Culaio
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I totally agree, this is misson time is one of longest to reach rotation C, and you can still end up with NOTHING worthwile, like for example endo, which is completly useless to me. Drop chance for tome mods is also really bad, 5% means that you may do 50 of rot C runs and still have pretty big chance of not getting mod you are looking for after 50 runs there is still 7.69% chance you still wouldnt get it. I actually taken around 50 runs to drop one of rare tennokai mods which was from alchemy mission and that mod has 6% chance of droping not 5% like tome mods, so with tome mods it can take more than 50 runs, alchemy mission is WAY faster than mirror defense and that was already miserable experiance.
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Is anything in Duviri supposed to make sense?
Culaio replied to kdx7214's topic in General Discussion
Calling it a training ground doesnt exactly contradict the whole stuff about rewrting of events, we need to remember that Teshin views real battle with our lives on the line as training, as we see with steel path, he views us doing different missions against different factions on star map as way to improve ourselves. There whole line about armies yet to exist actually perfectly fits within rewriting of events. I could actually accept your explanation that we arent actually rewriting stuff and its more like we are simulating battles that happen on the outside, BUT that is if nothing else in game mentioned it but we have multiple other places talking about rewriting of events, other characters in duviri mention undercroft as place where you can rewrite events, prevent tragedies and there is the whole stuff with " Palimpsest of Spacetime" saying that rewriting of events is possible, they literally put it in newest update, there is no way that DE so much talk about rewriting of events has no reason behind it. Rewriting of events is mentioned too frequently for it to have no meaning, generally when DE puts in game so much hints about something it means that they are building up toward something we will see in the future, DE was droping hints on impact of emotions in void before we got duviri update and DE was droping hints on nature of how warframes were operated before we got second dream(like the message we could get during loading that mentioned "somatic control" and also mentiones synapses and stuff, it was clear hint at the fact that warframes were operated from the outside). Yes I understand that according to how eternalism is supposed to work, rewriting of events is impossible, that that is how that works in real life(well just a theory though), BUT there are two possibilities here, first is that Eternalism in warframe works different from how its supposed to work in real life, there is one hint that could be implying that, Eluria Entrati recording we hear in classroom mentions something that implies connection between void and eternalism and whats more kinda implies that eternalism theory with inclusion of void is more correct than without it: " The Void offers humanity the truer telling of Eternalism." That to me could imply that eternalism in warframe is a bit different from real life philosophical theory of Eternalism. Well that was one possibility I mentioned, other one is that the claim of "rewriting of events" is kind of a simplification of what is happening, when Eluria talks about how eternalism works she uses example of making a choice and how when one makes a choice they are assigned to one version of reality but the version of reality where other choice was made is also real and is theoretically accessible, well what if the "rewriting of events" was actually us re-assigning ourselves to different version of reality ? I mean if I am not mistaken that would not contradict eternalism since that version of reality already existed but from out perespective it would be rewriting of events that happen in our version of reality(version of reality we were assigned to by all the choices that happen until now), there wouldnt be actual rewriting of events it would just feel like there was for us. -
Is anything in Duviri supposed to make sense?
Culaio replied to kdx7214's topic in General Discussion
Thats incorrect and we have evidence that proves it, first evidence is the fact that: First evidence is the fact that Teshin out right says that we are rewriting events that happen in normal reality: Teshin:"Many defensive battles within the Origin System were lost. Through the paradox, you now have the chance to undo those defeats." Teshin:"History dictates that this Tenno asset was destroyed in a grave setback to the cause. Let us rewrite that event." Teshin:"This Tenno asset is destined to be destroyed by hostile forces. Intervene, and change its fate." This confirms that we are rewriting event that happen in normal reality not in duviri. Second evidence which I would say is event stronger, and which confirms that rewriting of events is related to eternalism is related to new lore from this update that I quoted earlier: "What is the core thesis of 'The Palimpsest of Spacetime'? A: Events can be rewritten; traces of the original persist" "The Palimpsest of Spacetime" is what Albrecht Entrati co-writen with his daughter Euleria Entrati(later know as mother/Gomaitru), its bringed up during class lesson during new war when talking about eternalism, so yeah rewriting of events is in warframe related to eternalism, of course like you said its a thesis, but based on stuff that is said by Teshin that is something that is actually possible to do from the undercroft. --- on the topic of the red stuff from kuva defence mission, Lotus seemed very confident that it wasnt how kuva is normally created, If she didnt know how kuva is created it would make more sense to ask, "is that how kuva is created ?" yet its not what she ask, instead she is confused why queens think its possible to create kuva from that slude. Kuva is not orokin blood, we actually got some new info about it this update, kuva is related to void: "What is 'Kuva'? A: Fluid with Void-derived capacity to conduct consciousness" Voruna Leverian provides even more info about kuva and its connection to void, including mention of how process of continuity is done which includes our reality being bridged to void and requiems being used as part of this process, its whole ritual. -
Is anything in Duviri supposed to make sense?
