DarkRuler2500
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Posts posted by DarkRuler2500
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Rivens should not have existed in the first place.
DE made rivens for RNG time sink and to "shift" weapon balance out of their "to-do" list.- 11
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One of the reasons why I dont do normal endless 😄
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vor 26 Minuten schrieb CuriousCanidae:
However, I don't understand why on Earth it doesn't have much DPS though the LV30-40 bounty Cetus Greneer mobs or those Sortie Tier 2 corpus MOAs without physical augments save for Tier 2 Greneer mobs in general.
some of these dont have Corrosion weakness but Radiation weakness.
Overall your build looks good, i think the main "disadvantage" is the lack of primed mods.
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Perhaps its just grumpy-ol' me but I really do not want DE to divert their attention on such niché stuff. Mainline updates get delayed all the time and I for one want to play Warframe not CoinRush WF-style.
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vor 21 Minuten schrieb (PS4)jaggerwanderer:
How did you miss the fact that 90% of higher MR use catchmoon?
DId you sleep the past months?
Catchmoon was nerfed so hard i hardly see ANYONE using it.The damage falloff is so massive now its almost a melee weapon.
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vor 24 Minuten schrieb (PS4)northern_rebal:
I don't even have proof I did arbitration, so DE is not going to do anything for me.
Even if you would have proof, DE would not do a thing.
I had proof once and i did not get a thing back when I contacted support.
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I just completed the Sortie Spy vs infested.
Did it with Ivara, no alarms, no ciphers used due to Sortie.
Still my weekly did not update!
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I'd like them to work with Civilization for a star-chart wide Turn-based Strategy game in Warframe setting. 🙂
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Most important: The weapon itself. Some weapons are just "meta" or new (e.g. Shedu had insane riven prices when it came out)
2nd important: Buffing the weapons strong aspects or removing it weakpoints (e.g. giving a Crit Heavy weapon more CC/CD is good or removing recoil from a recoil-intense gun). No need for a +300% status chance riven on a gun with like 4% base status.
3rd important:The Buyer... some buyers are just not willing to pay high amounts. Your pricing might be "reasonable" but some are just always haggling and bartering around. If they are like this, just ignore them and move on.
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vor 59 Minuten schrieb (PS4)LukinhoGamer:
up to a maximum of 125.
Then you might as well just ignore it.
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Would love gas to be viable too.
I was playing Gas-Saryn with Contagion Cloud and it felt... bad. -
I cannot enter my clans' dojo anymore after the recent hotfix.
Anyone else having this issue?Addendum: I cannot enter it through the star map but i can through Communitcation/Clan
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Yes, its another rant-thread. Feel free to leave now if you dont want to read it. 🙂
I have played Warframe alot during the past years so I am a bit annoyed on which course DE had decided to venture on.
When I started this game, it was about socializing with other players, with testing gear and having with diversity within your loadouts and for "just having fun" with grinding. And yes, I wholeheartedly agree that grind had been part of WARFRAME ever since but it was done well!
Over the past patches though my impression on DE and on how they treat WARFRAME has changed quite a few though:
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RNG mechanics
What is bothering me is that DE has decided to not only have a single or two-layered RNG but layers upon layers stacked upon.
