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Drex83

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Posts posted by Drex83

  1. Just putting this out there, but the hotfix did not fix this. Your roll back of the game state for deep archimedea did not work completely. The rewards are rolled back to where they were, but for me my item parameters are all different. I pimped out a lot of stuff to make this function for this week and didn't have it done and you have now changed all the gear requirements on me, seriously not cool guys :(

  2. Yeah it would be nice if you could change both of those, however that might be an Apple thing. They are kind of restrictive on exactly where certain settings must be and how they behave. I know for example on Discord, some of it's Appearance tab settings don't exist on ios because they're required to be handled by the OS on the outside.

  3. That seems weird that that isn't better, but you're probably fine on the double session prompt. It's actually pretty common if you happen to use the mobile Warframe Nexus app as well, it stays logged in sometimes and has to be booted to get on the actual game.

    That's wild to hear about that RAM thing, though the game could have possibly thought it was something trying to tamper with it like a cheat program or something I suppose.

  4. Yeah the touch pad is kind of a Sony thing, on PC you'd have a similar issue, as most games don't truly support Sony's hardware out of box, although things like Steam Input or DS4Windows could clean it up and use it generically I guess.

    As for the rumble, I would expect that to be working though, that might still be a thing that can be fixed, but I also don't have an Apple device, I have no idea, but rumble is far more generic to every controller I wouldn't expect it not to work. It'd also probably be good if they added gyro aiming for that, for that matter, I dunno if the real Playstation version supports it or not though, actually I guess I dunno if Apple does either for gamepads for that matter, could aim that way with the phone/tablet alone if DE implements it, but the controller itself, that is another thing.

    • Like 1
  5. So the dev stream announced today that the Dex Nikana will be coming for the 11th anniversary, and that's cool! We haven't had a new Dex weapon in a while. Buuuuut, being an anniversary item, I could see this looking pretty sweet but maybe not being as strong as say, Nikana Prime that a lot of us have. So while I think it's cool to get a new weapon and that is great, I think it'd also be great if that came with a nikana skin of itself too. Personally I wouldn't mind this being a thing for the other Dex weapons either. They're a pretty nice looking set of stuff, of course a bit overshadowed by newer items at this point for an experienced player, but in any case, the Lotus skins on those are pretty sweet :o

    • Like 1
  6. Some others on reddit had been bringing this up and I thought it should posted for posterity here so DE sees it sooner than later. I don't know why, but I also realized this when reinstalling the game recently on some newer hardware, that region chat was disabled by default. This is a hugely bad move imho, especially trying to add a new platform at this time. Right now, ios players are being directed into recruitment chat and many are using it as a general chat, damage control on this really needs to be handled sooner than later or the ability to do LFG in game  could be incredibly hard to repair at a later time if new players come in, having region chat disabled, and it's never forced on later for any reason.

    I'd recommend at the very least, at least for the launch window like you did with the nexus app, consider toggling this on by default for 'now' to avoid a huge clean up effort later on.

  7. On 2024-02-19 at 11:55 AM, RADRED89 said:

    Yes DE please fix. As someone who occasionally uses the guide button to open Windows Gamebar, this causes horrible problems ranging from random apps and desktop settings to change (volume up/down, alt tab, etc) and in the case of me zeroing out all actions in the "Guide Button Chord Layout" in controller settings for Steam for Warframe to then refuse to see the controller at all and my framerate to cut in half until I close and relaunch.

    That won't get fixed unless they start supporting regular xinput as well on the steam version again, which wasn't a problem before so I don't see why they don't fix it now. I wish they would.

    Regardless though, I really enjoy Steam Input I just don't like being forced into it in certain cases. I really enjoy the advanced features for non-gaming directly too since I can alt tab out and control the desktop without the keyboard and mouse. But that's what you're running into. If a game is not in focus or steam doesn't realize it's running you're getting the desktop profile that's setup for handy browsing and discord-esque quick key strokes to bounce through messages. The chord one is for things that occur globally when holding guide which is very handy for alt-tabbing out to use the desktop, but yeah, can control volume, music track play/pause/next/prev track. I'm very fond of it since Microsoft never bothered to make gamepads do jack diddly on the desktop in windows myself. But I cannot deny steam has issues when it doesn't detect your game, which if it's not ran from steam, it can't.

