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Culaio

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Posts posted by Culaio

  1. 21 hours ago, SneakyErvin said:

    Teshin is a bit all over the place with his quotes though. While defense refers to changing fate etc. His cave conversations imply undercroft is nothing but a training ground so the Drifter can prove himself. Then with survival he speaks of armies not yet exsisting. Though since the undercroft is the void I guess it is timeless. So considering what Teshin says about it mirroring other side battles, it is possible we dont actually rewrite anything but instead provide help to battles currently happening on the other side just as the Drifter gets help from the other side. And since the theory is also that eternalism exsists, nothing actually changes, since everything already happens, has happened and will happen all at once. Which is why we have the hand and Wally also has it on the Zariman, and why Reb said that Duviri happened first and then something like it couldnt exsist first since other things would need to happen in order for it to happen. edit: Oh and one thing regarding the Teshin quotes for defense. They are extremely odd as he refers to mirror battles from the origin system while we run around on maps that are based on Duviri and Zariman appearance, with Duviri NPCs aswell in the background, like the opera singer and so on. To be completely honest I wouldnt be surprised if some of his lines are old recordings intended for a different Duviri story.

    The major problem with the Palimpsest of Spacetime is that it ignores eternalism, since eternalism cant actually be rewritten, bacause all outcomes along with past, present and future exsist at once, and everything is equally real, so there is nothing to rewrite. Does that mean the Entrati do not believe in eternalism? Or simply that DE doesnt quite get it?

    As to the Kuva, it could be that Lotus thinks she knows all there is to it. I mean, the sentients thought of it as a healing substance, which is why the plains sentient could be lured out. I also recall there being different kinds of Kuva, since some iirc is also refered to as Temple Kuva.

     

    Calling it a training ground doesnt exactly contradict the whole stuff about rewrting of events, we need to remember that Teshin views real battle with our lives on the line as training, as we see with steel path, he views us doing different missions against different factions on star map as way to improve ourselves.

    There whole line about armies  yet to exist actually perfectly fits within rewriting of events.

    I could actually accept your explanation that we arent actually rewriting stuff and its more like we are simulating battles that happen on the outside, BUT that is if  nothing  else in game mentioned it but we have multiple other places talking about rewriting of events, other characters in duviri mention undercroft as place where you can rewrite events, prevent tragedies and there is the whole stuff with " Palimpsest of Spacetime" saying that rewriting of events is possible, they literally put it in newest update, there is no way that DE so much talk about rewriting of events has no reason behind it.

    Rewriting of events is mentioned too frequently for it to have no meaning, generally when DE puts in game so much hints about something it means that they are building up toward something we will see in the future, DE was droping hints on impact of emotions in void before we got duviri update and DE was droping hints on nature of how warframes were operated before we got second dream(like the message we could get during loading that mentioned "somatic control" and also mentiones synapses and stuff, it was clear hint at the fact that warframes were operated from the outside). 

    Yes I understand that according to how eternalism is supposed to work, rewriting of events is impossible, that that is how that works in real life(well just a theory though), BUT there are two possibilities here, first is that Eternalism in warframe works different from how its supposed to work in real life, there is one hint that could be implying that, Eluria Entrati  recording we hear in classroom  mentions something that implies connection between void and eternalism and whats more kinda implies that eternalism theory with inclusion of void is more correct than without it:

    " The Void offers humanity the truer telling of Eternalism."

    That to me could imply that eternalism in warframe is a bit different from real life philosophical theory of Eternalism.

    Well that was one  possibility I mentioned, other one is that the claim of  "rewriting of events" is kind of a simplification of what is happening, when Eluria talks about how eternalism works she uses example  of making a choice and how when one makes a choice they are assigned to one version of reality but the version of reality  where other choice was made is also real and is theoretically accessible, well what if the "rewriting of events" was actually us re-assigning ourselves to different version of reality ?

    I mean if I am not mistaken that would not contradict eternalism since that version of reality already existed but from out perespective it would be rewriting of events that happen in our version of reality(version of reality we were assigned to by all the choices that happen until now), there wouldnt be actual rewriting of events it would just feel like there was for us.

    • Like 1
  2. 8 hours ago, SneakyErvin said:

    That is within Duviri and has nothing to do with eternalism itself. Us being able to rewrite the past is tied to Duviri and undercroft being tied to the void. What has happened though at the end of the story is what has happened, that is the lore we take with us further into the game. And it isnt so odd in Duviri that the characters talk about it, since Thrax has the power to do it, just as he does to the Drifter. But that is something tied to the place exsisting inside the void.

