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(XBOX)Purdue Wolf

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Posts posted by (XBOX)Purdue Wolf

  1. One synergy is Gauss can use heat sunder then cast cold sunder to pull nearby enemies in to assist Grendel in feasting.

    Second, Gauss can do armor removal for scaling.

    Third, based on Grendels listed abilities he can buff Gauss.

     

  2. 2 hours ago, (PS4)ChaosTheNerd said:

    Excuse me what? I'm sorry that you cant survive past 5 mins of not survival but revenant is one of the tankiest tanks there are in this game. He's a great frame.

    Revenant is a great frame, and great for avoiding self damaging weapons.

    You can't reason with the Gears, even if you had a tack hammer, don't waste your time trying to reason with him.

    • Like 1
  3. Currently experiencing the inability to fire the komorex anytime after performing a wall latch, or aim glide.  This is rendering the komorex useless for the duration of a mission, and have experinced this on all mission types.

    This issue seems to be isolated to the komorex, as i have not experienced this issue with other weapons.

    Please review this issue DE.

     

  4. Since the jovian concord update, i have noticed that anytime after you activate aim glide or wall latch that the komorex becomes unusuable.  The komorex will not fire in any mode.  

    This is happening on all missions I've been in whether im playing solo, or in a squad. 

    Thank you DE, please review.

     

  5. 9 hours ago, TzXtetriC said:

    Please consider to make enthralled enemies immune to squad dmg, its really useless to try make enemies to help you out and then kill them on certain spots to kill enemies with pillar when squad just fires and kills everything on sight. 
    Revenant should be the only one able to kill enthralled enemies, " Like nyx mind control, nidus parasitic link, garuda's blood altar, all immune to squad dmg"

    Good idea for an augment

  6. 1 hour ago, Rawbeard said:

    ahahaha, omg, this is pretty much what I was expecting. yeah, no. you have no idea what synergy is, I guess. all of those are very synergistic frames, which is why they get used a lot. you can argue that one of their abilities is pointless at best, or otherwise is counter to what they are supposed to do.

    As other users have stated before, Gears thinks he's always right, he's the one above all, he even knows more than any PC expert...

    The frames listed have excellent synergy.

    No matter how hard you try to reason with 'stupid' it'll turn into a long page of arguments.

    Now watch, 'stupid' comments get requoted about how either of us are not correct....

  7. 1 hour ago, Gurpgork said:

    Using all of his combos does the opposite of maximizing your damage output, though, because half of his combos wildly fling enemies all over the place. Serene Storm is fully capable of putting enemies out of reach of its own damage. And by far the worst culprit of SS working against itself and its own potential is the fact that it instantly wakes up sleeping enemies. 

    Honestly, with the addition of instant weapon swapping this week, the damage would be in a pretty good spot if the ability didn't actively work against itself and the rest of Baruuk's kit. 

    You have your build, and I have mine. 

    My build works for me.

    P.s. if you're referring to vigorous swap for additional weapon damage on holstering, yes I've tried it with Baruuk

     

  8. 1 minute ago, (XB1)GearsMatrix301 said:

    % of Restraint remaining doesn’t effect the strength of Serene Storm.

    Also was this feat performed with a finisher or a slide attack? Because I’m fully aware of their damage outputs, but that doesn’t excuse his normal combos having the damage equivalent of a literal wind gust.

    I use all of his kit and combos, each of his combos need to be used together to maximize damage output.

    I don't just sit there and spam one type of combo, and along with lull and desolate hands added in for more damage.

    Now, I do admit he is not a great frame until you get forma into his abilities, or serene storm; however, when you get to that point he is a fantastic solo and team frame.

  9. 1 hour ago, (XB1)GearsMatrix301 said:

    And I’ve outkilled a Mesa with a Nekros and a heavy blade zaw.

    I’ve also outkilled a couple Saryns before too with other frames.

    Also Saryn strips armor so she’s technically giving your Baruuk an advantage he normally wouldn’t have.

    I’ve also brought Baruuk to one of the two 1 hour kuva survivals needed for Nightwave. When the enemies got to level 80 Serene Storm became useless.

    Yeah well then, your build needs to be modified.  As my baruuk serene storm can easily kill lvl 270's and restraint was still less than 40%

     

  10. 57 minutes ago, (XB1)GearsMatrix301 said:

    And I’ve outkilled a Mesa with a Nekros and a heavy blade zaw.

    I’ve also outkilled a couple Saryns before too with other frames.

    Also Saryn strips armor so she’s technically giving your Baruuk an advantage he normally wouldn’t have.

    I’ve also brought Baruuk to one of the two 1 hour kuva survivals needed for Nightwave. When the enemies got to level 80 Serene Storm became useless.

    Yeah well then, your build needs to be modified.  As my baruuk serene storm can easily kill lvl 270's and restraint was still less than 40%

     

  11. On 2019-03-02 at 12:46 PM, (XB1)GearsMatrix301 said:

    It’s not that strong. It’s actually the weakest exalted melee which is kind of sad.

     

    other than that. Using all his abilities to build up restraint is actually pretty easy when you get the hang of it.

    Sorry Gear but as an experienced player and having mastered Baruuk and his build; I've outdamaged mesa and saryn players having gone anywhere up to 2 hours in a survival and defense missions.

    With the right build he can easily out damage and outlast most other warframes.

  12. 10 minutes ago, (PS4)BR0TH3R_H00D_ said:

    I really like this idea!

    Something to add (I suggested this in a previous thread I made regarding Atlas) perhaps he does a sort of pull before slamming the ground?  This way it'll bring enemies that would normally be too far away into melee range.  Just a thought. 

     

     

    Good idea for an augment of some sort.  Although this would make the effect exactly like Zephyrs augment.

  13. 5 minutes ago, ----Legacy---- said:

    That's completely understandable, however, when reworking abilities or creating new ones it's better for them to either be unique or slightly altered versions of an existing one rather an a straight up copypaste.

    I get what you're stating; however, the difference with Zephyr is that tailwind is used more for mobility as she is a avian warframe to simulate flight with some damage.

    As proposed this change to Atlas is not for mobility, and just like Zephyr or any warframe that uses slam attacks to make use of the,seismic wave mod. Atlas can apply it to his ability.

    Further, if you did read the ability will make use of his rubble; which, last time I checked zephyr doesn't have.

  14. 14 minutes ago, (XB1)GearsMatrix301 said:

    So we can’t give negative feedback?

    If you want to, but wouldn't you rather provide feedback that could make for progress?

    There's enough negative feedback as it is; if you have a better idea post it.

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