  8. On 2024-02-19 at 1:44 PM, Doubl3_Six said:

    DE obviously don't know what they are doing. If I would have known before merging. I wouldn't have merged. Now I guess I won't be playing warframe anymore. Until they allow it. 

    You'll probably have a lot less trouble over time as more people merge especially with the mobile versions on the way. Though anyone could just make a PC account and merge it right away, but yeah you're either in the main agnostic ecosystem which is PC generally speaking and all the cross play, or locked to your platform. Hopefully in the future they will just get everyone to start agnostic more to begin with, you should have a much easier trade experience generally speaking finding people to trade with with the mixed population on top of the PC population since it's like half the player base.

  9. On 2024-01-25 at 4:31 PM, wild-hades435 said:

    Guys you have to enable 2-Step Verification for PS5 and enable 2FA on PC to trade 

    Yeah just to help people along I would like to remind people of this post here, for security that is a thing ^ so make sure you have all your security hoopla up to date. I know this whole thing is kind of a boondoggle and confusing within your own ecosystem, but the people on your platform should all be able to go get cross save setup even if they aren't really intending to play on another platform it would open trade for them across everywhere as long as the others enable cross save anyway, well except switch which is kind of a nintendo thing DE can't do anything about that.

    In the long run this will hopefully help everyone out but it's definitely confusing atm for people on console for sure. But yeah don't forget if you're using warframe market you are effectively in the PC ecosystem now. This might go a bit smoother too when the mobile versions are out, if anyone bites it might increase more cross save account creation which could get more of the trade community a bit more merged in.

     

  10. On 2024-02-11 at 5:36 AM, Nuanulla said:

    if I could kiss you, i would. 

    Still too bad that Warframe can't dynamically switch whether if Steam Deck is in desktop mode or if in-game input method changes. But this is still much better than I'd expected at all.

    I wish I could get DE to listen to me on this front, I can tell you exactly why that's happening. As a long time Steam Input user I've been banging on about fixing this for years and just cannot get their ear.

    I'll tell you exactly what the problem is, well a couple problems. The first one is in the August update this year, they put up a new Steam Input profile set. That set also forced regular Xinput not to work at the same time. This was a hugely bad move, as we can't use Xinput if we want to, and we can't repair broken steam input actions DE hasn't gotten to, which they didn't seem to think was a big deal, but case in point, this steam input profile hasn't been updated in probably 5 years, so yeah, it is a big deal. Last I checked, I still can't do archwing blink because of that broken profile, when it was actually better for the moment just to play with Xinput, now as a Stadia "Generic" controller user that needs Steam Input I'm not "allowed" to play in Xinput anymore, which is to be frank, crap. There's no good reason SIAPI or Xinput need to be on and not the other they've been mixed fine for years.

    Now that being said, that newer issue aside, the big one is the old issue. The old issue is ages ago, they fully implemented Big Picture Mode integration. To the point that it's like a console. When the game starts in Big Picture Mode, it locked it into a "console style" mode. In this mode, the gamepad could do many, many, things. Keyboard and mouse could do not do much at all. This mode made the game UI a lot more console-centric. Making the keyboard auto pop from events in game like activating the password field, or it also had a bind to open chat in social zones that would do this.

    Launching from desktop caused the opposite to happen. Eventually, they cleaned a lot of the gamepad input stuff up a few years ago, I dunno must be like 3-5 years ago now maybe? After that it was doing the nice little hot swap thing between controllers on PC like you expect on most modern games and is what it should be doing.... if you ran the game from the desktop... but not from BPM.

