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master_of_destiny

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  1. https://farcry.fandom.com/wiki/Flashbang Weapon - throwable. Flashbang. Result: no death. Result: status effect - enemies dazed and blinded (other weapons in this category include grenades and knives) Warframe: Tranq rifle - projectile weapon Result: Nothing on most enemies, but specific targets are (mostly) rendered incapable of action, unless they're on Deimos and they can start attacking because. (other weapons in this category include...well, everything basically) I...find it funny that you demand an example...because it's obvious you want me to prove myself wrong for you. Funny that you can demand that, so you can just fight whatever I say instead of accepting you are wrong. Funny that. It's almost like if I wanted to I could have even stated Thief. Water arrows, moss arrows, and the blackjack. That said, you are welcome to argue about Far Cry when it aped this feature from real stealth games where killing is bad... So before you start drawing that line in the sand consider your words very carefully.
  2. Context. In one instance you find an animal trail, track it down, lure it in, and shoot it. In another instance you find an animal trail, track it down, lure it in, and shoot it. Note any similarities? I'll wait. It's pretty stupid to draw the line at "one type of shooting makes it dead and the other makes it sleep." Also, if your novelty in a game about space ninjas is guns doing no damage but having a status effect Far Cry basically had that first too. Not first period, just first amongst these two examples. I'm hard pressed to see how any of this is funny though. Perhaps you should consider that the conversation was about originality...and the only thing you delivered to the party is a bad joke about players being incapable of reading and comprehending things as similar...because reasons. That would be a sterling example of something not new...
  3. Let's logic this out...for just a minute. 1) Do veterans want these packs? No. They don't need the regal aya, because if you're a veteran you've got everything. You want the new stuff...which is 2 skins, 2 halos, an acolade, and the color palette. No pack offers this, but the 90 USD one. 2) Do new players want these packs? No. It's a $90 charge for 600 platinum and some skins without the ability to use them...because to use them you'd have to get the frames...which theoretically is why they included aya. The only problem is that you then use all of your aya to purchase two frames...and have to grind out literally everything else. Heck, buying Frost Prime and Nova Prime from another player would cost less than burning 40 USD worth of regal aya...as 40 USD worth of platinum is actually about 1500 according to DE. They have no reason to buy this as its value sucks compared to other offerings...by DE. So...why? Why release something that won't buy you into what you want...? Well, 10 aya gets you the vaulted prime pack. That'd be 20 USD+ 40 USD which would be a theoretical 60 USD value...and if you then slotted that into an heirloom bundle you'd be spending 90 USD more to get everything. Oh goody...150 USD for access to 6ish (depending upon definition) cosmetics, 2 frames, 4 weapons, and a color palette. Oh, and 1200 platinum (600+200+400). Oh, but you can drop that 3 pack with the 6 inside the highest tier, and get it for 130 USD or skip the palette and be at 140 USD. Do you see the gatcha yet? The reason I suggested that you add 7 aya to each bundle is simple. 7 buys you the pack. 7+6=13...which is one pack and 3 extra aya. It's theoretically a 70+ USD value...meaning that the bundles are actually a value. Thing is, the old vaulted packs used to be around 40 USD to buy...so we've effectively accepted DE increasing the price on these without ever stopping to consider aya is both poisoned from the gatcha sense and poisoned from the increased cost perspective...which frankly is a frustration. Let me close with this. If DE shaved about 20 USD off of the price of every single pack I'd be happy. It'd be a celebration to get two frames, 6ish cosmetics, and 600 platinum for 70 USD. Right now we can purchase some pretty amazing Tennogen skins for about 7 USD (some way less). Imagine getting 9 skins you choose for 63 USD and just buying 600 platinum for 25 USD. 2 more cosmetics, same platinum, and 2 USD cheaper than the bundle which only goes to DE (as Tennogen theoretically also pays its creators). I'm having a hard time suggesting that any of this is a good purchase in a game with 53 frames...but if you just buy syndanas and universal cosmetics it's much easier to be even more frustrated. All for a frickin' halo. Bunny ears have existed for almost a decade, but a halo is what costs as much as a AAA game. WTF? From my perspective as the consumer this reads as blatant greed...and I know the defenses already. You don't have to buy it is not a defense against bad pricing. It's agreeing I have free will. It's for a free to play game is not a defense, as that precludes any free to play being fair. Other people do it is a joke of a defense. This is something we need to push back to DE with our wallets. DO NOT BUY. If you disagree spend your money. I think that I'm looking at the cosmetics packs already in DE's store from Tennogen and wish they'd spent the time to rationalize why this crap deserves a captain insano price tag...because it really feels like they're trying to inflate the price of DIGITAL goods without delivering more value. I get that they want more money...but the return for something that you paid for once and will sell infinitely with virtually no cost is...oh boy. If you make 1 USD of that 90 USD as profit it only takes a fraction of a fraction of a percentage of the players to pay back any investment you have in a few hours of artist and modeling work. All the rest is pure profit...and that's starting to look more like greed than fair play. Edit: For those who want to pretend this is "lessons learned" and it won't happen again: Similar to how Regal Aya bundles launched with no Platinum and were met with strong feedback, we agree Heirloom Packs need more value to justify their status. I'm happy DE has changed it. I'm frustrated that it's a slippery slope that we have to continue to pull them back from...because they obviously hoped we were too stupid to fight this time. It's almost like this was an attempt to get things by... I won't presume to know, but in my past life the first attempt to sneak and get caught is a loss. The second is a denial of learning. The third is a trend. You...well, DE recently admitted the paid for incarnons were a cash grab because they were free to play. If that isn't the truth then I don't know what the truth is.
  4. Let me be simple. You misunderstood the OP, who is asking not for nothing new but for integrated content. You are projecting your hang-up about "new stuff isn't good" onto a person explicitly asking for core content. You then cite non-core content. Let me define that. In a game about space ninjas it's not core content to go and fish. I tell you that you are wrong, and that everything DE is doing is not new and novel, despite citation that "it's experimental" being a stupid cop-out to copying features from other games...and looping back to the OP it's what they cite as asking not to have added. Dur hur. I say funny things to create strawman about my opponent, then act superior because he didn't just call me an idiot for not reading a post that explicitly asks for something different than what I portrayed. Must be a moron. It's like you selectively want to attack the OP, and anyone who might view your statements as idiotic. Let me choose a quotation from what you replied to, to try and encapsulate the double standard. It isn't hard... The common suspicion among the playerbase for why this trend has emerged is of course in the move away from ninja/stealth gameplay and towards things like the Aoe meta and more and more ridiculous frames (power creep), its as difficult to make challenging or engaging content as it is similarly, from a narrative standpoint, to figure out how to make compelling story for what are essentially gods (us, the players). However, if this is the case, speaking frankly, this isnt my or any of the playerbase’s problem. I get that DE has designed themselves into a corner, but i dont work at DE and neither does anyone (who isnt at de lol) reading this. We cant get DE out of the corner theyve put themselves in. Thats their job, not our obligation to give a pass to them when they make different games and shove them into warframe because they dont know how to get out otherwise. Wow. Despite explicitly stating this you decided to cite open worlds, fishing, mining, and conservation as how DE innovates in the SPACE NINJA game. Slow clap. Slow clap. Oh, but the PvP is core content... It's not like nothing on your list isn't core to a game about SPACE NINJAS. Alternatively, explain to me the logical reason I'd purchase a game about space shooting (Star Fox), get a platformer (Star Fox Adventures), and somehow not be frustrated when the game releases the next ten content patches where I get 2 new ships and 85 new recipes so that my character can go out into the open worlds and collect 100 new resources by walking up and mining them, so that I could come back and complete a recipe, so that I could get a single mission where my ship of choice shot its guns 1% faster and it took me 10 minutes to complete the mission after a ten hour resource grind. Me am making smart point. It stupid that you buy box of cereal, open it, and am getting turnip. DE think they know better than players, and say we need turnip. It am getting old. Bizarro out.
