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Found 45 results

  1. -TheSerhokyan-

    Oxylus's wrong hotspot placement I think the photo talks for itself, oxylus cant keep up with changing hotspots.
  2. GeneralGriveous

    Return to the Mountain Pass

    At the time I land at the mountain pass, there is no operator. I can not act, I can not move, I can not do a thing. And the bug will not allow you to play.
  3. Shade_Final

    [BUG] Nyx's Mind Control not working.

    So I was playing Nyx moments ago and used Mind Control on an enemy, however once the Mind Control is in effect the enemy proceeds to run for about half a second, then stops and does nothing. Enemies still shoot them, they take damage and knock back, but otherwise they don't do anything. I proceeded to test and see if it was just my build (or something) by going into the Simulacrum, with the same results. Nyx's Mind Control seemingly disables your target's AI, at least for me.
  4. crazylittlepsyco

    chesa kubrow not scaning plants

    my chesa kubrow has stoped scaning plants for some time. i have retrieve in the first spot and he still will empty out containers but he will not get plants. were they not sopost to scan plants or has a bug caused them to stop scaning them?
  5. its been like 3 months and this bug still exist ?! right now at wave 25 io we killed everything but the game didn't progress because of 2 friendly spawned and we cant kill them .. the host had to kill game process to create host migration and i became the host but same problem again at the end 1 ratel was there ... and i did kill the process but other guys couldn't progress too i went to reddit to see if there any workaround and wow so many ppl have the same problem and lost so many loots my guess this bug is there since last December and still no fix ... if its hard to fix just get rid of these tiny things until you figure out a fix sorry for potato english Edit: and now when i loged back i got all my rewards via mail from the 20 waves (no 25 wave reward ) and i found my nezha is back to lvl 9 and corinth to unranked although both were max ranked by wave 20 >.<
  6. TadaKitty

    Akkad - Eris bug

    Enemies are getting caught inside a tiny room section on the Infestation Defence Misson on Akkad - Eris. More than a few times I have seen chargers get caught there but today I found two separate incidents where Ancient Disruptors got caught there as well. I'm sure this isn't intentional, or maybe it is, but it can really put a hitch in gameplay if you are farming the location solo or with one other person due to the fact that sometimes the symbol for them won't appear for you to know there is an enemy left on the map.
  7. -SPEC-Zero-X-X-X

    Bug with shadows (Nekros)

    I got two bugs and i'm not comfortable playing with these bugs. First video (Shadows can setup the beacon alarm) Second Video (Shadows cannot teleport to you when you are too far away from them about 700m or 1000m)
  8. Maybe this can be fixed next update. I included a few more bugs that we have encountered on Fortuna since the expansion dropped. Have only gotten around to recording and posting now. In the video - I show how my friend's operator form affects him being rezz'd and also how it leaves mirror images of his Nekros Prime around. There was also a point where his operator was sitting on the Nekros Prime's shoulder as the chest beam was shooting around. He has a high-tier amp and has gone through all the story line, up to date and all of that. So, why is this chest beam mess going on? It has also happened to me before as well as a few other clanmates. Towards the end of the video, there is the small list of other bugs, I will post them here too as an image. Please take the time, Devs, to check this out. It is indeed game breaking because can't get any true enjoyment out of the Vallis if we can't use our Warframes right...
  9. ImJustHereForTheLoot

    PoE Enemies not spawning during supply sabotage

    As the title said, enemies do not spawn when the supply drop falls down. They stay in the capsules they drop with and just stay there. Not damagable, can't hit them with any weapon or ability and the next supply drop beacon seems to be with one of those trapped enemies, since we killed everything around the circle. Maybe they cannot spawn, because these capsules do not break like they are supposed to. This happened twice to me now, not being able to finish the last mission from Konzu's 40-60 Bounty. The picture I attached shows what it looks like:
  10. Hi, recently I played several missions in the Grineer Sealab tileset (Cressida, Sycorax, Desdemona, etc. on Uranus) and I noticed when I switch to submersible mode, enemies like Shock Draga and Sikula are missing, noone enemy in water. So i can't proceed to codex scan lol. Thanks in advance .DF.Zeus.
  11. RCC_2000

    Earth abandoned in Limbo?

    There are 2 things that I searched in google and in the forums, and it seems to being ignored by DE. Enemies stuck in Defense map (Lith) the enemies get stuck in a loop falling out of obstacles ( defense) Performance. It's slower than other planets. My guess: The grass makes the performance decrease. Please add option to disable grass. The models and textures are from the first development stages of the game. I know it may be a lot of work to remake it all, but removing stuff from the level may be the solution. Earth is the first contact from the player with the game, and I know DE wants to cause a good impression. But WF is not a jungle simulation game. What happened to me and may happen to others, as soon as I leave Earth to follow the first quest I realize that the game is running very smooth. I turn up all the settings to maximum, resolution to 4K, and I realize I have to play in 3K. Then at some point later I have to go back to Earth, and my smooth 60fps drops to 35. I spend literally hours trying to find what options in graphic settings are causing this. I now think that the best way to deal with this is to set Dynamic Resolution to 50% every time I go to Earth - and just because that's so annoying, I enabled it to Auto. So please, take a look into this. 8K is coming to the market this year, and I hope Warframe keep up to it. Playing on GTX 960 with 3K resolution.
  12. During the first few waves on the defense mission enemies are standing at spawn and not attacking the object that requires defense. Technical Reproduction: 5/5, every time. Workaround: To finish the quest player needs to run between spawns of enemies to kill them.
  13. (XB1)N8man42

