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Found 36 results

  1. As the title states, the Grineer head has one-shot me multiple times today completely ignoring every defensive item equipped, including Nezha's warding halo which gives 3 seconds invulnerability when it runs out so you can recast it. Nothing in any game should ever one-shot anything tbh, but that's basically what difficulty means to you guys so I'm used to it. But nothing else, regardless of the damage it can do (aside from grenades which one-shot anything no matter what) does this so I assume it is a bug. Please remove this spin-to-win from the hemocyte because it's encouraging a set-it-and-forget-it attitude when it's done to me. EDIT: Captured a video today because I know it'l be an issue for who knows how long.
  2. Within the boss segment of the Jupiter: Themisto assassination node, both Alad V (in a T-pose) and Zanuka are frozen in place throughout the whole fight, while easily killable. The introductory cutscene is also absent prior to the fight itself, as his name-tag appears during the Liset arrival cinematic shared across all missions.
  3. Well i wanted to send a normal non-hurtful message on the chat and the bot told me to hold back on my caps lock i was like “fine whatever” so I stopped and then i wanted to send another one a few seconds after (market chat) and it didn't let me cuz i apparently already sent one even though the bot didn't let me... so i told the bot “#*!%u” cause i got really angry so i got suspended fron chat but its been 16 or more hours...
  4. Neptune (proteus) During this mission all corpus soldies refused to move towards my snow ball machine's snow globe. Moas did infact get in the dome but didn't attack unless it got in, ossperys also jetted away from the globe that's about it
  5. Sehr geehrte Warframe Team, gestern ist mein Operator-Verstärker verschwunden oder weg vom Bug wo ich seit eine Woche dran sitze.Habe mir die Shaak Prism- Shraksun Scaffold- Lohrin Brace zusammen gebaut und auch fertig gelevlt und bei Quill Onkko nochmal verstärkt. Wollte schon immer mal Eidolon alleine versuchen und habe es dann auch getan. Dann musst ich Grafik Treiber neuen Version Installieren seit dem ist mein Operator-Verstärker weg oder ist ein Bug ich weiß nicht woran es liegt hilft mir bitte. I love This Game Warframe? Gib mir bitte bescheid ob es geht das ich es wieder bekomme oder was anders sich er gibt. Mit freundlichen Grüßen Ridjan Schneider aka _RILLY_ e-mail: Dj.ridjan14@hotmail.de
  6. The Ferrox report now this weapon had been given a recent buff which was nice. But some of the buff was removed and some of the buff doesn’t actually exist. This review is going to focus on the Alt fire, as that’s what this weapon is best for, why use this as a rifle when other rifles work far better. The Ferrox Alt fire has some real issues. Thou says it deals IPS damage on your throw on the modpage, that is only if you hit someone with the throw, that is the only time that the 2nd part of the statpages IPS values are used. when the weapon actually hits the ground it Deals Electric damage only, 150 base electric. It has no crit to speak of. It can not deal IPS and because of this, its DOT seems rather low as its only dealing 1 damage type and no IPS. The Ferrox ticks once per 2 seconds. With a base damage of 150, this is rather poor. Even thou you can now use your secondary weapon, this sub-par extra damage output is not worth mentioning. Yes it Provides some CC, but you can achieve the same level of CC with more damage with a Zarr ot Tonkor. Both of which seriously out damage the ferrox. not to mention it can be finnicky when it returns to you, it can have a second or 2 delay in you being able to switch to it again once it has recalled. it also does not have a timer Like the Zenistar does. So unless you are counting, you aren’t really going to know when it returns to you. Just a group of mobs that once were caught in its tractor beam, are now steamrolling your face and giving you the stone cold stunner. Thats when you are going to know that the ferrox has returned home just to doom you. after some testing, I found out that the Base damage for the Ferrox’s alt fire mode is 150 Electric damage to neutral resistances. It does not deal the 650 damage it states on the Thrown stat readout, the Increased the status from 33% to 50% it has not been increased at all. It is still 33%. on throw. Multishot actually does nothing at all to increase the damage on alt fire. So if you are using this for alt fire, these mods do nothing at all. (this also applies to Scourge and Javlok) Interactions. Mirage Damage buff, Saryn toxic lash, Ember Accelerant, Octavia Opera and Volt shield buffs Does not work. All buffs from these frames are not working with this Weapon Rhinos/ and Chroma buff Does work. with 154.5% rhino roar and a 849% chroma the difference in damage is barely even there. (both frames having 300+% strength. Does not require recast. Nova’s Molecular Prime does work rather nicely and sitting just behind Rhinos damage. Atlas Petrify Also works, damage is average. It seems to work as advertised as 50% more damage. Harrow and Wisp Rate of fire. This does work, but it must be cast before you throw the ferrox. Or you will have to retrieve and throw again. Back to Mirage, her clones do not have their own Ferrox on Alt Fire, they simply Disappear. This makes little sense as all Melee throw-able weapons act as intended. All launchers work as intended. The Torid, Pox, castanas, Talons