  5. I like how people come and say nonsense like this thinking they are right. The whole life cycle of this game is built upon coming up with new ideas, gimmicks, gamemodes and surprises. This has been the case since the begining. Some of the gimmicks were success, some were flops, some were reworked and made better over the time. Examples from the past: PVP Dark sectors Solar rails Archwing Operators Open worlds (fishing, mining, conservation) Railjack Necramechs Helminth Yeah, I read. The bolded section is what I read. If you can tell me literally any of this is a "new idea" with a straight face then I'm done. You either are a 13 year old that literally hasn't played anything else or your version of new and novel is putting a bow on a wheel and calling it something new. Yeah it's a wheel. I made no comment of successes of failures because novel things die. I did say that the "new" feature of dark sectors was dead...because it answered two bad points at once. If you want to argue that I'll cite any strategy game where capturing a resource harvester is a thing...which is what the solar rail was. Again, an idea so old that its roots are basically in DOS. The last great original idea DE had was allowing us to decorate crap on our own with very few limits...and that's now exemplified in the featured dojos. Beyond that the novel and new is literally just art direction. While I cannot call that bad, I can opine that if Unreal did it more than a decade ago and UT2k4 did is better, then maybe DE is good at one thing...a 5 second loop of movement and slaughter. There's no shame in that...Pokemon is rock-paper-scissors. The goal is to embrace that and deliver the best you can...and DE doesn't do that. They follow trends. The open world of Fallout 3 beats warframe in both scale and instanced locations. After the Ubisoft open world ran this idea into the ground DE announced PoE...and that's a novel idea? fishing -> I want to say Pokemon...just because it's an open world too... Mining -> Skyrim beat you to that before release...so, yeah conservation -> hunting in any Far Cry Sorry, but for every example you've shown they're literally a copy of a previous thing that DE came to the party with years later. Claiming it's novel is a joke when the novelty is a Warframe coat of paint. Let me also suggest that if DE had released things like Necramechs with half the care and attention as they did Operation Gate Crash I'd have nothing to say here. So we are clear, that's the event DE did way before PoE...and shows a general problem in that they are chasing trends instead of pioneering their own.
  6. What? Had to double take here. Being fair, DE is not doing a great job of selling their game...based only on player engagement numbers. They have an artificial spike during one event a year...and the rest of the year we see spikes but a general trend line downwards. Heck, two year ago they only got praise and this year in the run-up to Tennocon I read about 10% of articles which were commenting on the disappearing community...with about 5% suggesting whales were keeping things shored up and the huge personnel realignment last year indicates something shy of life support but most definitely not indicating health. 1) Dark Sectors are not new. They were literally just the normal missions with a modifier. Theoretically they were different due to the solar rails...a feature dead for how many years? 2) PvP being a DE thing is just...bonkers. Seriously? 3) Archwing was...are you kidding me? It's literally a bad version of Descent. A game from 1995. 4) Operators...I don't think you've ever played a Mech Warrior game, have you? What about Blast Corps on the Nintendo 64? 5) Open Worlds are literally a genre...that DE copied badly. It's called an MMO....and they've been around since Ultima. 6) Railjack....Jesus. Moving on. 7) Mecramechs. See any game with a mech you can pilot. These used to be called vehicle sections. 8) Helminth. Yeah. They invented a way to not have to balance their frames. Technically new. Let me answer some other stupid assertions. I know you didn't make them, but DE is literally ten steps behind anything new. 1) Raid Bosses - Literally any MMO. 2) Duviri - Dark Souls...but without the hard mechanics in with an "intended" imbalance to player power. 3) Pets - Literally any modern MMO 4) 1999 - I'd say Time Splitters...or maybe Daikatana. Depends upon how it rolls. 5) Dog Days - Most MMOs have a summer seasonal event. I remember Guild Wars II, but there may have been other events prior. DE is like Apple...but worse. They take other ideas, make their own version, bugs and all, but that's it. If you fail to see merit in that, then I'd suggest you research their output. Read: Unreal and Darkness II. If you are incapable of seeing the progression of copying ideas after that then I wouldn't suggest you are capable of recognizing patterns too easily.
  7. So, I recognize the irony in saying this. Did you read? It seems like you missed over the one phrase that mattered, that all of this is a counter to your assertions. Not fact, not assurance, and not truth. It's a counter to an equally invalid assumption you state as fact in an equally long rant about your own assumptions. Let me end this with a simple retort. You assume that all of this is cannon removed insanity. I assume that all of this is potentially nothing and anything, and that it's speculation. I saw railjacks landing on Fortuna, a third spider to fight on the surface, and promised modular archwing. You need to really skip assuming anything from DE until right up to release...and this seems to be an exercise in someone jaded being countered with someone jaded who has enough imagination to think DE can craft a story...full well knowing they'll probably face plant two feet from the goal post and fail so hard it'll leave a crater. My prediction is 1999 will be literally Duviri 2.0 with a content island that has a story and a huge enclosed grind. I can still dream that it will be good...even if I know better. That's no reason to crap on it now....heck, we have a headless horseman frame for Naberus left to joke about, on the planet where the community decided "the broken frame" wasn't a joke.
  8. So.. You do realize that the syndicate standings are uniform to everyone, right? The levels are basically a set progression, such that SU, Vent Kids, Ostron, etc... are all on the same increasing scale...and that the Necraloid faction just lacks that highest tier? Regarding the drops... 2% and lower for a rotation C on elite sanctuary onslaught. What you get is a braton and lato vandal...which are outclassed by almost anything and require 20+ minutes per run. So no, I think that DE isn't going to change this. Just like 30,000 cryotic for a meh hammer, with a slightly less meh incarnon, is proof that if they haven't touched balance after 2+ years they never will.
  9. .... So. You did read about the additional pack with what veterans actually want being cheaper, right? I ask because the current three packs are either silly expensive for nothing (basic), just the skins and expensive (medium), or stupid expensive and not monetarily competing with dozens of other options (deluxe). The new option would be <I got everything already>, <I just want the universal cosmetic, and some aya>, <I want the skins and the aya so I can use them now>, and <I want it all, and am willing to be gouged>. It's not pretty, but it's an easy way to simply give everyone that purchased things more value. I would have preferred for them to retire this garbage and offer us something better...but have the feeling that they'll change their minds when these sell like leeches at a hemophiliac convention.
