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master_of_destiny

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Posts posted by master_of_destiny

  1. 1 hour ago, NonEuclideanOtter said:

    I'm not whiteknighting DE exactly, I have my own issues with some of the changes they've made, but you need to realize that they are not a huge development team. They simply do not have number of people necessary to test things on the same scale, or even close to the scale, of the PC player base. If you really don't like being a tester for new patches, maybe consider moving to console. You get the updates later, but they are less buggy due to the hotfix processes done on PC.

     Shenanigans.

     

    1) If you have to say that "you aren't white knighting, but" then maybe you already know that your position is only marginally viable.

    2) The size of the development team is not an excuse for releasing a bad update.  Please note that the development team for Terraria is the size of that which DE wheels out once a month.  They run their own engine.  They run their game off of about 85% RNG.  The scale and stability of the games is comparable.  Literally the only difference is that Terraria releases are embraced and loved, and it's 2D.  

    3) DE sets their own update cadence.  If crap is not ready they have the ability to delay, and get it going.  Despite this, they never seem to.

    4) DE has test servers.  They choose not to use them.  Why?  

    5) Finally, let's talk comparable games.  Fortnite is stable, is a shooter, and is online.  It's got a constant stream of content and updates.  It's stable.  Bethesda has Fallout 76.  It's as much of a laughing stock as can be, but releases almost a magnitude of content more than Warframe with about the same instability.  When all possible avenues of comparison are that you cannot do what other prove is attainable, then it really demonstrates your incapability.

    6) But DE is an independent developer.  Their team is tiny.  Oh right, that hasn't been the case for years.  People somehow mistake the DE of 2013 for the DE of 2021.  They do this because DE has cultivated this misunderstanding so they can have and eat their cake.  It's a small team when they release bad.  It's a large team when they are asked if they can compete with other developers.  The actual truth is that it's whatever size fits the chosen narrative....and people often forget this.

     

     

    So here's the bit where I'll share my opinion.  I don't believe that you are white knighting.  That said, you offer that comparison when you state it outright.  I believe you want to offer some balance to what may be perceived as a lot of people ripping on DE.  What is lost in translation is that DE has been making these same choices for years.  Only now are most people getting to the point of frustration, because they allowed it to happen before.  

    This is a losing battle when DE pulls crap like the 29.10.x update.  10 updates thus far.  Significant bugs are still rampant.  Some of us have been playing for a couple of weeks, and still haven't gotten drops because a 6% drop rate is a joke.  All of this comes on the back of an announcement that DE plans to largely go silent in April, on the "gear up to 30.0."  Talk about a depressing truth, and bad messaging.  This is why people are angry.

    • Like 12
  2. It's now been long enough that everyone who plays a lot has burnt through their resource boosters from 29.10.0.  It's about time to review things, and talk about where we stand on the Railjack 3.0 situation.

     

    I don't want to pull punches here.  That said, let's catalog.  Rewards suck, and are inconsistent.  Visual indications of progress are not accurate.  The system is now good to go for single players....once you get past the very terrible onboarding experience.  Finally, there's very little reason to grind through this game mode.  I'll touch on these in order, so we can list off the points.  I don't want a gigantic wall of text, but this will be one.

     

    -Rewards suck, and are inconsistent-

    1. At release you got to see everything unlock as a mission ended.  That meant you often got 4 rewards.  You now only see the two unlock for what seems to be the core content.  The stuff you get otherwise unlocks, but is only visible at the very end.  Joy, 2/4 rewards are a random roll of the dice.
    2. Speaking of those dice, 93.4% that you don't get the drop for anything new.  Of course, a huge chance to get more endo and resources in trivial quantities.  Yeah, 1 aucrux capacitor in Pluto Proxima.  Of course, after 50 runs I only have a 97% chance of getting the reward I want.  That'd be funny...but it's Athodai, Nautilus, and Carmine Penta requiring a 6.06% drop chance roll of those dice.
    3. 5+ votive onslaught stance mods.  0 Carmine Penta blue prints.  2 of each part.  Yeah, I know that's RNG.  At the same time, I'm about 30 runs in and this is more frustration than a reason to come back.  
    4. Nautilus is...why?  It's the Oxylus issue, where it does one thing that makes one non-core mini-game easier.  We don't need another Oxylus.
    5. Goody....I now can get 40+ equipment drops in a single run, or more if done in sequence.  I have no reason to desire this, because most of the new rank 3 railjack weapons only offer 25 endo to be scrapped. 

     

    -Visual indicators are inconsistent and inaccurate-

    1. See above for the unveiled rewards.
    2. Affinity for the Plexus is often entirely inaccurate.
    3. The ships seem to offer affinity gains with little to no consistency.  A crewship seems to offer affinity, but jumping into archwing and blasting through a bunch of the fighters seems to offer negligible experience for the archwing.
    4. There is a tiny upside.  The spawn on exterminate missions actually is great.  I've never gotten to the end of a ship, and still had 20 enemies to kill.

     

    -The system is great for single players-

    1. With the three AI teammates you literally only have to man the artillery and pilot seat....great!
    2. The AI are aimbots.  Also depressing, but great.
    3. The new power is to drop overheat by reloading...for a 0.5 second delay between overheat and shooting again.  I guess the whole requirement for polar coils is out...but this being a single power-up is zany.  It's basically making the overheat meter just a reload meter.  I don't understand the logic, but it's definitely better than the old Zetki frustration of overheating every few seconds and just using tether again.
    4. Team play....Why?  Stability solo is better.  You don't waste time with crafting if you've got an AI doing it.  The cat herding of humans is gone...and entirely pointless as the rewards system doesn't have any consideration for mission efficiency.  Bomb that thing, do minimal requirements, and bomb another because it's pointless to spend any more time than absolutely required.
    5. Spawn waves are reasonable.  There's endless fighters at the end.  This isn't a bad farm for resources and wreckage.  It is faster than accumulating the endgame rewards.
    6. All of this is contingent upon ignoring the initial grind to get to being capable.  Yeah.  The severe lack of resources brought on by the new structure makes the start of this game mode very rough.  I don't have anything but sympathy for new players, who have to somehow find a bunch of people to carry them until they can get AIs up and running.

     

    -There's no reason to grind-

    1. So, let's simply ignore the 6% drop rate shenanigans.  Once I have a Nautilus and Carmine Penta I'll desire to grind for neither going forward.  I'll also ignore the trivial endo rewards....because they're insultingly low for the time investment.
    2. Let's also ignore the mods and the like.  I'm asking to ignore them because they're also one and done.
    3. What is left?  There's Railjack resources....that have no outside usage.  There's relics for previously vaulted prime content....that at this point is years old and will only serve to crash the platinum market.  That's about it.
    4. So...no significant amounts of endo.  No rewards that are truly unique.  No rewards that are valuable after you've managed to get one.  I see a maximum of getting full intrinsics, and then no reason to continue.
    5. You'll also note that I didn't speak about Arcanes.  That's because it's an insult of a reward.  3 arcanes can be earned in about the same time frame with an eidolon hunt as you earn at most two here.  You've got a heavy weight towards the common....so be prepared for even less worthwhile rewards.
    6. Did I mention that there's no reason to grind?  There's also no plan to make it worth while.  Yeah...multiple relic cracking has been stated flatly as impossible...so running a void storm takes much longer for the same garbage reward chances.  Not fun.  I'll stick with either an exterminate or capture to get two or three times as many relics cracked as even the fastest version of a Railjack mission.  More likely, 5-10 times as many relics cracked.

     

    -Edit-

    I did not say this before, but I want to highlight why it's difficult to ever take a release from DE seriously...even after half a dozen patches.  First off, the bugs are still out in force.  I got to experience the perpetual magnetic damage visual effect.  Decided to fly back to drydock.  Thought it'd be fixed, so I flew to the next mission....and I had the visual effect follow me.  I had to actually leave the railjack system, and log out for the thing to reset.

    Let me also discuss the rewards situation as a function of playing the game.  You might get an aucrux capacitor or 5 asterite as the end of mission reward.  You might also get 200 endo.  Unboosted, I can get multiple capacitors from a random drop, or resource node.  When I get an asterite drop it's generally 10 or more.  What's even weirder is that you get 15 endo from every single locker or container on a corpus ship.  That's right, 14 lockers/containers opened and you'll have carbides, cubic diodes, and credits to go with more endo than is considered a reward for an objective that might require 2-3 minutes of waiting out or playing hide-and-seek across an entire tile because the RNG spawn decided that you needed to bounce through an illogical cluster of rooms designed by somebody who thinks the straight line from point to point is a crime against nature.

    If this isn't clear, the 6.06% drop chance for one of 4 required components for things is really making any fun the new railjack system can bring disappear like a stream of water poured onto concrete in the middle of an LA heatwave.  That is to say, it's more ephemeral than your ephemeras.

    Let me fix this.  The freightlinker, ice ship, and any other extra point of interest have 5 total drops.  Each is at 20%.  The fifth drop is a 500 endo reward, or if you're feeling like you want participation make it an ayatan based upon the relative difficulty of the area to reflect a challenge that matches the investment.  Now you've got an evergreen reason for people who need endo to grind.  People who already are flush with endo get to not waste time on a point of interest.  Everyone gets more rewards, or the option to skip them.  Problem resolved.

    -Edit end-

     

     

    17 hours ago, BladesStorm said:

    ?

    The OP suggested OCD.  This is likely a nod to one value being a nice big round number, and the other being odd.  It's a situation where 2700 would be better than 2701 because it'd be goofy to not have a round number.

    • Like 7
  3. 7 hours ago, DrivaMain said:

    Isn’t that the point of all companies? Compared to others, DE is less worse than others in the industry. Quoting the obvious industry players who shall not be named they will outright abandon projects if they can no longer milk money out of it. DE however, revisit them. Granted, it took them years to do it.

     

    Is it? Between Orphix Venom and Update 29.10 the PC steam average player count drops to 29k average on the lowest. If DE pushed the Railjack update to say.. June 2021. I would dare to say it can drop to less than 20k. That will hurt DE in the bank, won’t it?

     

    You only mention frames as content. What about the other new stuff like weapons, game modes, Necramechs, etc that was released between them? Aren’t they content too or maybe not according to you?

     

    I hope you’re not wrong buddy. We all can’t predict the future. Who knows that Railjack finally fulfilled it’s promised in the coming months. Only time will tell.