Culaio replied to kdx7214's topic in General Discussion
"0_The_F00l" is actually kinda right here, in warframe eternalism does seem to work that way, we are told so multiple times in game, It IS possible to rewrite events from inside of undercroft, Teshin says so when we are in the undercroft, also the charcters that give us missions in duviri also say so and whats more the newest lore we got with current update also confirms it: "What is the core thesis of 'The Palimpsest of Spacetime'? A: Events can be rewritten; traces of the original persist" So yeah rewriting of events in warframe is possible, I am not sure if it only can be done using undercroft, I am not sure why would that be only possible there, there is nothing special about it other than being close to void, so I can only assume that void itself is what enables rewriting of events. If only teshin mentioned rewriting of events that I could ignore it, it wouldnt be first time we got interesting info during mission that has some very interesting implications but in the end had zero impact on game, for example kuva defence mission in kuva fortress has some interesting interesting info mentioned by Lotus, dialogue mention some sludge which I believe is the red stuff in the machinery, orginally I thought it was kuva but based on Lotus dialogue it seems it isnt, in the dialogue Lotus wonders what that sludge is and also wonders why queens think they can create kuva out of it, which implies that Lotus knows how normally kuva is created and it is NOT normally created out of that sludge, which makes you wonder what that slude is exactly. Exact quote from kuva defence mission: Lotus: "What's in this sludge and why do the Queens think they can make Kuva from it?" Sadly even though that dialogue about sludge is interesting it has ZERO impact on rest of game, its never mentioned again, so if Teshin dialogue was only place that mentions rewriting of events I could ignore it but it isnt, other characters mention it to and DE went out of the way to mention it again lore we collect, all of this points that its some kind of build up to something we will experiance in the future of warframe, it kinda feels like build ups we had to finding out how warframes were operated(DE given us hints quiet a while before second dream was released), or how void functions, with the hints about emotions interacting with void so yeah I am fairly confident that we will most likely see rewriting of events in the game. -
Is anything in Duviri supposed to make sense?
Culaio replied to kdx7214's topic in General Discussion
Well I can see three possibilities: -DE retconned how things work, we need to remember how long time ago Plains of Eidolon was released, it was over 5 years ago, in few months it will be six, interestingly its around same amount of time for which Rebecca said they have planned warframe future, its very possible that we are beyond point for which they have planned things for warframe back than. -Second possibility is that DE themselves dont fully understand Eternalism and multiverse theory and kinda mixed things up. -Third possibility is that DE is using terms related to multiverse when talking about eternalism because multiverse is much easier to understand, its becoming commonly used term in fiction, compared to that eternalism is much harder to imagine, you wont really see mention of it in any of more casual fiction. Also while multiverse theory and eternalism are fundamentally very different, they do have some similar concepts, like the fact that all possibilties exist at the same time and if you have means to do so it is possible to experiance different possibilities. -
Is anything in Duviri supposed to make sense?