    Launching the game via BPM, always, forces the game, to be in "console" mode. This mode is deprecated and shouldn't even exist anymore. The hot swapping mechanic should be cleaned up and setup to do all of this properly without hassle, there's no reason for the BPM exclusive mode to continue existing. However, this deprecated console style locked in mode made in circa 2014-2015, is still here, and still kicking. It's never been removed, even though it needs to be. Because they've left this in there, and as far as I know from any publicly documented things I've seen, there doesn't seem to be a way to override this with any kind of launch flag or anything, I'd be perfectly fine self fixing this if it were, but it's not.

    Even if there's people out there that have some kind of required need for that mode, I'm sure they could put in a launch flag or something to force the UI the way you need it or whatever. But considering the popularity of the deck I'm shocked they haven't fixed this yet. But anyway, while big on knowing Steam and Steam Input and the features therein, I do not have a deck myself. But it is my understanding that the reason for so many deck problems is, that awful console mode style lock in thing from ancient big picture mode, is not only still being applied, but the way the deck handles everything, Warframe still sees the desktop as big picture mode doing that jank lock in too. Honestly, I've been beating on DE about removing that shlock for years and the issues it's causing, with the very popular I might add, Steam Deck, is yet another reason to take that exclusive control mode that's half broken out, I don't know why it even still exists.

     

    ----

    So for the umpteenth time I've said it hoping to get DE's ear, I'm sure no one will see my plea for help here but I will say it anyway, here's what you should do to help everyone out with Steam Input/Deck & BPM as a check list:

    -Just remove the big picture mode exclusive console mode, this doesn't seem to benefit anyone anymore, if you're that worried about it, add a command line parameter to bring it back. Theoretically, this would also fix many of the issues it has on Deck, but I can't confirm that, but I'm pretty sure a lot of deck's issues are because of the locked in nature of this and it also being locked in OS wide, furthermore deck users should really not be expected to launch the game from desktop to play it, that's just silly, and desktop mode also doesn't seem to work evading issues anymore for most people anyway, I think, again I don't have a deck, though but I've seen things around about that.

    -Confirm the keyboard works: Upon removing the BPM exclusive mode, try to play the game from BPM using a controller, and see if you can get output out of the on screen keyboard, this is paramount for chat and login of course, if Steam Input is fully enabled, pressing Guide+Select/Back/Whatever your little button to the left of Guide typically is, should open the keyboard, of course for sure make sure people can login, very important obviously lol. As it currently stands, it is actually nice that some actions in game do automatically open the polished BPM input box, like the password one, but like I said prior, as long as this mode is locking people out of the ability to use keyboard/mouse properly as well it's a problem, the UI is doing actions exclusive to pad vs. PC controls and it's really just a bit janky, maybe there's a good balance that could be struck here if more time were put into it, but I don't know where you could go from there. Unfortunately much as I love Steam sometimes it's own jank is an issue, which has been part of the problem too since the new BPM popups for keyboard can glitch out and make the text box impossible to type in entirely. Though I would add that since you seem to be able to detect if it's running from BPM, maybe you could consider putting a note on the login screen about what the default on screen keyboard bind is for steam input, that could help people get the keyboard open that don't realize that's how you force it from anywhere.

    -Disable the Steam Input and Xinput exclusivity. It didn't used to be this way and worked fine, there isn't a positive reason for this to stay this way, disallowing this makes it so anyone not using an official Xbox controller, can't properly play the game with raw Xinput even if we want to, and since the SIAPI profile is rarely updated and often times things get broke (and things are still broken in the current one I might add) we can't manually fix them, which is tbh, a major feature of what SIAPI should be able to do, is let players customize and fix things, but you're actively blocking us from fixing things by locking it to SIAPI or Xinput instead of allowing both, like prior to August '23.

