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Soul.Fire

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Posts posted by Soul.Fire

  1. Ok, so here's my two cents worth. I've taken a lot of stuff sitting down, I've worked through and outright just put up with a lot of unneeded, unasked for nerfs that have no business in a PvE focused game and certain visual changes and designs that I personally thought were odd at best although I can ignore most of them, but this, this is a problem. What you have here is a design that needed a serious overhaul. It needed to be criticized a whole lot more than it apparently was when the concept was first pitched by the designer.

    Why should a frame based on BRITISH FOLKLORE be turned into the silliness that is an Indian Water Buffalo with giant hoop earrings? If Oberon Prime was to look like an animal he should absolutely not look like a cow, he should look like a EUROPEAN RED DEER, end of story, period. Unfortunately as of right now, the whole lore has been bastardized, and for what? I'm legitimately asking here, what exactly was the purpose of this design?

    Just so I'm clear here, I know people are going to say "Don't like it, re-skin it." My issue is not just the skin in and of itself although I personally don't find it attractive in the least. My issue is the complete disregard for Oberon's lore historically. He's the High King of the Fairies in British Folklore and Titania is his queen. I say again, Oberon Prime should reflect that with a design based exclusively on the European Red Deer, not given a design based on an Indian Water Buffalo.

  2. 8 hours ago, R34LM said:

    Hey, the multitude of enemies spam crowd control (infested I am looking at you), why can't we?

    Hah! They spam crowd control, DPS, DPH, life-leach, energy-leach, all kinds of other excessively damaging abilities. One particularly irritating one is the grineer one that switch teleports us into the middle of mobs which forces us into a 'where did I park my kubrow' animation that takes forever to end. The list is many pages long by now and it's only growing. The enemies have so many advantages over us at this point that it's amazing we win at all. And every advantage we have over the enemies is slowly but surely being taken away one by one. I predict that within another two years or less this game will be unplayable because even bottom tier enemies will be able to insta-kill us with one swat. At least, that's what will happen unless DE start heavy-duty testing their frames and finding out what works for themselves instead of listening to people who've barely reached mid tier squawk about balance.

  3. My biggest problem with Ember's WoF is that it doesn't target enough enemies. Just about every other Warframe ability in this game targets all enemies in it's range, why is WoF limited to 3? And the way it prioritizes targets drives me nuts too. Sometimes there are so many enemies in the room that it will target the heavy gunner or Bombard or fusion MOA that is right in my face.

    I've actually had it go for the little ones and ignore the big one that's actually killing me. Plus, the AoE doesn't reach far enough, not like it used to. Before the first of the last two nerfs I used to be able to get it to hit everything, hard, fast and indiscriminately, but now even with one or two of the corrupted mods that add to range I can't do that, it's limited to idiotically close and also 3 enemies at best. They also need to get rid of that damned time limit, I think it would still work somewhat if they'd take that away.

  4. If you guys haven't, I advise posting questions in the Dev Stream 46 thread. It closes in an hour.

     

    Regarding the invincibility not happening when you refresh Globes, I kind of understand that. If it kept replenishing the four second invincibility, then people would simply spam it, and that's truthfully not a fun way to play.

     

    I'm not saying the Globe does not need further adjustments, but the original Snow Globe that was duration-only was OP, especially if it was a very large one. I'd be content if they made it properly block AoE attacks, was on a health bar only, we had a means of seeing said health and had visual and sound effects when the Globes get damaged and eventually broken.

    I think it actually does refresh the invincibility when you recast it, but IMO it was never really invincible to start, simply because no matter what you do it did and will still let explosive and/or AoE damage through and enemies can still throw grenades inside, even on immediate cast. What they have done is a step though, now if they can just take away the timer and leave us with an HP bar, plus some visual and sound effects to tell us when we need to cast another...

