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Zakalwe

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Everything posted by Zakalwe

  1. No, I think the trade off right now is very good. Shield gating is powerful, so it should be a trade-off, but it's a very good thing they leaned into it instead of away from it. Removing it or making it non-viable somehow would have simply reduced the frames we can use in certain situations, or meant we'd be limited to less playstyles. You have never, ever needed gating to solo the mjority of content including most SP stuff. The only time you /really/ need it is in endless SP stuff where you're going for very high level enemies, without it we'd be limited to a few frames only if we wanted to solo that content.
  2. Mostly of bad ideas... The need to plan ahead and choose a loadout is actually a plus point. The 3 weapon limit makes you carefuly choose a loadout with synergy which is part of the build process and a big part of the fun for many people. Allowing too many weapons would make the choices less meaningful and actually lead to more homogenization not less.
  3. Too many people suffering from the eternal weight of Founders on here, it seems.
  4. I am the OP, lol. I've tested it the way you describe, no matter how many enemies I hit the beams don't go past what is shown above.
  5. Okay, with the ariel view it does look like the lines are closer to each other than the enemies are in the row so that must be it. Thanks for the images.
  6. Yep, looks like the enemy on the right is much closer to ther beam's hit point. Could just be a matter of perspective skewing though.
  7. Okay, so the AOE part makes sense I guess. In my example the right hand target is closest to the impact point of the primary beam though, why is it chaining to the target in front instead? I've tested with and without shred and the TTK is, as far as I can see, identical. So if there is added dmg on the beams at all with punch through, it doesn't appear to be adding much. Again though, I could be wrong here. If anyone knows I am, I'd losve to see some info/evidence.
  8. So I was told (rather rudely lol) that I should be using punch through on my Torid. I had tested it previously and seen no results, and I googled it and all info stated it didn't work, but this one person was insisting it creates more beams. Today, someone said the same thing and kept insisting, so I went back to test just in case I missed something the first time. The gif and image below are with 0 mods on the weapon: Gif: https://lensdump.com/i/quWPea Still image: https://lensdump.com/i/quZ7zP I have 2 questions: The Torid is supposed to chain between 5 enemies, right? It appears to be chaining 6 times to the right, and 5 to the left in the above gif and image. Again, this is with 0 mods. If I add 3.9 punch through with my riven and normal Shred, same thing happens. Is Punch through doing anything at all? Is it enhancing the beams in some way instead of making more? Anyway, if I'm misunderstanding something or doing something wrong here I'd love to know. I'm a bit confused why I seem to be seeing 11 beams total with 0 mods, and any info on punch through would be great. Thanks! - At a different angle (and showing the beams going for longer so it's not just the previous beams showing up before they dissipatedissapate) as someone suggested it might be hitting two targets, again 0 mods. I don't see how it would be hitting the top target anyway as it is closer to the right, and it is clearly making another beam to the top target anyway: https://lensdump.com/i/quBNf0 https://lensdump.com/i/qum0Sm Again, I get the exact same results with 3.9 punch through. Another angle to show there's no punch through effect on lined up enemies (this time with 3.9 punch through total): https://lensdump.com/i/quKsca
  9. I didn't find it hard. First try I died as I took a little too long to figure it out, second time I aced it easily. I really disliked it, personally. It felt a bit clunky, not satsifying. I appreciate they tried something new, but the mechanic of baiting him to throw, picking it up and throwing back was just not that fun for me.
  10. That's not what I meant. If item A trades for 20p now, you can sell it to someone and buy a slot. If an auction house is made and item A drops to half price, you need to sell 2 to buy a slot. This will affect new f2p players the most, as they will have to put more work in to buy these things. If prices drop too much you can see how this would make things a lot harder for them. And regardless of that, it will make the cost of slots, cosmetics, boosters etc... effectively increase for everyone who isn't just buying platinum from the store. As for the rest of your post... 1. Devs don't always know what is good for their game with AHs, see Diablo 3. 2. Prices are fine still despite dropping a lot over time because relative to the in-game market (slots, boosters, cosmetics, etc...) you can earn and afford things pretty easily. If they drop too low, point 2 becomes a lot worse for everyone.
  11. I don't understand why you're doing this, but ignored. Not got the time for it.
  12. The irony. Right now slots cost 20p and 12p respectively. The less you earn from the items you sell, the harder these become to obtain. This would hurt new F2P players more. This is a very simple thing to understand.
  13. Oh come on, you're just trying to be a smart arse now. "If prices drop a lot" then, which they very easily could.
  14. Obviously, but that has nothing to do with my post. The cost of slots, cosmetics, boosters, etc.. from the in-game store., are fixed. The less platinum you earn per item, the more expensive these become, For new and especially F2P players, this would make it much harder to afford if prices dropped a lot (which is a distinct possibility with in in-game AH).
  15. Do those games sell things like slots - that are absolutely necessary - for a fixed price for the same currancy you use to trade in-game? If prices crash too much (and they could very easily crash too much) it will be a lot harder for F2P players, especially new ones, to afford them and other items from the in-game store.
  16. No, because you get more platinum for the items you sell which balances it out. The prices in the DE in-game market are fixed, the less plat we earn the worse they get for everyone ESPECIALLY new free2play players. The less you get per item, the longer it takes to earn platinum to afford things like slots. A new player right now can grind out a few relics and sell the prime parts and easily afford some slots, maybe some cosmetics. If prices drop too much (and they would drop, a lot if this happened), it would make it a lot harder for them to afford these things. This is NOT about power sellers losing profit, they would still be making all the profit anyway as they'd have so much stock, you're not actually looking at the bigger picture here. No, you didn't. Many players don't have time to grind out all those extra items they would need to make up the difference, it would only benefit power sellers and grinders. more casual free2play players would find it much harder to earn platinum.
  17. You just ignored my main point and your reply has nothing to do with it. - It would make values of items crash. - This would mean it would cost ALL of us more to buy things like slots, cosmetics, boosters, etc... - It would be even harder for new players to afford these things. It is a bad idea.
  18. "Horrid" is masssive hyperbole here. If we had an in-game market, it would become incredibly saturated and prices would drop a great deal making it harder to afford things like slots etc... It's also very, very little effort to load up .market on your tablet, phone, second screen, etc... and use it to pull up a seller/buyer's details. Right now, you get more platinum for your items. This makes affording things like cosmetics and other items you need to buy from the in-game market from DE directly a lot easier. An in-game auction house would see platinum values of items plumet, meaning it would take players who don't trade/farm much or don't have as much time to play the game a lot longer to afford things like slots and cosmetics. There are good reasons why people don't want it.
  19. I agree with you mate. There are a lot of ways that DE could make more end game content that is fairly simple in concept. We don't need Destiny level raids or anything (although, it would be awesome), but some endless modes with leaderboards and some unqiue rewards could be very cool. The argument that evereything needs to be made for everyone doesn't really hold when the majority of players probably won't ever see steel path, arbitrations, etc... I think it would be fine to make a small mode with some unique cosmetic items for those deep into end game gear set-ups.
  20. As you can see, my Wisp accents are Black. It would be great if the mote accents (gold in the image) could be made to follow the main body. Thanks!
  21. My emissive is a mix of yellow and pink. You can see it in-game and in my profile clearly, but if I link the look you only see the yellow. That's it, cheers!
  22. I ws going to post this, it's kinda annoying as it can change the entire feel of your look.
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