     

    I'm a tad bit tired, so instead of wit you're going to get straight answers.  No elaborate justification.

     

    1) Capitalism doesn't justify itself with simply making the most money.  It also can justify itself with sustainability and respect to customers.  This is why executives used to be stewards to their company, while today they are treated as resources to be brought in...with no need to understand the industry they are in.  You want examples...Skyrim.  It was a C grade game with D grade stability.  It was released as a special edition, with the same bugs as before.  Despite this, the fan community supported it...and Bethesda got a financial win.

     

    2) What are you even saying?  New content brings an influx of players.  A lack of sustained content prevents retention.  DE tries to extend engagement with garbage RNG.  The new Railjack is absolutely the same as the terrible drop rates in the old one....because everyone loved grinding for the Pennant and Quellor, right?  Now it's the Nautilus and Carmine Penta.

     

    3) Think.  Choose a better example.  This is the blunt bit.  Xaku came with the mechs.  Protea with the tileset rework.  Liches were the last significant content without an associated frame....  Before that was...good lord.  It has been years since any significant content dropped new without an associated frame.  It's almost like you're trying to find a strawman argument here by using my words without any critical thinking.  Weak sauce.

    If you'd like to come back with a different example, I'd be willing to accept things.  Remember, there were 2 new weapons that came with the kuva liches (bramma and shildeg).  The rest were slight stat modifications.  The Nautilus is the only new content with this railjack implementation, as the carmine penta is a stat modification.  Likewise, the introduction of railjack more than a year ago gave us the quellor and pennant....a grand total of 2 new pieces of content.  It's almost like I linked the content to frames because it's what DE does now.  It's also like I ignored the prime frames, as they are 100% reskins with very slight stat modifications.  

    Before anything is stated, Railjack was new and significant content....on its own island.  It's not new content for Warframe, it's a bolt-on module.  I'm comfortable saying that because even DE have said this, with the 3.0 rework literally fusing railjack to core warframe.  It is a fusion like gluing a set of pigeon wings onto a taxidermied swine and saying pigs can fly though.

     

    4) ?  I hope you're not wrong implies you want railjack to never be good.  I'm assuming from the tone you hope I'm wrong.

    I'm suggesting Railjack will never be fixed because DE has no vision.  No vision means nothing but responses to feedback.  Response to feedback is great....unless you limit yourself to feedback that you want to hear.  DE has the tendency to label all negative feedback as haters, so if everything is fine then the profit losses are a complete mystery.  The issue is simple, as more people learn that their voices don't matter it's become less and less likely that people are retained.  Thus DE sheds players who will never come back, and the people wanting for the game to improve get ever more frustrated because they know marginalization of their feedback is killing this game with a thousand paper cuts.

    So we are clear, I'd like to be proven wrong.  I'd like for 30.0 to be a turning point.  I said the same thing about Fortuna...and the Orb Mothers....and Deimos...and today I managed to get pushed out of the corpus freightlinker three times because a wall panel slammed down faster than I could avoid, and I had to jump through the ground to re-enter the ship.  That's just fantastic.  A bug from six years ago gets to return.  Thank the stars that "/unstuck" exists....because a game where that command is necessary shows top notch quality, right?

     

    • Like 4
  4. 5 hours ago, DrivaMain said:

    I don’t know using a game that focuses on quality over quantity while Warframe is the opposite isn’t very a good example. Sure Terraria’s release are extremely stable, but you forgot that Terraria’s community are VERY patient. Warframe community? They’ll scream “CoNtENT DrOUgHT” usually 2 weeks after a major update

    DE already knows that without constant new content every month the game will die. There is no way DE will slow down the update pace. They are willing to sacrifice some quality to keep the player base saturated with content. Not to mention they love to release things under-tuned to consider launch day feedbacks. 

    This is why I always advice players who value quality updates to never play at launch. Wait at least 10 hotfixes before jumping in. Looking at DE’s behavior I believe DE has inside data that most of the player base are willing to accept buggy releases, so they forged on with this tactic. Remember, not every player interacts with the community. 
     

     

    `

    I could write a lot here....that nobody would ever read.  If you'd like to pursue why I compare these two games specifically, I'd suggest you do some real background research.

     

    That being said, let me hit on the things that matter in a listicle.

    1) DE releases bad not because of magical data.  They release bad because their streamers can sell thing, the half life on getting money back is measured in days, and thus more content will sell.  More is better....even if it's busted.  This is not inside data, but disrespect for a customer base, that you simply want to milk money from.

    2) Content drought is a joke.  You're using it as a specter, and straw man.  Note that it was more than 200 days between the release of new frames in 2020.  That's not an error.  If you want to pretend that isn't content drought, be my guest.  I played this game when DE pumped out new tenno reinforcements basically every month.  Now there have been entire months without so much as patching.  That's acceptable in a game like Terraria where you can use the content without issue...but not so much when it'll take 8+ months to not have things spawn outside of level boundaries.

    3) Sacrificing some quality at release is...understandable.  When will it be fixed?  The answer with Railjack is never.  18 months released, hyped for more than 18 months before that, and currently on revision 3.0.  Despite this each update is fixing things that weren't broken for some people, causing more to break for others, and simply shifting the meta slightly to the right and left rather than moving forward.  Don't play until 29.10.10 is a fantastic thought....but it's also an invitation to simply not play.  Why even try to engage with a system so broken that right now the Postal 4 Janky build is more stable?

    • Like 2
  5. 7 hours ago, Petroklos said:

    My post was not about the existence and quantity of bugs.

    Warframe is in a messy, buggy state, and DE insists at using the PC Playerbase as a Test Server instead of their actual Test Servers. "New Railjack" was a perfect fit for a test weekend (or more) and I simply can't wrap my head around why they didn't do this. Several bugs, including this rewards-related one, should've been caught earlier.

    As for the Limbo thing, this too, should've been caught before Scarlet Spear's release, but it should have happened regardless. All Warframe Abilities scale inversely over time or with repeated uses against Sentients, and while it makes sense that no one noticed how Limbo's didn't when the game had essentially no Sentient content, it should've been caught in testing for Scarlet Spear and should've been included in its first release.

    The "recent" Khora nerf, was also deserved but awfully implemented and yes, it shouldn't have been implemented at such an awful state. As for why it's taking so long, it's not a wild guess to assume that fixing Warframe's awful LoS checking system, won't be an easy undertaking and is probably not a priority either. This does not mean that it shouldn't have been fixed already.

    People will take the "Warframe has always been buggy" stance, which while true, is obviously not something that the Community is content with anymore and is potentially among the highest points of "friction" as [DE}Steve put it.

    But when people go "DE bad" over stuff that's blatantly false, misrepresentative, biased, etc, I'll #*!%ing call that S#&$ out, not only because it's all of the aforementioned adjectives but also because it's trash noise that takes time away from real problems, like all the ones I mentioned above.

    There's a very obvious line which distinguishes actual complaints and feedback, from bitter, entitled, conspiracy-theory-tier, non-stop-whining, and too many in this community are seemingly blind to it.

    You do know that by definition you can't have your cake and eat it too, right?

     

    You've parroted my points back at me.  Fine.  Let's assume that you actually agree, and don't just want to shut the discussion down.  Why did I make these points?  

     

    1) DE has the tendency to nerf quickly once failures are detected, but not fix things quickly.  This was a more eloquent way of stating the point you disagreed with, and quoted as:

    "

    Quote

    The sheer disappointing idiocy of this community sometimes. Could it maybe be that some bugs are harder to fix than others? Could it also maybe be, that it is publicly known that they are struggling with pin-pointing that bug? Nah, couldn't be.

    Let me make this abundantly clear, your citation here is a deflection. It's a deflection because if it really were so difficult, and you agreed with the statement that they could have used their test servers, then you're stuck on a non-starter discussion.  Namely, either DE doesn't test or they can't detect basic issues.  Remember, they set their own release, and have regularly pushed things back.  So, is this immense incompetence at DE?  Is it fundamentally incapable testing?  Maybe it's just pushing too hard to release a product, and being fine with the sentiment of "screw it, we'll fix it in post."  

    Let me be clear; other games releasing like this, where a third iteration of a core system can release needing literally hundreds of issues to be patched do not happen.  I'll cite Terraria.  They added a fishing mechanic, hundreds of items, multiple new events, and required a grand total of two hotfixes thereafter.  It was a team of less developers than you see on the monthly developer stream by DE  Yeah, hiding behind the "but it's difficult" excuse garners no sympathy.  If it's half baked then it should not have released.

    So, let me ask a question that you aren't answering.  Is DE guilty of releasing garbage?  Demonstrably yes.  Is it unfair for customers to expect a release to function....after 7 patches.  No.  Is it unreasonable to be frustrated....you seem to come down on both sides.  That's a deflection.  Either releasing a pre-alpha build is fine, or it isn't.  Trying to move the goal post here by stating it might be hard to fix something that shouldn't have released is...so backwards I cannot even imagine it.  It's maybe someone aware of the complexities of this trying to justify failure.  

     

     

     

    2) Some bugs are to be expected....not really.  It's not a recent thing that people are angry with the release state.  It's convenient to forget the Primed Salt meme.  Your quote:
     

    Quote

     

    Yeah, they've fixed 120 Railjack Bugs and 68 other Bugs, but one of the most blatant ones was benefiting the players, so how dare DE only fix exploits.


     

    If your car suddenly stopped the engine while driving about 30% of the time you'd have consumer protection, but software gets a free pass.  You know, lawsuits exist for this crap.  If you'd like to understand, go research the bolt on the Ford Pinto, that punctured the gas tank in even low speed collisions.  The point here is that you want it both ways.  DE shouldn't have released, but people are unreasonable for being frustrated that DE prioritizes fixes that might hurt their bottom line.  Boo-hoo, it's so unfair that they might not fix everything quickly.

    You follow up with, "they should not have released."

    Which is it?  Again, the duplicity here is frustrating.  If your answer is that this should not have released then you can't blame people for seeing broken things getting fixed if it reduces grind as a priority, as anything but DE willing to release bad and maybe eventually fix things.  If it shouldn't have released you should be angry about needing hundreds of fixes and a functional daily patch.

