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XAN3MK

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Posts posted by XAN3MK

  1. Both of the builds are going for Corrosive + Heat, which is combo ideally suited for the Void, but I've found it to work pretty well as a general combo.

    The first one is using more generally accessable mods, which while taking a while to farm, won't ask for specifics. The 2nd one uses a single corrupted mod and 2 dual stat mods which should now be available through higher level Spy 2.0 missions.

     

    A general Slash-heavy build

    http://warframe-builder.com/Melee_Weapons/Builder/Orthos/t_30_000000003_228-6-5-241-2-5-243-5-3-244-0-5-245-4-5-247-1-5-251-3-5-312-8-3_244-9-247-9-241-11-251-11-245-11-243-9-228-7-f-f-312-10/en/4-0-46

     

    An elemental combo heavy build

    http://warframe-builder.com/Melee_Weapons/Builder/Orthos/t_30_000000003_238-4-3-240-6-3-241-2-5-244-0-5-245-7-5-247-1-5-251-3-3-312-8-3-327-5-3_244-9-247-9-241-11-251-9-238-7-327-7-240-7-245-11-312-10/en/4-0-46/

     

    Note: Both builds use a potato and I highly recommend getting your hands on Bleeding WIllow, for the extra mod points.

  2. I haven't played the Raids, yet myself, but I have read this thread from beginning to end so far. The rewards I'm hearing about do not surprise me, because DE clearly said what the rewards would be and how they would apply. What wasn't clear then and still isn't clear now, amongst all this raging, is the credit value to actually add one of these to your kit. I see 500,000, I see 500k (same thing) and 5 million (something WHOLLY different).

     

    Can someone who has actually infused one of these arcane stats please clarify? That's one huge difference...

     

    Thanks.

     

    Adding a single Arcane to your helm/syanda costs 500k, but the "bonus" is so miniscule on its own to the point of being useless. However, you can keep adding the same Arcane to the same item up to 10 times to scale it up 4 times the initial value. Each consecutive application costs 500k hence the 5mil for the total of 10 applications.

  3. No.  Warframe is a power-based third person shooter like Mass Effect 2.  It is absolutely nothing like any Diablo game, nor is it an ARPG. 

     

    On the moment to moment gameplay, I'd agree, but the acquisition of gear, farming/grinding, procedurally generated levels, the emphasis on RNG etc. etc. are all borrowed/rooted into the Diablo-like/ARPG/HnS genre.

  4. I'd hardly call a third person shooter a "hack and slash".

     

    The difference in perspective doesn't make any difference. At its foundations, Warframe is an ARPG/Diablo-style game, it just lacks a lot of key mechanics to really excel in that regard. Just because it is played as a third person shooter does not change that.

  5. It is a hack and slash game and it has a good foundations to go further and become better in that regard. It is when it is trying to be a "ninja" game that it falls appart (I absolutely detest the new Spy missions). For Stealth to work, DE would have to Splinter Cell the heck out of Warframe and we are nowhere near that. Not sure it is needed at all.

     

    Even then, when you have the power of a demigod at your fingertip, why would I want to sneak around when I can just walk in a room and commit an ultraviolent massmurder which is far more efficient plus leaves the message on the wall.

     

    I don't understand the problem you have with the lore, so far it has been fairly coherent and ties the interests of the factions fairly well. Yes, it leaves a lot for interpretation, but that is the best part about it. Warframe is an online game, there really is no need for individual plot threads outside of specific events or quests.

  6. I find Warframe's community to be very tame in general. Yes, we tend to *@##$ and moan and disagree on the forums on a lot of different subjects, but when it comes to it, I've run into very few toxic players while playing the game. A lot of silent and arguably ignorant ones as well, but I can't really apply malice to that.

     

    Then again, my view on toxicity is very jaded/skewed, as former (original mod) DoTA, LoL, and currently DoTA2 player,  the Warframe community is consisted of saints and martyrs as far as I'm concerned.

  7. I wouldn't be surprised if there are very few people, or a very small % of the overall community, that really care about the story. I know I don't. I'm far more interested in a coherent lore instead of an individual plot strings. They are fine as background for certain events/quests, but thats about it.

     

    Warframe's world and lore have a very Dark Souls-esque feel, where very little of the lore is well outlined and most of it is left to interpretation, and frankly, it is the best you could do for an online game, without creating plotholes left, right and center.

     

    Also, that writing... jeezas.

  8. And the raid is not even good, it is a very poor attempt at what a raid should be, which doesn't help.

     

    I do understand your concern, but considering how large amount of content in the game is not soloable (most endless modes for example), it is really not surprising that DE might be pushing towards mostly MP related content.

