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XAN3MK

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Posts posted by XAN3MK

  1. however given the actual life span of previous consoles i'm willing to admit i might be wrong about Xb one or PS4 phasing out any time soon.

     

    Arguably, the XB1 and PS4 could technically be the last generation of consoles as we know it. Both systems have very much a PC architecture, but using APUs instead of dedicated components, and both of them were released "outdated" in terms of performance compared to what have been the standard on PC for the past 3-5 years.

     

    Thats not to say that the consoles can't advance, but their main benefit is the lower cost and convinience, so for them to advance in hardware, they'll also need to pump up the cost and once you start getting into the 600-800 euros department, you might as well just go for a PC and all the benefits that come with it.

     

    Hell, even the convinience aspects are slowly phasing out. With the installation size of titles like Wolfenstein: The New Order, Dying Light or the upcoming giant that will be The Witcher 3, the consoles end up with practices that have been anywhere between uncommon to nonexistent on those systems.

     

    The only bad part about ps4 is its community is straight up garbage most days.

     

    Thats... interesting, since I tend to find the PC Warframe community to be among one of the better ones and a very tame one. Yes, we do tend to bitсh and complain about changes and features on the forums, but compared to the communities built around games like CS:GO, LoL or DoTA2, you'd think Warframe's community consists of saints and martyrs.

  2. I suppose the opinion stems from the fact that the consoles rarely have a long-term dedicated communities. Very few games on consoles maintain a cosistent and steady community for a very long duration, while the PC easily has games that have been supported by the community and its players/moders for over 10-15 years.

  3. A lot of small things here and there, but my biggest one since I've been part of this game has to be the Mastery Rank system - I find it absolutely useless and unfit for purpose. As far as I'm concerned, it needs to be stripped down or completely reworked from the ground up, otherwise all it manages to be is "Lets level up junk for points" meter. I've been around since CB and I'm "only" MR9, which is saying a lot, either about me or the system in place.

  4. Since they already had a scaling in game, all that was needed to create this is to restrict loadout and start with lvl150 enemies.

     

    They do difficulty that way because its cheap and can be done within hours at worst.

     

    It is why games like Borderlands are boring -- creating bullet sponges is the lazies way to create artificial challenge.

    Mechanical complexity > HP/damage bloat.

  5. The TA was an instant turnoff as soon as I saw the requirements. Being forced to use only melee in a game where the melee system is terrible at worst / utilitarian at best, while having the use the worst subset of melee weapons since the removal of charged attacks -- just no, the chore I'd have to put myself through it is not worth it.

     

    W/o sounding like a giant d-bag, I'd suggest starting to put some thought into the way you design your "tactical" content. For me, personaly, the incentive to give a F about TA is already non-existent. This TA didn't help in that matter one bit.

  6. For the purpose of dual wielding, they should go with Ninjato or Ninjaken. Both of those are shorter, straight blades and viable as a dual wielding solution. Contrary to the pop culture depictions, the Katana is a two handed weapon.

  7. I've only skimmed through this thread (it is a long &#! one), but I felt like throwing in some input even if it might have been mentioned.

     

    One way that I think could make IS scale "flat" across both low and high end content, is turning the ability into refraction-like ability, so instead of having a damage soaking cap, it would be based around damage instances. Every damage instance will remove a charge, regardless of the amount of damage done to the target. That way, the ability won't make you an unstapable god on the star chart, while at the same time making you much more durable in the late game, since a charge will be consumed regardless of whether you've sustained 2 or 2000 damage.

     

    The amount of charges will scale with Power Strength so you'd still need to invest into the ability to make it last a reasonable amount of time. Now, it is very unlikely that this will turn Rhino into the "facetank" some are whising for (I used to have a 90s invulnerability back in CB, that S#&$ was outright broken), but it will turn him into a sturdy support that can go in and out and provide consistent support to his team even in the higher levels.

  8. I think it's difficult to define melee or any of the frames as "random tidbits". They are important parts of the game and should have representation in the content we can complete. Ability spamming shouldn't be our endgame.

     

    You can still melee - on frames that are designed to support endgame melee. Valkyr, Loki and to a degree Ash are a good example of that. Expecting to make melee viable on frames like Nova or Ember vs lvl80+ enemies is just silly and comes off as uninformed opinion. Those are caster frames and should keep their distance. Also, expecting every frame to be functional in every type of content is nonsensical. Certain abilities fit certain scenarios better and other abilities are absolutely useless. It is your job as a player to calculate which content should be approached by which frame.

