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  1. Hi, since Wukong and his clone share ammo now i noticed that the ammo mutation mods like vigilante supplies is not working on Celestial Twin. I noticed since he couldn't pick up secondary ammo but as soon as I switched to my primary weapon I picked it up and it converted. In the patch notes saids that: Wukong clone is supposed to seek and loot ammo now. So it would be nice if we didn't have the need to switch between weapons for ammo conversion. Anyone know more about this?
  2. TLDR: All sources of melee (maybe other weapons) duration (Lavos pasive from Duration, Lasting string for melee status duration) calculate valeus from 6 seconds. It should be calculate like this: Melee status duration (6 seconds for most weapons, 12 seconds for Slaytra) * (100% + Status duration) * Frame specific (e.g. Lavos') So for example Slaytra with 12 seconds slash duration, with Lasting string (110% duration) & Lavos 300% should have duration of: 12 * (100% + 110%) * 300% = 25.2 * 300% = 75.6 (or just 75 Now it's: 12s + ~6s + (200%*6s) = ~24s I have tested it with Limbo (any frame that doesn't change melee in any way), Lavos (with 324% Status duration), Prisma skana (just weapon that I can proc slash, not strong) and Slaytra (double slash duration). Prisma skana: Slaytra: As you can see difference between 2 weapons is ~6 seconds but should be much bigger.
  3. This has been a bug for a long time, but when the demo that spawns for a conduit is humanoid, it will stop at roughly the normal distance away from a conduit where it should detonate, but instead just stands there and does nothing. You need to get its attention and briefly aggro it, and only then will it properly detonate. I don't know if this is an issue with other demos in other disruption missions, this is just the one I've noticed while farming for relics on Apollo.
  4. Hola, tengo problemas con la misión de Kahl de hoy, la misión se divide en dos partes, en la primera rescato los hermanos de kahl, usando la Z, puedo dar órdenes a los hermanos de kahl y ubicarlos en distintos puntos y completar esta primera parte. En la segunda parte tengo que hacer lo mismo, pero no me da la opción de poder dar órdenes a los hermanos de kahl con la Z, solo marca "punto de ruta”, y no puedo completar la misión, si no es un bug me podrían decir cómo hacer. Gracias
  5. Diriga electrical damage based abilities do not trigger archon stretch energy restore
  6. My cats dogs moa keep getting lost on the Archron hunts so I took a sentinel instead with the simplest pathing in game it also somehow managed to get lost
  7. i was solo in a public lobby doing a sister of parvos survival mission (so i was host). while fighting my sister of parvos, another player joined and i started the stabbing animation as their warframe loaded in. i suspect when the script to despawn the sister runs while a client is loading in something goes wrong and the sister will become invincible and its AI will not react to anything. it remains in the mission doing nothing until extract for all players and it also seems it also blocks others sisters from spawning. all health bars become full (even if previously drained) and have the diamond invulnerability icon appears over each bar. i believe ive seen this happen with kuva liches and assassins such as the stalker as well.
  8. Weapon is probably bugged, doubt anything the enemy uses is meant to be putting out 80k+ damage. Logs from my last mission include: killed by 64,900 damage at 84,693 health from a level 130 Narmer Lancer using a PNWNarmerMaskPowerSuit
  9. I collected all the syndicates, all the resources to continue, and the "unclaimed reward" button is displayed for me, instead of the "rank up" button, and I can't even click on it. what is the reason? restarted the game, still the same problem I don't know how to post screenshots here, so I uploaded the screenshot to Google Drive. https://drive.google.com/file/d/1AKRYJWuczQskueCaaIoOtT_kah9OqFf1/view?usp=sharing
  10. I was doing my mastery rank 8 test and on the third area the I was detected once by a person then when I spawned in again it the game said I was detected again and again and I failed the rank up because of this glitch. There was no one around the second or third time that I was detected.
  11. I got my lich over a year ago before i stopped playing. Just got back into it and finally decided to do it but it won't accept the 3rd mod even when i use the correct one. I even tried using the "Oull" as the third mod since it changes to match the required one but it didn't work. Is there away to fix this?
  12. Been happening since the Veilbreaker update. Sometimes enemies just spotaneously turn invulnerable for several seconds, greyed-out healthbar and all. At first I thought it was maybe caused by teammates using specific abilities such as Xaku's Gaze or Trinity's Well of Life, but I've had it happen in solo missions as well, with neither of these abilties active. It seems to resolve itself after a while, but it's still weird and annoying. Haven't managed to film any footage myself, but you can actually see it happening to a corrupted Crewman in this Brozime video around four minutes and 19 seconds. He even comments on it happening.
  13. I love the new little rework they gave to Wukong however with this new update the twin AI totally broke down, with him doing little to none to attack the enemy. Even when I use my first ability to mark the enemy he should attack he mostly does absolutely nothing and just stand there whether he has a gun or his staff in hand. Plz fix.
