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  1. Empyrean: Bug Report Megathread Use this megathread to post all of your bugs related to the Warframe: Empyrean update! When you post a bug, make sure you follow the guidelines! A quick description of the problem Any steps you may have that can reproduce the issue Any screenshots you may have taken Any additional information you may think is relevant to the bug in hand Remember, Warframe Empyrean is a large update, and while we are looking at all the bugs posted, we may need to triage the more drastic ones. This does not mean that your bug is being ignored. Fixes can take some time, but we are working hard on making Empyrean the best it can be. REMEMBER: Being civil and succinct in your bug reports make them easier to track down and fix. Angry rants or abusive posts do not help anyone get the problem fixed faster. Please be as factual as you can and do not resort to hyperbole. Have fun, and let us know what you think!
  2. Please get this fix it's been going on multiple times today. If anyone else has this problem (SOLO PLAYERS ONLY) I highly recommend post in this So we can get DE to respond thx.
  3. Well decided to place some songs in here and (hopefully) start something off! Smiles from Juran (cont.) Megalovania Darude - Sandstorm (Some experiment with Phrygian tuning, warning, long!) MADE BY NAVARCHUS Crash Bandicoot theme Dragonforce Through the fire and flames Evangelion A cruel angels thesis UT Megalovania C418 Sweden Will probably edit once I made more. Feel free to share yours! PS: To start playing the song, under the LOAD tab, press "Load from Memory", then paste the code that's in the spoilers. To include a song in here, press "Copy to clipboard", then paste it here. Please use spoilers when posting a song! Thank you!
  4. Empyrean: Railjack General Feedback Megathread Use this megathread to post all of your general feedback about using a Railjack. As a reminder, if you have any feedback about the following specific items, use the megathreads below: Railjack Matchmaking Feedback Megathread Railjack Mission and Difficulty Feedback Megathread Tenno Reinforcements Feedback Megathread Intrinsics Feedback Megathread Economy Feedback Megathread If you have a bug to report, or you think something may be broken, then please make sure you let us know over on the Empyrean: Bug Report Megathread, so we can see them easily and address any issues. Please remember to keep your feedback civil, constructive and succinct. It doesn’t help us find issues or know what you enjoy if you do not explain clearly what you do or do not like, why you do or do not like it, and what you would like to see differently if you dislike a system. Have fun, and let us know what you think!
  5. The mission must drop 3 sets of rewards( ie., reward as per rotation a,b and c according to warframe wiki) but after finishing multiple runs i've recognized that only rewards from rotation c drops
  6. Document Maintained Here https://docs.google.com/document/d/1nBipJo-bPjNFULOm5aTksGqGSTV_mC06Haj6Fg2hdQI/edit?usp=sharing ~ note, I happen to be a mostly retired game Designer, but I've enjoyed my warframe hobby so much in the recent year, it's inspired me to do this, for fun .. and partially a serious proper warframe Proposition Background I love the Grineer Theme, and Clem is my favourite like other Players & fans, I'm sure this isn't a New Idea, I've been warframing only 1year thus far, and love this game. Warframe is my favourite hobby, and i've been itching to write this up for a few months now. - This basic idea could easily extend to a Corpus themed warframe (..covered by Vauban already?.. or Protea?..) or even a Sentient Hybrid Amalgam (Alad V story mission?) - I would LOVE to explore a Pet Type Grineer/Warframe (Drahk Master, Hyekka Master) - I periodically watch DE devstreams, and feel the passion they (Steve & Scott) have for their Product, and it's refreshing to see, compared to some of the horrible studio environments i've worked at in in the past 20years. It's really refreshing to see how -mostly-sane- they appear, and wonderful their PR work is, and responding to Fans .. as best as they can. For all the criticism the company gets, and having worked in the Games industry 20 years myself, *Shrug .. They're doing a great job. There's oceans of bad out there, and atrocious unforgivable design and monetization today. It least this company cares about Art & Design as much as they do. - All Values & Numbers are a rough approximation, outside of proper GameDesign Q & A process - There is a lot of Augment Mods to consider; Likely maybe 2x would be picked for the launch of this 'warframe' NAME - STEEL nickname 'Clem-frame' for all Clem Fans like me - I'm totally open to something sounding much cooler than that, more thematic. - STEEL .. is just my leaning to his strong Armor focus & Steel Meridian Quest Chain acquisition - I want a Grineer Like sounding name ideally, and there's some great Kuva-Lich like name - It's been mentioned to me that the Frame could be named after a Kuva Lich you've reconstituted Appearance - regular Grineer Trooper, Base Camo .. and can easily have a large variety of skins - KUVA Lich variations ? .. could be fun .. imagine Hunting Random Lichs just for a new Clem-Frame Skin? Sellable for Plat? Goodness! - SoundFx - Idle Animation could also include random "CLEM! ...... ... clem? ... CLEM!!!" - Aggressive Posture Could include SoundFx with "GRAKATA!!! " etc - Lots of creative room here BRIEF - A Deinfested Grineer or Kuva Lich? (open here), and re-purposed Grineer modeled Warframe, very heavily armored, with JetPack & Grineer Style Gear - A Steel Meridian Story would be Involved Involving Their Admission that a unique Warframe could be created from a rampaging Kuva Lich or Infested - The initial Quest will use the captured, altered, and modified STEEL warframe for a SPY & Espionage missions for Steel Meridian - The Process of acquiring this unique warframe will be somewhat Grindy in acquiring Blueprints & Parts via Missions (Not as bad as building a railJack) - A kind of clumsy, comical warframe, things can rarely explode or go wrong, and your fellow players point + laugh at you .. but Tough as NAILS too - does NOT use shields similar to Nidus, But Has Vazarin Aura Polarity for Rejuvenation as an option to regenerate some health - Commonly will build towards massive armor, reasonable Health & regeneration - cannot equip melee weapons (his passive does this ... his mini roller aka 'grineer latcher' ) - Can sort-of Melee on his own via Collision (Armor = Damage) when using Jetpack or SmolderFade, or using a unique Augment - Building Negative Range, will alter His Jetpack for a very Dangerous form of Invisibility (SmolderFade) - Abilities - 00 passive - Latcher 01 Deployable Barrier 02 Jetpack/SmolderFade 03 Modified Propaganda Drone 04 Ammo Rain - Mostly inspired by the fun range of Grineer Capabilities (Grineer