  9. I have a feeling that whoever is defending the idea behind this rewards has never done any raiding in any MMO ever. The very idea that they would ask you to pay, and a fairly hefty amount I might add, to activate a reward you just obtained after finishing a raid run and rolling the RNG wheel. This is the equivalent of Blizzard asking of me 20000 gold to activate a percentage of the stats on that new helmet I obtained from my last Garrosh kill. It is, to put it bluntly, mental, on every level imaginable, and thats before we look at the rewards, out of which not even a handful are useful and the rest are ranging from lackluster to useless.

     

    There is nothing hardcore about the current system, it is just bad design, through and through.

     

    In its current form, the raid is a waste of time and effort. Wait and see if DE are going to do some changes, and this thing will need some mighty swooping changes to be compelling at all. If not, we can just add the raids on the pile of content never to be played again. Archwing is already waiting there.

  10. The general consensus is that this rewards/loot is not even remotely worth the effort or the investment required to use them, which in all honesty, is to be expected. For something that is expected to function as some form of endgame, this rewards are fairly luckluster and it will simply put off the majority of the players to hastle with the raids. Can you imagine what would happen if any other MMO came up with this kind of redundant/irrelevant/useless rewards for what is supposed to be their highest tier of content?

     

    It boggles the mind that the arcanes were even implemented in their current form and someone thought they are completely fine as they are. In the words of the immortal AVGN "What were they thinking?!"

     

    P.S. Apologies to Crackle2012 if my initial reply came off as ad hominem remark - it was not directed at you specifically, but the community in general.

  11. You guys do know you can stack up to 10 of the same arcane on the same peice to get up to x4 of the base value, right?

     

    EDIT:  so in this case, acquiring 10 of these arcanes and applying it to the same cosmetic peice would net you a 10% chance to become invis for 20 seconds on a finisher.

     

    For 5 million credits and who knows how many runs to get 10 of those - to gain a buff that is anywhere between useless to irrelevant. Anyone who isn't devoid of logic and reason would not like this idea.

  12. Can you even imagine the amount of backlash somebody like Blizzard would get if they introduced something this lackluster/underhanded/irrelevant as drops from their hardest content?

     

    I wouldn't be surprised if the raids get miniscule-to-no activity considering the rewards are not worth the time, effort or the resources you'd need to invest in them.

  13. It looks good on paper, hell, it makes Fast Deflection useful again, a mod that hasn't seen any love since the olden days. I do wonder though, would there be any benefit of swapping out Fast Deflection for Steel Fiber, at the expense of recharge speed and extra forma?

     

    P.S. I'm waiting for the builder to add more details to the inner workins of the abilities relevant to the different elements. In its current form its anywhere from vague to useless since we have no specific details.

  14. Did the SG need nerf/rebalancing? Obviously, it was way too efficient for the damage it was dealing, however, the solution and the way it was handled was poorly executed, at best. I like the SG for its reliability more so than anything else, its ammo efficiency was something you could always count on. Personally, I'd prefer if they just shaved off ~30% of its base damage to bring it more in line with the rest of the Syndicate weapons, instead of going after its ammo economy. On the other hand, if the economy had to be addressed, the nerf was overdone, to the point of borderline bricking the weapon. 2x-3x would have been acceptable, 7.5x is pushing it way too far.

     

    This was an issue that required a laser-like precission when handled - what we got was a sledgehammer solution, something that is becoming a common atribute for DE and I'm not too pleased with it.

  15. As a cynical person, I'll try to refrain myself from assuming malice, but instead account the whole thing as a mix of incompetence and lack of exp. as far as MMO designs go. For whats it worth, Warframe is very much a semi-MMO with a gameplay based on ARPG foundation, but if you look at any good examples of those geners, you'll see how much Warframe is lacking in key areas.

     

    Trying to prevent players from being efficient and mass farming so they can get the best return for their investment in an excercise in futility, regardless of whether DE intended the game to be played that way or not. The fault, inevitably, is on their shoulders, as the players are simply using the systems provided by DE to maximise efficieny. This has been the case with more or less every MMO ever. The problem here is the way DE are handling this artificial issue, by nerfing or even bricking frames and weapons to the point where they become useless or ineficient in tackling the other areas of the game, without much thought being given to it. All this leads to people just seeking for the next big thing and the cicle repeats.

     

    This will not change, as players will always seek to maximise efficiency, even if the end result is gameplay that can be achieved by spamming a macro. The way to solve this is to provide avenues of better rewards with more challenging and/or engaging gameplay. If they can get better rewords elsewhere, even if the process is more challenging, people will opt for it because the end result is better return for less investment.

     

    A lot of the issues with the game lay on key foundations that are bad at best. We talk about balancing the game and improving versatility, while the cancer that is the current modding system, RNG, grind walls or infinete enemy scaling is still present. Conventional methods at getting things back in order simply won't work. Sometimes "Exterminatus" is the only option.

     

    Hopfully this post is not too vague and won't distract from the initial train of thoughts presented by the OP. If that is the case, the OP can promp me and I'll remove it.

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