    And there is no confirmation in that. Because it is just like eternalism a theory, a thesis. If it was proven it wouldnt be refered to as a thesis, it would likely be something like "What is the core law of "The Teachings of Spacetime"?". It is just like all things we study in our real world regarding philosophy and religion, its all theories or a thesis, nothing is proven real. And it doesnt seem that the Orokin have succeeded with timespace research really, since the furthest they got was Protea, and her capabilities are very limited. Which also only seems to work as a "area reset" inside the void (which is timeless), while elsewhere it only anchors a chosen individual, that can revert itself without impacting time surrounding it.

    Lotus mentioning the red stuff may just be her not knowing all the details on Kuva or where it comes from. It wouldnt surprise me if the red stuff is raw kuva that has been harvested then refined into Kuva. Kuva has been said to be Orokin blood, but it also comes straight from the Unum etc.

    But the important point is that eternalism exsists in WF as it does in our time, as a theory with the same rules on its own. WF however lets us interact with it under specific circumstances caused by outside factors unrelated to eternalism itself.

    Thats incorrect and we have evidence that proves it, first evidence is the fact that:

    First evidence is the fact that Teshin out right says that we are rewriting events that happen in normal reality:

    Teshin:"Many defensive battles within the Origin System were lost. Through the paradox, you now have the chance to undo those defeats."

    Teshin:"History dictates that this Tenno asset was destroyed in a grave setback to the cause. Let us rewrite that event."

    Teshin:"This Tenno asset is destined to be destroyed by hostile forces. Intervene, and change its fate."

    This confirms that we are rewriting event that happen in normal reality not in duviri.

     

    Second evidence which I would say is event stronger, and which confirms that rewriting of events is related to eternalism is related to new lore from this update that I quoted earlier:

    "What is the core thesis of 'The Palimpsest of Spacetime'?
    A: Events can be rewritten; traces of the original persist"

    "The Palimpsest of Spacetime" is what Albrecht Entrati co-writen with  his daughter Euleria Entrati(later know as mother/Gomaitru), its bringed up  during class lesson during new war when talking about eternalism, so yeah rewriting of events is in warframe  related to eternalism, of course like you said its a thesis, but based on stuff that is said by Teshin that is something that is actually possible to do from the undercroft.

    ---

    on the topic of the red stuff from kuva defence mission, Lotus seemed very confident that it wasnt how kuva is normally created, If she didnt know how kuva is created it would make more sense to ask, "is that how kuva is created ?" yet its not what she ask, instead she is confused why queens think its possible to create kuva from that slude.

    Kuva is not orokin blood, we actually got some new info about it  this update, kuva is related to void:

    "What is 'Kuva'?
    A: Fluid with Void-derived capacity to conduct consciousness"

    Voruna Leverian provides even more info about kuva and its connection to void, including mention of how process of continuity is done which includes our reality being bridged to void and requiems being used as part of this process, its whole ritual.

  3. 20 hours ago, SneakyErvin said:

    No that isnt how eternalism works. They all exsist at once but we only experience one of them. So whatever we know from the fragments in Duviri is what we know and how things are for us. We have no interaction with anything else, if eternalism is true that is. So the fragments within Duviri that we find is what happened for us that we can see and experience.

    I dont see how I'm coming over to one of your "theories" since we already know that living frames have exsisted, it is no theory. What you imply is that the living frames, or in this case Kullervo wasnt an actual frame, but something else. If you say he was a living frame then yes, correct. But that isnt a theory since it is uhm game facts we've know for a long time now.

    "0_The_F00l" is actually kinda right here, in warframe eternalism does seem to work that way, we are told so multiple times in game, It IS possible to rewrite events from inside of undercroft, Teshin says so  when we are in the undercroft,  also the charcters that give us missions in duviri also say so and whats more the newest lore we got with current update also confirms it:

    "What is the core thesis of 'The Palimpsest of Spacetime'?
    A: Events can be rewritten; traces of the original persist"

    So yeah rewriting of events in warframe is possible, I am not sure if it only can be done using undercroft, I am not sure why would that be only possible there, there is nothing special about it other than being close to void, so I can only assume that void itself is what enables rewriting of events.

    If only teshin mentioned rewriting of events that I could ignore it, it wouldnt be first time we got interesting info during mission that has some very interesting implications but in the end had zero impact on game, for example kuva defence mission in kuva fortress has some interesting interesting info mentioned by Lotus, dialogue mention some sludge which I believe is the red stuff in the machinery, orginally I thought it was kuva but based on Lotus dialogue it seems it isnt, in the dialogue Lotus wonders what that sludge is and also wonders why queens think they can create kuva out of it, which implies that Lotus knows how normally kuva is created and it is NOT normally created out of that sludge, which makes you wonder what that slude is exactly.

    Exact quote from kuva defence mission:

    Lotus: "What's in this sludge and why do the Queens think they can make Kuva from it?"