    I'm not gonna lie though, I'm really missing the ability to layer it for sure, because I used to use that as a gauge to tell me when I needed a new globe. I'd layer 4 exactly, and when 3 of the 4 disappeared I would re-cast. Now, I can't do that :[

  5. I gave up reading all these after page 10

    IMO the reputation should not be related to kills, reputation is about making favors to syndicates

    Which recent update did a great job, making ability spam just not efficient at rep farm and syndicate mission actually relevant now

    It is not about "how you did it", it is about "did you get it done" if we are asked to make favors to syndicates

    Killing random mobs or how you did the mission (your "tactic selection") is just irrelevant lore-wisely, and not necessary

     

    If you really want to get rid of mindless spamming of certain abilities, the overheating mechanics (which I saw in somewhere in this thread) would be a appropriate way to do so

     

    I gave up reading all these after page 10

    IMO the reputation should not be related to kills, reputation is about making favors to syndicates

    Which recent update did a great job, making ability spam just not efficient at rep farm and syndicate mission actually relevant now

    It is not about "how you did it", it is about "did you get it done" if we are asked to make favors to syndicates

    Killing random mobs or how you did the mission (your "tactic selection") is just irrelevant lore-wisely, and not necessary

     

    If you really want to get rid of mindless spamming of certain abilities, the overheating mechanics (which I saw in somewhere in this thread) would be a appropriate way to do so

    I would agree with you except for one thing. When you get stuck in a mission by yourself, either because your teammate(s) dc'd or because you got trolled, sometimes it helps to be able to ability spam, and it can make the difference between whether you beat the mission or fail. Although, I do think that spamming should only be used when one has no other choice, because it is irritating to other players and also from a personal standpoint I find it irritating myself to have to spam a particular ability.

  6. Yes, because I actually can CC when I hit 3 now. I never saw anything useful come out of fireblast until the eximus aura had been added. Out of all the abilities Ember had ever had, that one seemed the strangest and the most wonky. It was a circle of fire that required you to run up to enemies, and often times enough, was a very high risk skill to use because you were so close to enemies.

     

    with this at least when you run up, you push them away and give yourself breathing room while setting them on fire. I don't know what usefulness fireblast had prior to the recent changes, but they didn't impress me (or many other people apparently, as it was one of the skills most people harped on) until DE tweaked it.

    Unfortunately when they started tweaking things they completely broke World on Fire and it still isnt fixed. Such penalties, so horrible X.X

  7. Yeah, it will be the perfect test for ol' Frosty. We can globe if worst comes to worst. And yes, omg those are the worst bosses. The bosses in Dark Souls however, those are some serious bosses that are fun to kill. 

    That game did have some really epic boss battles. There's always that one boss that will forever be annoying, but that game had some great ones in it. I hope the boss or bosses for the raids will be fun like that :3

  8. This may be occurring. I've used Accelerant as a hard cc for months and never noticed this behavior before. Now I sometimes think I may spot a unit coming out of the daze earlier than expected but I tend to re-apply it so liberally in tense situations it's hardly noticeable. The reliability definitely changed on the patch when Nullifiers were introduced to the void. Prior to that it was an absolute stun that disabled every enemy consistently no matter what attacks they were doing.  Now sometimes heavy units may not be dazed if Accelerant is used during certain parts of their attack queues. Also Attack Drones released by Fusion Moas cannot be dazed at all. Those Attack Drones are now absolutely deadly to Ember. All in all I think it's still a delightfully powerful ability. When it was a spammable supreme crowd control it was borderline overpowered in the same way Radial Blind used to be. I could keep a T4 Defense locked down as long as I wanted.  Now it's still strong but it has some significant counters (Nullifiers, Attack Drones). I hope this means that it doesn't become lined up for any more nasty nerfs like Radial Blind received. But I guess it already has and that's what we're now working with.

    Those Attack Drones are absolute death on anything that's not either inside of a Frost Snow Globe or a Rhino using Iron Skin, and they even whittle IS down in about 5 seconds flat. Not sure what you'd do about those, as I'm thinking that Ember's stunning ability is like most stun abilities against warframes themselves were when I first started, i.e, if you weren't on the ground you couldn't be stunned/thrown around. And I thought Radial Blind had been nerfed, I just can't seem to figure out how/what's making it non-effective. I liked one of the poster's idea for Accelerant, kinda mixing it's ability with Overheat would definitely be nice as it would give Ember at least a little survivability while allowing her to keep her CC/Utility and team synergy.

    Having some hard counters here and there is fine, but I really don't like the come out of stun earlier than expected part. I thought I've found a good niche for Ember but it turns out that the CC she brings is unpredictable and unreliable, so that turns me away from using her.

