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FusRohPotato

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Everything posted by FusRohPotato

  1. When playing Elite Deep Archimedea with Nourish as a subsumed ability, it doesn't work most of the time. It never activates, adds a buff icon, a cooldown on the skill bar, or adds damage to the weapon. The warframe will cast and play the animation, but nothing happens afterwards. This is the problem most 95% of the time through the entire set of 3 mission, but sometimes on rare occasion it will work. This was while being host and having it subsumed to Dante replacing his #1. The missions were Alchemy, Mirror Defense, and Assassination. At one point, I was able to activate the skill once during Mirror Defense, but not at all times. None of the missions shared the same deviations or Risk Variables, so I assumed it may be related to one of the debuff choices: Ammo Deficit, Gear Embargo, Energy Exhaustion, and Secondary Wounds. Intuition tells me its probably related to the Gear or Energy debuffs, but I'm not sure. I have not been able to replicate this outside of EDA.
  2. One of my IQ points decided to boot up this morning. Maybe people would kill inside the zone if they got very damaged for killing outside. They put sparkles on many parts of many maps to tickle people's feet and that seemed to work pretty well keeping people in line so, let's forget that lesson?
  3. I have a brand-new router with UPnP enabled. I also have tried forwarding the ports. I've also verified with my ISP that these ports are not blocked. I've had no connection issues with the game so far that I know of. This appears to be a game problem, likely originating from archaic network design as this level and complexity of user end setup requirement is almost unheard of, even among P2P games. It shouldn't be necessary to deal with all this configuration because dynamic and flexible automation has been the norm for more than a decade. Despite all that, a proper configuration without any port interference shouldn't be producing this warning, yet I and many many others have been seeing this popup for a very long time. It's simply a bug that should be fixed.
  4. Can confirm. Alternate Fire nor Heavy Attack bindings work.
  5. Sometimes while in a mission, abilities, transference, and gear items will be locked. When trying to use them, a message will display that the ability is already in use. I'm not sure I have a clue what causes it. Last game I was in I used transference once within seconds of loading in, but because it's not client side and lags, I wasn't sure if I failed to push the button so I pushed it again and it transferenced me in and out. From there, everything was locked. It doesn't appear that this was fixed in the last patch where it was claimed to have been fixed.
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