are my favourite faction / Steel Meridian) - Must attain rank of Defender(3) with Steel Meridian to Get Blueprints (which will be expensive), part of Quest - Intended to be a somewhat funny warframe / ClemFanFare .. accidents can happen - Ability 04, Ammo Rain, Has an Augment that Fully Realizes the Clem Grakata Fun Frenzy 🙂 STATS__ (rank30)__ Armor: 800 Energy: 350 Health: 500 Shield: -no shields- Sprint: 1.0 00 Passive - Exalted Sentinel Companion --__________________________ LATCHER (the mini grineer rollers) - Equipped with unique Weapon 'Blastwave', a Charge + Explode Nova of BLAST damage - The Mini roller Ball is Clem-frames effective Nearby (within<15m) Little Melee Machine. It normally follows along closely, and when it sees an enemy Runs up to it, and begins Blasting it's specialist weapon, the Blastwave. Without the Precept (Seek & Kill) Latcher remains more defensive, and typically attacks those whom have attacked 1st (think REVENGE precept). When Equipping it's included Precept (Seek & Destroy) it takes a more aggressive roll actively Looking for enemies, and choosing enemies in cover, or around corners. It will NOT stray further than 15m from Clem-Frame at any time, unlike Vauban's little rollers. - Low Health ~ As it approaches Low health, it becomes comically suicidal, Angry, and does 15% more damage, Glows a bit red, and emits humerous "Angry" Beeps & Boops - 5% Health ~ Comes Screaming ' Screeeeeeeeeeeeeeeee' back to Clem-Frame, Hops on his back, to Reconstitute, and takes a random (10-30sec) period to return to battle - Cannot Die, however if Taking damage at 1% Health makes Screaming sound like a baby R2D2 from StarWars - Typically, even while attacking enemies, Latcher is slow to get enemy attention over other threats - Accidently rolling over a proximity mine, or being involved in any explosion sends the Latcher Flying in a random Direction, while humerously screaming before falling down again - Can be Modded with a blend of MOA / Sentinel set of mods Armor: 330 Health: 400 Shields: None Speed: 1.5 Polarities ~ 4x Precept, 1x Naramon, 1x Vazarin Precept 01 - Seek and Kill ~ Seeks out nearby enemies, taking preference to targets who are in cover or crouching Precept 02 - (Purchasable w Steel Meridian) Flash Bang - Blastwave Crits will cause 8 sec Blindness to all enemies (can stack) Precept 03 - (Baro'Kiteer, 750 Ducats) Reconstitute - After 10kills, explodes violently, Heals you for 25% Hp, and Boosts armor by 25%, Cooldown to re-Deploy of 10sec. Armor Buff Lasts till Latcher Re-Deploys - Latcher Cannot use any weapons other than Blastwave - SOUND-Fx ~ Likely the same noises rollers make (Vauban) but perhaps in some kind of "cutified" or silly way. Beeps & Boops of curiousty while it rolls along - Notes ~ 'Latcher' is the Grineer Proper term, however could be simply renamed "MiniBall", "MiniRoller" or even "Marbles" Sentinel Weapon : Blastwave - Uses Melee mods, only equippable by Latcher Sentinel Companion - As the latcher rolls Near it's target, it Begins Blasting it's Attack, a Nova AOE of Damage - SOUND-Fx ~ Some kind of Vrrr'ing Plasmic Blasting ... and sort of mechanical/Transformers -- should sound cool and different - Attack Speed: 1.2 Critical Chance: 27% Critical Multiplier: 3x Status : 27% Range: 7.0 (Damage AOE bubble of effect, hits anything in range) Impact: 35 Blast: 55 Heat: 15 ABILITIES___________________________________________________ 01 - Deployable Barrier___________ - costs 35 energy - There's a small 0.5% chance when setting the Barrier down, it just explodes instead (Blast damage) and you and anything nearby is knockedDown - Drops a Grineer Barrier to take Cover From - Duplicates your Health/Armor - Can have 3x Barriers at rank 3 - Barriers can take enemy attention and divert Some attacks away from you - SOUND-Fx ~ Inflating Balloon & Deflating Balloon sounds (ingame already?) and Exploding Balloon - - Duration Raises #number of Barriers to a maximum of 6x - Efficiency has no effect - Range Makes larger Barriers - Strength raises Barrier Armor - Augment: Corpus Absorption Barrier - purchase via Perrin Sequence (Yes .. Awkward indeed haha) - Deploys like a taller Corpus Energy Barrier, It's Translucent shade is colored by your warframe's energy color - Taking significant damage (scaling per rank down, More than 5% at max rank) the barrier releases 25 Energy 02 - Jetpack / SmolderFade______________ - Grineer Tech is occasionally goofy, Both Jetpack & SmolderFade have a 0.5% chance of randomly exploding while in operation, hurting you mildly, likely getting attention of enemies, and causing other players to laugh very loudly and point at you. - NEGATIVE Range, under 85% -ALTERS- Jetpack to SMOLDERFade - As long as RANGE remains at 86% or higher, you will have JETPACK function - Both Jetpack & SmolderFade offer kind-of Melee Damage to enemies via Collision - Collision Damage = Your Armor Value. JETPACK-- - Drains 10 Energy / sec - Will Animate on his Back, Jetpack Flames + Very Smokey - Allows Archwing Style Flight, but far Crappier, and very clumsy, This is NOT razorwing aka Titania, not even close, but it's still flying nonetheless - When attempting just to Hover, it will slowly start veering slowly in one direction or other, requiring player upkeep & attention - Lurching motions that hold too much momentum for prolonged use, will take on too much momentum, and you won't be able to turn .. you will likely crash. - Intended to be almost funny to watch from co-players seeing you .. 'Is that guy drunk? Can't fly to save his butt' .. why didn't he just use Titania for this mission? - Players that DO fly well will get praise from co-players ~ ' Wow that guy knows how to handle a ClemFrame!' .. Wow that player is really good! - Use it to Get to strategic Locations, or with difficulty take a sniper shot/Bow from Air - Can Use his Modified Propaganda Drone or Ammo Rain Abilities while in flight, but not Deployable Barrier - During This skills usage, Latcher will wait on your shoulder - Colliding with enemies at High Speed has the potential to do Huge Impact Damage, However You will take Some Health damage as well - SOUND-Fx ~ Sounds like a hilarious stuttering farting contraption with pops and empty moments and whining jets - - Duration, Efficiency & Strength contribute to Drop Energy Cost - Positive Range+ has No Effect - NEGATIVE Range, under 85% -ALTERS- Jetpack to SMOLDERFade - - Augment: JETPACK Augment: SMOKER - Purchase via Red Veil * Requires JETPACK - Jetpack release a HUGE amount of smoke while flying around, and enemies trying to shoot through the smoke experience LOS problems, and those caught within the smoke cannot aim at all and can accidently shoot at anything, including friendly units, Also Causes Radiation Damage 50/s, and can CRIT! (30% crit, 3.0 Multipler) however does not proc STATUS - Duration of each sequential smoke Puff (max ranks) 12seconds, Affected by Duration++ - Size of each smoke Puff(max ranks) 