considering the momentum carried over lasts for as long as you're void dashing you can turn a 6 void dash chain of 20m each into 500m+ flight, and will get you stuck in a wall until you transference out due to the huge amount of inertia. Also won't control well if you void dash back and forth or in a zigzag.
Doesn't mention anything about it in the patch notes and its implementation is wonky so i'm assuming it's a bug. The operator even automatically faces the direction of the momentum regardless of where you turn your camera. It doesn't feel properly controllable in any case.