Jump to content

ADRENALYN451

PC Member
  • Posts

    32
  • Joined

  • Last visited

Posts posted by ADRENALYN451

  1. LVL 75-80 enemies dying so easily to anything that touches it??

    Feeling that all your weapons and abilities are overpowering everything in sight?

    THE ENEMY HP IS BUGGED, feels like Killing level 5 to 10 units !!!!?!?!??!?!?

    I used a Tonbo with only 3 mods equipped for a test:: Primed Reach, Primed Fury and Drifting Contact and i still was killing level 80s with only one or two hits WTF?? Try doing 50 minutes of survivals with only 3 mods that don't give you damage and then we will talk.

    Test this out yourself! Try unmodded weapons vs LVL 80 enemies in the Sanctuary onslaught and then in the simulacrum and SEE THE DIFFERENCE FOR YOURSELVES, this cant be just a simply ignored bug!!

  2. you know guys, ive been reading all these comments and no one talked about the fun of doing an endless mission in warframe. It seems to me like everyone is tryng to fix something but, i dont think there is much that is broken with the functionality of endless missions, and what it means to go for a long run.

    Modding i think is the most fun part in the game. Just thinking about builds, testing builds and inventing more builds and more builds. But ofc you sure can theorycraft all you want but the one question will always be there: can you pull it off now? and that is the beauty of modding for endless missions its, trying to figure how YOU can make yourself as strong as possible, and then actually doing it!

    The Devs are smart, They literally gave us ALL the tools we need, to fight ANY faction, at an optimum level. The only condition, is that we use Teamwork first! (with a proper aura setup)

    THE REST IS ALL UP TO YOU! 

    doesnt matter which frame your playing, doesnt matter what mission, It doesnt even matter what specific build you have, all that matter is if the auras are right, then: all the frames become good. therefore as long as you, the player, understand how to give the best of yourself; you can rock for a really long time. And doing it is FUN!!!!

    there is something really special in doing a 60 minute survival with good friends when everyone is using their favourite frames and express themselves with their loadouts and still can act as a functional and efficient killing squad because of the right aura set-up.There are alot of mistakes and good moments that can happen and its very intense. 

    But ultimately this is what warframe is about. In my eyes, its a huge quest for us trying to get stronger and stronger in this game; by being able to execute many builds and a lot of different styles and using all the frames, trading builds with poeple and asking for advice with theorycrafting of a warframe build. Its this essence of thinking about BUILDS and trying to make yourself as sharp as possible and executing it for a long while. Can you survive. 

    Endless missions are the real gameplay in warframe. Everything else is just for show because, what is good all the forma and the theorycraft and accessories if your never going to actually make use of it. How can you even make sure that all your logical deductions are not wrong about your own BUILD? I Admit that this perspective of favouring endless missions is counter intuitive to the current farming systems for everything, but the point is you dont do endless missions for the rewards, you do them for the fun of the kill. And all of this relates to mods and Builds that you make for yourself! its like a receipe game, mixed in with a shooter game, with spellcasting and STANCE USAGE!!! (omg de u r cray).

    As for auras, being the only component of a build right now that matters for not just you but for the rest of the team, its really important to pick wisely for the sake of your whole team. Therefore when you build your frame, you also have to think about your team a little (currently 1/10 mods for frames) when you are doing all of your thinking about builds. its really important to understand how auras work and which would be ideal for w/e faction you are going to battle. for anything over 40 minutes. the aura system right now is fine, they dont need to change. it forces the 4 players to be agreeing with each other for maximum potential which is an ideal case for a pve game. 

    and then, poeple always ask me WHY 60 minutes? because its AWESOME, u really should just do it man. improoving your warframes and your weapons until the point where you can do endless missions for 60+ mins is really satisfying. Warframe is a really fun game to play when you past the point that enemies are level 100 or more, its takes skill, dedication, good builds good weapons, a.k.a. all what you have to be at the best it can be. 

    I wish i could spark the whole community of players to the thrill of modding and being successful in a high level game. but Ultimately, that is something players can only find for themselves. 

    dont let endless die de_ , much love

  3. Hello all, and i would like to add my share of thoughts to this post:

    As a veteran player i used to be in the void all the time and now yes, the void does seem to be put aside compared to the rest of the star map. It doesn't have this feel of getting a special rewards anymore. 

    To that, my suggestion would be that, all the Ayatan things would drop only from the void! To my mind it makes sense that the ayatan sculptures and stars would only be found there, ( UNLESS there is an explanation about how the old orokin system blew up and scattered all the artefacts everywhere that we don't know yet!! )

    its actually pretty fun to farm ayatan things in the void too because the non-endless missions are usually the ones to spawn the parkour rooms, and you can always expect a chance of getting a sculpture at the end (I really like doing parkour rooms btw hehe).