     

    I guess it's back to the drawing board for me.

    I have noticed that too, and that's just one more thing in the long list of things that has made me quit playing her.

  9. Thank you (: Greatly appreciated. I will definitely let all of you know. I'm not sure if the community will be on board with the idea, but so far I'm liking how this idea is turning out.

    True enough lol. Certainly would be nice to get together. Maybe even on a raid mission?

    Sounds good to me, and it would be a great way to stress test Frost, because I'm hearing that the boss for those will be pretty difficult. I'm hoping he's interesting as well as having lots of shielding and HP because nothing is more annoying than a boring boss that takes an hour to kill.

  10. You know what? That's actually an excellent idea. However, it could potentially be harmful as well, seeing as how the enemies that can should be able to harm Frost in the globe, are enemies who actually have to get in there to use their weapons. Like Butchers, Prodmen, those sorts of guys. Not to mention the entire Infested faction. However, still a really good idea nonetheless. On the other hand, Rhino goes completely invincible, so why can't Frost? I'm wondering if they would ever take that into consideration. 

    Accept for now Rhino doesn't seem to go completely invincible. I'm guessing it's probably a bug, but poison and slash at the very least can proc through Iron Skin and I've gone down a time or two with it still active, and so have a couple of my friends. But still, would be nice if Frost could do something like IS.

  11. I'm hoping by 16.5 we will have our ideal Frost. You know, a Frost that properly fits with his theme. You know what we should do? If/when they buff him, we should all squad up and stress test Frost together. Would be pretty fun and interesting to see how they patched him up, if they ever do.

    That would be epic, I would totally be up for that. Name in-game is the same as it is here on the forums so I should be easy enough to find.

  12. If/when they buff Frost, I've been thinking about somewhat of an ability overhaul of sorts. I would post it now, but I don't want it to overshadow this post, lest it be forgotten.

    Should let us know here on this thread when you do post it so we can all have a look. I for one really liked your ideas for Frost to begin with.

  13. Thats okay. Nobody is perfect ;)

    lol Thanks for that, I think XD Seriously though, it's getting to the point where I just don't main any one frame because of how many different frames there are and how many different things I do. Just wish I could run Frost more... I'm really hoping that they take a look at him in the next round of updates.

  14. Which is why you have snowglobe

     

    Also world on fire is a terrible skill and ember just needs her entire skillset overhauled.

    Unfortunately if you make Avalanche dependant on Snow Globe then you have an issue a little too much like Ember's infamous all-skills-dependant-on-Accelerant problem. It's not as bad because it wouldn't be all skills, but if one goes that way, the rest usually follow.

  15. That's like Dragon Nest's PVE side where they decided to buff all the classes as a way to nerf the other powerful classes and also to balance them with the others too. What happened was a disaster, everyone doing millions of damage and literally, it was so hard to know what amount of damage is decent or extremely high. People were posting screenshots of their 3m, 50m, 80m, 100m, 200m+ damage.

     

    Not to mention, it also made a new overpowered class in the process (Raven downfall, Gearmaster/Shooting Star rises to OP tier). Chances are, that will also happen to Warframe if ever they did buff every frame to have the same capabilities of a Nova, there will be something overlooked by the devs and cause another *insert-new-OP-frame-here*.

    I still say Nova is no where near as powerful as Nyx. Sure Nova has flashy explosions, but Nyx is a whole other scale of powerhouse altogether. This thread is going after Nova, I feel, based on how much flash and glamour she has, which by the way, falls off really surprisingly fast once you get just a little bit higher than level 30, while Nyx never gets useless because she either distracts or controls most of the enemies.

  16. DE doesnt agree with you. The recent changes to rebalance a weak frame, rather than outright buff her, is indicative that they dont find her as lacking as most of us ember players do.