    Sadly even though that dialogue about sludge is interesting it has ZERO impact on rest of game, its never mentioned again, so if Teshin dialogue was only place that mentions rewriting of events I could ignore it but it isnt, other characters mention it to and DE went out of the way to mention it again lore we collect, all of this points that its some kind of build up to something we will experiance in the future of warframe, it kinda feels like build ups we had to finding out how warframes were operated(DE given us hints quiet a while before second dream was released), or how void functions, with the hints about emotions interacting with void so yeah I am fairly confident that we will most likely see rewriting of events in the game.

    • Like 1
  4. 3 hours ago, 0_The_F00l said:

    But what is happening in warframe is oddly not quite either of them but uses partial concepts of both , it's a paradox that should not really be and DE trying to paint it as the new normal in their storytelling is weak without defining what theory they are actually applying , so far the only thing we have is " all outcomes are equally possible and all outcomes exist" 

    Well I can see three possibilities:

    -DE retconned how  things work, we need to remember how long time ago Plains of Eidolon was released, it was over 5 years ago, in few months it will be six, interestingly its around same amount of time for which Rebecca said they have planned warframe future, its very possible that we are beyond point for which they have planned things for warframe back than.

    -Second possibility is that DE themselves dont fully understand Eternalism and multiverse theory  and kinda mixed things up.

    -Third possibility is that DE is using terms related to multiverse  when talking about eternalism because multiverse is much easier to understand, its becoming commonly used term in fiction, compared to that eternalism is much harder to imagine, you wont really see mention of it in any of more casual fiction.

    Also while  multiverse theory  and eternalism are fundamentally very different, they do have some similar concepts, like the fact that all possibilties exist at the same time and if you have means to do so it is possible to experiance different possibilities.

  5. 5 hours ago, 0_The_F00l said:

    Plus You are the one that is denying multiverse and now quoting parts implying multiverse , so which is it ? is it multiverse or not?

    I am not person with who you are talking but here is found post on reddit(posted by "trthorson") that explained it well how eternalism works:

    "There is not a present or future in the sense we conceptualize it. "Timeline" is a misnomer.

    Do you remember the graphic showing a radiant object? That was trying to give you a visualization of how it works. But on a 2d plane that makes it even harder to explain. You can theoretically access all possibilities from any current existence "across time". You can go "forward and backward" through any of the realities.

    Think of it less like a 2d plane with infinite threads extending from each possibility and more as an infinite 3d volume of existence whereby all realities are occurring past present and future. And they don't "occur" because time isn't linear - you don't move across it. It just "is". This should be easier understand if you understand or take some time to read on the concept of "space-time" being a melding of both space in 3 dimensions and time, all into one "value" (sort of). Not quite the same concept, but might help conceptualize the framework the game is trying to create.

    You could also conceptualize the void as, seemingly, an expanse that infinitely surrounds the infinite-volume-"reality" of all possibilities occurring simultaneously.

    Another way to help conceptualize might be to think of how the three spacial dimensions we know fit together. How many 2d squares can fit into a 3d cube? Well, infinite. Because there is no 3rd dimension of a square to fill the cube, you can endlessly stack them. Likewise, infinite 1d lines can fit into a square. Likewise, infinite times can occur at the same "time" as we conceptualize it because we don't have that "4d view" of time.

    To a 2d man, a cube can become 2d and he can see it as it moves in and out of his plane of existence. But he could only conceptualize a square - bending and morphing as it transcends the 2d plane. Similarly, time and therein reality can bend and twist and be manipulated in WF universe via void shenanigans. The great indifference - TMITW - wally."

     

  6. 1 hour ago, Hypernaut1 said:

    I kind of understand where it came from, but I don't understand why we are PLAYING in Duviri and earning gear. 

    The current operator is playing in the mind of the drifter? Why? How does it fit into main narrative? What's our goal? To rescue the drifter so he could appear in New War? 

    Well we arent operator playing in the mind of drifter we are playing as drifter we are experiancing his perespective of how he got free from the spiral(loop) he was stuck in.

    On your other questions I will speculate a bit, it seems to me that Drifter no longer views Duviri as his prison, it is kind of his home.

    Alternatively reason why Drifter may still be doing stuff in Duviri is because his actions in Duviri have impact on normal reality, he may be working with Teshin to help outside world, Teshin in the undercroft out right says that they are rewriting events that happen in history, preventing some tenno operators from dying and preventing some armies from coming to existance.

    I dont believe that canonically drifter already left Duviri just after finishing Duvuri quest because I believe that Lotus/Natah main body may still be somewhere in Duviri or void, I mean the flower like part that stays on the chair during new war quest, Drifter is still yet to find Lotus/Natah.

    DE may be planing to make things that are happening in normal reality and inside of void happen in parallel, from the lore info about the islands it seems that events of chain of harrow quest had impact on duviri world, chains raining from the sky, if thats what really happen than operator actions had impact on Duviri, some also speculate that the island lore info about blood(kuva most likely) coming from ground may be related to stuff that happen with queens in war within quest,  we may be looking at situation were operator actions in  normal reality affect events in duviri and driter actions in duviri may have impact on the normal reality.

