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  1. Тэнно! В связи с тем, что многие из вас не утруждают себя просмотром хотя бы пары страниц ветки форума и не пользуются поиском, была создана эта тема. Эта тема будет служить аналогом Темы для мелких вопросов, только относительно технических проблем с соединением/обновлением/подключением к отрядам. Другие темы, созданные в этом разделе о вышеуказанных проблемах будут скрываться без предупреждения. ПРАВИЛА ТЕМЫ Если вы не можете зайти в свой профиль в игре, то попробуйте следующее: Проверьте раскладку - в игре нет индикации выбранного языка, поэтому будьте просто внимательны. Проверьте, не включён ли CapsLock. Проверьте, можете ли вы зайти на https://warframe.com/ и зайти в свой профиль через браузер Internet Explorer. Убедитесь, что вводите правильную пару логин-пароль, попробуйте восстановить пароль. Проверьте привязанную к аккаунту почту - возможно там вас будет ждать письмо с просьбой подтвердить вход с вашего устройства и IP-адреса. Если вышеперечисленное не помогает, то попробуйте шаги, описанные ниже. При возникновении проблем с соединением/обновлением/подключением к отрядам нужно первым делом проверить следующее: В настройках лаунчера игры (ни в коем случае не в Steam!) выполните Проверку Кэша Загрузки, а затем Оптимизацию. Это может занять некоторое время. В настройках антивируса/брандмауэра/сетевого экрана/любой другой программы, отвечающей за контроль соединения с интернетом проверить, не блокирует ли эта программа подключение лаунчера/клиента игры к интернету. Добавьте игру в исключения вышеперечисленных программ. Попробуйте отключить вышеперечисленные программы. С помощью браузера Internet Explorer зайти на https://warframe.com/ и зайти в свой профиль, после чего попробовать зайти в игру. Так же, в Свойствах Браузера Internet Explorer на вкладке Дополнительно, проверить наличие галочки около TLS 1.0 - она должна стоять. При наличии роутера и динамического IP перезагрузить роутер, чтобы получить другой IP. Внимание: в некоторых случаях роутер нужно подержать выключенным вплоть до 15 минут, чтобы закрылась сессия подключения у провайдера. Изменить в Настройках в игре используемые порты. Очистить кэш DNS. Чтобы сделать это, нажмите сочетание клавиш Win+R, ввести в открывшееся окно cmd.exe и нажать Ok, в запустившейся командной строке ввести команду ipconfig /flushdns и нажать Enter. Зайти в Web-интерфейс вашего роутера (192.168.0.1 или 192.168.1.1 - стандартные варианты, подробнее смотрите в инструкции к вашему роутеру) и выполните перенаправление портов, указанных в настройках игры на IP вашего компьютера в сети вашего домашнего роутера. Как выполнить - смотрите инструкцию к вашему роутеру. В случае, если у вас нет роутера, позвоните своему провайдеру и попросите сделать перенаправление необходимых портов на ваш IP. Попробуйте подключиться к роутеру другим способом. Например, если ваш компьютер подключён к роутеру по кабелю, то отключить кабель и подключиться по Wi-Fi (и наоборот). В качестве дополнительного варианта, вы можете заказать у вашего провайдера услугу по предоставлению внешнего/"белого" IP. Зачастую у провайдеров такой IP является статичным. Проверьте настройки времени - что установленное время совпадает с временем часового пояса. Если ничего не помогает, то использовать прокси или vpn и обратиться в Службу Поддержки. Если после обновления вы не можете докачать само обновление из-за всплывающей в конце обновления ошибки, включите VPN и попробуйте перезапустить обновление. Так же иногда провайдер может по каким-то причинам блокировать доступ к официальному сайту игры. В таком случае вам необходимо обратиться в службу поддержки вашего провайдера с вопросом о том, почему вы не можете получить доступ к данному ресурсу. При возникновении проблем с тем, что не принимает пароль, попробовать следующее: Включить VPN и попробовать зайти через него, после удачного входа отключить. Сменить пароль на такой, который начинается с буквы и не имеет в себе специальных знаков. Обратиться в службу поддержки. Тема будет в дальнейшем дополняться.
  2. [DE]Danielle

    Share your Mandachord songs!

    Conduct your very own symphony, Tenno. Octavia’s abilities are powered by the Mandachord, a formidable tool used to mix Melody, Bass, and Percussion into a harmony of destruction. Compose a song before entering the battle by going to your Arsenal, selecting the Appearance tab, and hitting the “Mandachord” button. Once you have completed your song, use this thread to share it with the community! Need some help getting started on your first compositions? Check out our Guide on how to use the Mandachard: If you come across any bugs please post them here: https://forums.warframe.com/topic/776647-update-20-bug-report-megathread/
  3. DarkCosmicLight

