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jofdeath

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  1. also would like to add that with melee not all enemys hit in a swing get toxic proced. also with acid shells and vulcan blitz, even if multiple enemys are in range and recieve damage from the explosion, only 1 enemy gets toxic proced most of the time. every 5% of the time enemys that do recieve the toxic proc dont actually have a status on them.
  2. it appears that xoris is taking into account steel/sacrifical steels 2x heavy attack crit chance bonus in its normal/charged throw attack, i checked every glaive and its the only one that appears to be doing this. with just sacrifical steel it is hitting orange crits at a sumwhat decent frequency and is notible more frequent when paired with sacrifical preasure to get the set effect. if it is taking the heavy attack 2x crit chance, it would make it do 114% and 143% crit chance respectivly, fairly close to what the orange crit rate turn out is. steel i cant exactly tell since its 48.4% vs 74.8, but it does look like its roughly 1/3 isnt a crit.
  3. For the last while and took me a bit to notice, ore spots if you go far enough away from the last time you went into operator mode will not spawn ore, best distance i could judge is about 150m. im not sure if this is always when you enter the plains then go into operator mode or just staying in the plains long enough, but i do know forsure that if i go to a place that has ore and nothing spawns but go into it all of it spawns
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