3m, Affected by Range++ - Damage affected by Strength++ - SMOLDERFade-- - Activation Cost 25 Energy, Drains 2% Armor/s to Maintain - Reverse Plasma & Engines upon Self, Sacrificing Armor rapidly while becoming a Blurry, Smoldering Pyro - Not traditional Invisibility, Best used in careful mid-range walk-arounds, or Close quarters Ambush-Chains - It still is invisibility and will compete vs Loki, Ivara, Ash etc -- People who min/max and argue about invisibility will include Clem-Frame on pros/cons - This is dangerous, risky Invisibility, but with possible huge Payoff - All forms of healing, regeneration, or health gain cease to work while SmolderFaded. - You cannot leave to Operator while SmolderFaded - Enemies within 10m have 35% Status chance to take a radiation Proc, RANGE mods don't affect the range - you will Walk like a Drunk, and unable to run. Only drunk walking + crouch-walking will work. It will be funny. Don't roll .. you will laugh as he flops down. - Your visual Appearance to other players will be a Disconnected series of Zappy electric horizontal Lines and Gassy appearance, and mostly faded - You the actual Player will have a Red Haze (or selected energy color) of 15%, and Occasional Static Like lines across your FOV - Approaching enemies too close (Less than > 3m) Enemies will sense the Heat, and rough image of you and attack regardless - 'Attack that gassy thing!' - Any stray bullets, or attack on you while SmolderFaded will unleash Blast & Radiation Explosion, causing you to fall, and potentially damaging enemies. - Running into Enemies will cause them severe, stacking Fire & Radiation Procs, but they'l be aware of your presence afterwards and attack you - Each Second being Used, your armor drops by 2%, steadily increasing in armor loss faster - Each Second being used, The potential Harm you can cause to enemies with collision will also rise (Scott would have to enumerate this right) - Armor loss /per sec is slowed by Duration++ - At total Armor Loss, You fall down (Blast Effect), are set aflame, and begin Burning to death, and SMOLDERFade needs to be deactivated - while on the ground burning to Death, you cannot move, and your Hps will rapidly drop, approaching zero, and you are visible to enemies, also players will not get a revive prompt when near you - If not deactivated in time when Burning to Death, you die. Other players point and laugh. There will be a MASSIVE Radiation + Blast Explosion on death, 25m Radius, 700 dmg - If deactivated before Burning to Death, your Armor meltdown will gradually reverse (visible with Buff icon) - Reactivating Smolderfade while your Armor meltdown is recovering .. will cause it decay once again, but faster without having had a chance to cool off - Any contact with COLD in any way (Have a Frost Buddy? ) stepping into cold on the Floor .. playing on Venus etc, Will greatly aid Armor Recovery - SOUND-Fx ~ Should have a Crackling Flame, but electronic .. radio like Droning.. that rises in pitch and starts becoming near unbearble to listen to anyone nearby as approaching 1% armor - - Duration - Reduces Armor Drain % from 2% to eventually 0.5% /s - Efficiency - Reduces the Clumsiness of walking - Range - * More Negative Range ~ Reduces your attention getting Heat Radius, from 3m to less - Strength - Reduces the ramping Speed of Armor Drain, So the Drain eventually remains more linear, rather than ramping up - - Augment: Core Plasma Whip - Purchase via New Loka * Requires SMOLDERfade - Holding (melee) for 3sec, Charges Up a useable Plasma Whip into existence, that is Fueled By a 12% armor cost - Once created, Tap (melee) to attack, costing 2 Energy to use. Will NOT Break Invisibility - Killing enemies recovers 1% armor - Appearance is quite Basic, looking like a crackling, flaming Whip in 1 hand, dangling to the ground - colored by energy color - SoundFX ~ Crackling Flame & Whip like sounds - Useful when not equipped with silenced weapons, and managing Armor-Economy, well suited towards Infested enemies - Will open an Exalted Weapon Spot in your Arsenal, and will have option to be skinned as other Whips Attack Speed: 0.9 Critical Chance: 33% Critical Multiplier: 5x Status : 19% Range: 4.5m Slash: 90 Heat: 90 03 - Modified Propaganda Drone___________________ - 75 Energy - on release, Drone cancels all Alarms, and Hangs around you Briefly (Animation of a huge sonar Wave and Whooping sound) - This will also cancel enemy suspicion of finding bodies, or having heard gunfire of any kind. - while Flying along with you, You and Nearby Warframes have 35% increased Reload Speed, and Damage - As long as you don't Attack (excluding your Latcher acting on its own) Drone remains following you, and the BUFF holds - You (and only you) gradually gain an Armor Buff, 1% per second, that will later Fade at 1% per second - As long as you avoid attacking, the Drone Continues to Hover Nearby you, and periodically re-pulse a local Enemy Attention Dampener ~ They could still see you and attack however When you finally Attack ~ - When you attack - MPD Drone Flies towards the 1st enemy, emitting Propaganda (Creating a Diversion, 12seconds are rank3), and this causes enemies to completely ignore you and reset their behavior to an un-Alert State, and While the Drone continues to randomly move generally away from you, the enemies will slowly walk in the direction of the Drone before they lose interest. During this Time, any enemy that Dies inside 2 seconds will not avert, or alert other enemies who've taken interest in the Drone. - After it's Diversion The Drone Dissipates, falling to the ground as an Armor buff (clemFrame only), Which can be used in forestalling Armor Drain from SmolderFade - Damage & Reload Buff Remains Active until Drone Finishes its Diversion Time - SOUND-Fx ~ Loud Whoops and Radio Pulsing like sounds .. mostly like the existing Propaganda Drones have - - NOTE ~ If used directly next to a Security Access, will instantly Solve it, however the Drone will be Expended - - - And if will Make you untraceable (think Ivara's Augment) by all lasers / cameras for 12seconds, rank3 (Diversion time) - - Duration - Increases How Long the Drone Creates a Diversion - Efficiency - Reduces the energy Cost - Range - Increases the Movement Speed of the Drone (Base: 1.0) - Strength - Increases Reload & Damage Buff power - Augment: They All Will Follow - Purchase via Cephalon SUDA - The Drone no longer grants the Buff, but will still cancel/unlock securities, Nor does it dissipate into an Armor Buff - The Drone immediately Flies forward, this time with a continuous sonic pulse attracting much more enemies and will take enemies much further, and they will follow much faster, the result being enemies are herded much further away from you than without the Augment. At the end (12sec diversion duration) MPD will MASS-scan everything nearby (Cephalon SUDA rep+) , all the enemies it has rallied, all objects into a huge singular scan concluding in a Large 325 Dmg Magnetic Explosion. Enemies Will repattern their Patrols to the new area they've been lead to, unaware of injury or casualties after the magnetic explosion, or any bodies. 