    Let me be real here, from a project planning/SCRUM standpoint.  Eight years of this game.  Dozens and dozens of releases.  Despite this, DE continues to shoot garbage out the door, and patch like crazy.  This is what we call institutional stupidity, where any decent manager would have figured out better management goals and timelines.  Even a mediocre project manager would have pumped the brakes on some of the releases, and put delays out there.  No, DE thinks different.  They continue to over promise, under deliver, and transparently focus on things which actively force engagement times to rise by ever poorer RNG drop techniques ahead of basic functionality.  That's idiotic...but I'll suggest that Limbo and Khora ate a Scarlet Spear nerf....where only a low duration Limbo was affected.  Yes, if you have a high duration Limbo the nerf effectively did not exist...so that nerf was another example of half baked fixing.

     

     

    3) Finally, the coup de grace.  They now have a board to submit bugs to.  Seriously?  Your quote:

    Quote

    They're not ignoring it: https://trello.com/c/7bnJ1l3e

     

    It's laughable.  Let me state, there is a forum here for bug reporting.  There is a defined submission style, and a post about whatever DE wants to request.  That's all inside a DE run system.

    Now, instead of using this they decided on an outside board.  Why?  I cannot tell you for sure.  Let me be real though, it points to one of two realities.  The first is that the forums are viewed as somehow tainted....meaning that feedback here is valued below a freaking tweet.  The second is that DE doesn't trust the feedback loop to go through the forums and get to the development team.  That screams that they believe there's a missing communication piece, or internal mistrust.  Neither situation indicates trust...and based upon my experience actually indicates a team in trouble and looking to isolate themselves from pain.  The pain borne of poor performance.

     

    I lost trust in DE's reporting a long time ago.  Again, it took years for a trailer that was "90% done" to be released.  Zephyr deluxe was also done...and the one we finally got was a totally new Wipeout themed monstrosity instead of the one they've showed off multiple times over the last several years.  I'm still waiting on a ghoul saw...promised years ago...then joked about...then promised and demonstrated...and still not actually indicated for a solid release date.

     

     

    If it isn't clear, I view you as an inconsistent or bad actor here.  If this is about distaste for how some people have expressed frustration with DE, and a perceived lack of eloquence, then maybe I can see where you are coming from.  The issue is that you have not expressed that.  You've fundamentally attacked negative feedback, and when confronted you've changed the tone to agree with someone who has the same negative feedback.  

    Maybe I'm giving the people you quoted and provided a retort to a bit much credit, but I do not believe so.  They're frustrated for the same reasons I am, and you've shut them down while agreeing that this shouldn't be how things are.  What am I supposed to assume here?  

     

    I'm going to take the high road.  The final word is yours, barring anything as a direct message should this be less than civil.  From where I sit you're calling people out for being unreasonable, while both defending DE and admonishing them for the same thing in the same breath.  What does one make of this?

    • Like 5
  6. 8 minutes ago, room199 said:

    Of course DE did a balance check when moving avionics from grid-based to Plexus-based system, in-line with their standard business model.

    DE probably did not earn much from the old avionics grid which only needed dirac, but this was ok at the time, since the players gave them an exhaustive and free debug of the new game mode.

    But now, you need to upgrade with endo, and with forma (bp farm, resource farm, crafting time), plus extra relevelling. Endo and forma are shared with all other upgrade systems in WF, further increasing overall grind time to compensate.

    This is the point where we seriously start thinking about a few in-game market purchases to shorten the grind and get parts of our lives back again. Or so the idea.

    The only thing I wonder is why on Earth they didn’t implement Plexus from the beginning. Instead they introduce an alternative grid system which works and the player base accepts, and then retroactively nerf it to hell, and then insist on insulting our intelligence by hard-selling it as an improvement we always wanted. 

    -Old man voice-

    Are you really sure on that one?

    (this bit is being done for a laugh....because it seems like you need one and I definitely could use one)

     

    I'll explain my reservations.  On day one after the mechs launched they had 30 capacity, and 12 slots.  Bump that up to 60 with a reactor, and you've got 5 capacity per slot.  That's pretty basic math.  Now add it forma.  This means 10 drain per mod is the maximum they could cost.  It also means if you pepper in a few lesser drain mods, you could have a few higher drain mods to compensate,  Great.  

    Release state was such that even with every single slot having a forma, you couldn't equip a mod in all of them.  That is fully formad, with the lowest possible cost mods.

    It took a rework, with 20 additional capacity to actually have working mechs.

     

     

    Why do I suspect the same about Railjack?  What are the primary changes that were announced?  Well, the intrinsics were getting reworked....and all of the capacity boosts were disappearing.  The result is that you absolutely need to maximize damage from any finite source...meaning that artillery and turret damage is a key focus.  Likewise, powers are going to eat a huge nerf.  Goody...the one bit now running off of your warframe pool, without capacity limits, are less effective.  

    What did we learn day one?  The most costly mods were now turret base damage, artillery base damage, turret projectile speed and range, and turret critical chance.  Hmmm.....looks like all of the required things.  These are also all V polarities....so starting off with a V, -, and D is pretty insulting.  Of goody....at least we can have an aura like mod associated....that largely defines secondary play.  You get to decide whether you want suicide by archwing buffs, better base stats, better response to hazards, or.... you know I honestly can't remember the last one.

     

    So, 8 slots in the new Plexus, with 67 capacity.  That's 8 and change drain for mods that we can actually support.  Damages are 16.  Critical is 11 and 15.  Turret velocity is 15.  Joy.  That means that because of the game balance (focus on turrets), we no longer get to choose what to focus on.  Hmm....  Wasn't the tag line from DE that player choice mattered?  I'm seeing 5 forced mods, and 2 polarized slots that don't match the forced mods....  5+2=7, 8-7=1, If the math here is right that means I can make a grand total of two decisions on my Railjack...assuming that I'm not constrained by grind or resources.  One mod and an aura...which really isn't a lot of choice when you consider that you're functionally modding the plexus to be both your warframe and gun...  My balance issue should be apparent here, it's not the Plexus that is a problem.  The problem is cost and required mechanics...with the new mods much more expensive and devoid of choice.

     

    Oh, but they had a post developer stream event once where you could earn an aura forma and forma for 24 hours.  That means 74 capacity and 9 drain per slot...which still means extra forma are required....sigh....

     

     

     

    Hopefully I've explained myself, but let me put this simply.  DE failed to balance with math.  They failed to accommodate for the railjack being both frame and gun.  They failed to make the battle and support powers matter...because you are either an idiot or out of resources if you don't max out these mods given they have no influence on capacity.  They've topped this failure stew with a lack of compelling rewards, because eventually you'll discover that none of your choices matter as there is an optimized path that also effectively penalizes you for anything else.

    None of this had to be.  While I appreciate your anger in stating the obvious that DE is searching for a resources sink, I don't think that's fair or the entire picture.  This reeks of failure by forcing something out the door, and is supported by the insane patch quantity.  You might disagree, and that's fine.  That being said, I don't believe "DE greed" is the core problem.  I think it's the incompetence of releasing too early, poor testing, past successes blinding them to current failures, and a melange of bruised egos that finally have to answer to an ever more frustrated fan base...that may be making some choices out of spite because "we don't see the artistic genius in the decisions made."  

     

     

     

    As an aside, if I have to swallow coffee it's 90% milk, 9% coffee, and 1% sweetener.  I like black licorice.  I like my spaghetti sauce chunky, hate pumpkin flavored everything (though some things are good with it) in October, and wouldn't be sad to see truffle flavored anything be ejected from the planet and into the sun.  I say these things to frame my opinions, and awareness that I play games for something as intangible and ineffable as "fun."  It's something I cannot define, and it's what DE needs to balance against grind to be profitable.  So we are clear, 20+ minutes to have a single digit percentage chance at things will never be fun.  Despite that, it's this game...and the momentum of having played for years is only going to smooth over so many gigantic grinds for something like the Braton Vandal....a multiple month grind that was power leveled and sold immediately because it was utter garbage.

    • Like 4
  7. 2 hours ago, Petroklos said:

    Yeah, they've fixed 120 Railjack Bugs and 68 other Bugs, but one of the most blatant ones was benefiting the players, so how dare DE only fix exploits.

    The sheer disappointing idiocy of this community sometimes. Could it maybe be that some bugs are harder to fix than others? Could it also maybe be, that it is publicly known that they are struggling with pin-pointing that bug? Nah, couldn't be.

    They're not ignoring it: https://trello.com/c/7bnJ1l3e

    You seem to want to defend DE.  Let's spend just a moment, and explain some perspective.

     

    We are 7 updates in on a system that was released, and has had about 5 and a half business days of being out.  Doing the math here, that's more than an update per day.

    Building upon that, why would DE need so many updates?  DE sets their release schedule, has entirely foregone the update on consoles, and didn't perform any outside test server trials.  Hmm.  It looks like this things was rushed out the door half finished, to meet a phantom demand, and instead of spending the week actually testing they decided to use their PC player base as unpaid beta testers.  Again.

    Looking at the history of things, let's talk DE.  When it was found that Limbo could lockdown the Scarlet Spear event they banged out a "fix" to this inside of a couple of days.  A frame ate a permanent nerf because of mechanics that were working correctly in the game....but were deemed an exploit because the usage trivialized an event.  Let's also look at the Corpus Ship tileset remaster.  5 locations spawned outside of bounds, meaning Ayatan sculptures and syndicate medallions were inaccessible.  How then did we know these things existed?  Well, you could clip the camera through two walls, and detect item locations for the other three.  It released early last year....and took about 8 months to fix 4 of the 5 spawn locations.  Please note, about a year, and the spawn location inside the jail is still inaccessible if something spawns there.

     

    Maybe you've missed some of the other history.  DE started out with outside boards for patching...fine.  They then developed a forum, with a bug reporting section.  This led to the outside board not being used...but at this point the bug section is so poorly maintained that an outside board has been re-implemented.  What?

     

     

    If it isn't clear, the frustration here is priority related.  "We're working on it" might mean weeks for a bug that makes the game unplayable for a few people.  For those things that can alleviate grind, DE is willing to do things like suspend enemy AI to prevent players from getting things.  See the response to the Steel Path farms, prior to the rework.  See the Khora nerf that is "still under review."  

    I'm tired of this, but let me wrap this up.  DE isn't historically a developer that has responded reasonably to things, and definitely not one that has responded consistently.  There are literal volumes of writing, and hours of video, highlighting these inconsistencies and issues.  You stating that players are being irrational about demanding things is not particularly grounded in reality.

