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MarshallBanana0815

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Posts posted by MarshallBanana0815

  1. Hi there,

    so, in todays (2024-04-01 - 2024-04-02) Sortie 3 Mission (Defense), while in solo mode, it is impossible to revive the defense target when he goes down (it's... so called a.i. making this even more likely).
    i tested this in several runs, no option to revive or anything. neither in warframe nor in operator. i was not afflicted by rad status (and as far as i can tell neither was the defense target in all my tries)

    so i had to do this mission in public mode (where he was revivable actually when he went down)

    • Like 2
  2. same... :(

    seems to be triggered i guess by the 3-dax-squad that always spawns on the nearby roof and forces her to go into that avoidance/hiding thingy, where you normally wouldn't be able to interact with her until nearby enemies are "removed"
  3. still no fix for the overlay map all the time resetting to normal minimap in spite of having the option set to always use overlay map. each time going from hub to mission/open world or vice versa, when touching the exit volume in missions, etc... this is really jarring and come on guys, this is broken since about cetus release -.-

     

    • Like 2
    • TYPE: In-Game
    • DESCRIPTION: The "Prefer Overlay Map" option is now even more broken, now it gets completely removed instead of just resetting to minimap regularly.
    • VISUAL:
    • REPRODUCTION: this was introduced in hotfix .4 and as of hotfix .6 is still the case.
      a) have "prefer overlay map" option enabled in options
      b) start railjack mission (while not affected by the old bug since cetus update where it resets to minimap.)
      c) press L to go into tactical menu and esc out of it again
      d) now the map is broken/removed. the triangle for the self-marker is there, but no map, no markers, no loot/enemy radar. if you press m once you get functionable minimap, if you press m again you get functionable overlay map
    • EXPECTED RESULT: a working overlay map. always....
      while fixing this very annoying bug, it would be great if you'd find a fix for the cetus-old bug where "prefer overlay map" option is ignored and normal minimap is shown instead. for example, from orbiter go to plains, then back to cetus: tadaaaa, overlay map gets resetted... many other cases, like touching exit-volumn, and so on...
    • OBSERVED RESULT: overlay map is no longer shown
    • REPRODUCTION RATE: 100% all the time when using tactical menu and using overlay map
  4. Regarding Crew Hiring/Buying/Dismissing:

    when i am at ticker in fortuna, and decide that i want to dismiss one of the earlier credit-bought crewmembers to buy one of the resource-bound crewmembers (so i don't have to buy a new crew member slot), i can not do that, but would have to hop over multiple useless loading screens and menus

    if would be nice if i could manage my crew at ticker too, or even better:
    bring railjack configuration into the arsenal, maybe as a button in the vehicles tab? that would make it even more accessible without the current hassle to get there.

    • Like 4
  5. Regarding Crew member Selection:

    in the equip-crew-member screen all the liches are only listed with icon/name and if selected only show their model.
    if you equip them, in the screen showing your current 3 crewmembers, it also shows
    - weapon-name
    - weapon-icon
    - weapon element and element-strenght
    - a details-hover with lich resistances/progenitor etc

    it would be great to have all those infos also shown in the equip screen so you do not have to know all your lich stats by name (maybe in a hover where bought crew have their current skill-points displayed?)

    • TYPE: In-Game
    • DESCRIPTION: Lich gets stuck on Box. Is Lich Cat Incarnate but too dummy thicc to open box and go in? Or #NoFancyHatsAllowed? i have a lich on 3rd crew slot, and in most (not sure if every, but every time i checked) missions the lich gets stuck on that box.
    • VISUAL:
      Spoiler

      5mw7YMs.jpg

       

    • REPRODUCTION: afaik: have lich in 3rd crew slot. star mission in solo mode. new kids on on the block.
    • EXPECTED RESULT: freedom
    • OBSERVED RESULT: pityful
    • REPRODUCTION RATE: maybe even 100%
    • TYPE: In-Game
    • DESCRIPTION: arcane revives are not available in railjack mission
    • VISUAL: ---
    • REPRODUCTION: have 2 arcanes equipped, so you'd have 6 in mission revives. start a railjack mission (solo, venus proxima) go in archwing and die. for example by flying against the door of a crewship a bit to fast apparently. you'll see that you only have 4 revives.
    • EXPECTED RESULT: have 6 available revives
    • OBSERVED RESULT: only 4 available revives
    • REPRODUCTION RATE: 2 of 2 missions where i died in archwing this happened. once it even removed the whole hud. and i could only partly restore it by a some random combo of menu/options/railjack/pilotseat/voidkid/... (only squad overview and map overlay got restored... no powers, no weapon, no health, no reticule, nothing else...). so i aborted mission that time
    • TYPE: In-Game,
    • DESCRIPTION: After starting the second venus proxima mission (falling glory, defense) for the first time (in solo mode), i first did the extra (derelict?) objective, then went into the defense phase and did 2 rotations (10 waves), then chose extract. after being teleported back to RJ and flying around (and finding another yellow objective marker where i couldnt enter some smaller external structure), i decided to go on and chose the 3rd venus proxima mission for some breakfast (bacon shield ring, like onion rings :D ), and now i am stuck in an eternal loading screen.
    • VISUAL:
      Spoiler

      DH3ca2I.jpg

       

    • REPRODUCTION: ?
    • EXPECTED RESULT: get into new mission
    • OBSERVED RESULT: stuck forever in loading screen
    • REPRODUCTION RATE: first time i tried this, did't have time/opportunity yet to reproduce
  6. some feedback to the valence transfer:
    - if you have different bonuses and get the dialog to pick "option 1" or "option 2" it is not clear that it is not final and you get to review the final component in a second dialog thereafter. please make it clear that picking a option in first dialog is not final
    - if you use valence transfer, your wreckage counter/limit is not updated. you have to exit out of the railjack screen completely and reenter it for the counter to update

    otherwise very nice 🙂

    • Like 3
  7. hi
    today i was hosting a interception mission on xini.
    at the end of round 1 one player decides to leave, the others stay.
    countdown timer runs down, window closes and we start capping.
    but then after a few seconds when the leaving player was actually removed from our session, the same instant we all just die (no enemies yet on map).
    i opened a support ticket to post the ee.log with info where in the log it happened, ticket number is #1994427
    cheers, good luck hunting for that bug 🙂

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