Jump to content

Drasiel

PC Member
  • Posts

    6,182
  • Joined

Everything posted by Drasiel

  1. I'm going to be that person for just a moment please forgive me: Baaaaack in my day it could take months, it's so much easier now I don't know why you are complaining! *cough* okay now with that out of my system, have you tried trading your duplicates with other players for the bits you are missing? when you are having bad luck with the farm that can really help.
  2. the staticor and the epitaph both need to have their charge shot moved to alt fire, I love these weapons but the forced semi-auto due to the charge mechanic is a huge pain. I also struggle with holding the button a couple milliseconds too long and accidentally starting to charge shots all the time. I just love that the staticor is basically energy throwing knives.
  3. That isn't exactly clear, you don't have screen taps turned on so I can't even tell what you're pressing. I'm going to assume you're pressing whatever the heavy attack button is while it's in flight and it's not doing anything. I had hoped that heavy attack might be a workaround for you guys so you weren't stuck but I guess no such luck.
  4. the way to discharge or explode a glaive on other platforms is to press the heavy attack button while it is in flight. Can you give that a try?
  5. the trees are part of the biomechanical "wiring" of the towers. You can see this both from the original dojo tileset and the operator's room on the orbiter. The trees in the derelict are either overgrown and old or partially infested at this point. I will agree that we have had very little fleshed out about those tilesets lore and I would personally like to see more: Is the neural sentry related to the veils? Is the neural sentry related to the Unum? Is the tower itself potentially sentient, or is it all the neural sentry? Are the "trees" more than just power or data conduits? How does the neural sentry control the infested units? why doesn't the neural sentry work on the derelicts? What the heck does the Janus key have to do with the void towers Is being corrupted by the void a separate process from whatever the neural sentry does? Since all ancient types share the long arm are every ancient variant an orokin or were other humans with long arms?
  6. I honestly don't use air support charges because I can't be bothered to build them.
  7. These are my unused frames with some delineation: Line: frames I don't have. X: frames I won't use. O: frames I don't have a reason to use.
  8. which if you couple with the older lore for the prisma line of skins, which the mara detron is a precurser to, that it's prisma effect is from overexposure to the void and take a look at the tenno who suffer from overexposure to the void.... mara would be a fitting term for the tenno.
  9. I know you didn't, but one of the main reasons the default polarities on weapons are much less of a problem are because there are additional neutral slots, they aren't all pre-assigned a polarity, and also that you can move them to adjust for your build. Sometimes you are still going to need to change them, but that's very different than a single slot with a pre-assigned polarity that cannot be moved to another slot. The ability to move polarities in a build was a massive QOL change and it removed exactly this complaint about pre-assigned polarities on weapons because after one forma you didn't have to spend anymore to just move them to get your elements right.
  10. you can move the default polarities once you have added a single forma to the weapon. You can never move the exilus polarity. I would be completely happy if the only thing changed was the ability to move the exilus polarity like it was a normal polarity after one forma.
  11. I don't feel the resources are fair, and the extra cost should not be a separate "hidden" cost. If you put a forma into a slot you get a polarity, you don't need to get another item to pick vazerin. If you put a potato in you get extra mod points, you don't need to use another item to get the last 10 points. If you use a focus lens you don't need another item to spend the focus you gain. If you buy a slot you don't need another item to reuse it later. A single item you can pay for unlocks a feature and you can use it. Weapon exilus (and maybe 1 or 2 warframe exilus if I recall correctly) have you get your unlock item then be unable to use it because the polarity doesn't match what you need/want to use and it increases the mod cost beyond capacity. There are also many occasions where the chosen polarity for a weapons exilus makes almost no sense, take the tenet cycron, which comes with a naramon exilus polarity, for example: Niche options or activity specific: Naramon Hawk eye. suppress. Madurai energising shot. spry sights. Useless options Naramon Air recon: cycron already has low zoom. Eject Magazine: cycron already reloads while holstered. (Primed) Pistol ammo mutation: it's a battery gun. Reflex draw: cycron has no spread and pretty much no recoil. Steady hands: pretty much no recoil. Trick mag: it's a battery gun. Madurai strafing slide: no spread and pretty much no recoil. targeting sub system: it's hit scan. Always useful options Madurai Lethal momentum: lets your beam go further. Cycron has never made sense to have a Naramon polarity, if it had no polarity it would have 5 good/ situational options to pick between before spending the extra forma to specialise. In that situation I wouldn't mind spending the forma to slot a higher level mod in there. But when they, for all appearances, chose the worst polarity option for the weapon (if it was Madurai it would have had 3 useful/situational options, with Naramon it has 2 situational options) the extra cost does not feel fair it feels like being taken advantage of. I wouldn't have even started complaining about this if the polarity hadn't been a problem in 80% of the weapons I've added weapon exilus to. It's frustrating and it feels bad to unlock something then have to immediately pay or grind another item to even use a feature you just payed/ground to unlock.