All work, leaving behind their bombs Or clouds of death. So why does the ferrox not. The pox and Torids both easily out damage the Ferrox, Even if you were to have 3 ferrox’s out in the field. The Torid and Pox both deal faster Tick damage and they have better Base stats. to really make this weapon worth its salt. It needs to have a slight increase on its Tick from once ever 2 seconds to a more respectable once ever 1.5 seconds. Allow this to Function Like the zenistar, a cast and recall function would be really helpful. Also give it a timer. Allow it to use IPS. Now 650 might be a bit much, 350 base damage split the same would make this far more viable. Give it the 50% status chance. Its still 33%. allow it to be buffed by all the frames that can give a buff. Not half of them. Give Mirage the ability to throw and KEEP 3 ferroxs on the field. Increase crit dmg a bit. Allow for a mod to increase its Pull range (like Firestorm) The Buffs of extra ammo, ammo regen, extra range and reduced DOT time are good. But the Ferrox isn’t really designed as a rifle. Its design is all about that Alt fire. But the real issues haven’t been fixed. this weapon is about a gimmick, an the gimmick is suffering. Quick summary In low level missions anygun can kill anything. Even up to level 80 most guns are fine, but the Altfire\gimmick of this weapon is far below where is should be when kitting it for the Primary Fire. Kitting it for both Yields poor results, kitting it for its altfire makes the Primary fire unusable as you need Heavy Calibre (rank 😎 which takes it from accuracy of 16.7 to 5.7 (ok by my math 45% of 16.7 is 9.2, im not entirely sure how the math works on accuracy. But 5.7 seems to be well under 50% when the mod only reduces it by 45%), and 5.7 accuracy is god awful when trying to shoot something 3 meters away, you end up shooting in a 30degree cone in front of you. Most the time you are shooting walls. There is no synergy between either Firemode. Making this weapon Either gear 1 way or the other. Never both. Even the Altfire build doesn’t give you much in return, its some CC with some damage. The idea behind it is great. Implementation is poor. The Patch gave it faster DOT and range on its altfire attraction. The regen ammo and more max ammo is nice. But increasing ammo on this weapon is not a thing it really needed. Its not going to make people use it more. It needs a proper fix, the Stat pages need to tell you Exactly what it is doing. Give it the 50% not just say it is there and then not implement it! Give its alt come Crit (10-15%) , git its primary some more status (15-18%, Not 10%). allow multishot to increase altfire dmg. Fix warframe buff abilities to work with it, Especially Mirage AND her Clones! this should bring the builds more into alignment. Now im not the best at writing essays or thesis’s, so my structuring and all that jazz is going to be bad, yes I know. This isn’t really my thing, im a Metal Fabricator. Not a English Professor. Im just writing down observations how things are currently working. NOTE: Further Testing has shown that Ancient Healers are completely Immune to the Ferrow as are Nullifiers to Alt fire. Nullifers can walk across the ferrox and not be harmed. unless the nullybubble has been popped the Ferrox will not target them. also mobs that are inside the bubble can be unaffected when the bubble collapses or they walk outside the bubble and into the Ferrox Pull Range. if stuck to the wall of the bubble the ferrox can sometimes damage units. but not damage the bubble and the bubble can simple resize. Throwing a ferrow inside the nully bubble also seemling does nothing as well. thou it will target people outside the bubble. just not inside. as for ancients if you are playing a frame that can buff the weapons damage. it ends up healing them, most notable on Chroma, due to his damage buff, it ends up healing even more back. so far it seems that either the buff has broken something Or these issues have persisted since its inception into the game. if its the Former then that isn't such a bad thing. BUT if it is the latter than this weapon has had this issues since 19th march 2017. which begs the question how was this found out before now, and why hasn't this been fixed. The lack of buff compatibility, the resistances some mobs have or gain to the weapons damage.the lack of compatible builds. the lying 2ndry stat sheet. the 50% status not being included in the patch as they said it had been. the things that are wrong with this weapon all lie with in its alt fire largely. unless you add heavy Cal rank8 and that 16.7 loses more than 55% of its accuracy rather than 45% and becomes entirely unusable as anything (as stated earlier) more than a few meters away becomes a herculean task to hit. there are a handful of things wrong with this weapon. but the few things wrong are really wrong. this isn't a "oh its workable" no this is a "how is this still not been fixed!" scenario. Also Boiler spawns that happen within the ferrox also seem to not be affected by its pull at random. some get trapped others arnt even targeted and just run on out i noticed some of these issues in game so i wanted to see if the simulacrum would replicate these issues. and it did. the only thing that seems to differ is the Simulacrum as a whole has some weird damage variances. but those aside, the interactions, mechanics and problems all persist and exist in both field and controlled environments. i plan on uploading a video showing the testing and problems.