    Duviri has some importance still, Man in the wall doesnt "attack" it without purpose, him getting control over duviri could possibly mean him being able to finally leave void but thats just a theory, he may have very different purpose.

    5 hours ago, SneakyErvin said:

    The way Wally acts and given his powers it is very unlikely he is just a manifestation from Albrechts fears. If he was we would have seen more similar entities since Albrecht was a rational and sane man compared to many that have manifested something when exposed to the void over the last 1000 years or so. But pretty much all manifestations are quite mundane and powerless, with the most powerful being real people altered through manifestation and turning Angel. Wally is just way too specific for something born simply out of fear. If Albrecht had those very specific fears about the void it is very odd he went there at all. I mean, his fear in that case was that the void was the home of a cosmic horror with insane powers and reality altering abilities. That doesnt really sound like a scientist/scholar mindset, that sounds more like a religious nutjob with an elevator stuck somewhere in the middle.

    Well that was said in the lore, it may of course be red herring but for now I will believe that until we have evidence proving otherwise.

    You are kinda underestimating how amazing creation of Duviri was, current duviri is just a shadow of its former self, orginally it was much MUCH larger, it was enormous, its said that that Duviri kingdom islands went from horizon to horizon, there was so many islands that flying over them  it was almost impossible to count all the islands.

    Another interesting thing is that Duviri seems to have its own laws of physics, I mean how islands float, how there is gravity when there isnt enough mass to create it, in some places water seems to be created out of nothing or going up the hell instead of down.

    Yet another thing is undercroft which is part of duviri that is much closer to void, in there we can REWRITE events, thats honestly amazing.

  7. 10 minutes ago, German said:

    The actual quote is:

    Can Stalker be unlocked from duviri paradox for regular warframe use?
    [DE]Rebecca: Currently, no, but if things go according to plan (fingers crossed) this won't be the last you see of Stalker in 2023, but what that actually means you'll find out at Tennocon (not PVP lol).

    Thanks for the info : )

    You mentioned in your other post that Rebecca hinted at sentients during tennocon, where did she hint that ?

  8. On 2023-06-22 at 7:29 PM, German said:

    I wonder if that's a hint at what's coming at tennocon?

     

    The orokin never tried that in the past or did they?

    Rebecca did hint at sentient stuff beeing at tennocon.

     

    On 2023-06-22 at 9:35 PM, (XBOX)BURRITO DEVIL said:

    I thought this year´s Tenncon was about the Stalker?, maybe it has something to do with the loyal servants thing but I´ll always welcome more sentient content, feels like they´re underused ingame

    Where did  you guys got info what this tennocon is supposed to be about ?

  9. 14 hours ago, Hypernaut1 said:

    I enjoy the content and gameplay, but I hate the story. I can't connect with the idea of it being done kind of dream space. It doesn't make sense to me. 

    Fundamentally a lot ties to how void functions, DE was hiting how it works sine some times and they outright confirmed it in current update, in citrin last wish there was mention of how emotions connected crystals of Rania and Belric creating void tunnel between them making it impossible to completly seperate them, duviri update reinforced that idea with how duviri was created by drifter, and lore in the current update even mentions how void travel is only safe if you control your emotions.

    Void in a way functions in similar way to warp from warhammer, a place where emotions can manifest as something real, in warhammer chaos gods were  created by the emotions and collective desires of every sentient being of the material universe, but void in a way is even more dangerous than warp, you dont need whole species worth of  collective emotions and desires, ONE person emotions is enough to create something extremly dangerous or something huge, for example "Man in the wall" is not something that Albrecht Entrati found in the way, its something he MANIFESTED in the void, its manifestation of his FEAR, that may sound disappointing to some but thats pretty similar way to how chaos gods in warhammer were created and just because it was created by Albrecht Entrati doesnt mean that it doesnt have its own goals now, something so powerful like Man in the wal was created by single person.

    Drifter also created whole Duviri, keep in mind that current Duviri is just shadow of former self, most islands being destoyed by either Thrax or  Man in the wall. Orginally Duviri was enormous, From horizon to horizon lay island after island, it had so many islands that counting them all was hard to do for someone who was flying over them.

    Most dangerous part of void is that you can manifest in there something that can break laws of physics of normal reality and that thing can still enter normal reality and than it can break laws of physics in normal reality, thats pretty much what happens with man in the wall and his fingers, Reliquary Drive uses man in the wall finger(well its more like copies of his fingers and not the fingers themselves) ability to break laws of physics to travel at FTL speeds in normal reality.