  12. it is a waste because if there was no polarity in the slot to start with it would actually be better for most players and we wouldn't have to spend to 2 forma for one usable exilus slot. Or to put it in clearer terms: It's bloody stupid and a rip off you need to buy 2 items to make use of one slot. The item to unlock it and the item to actually fit something in it if the polarity is wrong. This is one of the few, well, I don't think it deserves the term abusive so I'll go with player-hostile emergent behaviours still lurking in the game and results from two disconnected decisions years apart colliding into a lovely little pile of inferior frustrations (I'm not sure if there is an actual name for the opposite of quality of life).
  13. Once again I have unlocked a weapon exilus slot with an exilus adapter I have built which consumes a forma. Once again it is not the right polarity for my build and I have to waste another forma to make it usable. If we can't convince you guys that we should be allowed to pick the polarity on unlock can we at least remove the restriction for swapping exilus polarities onto the main slots? In most cases I could at least USE exilus polarity somewhere else on the build making it less likely to need to use 2 forma for every weapon exilus I build. Exilus adapters need forma to build, it's so frustrating to unlock the exilus slot and end up with a "dead" polarity for your build that can't be used and acts as nothing more than a forma tax.
  14. and here I thought you might mention the nausea inducing recoil a lot of them possess. There's still no archgun recoil reduction mod and the horrendous shakey screen recoil they use has no ability to be mitigated like with normal guns.
  15. So I'm being punished for a decision 8 years ago that no one had any way to know would affect today. I have 2 items I wanted to merge from my xbox account the two 2017 tennocon items and I can't because 8 years ago I used the xbox account migration. Is my migrated account with under 9 frames, 35 weapons, 3 sentinels, 2 archwings, 1 archgun, 1 archmelee, 648,783 credits and 257 plat going to unbalalance the economy so badly it can't be merged? What is the actual reasoning here? 8 years ago there wasn't even tennogen, what the heck are you guys afraid of duplicating? Is it platnimum? Let me leave it behind then I don't give a damn about such a paltry sum I just want my unique cosmetics in my main account for christ's sake!
  16. I'm glad to know my West Coast bargain basic understanding of Canadian French is still paying off lol. I'm not sure about the operator girl but what's really interesting about the Mara detron is if you change it's colours you can see that it's prismatic effect is the exact same as the Prisma line, mara seems to be a prisma weapon in all but name. I'm not sure if it's still the case but in the earlier lore the Prisma items looked that way because of exposure/overexposure to the void. Mara might have deeper older roots in the lore than we know.
  17. I actually had the same thought, and with DE both being Canadian and based in Ontario (you know right beside Quebec where French is spoken as the primary language most of the time) it's not off the table to hypothesise they might borrow some grammar from the french language. although I don't think void demon is a good guess, even going with french grammatically you'd need an extra word to do that kind of reversal since "Mara Lohk?" would be "<unknown> Void?" and french would normally go with something that translates "demon of the void". It also doesn't make sense for the void creatures to call us a demon like "normal" people would. We're not a demon to them, the void isn't corrupting to them, it's just them. We can see the edges of the void tongue but we don't have enough examples nor have we discovered a written version like tennoscript/grineer language/corpus language (is there an actual name for those two?) as of yet. I'd theorise that the runes used to solve the new hacking puzzles might be void tongue.
  18. I don't think it needs to be faster, I've just seen comments when it first came out that because riding it goes fast it shouldn't be able to be ridden forever. Which is strange because bullet jumping is faster.
  19. uh no, the warfan was completely polarizing at launch because of it's stance until another was added. The two handed katanas were loved, but after the stance change with the Gun buffs and melee rebalance were seen as no longer fun or as effective as other melee options and that sentiment is easy to find to this day and they still put out another couple of them after the love was dead, blade whips were powerful in much much earlier updates (like more than 15) and got a resurgence as stat sticks because their rivens weren't popular due to the weapon not being popular (which then fell off again, although not as hard, when most stat sticks were removed from the game), Glaives stopped being popular at the change from damage 1.0 to damage 2.0 when they no longer ignored/bypassed armour and only became popular after their most recent reworks and the addition of forced slash procs on their heavy attack which was well after a ton of other glaive types were added, Gunblades used to be popular with both the shooting and slashing players and have lost almost all of the slashing players because there isn't a stance that contains for slashes than shots anymore. When was the last time you even saw a player with a nunchaku? Weapon popularity rises and falls, sometimes with game shifts and sometimes with buffs, nerfs, or reworks, and quite often with tweaks to stance mods whether the weapon is popular, divisive, or forgotten. I'm not really sure what your goal is here, other than to make claims it won't happen which you lack the authority to declare. Why come to feedback to tell people not to give feedback?