    Clearly none of them main an Ember, the same way that none of them main a Frost. Either that or somehow their Embers are better than ours XD

  17. Okay, so I've been trying to play ember in different ways and really it's all boiled down to the fact that she just doesn't fit the role she's been wedged into. Her skills all are radial AoE and benifit from her getting up close and personal with her enemies. But her armor is lacking (better but still lacking) and her health/shields don't let her take a hit. That's saying nothing of how gimped World on Fire's become. So I was looking at that V polarity, cursing my luck that it wasn't a --- for that delicious energy siphon or corrosive projection, and I realized: what if ember was built to hit like a blacksmith's hammer. So hold on, folks: this is my half-baked idea for an ember rework. I'm bad with exact numbers and values, so I'm just going to rate things on a scale of 1-10 with 10 being top-tier and 1 being next-to-nothing. Also for the sake of things I'm going to use Exalibur as a standard with his stats all at a solid 5

     

    (As if you haven't read through enough of these already.)

     

    HP 5

    Shields 3

    Armor 8

    Speed 5

    Energy 6

    Super secret passive: Ember takes less damage from fire-related sources.

     

    1: Fireball

    Works the same as before, with ranged AoE and some damage over time by lighting enemies on fire. Blast is increased by range mods, power by power mods. After burn isn't affected by anything and does light for a while.

     

    2: Temper

    Ember superheats herself, fortifying her outside and giving fire damage a boost in power. This replace accellerant and, like CheesyDaedra said, gives ember some damage resistance. Fully leveled it could reduce up to two thirds of incoming damage, but that amount isn't affected by power mods. How much extra fire damage she deals, however, can be boosted with power mods. I imagine it'd work like saryn's contagion, adding fire to weapon damage and combining appropriately with other elements present. Affected by duraton and power mods.

    (Also gives a neat flame aura, but that's just because I think an ember that isn't on fire is like an ugly kitten: hard to imagine and not fun to look at.)

     

    3: Fire blast

    Similar to how it is, but with a radius that is slightly affected by range mods. The area inside the ring is also a hazard, dealing damage to enemies standing in it.

     

    4: World on Fire/Heliosphere

    Ember wraps herself in a globe of intense heat, like a fire-flavored version of the nulifier orbs (mercy on those with Bloom enabled, depending). Enemies entering take high (actually high, not high for ember) amounts of fire damage, and ember's speed is increased. Obviously affected by power mods and the range is affected by range mods.

     

    Again, it's half baked, and could use some serious tweaking. I like ember, I really, do. But as she is now she's a joke and I feel bad for anyone that built and potatoe'd ember in hopes that the "buff" would make her playable in anything that wasn't an infested mission.

    Epic idea, i love it. World on Fire would actually be World on Fire :3

  18. This is why I'd like to advocate for augments that can completely replace or change powers. Because it's completely clear that you hate using Accelerant. Whereas I never cared for Ember until I started seeing what Accelerant can do and since then she's been my favorite frame. Strictly because of Accelerant. I've always used Accelerant like a slightly lower duration radial blind but with the added effect of boosting fire damage on all my weapons. Accelerant is the most interesting ability for me. It is an ability that allows me to succeed in every scenario regardless of team composition. I use it as a room-wide crowd control and damage boost all in one.  Accelerant isn't a stationary ability for me because I am always moving and jumping into the middle of enemies to cast it. Were I to lose it I would in effect have to start the game over looking for something I love to play with. But you clearly hate it and find no appeal in playing Ember while she has it. Just as I would find no appeal in playing Ember if she were to lose it.

     

    This is why I would like to see Augments that make more drastic changes to frames. And Ember seems like a great place to experiment with that. Let's go ahead and get an augment that swaps Accelerant for Overheat. Or let's make it into a duration based toggle. Something so that the people who are disatisfied with the playstyle the mechanic supports can have something else to play with. And those who love the playstyle can keep having fun and succeeding with it.

    Now that I could go for. Accelerant wouldnt bother me so much, but its stationary where two of the other skills are mobile, so that's the biggest reason it drives me insane. But yes, this idea i could definitely get behind because then you could still play the nuke the way you want to and I could still play the way i used to. Neither of use would be penalized for our builds. As it is now I've had to scrap mine or be penalized into oblivion every time i use WoF, so that's where my personal issues and hating Accelerant are actually coming from.

  19. I have been using Frost Prime for everything since I got him in 2013. I have dumped Forma into all of his mod slots.

     

    I switch between a few different builds, depending on what it is I am doing.