Culaio replied to kdx7214's topic in General Discussion
I am not person with who you are talking but here is found post on reddit(posted by "trthorson") that explained it well how eternalism works: "There is not a present or future in the sense we conceptualize it. "Timeline" is a misnomer. Do you remember the graphic showing a radiant object? That was trying to give you a visualization of how it works. But on a 2d plane that makes it even harder to explain. You can theoretically access all possibilities from any current existence "across time". You can go "forward and backward" through any of the realities. Think of it less like a 2d plane with infinite threads extending from each possibility and more as an infinite 3d volume of existence whereby all realities are occurring past present and future. And they don't "occur" because time isn't linear - you don't move across it. It just "is". This should be easier understand if you understand or take some time to read on the concept of "space-time" being a melding of both space in 3 dimensions and time, all into one "value" (sort of). Not quite the same concept, but might help conceptualize the framework the game is trying to create. You could also conceptualize the void as, seemingly, an expanse that infinitely surrounds the infinite-volume-"reality" of all possibilities occurring simultaneously. Another way to help conceptualize might be to think of how the three spacial dimensions we know fit together. How many 2d squares can fit into a 3d cube? Well, infinite. Because there is no 3rd dimension of a square to fill the cube, you can endlessly stack them. Likewise, infinite 1d lines can fit into a square. Likewise, infinite times can occur at the same "time" as we conceptualize it because we don't have that "4d view" of time. To a 2d man, a cube can become 2d and he can see it as it moves in and out of his plane of existence. But he could only conceptualize a square - bending and morphing as it transcends the 2d plane. Similarly, time and therein reality can bend and twist and be manipulated in WF universe via void shenanigans. The great indifference - TMITW - wally." -
Is anything in Duviri supposed to make sense?
Culaio replied to kdx7214's topic in General Discussion
Well we arent operator playing in the mind of drifter we are playing as drifter we are experiancing his perespective of how he got free from the spiral(loop) he was stuck in. On your other questions I will speculate a bit, it seems to me that Drifter no longer views Duviri as his prison, it is kind of his home. Alternatively reason why Drifter may still be doing stuff in Duviri is because his actions in Duviri have impact on normal reality, he may be working with Teshin to help outside world, Teshin in the undercroft out right says that they are rewriting events that happen in history, preventing some tenno operators from dying and preventing some armies from coming to existance. I dont believe that canonically drifter already left Duviri just after finishing Duvuri quest because I believe that Lotus/Natah main body may still be somewhere in Duviri or void, I mean the flower like part that stays on the chair during new war quest, Drifter is still yet to find Lotus/Natah. DE may be planing to make things that are happening in normal reality and inside of void happen in parallel, from the lore info about the islands it seems that events of chain of harrow quest had impact on duviri world, chains raining from the sky, if thats what really happen than operator actions had impact on Duviri, some also speculate that the island lore info about blood(kuva most likely) coming from ground may be related to stuff that happen with queens in war within quest, we may be looking at situation were operator actions in normal reality affect events in duviri and driter actions in duviri may have impact on the normal reality. Duviri has some importance still, Man in the wall doesnt "attack" it without purpose, him getting control over duviri could possibly mean him being able to finally leave void but thats just a theory, he may have very different purpose. Well that was said in the lore, it may of course be red herring but for now I will believe that until we have evidence proving otherwise. You are kinda underestimating how amazing creation of Duviri was, current duviri is just a shadow of its former self, orginally it was much MUCH larger, it was enormous, its said that that Duviri kingdom islands went from horizon to horizon, there was so many islands that flying over them it was almost impossible to count all the islands. Another interesting thing is that Duviri seems to have its own laws of physics, I mean how islands float, how there is gravity when there isnt enough mass to create it, in some places water seems to be created out of nothing or going up the hell instead of down. Yet another thing is undercroft which is part of duviri that is much closer to void, in there we can REWRITE events, thats honestly amazing. -
Is anything in Duviri supposed to make sense?