  10. 1) There is a skin for Umbra that shows, at least partially, the corpse on the inside. We also confirmed that a dax was turned into Umbra. 2) You assume things with the gameplay for 1999. You assume that it'll be free of ties to your main...despite the fact that you have no information. Allow me to posit the opposite with equal voracity. The story setup is you jump into a thing, it returns you to the memories of the "primal" frame, and by completing missions you unlock caches. These caches, like the person we see, and storage units of ancient goodies that unlock in the present to give us stuff. It's exactly the same as current open world missions where completing bounties gives us stuff. Part of that stuff is bits to experimental weapons, which gives us the opportunity to have old items be new. It's true that we won't gain much from a dive into memories, but it will let us unlock content. 3) Duviri balance is...well, it's a joke. They designed you to be underpowered, then with enough decrees overpowered. That's the price of a completely garbage RNG system, and having to compensate for runs with bad frame/weapon rolls. You just go super powered and make up for garbage equipment. 4) Now about that stronger thing. That's assumption 100%, and not fact. They didn't show anything off, but it's not hard to imagine an improvement. Have Albrecht open a new area on Deimos. Have him sell mutations for the Helminth, based off of drops from running 1999 sessions. Each mutation gives a warframe the ability to rebalance stats, with a modifier. For example, double your health pool but decrease armor by 1/3. Double armor, but halve sprint speed. Basically give us the ability to mess with play, and make it inconsequential to all but niche builds so it doesn't break the game. Cool, we now have someone who can unlock the potential of warframes, change play, but is balanced out such that you'll have to grind through the "founder memories" to unlock stuff. 5) The gameplay needs a reason to grind forever though. Once you get to full status with the new Albrecht faction you get to unlock "trials" in a new and rebalanced version of 1999 where you compete with someone else PvEvP style. DE gets to shed a decade of power creep to reset characters back to baseline because "it's the past," so they've now tied a memory dive to modern frames and the founder whose ideas birthed everything from the technocyte virus (https://darksector.fandom.com/wiki/Technocyte_Virus). Arthur is infected with it, and meets Hayden...thus completing the circle of nearly nuking life on earth, rebuilding, developing organic tech off of the technocyte, altering it based on Hayden's mutated strain, utilizing said virus to colonize the origin system, renaming the thing to the tenno based off of the stabilized strain, and the metal skin of the tenno is entirely explained away as a Dark Sector callback. Best of all, let's explain the blue people. Enferon is the drug in Dark Sector that kills technocyte infected. Imagine if introducing an organ that produces this mutates the body, effectively leading to longer and spindlier limbs with the side effect of discharging iron pyrite into the nailbeds and changing the chromatic nature of skin. You now have the super elongated blue people with golden features, immune to the virus, and functionally immortal as the new organ can magic away the aging process because "of science," but too costly to give everyone. 6) Let my final point be patching the rest of the story for DE. After most people died, there were controlled colonies meant to protect humanity. The seven come from the management of these colonies, and the tenno were the underclass. Orokin turns out to actually be "Euro-kin" or a loose agglomeration of European areas which managed to stave off falling to the virus...but they were ruled by despots to keep everything in-line. The corpus split at this point, enhancing themselves with bionics to fight the technocyte infected. Hayden Tenno is found to carry a unique variation of the technocyte virus, and Mensik uses his earlier work to try and extract it. Through exposure to the infected kuva is discovered, which is the primal start of the technocyte infected starting to form a gestalt intelligence. This gestalt links consciousness, allowing for transference. Mensik focus on both developing kuva and a way to prevent the technocyte from influencing people. When he meets Hayden he finds a stable virus sample, he develops the new organ above by fusing enferon and the technocyte, giving him functional immortality and the ability to natively use Kuva. Mensik renames himself Albrecht so he's not blamed for the technocyte, and the "man in the wall" is actually a representation of the gestalt which discovered the void and separated from its physical form. Albrecht seeks to exploit the technocyte infected, and gives the Kuva and organ tech to the seven who immediately start growing the technocyte to harvest kuva so they get immortality. The gestalt sees what is going on, and sees the corruption of the seven. It allows them to continue, because eventually their greed will cause an issue. Eris is the first time things go sideways...and the colony there that is immune to Technocyte actually has something similar to Hayden going on. The hubris of the seven, along with their desire to colonize past Sol, gives birth to advanced thinking machines and the attempt to tread into the void where the gestalt has been growing for centuries. It finally finds avatars that aren't mutated abominations, and makes a deal with them. The tenno are then borne back to Sol, and the seven are immediately disposed of using these tenno as their enforcers. The thing is, the man in the wall has imbued these sheep with a wolf's spirit, and they wind up fighting for the seven only until their greed is exposed. Bam, the seven fight off the tenno, thinking machines returned from Tau, and a resurgence of the technocyte now called infested. Wrapping up, the seven are killed. The corpus haven't been as greedy (shock), so they wind-up as the best bad guys. Technocyte is functionally limited, but the corruption of kuva exists everywhere in the system in low quantities. The machines are driven back...but also only bide their time. The tenno, having iced the seven, go into hibernation. They figure that after all this war it's time to sleep it off, thinking that once freed the corpus and humans formerly ruled by the orokin will fix the place up...but that's not the case. They awaken later to find that the remnants of the orokin empire are now the grineer, the corpus have gone full greed, there are still machines because Hunhow faked his death, and the man in the wall has been watching. Thing is, Albrecht saw this coming. He's been around a long time, so he's been preparing for the gestalt. He also wants to use the tenno, as he saw the best way to fight the technocyte was with it. We end up learning that he has planned to fight the technocyte since learning of the man in the wall, and when he realized that the Tenno were both void blessed and technocyte users he found the perfect pawn. His endgame is still insane, he wants to become truly immortal be becoming the leader of the gestalt and ruling everything... Point 6 is pure speculation. That said, it definitely meshes with DE's story direction. They seem to be telegraphing a deeper evil than Ballas...which the man in the wall happily murdered because of his plans to eradicate the technocyte or enslave it. Albrecht seems to be doing roughly the same. I see the conclusion to this being that the Tenno wind up a bridge. Through Hunhow the technocyte gives the sentients the ability to reproduce despite going through the void, fusing flesh and machine to be better than either. The Tenno then get to jump into Tau, introducing the new hybrids to their machine brethren and their successors. The man in the wall proves to be our ally once we do this, realizing the lack of potential for a parasitic virus to become truly capable of a future without hosts (and the sentient prove a perfect symbiosis). Albrecht is angry, because now the organics are stuck in Sol, but you get to keep fighting the same enemies forever because the man in the wall becomes a part of the sentient-infected virus again and gives everyone in Tau a piece of themselves to form a unique intelligence. The Tenno mastered the void, so become the shepherds of a new empire of trans-human beings. The game ends with a scarlet spear style event where we fight off everybody, cull the wars, take everyone "good" to Tau, and basically let the grineer and corpus destroy each other. The Entrati, sans Albrecht, are elders. The Ostron and Solaris United discover a paradise world each. All live with the new sentient hybrids, and we get to see a trans-humanist utopia lead by the Tenno...who learned from the Orokin and stand as guardians rather than masters. I've done more speculation...but it matches with our introduction to the Lotus, our turn with Hunhow, our dramatic twist with Lephantis constantly telling us we are of its flesh, and the whole man in the wall motivations making no sense as a proxy war until you introduce another big bad. In truly short, I disagree. I see where you are coming from, but believe a counter argument exists and is as valid as your assertion.
  11. To point A, read farther. I think we agree on that. To point B, you seem to agree and not? I would agree with the balance pass. My suggestion for a low cost and low benefit (but large coverage) mod stands. A balance pass stands as another valid solution. Being fair, the lowest levels of any mod suck...so 5% damage on a 30 damage weapon is a joke, as it's 1.5 damage more. That said, it is something. I'm of the mind that the visual feedback for some of these is good enough and gives the player a "feel" for the mod system potential. That's what you really want...and simply carving these out of the game is...short sighted. Of course, DE sucks at communication. We could be looking at a carve-out, we could be looking at a replacement, or we could be looking at a retool. They rarely explain things well...and this might be because they don't know what they're doing until the thing releases. At least, that's how things have felt since Fortuna and Railjack.