  14. Lately I've been trying builds without the augment, Sonic Fracture, and I've noticed the armor removal happens anyway, takes about 3 casts to completely strip anything of armor. Perhaps the bonus from the mod is always active? Seeing that Sonic Fracture is a 30% removal at rank 0, and it takes 3 casts regardless of strength, maybe something is going on with that? Suggestion and speculation ahead: To be fair, Sonic boom by itself is kinda bad. The damage is poor and the ragdoll is way too chaotic, plus the ability has this "Strength" value that doesn't seem to do anything. It's not damage since that's a separate value on the ability description. Maybe keep this one and give her a better augment? perhaps go from armor removal to defense removal with the augment, so it can strip shields as well?
  15. Because Enthrall has synergy with all of revenant's other abilities so revenant players who refrain from using the bugged ability hamstring themselves from using the full capability of the warframe. The effect spreads on its own with no control from Revenant himself. so use of enthrall at all creates a number of enemies that serve to obstruct both revenant and his squadmates from easily refreshing their buffs. If your combo counter is about to run out, and the only enemies you can find nearby are thralls because there is a revenant in your squad, you lose your melee combo counter. If you are using primary merciless and you don't find a non-thrall enemy to kill within a few seconds, your buff stacks start falling. This bug means that use of revenant's abilities is inherently disruptive to the gameplay of his entire squad. All of this is made worse by the fact that it's fairly easy to not notice the visual effects of Enthrall, especially on darker lit tilesets or with dark energy colors, so a player could try to refresh buffs on thralls repeatedly without understanding why their build is not working. What Does Not Work when hitting / critting / killing a thrall: ALL galvanzied mods ALL primary and secondary arcanes ALL warframe arcanes triggered by a critical hit, headshot, or kill Growing Power aura- Both melee and sniper combo (Sniper hits on thralls are counted as misses and DEDUCT from sniper combo) Split flights The ammo efficiency evolution of the Felarx Tennet Diplos lock-on mechanic Sepulcrum lock on mechanic mutalist cernos pull mechanic Scourge's bullet attractor mechanic what DOES work as intended when attacking a thrall: Wild Frenzy (grakata) Charging the battacor, Sepulcrum, Trumna, and Cortege The knell's infinite ammo buff Acid Shells (Sobek) Entropy Detonation (obex) Thermagnetic Shells (detron) Combustion Beam (beam weapons) Because I do not have access to all of the equipment of Warframe, this list is not exhaustive. This is likely a result of thralls being marked as allies and therefore not being able to trigger buffs that are meant to be triggered by hitting enemies. The Phenmor seems to be an exception to all of the mechanics that Enthrall breaks, I don't know why. This has been the case, as far as I can tell, since Revenant's release.
  16. unmutual

    Evil Specters

    I built some Shield Osprey Specters. sometimes they spawn as enemies and i have to kill them. "Not recommended, won't build again"
  17. Something has become terribly wrong with Malice Acolyte's Magnetize. While using the Kuva Bramma and Khora in steel path, I recently and routinely one shot myself with full health and shields when this Acolyte spawns. MORE PRESSING HOWEVER, is that somehow magnetize affects defense objectives using your own damage. After 20 minutes in a SP defense, malice spawns, magnetize gets cast, and the AOE from the Bramma ONE SHOTS THE DEFENSE OBJECTIVE FROM FULL HEALTH (which I was 10-15m from btw).
  18. https://drive.google.com/file/d/1X49nQMbrekvaH2UU3I7583IxVlwl53rr/view?usp=sharing idk why google drive link is not working but this is the picture, boreal hides the top part inside a goddamn wall, i cant do anything about it == and us nuking maps with bruhma is not allowed, yea
  19. It always moves quickly when jumping。Tusk Thumper suddenly changed his position。 When forming a team, everyone sees images with different positions。 The Tusk Thumper will suddenly disappear when it die,can't see it body。 It will explode sometimes,Nekros's skills will not be triggered。
  20. reproduce steps: 1. karl with his brothers ignore the mad wolf and jump to the exit platform 2.find out that there're no other mission items and it's time to kill the wolf 3. jump back, the wolf are fighting with brothers on the platform 4.find out the wolf might drop to the void 5. he never came back again 6. karl can not leave, he ask the surving brothers how to leave , no one responsed.
  21. Hi, Me and my friends a long time has breaking head with Zenith, always after 300 ~ 400 m distance of where changed to semi mode it's go auto again. We send a ticket making question about that and the answer surprised all. In theory, Zenith doesn't go to auto for self, but in game is different. Send a video to exemplify. Vídeo: Zenith Bug Semi Mod Thanks all for the time. 😊
  22. The Tenet Envoy's missile, even when modded with something like Primed Shred, will just hit enemies upon contact instead of going through them. This bug was introduced upon the release of Veilbreaker/Version 2022.09.07.14.00.
  23. As the title suggests Holster Amp aura mod DOES NOT work on open world areas when loading from their previous hub areas -> open worlds for example - CETUS -> PLAINS = No holster amp, FORTUNA -> VALLIS = no holster amp HOWEVER Orbiter -> Plains = Holster amp working ?????? WHYYY HOLSTER AMP EQUIPPED IN ALL THESE TESTS - Same build every time
  24. As a topic, I just test weapon on Nira, after i kill her on the last stage, She down while she floating in the air. The problem is on this stage the point where she down is no floor below. So after she down. she just laid her body floating in mid-air. I try to jump to do Mercy to finish her but it no work, no finisher mark pop up. So i just stuck there and need exit form mission.
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