Culaio replied to kdx7214's topic in General Discussion
Fundamentally a lot ties to how void functions, DE was hiting how it works sine some times and they outright confirmed it in current update, in citrin last wish there was mention of how emotions connected crystals of Rania and Belric creating void tunnel between them making it impossible to completly seperate them, duviri update reinforced that idea with how duviri was created by drifter, and lore in the current update even mentions how void travel is only safe if you control your emotions. Void in a way functions in similar way to warp from warhammer, a place where emotions can manifest as something real, in warhammer chaos gods were created by the emotions and collective desires of every sentient being of the material universe, but void in a way is even more dangerous than warp, you dont need whole species worth of collective emotions and desires, ONE person emotions is enough to create something extremly dangerous or something huge, for example "Man in the wall" is not something that Albrecht Entrati found in the way, its something he MANIFESTED in the void, its manifestation of his FEAR, that may sound disappointing to some but thats pretty similar way to how chaos gods in warhammer were created and just because it was created by Albrecht Entrati doesnt mean that it doesnt have its own goals now, something so powerful like Man in the wal was created by single person. Drifter also created whole Duviri, keep in mind that current Duviri is just shadow of former self, most islands being destoyed by either Thrax or Man in the wall. Orginally Duviri was enormous, From horizon to horizon lay island after island, it had so many islands that counting them all was hard to do for someone who was flying over them. Most dangerous part of void is that you can manifest in there something that can break laws of physics of normal reality and that thing can still enter normal reality and than it can break laws of physics in normal reality, thats pretty much what happens with man in the wall and his fingers, Reliquary Drive uses man in the wall finger(well its more like copies of his fingers and not the fingers themselves) ability to break laws of physics to travel at FTL speeds in normal reality. -
What comes after Duviri? - Community Survey Results
Culaio replied to Prisma-Drakgoon's topic in General Discussion
I am not sure aquatic missions is best choice because many people are against further integration of archwing into missions because they dont enjoy how integrated archwing is in those missions, archwing underwater feels very slugish, its very easy to get lost in those tight underwater corridors and its very easy to get stuck on stuff in those corridors, it feels like archwing is not most suited for tight paths, not just underwater but even in those archwing-only missions where you go through tight paths inside of corpus ship. I myself imagine further integration of archwing into ground missions but for flying, for example, on Lua there are long canyons which are especially visible from exactration points, so why not make flying through that canyon part of mission, like for example part of mission takes on the ground, than we reach canyon area that we attach archwing and fly through canyon, destroying flying enemies and turrets, we land in another ground area and we continue on the ground, in a way it would be similar to Uranus missions though with flying instead being underwater, comapred to underwater it wouldnt feel slugish and there wouldnt be issue of going through very tight places. Another possibility for Archwing integration is for example use them to as part of mission doing orbital drop, we deploy in space, we drop toward planet, possibility even landing on surface of larger corpus ship entering or exiting atmosphere fighting on top of it, than we drop further to the surface and finish mission on the ground. Andf many more ideas I can come up with. About archmelee, other than making it useful by making archwing, only other option I can think of is to do what some people already ask for: give archmelee to necramech, honestly I think that Necramech has also its own issues of integration, DE clearly doesnt plan to give us access to it in every mission as some people hoped for, it will always be limited to specific missions, but I am not sure if its bad thing or not, giving us access to it every where for how much we want would for sure affect game balance, but the way its integrated now is also not great, giving us access to it on very specfic missions for very short time is also not good, I would like to see it not only being an option in some missions but also kinda mandatory for part of mission, like going through areas where normal frame cannot survive or something(maybe using Necramech at the bottom of the ocean where frames cannot survive?) I will be honest, I have no idea what to do with K-drive, it clearly got killed as mobility tool by DE making archwings usable in open world areas, there is no reason to use k-drive when you can fly with archwing, and if DE taken away archwings from open worlds people would be angry, not to mention that while moving with k-drive in the plains or orb vallis would be fine, in cambion drift on Deimos it would kinda suck, since that open world area is very uneven, with a LOT of things to get stuck on, and with a lot of things that can YEET you out of k-drive at high speed. Only way I can see it being integrated is to maybe use it to ride over water, like part of mission we ride on the on top of river, or maybe if they us open world area with many islands between which we move with k-drives, but archwing would have to be unusable in this open world because otherwise there would be exactly same problem as in other open world areas, archwing wold be simply better than k-drive as mobility tool. -
What comes after Duviri? - Community Survey Results
Culaio replied to Prisma-Drakgoon's topic in General Discussion