    -Make controller/PC controls hot swapping work with mouse as smoothly as you can: So the hot swapping controller thing on regular Windows desktop mode works pretty well the last few years mostly fine. However, the non-Xbox controllers that have gyro, could be using this for some sweet aiming. Steam Input can already handle this, fine, that goes for Nintendo, Playstation, Deck and Steam Controllers. You don't need to really 'implement' a gyro bind for these in SIAPI, people can choose to add it themselves. However, the best thing to attach gyro to, is mouse, and in the case of Steam Deck/Controllers, the touch pad attached to mouse is vastly superior aiming ability to using a stick as well. However, the usage of the regular gamepad buttons generally speaking, is also the best choice for people using a pad, whether they're using a gyro, or not. So that being said, the controller hot swapping is generally good though, but I would make sure that you are managing to get mouse to still smoothly work while keeping the rest of the gamepad glyphs and what not on screen and functional, as that is what pad people need, but gyro/touchpads are far superior attached to mouse, so you don't want the UI visual style bouncing every 2 seconds, you dig?

     

  11. I'm curious for you Switch people out there, how is that trading working for you, if you had to use Switch as your 'main' account but sign into the game on another platform? What happens to your plat for example if you're logged into PC and NSW is the main account? Does it just have a different plat pool when you're on PC, or is trading entirely blocked to only Switch people even if you're not actively on Switch? Sadly Nintendo's backwards systems are such a weird thing on the account end, it's bizarre how long it's taken them to get more modernized.

    I do hope they smooth out the rough edges of this in the future though. Tbh once they get this stabilized it'd probably be in their best interest to start creating a cross save enabled account out the gate for every new player to avoid causing headaches down the road (a nice thing that Soulframe should luckily have cleaned up by it's launch time, good for them)

    I do hope trading doesn't get to be too much of a headache though I haven't done too much lately but Warframe Market's usage is probably a bit more confusing atm I imagine. At least once the mobile version of the game comes out, maybe it'll spark more interest in actually creating a cross save setup for more people that are normally only on console as well.

     

    • Like 1
  12. iirc there isn't anything wrong here:

    On the name front, I think the names stick but they show the name that goes with the platform you're currently playing from

    As for the plat, Nintendo is the odd duck out on the money thing, they don't want plat mingling elsewhere, so plat from Nintendo, has to be 'spent' from the Nintendo end.

  13. While I don't have a Switch myself I hope this is unintended and is going to be fixed. This is really not cool. While probably less of the other platforms, Switch is newer and had the interesting bonus of being able to be mobile so a LOT more people copied to switch. One of my friends went main there at one point but then as newer content came out, the player base was less, and the game was not running well so they stopped playing. They were hoping to come back with the merge and this might be a real egg on their face after all this time.

    • Like 3
  14. I also had this problem and typically have no issues with Warframe or other games with this, Amazon definitely crapped the bed on the TGA drop tracking.

    I was there for the entire show, I also noticed that it was not tracking properly part way and opened other browsers to it to see if they would start tracking better just in case, leaving it open also, nothing actually worked.

    The drop tracker didn't even start until about 30-45 min into the show, (as in Twitch wasn't showing the drop existed until this time) then it said to watch 30 min, by the end I only had like 16% or something done.

  15. I'm glad yours worked, I'm still debating if I wanna contact support and see if they'll do anything. I dunno what Amazon did but they really crapped the bed on tracking the drop over there. For me it didn't start actually tracking till like 30-45 min in that I noticed it even said the drop existed. Then, the drop counter said to watch for 30 min, I was there for the entire show, and that thing never ticked past 16% at the highest.

  16. Since we're on the topic of pet changes lately and now is the time to ask, I don't suppose there's any chance you guys could take a look at the Hard Engage mod for moas? It changes their primary attack to melee (and then the gun barely gets used.) It's amusing watching moas try to kickbox things to death, but unfortunately the scaling is really bad so on any mob over level 35-40 it pales in function very badly. Also it overrides times that would have been shots from the equipped gun most of the time so the sentinel weapon they're using doesn't really make up for it as an exchange.

    I think this mod could be really cool paired with the bond that strips 15% armor on melee, but since the base damage doesn't scale well it's a hard call to ever use it but it's a fun mod when it's working, it just doesn't really work outside of low level scenarios.