04 - Ammo Rain_____________________________ - 150 Energy, Charge 1sec & Release to Activate - Tap to Change Ammo Type (Sniper, Shotgun, Rifle, Pistol, Arrows) - Rains down Ammo of the Selected Type at Targeted Area - Animation ~ As the Ammo drops, they appear as visually larger Ammo Bullets, and Boxes / clips / magazines for better readability - All players benefit getting free Ammo of the Type while standing within the rain - Players will incur 15% friendly damage while entering the Rain 1x time - During Ammo Rain, Latcher will wait on your shoulder - SOUND-Fx ~ Depending on Ammo Type, the Appropriate kind of metallic clanking and spattering sounds - - Radius (Rank3) 20m - Duration (Rank3) 12 seconds - Damage 100, damage type dependant on Ammo Used, Scales w Enemy level like other warframe skills - Status 35% Sniper Ammo ~ Puncture Shotgun Ammo ~ Blast, can proc Blast-Knockdown to anyone Rifle Ammo ~ Impact Pistol Ammo ~ Slash Arrows ~ Impale Enemies 5sec, 50% Puncture Damage - - Duration - Increases the Duration - Efficiency - Increases the amount of Ammo Recovery to friendly warframes - Range - Increases the effect radius - Strength - Increases the Damage and Status Chance% - - - Augment: Clem's Rage - Purchase from Darvo's Shop, randomly when he offers it during a daily sale, or as random Drop on Clem Mission - For the duration of Ammo Rain: - Wield Exalted Twin Grakata, Much Like Pistol: Twin Grakatas, with 15% better Stats - With this Augment Present, The Arsenal Includes Twin Grakatas in an Exalted Weapons Tab. - During Ammo Rain, You will Phantom-Shoot At random Enemies while both being able to shoot the Grakatas - It will look super cool - When Not shooting, you will periodically Hold the Grakata's High Up, and Hear Clem yelling "Grakata!!" Which will cause Nearby Enemies to hesitate for a moment - You will have a Red Ribbon Hanging from you much like Clem, and Gain 2% health with every Kill - Your Posture will change to a more aggressive stance for the Duration - Clem's Rage will continue for 5 seconds After Ammo Rain finishes, Affected by Duration - You can swap weapons to cancel Clem's Rage, but now it's Cancelled. Consider wisely. - Unlike real Grakatas: Exalted has a one size renewable Magazine ~ 333 Rounds, Reloads at 11 Bullets/sec -- Reload speed improved by Efficiency Strength Raises Damage Range Raise Magazine Size All ammo / clipsize / Magazine mods in this exalted weapons have no effect (Propose DE dis-includes them for potential selection in modding) - - If your regularly equipped Pistols are Also 'Twin Grakatas' They will have 35% improved reload Speed,and Clip & Magazine sizes - LORE & Story Opportunities - This could open a huge can of worms of fleshing characters out further - " The Bold Mis-Adventures of Darvo & Clem "- the most obvious being an additional Nightwave STyle (the Other radio opposite the Nightwave radio) - What happens if Clem starts fiddling with KUVA & Chemicals - Could ALAD V become involved in his typically Slimey way? - Stories could be tied to Steel Meridian, and a host of subjects, and even the Infested could become involved. - Darvo Can be taken more in depth beyond just the guy we saved, Frohd Bek's kiddo with Stuff for sale. - Perhaps Darvo & Clem can go on a wild Space adventure on the Railjack with us, and turns out Clem KNOWs things he shouldn't leading us to new crazy discoveries out in space? - your wild ideas? -> -- post below, I'll pin them in here.
  7. Тэнно! В связи с тем, что многие из вас не утруждают себя просмотром хотя бы пары страниц ветки форума и не пользуются поиском, была создана эта тема. Эта тема будет служить аналогом Темы для мелких вопросов, только относительно технических проблем с соединением/обновлением/подключением к отрядам. Другие темы, созданные в этом разделе о вышеуказанных проблемах будут скрываться без предупреждения. ПРАВИЛА ТЕМЫ Тема создана для поиска решений технических проблем с соединением подручными средствами. Здесь не место сообщениям "оо, плюсую!!" / "у меня то же самое!!" и т.п. Подобные сообщения будут скрываться. При особом упорстве - РО на 1 день. Прочитали первое сообщение темы - попробовали способы. Сначала читать - потом писать. Не помогло - отписались в службу поддержки и здесь. Кто-то уже сегодня отписался о такой же проблеме? Не стоит писать ещё раз. Стоит просто нажать стрелочку вверх около сообщения в знак того, что вы солидарны/испытываете ту же проблему. Если вы не можете зайти в свой профиль в игре, то попробуйте следующее: Проверьте раскладку - в игре нет индикации выбранного языка, поэтому будьте просто внимательны. Проверьте, не включён ли CapsLock. Проверьте, можете ли вы зайти на https://warframe.com/ и зайти в свой профиль через браузер Internet Explorer. Убедитесь, что вводите правильную пару логин-пароль, попробуйте восстановить пароль. Проверьте привязанную к аккаунту почту - возможно там вас будет ждать письмо с просьбой подтвердить вход с вашего устройства и IP-адреса. Если вышеперечисленное не помогает, то попробуйте шаги, описанные ниже. При возникновении проблем с соединением/обновлением/подключением к отрядам нужно первым делом проверить следующее: В настройках лаунчера игры (ни в коем случае не в Steam!) выполните Проверку Кэша Загрузки, а затем Оптимизацию. Это может занять некоторое время. В настройках антивируса/брандмауэра/сетевого экрана/любой другой программы, отвечающей за контроль соединения с интернетом проверить, не блокирует ли эта программа подключение лаунчера/клиента игры к интернету. Добавьте игру в исключения вышеперечисленных программ. Попробуйте отключить вышеперечисленные программы. С помощью браузера Internet Explorer зайти на https://warframe.com/ и зайти в свой профиль, после чего попробовать зайти в игру. Так же, в Свойствах Браузера Internet Explorer на вкладке Дополнительно, проверить наличие галочки около TLS 1.0 - она должна стоять. При наличии роутера и динамического IP перезагрузить роутер, чтобы получить другой IP. Внимание: в некоторых случаях роутер нужно подержать выключенным вплоть до 15 минут, чтобы закрылась сессия подключения у провайдера. Изменить в Настройках в игре используемые порты. Очистить кэш DNS. Чтобы сделать это, нажмите сочетание клавиш Win+R, ввести в открывшееся окно cmd.exe и нажать Ok, в запустившейся командной строке ввести команду ipconfig /flushdns и нажать Enter. Зайти в Web-интерфейс вашего роутера (192.168.0.1 или 192.168.1.1 - стандартные варианты, подробнее смотрите в инструкции к вашему роутеру) и выполните перенаправление портов, указанных в настройках игры на IP вашего компьютера в сети вашего домашнего роутера. Как выполнить - смотрите инструкцию к вашему роутеру. В случае, если у вас нет роутера, позвоните своему провайдеру и попросите сделать перенаправление необходимых портов на ваш IP. Попробуйте