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Rynvael

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  1. Briareos Inspiration taken from the mythical Hecatoncheires and a little bit from the six armed asura, with having multiple arms they can fight with. Briareos Hecatonchires from Appleseed inspired the name as well. Arm and hand puns were a fair amount of the initial idea as well. The basic concept for Briareos is the ability to buff weapons and summon more weapons to use (literally, a master of arms). Briareos uses energy and ammo to power his abilities and must strike a balance between maintaining his ammo pool and killing enemies. Stats: Health and shields in the mid-range, meant to be along the lines of a gunslinger/caster. Armor is in the mid-range as well, but his passive can add a little to it. Energy pool is either low or nonexistent Abilities: Passive: Flak Jacket All ammo contributes to a pool of ammunition that Briareos uses to cast or power some abilities. Any weapons equipped will no longer have an ammo pool, but will recharge (similar to arch-guns). Weapons will reload faster the more ammo in the total pool Ammo pool of equipped weapons will contribute to Briareos' overall starting ammo pool (this only applies to weapons you start mission with) Briareos is unaffected by explosive weapon knockback damage, but his ammo pool will take a hit instead Briareos gains armor the higher his ammo pool is (there is an upper limit to this, but the amount of armor gained could also decrease as his pool grows) Briareos can use ammo to cast abilities instead of energy 1st ability - Swipe - uses intangible hands to steal ammo from enemies in the direction he is facing, with a cone spread. Ammo added to ammo pool Any ammo laying on the ground will also be drawn towards him and added to pool There is a chance for this to stagger or disarm enemies When his fourth ability is activated, this ability will also allow Briareos to steal health from enemies 2nd ability - Infinite Reload - A duration based ability, Briareos uses ethereal arms to reload allowing him to fire continuously, never running out of ammo for the duration of ability Allies within a certain distance of Briareos will also enjoy this effect while enemies will take longer to reload and need to reload more often Allies who exit the area or are not close enough will be hit by a wave on activation which will give a time limited buff to reload speed and magazine size 3rd ability - Aegis Embrace - Briareos summons ethereal arms that envelop him, creating a protective barrier. While active, a percentage of damage taken is converted into ammo drops that create a buff area where they land. Ammo drops can be picked up but the buff zones will persist for a time Buffs are random and can vary from increased damage, fire rate, status chance, critical, crit damage, etc. This buff is active as long as you are in ammo drop aura and will be time limited after exiting area This is meant to have players create a balance between taking and dealing damage since taking damage will contribute ammo to your ammo pool allowing for more ability casts and armor but also require you to take damage again or kill enemies to replenish your pool 4th ability - Coat of Arms - Briareos summons an arm that will hold an additional weapon and fire when you fire. This can be repeated up to 4 times to get a total of four additional arms. Each summon arm gives a random persistent buff to Briareos and those around him The weapon held by the summoned arm can be set in arsenal beforehand, or will be a copy of the weapon currently being used if no weapon set Weapons held by/duplicated by these arms have a slight debuff but will use the same mods the original weapon uses. Obviously a fully powered weapon x4 would be excessively strong, so there has to be some kind of drawback. Briareos' other abilites are meant to offset this. A flat damage reduction is the main solution I could think of off the top of my head. Summoning each arm will also give Swipe the ability to steal health from enemies, with each additional arm increasing the chances of this (so something like 15% chance with one arm, increasing by 15% again with each arm. Wasn't sure if it should be a guarantee that life steal happens or not) Melee weapons would work similarly to what is described above, but with the abilities buffing the melee stats. A random buff from Coat of Arms could potentially be Lifesteal Art/Design Unfortunately I don't have any art to include, but Briareos would be a bit bulky, with various pouches and magazines strapped to him. He would also have a long tattered trench coat that would reform into the arms for Coat of Arms. The arms would be silvery/eldritch looking in nature with some extra tendrils/bits to help support/hold any summoned weapons. Notes and afterthoughts Off the bat, some issues I've thought of include: If you can equip a different weapon to summon to each arm, how would firing weapons with different trigger types work? Would assigning different loadouts to each arm be too complicated/difficult to implement? - Briareos first came to mind as a kind of manic/berserker, someone who meets enemies with a storm of bullets or whirlwind of blades. Over time the idea developed into a kind of master of weaponry, someone handy to have when you need a few extra guns. A one man army (but that's pretty much an Warframe, I just wanted to make an arm pun) - The introduction of grabby hands on the Zariman and Deimos made me think of a Warframe created to explore or defend against the Void and had to be their own one man army to survive. The amount of hands/arms from the Void would contribute to the design as well. Obviously there's bound to be a lot of kinks in this concept, but I'd love to hear some feedback or any ideas/fixes! Thanks for reading! 🙂
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