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BlindStalker

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Everything posted by BlindStalker

  1. Ah okay. Well I'm out of ideas. Definitely does sound like an unusual bug overall. I'll try running some void storms to see if I can run into some Orm ospreys. Do you recall of what specific weapons you had with your Ivara that time? Any special helminthed abilities on your Ivara set-up as well?
  2. Oh it was during a void storm? Hmm, if you didn't fire a "silent, but alarming" weapon, then I have another possible guess? I was testing in the simulacrum with a friend and with the enemies that I listed in point 2, we noticed that if you walk into any of the enemies, while being invisible, they can also do "panic blind-fire" around their immediate vicinity. They are however, pretty slow to react to being brushed into by an invisible frame, but they do seem to react when touched by an invisible frame, from my really quick testing. But I also think, since you said this was during a void storm, that the void sink hazards that occur frequently during a storm, might have made them "half alerted" to try and panic blind fire. It's certainly a possibility, I think as well. I would have to try checking next time I play a void storm. If it does occur though, I think it should be considered a bug. Because a void sink hazard making these ospreys half alerted, causing them to panic fire, is outside of the player's control and was not caused by us directly.
  3. Oh I know what causes them to attack you. Depending on your point of view, this might simply be just one of those "hidden mechanics" of warframe or maybe a bug. Really depends I guess. There's 2 parts to this type of interaction. 1. Using a weapon that is "silent, but not actually silent". So they actually make a "silent noise", as funny as that sounds. There's only an extremely small handful of weapons that I know of which causes this. 2. These enemies don't technically know where you are while you're invisible (unlike a certain raknoid). They're just "blind-firing" in the general direction where your weapon made "silent noise". I can't remember how many enemies have this type of interaction, but I'll list some that I know of for sure. - Axio Shield Osprey - Juno Jactus Osprey - Orm Shield Osprey - Vorac Shield Osprey - Deimos Venin Mutalist EDIT (oh how could I forgot these lovely enemies too sk8ter bois. These guys will activate their anti-warframe powers as well, if they hear your "silent, but alarming" weapons too). - Fog Scrambus (including their sub-variants like Juno, etc) - Nul Scrambus (including their sub-variants like Juno, etc) - Sap Scrambus (including their sub-variants like Juno, etc) - Slo Scrambus (including their sub-variants like Juno, etc) There's probably more enemies, but I can't remember which other ones do it. In the case of Axio and Vorac, those osprey enemies do a giant AoE electrical attack, so do be careful around them. EDIT: semi-update. Did some playing around in the simulacrum with a friend and we also figured out another extra layer to this mechanic. So I'll list it here. 2b. If you accidentally bump into any of the above enemies that I listed in point 2, while being invisible, they will also attempt to do "blind panic-fire" around their immediate vicinity. They are a bit slow to react, but they will try to do this "blind panic fire" if you brush into them (while invisible), and wait.
  4. I honestly think DE forgot to put in some of the old shortcuts on a couple of the new revamped Corpus ship tilesets. I remember when I first tried out the new spy vaults, I noticed like a few of the routes I used to take were no longer accessible (yes some of these routes were based off of some of the vents being broken and that relied on RNG chance, but I honestly haven't seen any of my old vent routes with broken grate panels being accessible in the new revamped corpus spy tilesets). I never purposely tripped the alarm on the new corpus ship tilesets spy vaults. I guess I should try that to see if some things change on them, it would be news to me. I do recall though, it used to be on the grineer sealab, one of the fastest ways into one vault (the one that has the sharkwing route maze), the fastest way into it previously was to purposely trip the alarm, because it would automatically force open the front doors (eventually DE fixed that - lol, I don't recall the patch when it got fixed though. I was just actually surprised when I found out they had fixed it).
  5. Ivara's zipline dashwires have always been finicky. They're very restrictive on what WF abilities can be cast upon them. I know that Mesa's 4th, can't be used while on ivara's zipline, as an example. Unfortunately, I don't know the exact pattern as to what prevents abilities from being cast on her zipline, it has always been really restrictive as far as I can recall. There's actually a specific consistent way to throw both bait and dye while sitting on Ivara's zipline. Specifically, you have to be aiming with a fishing spear while on the dashwire. While aiming with the fishing spear, press 2 or 3 to throw your bait or dye respective. Note, if you just press 2 or 3 while on the dashwire, it will just cause you to do an animation lock (and most of the time, you won't be able to throw the bait/dye). Holding your aim with the fishing spear (default keybinding - Right Mouse Button) and pressing 2 or 3, will force the correct throwing animation to be played. I demonstrate this at 1:03 in my video, throwing both bait and dye without issue, as example (I throw more bait and dye later in the video). (I should probably update this video though, now that I think about it).
  6. Sorry off-topic here, DE just did a weird thing where the 'Distortions' option in your display settings, affects the look of Ivara Prime's starlight cloaking effect. If you turn off 'Distortions' in your display settings, you will get back the starlight cloaking effect on Ivara Prime. Sort of on-topic-ish, yeah I'm not a fan of my tombfinger having a bunch of excess SFX on it, whenever it fires. Makes it slightly a bit harder to see my target while firing. I kind of feel that the game has too much visual noise already.
  7. Same report as others. I don't see the new shotgun riven GFTL alert up either. Have a friend as well who did the alert earlier (before the takedown), but didn't receive a riven upon mission completion.
  8. Not exactly related, but Ivara's concentrated arrow augment also forces a guaranteed impact proc on surrounding enemies within the blast radius. I don't think galvanized aptitude works on the enemies that receive the guaranteed impact proc within the blast radius, as they have an impact proc, but I don't see the damage numbers go up when I fire again. (the main target hit by the arrow directly for sure, but not the surrounding enemies caught in the blast). Possibly can we get a look at it please?