    Let me draw a parallel.  CD:PR was responsible for the Witcher.  Great game, relatively bug free, and they earned a reputation for being amazing.  This was the DE that existed years ago.  With the release of Cyberpunk 2077 we can draw direct parallels to the DE of today.  The release was bad and buggy.  CD:PR and DE both work to patch the thing after release, to varying degrees of success.  Both games have seen, on Steam, dramatic numbers of players drop from their highest levels.  Both companies have weathered PR nightmares.  The thing is, CR:PR isn't digging themselves a deeper hole.  They haven't largely stood against their community, or decided to get freelance moderators to make their forums small dictatorships.  I'm sorry here, but this anger isn't something new or unwarranted.  After years of this DE is finally seeing frustration that cannot be ignored.  

    Hopefully both CD:PR and DE can claw success away from these situations.  That said, when you decide to lie with dogs you should be prepared for some fleas.

    • Like 10
  8. 13 hours ago, Steel1977 said:

    Hi

    Ever since the new update I can't get the nautilus to drop parts on the ice mines of Neptune. I have 3 systems, 2 chassic & 1 neuroptics BEFORE the update & I have done the mission 9 times already & NOTHING. To add to my frustration after killing a cruise ship i instantly die when leaving the ship after killing the reactor.

    unknown.png

    Broken, or bad RNG?

     

    4 parts, at 6% drop rate.  That's a collective 24% drop chance.

    Let me give you the benefit of doubt, and say that the 9 runs were done with the appropriate missions, and on the appropriate ship (because you have to do the specific one, and not just any "unidentified reward" bearing objective).  Now, what's the likelihood of this outcome?

     

    1-0.24 = 76% likelihood of not getting the drop.

    0.76^9 = 8%

     

    Congrats.  You're slightly rarer than the likelihood of using a radiant relic to get the rarest drop (10%).  Putting this into perspective, you're multiple orders of magnitude more likely than the drop of some of the mods.  You're also about five times more common than running the Orphix mission and after 12 kills getting a legendary arcane (1.4%).  You're also many millions of times more likely than getting the required 21 arcanes to max a single legendary arcane after killing 10290 Orphixes.  I did not speak incorrectly there, that is millions of times more likely at 8%.

     

     

     

    Welcome to warframe.  A game where you can run a single mission type for 8+ hours, and not get a damaged necramech weapon part.  A game where you can literally spend months grinding ESO before the final part of the Braton Vandal drops.  A game where you statistically need months of grinding Eidolons to get the required 21 arcanes.  I'm not going to continue, but I could.  DE absolutely shafting free to play with garbage drop rates isn't anything new.

     

     

    If anyone at DE is actually listening, let's talk.  7 updates in and Railjack 3.0 is about as frustrating as 1.0 and 2.0.  The only difference is now we don't have to find other people, because you can program in AI aimbots.  Has anybody there just sat down, and thought through that statement?  I'd like to say that I'm disappointed, but I just don't care.  This game mode has been literal years in development, and it's failing harder than Might Number 9.  It's like No Man's Sky without the comeback story.  It's functionally mobile game levels of frustration and money grabbing, without the benefit of claiming that someday there will be an end because the next piece of content will simply come out at a lower drop rate to make it longer to grind for.

    I'm not going to say I've been wrong for ever defending you.  I'm not going to say the game is dying.  I'm simply going to suggest that sometimes it's impossible to see the developer from eight years and change ago, that earned people's money from a concept and promise of doing free to play right.  It's impossible to see the company that stopped the kubrow skin slot machine, in the face of the company that tacitly supported the riven mafia for years.  On the eve of the eighth year celebration, it might be time to ask what exactly it is you stand for.  From where I sit, it's looking a lot more like a crappy mobile game with the "high concept" artistic drive making the basic desire for a fun game disappear.  Of course, I might just be salty.  I might just be one of those people you dismiss because they provide negative feedback.  It's not like you've finally had to acknowledge this quietly, given the last two years of performance.  It's also not like the whole house of cards where customers can be ignored is demonstrating issues.  It's not like CBS (Star Trek), Disney (Star Wars), or any other examples of companies ignoring their customers exist and demonstrate their failings.

    • Like 8
  9. 3 hours ago, metvincent said:

    They half addressed that in the devstream, literally. Steve dc'ed while responding to this. Didn't get back to what he was saying when he reconnected. What I got from that tho was "we know about the issue, don't know how to address it".

    For the time being I'm either going solo or premade through clan/alliance/recruit chat, as you said. Couple days ago I got sent to some other Tenno's RJ which truly wasn't equipped to handle the new Corpus crewships. That was fun...

    Bold of you to assume the friends part tho :P All my IRL friends that got into the game left not long after. In large part due to the new player experience within the game.

    I distinctly recall one of them who's specially gun-ho with microtransactions on all games, getting the 4300 plat bundle when he got the 75% discount couple days after he made his account, and leaving the game for good less than two weeks later at MR7.

    Another one, one of my lifelong best buds, saw the game's biggest flaws right away, and a couple months in found out on his own about which company owns DE, then sent a support ticket to get his account banned to entice himself not to ever come back. Support gave him the "why cancel your phone subscription?" speech and the dude got his way by cursing them to hell and back.

    So, let's review how this works...and why it's half baked.

     

    Day one you boot into the system...and discover access to the Plexus.  This happens once you get an archwing... and you've literally had no reason to access the Plexus because you can't possibly have gotten any railjack mods.  Let's glaze over this.  You decide that because you've got access to the railjack missions now, you should do some.  Failure point one, nobody is doing the mission on Earth, because the rewards to time investment are garbage.  Ditto for Venus.  

    Let's say you eventually manage to hook-up with a group.  Everyone is new, because there's no reason to school bus people through these missions.  Your starting railjack is complete garbage.  No artillery, slingshot, or anything but basic gun access.  Time to do a mission...and discover that despite having access to the ship all you can do is fly a fragile archwing through a swarm of fighters that infinitely spawn, to board a ship, and eventually take the crewship out.  Of course, your group can really only spare one or two people because with the extremely limited resource pool and infinitely spawning fighters you cannot afford to have everyone focused.  This is failure point two.  Namely, the completely amazing railjack turns out to be a flying kick-me sign.

    Let's say you do some grinding.  You invest, and get command up and running.  Plow those resources into the system...and discover that the power function costing is simply frustrating.  You can get a crew member, and maybe even a second.  This is instead of the slingshot or basic features...if this isn't clear, that is failure three.  Putting it into short terms, there's a designated progression requiring command focus, to properly arm and crew your ship so you don't have to get a crew together and keep those cats herded.

    Now you've got a crew.  It's time to grind, and maybe unlock the other intrinsic paths.  With a single gunner and engineer it's easy to barrel through Earth and Venus, while accumulating resources.  You can't really build much, because the resource drops have really crashed.  That said, you can accumulate enough resources to get the high grade crew.  So, what do I do now?  Well, this is failure point four.  It's a copy paste railjack start, then a random bolted on piece of core warframe content.  Yep, failure four is trying to do everything, doing it all mediocre, and thus failing by pleasing nobody.

    You've already struck out, but there are other failures along the way.  With capped scrap and RNG based drops you fail by having  to fight inventory.  You fail engagement, because the progression from 8-9 and 9-10 is so much grinding that by the time you earn anything it's been so long without reinforcement that it doesn't feel like a reward.  You fail rewards themselves, because of stupidly low random percentage rolls.  Finally, you find that everything in this game mode is functionally designed to be about a power fantasy, but the difference between no investment, moderate investment, and fully powered content is often only rewarded by having to engage with the systems less.  This is all hinging upon not wanting to play, because a fractional percentage drop chance almost guarantees that by the time you earn what you wanted there is no fun left.

     

     

     

     

    Regarding the account suspension, I have one word.  "Motivation."  DE counts based upon "registered users."  This ignores non-users by virtue of their accounts existing, or alternatively they are allowed to call people "players" as long as they at least provided enough data to open an account.  This is important because you don't lose an account due to inactivity.  Looking at this another way, all your friends that quit without an account suspension are still counted as registered users....making DE's player base seem much deeper than it is.  That's the motivation.

    • Like 7
  10. 5 hours ago, room199 said:

    Thank you m_o_d for supporting with real numbers what many are saying all along.

    For basically every new update that is hyped up and touted by DE loudly as an ‘improvement’, they manage to sneak in changes that slow down progression and increase gaming time to reach the same goals.

    Point: The refreshing thing about the original avionics grid system was that it did not have the tortuous time-consuming forma/relevelling grind system behind it. But now look, it’s conveniently been replaced by a forma-draining Plexus, because obviously it had was far too easy to progress and upgrade RJ so far.

    A special kick in the teeth is reserved for those who spent many real-life hours upgrading their RJ under the old system, and now can spend many more real-life hours forma-ing and relevelling their grid to get back to where they were before. 

     

    I agree and disagree.  I know that isn't an answer, but there is an alternative universe where this came out much better.

     

     

    Let me explain.  Let's imagine that we kept the same structure that we have now (Plexus), and rebalanced the mods such that they were exactly as strong as before with exactly the same investment in drain.  Now you've got functionally no grand need for more forma...and realistically the decreased capacity cost is balanced out by having a larger but harder to nail down total cost.  Let me explain this, as that may be an obtuse way to describe things.  Before you spent dirac upgrading the slot, and dirac on each avionic.  Now you'd have to add the slot cost to each avionic, but because it would be lower than the current 15 and 16 drain mods it'd be much harder to pin down that increased cost and decreased choice.

     

    Let's also pretend that DE did some balance checking.  I say this, because previously there were two things that mattered.  First, you needed powers for CC of the enemy waves, and second you needed an powerful artillery to avoid boarding actions.  Now the balance is so whacky that what you need is a constant engineer (to compensate for not having any resource capacity) and powerful turrets to address the enemies.  If this was going to be a full review and rebuild it'd have been nice to see the option to have powers or companions....but that apparently was testing that didn't need to be done.

     

    With two changes we could be better off than before.  Namely, decreased mod cost without decreased effect, and enough counter-play to allow for unique builds.  It sounds immensely easy and idiotic of me to state this...and honestly it is.  DE already demonstrated they could rebalance and insult players with the rank 5 arcanes, their rework of weapons has dramatically shifted gameplay between guns and melee over the years, and every few months somebody from their team bangs on about how "required mods" are going to be a thing of the past.  Ironically thereafter they release new mods that are effectively impact status having a chance to cause bleed....so that's a promise that seems rather hollow.

