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FLSH_BNG

Grand Master
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About FLSH_BNG

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    Gold Hunter

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  1. The only thing that comes to mind is asking whether or not you had an affinity booster active during your previous missions.
  2. So you're enjoying Nidus enough to want more, eh?
  3. Not all weapons can do a dual build, they just don't have the base stats for it. Generally, crit builds multiply raw damage against targets to finish them off quickly through most difficulty levels. Status builds are developed to inflict the particular damage type's debuffs against targets to make them easier to wipe out, generally for more difficult content or to facilitate certain innate abilities present in specific warframes or weapons. These, at least, are my reasons for using the different weapon builds, and often I'll bring at least one weapon along built each way for most missions, especially for high-level and endurance missions.
  4. It would be made by cannibalizing parts from sentient fighters, like the Cyanex and Battacor, etc.
  5. Never even knew you could 'sprint' as a cloud. I was going fast enough as it was just popping up behind enemies with a pointy stick.
  6. How many people of MR8 will actually have Wisp?
  7. Zephyr's Turbulence will keep you from getting shot. Keep your distance to avoid melee and you're all set.
  8. Kuva Krohkur... I like the look of the weapon, even if it's not the best. Kuva Buzlok... Again, not the greatest weapon, but homing radiation bolts? now everyone can be nyx/oberon! What's not fun about that?
  9. Farming for specific components and weapons in railjack is an absolute pain: If we had some means to influence or change the stats on our ships components, similar to how void traces are used to change the odds of what we get from relics, then it would show the mode to have matured a little more, right now it seems as overly-optimistic as several other systems when they were first introduced. If we're going to be saddled with trying to slog through an RNG system to get what we're after, then certainly the players can be given a means to mitigate the grind somewhat, and allow for players to further customize their railjack's stats and abilities; no? Rivens have re-rolling and transmutation as a means to get around the limits initially present in the system. Relics and their refinement are our way around the limits of the initial void keys. We have some limited influence regarding the Kuva Lich's abilities and elemental damage bonus on their weapons. Hek, we even have several warframes and augment mods to improve loot drop chances, but these only work outside of archwing/railjack space. What we need is to find a way to implement something similar for railjack weapons/components. Idea: Perhaps something along the line of a mission blueprint made in the foundry like the keys for some quests (Sands of Inaros.) A blueprint for a mission that is guaranteed to reward a specific railjack part. But a version of it with higher component costs to build it from scratch rather than repairing old salvage. This component, built from the ground up, would have sub-component blueprints. With options for each segment that we would be able to choose for ourselves what we wanted. Just like building a modular weapon or pet moa. Higher MK components would have a higher capacity for additional segments (MK 1 has 1, MK 2 has 2, etc.) which could all be the same to focus on a particular component stat, or they could all be different to build a decent generalist component. The modular systems in use already lay an excellent foundation for the future if this route is followed. And the chance to make each player's railjack even more customized and as varied as each player's zaws and amps sounds like a lot of fun!
  10. If we had some means to influence or change the stats on our ships components, similar to how void traces are used to change the odds of what we get from relics? If we're going to be saddled with trying to slog through an RNG system to get what we're after, then certainly the players can be given a means to mitigate the grind somewhat, and allow for players to further customize their railjack's stats and abilities; no? Rivens have re-rolling and transmutation as a means to get around the limits initially present in the system. Relics and their refinement are our way around the limits of the initial void keys. We have some limited influence regarding the Kuva Lich's abilities and elemental damage bonus on their weapons. Hek, we even have several warframes and augment mods to improve loot drop chances, but these only work outside of archwing/railjack space. What we need is to find a way to implement something similar for railjack weapons/components. Idea: Perhaps something along the line of a mission blueprint made in the foundry like the keys for some quests (Sands of Inaros.) A blueprint for a mission that is guaranteed to reward a specific railjack part. But a version of it with higher component costs to build it from scratch rather than repairing old salvage. This component, built from the ground up, would have sub-component blueprints. With options for each segment that we would be able to choose for ourselves what we wanted. Just like building a modular weapon or pet moa. Higher MK components would have a higher capacity for additional segments (MK 1 has 1, MK 2 has 2, etc.) which could all be the same to focus on a particular component stat, or they could all be different to build a decent generalist component. The modular systems in use already lay an excellent foundation for the future if this route is followed. And the chance to make each player's railjack even more customized and as varied as each player's zaws and amps sounds like a lot of fun!
  11. Any chance that we could have our lead-indicator for railjack gunnery be made more visible? Something that doesn't fade away or blend into the environment?
  12. The choice was never 'sprung' on the players; the patch notes for the update clearly explain the choice you have after defeating your Kuva Lich. If you can't bother to look up or ask about a detail for yourself, it hardly does anybody any good to rant about it.
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