  12. So....the minimum you pay for the skins is 70 USD. I'm not including tax...so please roll with it. For that you get 2 skins, 2 halos, 6 regal aya, and an acolade. To buy just the two frames, it'll use all your aya. If you want the weapons, that's about 3/4...as each is 2 aya. Funny thing is that regal aya is now 40 USD for 7...and the complete pack for these is now 10 regal aya...or 3 packs for 160 USD...which is 53.33 USD per "complete prime pack" which is 26.67 USD for a prime access that was originally about 50-60 USD. Yay...it's half price 10 years later. My solution to this is simple. If you want us to buy this and want to keep the prices where they are add 7 regal aya, so you can purchase all of the prime resurgence content. Now, add a $20 pack with just the skins, halos, and acolade...as these are basically in-line with other premium content and single frame skins. In this way you have a veteran friendly pack with everything but another color palette, the other levels can buy the primes if they want to plink down everything, and the people who want to be gouged for instant access to content they literally can play the game to earn (with the exception of prime cosmetics) can have their "value." Alternatively, instead of trying to push costs on cosmetics up and experiment with a more premium tier of free to play you can deliver something with a little more value and not the price of a AAA title with season pass. I realize this is DE celebrating by making us pay for their birthday party...or at least that's the optics. It's a shame, but the bile is earned because this is a 2.0 push for the same garbage they had before with the "we can't include platinum in this pack because of reasons" that failed before. Take note people. This is why veterans call DE arguments out constantly as a slippery slope...and why you need to not give them money unless they are delivering value. It's also why people call this whale hunting....despite this intended to be a celebration.
  13. So, I have a different perspective. I don't think removing these items is reasonable, and the reason is simple. They are very limited in usage and for a very specific target demographic. Let me explain better. You have a game that is free to play. The incentive here then has to be to make players want to pay that first little bit of money, and get them hooked. This is very much not possible when the first thing you encounter in Warframe is a grind wall. I log in, I complete the first mission, and I'm rewarded with flawed mods and access to a market. The flawed mods are weak, but they also allow my rank 2 frame to equip something...as standard mods have such a high drain that with 2 capacity I basically have nothing that I can slap on to feel more powerful...until flawed mods allow me that. Likewise, if I start with three weapons I don't want to start my fourth knowing next to nothing about it, and having to wait 12-24 hours before I can try out a new weapon that I may not like. Boy, does it suck to wait half a day to realize that the furis is just bad. So, to rectify that we got mk-1 weapons. Plink down the credits, and you can basically test out some basic weapons without having to hit that waiting wall. Hopefully you see why I like these mods/weapons now...but why do I care about them in the endgame? I don't. They are the equivalent of the stug and any number of other things that exist as a bridge, and once the bridge is crossed don't matter. Thing is, if you're a new player they're vital to get you started. Maybe it's been too long since most of you were new players...but I remember having to decide whether to add damage or multishot and not knowing enough about weapons to realize that 10% multishot versus 10% damage increase is a question of RNG. That is 0.9^10, or 35% of the time, that multishot never triggers in 10 shots. Of course, this means the more potential is with multishot but the guarantee is 10% damage increase means 100% of the time I do 110% damage. Now...I imagine a world where DE does this and we can be better. That's be to remove the mk-1 items, add in some extras which can be bought for credits (without fabrication, and thus without the artificial wait), and make everyone happy by introducing some "new" weapons to test for credits only. Likewise, they could pump out some new basic mods that give a bunch of basic stats at very low levels (0-4 capacity that gives 10-50% health, 5-25% energy, and 5-25% armor) which would be useful for niche builds and leveling. Unfortunately, the way they are framing this is that they'll just be carved out...which does a severe disservice to the new players. As such, I reserve the right to change my mind but currently think that DE just doesn't have a plan. They know that these are vestiges of the old new player introduction...but aren't really laying out a plan to replace their function. Meanwhile, we're about 4 focus changes in and they're looking to make that easier. For those of you who don't remember, the four phases are: Raid based lense RNG with Naramon on top, focus rework once PoE dropped and lenses weren't unobtanium, a complete rework to balance schools, and now the new system that's supposed to make things better. While I can't argue that most schools now have a niche, I do argue that focus has gone from endgame to given out by the literal millions on "starter" areas. Who else remembers grinding Adaro and similar with an Atterax? Yes, a silence Banshee doing 2-3 runs in a day could accumulate a huge stealth bonus and get a day's worth of focus in a few runs...with a lower focus cap. After a few hundred runs and a few months you could earn enough to power everything up. Now anyone with a frame and 40 minutes can farm thrax during the wyrm boss and get a few hundred thousand almost incidentally simply by unlocking the school associated and a bit of grinding. Nothing quite like not having to grind for 4 lenses, pay for a greater lense bp, grinding an eidolon lense bp, and RNG grinding for a Lua lense bp to get a 15% conversion once every few minutes...to 2,500 for ganking a single enemy. This....if not clear already...seems like DE making a change without thinking, because it only hurts players at low levels. They shed this stuff quickly, so the numbers show it's trash...but it's trash that has the value of gold at low levels. Thing is, Warframe doesn't have an incentive to fix the trash into being good, only ejecting it so that equality of outcome is above equality of opportunity. Yay...rivens all over again.
  14. You are...frustratingly incapable of thought, beyond your constructed walls. Let me answer all of your inaccuracies, and acknowledge one math error. 1) Yes, 6*3+12 = 30. That means 12 runs instead of 13 added. Joy. 2) You...are incapable of thought. Yes, 980/15 is less than 980/5. You seem to then forget that I can do a solo duviri run in about 25 minutes. That's just 6 missions and a boss fight. If you can do the steel path in 25*1.5 or 37 and a half minutes then it's more efficient. My average for Steel Path solo is about 8-12 missions...which is 45-60 minutes on average once you add the extra phases to the boss battle. That's anecdote...but you seem to not want to understand that reward rate is not reward quantity...and I can only assume it's projection. 3) You are acting stupid. Full stop. The discussion was that DE introduced an event with a stupid tax. You want to conflate that with calling people stupid, then you are being stupid. The point with the diatribe...because you seem to be incapable of thinking things through without injecting your opinion, is every honest person is stupid at points. The best of us acknowledge the stupid...whereas the worst of us are too dense to acknowledge it. You are demonstrating the worst of stupidity by dragging this out, and pretending I called you or anyone personally stupid. Until now. Now I've called your actions stupid. Again, full stop. If you are incapable of separating stupid person from stupid actions, then please go away. You are not capable of a discussion. 4) You seem to be arguing now that Kullervo's bane is something I don't have to do... Did you miss the point where I stated content is the point of this game...and that pathos clamps are an order of magnitude larger on their requirements? Let me state that again. 980+whatever you spent on stuff is literally an order of magnitude more than the 84+30 = 114 bane required. You should not speak if you cannot conceive that 980+>>114. 5) You (specifically) caring about stuff is stupid, and irrelevant. The point is clearly stated that this game is founded on content...because no freaking duh. It's a live services game where if you removed the repetition it'd literally be less than 8 game modes, founded on rock-paper-scissors balance, where the bugs are a feature. I'm glad you don't want to play the game and get the content...but that doesn't become relevant until we talk about your choices...which I don't care about. Nobody but you cares about. You'll note this is a false narrative attack, because the facts are being ignored for your feelings. I don't care about them, because they do not represent reality. You also do not know my feelings...because none of what I've shared are feelings. They're fact based mathematical models. 6) Wrapping all this up, let me suggest you grow a spine and develop critical thinking. Both of these seem an insult, but you've demonstrated you need them. The spine is required to make a point, and stand with it (or be willing to reconsider). Your initial statement was that this was not a stupidity tax...and your new point is that I don't have to engage with content so it's not a stupidity tax for me...that shows a lack of conviction. Either it's a stupidity tax or not...and you don't get to change the goal posts midway through to "I'm happy to pay because I wasn't even going to use the resources anyways." The critical thinking is pretty clear. You argue a 10 point miscalculation...in a 1000+ point discussion. Your argument is literally 1% of the thing...which should clue you in to the conclusion that maybe it's time to change your evaluation. Now, let me end with the feelings. I believe people who espouse beliefs like yours are stupid, and I hope they will become less stupid. I hope this, because at one point I was just as stupid. My point of learning came about with Tribes...where I was put on a team that was getting curb stomped because the clan running the server was cheating. My stupidity was switching teams, and bombing their base to make-up for the cheating. I got banned from that server. What I learned was that cheating isn't always punished, cheaters can win, and instead of being angry and trying for retribution I should have just logged out. You cannot fix everything. I also became less stupid when I saw the garbage that was Denuvo. The entirely rational reason for DRM is to protect investment...and I became smarter when I decided I'd never purchase anything with Denuvo...and support GoG. If it wasn't DRM free it didn't deserve my money...the stated goal of protecting investment often comes with a garbage experience, which software companies