  17. Back on the Nikana skin topic: I understand you may have used another item as a base to create something, obviously, but while the sheath has the typical Exilis design I like, the actual blade hilt appears to have the halloween sugar skull design on it, I don't think this was intentional?

    • Like 4
  18. 1 hour ago, Ancient_Maykr said:

    The Elixis Nikana skin that dropped with Baro, does not work for the Sepfahn Nikana. PLEASE FIX

    I've heard this skin is only working on the basic ones that have Nikana in the name, regardless I hope they update it, unless a weapon has a very special visual like the Zenistar with the disc throwing, I don't like these not being universal, but I've heard it's not working with Syam either.

    • Fixed Zylok Prime reverting to its non-prime model when equipped with a Glaive. 

    In all seriousness though, could we please make this an actual option? We can for frames and pets, why not weapons? Not that I don't like the new Zylok, but I actually really like the old Zylok's style, and now that it has an incarnon available it'd be great to see it out more

    • Like 3
  19. On 2023-08-21 at 5:20 PM, Al-chan said:

    Whenever a game gets updated and a SteamInput config gets updated along with it: developers can either use Major Revision (aka: forcing everyone to use the updated config) or use a Minor Revision (only updating all existing configs but won't force anyone to use the new config).

    Major Revision is only use whenever the amount of changes related to Controller Inputs that will requires overhauling the entire config in the process.

    Minor Revision is only use when making very minor changes (like, adding one or two game actions that doesn't affect much, or very small fix.

    here's a quick example: Left 4 Dead 2's The Last Stand update uses Minor Revision to update the SIAPI system but ensures all existing configs to work. while No Man's Sky relies on Major Revision for every major content updates, thus: the whole config will need to be revised.

    for more info: https://partner.steamgames.com/doc/api/isteaminput#GetDeviceBindingRevision

    for Warfame's case, despite the change looking very minor...DE seems to misuse "Major Revision" to handle any changes.

     

    Yeah, I'm not sure how much of a revision they can push through that way. I know this newer version has another action set or two that the oldies do not unfortunately.

    Also they put in a big wad of new actions, I think it was for the gear wheel and/or emote slots, but it just shows variable names they're not like, properly labeled. Not sure how much of an update they need to do to polish that up either, but I don't remember those actions being there before but I could be wrong.

  20.   

    On 2023-08-10 at 9:46 PM, Nuanulla said:

    Yep, you'd be correct here. In contrast to Windows, and as I noted in my first reply in this thread, "Steam Input" is set to "Always Required" on Deck. That's why, without the workaround, Warframe expects SIAPI universally (whether Game Mode or Desktop Mode) while Windows escapes this issue outside BPM. STEAM+X global chord does actually make the keyboard pop-up. But, as I clarified above, Warframe on Deck by default will be expecting SIAPI keyboard input rather than 'normal', non-SIAPI keyboard input. This inability to understand non-SIAPI input, and the inability to dynamically enable/disable SIAPI while in-game, is why everyone got stuck on the login screen when Valve messed up SIAPI with one of their recent Steam Deck stable channel updates.

    The mess-up with SIAPI recently was Valve's fault. However, if Warframe didn't lock us into SIAPI, it wouldn't be as big of an issue as it was. As a testament to the inconvenience of this issue, Warframe isn't processing my Deck inputs during a Narmer Break mission since DE has forgotten to map or connect any of the 'security cam' inputs to their Deck default controller layout 🤦‍♂️. DE's default layout, using Steam Input SIAPI, works well on Proton-8.0 when compared to past months with Proton-7.0. BUT, in such cases with SIAPI bugs on Warframe's end, users would never be completely stuck if DE allowed us to disable SIAPI in-game.

    This is definitely an issue I have been trying to get them to fix for years, before the deck even existed but my calls have fallen on deaf ears, I've taken time to put those calls into more recent posts about this as well since it's heavily related. But yeah the post above yours I did think that was interesting to find out it forces the BPM-style-launch on desktop mode on the deck's linux apparently, that is.... interesting to find out. But yeah, I've been trying to get them to remove this big picture mode locked in launch style thing for years, not the controller SIAPI bind system they put or anything even though it's glitchy now mind you, I just want to be able to actually launch via BPM.

