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Found 31 results

  1. I noticed for some time now that Wukongs Celestial Twin deals almost no damage when using the Redeemer Prime. Tried against a variaty of enemies and always the same build, which usually kills within a few shots at most but when the twin uses the weapon it deals maybe 1% probably less. Same applies for the normal Redeemer and the Sarpa but never noticed such a thing with normal melee weapons
  2. Hey dear DE, 3.0 weapon switching is just awesome well done, Please fix this bug because it makes Excalibur Umbra worse than the classic Excalibur. Actual behavior: Normal version of Excalibur could use transference without any issues - transference doesn't turn off Exalted blade. BUT using transference in Excalibur Umbra turns off Exalted blade, it makes Umbra nearly unusable because now you have to make a tough choice - not to use operator at all or spend a lot of energy and gameplay time on turning exalted blade on again and again after every single transference for literally no reason. Looks like Umbra has a bit outdated AI because it makes no sense even gameplay-wise - you could use any weapons without turning off your exalted weapon so there is no point in turning it off. Expected behavior: Excalibur Umbra should be able to use transference just like normal Excalibur ( without turning off exalted weapon ) Hopefully you could fix it, because operator became one of the core features in the game and right now Umbra is the only one who can't use it properly. All the best, we love you (: Thanks a lot.
  3. Hey dear DE, Blast proc immediately cancels Radial Blind \ Radial Howl bonus damage effect from any affected target. It's really crucial and forcing a player to not use this skill or status effect at all. Actual behavior: Use Radial Blind or Radial Howl on an active target While radial blind effect is active apply blast proc on this target Hit the target Only normal damage is taken ( no damage bonus from Radial Blind ) Expected behavior: Radial blind bonus damage applied for it's actual duration ( not canceled by blast proc ) Feel free to check screenshots: Normal attack Normal attack on the target affected by Radial Howl ( correct x8 damage bonus multiplier ) Normal attack on the target affected by Radial Howl and knockdown from a blast ( as you can see there is no damage bonus from a Radial Howl ) Thanks for your work!
  4. OVSUB

    Kubrodon Bug

    Kubrodon hunting for Fotuna Standing. Every time I call out a Kubrodon it automatically senses me both when I'm invisible and when I'm hiding. I was using a Ivara and sleeping it isn't working as well.
  5. Im not a forum person so for any mistakes i apologize --- (and my eng is not so good) My problem and i hope is just me my kavat /kubrow when they need to be revive they just drop off the map going straight down the map , and many time even others companions of other players do the same thing but they can some how revive them , in many occasions + many missions i have to let the companion die and now is getting to the point where is really frustrating now im here seeking some answers to fix this problem ... i have re downloaded the game after file check / optimization
  6. Every Time when i play Arbitration I or my Teammates getting Onehitted random with 1 Damage at full life (i Play a link Trin with Blessing Active (both 75% damage Reduction) or any other tank Frame Here are a few Logs from This Gamemode. Player identified as <SpielerNogard> LOG DATE - 23.9.2019, 17:27:56 17:47:50 - <grouzinos> took 351 damage at 1,001 health from a level 60 NULLIFIER CREWMAN using a SniperRifle 17:48:24 - <Celestial Twin> took 455 damage at 132 health from a level 60 DEMOLISHER MACHINIST using a NullifierScriptTrigger 17:50:35 - <ADARZA KAVAT> took 79 damage at 130 health from a level 62 MOA using a Rifle 17:51:10 - <Celestial Twin> took 650 damage at 76 health from a SAP SCRAMBUS