     

     

    Let me just say that this didn't have to be worse.  They did the drop math....and felt it was fine to make a game mode literally insulting to play.  They did the mod capacity cost math...and designed the system to require basic mods with huge capacity costs.  It's a rehash of the mistakes of Necramechs.  It's a rehash of the mistakes of basic frames (looking at you 8 years of trying to figure out why it'd de reasonable for exilus slots, pexilus slots, aura mods to add enough capacity in, and the whole kuva weapon and Mech forma progression systems).  

    This is DE pushing the envelope of content because they think we're stupid.  Hopefully someday the loss of players is clear enough they understand otherwise....but I'm not holding my breath.  Especially not when DE opens a new forum to take bug feedback, announcing it on their old forum, because apparently that seems like a reasonable response from a rational thinker.  Or more appropriately a brain rotted by some flesh eating bacteria trying to make sense of the senseless.

    • Like 3
  11. Let's talk about a gigantic insult to players....and what this seems to be moving towards with every single new update.  Obviously with that introduction, my opinion is rather clear here.

     

    So....the "unveiled" or "unidentified" stuff isn't showing up properly since the last update.  Yep, I used to see all four items in one shot...but now only see two.  To get the others I need to go into the mission results screen....but only if I haven't gone back to dry dock and the orbiter....because if I do all that data is gone in a puff of smoke.  Fine...another bug that's entirely new after 6 hotfixes in a week.  That speaks volumes to the garbage release state, but fine.

     

    What I really want to say is that you can remove the Orphix mission type entirely.  It sucks, because it's no longer possible to solo and entirely impossible to recommend because the rewards blow.  Let me be clear on the math:

    12 Orphix for one drop chance.

    1.41% drop chance for any rotation C reward...and the rotations are A-A-B-C-A-A-B-C-etc... not A-A-B-C-C-C-into infinity.

    This means that you have a 98.59% chance to not get the legendary arcane....and after 12 of the Orphix you might get a common drop.

    If the spawn is every 90 seconds, you have a minimum of 90*12 or 1080 seconds.  That's one drop every 18 minutes.  If you are at 45 seconds a spawn it's 9 minutes.  Let's call it 10 minutes each.

    If you were part of the luck 50%, you'd have the one desired arcane according to the following equation: 0.50 = 1-(1-0.0141)x, or .5 = (1-0.0141)x, or log(0.5)/log(1-0.0141) = x.  So we are clear, that's 48.8 rewards cycles....or because you can't get a partial it's 49.  If you then need 21, that means 0.5^21 or 0.0000477% of players will have 21 of the desired arcanes after 1029 rewards cycles.  If you're looking at time, that's 10290 minutes.....or 171.5 hours....or more than a full week of 24 hour days for significantly less that a single percentage of players have a full arcane.

    This would be what we call DE giving us the finger, or peeing upon our head from on high and telling us it's the rain.  Either way, this game mode is dead on arrival.

     

     

     

    Let me be really clear here, 6% rates for the Carmine Penta are frustrating, but it's at least bouyed by the ability to choose a mission type I like.  Ditto for the Athodai....because it's just a gun.  The Sentinel was frustrating....but at least it has the potential to make Railjack less frustrating.  The Arcanes are dead of arrival.  They're worse than the Deimos vaults, and you can literally grind those for 8 straight hours without ever getting a damaged mech weapon component.

     

    Really DE?  I'd ask if you can do better, but at this point I'm done ever assuming that the next update is going to be anything short of a steaming turd.  Half digested, smelling ripe, and always hiding a depressing surprise about how much grind there is to make any significant content last much longer than it will be enjoyable.  Hopefully the Tempestarii can at least introduce a reason that Railjack is good for anything other than being forced to be engaged with for core features in other game modes.

     

     

     

     

    My only sunshine is that I can grind more that 512 intrinsics despite the locked rank 10 for command.  And with this said, I assume that "oversight" will be patched out of the next update so there's literally no reason to engage with this game mode after the miserable RNG drop system has finally given us what we actually wanted...after a few dozen negligible endo drops to make up for the stupid high mod cost conversion and forma sink required to address the systems that a year ago were "impossible."

    • Like 7
  12. 2 hours ago, Melanholic7 said:

    which was a surprise and a good one. Respect to DE for this move. I really dislike like 80% of this update, but their weekend work was nice, no jokes. 

     

    Two questions.  Why would they spend the time, and why was it necessary?

     

    To the former, when you release on a Friday it requires you patch on the weekend...because to the later you've not got a stable release.  Because you push out a 75% solution, you're going to need that extra patch to resolve issues.

     

    I'll provide much deeper feedback later, but let's call this a pre-beta bit of content.  It's core+railjack fused poorly together.  It's buggy, and unstable.  It's not ready yet, end of sentence.  For every good bit (and I do have them to cite), there's a negative that just makes me wonder why they couldn't have delayed a week or two and had actual test servers to bang out more of the fundamental issues.  That's why DE patches on the weekend....and why they tried to push this out Thursday, so as to not patch on the weekend.

    • Like 3
  13. On 2021-03-19 at 12:39 PM, TheLexiConArtist said:

    The note doesn't specify "applying twice when proccing damaging Status"; perhaps it was also applying unintentionally doubled to the initial strikes and that's what has been fixed?

    They've said that later on, crewmembers will also be able to earn Competency through an Affinity-like gain. Most likely, crew will end up 95% fashion with only a couple missing Competency points, if at all.

     

    Let me be blunt....eventually might be another 18 months.  Like eventually we'll have railjack.  Eventually we'll have corpus themed mission.  Eventually we'll have the ghoul saw.  Eventually we'll have dual wield nikanas.  Do I need to continue?

     

     

    Let me also describe me first few missions here.

    1) If you get a daily reset, and don't return to drydock, you're stuck in the mission end screen without being able to exit.  This can also occur during regular missions, if you run more than one in a row.  Joy.  The old unstable railjack....only somehow capable of even less stability.

    2) You can run a mission....and discover that the required "kill 2/2 crewships" is impossible.  Why?  Well, they don't spawn.  1/2 spawned....and an hour later nothing.  Just top freaking notch work there.

    3) Oh goody....multiple 15-16 drain mods to equip.  Most of them are required....because you can't play with power only since tether was nerfed.  Of look....  basic upgrades to the side turrets are now more expensive than you could afford without popping in a reactor....great.  You've also got to upgrade forward artillery now that you're capped at 2 shots in waiting at maximum....which also means artillery cheap shot is required.  Hmmm.  4/8 slots mandatory, with 2 of 3 base polarities viable....this is looking like a minimum 2-3 additional formas required.

    4) Orphix venom....great.  And it looks like they cranked the speed up 200%.  I cannot kill three before the fourth spawned in....and couldn't exit before the fifth.  It's like they really thought the base mission was too slow, so they decided that instead of balance they'd just increase the spawn by 200% and that'd make people not want to play it.

    5) Basic features working....laughable.  Yes, your extra resurrections for having arcanes don't work in Railjack at random.  Good luck playing a squishy frame, when it seems like the new enemies were designed from the ground up to destroy shields, and the on-ship hazards from destroying them can nuke you in less time than it might take to register you're on-fire. 

     

    Let me short this...."new" content is a copy paste.  New locations are also copy paste, with a needlessly complex structure thrown in to make it seem like the hide-and-seek game of finding your enemies is interesting.  Nope, I'm at a loss to find the sunshine and smiles here.  Especially sitting atop a few thousand endo as "rewards" for significant mission diversion.  Yeah.  The rewards that are actually good seem not to drop (penta parts and the sentinel), but I need more endo....because that's only slight sarcasm with the new mod costs....yeah.

     

    Needless to say, I'm not impressed.  I see the vision, but this is not good.  It's like seeing a Reeses cup, and thinking you can replicate it.  You grab a glob of peanut butter, and a chunk of chocolate.  You slap both down on the table, and state that it's better than either because a peanut butter cup exists, so this must be great.  It's the right ingredients, but so poorly constructed as to be a joke.

    • Like 8
  14. This....I'm going to reserve judgement.  That said, let's discuss why I'm already asking what the heck the goal is.

     

    1) You've now got a new companion....who basically exists to do repairs.  Hmm.  It's almost like a companion meant just for fishing....  So we now have two companions that exist only for one primary non-core gameplay loop.  They also exist to fix systems that otherwise would be huge attention and resource sinks.  Why?

     

    2) Of goody, resource bundles....that are less rewarding than would have been required to produce a single mark III component.  On top of that, these resources are now vestigial.  I cannot say I'm surprised.

     

    3) You get to grind for rank 15 mods now!  15!  Are you high?  If they're like standard mods, that means their cost is insane.  Yeah, let's do the basic math to demonstrate.  Rank 10 to 15 is a delta of 5.  2^5 = 2*2*2*2*2 = 32.  Yep, 31 times more expensive than current.  Ouch.

     

    4) Crew members can have 3 total competency points added to them.  Joy.  This means that literally any crew member has a hard limit on growth, and based upon shown stats will be unable to do everything.  That seems like a good idea... and then janky RNG comes in.

     

     

     

    I'm sorry, but I'm not looking forward to this download.  Maybe it's better than worded....but I'm just not feeling it.  Oh, I know.  What will make me feel better is spending platinum on more crew member slots....because lord knows I want more RNG so I can pay twice as many resources for a member with one more competency point being generated by the RNG....because there's literally no reason not to.  Yay....another resource sink based on RNG.  I thought Deimos would be a learning situation...but I was wrong.

    • Like 25
  15. 6 minutes ago, TenTonneSkeleton said:

    I honestly think you make a pretty good argument and agree with what you say. I'm just making the statement that I want something unique TO DO for an event. I actually like the Halloween event of 2019 - it was pretty challenging.

    I will ammend my statement to say that they should just put some evergreen rewards in the store (such as forma) and folks will be happy. I would have been pretty happy if I could purchase toroids from this store since I need them for other things and they are kind of a pain to get.

    I hope bleeding body ephemera makes an appearance at some point.