    BUG IN FORTUNA CANT DO ANIMAL SAVE

    when trying to do the animal hunt/save sometimes then i interact with the poo it doesnt show foot prints or the yellow circle on the map OR the call point i cannot interact more... so somtimes i cross ALL OF orb vallis to get to the poo and it doesnt work and when there is that glitch it infects all others to so i need to go back to fortuna/orbiter and then come back and hope that it wont happen agin I WANT THE FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOFS
  4. Mask of the Revenant: Bug Report Megathread We will be using this thread to see your Mask of the Revenant bug reports. [DE]Connor will be monitoring this thread and relaying prevalent bugs where needed. Bug report guidelines: Be as detailed as possible! The more information we have on the issue, the better we can track down the cause. Provide steps on how to reproduce the bug that answer "How was I able to produce this bug, and can I do it again?" If possible, provide video and image of the reported issue. Be respectful - We understand bugs can be frustrating, but the better you can report the bug the better we can get to fixing it. As always, we appreciate the time you give to improve Warframe! Thank you all.
  5. Mask of the Revenant: Revenant Feedback Megathread We will be using this thread to hear your feedback on the newest Warframe Revenant! Expand the spoiler below to read about his abilities: We encourage you to play with Revenant before providing feedback. Please be constructive and detailed to the best of your ability. Thank you for your feedback! If you came across a bug in the Mask of the Revenant update you'd like to report, please visit our Mask of the Revenant Bug Report Megathread.
  6. Dear DE, dear Tenno, I don't know if this section of the forum is ideal to address this subject and I hope I won't trigger any moderator (if so I'm sorry). Still... A friend of mine and I came to the idea that since Warframe is kind of a Hack'n'Slash game with guns involved, it could use some more mechanics of the genre, like abilities building. So I'ld like to introduce you the concept of... CHAMELEOS (or Camelia, whatever creative team, you name it), the Adaptative Warframe! CHAMELEOS: Abilities: Maybe some chameleon stuff like a firts ability using one of your mates first abilities, an invibility/aggro loss, a pull-with-your-tongue thingy, a buff that would allow to stcik to walls during its cast... What is really interesting is the... Passive - Adaptation: In the Arsenal, Chameleos can be fed with a certain amount of other frames chassis, systems, neuroptics and blueprints to obtain the fed parts capacity. For example: an X amount of Volt chassis would give it Volt's Shock (1) ability, another X amount of Nidus systems would give it Nidus's Larva (2) ability, another X amount of Octavia neuroptics would give it Octavia's Metronome (3) ability and finaly another X amount of Trinity's blueprints would give it Trinity's Blessing (4) ability. Now I see some issues with this kind of concepts, and those are: 1/ New players could get confused the first time they see it (but they always are, right?) 2/ Some feeding parts would be really hard to grind and the balance between the parts drops rates and the benefits they bring would be a tough challenge to come up with. Though this frame could also be an example of dedication and a nice challenge for veteran players. 3/ Some feeding parts would be impossible to get. So exit every quest frame blueprint, all of Chroma parts that are obtained by junctions, and maybe some other I didn't think of... 4/ Some abilities would be hard to pull in a build or even unusable. As a Nidus main, I see an obvious (to me) example: with the Adaptative passive, you have no Mutation stacks neither for Virulence damage nor Parasitic Link or Ravenous cast. Still I see huge pros to this concept and it would be: 1/ The challenge for players! This frame would not be hard to obtain to be a heck of a ride. Getting a custom set of abilities that match your playstyle and a corresponding set of mods might not be the easiest thing to theorise. Take that, community. You might not be able to theorycraft this one in only a few days. 2/ Your Chameleos, your style. If you get to choose your abilities, you're able to get 1.874.161 different frames (in the current state of the game with 37 frames) in one farm! 3/ The meaning of grinding this frame. Sometimes you get to hear some players grumbling stuff like "why do i have only 13% chance of a C rotation to get that part I want just to build another dumb MR fodder frame?". Now this 13% drop could get more value to some Chameleos mains eyes. 4/ The "not so broken" state of it. Yes you could see insane synergies like a nuke Volt's discharge with no care for efficiency due to an access to Trinity's Energy Vampire, but synergies already exist with consumables (energy pizzas and zenurik) and I still have not found some combinations of powers that could not be achieved when properly geared. We could extend the concept to stats too if needed (like giving it a flat 75 in each stats and each capacity could come with a +25/50/75 stat increase/decrease) but this might be too much. An other subject that could be addressed is: what do prime part bring if we consider them in the equation. Just reskins like Oberon's Hallowed Ground ? What about augment mods ? Adding them in the Chameleos mods pool would be nice and further more increase the possibilities. But at what cost in regards of developpment and bug fixing? Now I hope this topic and this idea will not drift endlessly in the void and that some of the players and DE members who read it were interested in it enough to have it heard of by the community. Anyway, I have been Poketchu. Hope we'll have the occasion to have passionnate debates in the following comments. See ya !
  7. Bueno, os dejo por aquí el vídeo con subtítulos en español de la canción "We All Lift Together". Disfrutadla!
  8. (PS4)john-saul