  7. There is a section of the new Gas City Tile that seems to break the pet moa for the rest of the mission if the moa ever steps into it. It's AI effectively just shuts off. Only dying and respawning in a new tile seems to fix it, the moa AI seems to stay broken even if it is allowed to die and revived and breaks again if it reenters this general area. Video included so you can see the bug in action. Sadly for some reason Youtube is trimming 15 seconds of this clip whenever I upload it.
  8. OK, here's the deal, I started a new account of warframe on pc, got to the quest: Saya's vigil but can't do it, when I reached the missin where I needed to collect 3 glass shards, I couldn't extract, I simply couldn't, I restarted the mission multiple times but it was no good, so....please help
  9. I have a Chroma Prime that now after 3 formas has less mod slots on it than when I started with an un-formed frame. It should have 74 mod slots at lvl 30 with 3 formas but it only has 47. I am not sure that this issue has affected any of my other frames but this is a serious issue for me. We have officially ended my weekend play and put further game play on hold until this gets fixed. I have a screenshot of this but your ticket system has no way to attach it without posting it elsewhere as a URL. Seems silly to give a picture an FQDN but whatever.
  10. Yesterday, I was cracking relics with a full squad of random people. At some point the stalker spawned in and I got "disconnected". I stayed in the same mission after the loading screen ended, but I was solo. I killed the stalker after that and he started to flip out on the ground and he also didn't drop anything. Not even a mod. I have videos and several screenshots as proof. The third URL showes the most beginning from the start of the mission and the bug happening. The 4th and 5th URL shows my loot while in the mission at the moment of killing the stalker. The last URL shows my loot after extracting. I hope this bug gets fixed very soon and since I got nothing, may I get the smoking body ephemera as a compensation? My xbox ID is TheFrostyStorm https://xboxclips.com/TheFrostyStorm/d9f8ca88-e377-4739-ab13-01f0ee55a20c https://xboxclips.com/TheFrostyStorm/197ce23a-510e-4c86-a354-0afa90159ccb https://xboxclips.com/TheFrostyStorm/921a617c-a201-4791-aea1-81c2dc63965f https://xboxclips.com/TheFrostyStorm/screenshots/b3556153-8fd1-4d77-840d-81eebd182af7 https://xboxclips.com/TheFrostyStorm/screenshots/6c5ec704-6074-4b65-9197-e444217fa1c1 https://xboxclips.com/TheFrostyStorm/screenshots/7bc3595e-6cc1-466f-a8e9-99e9366f714f
  11. Edit: After further testing Step 4 seems to be the problematic part, if you VOID DASH towards the Ropalolyst in operator and get forced back into you Warframe in the air, then grab it and drive it into a pillar, it goes in circles after landing. Go to mission, rush to boss arena. Hide behind energy pillar, switch to operator. While the boss is firing its laser at the energy pillar, run to it in operator form and shoot at it to lower the shields. When you hear the sound that the shields have disappeared (Ropalolyst is still firing the laser at the energy pillar) VOID DASH towards the Ropalolyst with the operator. You will be forced back into your warframe next to the boss in the air, mash X to immediately grab it. Drive it into the pillar. When at the center immediately shoot the weak spot on its back, when you hear the ping, run to the button and press it while its in the stagger animation. When the next phase should start boss just keeps circling the center arena. Tried it just now on 25.0.7, could reproduce it 5 out of 5 times.