Sadly its most likely not gonna to happen, It was Steve who originally was all for making umbra frames a thing but it seems that under new leadership, this idea seems to have been abandoned, Pablo said during Q&A for Chinese build that there is currently no plans to make more umbra frames, here is the interview: And here is what he said exactly: Question 3: My favorite warframe is Excalibur Umbra. I'm curious about the next Umbra warframe will be, and what forms the Umbra series is going to be unveiled? Pablo: We don't really have plans for more Umbras at the moment. Excalibur Umbra is pretty special in the way that we did it. Like you know, there was a story behind it and obviously a request for sacrifice, it's all revolving a big kind of the origins of Excalibur Umbra. So, never say never, but at this point we don't really have plans to go further into now making... you know, we have 49 warframes, so you know making 48 more Umbras is kind of daunting. So yeah, at this point, we don't really have a plan for it. But never say never. I do love Excalibur Umbra, definitely I can see the desire. So yeah there is still a chance in the future but currently there is no plans for it. --- Now on different topic, I would like for DE to do something about Archwing, Its in even worst state than railjack which has its own big problems but it has at least some role in game, meanwhile archwing cannot really be used in space combat because of crewship shots can easily wreck it and in open world spaces you can be extremly easily shot down and bringed to the ground, only place where archwing is somewhat used is archwing specfic missions which DE not that long ago talked about removing from game, which would make archwings completly useless, because everywhere else archwing is used as pretty much just a mobility tool. Archwing must be more than just mobility tool, it has to be useful, it has to be better integrated into the game and that CAN be done. There was an old game called hird person game dark void, it had quiet a bit of flaws and its gameplay is quiet dated by current standards but it had really well integrated ground gameplay and jet-pack gameplay(which is what I would archwing gameplay consider), I think Archwing could be better integrated if DE taken inspiration from it, here are some videos from it: Dark void not only uses jetpack style game for air combat(fighting against flying enemies, and evenability to hijack flying vehicles) but also to fly between different areas of ground combat and even to add another dimension or movement in game, climbing up or down the map, fighting agains the enemies. -
What comes after Duviri? - Community Survey Results
Culaio replied to Prisma-Drakgoon's topic in General Discussion
Who are those people you are talking about ? you are talking like there is agreement among community about what warframe should be but there is no agreement, for example you say that they DE should focus on railjack, but when you ask community you will see that a lot of community doesnt views same railjack you view slow combat and they would rather have DE not focus on it at all. Fundamentally different parts of community want different things so you shouldnt act like you are speaking for everyone. I myself was orginally excited for railjack but I am not anymore, I hate what railjack has become, I dont really want more stuff added to railjack until they fix fundamental problems of railjack. Issues like the fact that most of crew has nothing to do on the ship, side guns are useless when you can delete 1/4 to 1/3 of ALL enemies with single ability use, most likely the Seeker Volley would need to be nerfed., in general there has to be more to do on the ship for the crew, using guns, repairing stuff, railjack game mode was supposed to be about CREW of players working together, after DE changes some of community demanded, it pretty much killed the working together part, pilot by himself can destroy pretty much everything in few ability uses, only coop element left in railjack is using big gun and thats only to kill something like 6 crew ships. If railjack is supposed to be gamemode about players being crew of ship than there need to be more of ship managment, and if railjack game mode is too fast paced for that, well in that case they need to decrease pace of this game mode. Only alternative to this would be if DE scraped railjack as mutli crew ship and instead give each player their own seperate ship so everyone can have fun in this game mode instead of just pilot. Those are the only options, either more ship managment even if at cost of decreasing pace of railjack game mode or give seperate ships, with current state of railjack I am more interested in playing slower paced duviri or even Khal missions over curret railjack. -
Culaio started following What comes after Duviri? - Community Survey Results
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What comes after Duviri? - Community Survey Results
Culaio replied to Prisma-Drakgoon's topic in General Discussion
Agreed, Deimos is also clearly unfinished, in the Cerebrum Magna cave if you entered it with Necramech there is(or was, not sure if DE removed) a promt to jump downward. also some of the smaller caves on deimos feel unfinished, there are I think two caves on Deimos with corpus walkways where infestation blocked the path. Also as someone above mentioned infestation nightwave hinted at there being more to infestation, I believe there was mention of very intelligent hivemind on Eris(I mean it is trying to lure in the people using arlo, its clearly trying different strategy from normal spread). Game needs some intelligent bosses representing infestation, kinda like Corpus has alad V or Nef Anyo and Grineer has Vor, or Tyr Regor. Also I would like to see what kind of effect void has on infestation, thats something we didnt see, we see that void can corrupt corpus and Grineer, and void can even corrupt area itself...as we see on Zariman, doesnt that sound similar to infestation with its ability to infest corpus or grineer and even area itself...so I want to know what happens when void and infestation encounters each other, what happens when void and infestation tries to out-corrupt/infest each other : )/