using a ModularSpacemanAvatarSkatingLaser 17:52:08 - <SpielerNogard> took 1 damage at 553 health from a level 63 NULLIFIER CREWMAN using a SniperRifle 17:54:30 - <Celestial Twin> took 650 damage at 11 health from a level 65 DEMOLISHER HYENA using a NullifierScriptTrigger 17:54:31 - <HELIOS PRIME> took 674 damage at 91 health from a level 65 NULLIFIER CREWMAN using a SniperRifle LOG ENDS - 23.9.2019, 17:54:59 Player identified as <SpielerNogard> LOG DATE - 24.9.2019, 14:56:59 15:07:10 - <ADARZA KAVAT> took 73 damage at 90 health from a ARCTIC using a AICorpusHandCannon 15:10:59 - <Chakx> took 1 damage at 63 health from a DETRON CREWMAN using a AICorpusHandCannon 15:12:59 - <SHOCKWAVE MOA> took 18,816 damage at 386 health from a DETRON CREWMAN using a NpcThrowGrenadeWeapon 15:16:25 - <ShedDecoyAvatar1356> took 2,000 damage at 973 health from a NULLIFIER CREWMAN using a SniperRifle 15:20:16 - <Chakx> took 271 damage at 1,418 health from a NULLIFIER CREWMAN using a SniperRifle 15:22:21 - <MOA> took 4,672 damage at 765 health from a ELITE CREWMAN using a AICrpLaserRifle 15:22:55 - <GUARDIAN> took 515 damage at 404 health from a ISOLATOR BURSA using a RiotRifle 15:23:16 - <SpielerNogard> took 1 damage at 232 health from a ISOLATOR BURSA using a RiotRifle 15:53:40 - <ADARZA KAVAT> took 62 damage at 86 health from a ELITE ARID LANCER using a AIGrnBurstRifle 16:32:28 - <SpielerNogard> took 1 damage at 134 health from a SCORCH using a FlameLancerFlameThrower LOG ENDS - 24.9.2019, 16:33:00 Player identified as <SpielerNogard> LOG DATE - 25.9.2019, 08:58:31 09:14:57 - <SMEETA KAVAT> took 70 damage at 62 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:15:10 - <SMEETA KAVAT> took 61 damage at 35 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:15:50 - <SMEETA KAVAT> took 63 damage at 32 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:16:02 - <SMEETA KAVAT> took 51 damage at 45 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:16:33 - <SMEETA KAVAT> took 53 damage at 42 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:16:48 - <SMEETA KAVAT> took 53 damage at 42 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:16:57 - <SMEETA KAVAT> took 67 damage at 29 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:17:29 - <SMEETA KAVAT> took 55 damage at 41 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:17:40 - <SMEETA KAVAT> took 69 damage at 41 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:18:28 - <SMEETA KAVAT> took 58 damage at 38 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:19:16 - <SMEETA KAVAT> took 15 damage at 13 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:19:30 - <SMEETA KAVAT> took 60 damage at 36 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:20:11 - <SMEETA KAVAT> took 103 damage at 33 health from a ARID TROOPER using a CamoShotgun 09:21:27 - <SMEETA KAVAT> took 65 damage at 31 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:22:07 - <SMEETA KAVAT> took 123 damage at 110 health from a ARID HEAVY GUNNER using a DesertHeavyRifle 09:22:21 - <SMEETA KAVAT> took 68 damage at 28 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:22:36 - <SMEETA KAVAT> took 68 damage at 28 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:23:07 - <SMEETA KAVAT> took 77 damage at 26 health from a ARID TROOPER using a CamoShotgun 09:23:19 - <SMEETA KAVAT> took 70 damage at 8 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:23:38 - <ADARZA KAVAT> took 108 damage at 153 health from a ARID HEAVY GUNNER using a DesertHeavyRifle 09:24:32 - <SMEETA KAVAT> took 72 damage at 24 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:25:24 - <SMEETA KAVAT> took 72 damage at 6 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:25:37 - <SMEETA KAVAT> took 80 damage at 53 health from a ARID TROOPER using a CamoShotgun 09:25:46 - <SMEETA KAVAT> took 73 damage at 23 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:26:08 - <SMEETA KAVAT> took 