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Udoshi

Hunter
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Everything posted by Udoshi

  1. I can confirm this is still a thing in the latest patch (dante unbound hotfix).trying to sell off loads of prime parts. Can confirm ui cursor magnetism is 0, and resetting it to 0 did nothing. wierdly it seems to be set per item, some (blueprints especially) snap to (orthos, bronco), others do an don't (orthos blade does) incredibly annoying
  2. Hey, get ready for the long haul and dont' forget to harp on DE every patch note until its fixed. We - and I say that as someone who was there - took about a year of months of 'hey thanks for the patch but when are you fixing liches to be cooperative instead of selfish'. DE always listens, but getting them to un nerf a stupid-butt knee jerk decision in a hot fix takes a disproportionate amount of time and reb should really know better. still haven't gotten amp self stagger revisited so sometimes the battle is ungoing. (unairu is no substitute).
  3. Don't forget beam range please! it would be SUPER NICE to have this shown when making kitguns and suchlike
  4. Couple QUALITY OF LIFE recommendations/asks here: Ability to search mods by Polarity the same way you can search by elemental combo (ie corossive shows toxic and electrical mods). It would be nice ot be able to search NARAMON and VAZARIN and have the right mods show up when sorting for exilus and aura mods, cuz there's no way to filter through those. Operator AMP screen needs a text search field because you can't just pull up or swap an amp by type. Neither can you search for sub-part types in the same way you can put 'zaw' or 'balla' in your arsenal search and get the right pieces. Text search for railjack crew fashion. Its dumb silly kahl has this but shipmates dont. Please move on call crew to its own dedicated slot so you can set it independantly from railjack crew. thanks!
  5. I wanted to mess around with the Residual/theorem arcanes. The problem: I play on a potato pc, and have turned down everything just for performance. Mostly sprites and particle fx and shadows to stuff. As a result, the residual pools don't show up on my end. I was wondering what graphics settings are needed to get them to show up? Is it weapon elemental fx? Little help please! Thanks
  6. Hey, real quick, but can we get Accelerated Isotope to add some Punch through too? like, 1.2 at max level, so 0.3 per rank? Secondaries DESPERATELY need the seeking fury/nightmare mode mod treatment, or something like it! Thanks!
  7. Do you think you could give the weapon augments/mods that do this a look through as well? Thunderbolt Concealed explosives (maybe primes of the above 2 that grant 100% chance? Combustion Beam. Flat damage boost and no status procs typically suck! Please and thanks
  8. As the title says. I was hoping to pick up the DOTD skin for bonewidow this year, and its not in the shop. Could you get someone to run the pattern/texture on the BW? Thanks! I have plat! I use the voidrig dotd with the widow hat, but it doesn't match, so :((((
  9. Feature Request for Hydroid: Instead of removing Undertow, add it to 'hold to cast' on tidal surge. Make tentacles duo-type damage (ie magnetic and slash) so its not one sided or wierd and you can use it in all content. Make Pilfering Swarm unique and pirate like by checking BOTH 'on death' at its current value and 'petrify' loot types, so hydroid has some relevance. Add 'hold to cast' functionality to his 4 (ie, like celestial twin's hold to stomp augment) that makes tendrils surge/swell and reach out to gather enemies (like khora's ensnare or mags pull or exodia hunt and add time to the ability). IE, you still have to actively play and cast powers, but his loot trap can pull enemies in - just like khora. With his new passive, tentacles should probably have a bonus chance to proc corossive status on hit, ie, like wyrmling's aid
  10. Couple questions Re: This rework 1) Are sentinels getting global damage reduction to account for the fact that they cannot dodge and just eat all damage sent their way? This is especially prevalent if you like using operator or drifter. (all the survivability mods won't save it from being immobile. Dodge chance passive maybe?) 2) can all pets just use link health/armor/shields? Can you the link mods be moved from 10-rank silver to 5-rank gold to make them more accessable to average, returning an new players? the endo costs are kinda S#&$ty. Ditto for basically all 10-rank pet mods. (consolidate the drain/effect at max to be the same at cap and work down.) 3) can we do away with 'robo/sentinel' type restrictive mods ? its lame that fired up can't go on moas, or that there's sentinel only mods. Robotic should be robotic! 4) can sentinels get extra mod slots, like necramechs, to make up for they have to equip targeting precepts when other pets do NOT? 5) sentinel gun exilus adapters when? (if eagle eye/zoom is an issue, just forbid it. certain guns really need it, like beam range extenders or projectile speed for helstrum) 6) its absolute horse dung that the deimos charger can't use kubrow set mods(mecha), when vulpaphylas and predacytes can use their respective types. This is one of the crimes against a cooler pet type in the game. In fact, consider giving it extra mod slots so you have the space to use both! 7) sentinel gun pass. Enough said. Most of these are garbage. Like...anything older than dethmachine rifle prime is due for a tune up. Don't be afraid to assign innate elementals, or multiples. Ex: stinger being gas and viral, or whatever. Burst lasers could stand to hitscan type. 8)I would also like to see a long-range targeting precept (ie, the assault mode clone of thumper/dirigia' sniper precept that has a longer aggro range + a falloff boost, but a fire rate penalty or similiar.) Feature Requests: 1) Shephard mod: This needs a buff to be flat, pre-math base amount. or a buff in general. or to be the first 'exilus aura' mod that affects your team(but doesn't give drain) 2) Allow extra Precept Polarities(penjaga) and/or bracket mod on moa's to extend max # of precepts. IE, 3 total. 3) Allow Sentinel precepts to be cross-equipped on similiar sentinels. EX: oxylus and helios are both SENSOR type, so botanist, fish-scan, camera mode, etc can be used on each. Alternatively, the moa solution: full cross equip once built/mastered. 5) make Coolant Leak work like Lucinia's Suffering, and not require active precept use. (code is already in the game, has synergy with cold procs, easy port - and make it work on Moa's/hounds/all robot units.) That's all my frustrations with pets really. Tldr: I'd like everything pet related was given a thoughtful once-over, as if it was a pet designed and released like modern pets: if it doesn't have the 2023 design philosophy, modernize it. Embrace permissive design(moa's can do anything any other moa can - if you build it) mindset not restrictive. (helios bad, and can't scan plants despite having plant scanning synthesis scanner works scans plants in the players hands but for some reason) lastly: Fire sale on simaris precept mods, because people will probably want to try them out after pet revamp. they're -very- expensive. most of simaris's offerings aren't worth the grind too, but thats a seperate thing
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