    MR 21 Test Problem

    The MR 21 Test requires killing 35 enemies before a timer runs out. Time can be added by melee strking orbs that are randomly generated around a multi-tiered map. Fair enough and the timer makes the test stressful enough. The generated orb is shown by a standard yellow marker. Now can someone explain to me why, in the middle of the test, another yellow marker appears indicating a focus symbol that is meaningless to the test, distracting and on the opposite side of the map from the timer orb. Needless to say I failed the test.
  9. Just came back from a random bounty mission, when this happened... https://imgur.com/a/eANbthC Brought back a souvenir from the surface. Best pet EVAAaaa!
  10. Good evening fellow Tenno, Introduction : In this topic I would like to discuss about simple way to improve the immersion of the player by adding (simple and less simple) content. I will be talking about ways to improve the gaming experience in the open world area, how DE could deal with a potential content drought and minor details. Feel free to give your feedback as well as your own idea(s). As english isn't my first language I may be prone to grammatical error. However I will try to do my best to give you the most pleasant reading and overcoming my difficulties. Thank you for your understanding and for taking the time to read this. The open world area : Part 1, general case : Part 2, Cetus Part 3, Fortuna : The relay : The arbitration : I will shortly be starting 2 other topics about idea of quests and open world (I don't have another clone of Cetus / Fortuna in my mind but one with its own features, expansion of the lore of the Great Plague and deepening the world of the grineer. I won't say more for now.) If you have any questions or want to post your own suggestions, feel free to do it. I will try to answer them as best as I can. Yours faithfully, R138Y, a random Volt fan. May the Holly voice of the Red Veil Paladino bless your path. Trivia : I have been part of the community of warframe for 3 years and I would like to tell to the devs : thank you from the bottom of my heart for the amazing game you have bring to the world, and my thanks to the players who made it possible by giving their money.
  11. Aleksi134

    Chroma needs a rework

    Seems like a mistake to me considering chroma's 4 is really lacking in any kind of useful use in missions also his 1st is useless and 3rd could use a armor buff. Im not going to start designing a ability here as this post is just to talk about the fact that there are no changes revelead during devstream for chroma at all. 1st ability needs an overhaul to anything else thats actually useful. 2nd ability is fine as is. 3rd ability could use armor buff simply since it got nerfed majorly from the error that was present since chroma's release, chroma does not feel anywhere near as powerful as he should 4th ability needs a major buff or a rework aswell in some way. Also alot of great suggestions on posts made here.
  12. (PS4)sarahsaurusx2014

    Infested Open World Zaws

    Was thinking about an infested open world and came up with an idea. Zawframes! The most difficult part would be the abilities, So i was thinking... Instead if set mods from bounties, why not good 'ol ability cards! Its a system previously used in the game. Of course if they brought them back they'd be interchangeable, removable, and acted as arcanes in a sense. When making your frame it'd have the pro/con system like zaws. Increasing health would lower shields. Increasing armor would lower sprint speed. The cards would have "ranks" or a cost. The better the ability the higher the cost. Increase energy to decrease card rank capacity. Passive changes with systems type! Tier 1 Neuroptic - increase health or shield a small amount. No negative effect. Chassis - Increase sprint speed or armor a small amount. No negative effect. Systems - choose passive. Increase energy or ability ranks. No negative effects. Tier 2 Neuroptic - increase health or shield a moderate amount while decreasing the other a moderate amount. Chassis - Increase sprint speed or armor a moderate amount while decreasing the other a moderate amount. Systems - choose passive. Increase energy or ability ranks a moderate amount while decreasing the other a moderate amount. Tier 3 Neuroptic - increase health or shield a severe amount while decreasing the other a severe amount. Chassis - Increase sprint speed or armor a severe amount while decreasing the other a severe amount. Systems - choose passive. Increase energy or ability ranks a severe amount while decreasing the other a severe amount. Tier 4 Abilities locked for max rank within the syndicate! Edit: spmeone pointed out that having a single frame be a tank, cc, support, and dps could be too much. So to counter that, when choosing the systems/passive, it would also classify your frame into a certain type, limiting what your frame can and can not do. For fashion feame, each neuroptic and chassis would be unique looking, when building one you also have the ability in cosmetics to change your skin from chassis and helmet from neuroptics, for only the pieces you have built. That would make 4 different interchangeable helmets and 4 interchangeable skins once you craft them all!
  13. Ultima Actualización de la Guía: 11/11/2018 ¡Hola Tenno! en este post daré algunos consejos básicos para que empieces con buen pie en este juegazo (y con consejos básicos me refiero a una biblia... Así que prepárate... :v) Antes que nada dejare aquí la Guía rápida sobre el tutorial y el inicio en Warframe: https://warframe.com/es/game/quickstart Ahora sí, empecemos con una Guía más detallada :) -Paso 1: Platinum e Intercambios -Paso 2: Mercado y Fundición -Paso 3: Rango de Maestría -Paso 4: Aventuras -Paso 5: Warframes y Planetas -Paso 6: Arsenal y Mods -Paso 7: Fusión y Mejoras de Mods -Paso 8: Estadísticas de Warframes -Paso 9: Estadísticas de Armas -Paso 10: Llaves y Reliquias -Paso 11: Sindicatos -Paso 12: Rotaciones en las Misiones -Paso 13: Comerciante del Vacio -Paso 14: Los Asesinos -Paso 15: Compañeros -Paso 16: Virus Helminto -Paso 17: Naves de Desembarco -Paso 18: Enfoque -Paso 19: Mundo Abierto -Paso 20: Equipamiento Modular -Paso 21: Arcanos -Paso 22: ¿Qué es un Prime y un Umbra? -Paso 23: El Lenguaje del Universo de Warframe -Paso 24: Códigos Promocionales Si tienes algún problema con un jugador, Bug o perdida de algún item por error de conexión, aquí dejo una guía de como usar Soporte Técnico y enviar un Ticket En el Post que dejare a continuación podrás ver todo el Lore (Historia) de Warframe, si no has completado algunas aventuras importantes te recomiendo que no lo veas hasta que las completes ya que el siguiente Post esta lleno de Spoilers por que cuenta TODA la Historia Si quieres mantenerte al tanto de cuando viene Baro, de las Alertas, Invasiones, etc... Te recomiendo que tengas esta pagina siempre abierta, así podrás verlo todo sin necesidad de tener Warframe Abierto: https://deathsnacks.com/wf/ Por ultimo pero no menos importante un pequeño consejo: Una vez hayas terminado de subir al máximo el equipamiento con el que empiezas y llegues a Maestría 2, recomiendo que te hagas al Warframe Rhino con las Armas Boltor, Sonicor y Orthos o la Espada de Calor del Código Promocional, este equipamiento te vendrá muy bien para niveles altos, con Rhino podrás tanquear bien y con esas armas pocos enemigos se te resistirán, menos aun si las has mejorado siguiendo los pasos de la Guía NOTA: Algunas imágenes pueden estar desactualizadas ya que fueron hechas en Updates antiguas, solo serán actualizadas las imágenes del juego en las que haya un gran cambio o sea realmente necesario Si la Guía te ha sido de Ayuda puedes expresar tu agradecimiento votando este Post También puedes seguirme en mi perfil para estar al tanto de todos los Posts que hago :) Mucha Suerte Tenno y a Disfrutar de este Juegazo ^-^
  14. maltesters

