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blaes

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Posts posted by blaes

  1. @[DE]Danielle

    there are some bugs with the isolation vault arcana boutnies :

    bad pathfinding 

     

    enemies spawning outside the vault

     

    identical iso vault runes on the reactive crystals

     

     

    and finally an old bug that has still not been fixed :

    contrarily to its description, amalgam barrel diffusion doesn't speed up the dodge animation, it juste shortens the distance travelled

     

    • Like 3
  2. @[DE]Megan there is now a major loss of functionality with grasp of lohk new version :

    the previous recast let us disarm enemies, even when we were at max number of guns. this is not the case anymore, once we reach the max number of guns, the ability can't be cast anymore, which means we cant disarm new enemies before the ability timer runs out !

    that is really bad.

    please let us recast the ability even if the max number of guns has been reached, and simply make new guns replace the most ancient ones. since every gun has the same rate of fire and damage anyway, replacing the old ones doesn't matter - it will only change the skins used.

     

    eg : i have reached my max of 10 guns grasped, and i recast grasp of lock on 6 enemies : the 6 new guns replace the 6 oldest ones, and i stay at 10 guns total.

     

    preventing the recast of grasp of lohk when the max number of guns has been reached is a death sentence for xaku in high level missions.

    • Like 6
  3. On 2020-11-20 at 12:39 AM, [DE]Megan said:

    WARFRAME ABILITY CHANGES:

    The first group in our “touch all Warframes” list! We aim to give each Warframe a little quality of life touch up

    Hi, when doing ivara quality of life review, please do something about the delay after using quiver needed for the temporary artemis bow to reload/despawn, it is currently way too long and has been pretty much since the day she came out. Even worse, it now also applies to melee (which it didn't use to at first). Quiver already needs to be charged to be used (or to select the arrow), the holstering delay afterward is really superfluous.

    Quote

     the following video shows ivara using her weapons as soon as possible after using her first ability, quiver.


    as can be seen, after shooting the arrow, ivara's quiver ability has a 1s holstering delay before you can use you primary or secondary weapon again, while you can melee right away.
    added to the charge necessary to shoot the arrow, the 1s delay for primaries and secondaries is really inconvenient and break the pace of the gameplay.

    nothing can be done about the charge, but it would be nice to see the holstering delay gone.

     

     

     

     

  4. @[DE]Rebecca

    So, hear me out. The normal chat, be it region, or worse recruiting, or the worst, trading, is hard to read due to the spamming.

    thank DE, the devs have introduced filters to the chat, so we can prune the spamming a bit. So here's your chat, filtered :

    1GAFXk8.png

     

    That's a lot better without all the spamming.

    But it's still pretty messy when you have several filters, and when a message contains stuff that doesn't correspond with your filters. It can still be hard to see what exactly is relevant to your interests.

    Introducing to you the colored chat filters. the principle is simple : the current chat filters, but we can assign them a color, which will also be applied to anything they pick up. The colors can be stored client side with no problem, so it wont put any strain on DE's resources (server storage/bandwidth).

    Your eyes are immediately pulled to what interests you, and a glimpse will let you scan additional relevant information.

    Admire :

    w22oAcz.png

    • Like 3
  5. On 2019-07-08 at 5:06 PM, -NightmareMoon- said:

    Look DE im not here to bash on the artist but let's be real, its pretty bad I mean really bad,  as an Ivara main I really not feeling that deluxe skin at all, Reb showed something that in my opinion is way, WAY better than that:

    nhPpQo6.png

    THIS!!!! this is amazing, so please DE, reconsider, I beg you.

    i like that too. i'd rather have the feet horizontal like normal though.

    On 2019-07-08 at 5:18 PM, (PS4)Hikuro-93 said:

    I wasn't all that interested in Nova's second deluxe. Until I heard the inside is all energy! 

    Image result for eye shine gif

    i didn't hear about that and can't find anything on google, do you have a link for me please ?

  6.  

    amalgam barrel diffusion decreases speed instead of increasing it.
    it shortens the distance travel when dodging, while the time taken for the entire animation (from the start of movement to the end of stabilization of camera zooming back in after the dodge) is exactly the same (70 frames).

    what would be expected is either travelling the same distance in a shorter amount of time or travelling a bigger distance in the same amount of time.

