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  1. Doing a syndicate mission on Deimos I was 7/8 for the Steel Meridian insignias for that run when I spotted one of them behind the doors to a locked room (Doors stayed open when I was nearby, but couldn't enter) that that was clearly one of the rooms used for enemy spawns. Made it impossible to get that last one. Image of situation (Used AI as the tag because it made me choose one, and AI is probably closest)
  2. 在打赤毒玄骸的时候如果出现卡顿现象,后续所有任务会一样出现卡顿现象。
  3. When I'm trying to get new sister, the candidate repeatedly "offers" the same exact weapon over and over like 5~6 times. it feels like it's a bad joke at my expense. this is awful. Maybe lower the chances for a weapon or completely omit it the next run after the player has declined it. Not everything has to be RNG.
  4. I've noticed that after I've used subsumed condemn on a sister of parvos' hound and then killed it I'm unable to stab it. This bug also sometimes happens even when I don't use condemn on them. However it seems to happen much more often when I do use condemn on a hound and kill it before the duration of condemn expires.
  5. i keep getting conservation targets near the islands on orb vallis, currently the one i failed was at coolant reservoir for pobbers. the poo has 1 footprint, aimed directly into the tower/wall, and no other tracks to follow. the area marker you get on your map? it leads the opposite direction of the track i get, leaving maybe a 5m range on the target in its direction. this means either the pobbers are inside a structure i can't enter, or they're on top of it though flying up there seems to abandon the conservation task. i flew around all the area i was allowed to without abandoning the task and couldn't "brute force" finding the call point, so i'm fairly convinced it's a bug?
  6. When doing tests in the simulacron (was also tested in a normal mission) the ability-petrify is NEVER used to petrify enemies and subsequently generate rubble. I am only using Path of Statues augment to petrify enemies and then pick up rubble once they die. If abilities are infused over petrify, enemies still petrify from Path of Statues but no rubble is dropped. The rubble drop mechanic seem to be coded to ONLY work when the ability-petrify is present, even if it is never used itself. This makes no sense if you read carefully into the abilities of atlas and the rubble mechanic (rubble drops from petrified enemies, regardless of how they are petrified). By just replacing the ability-petrify you essentially bug out the entire rubble mechanic and break a large chunk of atlas abilities, augments, and general usability. I made sure to test the same "setup" and made myself invincible to make sure rubble was not just healing me. I hope it was just an oversight and that it gets fixed soon! Here are the two setups for reference: As you can see rubble is building on the OG build below: Below are the results using the Subsume build and there is no rubble dropping (this is with roar infused over petrify): P.S. For those wondering why anyone would infuse over petrify.... Well I built this to be one of the best landslide builds available and petrify is used even less than tectonics and rumblers. *I did more testing with spawning in the rumblers and despawning them -> they still drop rubble with the Subsume build. So far only landslide setup is getting affected by the removal of petrify. **More testing: Enemies that are petrified when summoning rumblers also do not drop rubble when killed with the Subsume build.
  7. I was playing Limbo Prime on Ceres and while in his passive, I was being getting the toxic sludge doing damage and same with the flames if you stand in them but not the enemies doing any damage. Anyone else have this problem.
  8. 彩像仪修改了道场房间颜色建设完成后无法显示,与彩像仪设定颜色不一致。 The color imager modified the color of the dojo room, which cannot be displayed after the construction is completed, and the color is inconsistent with that set by the color imager.
  9. I was palying in SINAI Jupiter。 Torment is coming when 26:54, it was stuck in the low floor . then it teleport me twince one second to the high floor ,i can not kill it and can not go away till the game file.
  10. He appears, I hit him and nothing happens. He bugs on the place and does not disappear until extraction, preventing other liches from appearing. It's impossible for me to finish him. This bug makes ending a lich extremely difficult and a very long and tedious process.
  11. Here are some issues I've found: 1. 'Multishot' Mods do not work properly, more likely have no effect on Secondary Vermisplicer. The Mods won't increase the damage output, since Vermisplicer is a Continuous weapon; and won't add any numbers of projectiles/ tendrils/ beams. Although I use many Multishot Mods on Vermisplicer, but the Maximum number of tendrils are always be 5, and the damage stay the same. 2. VS single target issues. When shooting a single target, the animation shows 5 tendrils are latching on, but actually only 1 of them is dealing the damage, and the total damage output is just as same as weapon pannel. Maybe it is supposed to be like this, not as I expect all the 5 tendrils are damaging - actually 5x damage on single target. By the way, when shooting a target in a close range (like around 5m), the tendrils are not latching. 3. Status Chance issue. Since there are 5 tendrils, the base status chance is cut into 5. I'm using 'Gibber' grip, which have a 17% status chance in total, but in fact it only have 3.4% on single target. Even grips that have higher status chance, the actual status performance is still terrible. And most importantly, the status chance does not work like a continuous weapon, since 'Multishot' have no effect. In conclusion, Secondary Kitgun Vermisplicer attacks like a continuous weapon, but there are no beams on damage calculation. It works like a shotgun with bullet, but maximum only 5 projectiles, despite any 'Multishot'.