  10. 1 hour ago, Waizard13 said:

    Played all nodes and here is my feedback:

    - Completely separating the railjack portion from the frame portion of the missions was a very bad decision. Specially in missions like defense, which take forever to do and have a map far to big. Allowing the option to "lock" the railjack in case all crew-members enter would be fine, but forcing the whole crew to enter the airlock is dumb and actually makes players try to skip the railjack part. In grinner missions before update there was no problem in separating the crew to fulfill multiple objectives, corpus missions should be the same.

    The  thing is that I understand why they did it, people hate defense mission if I had an option to not doing I would stay on railjack, imagine whole team deciding to stay on railjack because everyone hate it which would make finishing impossible, that would most likely lead to host threatening to leave if someone doesnt go, host would always be the one who gets to have fun doing space combat in space combat game mode.

    As I mentioned before ground part of mission is too long, there is more walking(well parkour) then actually action.

    Railjack game mode should be always first and foremostly focused on engaging space combat.

    I am not against whole team going into ground part of mission but it has to be done better, like more to do in space than its currently, then ground section of mission that is shorter then currently and then another section of mission in space.

     

    There shouldnt be any defense  type missons  ground missions in railjack(anythiing that is about players spending most of time waiting is bad), that destroys flow of mission, volatile on other hand is pretty good, its pretty engaging for players.

    • Like 1
  11. Railjack become too focus on ground missions, litereally majority of mission is spend on the ground, space combat become afterthought in game mode that was supposed to be FOCUSED on space combat.

    Ground part of the mission is unnecessarily long(ships are too big inside), some of side objectives spawn group of enemies to kill but the problem is that enemies can spawn almost 500m away from each other so you keep running back and forth over very long distance while barely doing anything.

     

    Focus of railjack rework should been making space combat engaging. give a lot to do for each member of the crew, make team work together to win. Make everyone in the team important(pilot, gunners, ship engineer).

    • Like 11
  12. On 2021-03-15 at 8:49 PM, Scruffel said:

    Well they accepted the V3 of that skin, not only because it's the most recent version that was actually submitted, but the old and outdated versions were already denied by DE. They were simply not considered, and can't just be reused as new submissions without changes; which is what the V3 technically is.

    I know but thats my point why DE had problem with better looking skins and selected the worst one.

  13. railjack become TOO solo focused, when you are on well geared railjack pilot will pretty much solo all enemies, rest of team is pretty much left with side objectives, if there are any, if there arent you are left with nothing to do, DE ruined co-op aspect of gamemode that was supposed about crew of players working together managing the ship to defeat enemies, either changes course of this game mode how it was supposed to be or DE needs to scrap idea of players working together on ONE ship, and give each player seperate ship. Currently railjack is as fun as playing ground missions where EACH mission ONE player brings frame that kills everything before rest of team can do anything(like old mesa)

    • Like 3
  14. On 2020-05-06 at 5:48 PM, Wearbe said:

    Once the intrinsic is unlocked that makes 360 visibility possible, that problem of sick side-gunners mostly goes away as side gunners can "face forward".

    having 360 visibility doesnt help when you are focused on aiming at enemy when pilot decides to do quick turn that still affects you, you are focused on what is in front of you while you feel like you are pulled to the side.

  15. 12 hours ago, EinsteinAndAGun said:

    If you get motion sick on a turret, nothing can fix that for you. It's free movement in 3D space, and you have an intrinsic that removes all points of reference on the ship itself. Your "solution" is IDIOTIC. If people get motion sick playing a game, then that's their problem. It can't even be fixed in many cases. There are some things that can be done for some people, like making an "anchor point" for the eyes in the center of the screen, such as a crosshair, but that's already there in Railjack. But to say "I get sick in a 3D spaceflight game, so everyone should stop moving so fast" is exactly as dumb as a seasick passenger demanding the captain stop the ship and let him off.

    There is problem with what you are saying, I dont have motion sickness, I played a S#&$ ton of combat flight/space combat simulators both with realistic movement and more arcade-y movement and nothing ever made me feel sick, hell I was one of players asking for  6DoF(Six degrees of freedom) for archwing, when experimental flight for archwing in settings was thing I always had it on, sometimes when I was doing bounties on plains I was flying around upside down for fun to see if I wil lbe able to reach target without crashing into tree or ground. Nothing of that ever made me feel sick, yet railjack does when makes very tight turn when I am in gunner position. Thats not problem with me, its problem with railjack gamde mode.

    12 hours ago, EinsteinAndAGun said:

    And yes, if you remove too much pilot power, you will kill solo play.

    what a meaningless to say, you litereally provided NO counter arguments to my examples of using auto-turret mod or NPC'S to shot enemies for solo play.