     

    Did you read my whole post? Because I specifically addressed that DE will need to balance our content to properly offer an endgame, and that this is only a bandaid.

     

    It is alright if you don't agree with it, but there is nothing wrong with balancing the endgame around buffs, debuffs and CC. It has been functional and consistent so far.

  9. WHen raids and raiding come to mind, and this is in corelation with traditional MMORPGs, it is usually a difficult encounter designed to be tackled and approached in a particular or very specific way. The very term "raid-ready" is derived from the idea whether you have what is needed to take on the challenge.

     

    So no, raids should not be designed to accomodate every random tidbit Warframe has to offer, but rather require of the team to bring and provide specific mechanics to tackle the raid content. And while Warframe does not, per se, have the "holy trinity" of tanks, healers and dps, we do have frames that can marginally fit those roles or have abilities to provide the same amount of control on the battlefield, whether via disabling and crowd controling enemies, buffing the other team members, providing additional support or casting damage reduction abilities.

     

    So no, I don't believe the raids should accomodate every single piece of gear present in the game, but rather craft and finetune encounters that will require specific approach to them and require of people to bring the tools for the job instead of bringing "what they want". If your standard MMO mage or rogue can't go to the face of a raid thrash mob or boss w/o dying, why should we expect Nova or Loki to be able to do the same?

     

    If anything, what DE should do is instead of randomly spawning enemies left, right and center, is craft trash/mini-boss/boss encounters that are very specific and well placed so that they would require a very particular approach to defeat them or they'll just wipe the floor with you.

  10. For such game changing bonuses to come into effect (30% crit chance? You can't be serious.) they'd have to completely rework/restructure the Mastery system. "Rank up random garbage for points" is not a system you'd want to attach power to. There is a good reason why most of the Mastery locked content is MR8<.

  11. Grunts:

    Feel: Either Dakka Dakka or Boomstick. Grunts being very likely to get slaughtered immediately, their weapons are designed to deal as much damage as possible before that happens, sacrificing everything else.

    Stats: high burst damage, high spread, high recoil, large magazine, slow reload

     

    Painted RED, right? We all know RED goes faster!

  12. They are Infested spore particles, most likely emanating from the fungal growth that is common in Infested missions.

     

    They do a lot of swooping.  They also do a lot of twirling and flying.  They do not do damage to anything.  They are completely, utterly, entirely, just fluff.  Nothing else.  Period.

     

    This.

     

    To the OP - the burden of proof is on you, not us, so either provide proof/evidence to back your claims or accept that you are just outright wrong.

  13. I'm fine with PvP in Warframe and there being separate PvP modes for those who enjoy this type of gameplay, but the moment PvP gets mixed with the standard PvE modes, those are modes I'll never play again.

  14. Nope. They said the game will be a lot more darker and more set in modern ground than the previous games. Which I like, I really dislike "fantastical" fantasy games.

     

    FFVII was "modern", assuming you consider dystopian steampunk modern, but I suppose that's just a matter of taste. As for the darker part, I don't think anyone who has been a long time around SE developped titles can trust them on that one. As far as I'm considered, it will end up being just another FFXIII, trying desperately to come off as serious and grim, yet ending up being something you just can't take with a straight face.

     

    Yeah, some of us are very, very jaded. :P

  15. FF games stopped being good a long time ago. The abortion that was FFXIII was a good example of that. They should have stopped with the series around X, XII at best.

     

    The biggest irony, however, is that SE's western publishing devision is not bad at all (DXHR was a pretty solid game by modern standards. It will never get anywhere near the cult status that is the original DX, but still). SE Japan, however, has no effin clue what they are doing. They wouldn't be able to find their arse with both hands if they had to.

  16. I found the olden "corpus" hacks to be way more intuitive than what we currently have. Not necessarily more difficult, but more intuitive. I absolutely detest the Grineer one, they are dredful enough as they are. Without insulting anybody, you'd have to be bonkers to look at the Grineer hacks and say "Yes, this looks good." with a straight face.

     

    So, reverse the Corpus hacks and get rid of the Grineer ones?

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