подключиться к роутеру другим способом. Например, если ваш компьютер подключён к роутеру по кабелю, то отключить кабель и подключиться по Wi-Fi (и наоборот). В качестве дополнительного варианта, вы можете заказать у вашего провайдера услугу по предоставлению внешнего/"белого" IP. Зачастую у провайдеров такой IP является статичным. Проверьте настройки времени - что установленное время совпадает с временем часового пояса. Попробуйте включить службу SMB (и сопутствующие). Если ничего не помогает, то использовать прокси или vpn и обратиться в Службу Поддержки. Если после обновления вы не можете докачать само обновление из-за всплывающей в конце обновления ошибки, включите VPN и попробуйте перезапустить обновление. Так же иногда провайдер может по каким-то причинам блокировать доступ к официальному сайту игры. В таком случае вам необходимо обратиться в службу поддержки вашего провайдера с вопросом о том, почему вы не можете получить доступ к данному ресурсу. При возникновении проблем с тем, что не принимает пароль, попробовать следующее: Включить VPN и попробовать зайти через него, после удачного входа отключить. Сменить пароль на такой, который начинается с буквы и не имеет в себе специальных знаков. Обратиться в службу поддержки. КАК НАСТРОИТЬ VPN Далее изложена инструкция о том, как настроить туннель VPN только на 3 заблокированных IP-адреса, которые использует Warframe: Примите во внимание, что сервера OpenVPN предоставлены пользователями, из-за чего выбранный вами сервер может прекратить свою деятельность через какое-то время. (когда пользователь-хостер сервера решит его отключить) Тема будет в дальнейшем дополняться.
  8. Table of Contents: General Thoughts / Introduction Point 1: How to link the Open Worlds with the rest of the game to make them self-sustainable? Point 2: How to add Variation to keep everything interesting? Point 3: How to make the OpenWorlds feel more like OpenWorlds? (while also providing more "Endgame"-content?) Point 4: collection of mission-type ideas to provide variation in Bounties Point 5: concepts for Bosses and Heists Point 6: random concepts and ideas related to OpenWorld activities ----------------------------------------General Thoughts:---------------------------------------- I've seen a lot of people arguing over the question "shall DE do more open worlds or other stuff?" I think the question should be "What will they do with the existing OpenWorlds"? The two Open Worlds took them a really long time to produce, so it would be a shame if they both suffer the same fate of getting left behind after the players got everything there is to get. Most suggestions in this topic will take less ressources to implement in the game than creating a whole new OpenWorld for example, will hopefully achieve that the already created OpenWorlds will stay relevant for most of the players at all times while many of the systems can be also reused in a possible future OpenWorld. Due to several reasons, they feel disconnected from the regular game (unique ressources, unique missions unique rewards). Its a good thing that they come up with new ideas and do not simply copy+paste the regular stuff into a bigger tileset, but this leads to some problems. Mainly, once you are done with the unique activities, you have no reason to go back there (Point 1). Additionally, a important reason why PoE got left behind is the boredom that comes with it after playing it some time due to its high repetitive nature (always the same exact bountys and tasks for over a year, only 2 Events while Ghouls are basically 2 weeks on the Plains and then gone for 2 weeks ^^). It needs variation (Point 2). Sometimes, those worlds feel a bit empty (PoE mostly, Fortuna and the Orb Vallis are much more interesting and the Devs have done a good job imo!) and they lack in terms of OpenWorld activities and feeling. It doesnt need to be an OpenWorld like in titles like FarCry, Gta or Assasins Creed for example, afterall those are completly different games where the OpenWorld is the main feature, while in Warframe those OpenWorlds are just a small portion of the whole game. Still, some really small additions could make those places feel much more alive. Also, what we got now with PoE and Fortuna offers a great framework for new, large scale missions which still rely on the core mechanics of Warframe. (Point 3) If they manage to implement those things, the OpenWorlds can become an integral part of the Warframe Universe, not "just" a nice bonus on top of it. --------------------------------Point 1: Self-Sustainability -------------------------------- ----------------------------------------Point 2: adding Variation ---------------------------------------- ----------------------------------------Point 3: adding Open World activities---------------------------------------- This ideas are focused on Orb Vallis, but they could be implemented on the Plains aswell. Considering the "Outposts" on Fortuna you can capture: Right now you can capture them to start certain Bountys from there, which is not a bad idea. I dont know yet if they plan to add something to it, but if this is all, i think it needs something more. 1st possibility: persistent Outposts 2nd possibility: capturing the Outposts triggers a RAID add a Quick-Travel option to the Outposts: QoL-Additions for both scenarios: let us refill ammo/health/energy on certain consoles (like in the Plains) and change Loadouts (only allowed when no mission is activated) that way captured outposts can become something like a "safe zone" or "refugium" to recover and start new missions Time Attack - Extermination This will be a mission type that you can chose to do just like you can start k-drive races. While you can farm for standing in this mission, they also feature ladders so it can be used as some kind of competitive content. Convoy Attack Incursions: Incursions got removed from the Plains, but i think the idea of a random mission is still interesting, and this is my concept for a mission that could appear in the OpenWorlds (and make them also feel more alive) 5 Stage Bounty with Sortie-lvl Enemies (lvl 90-100) This could be seen as a mix of the High-tier-bounty/Sortie/Raid/Heist, so difficulty, time investment and rewards represent that. The most important aspect for me in this example is that all tasks build up on each other so that there is a central theme. In this example, the drone fills that roll, but it could be anything. Although i introduced a new Stealth-Mechanic in this example, i understand that it might be too complicated, so it could be easily left out. Liches in Caves OpenWorlds could add another way of farming murmurs, and in the spoiler below you can find 2 different approaches to that idea. "Tower Defense" This missiontype is primarily supposed to be an alternative way to farm for Toroids while utilizing all the beatiful, but currently unused landmarks/spots in OrbVallis. It rents a few Ideas from Disruption which has recieved