     

    So, to summarize I will suggest that events should:

    1. Have some unique activity

    2. Have evergreen rewards- or at least make it easier to obtain more difficult items for a short time.

     

    Let me be clear, this was not intended as criticism.  Squaring the circle, in my lexicon, is providing enough qualification to your statements in order to make them make sense.  I generally ask for this not because there is disagreement, but because there are multiple ways to make sense of your statement.

     

    My intention was to offer some framing, and ask how you got to the point you did.  I agree that the recent events were less than ideal, but Star Days is not unique.  Hopefully by feeding back this disappointment, and being precise in our requests, DE can make decent changes.

     

     

    I may disagree that each new event needs a new resource grind personally (looking at you tremba essence).  At the same time, we definitely can agree that each event should have a reason to make grind acceptable.

    • Like 2
  16. 8 hours ago, TenTonneSkeleton said:

    Honestly, if nobody hyped this as being an "event" people would not be as dissapointed. Compared to other years where we just got a temporary auxilary attachement or something and maybe a couple decorations, this is a slight improvement.

    That said, to my understanding, an "event" is something that involves actually doing something unique, like Plague Star or Dog Days. Not a just a store with a couple of unique items that use existing currency.

    I wish we got a unique mission with this event. Something fun and thematic. That's all.

     

    So, let me ask you to square the circle here.  What exactly did we get last year for the Valentines holiday, and what did we get for the Halloween holiday?

     

    For the former we got the ability to buy a couple of things in the market, and the skins were a temporary equip.  Use them, in one mission, then they were gone.  Nothing unique and nothing special.  

    For the later, we got an event with a shop.  You spent mother tokens, an item you still need in-game to farm things on Deimos with any substantive speed.  Yes, exactly like what you can do with debt bonds....only mother tokens are a guaranteed drop.  Debt bonds are guaranteed with the Profit Taker, but otherwise are a crap shoot as to what you're going to get.

     

     

    I ask these questions, because even Plague Star was a recycling of stuff.  It was a reuse of Lephantis, with a 4 part mission that was find toxin, complete mobile defense, take to drone for escort, and defeat boss.  All of this stuff already happened on PoE.  The only unique bit was that it was structured, and you could spike the difficulty with consumables.

    On the other hand, the reason people seemed to like Plague Star was that the grind was rewarded.  Beyond the simplistic cosmetics, you could get built formas.  Yep, infested zaws and other stuff was nice, but you wanted to keep grinding so that you could bank a few dozen forma and not have to wait 24 hours to have them built.  My problem personally is that Naberus and Star Days are events without a reason to do them once you've gotten the unique cosmetics.  As such, they're a slight expenditure of resources I'm already drowning in (because bad RNG has required I accumulate a huge stack of them). 

     

     

    TL;DR

    Is this an issue of not being an event, or not being worth repeating indefinitely?  It seems like you've forgotten Naberus used Mother tokens.....so this is now a 2 item trend of events reusing existing resources.  I personally find more frustration in the rewards being mediocre, and having no reason to engage with this because there's nothing worth seeking out in large quantity.

    • Like 1
  17. So, more feedback.

     

    I think the Star Days event is generally good.  It uses existing items to purchase new ones, and that means a lot less painful grind.  As this is functionally the same as the Nights event for October, maybe this will give us a reason to revisit the old open worlds.  The problem is that the rewards of the debt bonds are not assured, so it may require quite a bit of grinding to get some of them.  Likewise, the lack of anything worth grinding for makes this event a one and done for someone who has now spent years in the game, and is sitting atop hundreds of bonds of each type.  Yeah....this was about a 5 minute event for me, with nothing driving me to go back.  Maybe add in some built forma....and make sure that Ticker will still sell the higher end bonds.

    Regarding complaints....I get it.  That said, why not do the Profit Taker?  3-2-1 of the high level bonds, a reward pool, and toroids.  This is how I stacked so many bonds....but it is also tedious.  While I say that, the standard mission rewards are way worse, and don't have a guaranteed payout.

    Speaking of which, the bugs.  You've gone back multiple times to make sure Ticker actually sold the larger value bonds.  That said, it seems to be broken again.

     

    More bugs include:

    Joined in on Deimos.  Started a tier 5 bounty, to try and grind out mother tokens.  Wound up in a tier 1 mission.

    Joined in on Deimos.  Found that the bounty had started....but I couldn't get pick-ups.  Then I tried to go operator form, and the operator and frame weren't linked positionally.  Then the archwing and mech weren't summonable.  Then I tried to leave, but the exit menu (when you press escape) wouldn't work.  I couldn't get the rewards, and couldn't leave.  Joy.  I spent 5 minutes sitting atop a glowing energy orb, waiting for my team to finish so I could just exit the mission.

    Did a few Plains bounties.  Apparently "Find the damaged drone" now no longer requires hacking....because.  Yep, get close and the thing is waiting there ready for you.

    One more bit of fun on the Plains.  I'm going to be frank, I don't know if it's pathing or bad spawning.  I continue to have issues with the "control the point" missions because you can go from 90% to 50% very quickly, without anything on the radar.

    Finally, Fortuna.  Wheels still kill other wheels.  Conservation bounties, specifically the fliers, can actually slide off the top of mushrooms and be stuck in the air where they cannot be captured after a perfect take-down.  Two plus years later, and the third orb mother is still inaccessible.  

     

     

     

    All of the above said, you did outline that the first two months of this year were going to be a wasteland.  Can we maybe just get a tiny tenno reinforcement pack?  Anything is better than suffering through another Nightwave intermission, with no concrete next release date, and a stated content load basically not existing.  Heck, even a repackaged hunt and kill x quantity of this enemy type to unlock a booster would be nice.

    • Like 2
  18. 17 hours ago, Legowerewolf said:

    Gods, yes, please let us rearrange our Dojo without tearing everything down.

    So, no complaints here, just an observation.

     

    Build something in your dojo.  Specifically something like a 4-way interconnect.  It's easy to do one of those small themed ones.  Now, you've got 3 connection points.  Here's the fun bit.  Assume that you're coming from the bottom so the top, left, and right can be built.  Build one room to the left.  Build the third room to the top.  Build two rooms right.  Finally build one room down.  This will form a rectangle 3 units long by 2 units high.  Visually,

    3  -  4  -  5

    2  -  1  -  6

           0

     

    So, now you've got a question.  Which rooms can I delete?

    Well, it's a trick question.  You can literally only delete room 6.  What?

    Let me guess at the logic here.   Instead of trying to path, DE has setup a dependency list to prevent inaccessible rooms.  This means 6 depends on 5, 5 depends on 4, etc...  It also means that I can't delete 4, or 5 and 3, or 2 and 6.  What?  Yep.  If you want to replace 3 in the future you'll spend 3 days before you an even delete 3, and the additional time to rebuild.  The subsequent rebuild of 4, 5, and 6 can be expedited by building them off of 1, but now you've got a different set of dependencies which are entirely invisible to the player.  Ouch.

     

     

     

    Let me TL;DR.

    Dojo building is a mess.  Maybe instead of the 12 and 24 hour waits, we can get some custom "patterns" which can be saved.  Additionally, some slightly les archaic pathing would be nice.

    • Like 1
  19. 19 hours ago, -CM-Killer-931 said:

    https://youtu.be/3_5bLY-sZGY

     

    Share it around, get the message out that this Bonus Objective Sucks. :v

     

     

     

    No disagreements.  At the same time, I want to ask you a question I think you should think over.  "Is this a flaw, or a feature working as intended?"

     

    Now, let me explain myself.  Each open world has about 6-7 total missions that are being drawn from to create the 3-5 mission segments.  There are a total of three open worlds.  Each of these three worlds has a couple of missions where you can basically fail the secondary objectives instantly.  This implies a conscious design effort to make earning those bonuses much harder, thereby increasing the grind.

     

    On PoE you've got the capture target without killing anyone else.  It's often a failure because anyone anywhere on the level died.  As such, you get it and the only way to complete the things is with copious luck and not having an organic pet (because they often "protect" you and kill enemies, failing the mission).  You've also got a kill x number of enemies in y seconds mission.  This should be easy...but if you're not in a huge group sometimes there simply aren't enough enemy spawns in the time window.

     

    On Orb Vallis first you've got the wheel that can ram into the other wheel, nearly instantly stripping it down to low enough health to fail the bonus objective.  You've also got the infiltrate missions, which sometimes can fail because an enemy spotted you from half way across the map, and decided to take the long way to a console so failing that objective before you can even see the target area is a distinct possibility.  Those who have paid attention to patch notes might call me out about the wheels.  DE claims that they've been patched...but that's not accurate to real gameplay.  

     

    Finally Deimos.  Oh boy.  I'm partial to the assistance of the corpus researcher and the grineer kill squad.  The corpus researcher is an inconsistent mess, as the shield drone will occasionally stick nearby and other times float off into the sunset.  The grineer kill squad is a bunch of flamethrower wielding kill stealers, almost like DE observed the prevalence of the Ignis and decided that they'd give that hate back to the community where the goal is literally to kill steal enough from the grineer to have a greater than 2:1 ratio.  Ouch.

     

     

    The point of the above is that there are two missions with a disproportionate amount of the total failure rates, where a failure is defined as not getting the bonus.  I cannot speak to the actual failure rates....because most of the time a failure is because people don't engage (grineer kill squad), have no control (capture the target), or simply have the subtlety of a brick covered in crude oil and hastily thrown into a store full of cotton.  It's almost like DE setup just enough objectives to be a proverbial turd in the punch bowl, so that they could claim it was easier to grind out those end tier rewards but in reality there are artificial bottlenecks which kill that ability.

    • Like 4
  20. November 27th....we finally get confirmation that the promises from earlier this year, deep into the pandemic, are not being met.  Surprise...

     

    Sarcasm aside, 2020 is the poorest year of warframe with content, hollow promises, 2019 sloppy cleanup, and despite this the year seems to have more bugs now than January 1st 2020.  I'm willing to accept the pandemic...the work from home...and even the crawl in content.  Where I'm having huge issues is the general non-stop content promises, the poor delivery, and the insane lack of communication.  By this I mean Tennocon promises for 2020 are generally not being met, and this was after announcing the pause on railjack, the Duviri paradox push-back, and the lack of features promised again and again.