  9. I've been playing SP daily incursions with a friend since the update. I would say the acolyte spawn rate got more consistent and steady on endless run types of missions. I don't think anything was changed for non-endless missions, which I'm a little bit disappointed with, but I guess makes sense (probably those are the most commonly played mission types in SP and DE catered to those mission types specifically). For survival, the acolyte spawns are very consistent. Interception as well. Heck, even defection. Still waiting to see Infested salvage pop up in an SP daily (actually I'm not sure if that one even pops up in sortie rotations?). For those missions types, you can get an acolyte to spawn 5 minutes or less (or between each "reward rotation" for that endless mode), even on SP daily (though defense is sometimes hit or miss on SP daily. Regular SP node I imagine would be fine-ish) If you try SP exterminate, capture, rescue, spy, yeah it's a lot harder to get acolytes to spawn because you might end up killing too quickly/too fast and you end up running out of enemies (since those missions have a spawn cap limit, especially after the objective is over).
  10. Actually thinking about it (only for myself though), I prefer the way PC has its platinum and tennogen set-up (where PC players get discount coupons on platinum purchases and pay for tennogen directly through the steam workshop). I'm okay with cross-save & cross-play coming, I'm just hoping that PC players will still be able to get discount coupons on platinum and pay for tennogen via the workshop, after the implementation (just my 2 cents desires). I know there's a lot for DE to work out, so just eagerly waiting to hear from DE later on this subject. (and still clinging to hope that Ivara Obsidan skin can be acquired on PC one day ^_^ )
  11. I'm just curious if PC will finally get access to a few exclusive console skins. What the warframe wiki lists under the 'Third Party Deals and Rewards' skins. But for easier identification, I'm talking about the Playstation Obsidian skins, the Xbox Jade skins, the Nintendo Switch Esteeem skins. Will PC finally get access to those console exclusive skins? (I know the Epic Games skins are currently running on alerts on console right now, though I suppose DE mentioned some time back that they would be more widely available some time down the road). Truth be told, I only care about Ivara's Obsidian skin (which even comes with an Artemis Bow Obsidian skin too!) Still, can PC finally get access to those skins, pretty please? I guess the other big elephants in the room would be 'Tennogen' and 'Platinum' (and the larger scope of how the in-game economy will change once cross-play and cross-save come into action?) As I vaguely understand it, consoles can purchase tennogen skins with platinum. However, the discount coupons given on console are for 'per purchase items' for the in-game market. On PC tennogen is purchased via the steam workshop (and tennogen artists get paid directly via that system) and discount coupons are given on platinum purchases. I'm guessing this has created a different platinum economy in both systems. And with platinum being tradable in-game, I wonder how things will change? But again, the major thing I care about is PC getting access to those console exclusive skins (Please DE, I really want that Ivara obsidian skin!)
  12. Cheers for that fix DE, much appreciated!
  13. I never once could get energy from energy restores while being in Ivara's prowl. As far as I know, that mechanic was working correctly for Prowl being channelled. Although it was (formerly) true that Trinity's EV could give Ivara energy while she was in prowl mode, I don't really see a reason for why this needed to be fixed. But I'm not wanting it to be changed, I'm okay with this fix. But that last part of that sentence is a lie as far as I am concerned. E.g. would be Nekros' Desecrate and Equinox's (night-form) Pacify and Provoke both can receive energy from energy restores and energy from Energy Vampire Trinity, despite both being toggled channelled abilities. So why do they get to ignore being fixed and can receive energy from EV Trinity and energy restores? (I know there's more than those two channelled abilities too that can receive energy from EV Trinity and energy restores)
  14. TYPE: Weapon mods bug (specifically Silent Battery, Suppress, Hush) DESCRIPTION: Fired different weapons that each had a silencing mod equipped (Silent battery, Suppress, or Hush). The silencing mods are bugged and didn't silence the weapon (used Ivara's prowl a test to confirm this bug). VISUAL: Bug video report: REPRODUCTION: Equip any silencing mod on their specific weapon class (e.g. Suppress on pistols) EXPECTED RESULT: The weapon should've become silenced with the equipped silencing mod. OBSERVED RESULT: Silencing mods didn't silence the weapon. Confirmed silencing mods are broken via using Ivara's prowl as a type of "litmus test". Weapons equipped with silencing mods, but still disrupted Ivara's prowl (also used Baza as comparison in bug video for further validation that the silencing mods are broken). REPRODUCTION RATE: 100% reproducible.
  15. Oh I was going to file a bug report, but I guess I'll just use yours to file the standard bug report format. TYPE: Weapon mods bug (specifically Silent Battery, Suppress, Hush) DESCRIPTION: Fired different weapons that each had a silencing mod equipped (Silent battery, Suppress, or Hush). The silencing mods are bugged and didn't silence the weapon (used Ivara's prowl a test to confirm this bug). VISUAL: Bug video report: REPRODUCTION: Equip any silencing mod on their specific weapon class (e.g. Suppress on pistols) EXPECTED RESULT: The weapon should've become silenced with the equipped silencing mod. OBSERVED RESULT: Silencing mods didn't silence the weapon. Confirmed silencing mods are broken via using Ivara's prowl as a type of "litmus test". Weapons equipped with silencing mods, but still disrupted Ivara's prowl (also used Baza as comparison in bug video for further validation that the silencing mods are broken). REPRODUCTION RATE: 100% reproducible.
  16. I know I'm late saying this, but just wanted to say congrats on your Grendel Moloch and Udjyat's Serpent (machete) for getting into Tennogen round 20 ^_^. Hope to one day see your Ivara Lilith skin make it in a future tennogen, but congrats on round 20 ^_^.
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