don't give a crap about because the ToS frees them from culpability and they don't care that their stated goal is directly causing the experience to suck. I'm hoping you get it. I'm hoping that you can understand why your statement against this being a tax on people which is inherently built into stupidity. Colloquially, a stupid tax is when you have to pay something because what you did was stupid...and in this case the stupid desire for instant gratification is paid for with an appreciably longer grind in duviri...for nothing more than getting a single frame and weapon slightly sooner...which will likely sit in your inventory because there's 50+ other options and none of the frames are the best at everything. I can bet now that you want to argue more. Cool. Have at it. I have no illusions that you want to take offense to the terminology, instead of addressing the core argument. The core argument is fact...forcing people to pay Pathos Clamps makes the duviri grind longer to get the same amount of Pathos Clamps. It's that simple of an argument, and you want to do the mental gymnastics to say that it's not really that. Cool. If you want to call a spade a club, a club a heart, and a heart a diamond then I can't really argue you're wrong. It's fundamentally wrong, but if you argue it by saying that words are an artificial construct it's arguable. I'm just not willing to talk to you, and you shouldn't be surprised when the same crap is pulled on you. I see DE getting worse. They want to pretend a transparent grab for extended engagement time is in fact an event to be celebrated, something they can bring back, and they want to frame this as just as good as any other event. You want to defend them...if not directly, then by proxy of not calling that spade a spade. That's authorizing them to do this and worse...and it's how we got the Regal Aya without platinum...until the huge backlash showed them their transparent greed was not acceptable. If you're willing to let that slide then I cannot stop you. Just don't be surprised when the next "event" is something like the initial railjack resource and time sink grind...instead of the modern (and much shorter/cheaper) version. That's called a slippery slope argument...and it's generally frowned upon. That said, DE has a decade of history to demonstrate that slippery slopes are not invalid...and that given enough time they will choose to degrade their output until we fight back. Let me list off the fun things that demonstrate DE has had a...mixed history of quality and diminishing returns on things. 1) Universal Vacuum. 2) Railjack. 3) The constantly increasing cost of stuff with dog days...for a cosmetic ball. 4) Baro being promised as a way to spend all of the extra ducats...because years ago we couldn't even clean out the extra bits of prime junk from our inventory (making trading useless). 5) Primes being promised as something special...whereas most are now just base+% and a critical drop in riven effectiveness. Remember when we had stuff like the Pyrana Prime...that justified its existence? 6) Rivens as a means to make everything viable...becoming a statistical weight versus performance balance to balance usage statistics rather than making everything viable. 7) Open worlds being open worlds...instead of hubs with limited spaces. 8) Scarlet Spear linking ground and sky forces with Railjack...and it coming back. I want these 8 to stand testament to DE promising the moon, delivering the Mariana trench, claiming success, and whenever confronted claiming both that they're just an indie developer and that it's free to play. I 100% respect them being small...a decade ago. I 100% respect them being an indie...but they're owned by ten cent. I 100% respect them "doing free to play right..." but last steam they stated that incarnons were going to be purchasable because they were free to play...which should not be rewarded. I just wish other players cared enough to stick around and stand against this...but instead we get people willing to go to bat for them and defend bad decisions. It's cool, it's not like this paves the way for another...or another...or another regression. I guess it's asking too much for any new event to be measured against old ones...or to state obviously that the tax=reward was already done right in Plague Star...but DE didn't learn that lesson. Ah well, it's not like this will be a 15 year game given the current decision making process and inability to support enough players with bi-annual content patches which always make the game a buggy mess for months. Thank god that there aren't genuinely free games on Steam that are less buggy...looking at you Perfect Tower 2...and all your grindy glory. Ah well, I'm betting you'll report me to moderation for "calling you stupid" and I'll eat a forum ban. Not like I did, but that's the caliber of discourse here. I'll look forward to another few weeks of time off from caring about anything...as shortly the grind for incarnons will be over...and without content this game isn't worth engaging with...which is the core to why DE structured this "event" with a tax that was only paid by people too blinded by instant gratification, and thus guilty of stupidity, to understand it was a trap...squid person meme and all. Edit: After reading through this again, it really seems like a &#036;&amp;*^ move to "quote" me and not actually quote. "I'm stupid" is not a quote...but an intentionally abridged version of a quote defining things. I'd suggest you find another way to express yourself...but that'd be asking for a human response. Please, feel free to just consider yourself ignored from now on...because there's nothing to gain from understanding a caustic thought process beyond the burns of utter ignorance.
  15. Let me short all of this with a simple question. How many pathos clamps are required, versus how many bane units are required? Let me do that math. 1 frame. 1 frame to sacrifice to helminth. 1 shotgun. (9*3+15)*2 + (6*3+12) = 42*2 + 40 = 122. 122/5 (again, average) = 25. 25*5 = 125. 125/10 = 13 runs at 10 pathos clamps each. Top get the required bane you lose 125 pathos clamps. Now, those clamps. There's the weapons (50*3+60*2). There's the incarnon weapons (20*35). There's Kullervo. There's probably something I'm missing...but that's enough for now. 150 + 120 + 700 + 10 = 980 pathos clamps. 980/10 = 98 runs. Sweet buttery Jesus Crisco. You're adding on 13 runs to 98 required at base (assuming 10 clamp runs). That's a 13% increase in the quantity of runs...because you have to have it now instead of waiting for the next cycle. Now, let me summarize. Taking a 13% increase in grind time, to something that already requires a 98 run count in order to complete, is stupid. It's literally saving time today for a huge investment tomorrow...and that's stupid. DE introduced an event with a stupid tax...because anyone with the self discipline to do that math saw that instead of a reward this was a poisoned apple offered to sate those that wanted the new stuff but had no ability to delay gratification. Let me counter this. If you have to spend a reward that you require a metric butt load of, and earn at a finite rate, to get something that literally is only slightly time bound, you are an idiot...who values immediate gratification and will make decisions which force you to grind more. That's not an opinion, or a judgement. It's observation that you have the self discipline of a drug addict, who prioritizes gratification above thinking through the costs of a trade. It's taxing people too stupid to see this math as pitting instant desires against a painful increase in grind...and DE doesn't think we can see it. Here's the best part. I assume that after 98 runs you won't need arcanes. At about 2 rares per week, and requiring 7*3 weeks of grind, you should earn 42...but now there are 3 rares requiring 21 each it's worse. That's assuming you never spend a clamp on the rewards offered daily...otherwise add on another few hundred clamps required to buy those arcanes. Wow...it's like trading in real money for fun bucks...at a rate of 2 real units to 1 fun buck unit...but seeing prices in fun bucks actually match the real money prices. After I've stated all of this hopefully you get it. Pathos Clamps are real money, the hold event was the fun bucks...and I can attest that despite having a Kullervo and a sacrifice I never engaged with the hold event because this was an insult from DE instead of an event. You're welcome to defend it...but I'd ask you not pretend this is anything but buying convenience with more grind later...which DE is OK with because 13 additional runs of Duviri are a joke compared to waiting a few hours and delaying purchase of the new frame for a couple of days. So we are clear about the rest of the year, it's August. Dog Days will likely happen as a run-up and through Tennocon. They'll lay out promises for delivery in 2024 at earliest, and discuss the "big release" at the end of 2023 which will likely be a minor expansion. September is a cooling off period...so nothing there. October is going to be the Deimos event. November will be quiet, as they run up to pushing something out the door for December to be a one week month and maintenance leading up to the holiday season. If we're lucky we'll see a September Plague Star...but if they ran that in the same year as the hold it'd put into stark relief how badly this "event" fell short of what 2015 DE was capable of. I say all of this because when people defend bad crap like this DE thinks it's acceptable, they hemorrhage players, and the game sucks a little more because instead of listening to feedback they cite whales and pretend that everything is fine...because common people who are angry just leave. I want to make it clear that what you are doing, pretending DE's decisions aren't damaging, is not just you expressing an opinion. It's you authorizing them to do crappier things because we aren't going to stand against it. For that, I suggest we will never be on the same page, and I implore you to reconsider your assertion that nothing is wrong. That said, I already know that your defense means you won't listen. To that, I can only suggest that everyone is stupid. The question is whether you are smart enough to admit it and change. For my money, I'm stupid enough to keep playing this game. I'm stupid enough to think DE will listen. I'm stupid enough to spend my time trying to outline a complex idea...and even more stupid to believe most people will read as the average attention span of people seems to be measured in seconds instead of minutes. Sigh... I'm stupid enough to care, and stupid enough to believe that caring will fix the issues. To that end, I'm done. Have the last words on why my Pathos clamp math is wrong, or perhaps why it's not a requirement to get everything. This is a live services game built upon content...but people still bandy about the false narrative that you don't "have" to do everything....which shows they're stupid enough to not understand it is what is being consumed... Yeah, it's not nihilism, it's admitting to stupid that alleviates us of its burdens.