    How I would rework Limbo

    DE I hope that this at least gets read or maybe even considered to be tested in the dev build. As limbo currently is he just feels boring, which is sad because he used to be my favourite frame. Though i'm not expecting to see any of these changes be implemented I just wanted you guys at DE to know that the new Limbo honestly feels even worse than before. These are my reasons why I feel this way. After Limbo got reworked I haven't touched him. His ability to stop time is just boring and not fun at all. I liked it more when his 2 was self banish and he could move around more freely without having to worry about enemy fire. I was happy about Limbo getting a rework because he was a linear frame, however the way he got reworked was what made me stop playing him. He still doesn't work with other frames, at all (if you don't count exalted weapons), and his cataclysm still does more harm than good. It also still doesn't let you hack terminals so survival griefing is still a thing. He still feels like a hindrance who is just there to be annoying. Big cataclysms can cause issues for teammates and the 2 just slows defence missions down. Small bubbles allow melee units to just attack the point with teammates being unable to shoot him due to the melee unit being rifted. This makes the 4 basically just useless outside of mobile defence missions. The current way I feel limbo is supposed to be played after the rework is to banish a small group and keep juggling the knock downs from the 1 and the CC potential of the 3 into a rhythm of knocking down a small group with the 1, activating the 2 while then are knocked down and then killing all but 1 so the rift can spread to more targets by using the 1 ability on that enemy again to proc the effects of the 3 while keeping the 2 active as much as possible. This way of playing him just isn't practical due to the way you have to build for it. The 1 ability isn't allowed to have that much range or it will banish too many enemies to handle and leave your team sitting there not doing anything but his 3 then needs the range that you have just lost to spread it effectively. His current ability to stop time was cool at first but now its just boring to use and makes me want to play other frames. Limbo right now can be called methodical, he kills certain target in a group by stopping time and walking over to them and shooting them while they can't do anything. I know cc is supposed to be good at dealing with large groups but this is no different to the main reason he got reworked in the first place; he still kills targets one by one but this time they cant even fight back. I don't know how this was supposed to make him "fun" but i sure know that it failed. The 3 ability is terrible. Its literally only used because of an augment that increases his damage but even then he loses that damage when he kills the marked targets. Its a chore and extremely energy heavy to keep refreshing that buff just to keep up his damage potential. His abilities barely do any damage and isn't reliable even against level 40 enemies. His passive is supposed to keep his energy up while doing this but you still use way more energy juggling the first 3 abilities than the gains from killing. Its a lot easier to just shoot them and we all know other frames can do that just as good. his 4 is probably the only ability I like other than the 1. It pulls enemies into the rift in a large radius allowing you to gain a lot of damage from the 3's augment. Its fun just trying to survive while you kill enemies that are stuck in there with you, but this is where it starts getting bad. The cataclysm starts to shrink: As it gets smaller you get less room to move and you start losing damage without even doing anything (due the the effect of the 3 proc-ing therefor losing the "marks" on those enemies forcing you to recast the 3) Now that I've basically said what I feel is wrong with the current way that the abilities operate, this is what I would change about them. Passive: The passive is fine as it is. 10 energy on kill inside of the rift and dodge to enter the rift I would make it so that allies get the energy from their own kills inside the rift, however all kills will also give limbo energy but only half the amount (limbo would get 15 energy per kill this way). Banish: 25 energy His 1 ability is fine. being able to rift multiple people is good but it should no longer deal damage. This allows him to gain benefit from his abilities without killing them prematurely. Surge: 50 energy His 2 will be his current 3, however it makes now enemies take more damage from all sources instead of re-rifting them when they leave. with the augment it also gives the teammates the damage per marked enemy. Players also count as "marked targets" so that the augment will always have some value when cast. Cataclysm: 100 energy His 3 is Cataclysm however its now a energy drain and will expand over time instead of collapsing. It can still be collapsed when activated again to deal damage depending on the damage stored Damage is absorbed from the enemies that are killed inside of the rift (based on there HP value) and a percentage of that damage will be dealt to enemies that try to enter the cataclysm. Efficiency mods will drop the MAXIMUM energy cost per second not the rate that it increases at. compress: 50 energy *This ability is not currently part of his kit and is only the 4th ability due to it needing his 3 to work* His 4 will now decrease the size of his current cataclysm by 20% and will prevent it from expanding for 2 seconds. after the 2 seconds pass it will continue expanding again. (not effected by mods other than efficiency) I came up with this to improve his synergy with himself AND his teammates. as limbo currently is, he doesn't really bring much to a fight apart from a stun that lasts indefinitely or until he runs out of energy. I feel like this will not only make Limbo more active during a mission, but also make him an asset to the other 3 players he is with. He will still be defence focused but will also have some supportive abilities to also assist his teammates. His kit kept its theme but now has a practical use. As i said, i don't really expect this to be taken but I honestly thing if his kit was something like this then people wouldn't mind him being in the same lobby as them. Im basically forced into not using any abilities for the entire game or i get threats to be reported for greifing. It was a lot longer than what i initially intended to write but as I said, I used to love this frame so much. Thanks for reading :)
  15. (PS4)LoisGordils