285 damage at 110 health from a ARCTIC using a CamoBurstPistol 09:26:44 - <SMEETA KAVAT> took 390 damage at 110 health from a SHIELD LANCER using a BurstPistol 09:27:38 - <SMEETA KAVAT> took 75 damage at 21 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:28:47 - <SMEETA KAVAT> took 77 damage at 19 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:29:02 - <SMEETA KAVAT> took 139 damage at 110 health from a ARID HEAVY GUNNER using a DesertHeavyRifle 09:31:13 - <SMEETA KAVAT> took 55 damage at 15 health from a ARID HELLION using a CamoRifle 09:31:48 - <SMEETA KAVAT> took 222 damage at 110 health from a ARID SEEKER using a CamoBurstPistol 09:32:05 - <SMEETA KAVAT> took 262 damage at 110 health from a BOMBARD using a RocketLauncher 09:33:19 - <SMEETA KAVAT> took 103 damage at 14 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:33:51 - <SMEETA KAVAT> took 137 damage at 110 health from a ARCTIC using a CamoShotgun 09:34:00 - <SMEETA KAVAT> took 111 damage at 110 health from a ARCTIC using a CamoShotgun 09:34:21 - <SMEETA KAVAT> took 85 damage at 11 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:35:31 - <SMEETA KAVAT> took 86 damage at 10 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:35:44 - <SMEETA KAVAT> took 122 damage at 110 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:35:53 - <SMEETA KAVAT> took 118 damage at 56 health from a ARID TROOPER using a CamoShotgun 09:36:26 - <SpielerNogard> took 1 damage at 4 health from a ARID HEAVY GUNNER using a DesertHeavyRifle 09:37:03 - <SMEETA KAVAT> took 109 damage at 8 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:37:36 - <SpielerNogard> took 1 damage at 251 health from a BOMBARD using a RocketLauncher 09:37:42 - <SMEETA KAVAT> took 403 damage at 27 health from a ARID HEAVY GUNNER using a DesertHeavyRifle 09:37:50 - <SMEETA KAVAT> took 116 damage at 110 health from a LEECH using a AIGrnBurstRifle 09:38:15 - <SMEETA KAVAT> took 99 damage at 5 health from a ARID TROOPER using a CamoShotgun 09:38:52 - <SMEETA KAVAT> took 90 damage at 6 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:39:37 - <SMEETA KAVAT> took 193 damage at 110 health from a SHIELD LANCER using a BurstPistol 09:39:47 - <SMEETA KAVAT> took 92 damage at 4 health from a ELITE ARID LANCER using a AIGrnBurstRifle 09:40:25 - <SMEETA KAVAT> took 295 damage at 110 health from a BOMBARD using a GuidedRocketProjectile 09:41:06 - <Sanda_Gyanu> took 1 damage at 380 health from a ARID EVISCERATOR using a EviseratorWeapon Player identified as <SpielerNogard> LOG DATE - 25.9.2019, 16:46:31 16:58:07 - <RAKSA KUBROW> took 225 damage at 229 health from a level 68 ELITE CREWMAN using a AICrpLaserRifle 17:02:16 - <ADARZA KAVAT> took 42 damage at 74 health from a level 83 SHOCK using a AICorpusHandCannon 17:15:13 - <RealGenra> took 1 damage at 20 health from a level 85 ISOLATOR BURSA using a RiotRifle 17:25:20 - <Celestial Twin> took 159 damage at 9 health from a level 91 NULLIFIER CREWMAN using a NullifierScriptTrigger 17:52:04 - <SMEETA KAVAT> took 948 damage at 110 health from a ELITE LANCER using a AIGrnBurstRifle 17:52:06 - <DecoyAvatar1124> took 1,178 damage at 10 health from a SCORCH using a FlameLancerFlameThrower 17:54:19 - <SMEETA KAVAT> took 234 damage at 110 health from a ARSON using a AIGrnBurstRifle 17:55:01 - <Celestial Twin> took 3,482 damage at 3,482 health from an unknown source 18:02:04 - <SpielerNogard> took 15 damage at 11 health from a level 85 RETH ROLLER using a AutoTurretCannon 18:03:01 - <VENARI> took 74 damage at 50 health from a level 85 Executioner Dok Thul using a HellionHind 18:58:53 - <SpielerNogard> took 1 damage at 550 health from a TOXIC ANCIENT LOG ENDS - 25.9.2019, 18:59:48 Hope someone can help me
  7. U.25.4 + Dog Days Hotflix - Bugs identified in Bold indicate their impairments on gameplay, necessitating attention. - Entries in strikethrough indicate bugs that have been resolved in latent mainline updates/hotflixes.
