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Feuershark

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Posts posted by Feuershark

  1. Il y a 11 heures, Buzlok a dit :

    TYPE: In-game/arcanes.

    DESCRIPTION: Hitting the Condrix won't proc arcanes.

    VISUAL: NA

    REPRODUCTION: Simply try to activate an arcane by hitting/damaging the Condrix.

    EXPECTED RESULT: Arcanes should activate normally as if hitting an enemy when hitting the Condrix/eye.

    OBSERVED RESULT: I could not get any of my damage boosting arcanes to proc when i hit the Condrix (ex. crit'ing the Condrix would never proc Arcane Acceleration)

    REPRODUCTION RATE: Always. 100%

    I can back this up by saying that indeed, no Arcanes are triggered upon shooting the Condrix

  2. TYPE : In Mission
    DESCRIPTION : Doing ground-side missionFiring at Condrix (weak point or not) with Redeemer as Ivara (dashwire or not) with the stance Bullet Dance. My Arcanes Fury & Strike didn't trigger. As client. Didn't test as host.
    REPRODUCTION Firing at Condrix weak point with Redeemer with those Arcanes equipped with Ivara.
    EXPECTED RESULT : The Arcanes should have triggered at some point while firing at the Condrix with the Redeemer.
    OBSERVED RESULT The Arcanes never triggered. Shootting at Sentients & Grineer did trigger it.
    REPRODUCTION RATE : Always with the parameters given.

  3. My own feedback that I would like to add is

    Impact and Blast should be switched.

    Magnetic status should have the effect of Void, and Void have its own effect. That way Magnetic would finally be interesting.

    Viral is just OP.

    EDIT : Gas is seriously underwhelming

    Corrosive needs a bit of a buff :

    • increase the max to 95% reduced armor 
    • increase the stack to 10% each
    • Increase base to 35%
    • Like 1
  4. Was told to post here, I may have relevant information

    I vanquished 2 liches, the first one got the bug of being both vanquished & converted, the second one had one bug.

    For both liches, I ran solo missions to spawn the larvling.
    I wasn't solo for killing either of them.
    The second lich had the bug of getting a rank-up although it was another player's lich that he failed to destroy.
    I fully farmed murmurs to get the correct Requiem mods for the second one (and maybe for the first one)

  5. Please allow us to rebind "switch to  full melee" I bound weapon switching to my mouse wheel so I can't actually switch to full melee unless I bind something my my keyboard, and then binding it to my keyboard gives me two ways to switch guns, but I STILL have to hold a keyboard key to switch to full melee

  6. Hyldrin's Shield Pillage doesn't work on enemies below you.

    Aegis Storm has the same damage, energy and drain as range Haven, you can't use guns, and it doesn't work when enemies are slightly below you. It's trash.

    Apart from that I enjoy playing her

  7. They have no practical use outside of the Orb Mother fight.

    While you can use them for your standard open-world games, these "Heavy Weapons" which are the only way to damage a giant robot with "Corpus (space)ship armour" they have lower DPS than standard weapons, whether used against an Orb Mother or regular enemies, making them absolutely uninteresting.

    A very simple thing to add, that I take from Star Wars TRPG, is a multiplier when used against human-scaled targets. You could have weaponry being separated by size tiers : human scale (classic stuff) vehicle scale (archwing weapons) spaceship scale (Railjack weapons, for example).

    Another use of this would be for the enemy that could have this mechanic implemented as well : the Fluctus used by some could have a damage multiplier against us, which would be negated when using archwing, that could have vehicle-scale protections. The Orb Mother could have some attacks that are obviously vehicle-scaled as well, like the big lasers

  8. So far I've been absolutely loving Garuda.

    However I've observed two problematic things

    One is her first power. It kills any enemy with 35% health or lower. Problem is, at this health it it generally faster to killing it using something else, without speaking of the damage dealt by the other teammates. This is the reason gameplay-wise, the other thing is that we're supposed to rip & tear/take their life force, so using this power and seeing no damage is a bit weird. What is propose is to have the ability a big amount of damage done in slash/finisher damage AFTER checking the target has 35% health remaining, which would mean that a target at 36% health would only get damage dealt, and would not die at the end of the casting if the target's health is below 35%. This is to avoid making it too strong.

    Two is her passive. Garuda has a too low EHP for this to be viable, and at the same time, with all the means we have to regenerate health as well as Garuda's Blood Altar, her health regenerate too fast to really take advantage of it. With Garuda's theme, it would be also more logical if any bleeding enemy within affinity range would heal her (Remember the Bathory helmet). to Synergize even more, we could have Dread Mirror inflicting a Slash proc along with the damage.

    Another thing, which isn't really a problem, is about Bloodletting, I believe it would be better if it drained her health continuously instead of instantly. 50% health is a lot. But as I am concerned about the power becoming too easy to use, the other idea is a very short cast and a lower amount of sacrificed health.

     

    EDIT : and if something could be done about her Talons not usable in melee only sorties, that'd be great.

  9. I wonder if the drop in the caves is a one-time only thing ? You need 2 of each for Garuda, I found 5/6, 4 being pairs. Other drop would be for Standing.

    Anyway, although they do appear on the minimap with the proper mods, they usually are so far deep inside it Loot Radar mods may not reach. By combining them all maybe it's enough to scan far enough so that random exploring make them appear.

  10. In Vallis when searching in caves you may be able to get to areas that are not mapped (or your minimap the cursor is in the void). In there you can find Toroids, a resource used for Garuda or for Standing. They are difficult to get because not only they spawn in places hard to reach but they don't always spawn.

    That's all I know. Anyone else got something to add ?

  11. Whenever you grind or begin to, the slightest perturbation will get you "ejected" out of the grind, which makes chaining grinds very difficult when you have rails or whatev not completely aligned. For example, the big tubes behind the lift are almost impossible to chain together because you WILL go out of the grinding status.

  12. I've been trying to do this challenge for a moment & keep meeting people that seem to have no idea to do it except rushing headlong

    So first, build : a lot of mods aren't "active" so you have to choose specific types. Use either Inaros for self-revive or Limbo to stay in the rift & avoid damage
    7XdQk1O.jpg

    In mission, you have to rush until a locked door, you have to hack to terminals  and drop the yellow-lit cylinder they give to the door. you then have a "boss" fight. The ONLY thing that can damage him is the fire from "exploding barrels" that have the appearance of 3 pumpkins stacked. The ring of fire doesn't last forever so just lure him to them by simply standing on top of them, the boss will rush to you, destroying the pumpkins & damaging himself. If the boss misses the pumpkin-barrel, destroy it.

    If anyone has other way to do it I'm all ears(eyes).

    EDIT : don't forget to use the /unstuck command, I got stuck & almost failed the challenge because of it.

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