    Garuda Feedback and Discussion

    So, with Fortuna right around the corner and having yet to see a glimpse of how Garuda will perform, I want to share some slight requests. Primarily, the reason for this post stems from the fact that the more recent Warframes don't quite offer something that really makes that character feel unique. Khora has a generic damage dealing first and Nidus' Larva as a second skill. Venari is her redeeming factor and, sadly, is underwhelming. Revenant has Nyx's Mind Control, Iron Skin on steroids, Tidal Surge and pre-fix Peacemaker. With that out of the way, my hopes are that Garuda not only performs well, but also feels unique and even though she is probably near completion, I am hoping for the following: --------------------- Current abilities: "Garuda Your first look at the next Warframe is officially here! We’re trying to avoid categorizing her, but Geoff described her as the contrast to Valkyr in that she’s “elegant and refined” (sorry Megan). Descriptions are nice and all, but let’s take a look at what she can do: PASSIVE: The lower her health, the more damage she does. ONE: Cast upon an enemy to tear them apart with your claws. Doing so summons a shield in front of you to protect you, for a set duration. Additionally, you harvest their blood that can the charged by draining your energy and thrown at enemies to do damage. TWO: Cast upon an enemy to impale them, creating an AOE that drains their life force to heal you. THREE: Cast to lower your health, giving you energy based on the amount of health drained. FOUR: Summon a flurry of blades around you, pulling in enemies and shredding them. You can move around while in the vortex. She also comes with her own signature crossbow!" https://www.warframe.com/news/devstream-118-overview --------------------- October 21, 2018 I must say, I am loving Garuda so far. However, I have to point out a couple of things: 1. Her shield. Remove it. Make it a cloak of sorts. Not only is it not as useful, but it infringes too much on Volt's territory. I am also hoping that the visuals for the blood orb's explosion gets revised; it's non-existent. 2. I love this ability, it's unique. However, instead of granting HP in bursts, make it a constant healing per second. 3. Her most unique ability. Maybe add a little bit more. Like an acrobatics increase based on the amount of HP sacrificed. 4 This ability takes too much from Revenant's Danse Macabre. Let her summon the blades all around her (granting her some damage reduction) , enemies that approach her receive Slash procs and allow her to aim and send the blades hurling towards enemies. Blades should have punch-through.
  16. -S-O-Yetili

