Jump to content

Meenmu

Master
  • Posts

    1,562
  • Joined

  • Last visited

Posts posted by Meenmu

  1. Void has pretty much always been the best place for loads of credits. Dark sector was just a cheaper, easier, less effective way of doing it. Unless the credit rewards have been changed in the void since I last needed credits.

    But really, just go recruiting channel, look for any higher tier void missions, and it's basically free credits.

  2. Heh, wall launching has been changed a bit. Although more difficult now, I believe it's still possible. Haven't been able to do it nearly as effectively as before though.

  3. this question I'm about to ask is a simple yes or no question

     

    Is this weapon overshadowed by almost every other primary weapon available or is it just a weapon you MUST put forma and potato into to make it even average?

    That's not a yes or no, that's a this or that! >:O

    That said, yeah attica is bad. Just bad.

  4. I've wanted a feature like this since like U7

    Edit: Also, to respond to the point above me, are you sure that wasn't in regards to "unfusing mods?" I only vaguely remember what you're talking about, but he did mention something like that. If it was the case that he didn't like the unfusing idea, then this isn't really the same thing. Can anyone find the devstream where it was mentioned?

  5. The usual ones, in addition to anything really. Depends on how you like to play penta. Do you like setting elaborate traps, or are you just a fire once and blast sort. Obviously you'd have any number of damage mods, as well as elemental mods that vary with what you're fighting. You could also boost fire rate, reload speed, or really whatever fits your preference. Once you've built it and played with the penta for a bit, you'll know what mods you want.

  6. Agreed with just about everything.

    The new mods menu is particularly vexing at times. Would be nice if it worked exactly like the old one, but in the new style. The old system allowed you to scroll through your mods, select, sell, transmute, and fuse all without having to back out and enter a new menu. It's a bit cumbersome as it is now.

     

    Also, am I just missing something or is there no inventory screen anymore? If there isn't, then there's no way to quickly check which/how many blueprints I have, or prime parts and such. I know there is a components section in the foundry but it isn't as comprehensive as the old "inventory."

  7. Same. I have made one imprint for my kubrow, and have since crafted another blank template. However, when I try to create another imprint now, the Y/N prompt comes up, but hitting yes does nothing.

  8. There is NO one single mention of cosmic radiation in any piece of lore or is there? that means it's not a game mechanic either that means it doesn't exist in the game, so... we can't say the feral kubrows can only exist on Earth, good try though, using common sense to explain an arbitrary limitation, i would be happy with it if cosmic radiation actually existed in the game, or does it? and i'm not aware of it?

    Well, space exists. So does the Sun. If you really want to question realism in warframe, ask why there is sound in space.

  9. Feral kubrows exist only on earth, where they are generally protected from cosmic radiation to which they would be exposed, were they traveling from planet to planet, and station to station. Our kubrows, without the benefit of the earth's protection, are subject to much greater levels of ionizing radiation, which explains the need for stabilizing DNA.

    That's my guess anyway.

×
×
  • Create New...