  16. Let me simplify this with equations: Regular: (10 or 15)*x = rewards Kullervo: (5 or 10)*x = rewards Difference: 5/run. At 10 rewarded at a minimum, each run for the Kullervo hold therefore represents 33-50% losses in rewards. Now, logic this out. If you're so impatient that you cannot wait to spend resources then you'll do the much faster solo farm...which is 10 pathos clamps a run. That means 42/5 (average rewards), or 9 runs. You need 9/2 = 5 more runs to have the same amount of pathos clamps that would have been rewarded. The math is pretty easy. Let me also proffer a stupid answer as a strawman. In Plague Star you had to do some runs, and buy the two BPs to get the toxin and other bit. That means I'm being hypocritical in not expecting the same from the hold, right? Well, no. You could, theoretically, never get the extra bits. They were meant to increase difficulty, and rewards. They therefore were an increase in inputs to increase outputs...whereas the Kullervo's Bane is a 100% RNG which offers fixed ranges based off of difficulty...which were not correlated with relative time investment (an extra 20% reward on average is not balanced by a 200% increase in time invested). So no, Plague Star got this right. They required a bit of investment, and paid it out in rewards. Kullervo's hold is an investment with no payout...and DE doesn't care because "the reward is to not be time bound" in a game that expects a lot of our time invested. Kinda backwards....given the Archon hunts, Incarnon weeklies, Nightwave, Sorties, syndicate standings, build timers, and so many other things are time gated.
  17. Let me echo this as a stupidity tax. You're welcome to call it a way to pay one resource for more instant gratification...but that's not how DE structured this. Allow me to elaborate. How many runs were required to get Kullervo? Can't answer, well that's because it's a statistical distribution. 42/4 = 11. 42/5 = 9. 42/6 = 7. It takes between 7 and 11 runs in order to earn the frame...assuming you use it and feed it to the helminth. This means the pathos clamp cost is also 5*?...or 35 to 55 clamps. Sweet buttery bagels, that's an absolute pain. That's 4-6 additional runs at minimum you have to do to make up for impatience. Let me compare and contrast this "event" to past ones. In one past event they introduced the Bursas as an enemy type...and we could earn dojo statues. The Detron/Brakk were introduced in another, where which side the tenno supported determined what weapon was earned. I remember the tube men awarding a bunch of common reactors (before the time of endo, the way to level up mods). Plague Star....well, it's called Formastar and beloved by the community for a reason. Scarlet Spear...it was badly received due to garbage progression, half baked systems, and bugs. That said, it did allows many of us to finish our arcane collection, because RNG often makes the Eidolons suck to grind. Now, the above range the gamut from a great and beloved event (Plague Star) to a crap fest...which at least let us choose arcane rewards. What did the Kullervo's Hold give us? The ability to ensure access to Kullervo even if the cycle wasn't right...kind of like that gun DE showed off in Deimos that would switch the Orowyrm cycle. You know, with the exception that they delivered this and like the original archwing launcher it sucks because it was a resource drain. Let me short this. Kullervo's Hold was an event like my spit is a panacea. That is to say that it was not, it was insulting, and the reward was and now is still available most of the time without expending finite resources....which we need in droves for everything from purchasing arcanes to making incarnons. This is a stupid person tax...because 3*5 extra runs is a pain...let alone the real total required to get past this RNG wall...hidden behind the scheme of "well, it isn't a complete RNG mess, so stop being so angry with dev team that decided to try a skinner box inside a tax, inside a game where you're going to need to grind to do any of this.
  18. DE: So, we added the Argo & Vel. Players: Great, a new weapon. Oh....60 more pathos clamps. Sigh. DE: But, it's heavy shoots a glaive. Players: OK, cool. So, will it function like all the other weapons? DE: No, it's unique. Players: No... Will you buy it, and then have it added to Cephalon Simaris' offerings to buy afterwards? DE: {Cricket noises} Players: Good lord. The Jackal borks the Steel Path and now I have a scan nightwave...that I cannot spend on the new content. It's just a bang-up job that you're doing here. I mean, I'm only expecting you follow your own rules....but why? ______________ Side note, I recently read an article basically praising DE for Warframe. It cited that now the dev team was being divided....and it came out a couple of weeks back despite almost a year since that was announced at a Tennocon. I know "games journalism" sucks, but when their summarization was that warframe had to die "eventually" and that things weren't looking good, I had to laugh. This game has been on a long slow death spiral since PoE, where every new release is built on bad old ones...but "someday" the gravy train will end. It's almost like they don't understand that this is what we've dealt with for years, while begging for better. Jesus Crisco, my sweet buttery pastry savior it's funny to think that this is "good enough" and that we tolerate it.
  19. Allow me to voice a counter. This is not about "just taking a half hour of your life." What this is about is largely the frustration of fixing things...and breaking other things to do it. I am frustrated that I have to redo the missions. I have no desire to get 300 extra cryotic and spend 10 minutes in the circuit. I have no desire to speed run duviri with garbage weapons...because the Paracyst and Stug were just a great combo for the orowyrm battle. These are less frustrating than the problems introduced. I'm running a 3080 12 GB and a 5600x. I'm running at 144Hz 1440p. Prior to this update it was smooth solo. Post update I'm now getting huge segments where that smooth 140Hz drops to 113 and below, the game has a moment, and this is in varying areas of Duviri. None of that even touches the buggy mess that PoE has become...and I don't want to consider Deimos and Fortuna. They're just going to be a problem all over again. This would be bad...but I have the VRAM usage on...and it's under 4GB. I have 64 GB of system RAM. It's baffling that suddenly the optimization on what previously worked doesn't anymore...and it's not even worth telling DE. I've already read through their forum on bugs and I'm not the only person that is seeing just uniformly worse performance from a fix. I...am just so tired that what is working is broken, what was fine is not, the fix requires I replay a game mode that I at best want to speed run through, and all of this is predicated on being done so I can spend several hours to get what may be a good incarnon adapter...maybe. Of course, it could also be something like the Fellarx...where only this recent update has managed to make the incarnon form an absolute joy... It only took what, a year?