    Solaris United ARG

    In case you missed it: Warframe's twitter account started tweeting weird questions with corrupted letters at content creators. Those who "answered" their question got the phrase "Co̴͇͇̪͇͒̐͘de accepted. Agent confirmed. Chẹ̸̎͘ç̴͔͍͛̄͛̐k your messaġ̸̦̟̈́̕e̷̩͚͒́͗̚s." and a mysterious private message. The message included an invite link to a secret discord server called "Solaris United". Currently, time limited invites are handed out occasionally on said Discord server. Please share them here. Permanent Server Invite: https://discord.gg/lifttogether The story so far: https://arg.solarisunited.xyz/ ARGrakata Discord: https://discord.gg/S6qAKt Interesting events so far: Message from the Business: Lift Together Sigil Promocode: Translated "Project Solaris" Picture: Translated Corpus shipping manifest: --- Puzzle 1 --- Decoded "Encrypted intelligence" Audio File: Translated Picture from Encrypted intelligence Audio File: --- Puzzle 2 --- Decoded data.txt: Translated Picture from data.txt: --- Puzzle 3 --- Decoded Weird Twitter messages (Part 2): Decoded errorlog.txt: Decoded 6rhe84.pdf: tightbeam.bz: --- Puzzle 4 --- Public reupload of "Message from the Business": Final_Shipment_Transmission: bee7ab59801cce47.pdf: Note.txt: Fortuna Website: All Locations & Ads: Petition "Make a Firren decal for K-Drives" 👀 Latest Transmission:
  17. DreadedBlaze

    Sentients Not Spawning on Lua,Plato Bug

    Alright first off i dont know when did this happened or why did this happened but after the chimera update and the mission the Sentients which is the oculyst and batalyst did now spawn at all at the plato,Lua mission. i know this because ive got a riven with a kill 6 sentients challenge and as usual i go to plato,Lua which is the go to place for this sort of challenge but at first when the lights flicker and the lotus warns me about the oculyst i didnt find them at all and the batalyst never spawn at all, then it just never ever spawns and i even got a friend who tested if they spawn at all for him or not and they didnt. so i dont know if this happened to anyone else but if another player besides me is experiencing this problem then i think its bugged
  18. Welcome Tenno to the Umbra Discussion and Appreciation Thread [old V1 here ] Feel free to join the >>Discord Server<< This Main Post contains items that have been discussed at length in the thread (old and new), items are condensed for quick access to allow those new to the content to quickly catch up on the basic topics discussed. Please review the content before posting, if your still unclear on some subjects please inquire Topics have been split and categorized in a section that can be opened via the spoiler button, so you can read its contents and sub section(s) at your convenience. Console players please note the topics can be spoiler heavy as can discussions Please Review the FAQ before Posting, also please note that all discussions should be treated as speculation and conjecture https://store.warframe.com/collections/collectibles/products/the-sacrifice-collection-limited-time-pre-order https://store.warframe.com/collections/collectibles/products/limited-edition-excalibur-umbra-statue-timed-pre-order "Important: This merchandise is only available for a limited time. Orders close on November 9 at midnight PST and are expected to SHIP IN LATE MARCH, 2019. Please note any additional items added to your order will also ship in late March." [FAQ:8/9/17][Read Before Posting] [Log&Index] [News] [Umbra Warframes] [Discussions ] [The Vault] [Misc ]
  19. (PS4)rhyscsmith7

    New Warframe idea The Sentinel Queen!

    Warframe idea the sentinel queen has a witch/steampunk style and sits on a sentinel to move around she slides by laying back and her sentinel seat scrapes along the floor in tight areas the sentinel seat doesn't need to be huuge or anything and should be okay, she uses her void powers to hold her weapons and to use them her fighting style is using multiple sentinels to do her fighting while she just sits there being lazy and laughing at the chaos her 1st ability Precious minions is to summon a random sentinel to her aid (toggle ability) -stays till defeated -every ability rank up allows for more sentinels to be summoned -stats based on a percentage of your warframe and primary weapon/elements - is affected by strength mods(increases damage) - range (sentinels circle you in a wider radius) - efficiency (reduced cost) 2nd ability this ability changes the sentinels stances from attack-defend-heal attack mode sentinels will attack all in sight defend if you point to an area thel defend it or if you target an ally thel follow them instead till you give them new orders heal different sentinels will do different things Restore shields/health, different stat/resistance buffs, this can be affected by all ability mods 3rd ability for the queen! all sentinels will target different enemies and self destruct in a big explosion affected by -range (bigger BOOOM) -Strength (more damage) -duration (burning lasts longer) -efficiency (reduced cost) 4th ability dismount automatically puts sentinels in defence mode around you as you jump off your sentinel seat so that it can fire a beam that you can control its slow moving and has a slow cooldown as the sentinel overheats afterwards affected by -range (wider beam) -strength (more intense beam) -duration (lasts longer) - efficiency (reduced cost and energy drain) passive since she sits on a sentinel her movement speed is slightly increased and fall speed is similar to zephyr aura like oberons but for sentinels increases there stats and during bleedout they become enraged/supercharged dealing increased damage and much higher firerate stats armor 20 energy 150 health 100 shields 200 sprint speed 1.20 maybe 1.30? Storyline & Quest the sentinel queen is as mysterious as the sentinels no one is quite sure who her creator was or how she was killed but rumors do spread and a certain friend is asking for help to find out more (baro, suda, maroo possibly maybe lotus?) the quests involve searching on different planets following what the rumors say you have to solve riddles find hidden clues inside songs and poems which will lead you on a treasure hunt where youl pick up lore fragments on the sentinels and the queen which also hints on planets you should search on and at the end of the treasure hunt youl come across different rooms each with a blueprint for the sentinel queen in these rooms thel be a boss fight of different guardian sentinels each one will ask for a different trial trial by combat,wisdom, protection, loyalty wisdom you get asked questions protection take hits? cant really think of anything loyalty mooore lovely questions based on who your loyal to muhahaha im not the best with numbers and percentages so im hoping someone can help and add more i hope this idea is okay and you enjoy the thoughts of robotic chaos 😹
  20. (PS4)CrazyBunnyPros