    As for the keyboard shortcut on desktop, I have been playing around trying to figure that out. I think this is unfortunately a Valve issue, I opened a thread on the BPM discussion since Valve has been watching it more with the BPM/Deck UI rollout to desktop the last 8 months or so, I'm hoping they see it, though maybe I should clone it to the steam beta group bug reports, I dunno. In any case it's hard to tell with Valve, I love them but they're like an enigmatic force when trying to interface with the public haha. But yeah from my testing now I think this is a Valve issue, I tried 4 Steam games and 2 non-steam, the non-steam games are perfect, the 4 Steam ones though ignore my request for the OSK to pop on desktop, but work fine if the game was launched from BPM.

    But yeah I think the problem here that DE is overlooking is that that SIAPI big picture mode exclusive UI mode for the most part, just needs to be removed or optional end of story, to be clear I don't mean the input profiles stuff needs to be totally canned, I mean the exclusive mode requiring nothing but it, when launched from BPM, the kb/gamepad flip-flop UI needs to work properly, and so does Xinput, and none of these should be forcing exclusivity of the others, and frankly I see no reason it should be exclusive either, as prior to the recent patch that broke this it was working completely fine for years. As for the BPM exclusive mode, I know it's nice that it has lil popup boxes for text inputs and stuff like a console, and that's cool, and it's sleek and I wish it was more stable. I really do, but it's always been at least a little jank with old BPM too, and the way they set this up was never designed or tested with new BPM in mind. At the very least we just need to have a toggle to CHOOSE to turn this off if we don't want it, I'm not saying they even have to build UI for this just give us a well documented command line switch for power users. It'd solve a lot of issues. Though, now that I know that the global button for the keyboard is somehow not working on warframe that also needs to be fixed first, or no one will be able to login with a pad or deck, period.

    But yeah I've been trying to get them to ditch this for years, because Warframe didn't always play nice with controllers. They've added the separate options for controllers in recent years, they also put in that nice newer ability like newer games, to flip flop between PC inputs and gamepad on the fly. This is great stuff! The problem is, it never effected the game, if launched from BPM (on PC that is, apparently, on deck it always launches in this style which is even worse.) I also think another reason as far as deck goes to remove the exclusivity on the UI, is touch screen taps on Windows at least are usually just seen similar to mouse clicks. I don't know if it normally is that way on deck-desktop on Warframe, but if it is, that could also be handy for just tapping the screen for the text input box you want to activate, and that's just one more thing broken by the bad exclusive BPM mode UI.

    When launched from BPM (or deck at all, apparently) it locks it into an older, more exclusive UI style entirely (actually it seems they fixed some things that were old, like modding recently but up until THIS MONTH, the old way to swap mods from tray into slots instead of dragging was still there too, this was changed literally years ago.) This style disables keyboard and mouse in many parts of the UI and that is a lot of crap, that needs to go. Though I will say for the sake of mixed input for doing cool things with the SC/Deck/Switch/Playstation gyro with steam, I do recommend they allow mouse (because mouse is great on gyro) to move the cursor, without shifting the UI to another type, just make button presses change it and you're golden imho, I used to do this for years with my Steam Controller and it was fantastic.

    To be clear too, SIAPI (as in the actual game inputs from the pad that are named in the API) is NOT shut off in this newer input mode that lets you change between keyboard/gamepad on the fly, it works just fine whether the game is launched on desktop or BPM, it just doesn't stay locked in the gamepad UI mode like it is when launched from big picture mode, and doesn't have the prompts that can force open a box for typing in chat via the BPM overlay and such. Now, it did have a few issues, like the fishing UI and other niche things like that for example, the binds didn't work right in but if they fix that up it should be fine. Now as for me, my Steam Controllers are failing on a few bits of them now sadly, and I'm using a Stadia pad which has to use Steam or something else to translate it to Xbox outputs. I don't always play on pad it's more of a casual thing though but...