    And in making ayatan stuff exclusive to void missions, i'm going to suggest to possibly increase the worth in endo for all the maxed sculptures, in exchange of having them being more rare, and harder to reach because you would have to unlock void and void missions etc.

    ty for reading my post, and pls tell me if you think this idea might be worth it :D

  4. I am going to speak about Blessing, for I love to play Trinity and have been doing it for a long time. With a good balanced build, she is my favourite frame to play.

    The ability Does Not need to be changed, it's already fun to try and catch people from dying by having Multitasking abilities and being able to keep glancing at the team member's Hp bars in the top right. Sure it takes hard practise and a lot of commitment, but i think that is what makes trinity one of the hardest/most fun and rewarding Warframe.

    I think the real Issue that needs to be adjusted about Blessing is Players who fix builds with their weapons that allows them to damage themselves to nearly 2hp and then fallow it up with a bless, for 99% damage reduction to the entire squad. In my eyes, That is the situation that needs to be resolved, for it really feels like an unnatural use of an ability. Allowing one player to consistently give God-Mode (through masochism) to everyone else in the squad with no real effort, basically removes all potential challenges and thrill from any mission the players are abided to and that generally makes games boring and lacking challenge.

    Don't change a good ability, prevent the abuse!

    - A true Trin-lover, ADRENALYN451

  5. GIVE US SPOILERS ABOUT THE STARMAP! :D

    I also wanna say that you guys at DE are doing an incredibale job for real. I've been playing warframe for a year and a half and i gotta say, You have made me a beliver and i'm confident that you will keep making this game better and better. Just keep surprising us like you guys do best! 

    sincerly,

    -ADRENALYN451

  6. Dear DE;

     

    This is a free idea, if you guys ever run out of ideas for stuff to rework. i present: THE LIMBO THEORY

     

     

    so for limbo, as he is able to jump through planes and gain energy from the rift, i picture him as the 
    "master of effeciency". He should be the only frame able to be consistenly using all of his spells, including the rift   -if played and modded properly-   in order to make him self-sufficient with his energy level on his own, without energy siphon.

     

    Because lets be honest, limbo's main goal to be doing massives ammount of damage on his own and killing the VIP units.

    So basically limbo is going to be using catacysm to put enemies into the rift and gain a huge damage multiplier forhimself.

    **build model at bottom of the thread**

     

    So for the juicy parts, WHAT TO CHANGE ON HIM?

     

    -Canceling riftwalk should return 75% of the energy ENERGY COST TO USE to limbo (mean w/e ammout of nrg they use to activate rift walk, it will always be 75% (baseeffeciency) returned in energy)

    -Canceling cataclysm should return 75% of the ENERGY COST TO USE (in the same way as with riftwalking)

    -Maaaayybe reduce the cost of banish to something really insignificant like 5 at base :)

     

    I think this would allow limbo players to be alot more flexible around the map. Given that his source of power a.k.a the augment, is already very strong, the simple fact of beeing able to be consistently using ability combination of going into teh rift, using teh rift surge and bringing down cataclysm over 30 enemies is quite hard to execute. Some of those hard to coordonate warframes should eb rewarding of some unique fashion. like if Limbo cancels his bubble, he should be able to retreive back some of his energy. limbo is smarter than that aint he? 

     

    I think this change to limbo would allow players to take another view on one of the most unused warframes in teh game, i think.

    he would become the exceeding good DPS but very hard to be good with, if you guys cna see what i'm meaning.

     

    Anyways here is my own 4 forma limbo build suggestion 

    (My suggestions for limbo build: Vitality, Quickthinking, Rage, Primed Flow, Fleeting Expertise, Primed Continuity, Natural Talent, Rift Torrent(augment) and Speed Drift on the exilus slot and a Unranked Life Strike.)

     
    THANK YOU SO MUCH DE FOR READING ME OUT 1!!!one <3
    i've been playing warframe for a little over a year now and i love what you guys are doing, 2nd Dream was amazing, can't wait to see what you guys are going to surprise us with next!
     
    - Sincerly yours,
       adrenalyn
  7.  

    • Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.

    Another nerf, another frame gets into the trash can.

     

    Goodbye Banshee, you were good for quite some time resisting DE's nerfhammer

     

    sadly you just dont undertand banshee

  8. QUESTION TO THE DEVS:

    WHAT IS YOUR FEELIING ABOUT WALL-LATCHING IN PARCOURS 2.0?

    will be improoved alot, or do you guys think your already close to nailing it? 

    I think wall latching is awesome and should parhaps have more consistency!

     

    -Thx you guys been playing for almost a year this game is getting better all the time, adrenalyn 

  9. Neutron Sphere is a clan of Strength and Honour, Power and Knowledge.

    The best way to improve is to play with people that are better, and share ideas with them.

    No theory is bad, only when it's applied to the wrong situation.

    No idea is bad, only when its not been put through rigorous thinking.

    We share our ideas and discoveries with all our members because we know everyone is able to become strong.

    Like everyone else, we all start at the bottom of the food chain.

    The only thing one can do, is to look upwards and strive for shortening the gap between them and the stars.

    Join us, and we shall guide your path to power

×
×
  • Create New...