  7. 3 hours ago, Dabnician said:

    They could take a major leap and just remove the limit on how many enemies he can stop with his ring thing and that would be a step in the right direction.

    very unlikely for them to do that... vortex already doesn't have a limitation on numbers of enemies pulled in, and that's one of the major differences between that and bastille (the other being bastille suspending enemies in place for headshot opposed to vortex grouping them up for AoE).

    the problem is that vortex is near unusable atm, because of the low duration and reduced range, though it was perfectly fine a couple years ago, before they #*!%ed up the radius calculations... i remember using it with 175% efficiency (which means fleeting expertize), and getting 15+m range and 15+s duration.

    with the same build (250% range), you now go from the base 6m to... 9.49m.

  8. On 2018-09-24 at 4:54 AM, -SDM-NerevarCM said:

    You mean this "quality of life" mechanic?

    giphy.gif

     

    On 2018-09-24 at 5:19 AM, TermiteFrame said:

    #5 is also bogus, as someone who primarily uses melee if your argument for keeping the broken infinite punch through is: I can't break open crates behind walls boohoo, your either being disingenuous or really silly.

    could be made so that melee breaks containers through walls, without giving it back the ability to hit enemies.

  9. i don't care about combos. they're getting reworked, that's fine by me. the problem i have with the disappearance of quick melee is in relation to keybindings and quickly switching back to primary/secondary.

    currently to open a container (for instance), i use quick melee to throw one swing and pop it open. quick and automatic switch back to ranged weapon.

    with melee 3.0 and automatic switch to full melee, they mentioned clicking fire button to switch back to ranged. so what am i gonna do ? shoot myself in the face with my zarr ? kinda seems like a bad idea to me. but that wouldn't work anyway, cause i insist on having all major repetitive actions on my mouse and it doesnt have 57 buttons. left hand is for (all) movement and consumables only. so my fire button is also my channeling button (getting replaced with heavy attack in melee 3.0).

    in melee 3.0 that means that either i can't quickly switch back to ranged, or i lose heavy attack and potentially shoot myself in the face. great - or maybe not, i have my doubts.

  10. i like that. that would definitely get me in the frame fighter minigame (especially with a solo/Training mode - i NEED that, my fingers are #*!%ed up, i need a ton of practice for anything that requires coordination which is hard to do live)

  11. On 2018-09-10 at 2:02 PM, Jax_Cavalera said:

    I use mag for defense as well as it is one of the tasks she excels at. Not many frames have an ability that generates a bubble that will be insta-removed the second a nullifier field clips it.

    The only frames I'm aware of are Frost, Mag, Limbo, Nyx, Gara and Vauban. A significant minority out of the total 36 warframes available. Yes nullifiers affect all warframes in the game, that's not the point to this topic.

    The issue here is that the select few frames who generate bubbles or similar abilities for defensive purposes against ranged attacks, get removed upon contact with nullifiers destroying their utility as a warframe in some cases completely.

    The proposed solution being to keep those abilities active upon contact with the nullifier field and instead just having enemies inside the field immune to any effects of the ability while they are in contact with each-other.

    i really like that. OP's idea extended to all bubble-type abilities.

    "anything inside a nullifying field isn't affected by the effects of an intersecting bubble-type ability, without outright dispelling the bubble ability". plain and simple.

    nullifiers are still a threat, without rendering certain abilities completely useless.

  12. On 2018-08-31 at 11:10 PM, (XB1)KayAitch said:

    Why are my future void/magic guns dependent on fish guts?

    because the eidolons rest in the water during the day, to recharge their spiritual energy from the lifestream flowing through earth, and let some of that energy seep into the water. energy that is absorbed by the fish during their lives. fish whose guts can then be harvested and used to bind the cetus wisps to the rest of the contraption, and as a conduit to extract and canalize their energy in order to power the magnificent armaments that are the amps.

    verily, without those fish parts, there would be no amps at all.

  13. 1 hour ago, a04tbaba said:

    You seem to misunderstand what Host Migration is. Host Migration is when either you or the host no longer have proper connection to each other so it has to migrate the game session. Its not an error, its what the game does because it's Peer 2 Peer.

    the migration isn't an error, the error is being thrown back to orbiter/login when the migration fails (typically when the game chooses a new host, and that host crashes/abandon before the mission is reloaded). when the migration fails, it should do a last try with you as the host - basically putting you in a solo mission.

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