     

    Let me do this fairly.  Scarlet Spear gets a pass...because it's pages of problems.  The corpus ship tileset gets a pass....despite still having stuff spawn outside of the map and the breakages in the one new game addition.  Xaku is even getting a pass....because I think that rabbit hole is miles deep.  Two updates, a rework of void damage, and he might be mediocre.

     

     

    Now, let's focus on Deimos as a whole.  It didn't introduce a new area, but repurpose the derelicts.  This was a decent idea, as the requirement to build keys to access the derelicts meant that it was content most players ignored.  This mirrored the changed to the void from years ago.  So, starting out on the right foot.

    The next bit is the scope and scale.  This new open world is a copy paste.  That is to say a central hub, a set of features common to all of the worlds, and an idiotic time interface so you've got an arbitrary timer that can act as a barrier to grind.  This world would be smaller, but if the content quantity matched the other areas it would be a boon.  That is to say the content density would be much higher, so less time would be running from area to area.  Not a fantastic start....but it wasn't bad.

    Now, let's talk release.  Despite this being the third open world, it was buggy.  It wasn't new bugs either.  You fell through the world, had hosting issues, were introduced to another largely grind island experience, and most frustratingly of all you've got a litany of new mechanics which obfuscate grind through layering.  Yes, you actually get tokens and the central missions were more vital, but then you needed Grandmother tokens, and were forced to engage with every mechanic constantly because the trade for things is on a new arbitrary timer.  Ouch.

    The next step was the Isolation Vaults.  Functionally these aren't a bad idea, but practically they're a time locked mess that relies upon RNG almost exclusively.  It's literally the same mission three times, and you'll be doing this largely waiting timer mess constantly to get a sub 1% drop rate mod for the new necramechs.  Not fun, and you're too stubborn to ever fix this.

    Now, it's months later.  Instead of taking feedback, you decide to add more grind.  Yes, you still need to do the isolation vaults, but you then need to grind through more missions to get a chance at the new stuff.  Note, you need 21 of 7 new arcanes....meaning a minimum of 147 rewards cycles offered 5 at a pop.  For the record, these take about 10 minutes each (with a good team), so that's 30 full rewards cycles assuming RNGesus blesses you.  Realistically it's much more, because 6 endo drops in a row is the game slapping you for your hubris of wanting fun.

     

    Now, all of this is a backdrop to the issues.  Let's count them down.  Falling through the terrain.  Mechs losing affinity gains constantly.  Mechs starting with 12 slots, and 60 capacity, with the mod costs meaning that if every single slot was polarized it still couldn't hold a maxed mod in each slot.  The lack of content on day one was noticeable, as to extend grind you used Grandmother tokens as an additional standing cost on top of the listed cost.  Spawns for required animal captures were a complete mess, as achiveas spawned inside terrain.  Topping all of this off, we have content that isn't fun....because instead of two good new companions we got 6 new companions that almost defy reason as to being the exact same but simply not because of reasons.  It would be like getting a Oxylus, Shmoxylus, and Docksylus.  The difference between the three is that the cannot scan inside of different elements, thus requiring you to change them when you wanted to fish on each world because Oxylus couldn't scan fish outside of coolant.

     

     

     

    Now, let's talk about the future and how we customers need you the developer to act.  Let's lay the ground rules here.  First off, I assume you want our money.  I also assume that we will pay you when you release good content.  Neither of these things is a stretch.  I also assume that you want to keep making hollow promises, as your live streams are a way to bolster community hype without actually having to do something.  

    So, let's talk.  It is nearly December, and you're finally confirming that there will only be 3 new frames this year.  This is something that people were highlighting when heart of Deimos released, as an insanely ambitious Tennocon promise.  Unsurprisingly, you failed to deliver and mere weeks from the end of the year you're admitting to it not happening.  Fantastic.  Too late, but better than explaining why in January 2021.

    This isn't a new thing.  There's literally a page on your wiki about promises you haven't kept years later.  Let's clean that up.  Either state that you're not going to do crap, or do it.  If you want a reasonable escape, give us a timeline.  It's insane to say this, but 3 month buckets.  In this quarter we expect the following, while things like modular archwing are a 9 month objective.  It's insane that nobody there seems to be able to setup a timeline and goals.  If you could do that you'd steal some of the spontaneous nature of the game, but it'd also destroy the mess of botched releases where you worked on crap at the 11th hour and released it as a game breaking mess.

    This is going to sound nuts, but maybe act like a real company.  Let me elaborate.  Cyberpunk 2077 is a game with multiple delays.  It's not earning nearly the same problems with PR as this might suggest.  Why?  Well, like Warframe it's a game by a developer with history.  The difference is DE got community support in the early days by releasing bad, patching, and eventually being good.  CD Projekt has the tendency to release infrequently, but when they do it's good.  The thing is, in 2020 CD Projekt is still beloved, whereas DE is not experiencing that same love.  Why?  Primed Soon and Primed Salt.  Both are memes indicating that DE has over time changed from a developer that is good, to one pushing things back and making decisions the community isn't aligned with.  This is how you shed whales and veterans.

     

     

    So, for what it's worth I think you can fix things.  I think a lot of fixes are simple, assuming you'd actually decide to work with the community.  I don't know if you've been beaten hard enough to do this yet.  Let me offer some things, that are minimal effort, to start 2021 on a good note.

    1. Move the damaged weapon parts to Loid's inventory.  It's another way to make sure RNG doesn't screw over players.
    2. Make each tier of isolation vault mission accessible from the Necralisk.  The match making and grind to get to tier 3 is a waste of time.
    3. Spawn more capture targets, and give us a dead zone around them for a short period.  I cannot count the times a capture target is asleep, and a runner murdered it by rushing in and swinging before I could finish its brethren off.  Yeah, higher content density is great but only if that density doesn't hurt your other mechanics.
    4. Make k-drive components matter.  The goal with these today is to grind to rank 30, then sell all but one.  It's because the 25k standing part is harder to get and more expensive to build than the 10k one, but is the same in performance.
    5. Give us a capture companion.  The precepts would be a lulling field, and a statistical increase to rarer capture targets for conservation.  If the weapon was likewise setup as a gun you'd still be required to find, track, and call but not have to worry about the frustrating bit.  This would effectively give us another Oxylus, who exists only to be a beast of burden for open worlds.  It's not a great idea, but it would make things much less annoying.

     

     

    Take what I've said with a grain of salt.  I'm looking at the end of year sale for games, an end to the pandemic via herd immunity within the first half of 2021, and no reason to grind the daily Steel Path and Syndicate content.  It's the only reason to come back to Warframe daily, outside of the content drops.  That's a travesty for a game like this, but it's the corner you've painted us into.

    • Like 9
  21. DE, I know you've stopped caring about the actual release build, given all of the information and stuff on the test cluster which needs to be reviewed.  This being said, can we please understand that the new build is going to be more stable?  Let's review another week worth of failure.

     

    1. Corpus ship?  Yeah, you're going to be losing medallions.  5 spawn locations on 4 tiles that are outside of player bounds.  3 experienced this week.
    2. Helminth system?  More like infinite loading system.  3 separate instances where accessing it then either the forge or arsenal resulted in an infinite loading screen that required a hard reset of the game.
    3. Speaking of....I was in an exterminate and discovered that I could not do anything but jump and walk.  That's right, no melee or shooting.  That wouldn't usually be a problem, but I somehow also got insane shield values, shield regeneration, and health.  I literally walked into a group of enemies on Saturn at about level 30 and they couldn't kill me after 10 minutes of direct fire.  My companion picked them off miserably slowly.  The worst part?  Well, lockdowns.  You can only hack consoles if looking at them, and I could only turn by using the /unstuck command.  How exactly can a basic mission be so catastrohically bad?
    4. Rounding out a week of failure, let's talk Fortuna.  There's a lot to cover, but let's hit the highlights.  Profit-taker can still be invincible to clients if the host is bad (low ping, but I believe the client computer was just a potato).  The mission where you "Get to the Ambush Point" and defend a wheel still has wheels plowing into the defense target and doing huge damage to them two year later.  Guess that was "unfixed."  My particular favorite experience is being in the middle of an animal capture, and having a glassed enemy spawn.  Unless you've got invisibility it's time to give up on capture because they'll aggro from hundreds of meters away and almost immediately drive off a target.  Onto the last failure, spawning enemies who have codes.  I did two missions back-to-back, and each ended with the investigation of solaris united operatives.  The thing is, on the second one none of the data carriers spawned....so I couldn't get the bonus objective.  Still a common failure two years later.  Finally, let's discuss the reason this is a problem.  Nightwave....and requiring 5 Fortuna bounties.  It's reasonable to ask for this, but you should really make sure it isn't a mess before you do.  Unfortunately, every time this comes up it's highlighting just how bad some of your content is, and why people don't voluntarily return to it.

     

     

    Now that we've discussed the good part, let's talk about the test servers.

    The hype being generated is nice.  A flood of youtube videos, about content that isn't even out yet.  Two days of monkeying around isn't long enough to do more than minimal testing, so everything is still fresh.  There seems to be more content now than in the initial release, given the minimal copy-pasting (looking at you 2 new companions in 6 bizarro flavor combinations).  This is kind of how I assumed it would work....and hopefully you get it now.

    That being said, there's some concern.  Zephyr doesn't sound better, though it's unsurprising.  Status focused weapons are nice...but 5 status focused weapons in one go aren't going to be great.  Finally, the bounties for the arcanes are....frustrating.  21 required arcanes aren't a new thing....but the description and seeing them in action lead me to question if I'll ever care.  It's not like extra resources matter....given the grind for standing already with the mech faction.  This scream to me of arbitrations 2.0....namely that the arcanes aren't good enough to grind for given the mind numbing grind associated.  Maybe this needs to be a little less half baked, or demonstrated to be good.   I reserve judgement for the release, but it's really hard to see this being fixed in short order.

    • Like 3
  22. On 2020-11-15 at 10:55 AM, Hawkeye2404 said:

    In a Discussion on Steam a fellow player shared a tale of something that has recently happened to him in Warframe. I just thought I'd share it here:

     

     

    This is like the third time I've tried to adequately reply.  The other two extend into huge discussions about the topic, but I don't really think that this deserves a multi-page discussion of the human nature which is bringing all of this about.

     

    Let's short this to some bullet points.  