an overall great feedback from the community but should still be able to create a fresh experience with a few additions. ----------------------------------------Point 4: Mission ideas for NPC's/Bounties---------------------------------------- This is a collection of possible missions that can be added in both OpenWorlds. In all cases, i took already existing gamemodes and added some tasks or mixed tasks from different mission to create a new experience. Hijack a corpus/grineer ship: Rescue a target: Assault - plant a bomb: Defend an Outpost (infested salvage and/or Railjack type elements involved): Aerial Defense: Aerial Defense (endless) in the OrbVallis Outposts: Recovery: Exterminate-Assasination: Rush-Sabotage: Hostage Taker: ----------------------------------------Point 5: concepts for Bosses/Heists---------------------------------------- Call of the Condrocs - The Flying Eidolon I would really like to see the Flying Eidolon appear on the Plains as a Boss, and this is my concept for the fight: a different approach on Heists: Iam not expecting the Devs to completly change the existing Heists, but maybe this concept can be picked up to provide other Boss-Fights in a Heist-environment. It could lead to us fighting against bosses like the Jackal, but with the same rewards as the Orbs drop. additional Bosses for Operational Supply (Plague Star): I mentioned the possibility of already existing Grineer-Bosses appearing on the Plains (and Corpus-Bosses on Orb Vallis) in Point 2 - Variation. Instead of always fighting against the Hemocyte when Plague Star returns, there could be different bosses we have to fight. Lets start with a concept for Counciler Vay Hek: The Kuva-Fomorian: This is a concept for a recurring Event (just like the other Fomorian). Once again, its all about adding variation (both to the Events we have and the OpenWorlds). You will recognize a lot from the already existing Fomorian Event, but i added/changed some stuff so it works on the Plains. Walking Fortess Thumper After the addition of Thumpers, i made a concept for a BossFight along the lines of Eidolons/Orbs. It doesnt try to copy any of these 2 different approaches but instead adds a 3rd way of how a Bossfight might happen in Warframe. ------------------------------------Point 6: concepts related to OpenWorld activities------------------------------------ Reworking K-Drives to bring them on par with Archwings: Some time ago there was a huge debate over Itzal's Blink this Archwing is the only tool that is used for mobility. While the simple solution surely is to nerf or remove this ability, i think a better way to tackle this issue is to look at the reason's why Itzal actually is so popular. This will bring up 3 Points: large distances between bounty-stages without anything happening there mission design doesnt encourage the use of Archwings/K-Drives K-Drives are basically cosmetics which you have to level up but they still dont provide any useful mechanics besides "travelling much slower than in any Archwing" The following concept focuses on making K-Drives useful instead of nerfing the currently best method to travel: Integration of Pets into the conservation process: This is just a minor point that both could make conservation just a little more interesting while also making all the Pets useful in this activity. Its completly optional to bring Pets, but if you do you get some small benefits that might make it interesting to consider:
  9. Empyrean: Economy Feedback Megathread Use this megathread to post all of your feedback, centering on the Economics of Railjack. This covers the new resources, new research, drop rates and rewards. Please remember to keep your feedback civil, constructive and succinct. It doesn’t help us find issues or know what you enjoy if you do not explain clearly what you do or do not like, why you do or do not like it, and what you would like to see differently if you dislike a system. Have fun, and let us know what you think!
  10. Leon_XS

    Combat Issues

    Regular melee controls aren’t working and I can’t actually switch to my melee weapon. When switching weapons I can only switch to guns and skips over melee. The only way I can use my melee weapon is through the quick attack and nothing else. Also all of the blocking is done automatically. If this isn’t fixed I won’t be able to control my heavy melee attacks, blocking, and the charge my melee weapon with energy.
  11. Welcome Tenno to the Umbra Discussion and Appreciation Thread [old V1 here ] Feel free to join the >>Discord Server<< This Main Post contains items that have been discussed at length in the thread (old and new), items are condensed for quick access to allow those new to the content to quickly catch up on the basic topics discussed. Please review the content before posting, if your still unclear on some subjects please inquire in the thread or in a DM Topics have been split and categorized in a section that can be opened via the spoiler button, so you can read its contents and sub section(s) at your convenience. Console players please note the topics can be spoiler heavy as can discussions , please keep this in mind when participating Excalibur Umbra statue /shirt (UPDATES) [FAQ:3/1719[Read Before Posting] [Log&Index] [News]3/4/2019 [Umbra Warframes] [Discussions ] [The Vault] [Misc ]
  12. DEV NOTE: Because so much is changing by design with THE OLD BLOOD, we want to be clear on how we’re handling your feedback. The majority of week 1-2 Hotfixes will speak to feedback. We want to combine feedback and stats together to iterate. To be a part of the feedback conversation please be constructive and clear (expand the spoilers below for a guide on how to write feedback), and most importantly, patient. There’s nothing wrong with first reactions - but relearning takes time. We are especially interested in feedback from players who have taken time to understand The Old Blood. Thank you! --------------------------------------------------------------------- This thread will be used to house your feedback on the Melee Phase 2: TECHNIQUES changes from The Old Blood: Update 26. If you would like to read up on all the Melee stat changes and provide feedback, please visit the dedicated Melee Phase 2: STATS Feedback Megathread. Melee PHASE 2: TECHNIQUES Expand the spoilers below for the full list of changes in Melee Phase 2: Techniques: Need to report a bug? Visit the THE OLD BLOOD Bug Report Megathread.
  13. Empyrean: Railjack Matchmaking Feedback Megathread Use this megathread to post all of your matchmaking and connectivity feedback in relation to joining or creating Railjack Missions! Please remember to keep your feedback civil, constructive and succinct. It doesn’t help us find issues or know what you enjoy if you do not explain clearly what you do or do not like, why you do or do not like it, and what you would like to see differently if you dislike a system. Have fun, and let us know what you think!