  8. Looks like if go to capture mission and kill capture target that have jetpack in air it will float there forever and take no damage https://ibb.co/f1PgCxC https://ibb.co/7SqCmLD https://ibb.co/5F56zyT https://ibb.co/LQL2r9f
  9. Dear DE, i believe i found a BUG. here is a video after equipping strain mods the operator is able to cause damage to my Helminth charger https://www.youtube.com/watch?v=Enkd5gcAt-Y
  10. Nemoron

    Inaros Specter

    The Inaros vapor Specter starts following me again after using his 3. Ability. When I get close to him, it show me the option "Follow" and but since he is already following me, when I press x he holds the position until he uses his third ability and starts following me again. Additional Infos: Mission: Orokin Interception/ Arbiters of Hexis Warframe: Khora/Carrier Prime
  11. I'm pretty sure i have Energy siphon mod on my inventory, since i'm often use it on my warframe (usually my Excalibur). I think this bug happens when i remove it from my upgrade mod warframe slot (aura) and i change it with enemy radar on my Trinity Prime aura slot. The moment i realize that mod is missing is when i try to equip it again on my excalibur, and i try to ask my Alliance clan, they said "if you still have it on the Codex, the OWNED symbols should be had been shown", but it's not (and worse, i never identify it, even though i've once get it) wiki link: [https://warframe.fandom.com/wiki/Energy_Siphon] Please fix this bug or help me get it back. Thanks
  12. I am not sure if the tags and if wrong, please correct it. I found a bug where a Kavat would spam an ability continuosly in the clan dojo. It triggered when I used the menu to go to the arsenal and then changed my equipped warframe. As soon as I left the arsenal i saw a pop up for my kavat gaining 100xp for using an ability, which then kept stacking up to 5000xp before stopping. With that xp my kavat then ranked up, but when i tried to recreate it in the arsenal the xp gained from the bug was lost, and it was at its old rank again. Furthermore after changing the warframe again, the kavat accumulated xp again, until it stopped at 5600xp. When i then started moving and the kavat followed me, it restarted, and when constantly it would continue to gain xp at the same rate. The xp counter broke after a while, just going up to 7200 very quickly and repeating this with seemingly every ability cast. At one point the counter showed an xp gain of 27000xp before then counting up to 7200 repeatedly again. Also to note is that the kavat did not visibly cast an ability as it was just the xp counter above the kavat and its xp bar of the ui showing any signs of this bug and all xp obtained by this bug was lost upon leaving the dojo.
  13. I recently obtained a companion rifle riven from Simaris that asked to sustain a 3x melee combo multiplier for 30s easy enough but with the added bonus of having an active pet. And this is just not able to be done. For starters the riven can’t be placed on the Kavat or Kubrow. In order to even completed the challenge. You need to take the sentinel and its weapon into the mission in order to even attempt at unveiling the riven but. You also need a pet.... okay fine I’ll grab a friend it just say it there needs to be an active pet so maybe it doesn’t necessarily have to be. Mind right... 3x combo multiplier 30s later.... nothing maybe the sentinel counts a. Pet and I need to do it alone.... still nothing.... I been try over. And over. Okay well Khora has. Kavat... nope. It just so frustrating that I spent 1000000 standing for a riven I can even unveil or even transmute cause I need to invite it first or and I dont just want to Dissolve it for Enzo i’ve Got enough of that stuff already l.. I only have the base (or at least what seems to be , because I don’t remember buy anymore slots) amount of slot being 15 and and I only have 2 spots left. It taking up a slot for a potentially good riven... it’s so frustrating ... sorry I need to get that off me chest... please. Fix this. If it even is something that need fixing other wise just tell me how to unveil it cause I’m out of ideas. https://i.imgur.com/LVUltDq.jpg
  14. When an enemy's viral status goes off, it doesn't matter how low their HP were, they go back to half the max HP. Example: enemy's health is 500/1000, gets shot with viral proc and health goes down to 100/1000. Gets back to 500/1000 when proc wears off
  15. Now the has changed that if you shoot a frozen enemie it can proc status effect: https://forums.warframe.com/topic/1119134-cold-status-effects-how-they-block-new-status-effects-coming-changes/page/4/?tab=comments#comment-11011211 This is so WRONG, back then if a status effect was proc before the frozen the status was frozen too so it last until the freeze expired (infinite during freeze), now it doesnt: This affects limbo too that used to use 2 stop enemies and their status effects too, I dont know if this is intencional (I hope not) but I think that has to come back, it was a very important feature/mecanic.I hope you read this and fix it. Thanks for reading.