    1. Anecdotal experience is a thing....but it's one experience.  My anecdotal experience is that this is standard for any online game, and the story is from someone with either no ability to deal or extraordinarily biased.  With one second hand accounting of a situation there's little to work with here.  For instance, we have no proof that the person telling the story is entirely on the level....as people generally recount the most flattering version of facts when discussing themselves.
    2. Is DE in the wrong here?  Well, I cannot say.  Again, benefit of doubt everywhere.  Maybe there's more to this story, maybe not.  The problem is a lack of objective facts and perspectives.  I won't say DE did right, but I also won't say they did wrong.  We are incapable of either.
    3. What do I surmise?  Well, if I'm with DE I have little opportunity to spend time investigating crap.  I have no positive reinforcement from outside, and no penalty to authorizing a ban.  There seems to be little oversight, given some other stories.  So if there's no incentive, no penalty, and no time, it's easiest to issue a blanket ban to everyone.  Is that fair...maybe not....is it reasonable....if I'm getting customer service pay levels then absolutely

     

    Do I believe this happened?  Well....no.  That is to say, somebody walking into a group, immediately getting insulted, and responding back is pretty stupid.  Most people who enter this situation disconnect.  Those who don't usually don't engage.  Anyone who's been around trolls knows that if you feed them it gets worse.  If this is as framed, you simply disconnect and there's no problem.  As such, this is either somebody who had no idea how to interact with people on the internet, or was looking for this situation.  Either way, it's difficult to believe this happened as framed.

     

    Maybe this happened as framed.  Maybe it didn't.  No matter what the truth is, there was never a requirement to continue.  Disconnect, and all the bad people can never talk to you again.  Saying that is patronizing, but if this person didn't understand then they're not free from responsibility.  They then opened a ticket, and if I was sitting on the other end I'd be asking why they endured and engaged.  It takes two people to argue, and I see proof that they did engage.  Isn't that a little fishy?

     

     

     

    In short, I call shenanigans.  There's a reason "don't feed the trolls" is a response.  Likewise, third hand stories without proof have no practical usage.  While I don't always support DE, this is an instance where without more information they really deserve the benefit of doubt.  This is coming from someone who regularly takes umbrage with their decisions, but I cannot in good faith read this and claim they've done wrong unless there's something to actually work with.

     

    -Edit-

    I want to make this clear, I'm opposed to this situation not because it's somebody's experience.  I know it'd be easy to interpret this as such.  My issue here is blaming DE, when there are a minimum of 4 perspectives here.  The truth, the story teller. the other players, and DE's review team.  

    I don't believe that with one of these four perspectives we can throw DE under the bus.  I'm more than happy to drive the bus over them when it's a buggy mess, there are bad decisions, or there's a litany of promises and lies.  This isn't one of those instances.  It's hard to say this, because I can 100% see DE doing wrong.  That said, it's unfair in this instance to be so negative without more information.

    -Edit end-

  23. 17 minutes ago, -Augustus- said:

    Did I need to bold "to start with" for you to see it? So sorry to have overlooked that.

     

    You want to be pedantic....so it seems like you didn't read either, or the comprehension of intent is lacking.  Let's spend a lot of time responding to why, so you can understand why this is a stupid argument....by virtue of changing nothing.

     

    Let me be real here, so you understand the scope.  

    "Nobody's asking you to do anything more difficult than that to start with."

    "Nobody's asking you to do anything more difficult than that to start with."

    What is the difference?

    Well, the pedantic person could argue that the first person cares about the action, while the second person cares about the talk.  That's really fair.  Now, when would we be best to focus on which?  Let's ask and answer some questions.

    Does DE have a track record of actions following from their words?  -  No.  There's a page on the wiki about promises they made, that are not in game 4+ years later.

    Does DE have the tendency to communicate fixes prior to patching?  -  No.  DE has a history of patch notes being the very first time a fix is even said to be worked on.

    Does communication of an intention to fix mean action soon?  -  No.  The snarky response is melee 3.0.  The more intuitive is the announcement Blink was going to stop being a thing for Itzal, the backlash, the extended wait for a proposed new power, the implementation, the replacement with a Ripline knock-off, the forced cooldown, and the final implementation of a grind in railjack to unlock the Blink power without an extended cooldown.  

     

    So....let's summarize.  We cannot believe their actions are going to match their words.  We cannot assume that the fixes being worked on are communicated, until they appear in patch notes.  Finally, communication of an intention can literally require years before implementation if ever.  Remember, we are still waiting for Raids to make a return, because it was announced they were not being removed, but retired, and every few months during a stream they suggest a new way they're looking at bringing them back....to no actual action.

     

     

    What would it take?  That is to ask, what would DE have to do to actually announce a thing and immediately have support?  A time machine.  Let's cite one example.  In 2018 DE had hyped railjack.  They introduced it with the Fortuna expansion.  They demonstrated going out on Fortuna, showed an Orb Mother, and stated it would require something special to defeat them.  They then used a tool, and called down the railjack.  It flew onto the scene, and the tenno boarded.  They then flew up into space, and were lined up to fight against enemies in orbit.  Great.

    It's been more than two years.  Let's review the promises and reality.

    Orb Mothers - Not available on release.  First one required no unique items, only the existing archguns with a modification to work on the ground.  Still awaiting a third.

    Railjack - Content island, with literally no interaction with Fortuna.

    Summonable Railjack - Just nope.

    Why does this matter?  The short answer is that you are asking for DE to make another promise.  All words, no content.  Hopefully you get it....but let me be clear.  I did not highlight the last bit because DE hasn't earned it as a minimum.  They've spent years proving that promises are not trustable from them.  If you believe otherwise, then fine.  I cannot ask for other people to learn from what has been demonstrated....only to spend hundreds of words highlighting what is easily observable, to explain why promises are cheap.  I cannot even believe that anyone with more than a cursory history of DE's promises would suggest the minimum bar is another one....but consider me impressed.  It's interesting seeing that flying pig....and I hope the bacon made upon impact is still edible.

    • Like 3
  24. 12 hours ago, -Augustus- said:

    Seriously, this is borderline pathetic DE. Acknowledge the issue and say you'll be fixing it when you're able. Nobody's asking you to do anything more difficult than that to start with.

     

    5 hours ago, Hawkeye2404 said:

    That doesn't mean we should stop asking them to fix stuff.

     

    I'm looking at these two thing.  Let me bold the part I'm having fun with.

     

    Statement one is this is pathetic.  Statement two is that there isn't a mountain of bug reports....without knowing how many support tickets are filed.  Statement three is that I have asked to stop requesting more.

     

    These are incompatible.  "Pathetic" as defined is the default response, so I ask if you're new to this.

    Nobody is asking for fixes....except the huge bug thread which is largely ignored, or the support requests we have no transparency to.  Put bluntly, there's plenty of people asking for them to fix their crap.

    I never asked you to stop requesting fixes.  Being blunt again, you should not.  That said, my point was and is that this is not new.  Take that for what you will.  Calling DE pathetic, then citing a strawman argument, is not going to win you favor.  Being fair, it's not like I'm free of doing the same, but I try to be less blatant about it.

    • Like 2
  25. 4 hours ago, -Augustus- said:

    Seriously, this is borderline pathetic DE. Acknowledge the issue and say you'll be fixing it when you're able. Nobody's asking you to do anything more difficult than that to start with.

     

    Are you a new member?

     

    Let me elaborate that this is rhetorical.  Now, let me define why.

    1) It took literally years for DE to fix a syndicate medallion spawning on a void sabatoge mission.  It was the one spawning on the first earth tile after the void portal, immediately to the right.  It spawned on a lower surface, with a texture spawning through that spot such that you could see the spawn without assistance, but because it was on an angle it could not be collected.

    2) Around the same update we got the corpus ship rework...and 5 location spawn unobtainable.  That's 4 tiles, and 5 locations.  Only recently has one of these locations been identified by a DE staff member in another thread....and they stated it was being reviewed.  2 of 5 isn't good.

    3) Zephyr.  It took literal years for the tornado ability to not make enemies caught in it invincible.  Note, completely invincible.  No damage transfer, if sniped it did nothing, and they even had a period after being suspended that they were invincible.

    4) Literal years before having an excess of 100% status meant anything.  Likewise, years of heavily weighting to IPS for weapons, and wondering why status builds were niche.

    5) etc....

     

     

     

    I'm sure any veteran has their favorite thing that DE eventually decided was a bug.  I didn't state it, but self damage could also be highlighted.  Yeah...DE has no goals, very little focus on polish, and very little history of releasing finished and tested content.  It's amazing that Bethesda gets ripped a new one, when they've got similar pricing schemes to Warframe and similar levels of 60% delivery.  Please note, Fallout first is $8.33 per month.  If you get the $80 prime access only (all content), that's a little under $27 a month.  Then, that platinum can only be used on non-tennogen items (on PC).  This means you could spend $27 a month and another $7 for a single desired skin.  Holy Crap, DE wants you to pay out more than three times as much as Fallout First.

    LET ME REPEAT, WARFRAME IS STRUCTURED TO COST IN EXCESS OF 3 TIMES AS MUCH A MONTH ON AVERAGE AS FALLOUT FIRST!!!

    Now, why 60%?  Well, 30% is a scripted demo on rails.  50% is a system where mechanics work, but interactions are wonky; think alpha or pre-alpha.  75% is mostly working, but rough.  This would be the earliest thing that could be a beta.  90% is feature complete, stable, and importantly failures aren't CTD (crash to desktop).  60% is mechanics present, immensely buggy interactions, and buggy enough to crash software.  I don't know about you, but the Helminth has caused more forced restarts in the past two months than I had in the three prior years.  Yep....DE to a T.

     

    Honorable mentions in the DE hall of shame.  Guides off the Lotus, and the drama.  Viver gate.  Scarlet Spear frame nerfs.  Mesa = auto-turret with 360 no-scope.  Literally having RNG map spawns have a wall obscuring a doorway needed to progress.  Missing textures.  Falling through the world.  Actually having your community demand an /unstuck command.  Nerfing loot frame interaction then selling a mod drop chance booster....etc...

    If you really want to pretend they're free from this kind of garbage, then you're actively in denial.  This isn't a disappointment from DE, it's SOP (standard operating procedure).  They're welcome to take offense, but they enjoy the "primed salt" and "primed soon" memes.  If they can joke about them, then it'd show a fundamental lack of reality if they thought their track record of good releases was laudable.  You want to see how to do it right, go to Terraria.

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