  14. First thing firsts , we as a comunity and De as whole have to start to admit that Warframe is dying and the New war not going to save it nor have the same impact as the Fortuna update . The major problem need to be deal with now are the reward , scaling and the drop After years of basicly doing nothing in tern of improvement to the game , the player base are just too tired with all of the empty promisses of the grand story and no actually improvement . The gameplay loot of warframe at the point of me writing this did not change for the better or the worst . It stay the same as the first time i see it in 2016 . 1 ) Terrible drop rate , unreasonable drop table and just bull . Player time is vauleble so when we play warframe , we as player ; who play your game , DE should feel that our time spend in warframe is worth it . Not few hours of smashing our face in a notes in saturn and no orikin cell drop , even with three nekro , all smeeta and booster . Here is my suggestion for the loot . First , increase the drop chance of the every and i mean every single rare resources in the system . No one want to spend hours in one boring map and get no tellerium or orokin cell for their solo clan and crafting . Second , for every 20 wave of fissure or arbitation defend or 20 minutes in a survial of the same kind , send out a challeage or in other word , a mini boss . An enemy that is just a warframe equal for the faction we are fighting that have unique skill that can wreck your group yoor team are just bump of unperpared wanker . However , that mini have to drop a ton and i mean a ton of resources and worth while thing like every good mod or a lot of relic . Three , fix your drop table . With arbatation in the game , a 80 endo legendary drop when complete a survial wave are just " are you #*!%ed " . Remove useless mod and endo from the reward pool of everything in the game . If we complete a 5 minutes survial or 5 waves of defend , we should get relic in nornal ( arbitation is fine enough , just make endo drop 2000 at a time and make other thing like arcane or mod appear more ) . Not endo or #*!% all mod for our time . 2 , Relic The current form of the relic system is just boring and a time waster . To fully unlock the full drop chance for the good stuff in a relic , you need tear . Good , that is reasonable . We don't need to have all relic drop part without some work . However , can i ask why the tear drop is so ass ? To gather 100 tear in a resonable manner, you need to use a saryns kill every god damn thing in the mission and in the end you will have never 50 tear for your one time mission . Make it so tear appear in the end of the mission when you exist . A three vault open spy with reward you 40 tear A exterminte mission with all target kill will give you 40 A defend first 5 wave is 20 then 30 at 10 waves and stop at 50 drop at wave 20 above . A survial is just the same as defend but it start with 30 . 3 , Kuva lich The base is fine . It is functional , remember that . First , Let mumur appear in a fissure mission if that planet are under a lich influence . Second , if i finish a survial or defend in a lich zone give me normal relic as well Third , let a kuva lich appear after i kill set amount of mumur . Not ten straight mission and the lich still doing #*!% all . 4 , Scaling With defend fissure , let us stack boost . After 5 relic open in long mission , we got flawless relic which is good as that can be use right away . But after that , What more ? Wait five more wave for a relic drop that we can use right there because the booster not going to stack ? Let's them stack . if the player want to spend hours of their life and hundreds of relic in one fissure note , let's them do it ( Trust me , to make the drop some what worth the time , you need to spend more than few hours for rare resouce reach above 20% ) Why enemy are the only one have scaling ? I know we have warframe that have good scaling ability but how about the one who don't ( vauban geting one shot if you look at him ) ? If the armor and Hp of an enemy is so insane after few hours in a mot long survial , why our warframe don't have some thing similar ? Come back to the mini boss unit ideas . If we defeat that , let the team receive a buff in armor and HP ( damage as now is somewhat reasonable ) to the end of the mission . With one mini boss kill , the whole team receive 100 armor and 100 HP . With ten , the team will receive 1000 armor and hp in total . And that will not be infinite . Let't that cap out at 3000 ( which is ten god damn hours for you , DE ) . This is the end of this post . If anyone have any comment , please just said it out and i will take time to argue with you about this . Hope anyone who spend time to read a nice day and to DE . Fix your game before this wonderful thing dead like fornite in one year
  15. 此贴为讨论官方手机助手应用的贴,属长期更新贴。。。 官方介绍: 使用《Warframe》助手应用来与游戏保持紧密联系,并随时获取最新消息。使用你的 PC、PlayStation Network、 Xbox Live,或 Nintendo 账号登陆来获得最佳体验。 警报、入侵,以及更多精采内容 获取有关最新警报的通知,以及查看当前进行的入侵、突击,以及虚空裂缝任务。 午夜电波 检视你在当前午夜电波系列的等级,以及每日任务和每周任务的完成情况!另外,偷看一眼下个等级的奖励是什么。 部署采集机 通过《Warframe》移动应用轻松部署采集机。收集诸如 Orokin 电池、生物质,以及神经元之类的资源。 使用铸造厂 你的铸造厂时刻都在运作着 — 即便你处于离线状态。直接通过你的手机来打造最新的 Warframe 战甲、武器以及其它装备。 管理同伴 无论你身在何处,都可以向你的库狛和库娃表示爱意。购买 DNA 稳定剂组来使它们保持健康,或是在冷冻舱中管理同伴,以确保它们随时可以出战! 有关错误排查的提示和技术支持,请访问: https://digitalextremes.zendesk.com/hc/en-us/articles/360006829311-Warframe-App-Troubleshooting 有关未来更新的反馈或是任何建议,请发布至以下论坛板块: https://forums.warframe.com/forum/1432-mobile-app/ 此应用支持以下语言: 下载地址 iOS版 https://itunes.apple.com/cn/app/warframe-nexus/id698910075 安卓版 https://play.google.com/store/apps/details?id=com.digitalextremes.warframenexus 安卓版网盘: https://share.weiyun.com/5kl41IV 链接:https://pan.baidu.com/s/1EVm8Hybpz01OB0UI1_HW9A 提取码:grkx 如果运行不了,可以尝试以下操作: 如果你的手机没有谷歌框架,可以查询你的手机相关说明来了解如何安装谷歌框架。 使用类似Ourplay这种软件来尝试运行。 如果这些都不行请等待软件后续更新。 更新历史 4.8.0-4.8.1 • 对所有支持的语言添加了本土化支持,除了韩文(该语言即将到来!) • 加入了夜灵平野和奥布山谷的时钟设定 • 加入了30级以上武器的支持 • 修正了赤毒武器的名字 • 修正了特定裂罅数值 • 修正了守护的等级 • 其它多个问题的修正和改动
  16. Good day DE, in this thread I would like to concisely express the infuriating issues with rivens, kuva and the quality of life changes that will benefit ALL Tenno alike. 1. Negative stats, most specifically: Neg damage, multishot, Crit chance and crit damage. The chances of getting 3 positives in your roll with any of those 4 negatives completely nullifies the entire use of the riven. From no angle can it be concluded that any weapon benefits from Neg damage, multishot,etc. In reference to Vile Acceleration/ Anemic Agility the only mods with neg damage but only a 15% decrease never 100%+ like in a riven. There is no “balance” in those neg stats because it nullifies any positive stat you get. There is no reason for it to be in the database and this issue has been overlooked since Rivens Release. Please this is an urgent issue because your company knows the riven market and it’s out of your jurisdiction but the rolling experience itself is unbearably frustrating knowing those 4 specific neg stats can magically appear. I won’t discuss the other neg stats as of now, they are fine. Secondly, Riven Capacity, beside it being ridiculously steep of 60 plat for 3x slots. The same price each for one as an entire warframe slot. Why isn’t +1 riven capacity added with mastery rank? If a mastery rank gate was added why not see it through all the way?. If +1 mod capacity and +1 load-out capacity is given upon mastery rank, there should be no issue adding +1 riven capacity to help with the ever growing demand. Considering riven mods are a common drop reward from sorties. Lastly, Kuva abundance, DE did a great job with adding kuva survival but the yields are so deplorable it’s not even funny. Without a resource booster, the player’s time invested is nowhere equal per kuva reward to roll a riven mod of 3.5k each after 10 rolls. Yielding only 200 kuva per capsule is bad resource economy and again forces players farming kuva to use boosters just to get a decent amount of kuva efficiently. Game modes like Arbitration or Nightwave almost feel less tedious to earn the 10k kuva from their store because the farm is more fun/beneficial. The community has been begging for this but not barking loud enough for it(enough) please increase kuva survival yields to 500 PER capsule or decrease the fixed 3.5k to 2.5k kuva or adding scaling rewards to kuva survival where the yields increase by 100 every 10/15 minutes so players have reason to stay longer in mission. The community has been too distracted with the current bugs with railjack and Kuva liches because they found something new to be upset about. If the Kuva Lich system can receive optimal quality of life changes upon such recent release. The Riven stats, Capacity and Kuva existing for far longer can be rectified and improved. Thank you and keep making this game awesome.