Why? I dont know the exact reason but I suppose that DE is trying to prolong the time required to "complete" an update because they are getting slower with the major patches. However it just feels like that exactly: Prolonged! The event isn't fun at all, it is just ordinary fun and most players are not even socializing too because they are focussed on getting their sh*t done. -
Specialization
I know of a time where you could hump into an event and do just fine with almost any frame. Of course there were always frames that made it a bit easier but generally speaking you could complete almost all Tactical Alerts or Events with all. I am not speaking of the Endurance variants because ofc those required a more serious approach. But what the Liches and the latest event Scarlet Spear showed my that DE seems to make less "interesting mechanics" but instead just damage sponges and and/or damage mitigator enemies. See for yourself in Scarlet spear... i dare to say that the majority of the groups are made up from Limbo, Mesa and Nova (however, Nova is already alot less than the first two). Why? Because the event is dull and everyone just wants to get it done asap! -
Not honoring players' effort, ruining fun with so-called "Balance"
Lets face the simple fact that we're playing a cooperative game. Meaning that we use our overpowered gear against the wave-tactic NPCs. Some of us spend thousand upon thousands of Kuva into a riven, some farmed Liches till they got that 60% Kuva Weapon and so on. But DE seems to think that they have to balance the game like a PVP game... why? Why not give us that feeling of doing well and that our time was invested well? If you have rolled a riven to (like) 100 MS, 150 CC, 150CD and a low-tier negative. Feels great hu? Now the disposition of that weapon goes down to 1 (i know that did not happen that extreme but its meant to be an hyperbole) and the stats read like 30 MS, 50 CC, 50CD... worth it? I doubt it.
I really hope that DE will reconsider some of the changes but if not... not sure if I am going to return at all.
Playing in Warframe isnt really "just for fun", it feels more like work than my RL work right now.
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RNG mechanics
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The event was grinded too hard during the first days.
Then it was ... over. People had their arcanes and the event isn't motivating a player to go beyond.
Only people who're still playing it are thos who are hoarding arcanes for when the prices are going up again.- 2
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Both points are good.
The weapons are solid.
I'd first buy the weapons and later the Energize.- 1
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vor 26 Minuten schrieb dyewithasmile:
i saw a player kill a crews ship with my RJ but i know for a fact that it takes 3 shots
They are oneshot if you hit them in the rear in the engines.
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I dont get any multishot bonus when striking a Condrix.
I suppose this is a bug!- 1
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vor 20 Minuten schrieb Tinklzs:
Again, remove the horrible "bonus" system and just give players what they earned.
Would be an even better solution. I agree. 🙂
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It sucks hard that you only get the bonus payout when your flottilla reaches 100/100 murex.
I am grinding ground mission for about 2 hours now but we will probably not make it on flottilla 87 cuz 20 minutes left at 63/100.
How about making it that you get your bonus calculated with a factor. If you get 100/100 you get 100%. If you get 50/100 you get half and so on. How about that @[DE]Rebecca
Loosing your bonus just because you havent had enough players in the flottilla sucks. Because its effectively "Haha, you only got 1/3 of what you were supposed to get".
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You can leave but you must not join another flottilla or your progress is gone.
At least thats my information.- 1
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Gerade eben schrieb (XB1)GearsMatrix301:
Does it still not bypass shields?
Gas damage does not.
Gas proc does cuz it deals toxin damage. -
Gas (and toxin) should just do percent based damage instead of absolute values.
And bam, it'd be viable. 🙂- 1
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vor 1 Minute schrieb Lord-Childeric:
rank 5 lockdown can link up to 10 fows per use, with 2 dashes you have a potential of 20 targets locked (even if it can apply multiple times on the same ennemy, ok, but sitill). Don't tell me you are not able to be close enough to the traget to lock it up....
Read the upcoming changes before making false info.
ZitatThe amount of active Tethers is now limited to 2 per player. This means that if you cast Magus Lockdown a third time, the first tether will stop, and the new tether will take its place.
You will be able to link TWO enemies at once. Not 20.
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vor 4 Minuten schrieb (PS4)Elvenbane:
I really only used it for disruption, seems like that won't be affected...
Ofc it will... you will link to enemies you dont want and then the target will run away.
Nerfing BOTH CC and damage is a poor choice, DE.I'd be fine with nerfing the damage... hell, even removing it would be ok.
But the CC was fine.- 2
Defense gamemode need to be reworked - No more Hide'n'seek
in General
Posted
I dont run Defense anymore at all because of this very reason.
Interception is much more chilled because you can hold a point each and enemy count does not matter.
And if i am forced to do defense, i will take a nuker like Saryn.