    12 hours ago, EinsteinAndAGun said:

    And if it was always so easy, did you speak up against the changes to make it easier? Where were you when everyone was complaining about how "hard" railjack was and how "weak" it felt? And yes, I seemingly understand Railjack better than pretty much any player I've ever played with, or seen play elsewhere. Seriously, it's something else. I'm not some expert gamer, I get wrecked in competitive games, and I'm no genius at figuring out game mechanics in general, but holy crap, it really seems no one understands how to play Railjack properly. As I detailed in my original comment, I strongly suspect that the handful of Warframe content creators that put out total baloney on Railjack early on put an bee in everyone's bonnet and essentially made them unable to figure it out on their own.

    first thing, I was waiting to see changes its stupid to judge changes before experiancing them for yourself. Second thing, the nerfs to enemies didnt atually had impact on problem I was talking about, pilot before could instantly wipe enemies and pilot still wipes instantly enemies.

     

    Its pretty arrogant of you to think that only YOU know best, maybe you should look better at yourself, maybe you will realize that you are the problem not everyone else...

    12 hours ago, EinsteinAndAGun said:

    Also, what the heck is with this statement?

    "Alternative to removal of pilot weapons would be to disconnect movement direction from aim of pilot wepaons(like wasd for direction and mouse to aim), in that case removal of weapons wouldnt be needed, thought it would take a bit to re-learn how to fly railjack."

    It's already like that! I can move in any direction and aim in any direction! The only way the mouse affects the movement is if you just hold one direction, like forward, and then aim around to steer. And I'd like to see how you would have us steer if the mouse can no longer control our direction.

    Dude, do you even play railjack ? its NOT like that at all, if you move mouse slighty to left or right as a pilot ship will slowly turn left or right, if you you move mouse toward border of screen ship will turn faster and until you move mouse back your ship wont stop turning.

    disconnecting movement direction from aim means that you could move mouse all around your screen and ship wouldnt turn ever, you would be able to aim at anything on your screen without moving ship in any direction and to change direction of ship you would have to use keyboard.

    12 hours ago, EinsteinAndAGun said:

    Bottom line is this--you suggesting removing pilot power is going exactly against what seemingly everyone wanted. Nobody want's the ship to be slower. Nobody wants them to be weaker. Nobody wants them to be clunkier. That's just you, because you forgot to take a Dramamine. I get it, getting motion sick sucks, but demanding the entire game to slow down because you can't handle it is ridiculous. 

    Where did I say slower ship ? I mentioned only slower turning, thats not same thing, in real life there are many fast planes that have slower turning..

  16. 17 hours ago, EinsteinAndAGun said:

    If you over-nerf the power the pilot has, you effectively kill solo play, which is a terrible, terrible idea. I honestly can't find a single thing you talked about that I agree with. Remove the ability to make tight turns? Remove pilot weapons? What? What dreadful ideas. Also, have you forgotten than gunners can use the railjack abilities, like the newly buffed Seeker Swarm, or Void Hole, or Munitions Vortex? Also, have you forgotten that you don't need to just sit on the Railjack and complain that it is "boring"? You can go out in archwing and fight everything directly with the newly buffed and properly scaling archwing weapons.

    You do realize its possible to  nerf power of pilot without killing solo play right ?  Orginally when asked about solo play DE given possibilties like auto-turret mod  for rrailjack or NPC doing gunner roles and thats how you can keep solo play viable without giving pilot too much power.

    You say all those ideas are bad so tell me HOW are you going to prevent gunners from feeling sick ? because its unacceptable that pilot can make gunners feel sick when he is chassing enemies. 

    I only mentioned possibility of removing weapons from pilot because to prevent gunners from feeling sick ability to make quick/tight turns will most likely need to be nerfed, this in turn would impact pilot ability to aim his weapons. Alternative to removal of pilot weapons would be to disconnect movement direction from aim of pilot wepaons(like wasd for direction and mouse to aim), in that case removal of weapons wouldnt be needed, thought it would take a bit to re-learn how to fly railjack.

    You are correct that gunners can use abilities but its pilot who control where railjack is going and he is always first one who has opurtunity to use ship abilities since he is on front of ship.

    I would fight with archwing if you know pilot already didnt wipe everything soon after it spawned...archwing cant compete with railjack abilities that can wipe 10+ enemies in instant.

     

    17 hours ago, EinsteinAndAGun said:

    Also, here we go, exactly as I predicted, people are now complaining that it's too easy, the pilot wipes everything too fast, no challenge, yada yada yada. Now made even easier with the recent and much demanded changes of hugely nerfing enemies. This community--I swear, so many of you all dropped your brains out the holes in your heads with Railjack. Schizophrenic, inconsistent, and oxymoronic complaints about things you don't even understand how they work.

    You seem to have misunderstood me, I am not complaining that its too easy now, pilot was able to wipe all enemies in well geared railjack from the beginning, I played a LOT of railjack game mode, I experianced both railjacks that were extremly fragile and railjacks that  nothing could take down where pilot soloed pretty much whole run(except for other objcetives), railjacks with very best gear, where every time he used ship abiltiies 10+ enemies died instantly.

