Apollo, Lua is probably my favorite arbitration currently. Corpus are my favorite faction to fight in arbitrations for the challenge of it.
I'm not a fan of disruption thematically, how it's explained in-universe, but gameplay-wise I've noticed and appreciate that disruption has certain strengths over modes like survival, defense, and interception, particularly by taking their strengths and shedding their weaknesses. Observations regarding the combined strengths of Disruption, in comparison to other modes:
I'm pretty happy with Disruption on a mechanical level. Still uncomfortable about how it's justified in-universe. Re: The in-universe lore behind Disruption: The conduits should probably be Tenno-tech, it should seem like something the Tenno want to do and that helps their cause. Helping Alad V with his dangerous amalgam research is strange enough on its own in its original Jovian home, let alone how it's across the star chart now with the same sorts of conduits. True to its name, it should probably be a sort of disruptive distraction for that background Tenno operative (from survival missions) that's always looting things for you. The player Tenno can be said to be getting comms ciphers from enemies (keys), plugging it into Tenno-tech disruptor/jammer conduits, and thus being a distraction. The buffs/debuffs could be a combination of background operatives pulling strings as well as enemies conspiring to sabotage the Tenno presence.
P.S. I also appreciate that Disruption arbitrations are more forgiving when squaddies go down, as you have the luxury of time to find drones and accrue revive tokens between conduits.