    Umbra attacking operator

    So I recently discovered that Excalibur Umbra and any sentinel will attack the operator at random, I don’t know how it happens but the player icon will have a red triangle encompassing the player. So when the player enters operator form. Umbra and by extension the sentinel or companion will treat the operator as a hostile.
  14. (PS4)blacckk1

    Baron ki'teer probleme

    Bonjour Mon compte psn blacckk1, je suis sur ps4. Hier il y a 2 mods chez baron ki'teer a 18h 00 le 25 Janvier 2019 .Le mod flux accrue 275%energie max et dans mon vesseau arsenal le mod est a 25% .Cest pas normal, Le mod rabat joie pour la sentinelle 3 fois reaparition et dans Mon arsenal du vaisseau le mod est a 1 reaparition.Cest pas normal. je veux remboursement de mes achats ou donner moi des platines
  15. (PS4)Dreadator1393

    Antimatter Radiation Proc

    It appears that the Mod Antimatter absorb can force Radiation procs on both Nova and her Allies, Is this an unintended bug or just a way to troll allies?
  16. TheKansasMan

    New Bug R/T Moa Anti-Grav

    Literally spent 20 minutes hunting for enemies on a defense. Akkad, Eris; Apparently when infested on this map are hit with antigrav, they fly through the roof never to return unless the host leaves the party. A ton of enemies fell through the ceiling after the host left (The host was also the one with the antigrav moa), probably the entire wave's worth of enemies. Warframe; Rhino with Steel Charge equipped Per the owner of the Moa in question, mods equipped are: Anti-Grav Grenade (3/3), Link Health (5/10), Vacuum (5/5) Additionally, the parts the Moa is made of include: Para Moa, Drex Core, Harpen Gyro, and Drimper Brackets Weapon of the Moa: Sweeper Prime EDIT: I was unable to reproduce this in solo play. After about 30 minutes of testing various ways to make this happen again, 3 factors come to mind. Latency, which always causes bugs, being the primary problem for mods like this. Rhino stomp and drop slam attacks from melee cause some seriously wonky flight patterns when comboed with the antigrav moa mod.
  17. LucidityUK

    Unable to open door to the Quills

    Ive completed all the missions necessary. Ive been there plenty of times before but for the past 2 days the doors just will not open for me.
  18. HawksHurricane

    Mod Bug

    Mod Heavy Caliber The mod features -5% accuracy but when equipped it changes the precision percentage far beyond that announced in guns with 100% accuracy. Examples: Lanka 100 - 25 Synapse 100 - 61.3 Dera Vandal 100 - 46.1 Please correct for a better gaming experience.
  19. Mind Control AI before rework a lot more aggressive, they'd rather stand and fight than follow while or follow and shooting. Granted the rework made AI follow player but the AI dumber than before, i.e Know the orokin tileset with 2 balcony facing each other and elevator? I was on the same balcony, tagged heavy gunner and pump up her damage then hid next to pillar on the same level and watch. First she start to shoot while strafing back into the ledge then she jumped down, how is that 'following player' while I'm just a few meters away from her, on the same height, hiding next to a pillar on the wall and she didn't try to get back up by the stairs. Another at the same spot I jumped down and tagged Bombard, there're 3 enemies standing in open just a few meters away from him and 2 more above on the ledge taking cover far away, and this Bombard choose to shoot those guys in cover and far away. Maybe this intentional to stop potential 'another press 1 then afk 40 seconds' juggernaut, regardless it still work by tagging melee mob since their script can't do shoot and strafe. Now, after recent patch tagged mob more than likely just stand there or following, I mean it just stand there beaten to death though sometimes it attack once or twice then revert back to idle mode. Seriously, could you guys do some rework or patch without breaking something?
  20. (PS4)Scryptex_94

    Eidolon Hunting Bugs

    Noticed many problems during Eidolon hunts, causing huge time and loot wasted, especially caused by lures not attaching and failing to capture. -Eidolon randomly disappearing after shield got depleted -Destroying a limb with fully charged lure(s) causing him to disappear too -lures not attaching to him, dropping only the "kill" rewards -sometimes limb destroying "kicks" him miles away, causing him to respawn in any place -infinite shields or amps dealing no shield dmg -lures not taking "ghosted" vomvalysts, making it impossible to charge them and hunt properly, needing to let them be destroyed and bring a new one -kinda weird hitboxes appearing sometimes Noticed many of them several times and its kinda annoying to waste time even missing riven transmuters after all.... Looking forward to see some fixes, hopefully before we get to 2020...
  21. DatCanadien

    Grappled KitGuns

    When Kitguns are grappled away from you by enemies they turn invisible with no indicator to where they are. You have to run around smashing X t'ill you get close enough to it
  22. i have a mesa prime that i buy a orokin reactor with 30 of lv. When i put a forma in the build i lost my reactor .

    No power cell enemy’s in solo excavations

    I tend to try play solo excavation a lot to get cryotics but no battery carriers spawn in normal or fissures when I play solo, playing co op isn’t a option I have, can someone please fix the issue I’ve wasted 2 resource boosters now. My last attempt at a excavation I wait 20 minutes and no enemies spawned at all it tends to always happen on earth.
  24. MaxChoas

    Moa Security Override Bug

    OK i was doing a Corpus spy mission, I got to the first vault i walked around to the vaults door and was waiting for the moa to hack the door so i could go into the vault. The moa came over walked into the door and keep walking in place at the door, i hacked the door opening it and the moa still walked in place at the door. I took a screenshot of the moa doing this but i don't know how to put in this. The moa did not move from that spot in the vault for the whole mission. In when't to vault B and C and the moa was still in the A vault im guessing still running in place at that door.
  25. AGS37

    it's alive!

    баг с Терминалом на мобильной обороне была Вылазка с модификатором Радиация (может она что-то напортачила ;D)