    17 hours ago, EinsteinAndAGun said:

    Like I said in my first comment; DE has made a lot of mistakes, and community feedback is normally fairly solid, so they would do well to listen to it more. But not Railjack. The community has lost its collective mind over it, and is just objectively wrong about so much concerning it. 

    But YOU know whats best for railjack...

    • Like 1
  17. 20 hours ago, EinsteinAndAGun said:

    I feel like I must be the only person on earth who actually likes Railjack.

    Quite literally every single complaint you voiced is a problem with the main game too, and even more so in many ways. If anything, the basic Railjack gameplay loop is more fun to me than the main game. It pretty organically involves every aspect of Warframe in a connected fashion: ground, archwing, and space. It's visually gorgeous. It's actually pretty well paced, in my opinion, and is far less of a 1-dimensional meatgrinder than the regular game is. Perhaps it's my Elite: Dangerous experience talking here, but the space combat is actually pretty well designed in Railjack missions.

    I believe there are two main reasons a lot of people are saying various negative things about railjack:

    1. They don't have one, or have a very, very basic one without good intrinsics or avionics, so it feels bad--kinda like the normal game does before you have good mods. Just sayin', a lot of you have forgotten what a drag it is to be a beginning player without basic mods. Remember the Grendel missions? Yeah...that's what it's like. This could be a valid criticism if it weren't for the hypocrisy involved, e.g., forgetting that the entire game is like this.

    2. Several big youtube content creators have put out utterly bogus, factually incorrect, and downright moronic information about Railjack, beyond just their own opinions. Things like "Railjack feels so slow" (bruh, do you even drift??), and "I'm always on fire" (like how? How are you flying so badly that you're getting hit all the time?), "Enemies are so tanky/my guns are garbage" (you mean like every enemy and every gun in the game is before you properly upgrade? See above). And like a hive mind, the community has latched on and made those opinions their own without even learning how to Railjack properly themselves. I've watched these youtubers play, and it astounds me how bad they are at it, considering they have thousands of hours in the game. This is further reinforced every time I do a pub mission in railjack, or when someone else hosts and wants to fly their own ship. It sounds so arrogant to say, but I legitimately begin to wonder if I'm the only person who knows how to properly fly the thing (I'm not, I at least know my clannie is a great pilot as well, maybe even better than me). Ramming themselves up the anus of a CS for no reason, never drifting, just slowly turning around like the thing is a walrus on land trying to catch dragonflies, then acting all surprised when they take tons of damage and their ship is on fire, followed by going to the forums and complaining about railjack.

    Now, there are valid criticisms of Railjack, for sure. Bugs are a big one, and by the void, they were awful at the beginning, but significantly less so now. Progression is completely borked--the best strategy is to completely skip mk1 and mk2 stuff and just hitchhike to the veil to get mk3 stuff, because costs are so prohibitive that you just can't be wasting resources building subpar equipment. Intrinsics are a pretty crazy grind, and several things that should be default are locked behind intrinsic skills, like dodging or boosting (what the heck, DE? should bullet jumping be MR locked or something?), making basic things in the forges, or even using the basic equipment in the railjack, like the artillery or the archwing slingshot. RNG equipment used to be a huge problem, but with the changes to it, and the addition of valence transferring, it's mostly moot now. Costs are still rather high, even with titanium and asterite drops being tripled. Amesha being the only valid archwing to the point of the others being totally unusable was also a problem, but again, some of that has been rectified in the recent changes. Amesha is still by far the best choice.

    There are also invalid criticisms of Railjack; "Railjacks feel so slow"--because you have no idea how to drift, and how utterly bonkers your mobility is while in drift. You can quite literally fly circles around everything--I can trace a 1000m radius circle around a CS faster than it can turn and look at me. I can instantly leave all fighters in the dust and give myself a full 30 seconds of space between me and them to do repairs, forging, etc. I can quick burn tens of thousands of meters from one objective to the next in seconds. I can make the thing dance while in drift. Oddly enough, and contrary to popular opinion, Railjack mobility was nerfed in Railjack revisited, because you use your boost meter twice as fast, dramatically limiting your drifting potential. "I'm always putting out fires/dealing with boarding parties/everything is overwhelming"--because again, you have no idea how to fly. Even before the changes, I would solo veil missions all day, and maybe deal with one fire and one hull breach, neither of which did a darn thing anyway. I rarely even took enough damage to matter, because I could kill everything fast enough, and move fast enough to get out of the way of most damage. NOW? It's almost stupidly trivial. In the dozens and dozens of missions I've done since the update (the vast majority solo), I can count the total number of hazards I've had to repair on my ship on two hands. AND MOST OF THEM ARE BECAUSE A RAMSLED HIT MY SHIP WHILE I WAS IN A POI. Fighters get swatted so fast the second crewship doesn't even have time to spawn before I've killed the required number of them. It's so fast now it's a joke.