  12. 明明順序對了,就因為最後一個沒跑出動畫,導致剛剛死那麼多次也白打了,和隊友白白送死很多次。
  13. I completed 73of 75 to spawn a sister for a new weapon to grab. I ported out began killing random mobs to get her to spawn. She spawned, and i put her down only to have it give me the option of a Kuva Kraken. The lich voice did start talking when she appeared but didn't think much of it until I got to her and put her down. Here is the lead up. I did 3 runs for a lich on Saturn/Cassini then decided that I wanted to go for another tenent weapon. I then went to Pluto/Hydra and began the dance. I completed the phase with 73/75 killed. I came out and started killing to get the sister to appear ( it took about a minute for the screen flicker) then the sister appeared as well as the lich voice talking about subject found. I ran to the area and killed the sister with the Kuva Krakken weapon she had. I have a picture of it on my phone and can attach if needed. Time of day 1415cst (2:15). If there is anything else I need to provide just let me know, thanks. **I did claim the weapon and it is a Kuva Krakken ** IMGUR LINK https://imgur.com/gallery/sIIaADp (would not let me insert image from url
  14. As per the title, fish in Cambion Drift do not properly spawn. Here's a video of the problem: https://youtu.be/3pOew20UFYU I'm wondering if anyone else is experiencing this issue? Fish sometimes appear when I first approach a fishing area, but once I have captured those that initially spawned, no other fish ever spawn in that area. I am only fishing at hotspots, primarily within caves. I am always in 'Invite Only' or 'Solo' mode. I always enter a new instance after a Fass/Vome transition. I have tried Vome and Fass Residue, as well as Processed Vome Residue as bait, with no fish correctly spawning. Most of my time fishing has been during Vome, though the issue still occurs during Fass. I have tried holding 'aiming' of the fishing spear, which makes no difference. I have tried swapping back to a normal weapon after tossing bait, also with no results. This occurs on all Warframes, at all IRL times, with all equipment loadouts.
  15. My mr points do not increase despite upgrading wf and weapons. Pls see
  16. I have been using this ever since i started the game for a week now passing Junctions. When getting in the junction room, leading to defeating the junction boss or whatever you call it, spaming directly the heavy slam attack (While airborne click mouse scroll) Making the enemy levitate or go in zero gravity, after a while the enemy floats out of the window of the ship or it just dissapears, leading to a victory and a mission success. Even if some players call the Junction Bosses easy to do, i still find it as a bug.
  17. I completed The War Within twice and restarted mine client but I didn't reward the Personal Quarters Segment Blueprint.what should I do ?
  18. Hi, hope y'all are doing well. The Fetch/Vacuum mods do not work most of the time while Yareli is riding Merulina Please look into it. Thanks.
  19. I dont know if this is a bug or not, but I got 3 hit through abating link, blessing, and full shield by violence, my link was linked to him as well, so idk what is up with that, but I feel like that should not be possible, didnt even get the shield gate properly, went from full 780 shield/520hp to 428hp and then dead in maayybbee 2 seconds flat if that. I usually have no issues killing them but this stuff doesnt seem to be working.
  20. The past week, crew members and Celestial Twin randomly but frequently decide to not shoot for 10 seconds or more. Playing solo RJ, I now have to go back and rescue the crew even if I have 1 engineer and 2 defenders. On call will often not shoot if ordered to stay in place, but will mostly shoot when on follow mode.
  21. Hello DEV team, Helminth doesn't allow me to invigorate NIDUS PRIME saying that is not the correct frame, please have a look to the screenshot. Can you fix it before it expires? regards Glad
  22. As the title says, we encountered an interesting bug when grinding sister's of parvos -- shock mote causes the hounds to enter a staggered/knocked down state and when killed in this state they enter a state where they're unable to be mercy killed by any player on the team. Additionally they do not get back up, or expire (like thrall's do) after any amount of time effectively softlocking the hound.
  23. There's something wrong with Sister’s Hounds.Sometimes it can't be killed.with 0 life point,it can't be Mercy Kill and it will restore shield as normal.
  24. Hi. After the last update the game has started a collection of bugs, from lag without network problems, to Raknoids invading Fortuna, in the Event for exemple the Hemocyte looks like a horror game, that's because he get visual glitches and long time to open your mouth, note that i was the leader of squad... Also the loot from all enemies get a delay to be picked up by player. here was a Coolant Raknoid on Fortuna:
  25. I recorded a video https://www.youtube.com/watch?v=KcANXMoSa2U
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