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JariWeis

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  1. Personally, I would greatly value making sure the ability is consistent and reliable over having it work as it originally was deisgned to, but in more areas. The issue with Mirage's Eclipse is that it's wonky and there is/was no proper indicator. Putting in extensive amounts of work to expand this "broken functionality", which is frustrating to a lot of people, seems like wasted effort and a step backwards in terms of QoL. Eliminating the unreliability should be priority #1. However, that would indeed make it far too powerful, hence why I liked some of the concepts brought up during the dev stream: 1. Turn it into a toggle, have it function fully as a press/hold ability to cast DR or Damage buff, and then nerf the Helminth version of it as is done with Rhino's Roar ability. 2. Turn the ability into a toggle, have it function fully as a press/hold ability to cast DR or Damage buff on Mirage only, and then make the Helminth version require a "charge up" - Have the DR or Damage buff % increase over time that it's active, and reset the bonus once someone toggles. I feel that the latter of these would give a greater risk vs reward dynamic, whereas the former would be more in tune with how the ability currently is being used. If DE wants to change course and make it more of a dynamic ability, the latter would be the better option.
  2. Ohi Voltage, long time no see. Hope you've been alright :D Yeah, that's 100% true. Then again, that's part and parcel of being community manager - You're essentially the middleman. I can't quite think of what you're exactly referring to, but I'd love to know more. Yup, totally agreed. The prices were kind of outrageous without it. I understand what you mean by this, but I don't fully agree. They 100% did have the capacity to think this through more before sending it out in its current state, but seeing all the surrounding circumstances, I don't think it was anything malicious. They definitely have to up the ante on their commitment to make it better, though, the current statement does not instill a lot of confidence.
  3. In my opinion, this is a good step in the right direction, at least for the situation at hand. This addresses one of the main complaints: The value of the bundles. It's fully understandable that you, DE, cannot change every aspect that the community has issues with for this specific Collection. People have already made monetary decisions based on the fact that these bundles had a limited amount of selection options, as well as that they would only be available for a limited amount of time to never return. Changing those aspects now would leave DE prone to refund fiascos, which isn't really a favourable scenario for anyone involved. This does, however, leave two of the core problems somewhat unaddressed: The usage of FOMO The "artificial" inflation of the pricing It would have been a massive step in the right direction, as well as making this a "one and done" intervention, if you guys at DE had at least committed to giving us a word-for-word statement that, moving forward, there would be a "Cosmetics only" tier for any future Heirloom Collections. This way the people who want to get some Platinum and Regal Aya to get the respective Frames can still do so, and the people who are not in need of any of those don't have to pay an unnecessary premium. It would also have been incredibly appreciated if there would be a commitment towards making the FOMO aspect of this bundle a one-time thing. Be it an accidental misjudgement or an intentional thing, FOMO is not something that has DE any favours in the past, and you guys have rightfully rectified most of these issues. (I.e. Primed Chamber) Therefore it is even more grating that this is sort of being re-embraced, especially for something that's supposed to be a monumental bundle of celebration. I hope that these issues will still be addressed in a concrete manner, rather than a somewhat vague statement that you guys will do better. I don't think that you guys won't do better, nor that you don't want to do better, you've shown over the last decade that you are always willing to learn and adapt. But please, at least give us something conrete.
  4. No, this is THE fairest. This way everyone gets to get their Stalker weapons in one go, not just the lucky few who managed to run it in time. This way there's also no rollback shenanigans. People's efforts don't get invalidated, and people don't feel skipped over because they weren't able to log on in time to "utilize" this duplication. You may not have been paying attention during the Railjack release then. It was/is buggy for sure, but not "the buggiest update ever", and it's not even close. 7 Year veteran has never heard of Operation Plague Star. Interesting. I get it, the wait absolutely sucks. I agree. I was genuinely looking forward to getting my hands on the Paris after picking Skana last time and finding it extremely underwhelming. But to say that this is unfair is quite ridiculous. It's frustrating, not ridiculous, nor unfair.
  5. So, to put things shortly: A bug affecting a PAID feature of the game, the Resource Booster, has been in the game for 1,5 months. Not only did a fix for this issue miss the cross-platform cert deadline, which was four weeks after the update launched, but it's going to remain in the game for however long this pause is. Not only that, but there has been 0 communication about reimbursements or an extra double resource weekend. And that's to not even mention how many of the Incarnon stat boosts and mechanics are broken or incorrectly described at the moment. I love this game, and I appreciate all the hard work that goes into it. Duviri has been an amazing update with a lot of stellar content. But things like this really do leave a sour taste in the mouths of those who play the new content on release.
  6. As the title states: You are currently unable to trade the Prisma Lenz, even at Level 0. I'm surprised that this kind of thing *keeps* happening, especially since Prisma / Baro weapons are normally able to be traded.
  7. Buy why, tho? I get that the intention is to have different stats for different items, but a 60% decrease?
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