    DE has done a lot of dumb in the past, and there are TONS of problems with warframe, and most of them would be at least improved if they listened more to the community. But not on this. Railjack has been the one big thing I have sided with DE on against the community. I've never seen the community be so wrong about things before, and I'm not just talking opinions here--I'm talking about the community being very ignorant of how a game mode works, and how to play it.

    TL;DR Railjack is much better than most people say it is, because most people don't have a clue how to play it. Long essay over. 

    There is plenty of people who are neither of those who have good reason to criticise railjack, for example me, I spend quite a bit of time with railjack(all avionics, maxed out all intrinsic, and most of gear in max bonus), also I genereally criticise stuff others people dont, like for example I have problem with the fact that when railjack pilot does tight turns it makes people doing gunner role feel sick DE should nerf railjack ability to make tight turns to prevent that from happening, though that could negativly effect pilot ability to shot with weapons he has so maybe they should remove those weapons completly, pilot in the first place shouldnt chase enemies like they do currently.

     

    DE should also give more to do for the person doing engineer role on the ship, player doing this role already had barely anything to do and last time I heard Scott planned to make this role even more meaningless by nerfing amount of fires, not sure if that change went live, because all the ships in was one were very well geared so enemy didnt had much opurtunity to damage it. DE needs to give MORE to do for player doing engineer role, not less, being fourth player on the railjack is very boring.

     

    DE should also nerf power pilot has in his hands, ther is currently too much power centralized in hand of pilot, many times I was on very well geared railjacks where everyone but pilot had nothing to do(other then maybe other objectives) because pilot was wiping all enemies alone before gunners could even shot them(and since they were wiped so fast, enemy didnt had chance to damage or board the ship), rest of team with exception of guy doing other objetives were standing by the pilot bored, pilot wiped all enemies before guy finished doing other objective.

     

     

    • Like 1
  18. On 2020-05-02 at 2:07 PM, ProjectPeachy said:

    I love it. I just love it. Like the old Guns of Icarus, I got my crew, they know what they're doing, I know what I'm doing, and I get the big seat.
    I think a lot of people think that railjack could have been better based on their own imagination of the initial spoilers. Your own faults, don't expect so much, you're entitled to nothing, they owe you nothing and they did great on it.

    Its nowhere near as good as guns of icarus or other games of that type though its simply too fast paced for that and pilot has too much power in his hands, you know there is a problem when in well geared railjack pilot can wipe all enemies before gunners can, there were times when I was in team where pilot wiped all enemies alone before one guy from our crew reached one of objectives, rest of crew did nothing because there was nothing left for us to do, we were just standing there bored, since pilot killed everything before gunners could shot anything and in the process he prevented ship from being damaged/boarded.

    Also in general person who is supposed to be space engineer has nothing to do because there is very little to do for fourth player on the ship unless its not geared ship.

  19. There was thread created  by @Raskol in november of 2019 talking about what element bonus is best for each kuva weapon and whatever its better to have high or low bonus(in some rare cases it was actually better to have low bonus to maximize weapon potential), here is link to the thread:

    So I was wondering if anyone knows how recent changes to status including removal of IPS weightening affected what are currently best elements for each kuva weapon, including whatever its better to have high or low bonus. Also since that thread was pretty old it didnt include what are best elements for kuva nukor, hind and bramma so I am also interested about best elelemtns for them too.

  20. I hope DE scraps Shedu and returns sentient arm cannon to what it was supposed to be, what was promised  to us: procedurally generated super weapon, yes it was supposed to be procedurally generated, and I mean its appearance orginal concept shown multiple different versions we could end up with.

    • Like 1
  21. -True sentient arm cannon when ? I mean shedu is neither procedurally generated nor a super weapon like sentient arm cannon was supposed to be, it was also supposed to be connected to some special sentient enemy.

    -When will we get Alchemy system that was supposed to use infested chair room ?

    -Since orbiter got redesigned recently, any chance we will see in near future the docking animation of landing ship with orbiter, also is there a chance we will be able to finally see orbtier in its full glory ?

    -Any chance we will be able to dock landing ship and/or orbiter in the dry dock ?

    -Any chance you will add in the future more different crew ships(in style of railjack) into game, that have different stats(like being more focused on attack or defence, or having greater speed/maneuverability or maybe being more focused on gathering resources) ?

    --If we get more ships in the future is there any chance we will get different class of ships ? like for example both smaller and bigger space ships, like 1-2 space fighters or larger space cruiser(maybe with 8 player crew for somekind of space raid, if not then some systems could be automated)

    • Like 2
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