    Syndicate Companion Concepts

    Syndicates are neat. They build lore, give potentially mighty boosts to frames, as well as weapon variants, etc, but I'd like to see it pushed further. With companions on the rise, with reworks to Sentinels in the form of mod niches, and buffs/quality of life changes to Kubrows and Kavats, I put forward an even bigger array of option in the form of Syndicate companions. HOW IT WORKS When reaching a certain standing in a syndicate, likely higher tier, if not the maximum for said syndicate, you'd be able to recruit units to assist you for a certain amount of standing. They could have various effects, have a wide array of customization options, and even keeping your pets company on the orbiter. You could equip them with weapons you own, with different units specializing in certain types of weapons, boosting their accuracy and damage when using them. Turning a unit into an eximus would act as an ultimate ability for the unit, either triggering a random eximus effect, or activating a set effect that the player chooses when modding them. Perhaps we'd even to recruit Clem, rather than just have a bunch of clones. And yes, customizing Clem is also an idea. I am also hoping that if this were implemented, it would lead to improvements to enemy syndicate invasions, as the spam of a single unit is fairly dull. This would of course be an alternative or replacement to the specters that syndicates offer, with specters instead becoming drops from defeating a syndicate that invades you in mission. If a player were to join a different syndicate, they'd risk losing access to their companions if they have ones from a syndicate that opposes it, however this risk would be lowered, if not completely removed, by a trust system. Completing missions with the companion, reviving them if they go down, etc. If a companion has a great enough trust in you, they will be willing to ignore their syndicate's disapproval. Some syndicate companions will be harder to build trust than others. I am also thinking that this could be implemented in Cephalon Simarus, and with Cetus as well, but I'd need to think further on that. SYNDICATES Below I will begin listing the Syndicates and what they could potentially have as units. As this is a work in progress, expect many spelling errors, and wait time for more Syndicates to be added in, as well as further details. STEEL MERIDIAN I can only guess that recruits from Steel Meridian come from all walks of life and rank, from butchers to bombards, and even scientist class former Grineer. They could provide many pure offense buffs, as well as perform numerous assist actions, like setting up blunts where directed, throwing grenades into enemies, disarm enemies, and call in trained animals. These effects would vary based on the units themselves, and as they are similar to Grineer units, I'm sure it would be easy to guess which ones I mean. CEPHALON SUDA The music loving Cephalon could provide use with a supportive array of drones, and Cephalon controlled machines. While I am not certain what they would be, as the game just uses Corpus shielding Osprays, I believe that the units would give us more technical support, such as buffing ally shields, or shutting down nearby alarms when triggered. Perhaps they'd even play music when we dance. RED VEIL For those wishing to purge the galaxy of the unjust, the Red Veil will gladly aid you in battle with a wide variety of human operatives of various weaponry fields, and infested experiments tamed and ready to rip and tear the enemy. Another combat oriented syndicate, but with a more outlandish vibe, unlike the full military style units of the Grineer or Steel Meridian. You'd find more melee style units here, with gruesome effects, such as infesting enemies. NEW LOKA I'm sure someone actually likes New Loka... not as people, they're pretty much an unlikable cult that makes the Red Veil seem like an actual edgy teen club than an actual syndicate. As for their units, they'd offer more human operatives dealing a status effects, and purified infested creatures that provide small supportive healing buffs and resistances, providing a life saving boost to a battle while they plant a garden upon the corpses of their foes. THE PERRIN SEQUENCE Utilizing corpus technology such as basic to advanced moas and ospreys, as well as the finest crewmen your money can buy. All's fair in business, and killing off those that may be bad for you financially is perfectly acceptable. Each unit would act as a specific resource booster, such as Oxium type Osprays boosting Oxium, etc, and most crewmen, or special human units boosting credit drops to some extent. Combine the ability and area denial of nullifiers and sapping ospreys and you too can annoy the enemy. How nullifier bubbles will affect enemies is a bit iffy, perhaps just mildly buffing your abilities? ARBITERS OF HEXUS Honorable followers of Tenno culture may be eager to enter battle alongside a worthy Tenno, with followers of the path fighting in styles similar to them. With proficiencies in Tenno weapons, the Arbiters of Hexus would offer units that provide buffs based on your skills in combat. Kill assists from your companion would stack up, provided buffs to your ability stats for a short, each unit offering a different boost for different assist costs. Anywhere from one or most stat buffs could be given at a time, likely with the drawback of a higher cost, or a reduced buff duration, maybe some combination of the two. An even bigger idea would be more special buff effects, such a high cost buff that removes the energy cost of your next ability cast for a certain amount of time. LORE A concern regarding such an expansion and change to syndicates would be how if affects, or adds to lore. Perhaps each unit would have a bio or description that explains how they manufactured or arrived to their respected syndicate, or how units like then often wind up there. Units could also have voice lines in battle, relays, etc, that simply add more depth to the system. Syndicate companions could potentially also have interactions with each other, as each player in a squad can have a companion, be it allied or opposing syndicates.