  12. I started my contribution to get the wisp grey pigments. it says it's dropped by the Dargyn pilots. I've killed plenty on cetus, and not one single pigment has dropped. I spent 40 plat on a resource booster for this alone, and now I feel it's a waste. I just hope this can be fixed. Because I want to get this done for my dojo. thank you for your time.
  13. I'm not sure if this is the right place to post this but we just had the hacked drone for one of the Plains of Eidolon bounties get stuck on the terrain and we couldn't get it to become unstuck. I have linked a screenshot below of the map location and the stuck drone. Addition info: Konzu bounty: Cull The Enemy (Level 30-50) I think we were on stage 2 or 3. Drone was heading south west before getting stuck in the "V" of two rocks. Screenshot: https://i.imgur.com/ELFHSsL.jpg
  14. Hi so I found alot of damn bugs in the new game and would like to show it all to you Boss Glitches Apprently when the Boss grabs onto you and falls off the edge, you will forever be stuff falling down The index completion mission does not actually let us leave UI Caues void fissures glitchs that makes the host have to quit the game from task manager If you go into your operator over a body of water you can cause this glitch Invasion Mission on Ropaloyst boss tile causes this glitch and locks up the game Missing Piece of the map in Sancutary Ouslaught Host migration breaking us then kicking us back to our ships Earth map not loading in quick enough Infinite loading of items
  15. This is easily noticeable in defense missions like Hydron in Sedna, If you make a shield (Frost, Gara....etc) in the first floor, and an enemy is in the second floor they will "Jump through" the shield as if it wasn't there, It's like their AI is unable to detect the shield between them and the destination of their jump, It can also happen if both the enemy and the shield are in the same level, doesn't matter as long as the enemy jumps, they will go through the shield regardless. This has been happening very frequently recently, sorry if this has been reported already.
  16. i was the only one that can see it.
  17. I started the revenant's journey in the warframe and saw the eidolon coming out of the water, I played in the micro eidolon on the lake shore and I had to leave the game to solve personal matters. When returning the quest, I was asked to create a revenat item but I do not have this item in the forge and I can not even restart the quest. What do I do?
  18. While doing Eidolon I encountered a Vomvalyst who wiped the entire team and was unkillable. Watching it in detail i saw it was overleveled as hell.
  19. Dear De, While I was testing my guns in the Simulacrum I decided to spawn in dargyns (it doesn't matter wich lvl you Spawn them) to test my aim (like a warm-up) and the moment I killed the dargyn, the pilot fell out of it and he was lvl 307 so I tested it again and they were all random generated numbers like 287 and 73. I know this bug isn't gamebreaking (or so I think atleast) but I felt like reporting it to you guys Here's a link to xbox clips and I'll send my clip that I made so you guys can see what u mean with random generated numbers the moment you kill je the dargyn. (I only used nova to slow them down so they didn't go away) https://xboxclips.com/PhantomsNL/741148c7-b0dd-446e-a991-5448dcc5cb34 IGN PhantomsNL Platform Xbox one
  20. Manic Not spawning even after 30 Mins of survival and 8 rescues in defection mission. Only Lotus AI coming on screen that a Maniac is coming. Please Check This Bug.
  21. Like this happen to u guy? the wolf sledge bp not showing to trade
  22. When playing against the wolf, and you have a throwable melee, if the weapon is thrown at the wolf it returns as the Wolf's Sledge. This only lasts till you die or end the mission. Weapon I used was HALIKAR. The slege can even come as multiple instances of itself.
  23. I've encountered 2 bugs after the update so far. One is a returning one from 2 or 3 updates back; floor/wall/ceiling textures taking awhile to load in. It is very noticable in the Plains or Orb Vallis and really ruins the mood. So much for the PoE remaster. I cannot understand how this happened twice. What went wrong? The other bug is concerning the Thumpers. I was fighting a Thumper Doma and during the fight it would do it's repositioning jump but it just seemed to disappear. I looked all over for it and couldn't find it. After a bit more searching I found another one but this one had full health (all it armor plates were back too). The bug happened again as I was this new one. I don't know if this applies to all Thumpers or just the Doma but it's very annoying. Hopefully these bugs can be fixed through hotfixes so we don't have to wait a month or 2 for the Gas City update to fix them.
  24. I've been farming for ash systems for hours an it won't drop. DE plz help or give me an ash systems this is getting stupid the manics won't even spawn at the 15-20 min mark an if they do they drop bs like endo. This is most defiantly a bug my PSN is XxHush-Time60xX plz fix this bug or at least give me the ash systems part already.
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