    I admire your diligence, I don't even have that much determination for Nova XD also, what builds do you use? I'd like to try others besides Snow Globe, but thats the only one anybody I've met uses.
  20. His lack of CC, Utility, and viability of Diverse builds outside of the Snow Globe builds due to players perceiving him only useful for that is what's killing him. Buffing up his 3 other powers with these traits would help greatly.

    A slight speed boost would b nice too, its pretty sad when you have to copter every two or three steps.

  21. Another big part of its utility is the augment, allowing you to cast it as a shield that absorbs incoming damage, making it both a powerful nuke as well as a powerful defensive skill, given to a frame that previously had no utility towards damage prevention outside of just slowing the enemy down. It also gave speed nova's further utility as sped up enemies just charge the AMD faster. While yes it can bug out and be a pain, that is more a technical issue rather then one of useability.

    That's true, and yeah, without that augment she's pretty much a sitting duck half the time. I'm just not yet able to rank up with Steel Meridian, don't have the part they want. But, I'm really looking forward to playing with the augment, it adds a nice little something to the AMD to make it a useful defensive skill as opposed to just being a damage dealer. I like the skill when it functions properly anyway, it's just when I'm getting overrun and it decides to bug out, it's not all that fun XD If I don't resort to M.Prime at that point I usually end up dead lol XD

  22. Actually that isn't what Nerfs are. A nerf is the removal / weakening or changing of a feature that results in a worst ability.

     

    Re-balancing/Redesigning or Adjustments may end up with a 'nerfed' ability but more often then not they are done because an ability isn't working as intended or is far weaker or stronger then its design intended it to be. Take the Ember's changed ultimate. Upon the update it was a straight nerf, as the power was now a toggle ability but with a duration, this change ended up weakening both power builds and efficiency builds while preventing users from regaining energy during its use (a feature we had before its change). As such that was a Nerf. Afterwards they patch fixed it so we could now pick up and gain energy during its duration as well as added an initial greater burst to the ability bringing it back up to where it was in use and utility but in different ways. Making it a Redesign,  since it wasn't a straight up downgrade to the power or utility  it was not a nerf (wish the power didn't suck in the first place tho haha)

     

    Also as a second point AMD is probably in the top 5 strongest powers in this game, Infinitely more powerful then MP anyways. Sadly players do not experiment in this game as much as they should, advancements in optimization and technique usually happen from people taking ability's and just seeing how far they can go with it. Not making broad assumptions without experimentation or at-least some solid research allows for some pretty under-appreciated ability's to be damn amazing. ^-^. Such is the reason I find myself on threads like these lately trying to inform people about the fallacy in their assumptions about 'quote' overpowered ability's when their opinions are mostly driven by  "I see lots of people use it tons and they are effective at their roll more then I am. needs to be NERFED!"

     

    Joke is their are people who don't even forma their weapons/frames before yelling that something else is OP and needs a NERF or is weak and is a terrible choice. I have a friend who was convinced the Torid of all things was a terrible weapon because his unformaed, unpotatoed weapon was doing worst damage then his potatoed ogris.... *facepalm*

    Your friend... I have no words, that is just sad, the Torid is a great weapon. Although, to be fair I've heard the same thing about the Phage and yet it will literally melt just about anything in the game when built right.

     

    About Ember, I think they still need to rework World on Fire because it's a mobile skill that is way, waaay too dependant on a stationary one, among other severe problems it has right now, but that's Ember.

     

    I grant you that AMD is hugely powerful, but that's when it works right. It will often give up when you pump a large amount of damage into it and revert to 0 so you get a big boom and a flash and not much else. Another thing it will do, is sit there circling a target for 10 seconds straight before landing on the ground behind said target, then wait another second before exploding. Sometimes that has a better effect than if it had stuck where you wanted it in the first place, but other times it's just sad because the intended target moves away from the bomb -_- Other times you will hit it two or three times, then its flight speed increases for no discernable reason and it flies off and sticks to a wall where the explosion doesn't even touch the enemies. I'd probably like better than M.Prime if it didn't do things like this. Although, I don't have Nova Prime yet and a friend tells me that her AMD is much, much more reliable than regular Nova's. No idea how that's even possible, but I'm keen to try it out now, once I can manage to get the rest of her parts to come to me that is.

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