  20. So, have you done one round of the lone story? I did a regular round of duviri, and a circuit regular round, and was locked out. Out of frustration I redid the "just the story" and it unlocked. While frustrating...at least you get 10 pathos clamps. It's kind of like getting a kick to the shins as a prize...but it does unlock.
  21. No, it isn't. Stop trying to make this seem extreme. Also, game abandonment is on their list of things, but it never wasn't. I know this is an ask, but please think critically. Their terms could be extended to things such as "intentionally choosing white as the energy color on a high particle count room filling explosive meant to intentionally blind players" or even "Rift trolling with Limbo." That's potentially not how they want us to play the game...even if they give us the tools to do it. Let me ask an obvious question. If you're really serious about people not taking offense then why have you avoided adding a basic feature as old as most arena shooters that were online? That'd be a vote to kick players...which if someone was offensive would allow for easy segregation. Get 10 kicks a month, get shuffled into the "aggressive" match making pool. Get 20, you get a ban from community chat. 30, well that's a flag for moderation to review your actions for a real gameplay ban. Why suggest something like this? Am I a snowflake? Well, let me suggest that I want to hear people express feelings...of rage, which often includes swearing. I grew up with Tribes, Unreal Tournament, and an advertisement saying "John Romero is going to make you his b****." I have a thick enough skin to tolerate this, and I think most people should if they're playing an M rated game...not even broaching the subject of lazy parents buying a mature game for their immature offspring. Sometimes, and I mean this rationally, what DE does and says doesn't align. In that gray area we have to exist. That...is a severe dis-incentive to communicate with DE at all...because they cannot penalize us if we don't care enough to say what is bad...and saying such might offend.
  22. You...seem to be missing a lot of things. It's fun to read how other people read into what I'm saying...then call an intentionally inoffensive example toothless. It's almost like you speed read...and miss the context. Now, let me be specific. There are examples of DE, as a company, having a representative institute a ban on someone for the name of their companion/equipment. They didn't do the logical thing of just forcing a rename, but instituted a ban. If you care to look it up, "swab" is part of the name. Now, their text filter prevents me naming something an assault rifle, but this phrase was 100% fine...until a dev took offense. Now, let's look at what DE finds acceptable as a company to sponsor. I'm not going to refer back to the people they had but banned...because that list is just a fun memory hole situation. They looked at their content, said "yes, you can represent our company with our product," and got bit in the backside. Yes, the Nezha things is a thing. What I'd actually refer to is the constant "asset" praise that frames like Wisp and Mesa get. I'd like to go with the "muscle mommy" for Hildryn. I'd like to touch on the massive cod piece that Rhino has. When you cannot count on things to be inviolable, and DE has the ability to do literally anything for any reason, then there's a problem. Let me ask you a question. I'm assuming you're in the US...so roll with that. Most western countries assume innocent until proven guilty, instead of the other way around. Most also have habeas corpus. Why? Well, the two assume that if you are guilty someone has to define what you are guilty for, and have proof you are guilty. Without a path of arbitration, or appeals, then this is a contract saying literally we are allowed to give them money for nothing and we'd best like it...because they can change the ToS after launch and hold the software to ransom until we agree. This is despite 90% of the game being our responsibility, as we host sessions. Their provision to us is a rewards check and download of updates. Assuming that doesn't tickle your fancy, read the bits about intellectual property, and compare to the contests they have require us to violate that policy usage (think about their use of assets to create novel scenes). That double standard is just kind of funny...and it blows my mind that you'd sign away rights without understanding them. But whatever, most people are too busy to understand what they sign, right?
  23. So, I'm reading through the terms of service. I can get most of this...as most of this is bolted on with as broad legal terminology as possible. The problem I run into is the following, which is pretty much carte blanche for literally a boot for anything at any time: behave in a manner which is detrimental to the enjoyment of the Services by other users as intended by us, in our sole judgment, including, without limitation, harassment, use of abusive or offensive language, game abandonment, game sabotage, spamming, behaving in a disruptive manner, social engineering, or scamming, or contrary to public morals or public policy; Let's thought experiment this. There are plenty of in-game things that bother me...but I'm not willing to risk instantly killing the discussion. As such, allow me an example that is hopefully silly enough to not be misunderstood. Let's say that next week the popular zeitgeist makes "Jelly" a slang term for a "protected" group. Let's say that I decide to take offense to said terminology, because I decide that I'm part of that group. Will DE protect my experience if I vehemently enough state that I'm offended? Now, what if I've been playing for years and my Kubrow is named Jelly? Do I get an insta-ban for the name I had on the thing for years, which is now offensive? Better yet, I want to have a discussion on the forums. Can I use the term Jelly as a member of the group...or am I going to eat a ban because anybody anywhere finds offense with the term Jelly? I hate to say this, but the introduction of rules like this is pretty frustrating. It's especially frustrating when I cannot use the term "Assault Rifle" to describe a weapon in the "Assault Rifle" class, but I can literally cut someone in half. It's weird to see innuendos on the developer streams, and having seen similar innuendos seen in-game is not kosher. Finally, I'm playing a game with a forum that...generally is good about fair handed moderation but is prone to conflating people's ideas with them. The problem for which is that telling people that their ideas suck is conflated with telling them that they suck...which makes any discussion impossible. When you cannot separate yourself from from the idea then there's no discussion which can happen because everything contrary to your thought is inherently insulting to you. I want to finish with an anecdote. You are playing a game that regularly includes gore, has long meme strings acknowledged by the developers regarding the...assets of certain characters (Wisp/Mesa), and the most offensive bit seems to be language. It's amazing that in an M rated game that the greatest concern is people being insulted whilst I stack bodies of the mentally undeveloped things (grineer). I...find it amusing that I can be told that I suck and be offended, and it's infinitely more possible to be banned. While I acknowledge that these terms of service are...legally preferential for a reason, it really makes me not want to engage with any feedback ever. It seems like anything short of praise and devoid of any personality is a potential issue. Rolling those bones, and coming up with a snake-eyes, just seems like a lot of personal risk and no reward. As this game continues to shed people it's apparent that DE wants to understand why, but if I have to be blunt and say what is terrible I fear that I'm inviting the ban hammer... Shame really. Sometime a stream of profanity from a 12 year old is preferred to feeling safe and being comfortable...because at least CoD figured out that the need for people is greater than the need to not be offended.