    Prior to them breaking everything in this patch, I was actually using a very lightly modified basic Xbox template on the Stadia pad, instead of the SIAPI one that was horribly outdated for years. That Xbox template because it was basic, and plain console style the way DE expects it generally, worked completely fine, bypassing many bugs in DE's official controller profile that has been outdated for like half a decade now. However, once they put in that update that shut off Xinput support that all went out the window right back to SIAPI with no choice, I'm glad it works at all but I still have to launch with desktop to get the newer UI that can change if I decide to, not to mention the movement on the stick aiming feels somehow worse now, though I may just need to tweak it a bit, I wouldn't be surprised if some of their earlier gamepad fixes were completely ignored in the SIAPI version. Afterall, as I said earlier, the modding UI was actually still using a version from years ago before the "Destiny Style" cursor, until very recently. Though at this point I would really like to be able to use some of the in game tools for this but I don't think the SIAPI ones are even really hooked into the new gamepad configuration UI much at all, another reason I was recently choosing to opt into a regular Xbox template instead until DE forced me to stop. But Steam's input tools can make up for many failings, (could make up for a lot more if I could use xinput buttons in the same config too like I used to...) I more just want this keyboard and BPM-UI-exclusive mode issue fixed once and for all, though. But for me, I had actually fixed many of the issues with the SIAPI profile, using Xbox inputs for years, and all the fixes could not have been made today if they keep it like this.

    As for the aiming thing, I know at some point they fixed aiming on pads because there was some kind of misconfiguration they had had in the analog sticks that was reading them more like an oval than a circle perhaps it was? I forget the specifics. But I dunno if that ever effected or was fixed on Steam Input.

    In any case, I really think DE needs to sit down with some people and just take a look at this, part of why they made the UI flip flop in the first place was compatibility, then later, upcoming support for the mobile versions and stuff so the UI is all more unified, but this isn't very unifying when the game refuses to properly relinquish control to the keyboard/mouse.

    ---

    On a more TL;DR level in hopes DE takes some notes, I'll make a shorter list of things to look at closer, I think some of the biggest priority on BPM/Deck they need to take into:

    -Get the game just properly working on Deck, period, but big picture mode has been revamped and there's a lot more use case on desktop so it would be very nice to be working right on desktop PCs too. People should not have to run this game from desktop to run it properly at all, that's just jank. Also I'd add that if people on deck are doing this, it means the people that want to use Steam's big picture mode on PC may also be avoiding it because of jank as well when using pad (I know I had to a lot)

    -Figure out why Steam's on screen keyboard refuses to summon on the game when the game is in desktop mode (unfortunately, I think this might be a Valve thing, they can be hard to wake up to issues sadly, though a lil less lately since they're trying to get BPM polished)

    -Restore Xinput, KB/M and SIAPI inputs all working in harmony, having SIAPI enabled in any way should not shut off reading Xinput entirely. I used a lot of Xbox inputs to fix broken things in an old config for years when DE was not updating it, removing these makes repairing broken things WAY more difficult for the community, don't do it!

    -Remove, or offer, a way to opt out of the Big Picture Mode exclusive UI that doesn't properly respond entirely to KB/M. I don't care if you remove it, or add an option, or even skip the UI and make a well publicized command line switch just PLEASE do it, it's been messing up some of my steam input stuff for years. This also makes the game lock into this mode using Steam Link as well and it's ruining the UX there as well.

    -If you do get KB/M, Xinput and SIAPI all activated together as it should be, please also consider making mouse movement not change the UI, just button presses. This way people using Steam Input that own a Deck/Steam Controller/PS4/PS5/Switch controller, can take advantage of gyro aiming in the best way possible by assigning mouse to it to move it, but still using either Xinput or SIAPI buttons to fire, without the UI flip flopping visual style back and forth just because a mouse moved a millimeter

     

     

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