  16. When disarming a frozen enemy, the enemy follow you while still being frozen. They still behave normally once unfrozen. https://i.gyazo.com/b4d7586ba1a65e7bd3123def338f6cf4.mp4 But if you do it a second time, they just start to walk around aimlessly, which is rather... chilling ! https://i.gyazo.com/eeb35a30cc34141caf6e77f83632349d.mp4 It seems to work with limbo stasis as well, and you can unbroke the AI by bullet jumping near the zombie enemy. I have been able to reproduce it outside of the simulacrum, too.
  17. I came back to the game a few days ago after a year or so away.So I went to grind for Debt Bonds to rank up in the Fortuna syndicate.But whenever I get into the Vallis,and the game gives me the "search for lost agents" mission,whenever I interact with them the game teleports me to the last interactable I used. One time,it was inside the underground base place,in the room where you can test a weapon using the console and make it shoot against some sort of target. Then,I accepted the same bounty again from the npc near the entrance,and tried interacting with the agents.The first one I interacted with made me teleport back to said Bounty Giver next to the gate. Since that bug,I cannot proceed in said bounty because it always teleports me far away every time I interact with the agents on the ground.
  18. My operator amp has started doing a lot less damage on the plains, yesterday it was working fine now it's approx. 1/5 the damage. I've seen someone else in region chat mention that they were having this same issue with their amp, also using the Schwaak prism so maybe not an isolated problem. Amp setup [Guilded] Prism: Schwaak Scaffold: Pencha Brace: Juttni Previously a primary mode shot on the Teralyst would result in a spread of 5-6 x150dmg hits (non crit), today it only appears to register a single 150dmg hit. Previously hitting the green bubble that appears would cause additional damage to arc across the Teralyst, now it gives the animation of that but no damage numbers showing up. Just the initial 150dmg hit. Previously a primary mode shot to a vomvalyst would cause it to lose its physical form and go ethereal, a second shot would kill it. Today it takes 5+ shots to destroy the vomvalyst physical form, and 1-2 more to kill the ethereal form. Outside of the plains the Amp doesn't seem to have changed much, on a Mars survival mission it was still killing infested easily (including multi kills due to the width of the beam). Currently it's not possible to kill the Teralyst, dropping its shield takes too long and I'm not able to kill vomvalyst spawns fast enough to not get overrun. [I'm running the game on Linux and can't find any launcher.log file, can't run dxdiag to get a log from that. I can attach an EE.log though that doesn't appear to contain much that would be useful. It's just basic HW info and some windows compatibility layer bits. Due to how I launch the game the regular launcher isn't used, this has worked fine for many months.]
  19. It's happen for a while, but after the last update i think this enemy detection range is increasing in incredible rate. As i run in PoE, I found that enemy can detect us like 100 m + aways, it's happen on ground unit not flyer one. it's start shooting even i not yet notice them. At first i think it's may got some near one enemy alert them but after try for a while it's not that problem. it's just happen sometime that enemy will found us in incredible range of sight. In the normal mission which got less space, some enemy can detect us even they on other side of room. This make almost impossible to stealth for attack of pass through if we on their sight even it so far aways. After a bit test i found that it's randomly happen to some enemy but not all of them. If i compare to what game use to like. it's like those enemy always on alert stage which will attack us on very far sight but in fact that's happen that it's never have alarm on.
  20. I’m having problems in the 3rd part of the MR 9 Test. I’ve been watching YouTube videos for how to beat it, but the AI always instantly detects me in the 3rd part. I’ll becrouching on the edge waiting for the enemies to walk forward and split off, but instead they’ll just keep walking towards me and start shoot me. So for that I’ve been having to jump down and then jump back up to the 2nd platform. Once I do kill the two AI that walk opposite directions, and when I go to kill the 3 AI, the rest just run towards me and just keep attacking me.
  21. The Exalted talons are not popping up in arsenal to be able to mod for me I am rank 27 with her so it's not the ability unlock. Looking for answers when able
  22. Enemies spawned inside this rock, and were still able to shoot at me. I was playing Solo at the time. They were there as soon as I arrived in the area and didn't "teleport" in. https://imgur.com/a/7Ig2fsK I believe things like coordinate info is embedded in the F6 screenshots, is this right?
  23. I was about to take my mastry 7 for the first time ever and it did nothing but lock me out as if i failed
  24. The Corpus Planet tileset has many rooms that the demolishers can't path through because they are too big Here is a fat bursa https://streamable.com/n7t1y
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