  24. To those arguing about the pathos clamp situation...please join me for a thought experiment. How long does it take to earn everything? Let's first define our goals...2 Kullervos, 1 shotgun, 5 duviri melee weapons, 12 arcanes, 35 incarnos, and 1 bow. 2 Kullervo = 2*(15+9+9+9) = 2*42 =84 Kullervo's Bane 1 shotgun = 12+6+6+6 = 30 Kullervos's Bane 5 melee = 50*4+60 = 260 Pathos Clamps 12 arcanes = 21*(10*9+20*3) = 12*(90+60)= 1800 Pathos Clamps 35 incarnos = 20*35 = 700 Pathos Clamps 1 bow = grind o'clock I earn pathos clamps at 10/run minimum, which means I have to run 2760/10 = 276 Duviri trips to earn. Holy crap...once you do the math the grind is silly... Now, what about the Bane? At an average of 5 earned (4, 5, or 6 assumed to be evenly weighted), that's 114/5 = 23 runs. At an average of 3 runs per active 2 hour cycle, that's 8 cycles...so really it's chump change when you have to run 276 Duviri trips. Now...why would DE do a "special" event that allows you to skip waiting? Let's do the math. 23 trips would only be 5 pathos clamps...so add 23 more onto what you want...that's 299 trips into Duviri that are required. Let me express this with incredulity...because the "gift" is more accurate if translated from English to German. I'll wait while you think that through...the hint is to get google to translate "gift" in German to English...yep, it's poison. From someone who busted out Kullervo day one, and is running it now...I don't get it. I didn't do any of the special events...because Pathos Clamps are stupidly valuable and you're giving up half of a run to get the latest "in development" frame. Why? I know it's giving up one shiny for another....but with just a little bit of thought you come to the conclusion that DE isn't making things easier...they're taxing us for a skip to time gating. That's...well, it's 100% in-line with their previous stance that they will provide short-cuts to grind...for those willing to pay. Do I have any anger? Well, not really. The funny thing is that I instinctively knew when DE announced a cost that it was going to go over most people's heads. There would be a small army to state "but, actually you get some arcanes from the circuit while grinding...so you're wrong about the amount of Pathos Clamps required." I'd also get a bunch of people who instinctively state any loss of rewards is unacceptable...thus washing out the discussion because the other side would inevitably lean into anecdotal experience and single out the valid complaints as "just people who are receiving something for free and complaining because they have to grind" because that's always how this crap ends. It's never about pushing back to DE and asking for something less manipulative...it's always our fault for expecting anything less than depressing grind... --------------------------------- So...after that thought experiment, let me provide something less frustrating. If the Duviri currently on offer from Warframe was the release I'd have called it the best release in years. There's plenty to do, it's relatively stable and balanced for single player, and it definitely is a new experience...for warframe. I...am not yet willing to call this a good release...but it's definitely a long way from as bad as most of the last five years. I'm already hearing people whine about me not being fair, so let me quantify things. 1) The Pathos Clamp rewards suck. See above for the math, but it's a depressingly long slog to get enough of them to matter. 2) Kullervo is an interesting idea...hampered by bad mechanics. The 5000 overshields limit makes a frame incapable of shield gating...which means huge upkeep times to try and make overshield work as a shield.. 3) The enigma gyrums are...frustrating. 1-5 per puzzle, with the top tier costing 50 is a bit silly. Of course, if it's 3 -5 per run assumed and you need nearly 300 runs then I can see your math...but boy does that suck. 4) The Kullervo battle works about 85% of the time anecdotally. That's much better than most new event bosses...so good on ya. The remaining 15% of the time works when you leave the area, do an undercroft, and when you return it's good. 5) The Wyrm battle...is interesting. The Steel path adding a phase, modifying another, and genuinely being harder is good. I have to then follow that with frustration that you get 5 extra Pathos Clamps and 5 Steel Essence...which is pretty meager when every other steel path mission bases at double reward for non-fixed quantities. Good...but depressing. 6) The garden...I cannot fathom why I should care. It's cool that you have a source of the resources not bound to the missions...but to harvest I need to initiate a mission...so what is the endgame with this? If you could give me a planter for my dojo and it spawned daily I'd see it. If you could give me a planter for the orbiter that'd make sense...but to shove it into the mission is just backwards when the few you receive are buried under the much larger mission reward count. Let me propose 3 things to fix the underlying issues with balance, so that I can genuinely say this is a good update. 1) Either have 100 intrinsics or 10 decrees be tradeable for a Pathos Clamp. In the case of the former you reward time in Duviri, and in the case of the later you reward players willing to challenge themselves to a harder experience. Both of these would reward something beyond speed running through the system to get Pathos Clamps. 2) Remove the limit on Kullervo's overshield, but change the math for how it's added. Make it Logarithmic. Start with about 10:1 to 2000, 1:1 to 4000, 1:10 to 6000, and so on. The goal here is easy to add small amounts, harder to add large amounts, and you will get to a point where adding any shield will basically be mathematically impossible. You will eventually get to the point where somebody cheeses the game to get a million overshield...but by that point enemy scaling will have then doing enough damage to make that huge number functionally useless. 3) Give us a way to convert standard resources into intermediary ones. Make said converters a one time use craft, requiring an hour, and dropping at about 10% from completed objectives in Duviri. Introduce an area in Teshin's Cave and a vendor...perhaps our little friend, who will trade that intermediary resource for good things. Think relics, or ideally something like common arcanes. The problem is that right now there's no reason to do Duviri bounties after you max intrinsics...and that means nothing worth engaging with for almost 300 runs of killing the same boss... I know none of this matters...but I was asked on logout if I was enjoying the Paradox. I declined to answer because I couldn't answer yes or no. So much is good. More is bad. Most that is bad could be improved with almost no real effort...except for the backward Souls like combat. Despite all this...this fully launched Duviri is probably the best open world in a long time...and hopefully will become better than it is now. That's not exactly covered in a yes or no response.
  25. You seem to be missing my point, so let me try explaining it a little differently. If we're still not on the same page, then I'll let you have the last word. The problem isn't the free twitch drops. The problem is that the drops have been linked to a relatively high value potential, and are a requirement (of DE for watching the stream) since DE has established that watching said streams should be valued. They did this because any reward, to some extent, generates engagement. They feed off of engagement numbers...so when they established that they will give away something as time gated and limited as an umbral forma they established that 45 minutes for 5 pathos clamps is...a bad reward. Bad in the sense that it is too little, too long of required viewing (90 minutes for the minimum in-game drop), and not time bound. So...the problem is that DE wants to be "free to play done right." What has empirically been established is that when they do a poll on a developer twitter thread...it ends with whatever said dev asked. Almost like it's confirmation bias...and historically when DE knows better what their players want than what they do it ends in Archwing. Joking aside, DE has to have a forum. Think design council. Think active bug reporting...as their tool seems to get no traction and often not adequately track anything short of CTDs. It's not an option when you release something as complex as warframe...and especially not when your baseline for stability is...often closer to alpha than beta. It's also funny to think that even in their developer stream, which we are paid in resources to watch (see: rewards announced before anything else), could have things like "ghoul saw when DE?" banned because something they promised in one stream, built up for more than a year, and eventually "demonstrated as nearly complete" took more months before it finally entered the active game. While DE is...laudable for maintaining a forum, and even on a blue moon responding directly to feedback, this is not something done out of pure good will. Finally, you seem to want to focus on the schedule. Cool. Let's dissect. Sentence 1 - time of stream. Sentence 2 - generic explanation of what it is. Sentence 3 - actual stream time...because breaking it up into two sentences is necessary? Also, first statement of rewards. Sentence 4 -defined reward. Sentence 5 - other stream, also promising reward, and all time information. Full page picture of reward If this was an advertisement...which it is...then the full page visual would be where 90% or more of people focus...and what is it? That's right, it's the pathos clamps. Not a time, not the developers, not even a generic warframe logo. The people I deal with in marketing identify this sort of thing as cutting through the "noise" of text. It's selling this thread on the reward...not on delivery of times and information. You're welcome to argue that...but it's stupid. If a picture is worth a thousand words, and about 82 exist before said picture then it's obvious what actually matters. Let me short this. If the point of this was a schedule then DE could simply point to their schedule already on their twitch calendar. They didn't. They did dedicate a heck of a lot to telling us why we should watch...based on the reward on offer. Hopefully you see that the motivation here is transparently to tell us what reward is on offer...but if you believe that this is somehow still just about the schedule then please feel free to explain the second large splash image. That'd be rewards, times, web addresses, and names of the content creators they want to boost. Almost like they're doing the same thing...offering people rewards to engage with content creators and boosting engagement through the bribery of merch...or in this case infinite and free digital tat. It's like attending a convention and walking away with free branded crap...where the reason they give you a free mouse is because their company logo now stares you in the face every time you use the thing. To be clear, we are the product...and our engagement time is what DE is selling to their management...because that's what drives free to play.
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