  21. Captura is here!! This new photobooth mode will excite your deepest fashion frame desires. Use this megathread to show off screenshots of your Warframes in all of their customized glory! Looking to access Captura? Here’s how! Head to the Arsenal and select your Warframe Appearance tab. There you will see a new button titled Captura on the bottom right. Upon launching Captura, you can select the Corpus Ship Maintenance, Grineer Galleon Cargo, or Infested Ship Hologram scene. From there you can spawn in enemies, slow down, or speed up time and compose a stunning photograph. Add more depth to your composition with dozens of filters, special effects and graphic options. If you have any bugs to report please post them here: https://forums.warframe.com/topic/776647-update-20-bug-report-megathread/ Thank you! We hope you enjoy the Update :)
  22. I used to be able to take volt into corpus sorties and keep up damage wise with the old mag. Now I can't even clear a room in a t2-t3 tower with his ult ;/ Please tell me i'm not the only one. =======
  23. Elite alerts... ok so the Idea is kinda cool. i like the Game mod mostly. 1 life thats it, very cool.. now im sure some people are NOT going to be happy with what i have to say here. i do love this game. i want to see things improve. somethings in this game are buggy, alot of things need updates. the AI on these new drones is terrible, im Not a fan of the mechanics. they get stuck in ceilings, or low hanging air.. they will randomly dart about making them a pain in the &#036;&amp;*^ to shoot. they can group up an overlap protect things. when they do this an get stuck. its GG you cant hit them because there are 20 mobs in a corpus hallway, stuck. with 4 drones above them...stuck. 5 offsprays as well, a nully and Techs galory and your Life or Lifesupport run out. these drones are pretty damn trash. personally i think they should have a Max of 5 mobs protected at one time. that way if the continue to get stuck you can thin out the heard a bit, this reduces the mobs being stuck so much. make them a little more visible (not everyone here has 20-20 eye sight), and for god sake Please fix offsprays\drone getting stuck on low hanging objects. the fact these guys are Ancients and nullifers stuck in 1/2 size attack drone thats stuck in a roof that causes the mobs to get stuck... not cool. this is really a BAD executions on a decent idea. the max these guys should be able to do is 5 mobs Each. they get stuck you can thin out the herd. we already have absolutely cucked life support...you can't get life support once these guys either somehow end up hip height in the crowd, hide behind 7 offsprays. have 3 of their buddies show up, or again... get stuck in the roof. fix AI. reduce how many mobs can be protected, improve visability.... when everything is red an there are so many shield charge lines about with shield offsprays and these guys and a nullifier you aren't going to see it... specially when it drops into the crowd. its a good idea that was poorly executed
  24. The Virtual Cursor is live on XB1 and PS4 in Beasts of the Sanctuary: Update 22.20.6! To read the full dedicated Dev Workshop head on over to: https://forums.warframe.com/topic/962550-dev-workshop-upcoming-console-virtual-cursor-changes-d-pad-functionality-for-all-platforms/ [Expand spoiler below for changes] We will be closely monitoring your feedback/bug reports! These are some big changes, so we understand it will be quite jarring when you first get to moving around the UI. But with that said, we really do appreciate your constructive feedback so that we know where we can improve. If you are reporting a bug, provide screenshot/video where possible. Thank you for your time as Warframe continues to develop!
  25. OH HEY! If you haven’t finished The Sacrifice quest and don’t want to have the juicy bits spoiled (like that yogurt I left in the fridge for too long), TURN BACK NOW. Shield your eyes and hit that back button, we’ll see you here once you’ve finished if you have a bug to share with us. If you ran into a bug during the quest and would like to report it because you are fearless, this thread is all yours! That said, this thread will be used to house your Update 23: The Sacrifice bug reports. Our resident bug master, [DE]Saske, will be monitoring this thread and relaying prevalent bugs to the DE team for fixes. With any update, we focus on fixing the priority issues first as soon as we can! Lower priority bugs that can be reproduced are logged to be fixed when we’ve squashed the monster bugs. Bug report guidelines: Be as detailed as possible! The more information we have on the issue, the better we can track down the cause. Provide steps on how to reproduce the bug that answer "How was I able to produce this bug, and can I do it again?" If possible, provide video and image of the reported issue. Be respectful - We understand bugs can be frustrating, but the better you can report the bug the better we can get to fixing it. Thank you!