  20. if that was the case we never would have gotten more glaives, gunblades, bladewhips, nunchaku, two handed nikanas etc. There can't be heavy usage of almost anything when there is only 1 of it, and even then stances can greatly affect the use of weapons even when they have a small category count. Take the gunblades, which used to have one more slashy focused stance and one more shooty, and now they are equally shooty meaning people that liked slashing with them don't use them, or take the warfans, where the pause to fan yourself was greatly disliked by some people but they were more than happy to use them once we got a stance without them, another example is the two handed nikanas who had a very enjoyable stance that was changed to feel abrupt and under-perform in fluidity and function and now people barely use the weapons at all. DE have never been shy about touching up content, especially when it's massively underused, and it would be really nice to see another win for stance changes after series of hard to swallow L's
  21. the Ghoul saw rip 'n ride combo (the one where you ride the saw) Is really fun, right up until it arbitrarily ends with a momentum killing ground slam attack. The saw isn't that fast and there are far more effective combos could we just have this one let us ride until we let go of the key and then perform the slam?
  22. it's the physical amount of clicking. I have nervous system disorders that make repetitive muscle motions painful beyond a certain threshold as well as one that temporarily degenerate the functionality of the muscles used until they are left idle to recover. Most everyday stuff can be managed to avoid the issue but semi auto weapons that can require hundreds of clicks in mission (and more in steel path) are a big problem. When your reaction time degenerates due to your muscle reaction speed slowing there isn't much you can do compensate except make it so you don't need to react as quickly, hence tanky frames in my case. Unfortunately those issues can occur independently of each other too. While I don't use a controller since I'm on PC I do use a mouse and keyboard to mitigate the issues. The mouse is very sensitive for it's clicks and is used with a high dpi to minimise motions. My gaming keypad which helps reduce wrist strain and button reaching while using optical switches to mimic analogue switches with the sensitivity of a digital input. There is the possibility of creating macros which I've done in the past but I feel it's very important to not look at macros as a solution to the entire issue. Macros might solve my specific problem but there are a lot of people that won't or can't use them and native in game solutions are always better than a user end workaround to an accessibility issues. Other folks with arthritis, repetitive strain injuries, aging muscles, other nervous system disorders, and probably a dozen things that don't spring right to mind right now are impacted by repetitive motion issues.
  23. Voidshell is cool and all, but I don't aesthetically enjoy all the base helmets, could we get voidshell versions of the alts helms? Maybe if you're feeling generous they could go in the already existing void shell packs? I wouldn't be super happy if I had to buy them separate but that would still be better then staring at a helmet I can't stand if I want to use voidshell skins.
  24. Right, lets skip the comments of "if you're disabled maybe you should just do something else" I am well aware this is a possibility kindly keep it to yourself and if you can't, please place it in a location where neither sun, nor rain, nor wind shall touch it. You know what causes me physical pain for hours? Semi auto weapons. You know where I don't control my usage of that? Duviri. You know what allows me to play warframe at a high level? Tanking frames that don't rely on reaction and muscle speed. You where I also can't control that? Duviri. Recently I logged on after a break and discovered that you can no longer re-roll your duviri loadouts by entering and exiting teshin's cave. This sucks massively, before I had to sit through multiple loading screens just to get frames I could play with and weapons that didn't cause me pain. Now because you have to reach a check point you've not only extended the time between rolling equipment but doubled the loading screens. This is completely miserable, I want to play duviri because the environment is cool and I even otherwise like the randomness but if I don't have gear I can physically use it's a miserable, painful, experience that only leads to failure or hard carries which isn't fair to foist on other unknowing players. Look can we get something as part of the intrinsics that either does something like limit the pool it draws from to a preset list that doesn't include everything (even if the developer picks them it should still be better) or allow you to filter stuff by trigger type or warframe tag?
×
×
  • Create New...