  17. Each time I die I can't revive so I have the result the whole game to fix the problem. so please get that fixed enough on the host or the client. so please look into this thank you.
  18. Empyrean: Intrinsics Feedback Megathread Use this megathread to post all of your feedback on the Intrinsics system, including the bonuses, rate of acquisition, gameplay changes and anything else related to this new system of advancement. Please remember to keep your feedback civil, constructive and succinct. It doesn’t help us find issues or know what you enjoy if you do not explain clearly what you do or do not like, why you do or do not like it, and what you would like to see differently if you dislike a system. Have fun, and let us know what you think!
  19. Document Maintained Here https://docs.google.com/document/d/1nBipJo-bPjNFULOm5aTksGqGSTV_mC06Haj6Fg2hdQI/edit?usp=sharing ~ note, I happen to be a mostly retired game Designer, but I've enjoyed my warframe hobby so much in the recent year, it's inspired me to do this, for fun .. and partially a serious proper warframe Proposition Background I love the Grineer Theme, and Clem is my favourite like other Players & fans, I'm sure this isn't a New Idea, I've been warframing only 1year thus far, and love this game. Warframe is my favourite hobby, and i've been itching to write this up for a few months now. - This basic idea could easily extend to a Corpus themed warframe (..covered by Vauban already?.. or Protea?..) or even a Sentient Hybrid Amalgam (Alad V story mission?) - I would LOVE to explore a Pet Type Grineer/Warframe (Drahk Master, Hyekka Master) - I periodically watch DE devstreams, and feel the passion they (Steve & Scott) have for their Product, and it's refreshing to see, compared to some of the horrible studio environments i've worked at in in the past 20years. It's really refreshing to see how -mostly-sane- they appear, and wonderful their PR work is, and responding to Fans .. as best as they can. For all the criticism the company gets, and having worked in the Games industry 20 years myself, *Shrug .. They're doing a great job. There's oceans of bad out there, and atrocious unforgivable design and monetization today. It least this company cares about Art & Design as much as they do. - All Values & Numbers are a rough approximation, outside of proper GameDesign Q & A process - There is a lot of Augment Mods to consider; Likely maybe 2x would be picked for the launch of this 'warframe' NAME - STEEL nickname 'Clem-frame' for all Clem Fans like me - I'm totally open to something sounding much cooler than that, more thematic. - STEEL .. is just my leaning to his strong Armor focus & Steel Meridian Quest Chain acquisition - I want a Grineer Like sounding name ideally, and there's some great Kuva-Lich like name - It's been mentioned to me that the Frame could be named after a Kuva Lich you've reconstituted Appearance - regular Grineer Trooper, Base Camo .. and can easily have a large variety of skins - KUVA Lich variations ? .. could be fun .. imagine Hunting Random Lichs just for a new Clem-Frame Skin? Sellable for Plat? Goodness! - SoundFx - Idle Animation could also include random "CLEM! ...... ... clem? ... CLEM!!!" - Aggressive Posture Could include SoundFx with "GRAKATA!!! " etc - Lots of creative room here BRIEF - A Deinfested Grineer or Kuva Lich? (open here), and re-purposed Grineer modeled Warframe, very heavily armored, with JetPack & Grineer Style Gear - A Steel Meridian Story would be Involved Involving Their Admission that a unique Warframe could be created from a rampaging Kuva Lich or Infested - The initial Quest well use the captured, altered, and modified STEEL warframe for a SPY & Espionage missions for Steel Meridian - The Process of acquiring this unique warframe will be somewhat Grindy in acquiring Blueprints & Parts via Missions (Not as bad as building a railJack) - A kind of clumsy, comical warframe, things can rarely explode or go wrong, and your fellow players point + laugh at you .. but Tough as NAILS too - does NOT use shield similar to Nidus, But Has Vazarin Aura Polarity for Rejuvenation as an option to regenerate some health - Commonly will build towards massive armor, reasonable Health & regeneration - cannot equip melee weapons (his passive does this ... his mini roller aka 'grineer latcher' ) - Can sort-of Melee on his own via Collision (Armor = Damage) when using Jetpack or SmolderFade, or using a unique Augment - Building Negative Range, will alter His Jetpack for a very Dangerous form of Invisibility (SmolderFade) - Abilities - 00 passive - Latcher 01 Deployable Barrier 02 Jetpack/SmolderFade 03 Modified Propaganda Drone 04 Ammo Rain - Mostly inspired by the fun range of Grineer Capabilities (Grineer are my favourite faction / Steel Meridian) - Must attain rank of Defender(3) with Steel Meridian to Get Blueprints (which will be expensive), part of Quest - Intended to be a somewhat funny warframe / ClemFanFare .. accidents can happen - Ability 04, Ammo Rain, Has an Augment that Fully Realizes the Clem Grakata Fun Frenzy 🙂 STATS__ (rank30)__ Armor: 800 Energy: 350 Health: 500 Shield: -no shields- Sprint: 1.0 00 Passive - Exalted Sentient Companion --__________________________ LATCHER (the mini grineer rollers) - Equipped with unique Weapon 'Blastwave', a Charge + Explode Nova of BLAST damage - The Mini roller Ball is Clem-frames effective Nearby (within<15m) Little Melee Machine. It normally follows along closely, and when it sees an enemy Runs up to it, and begins Blasting it's specialist weapon, the Blastwave. Without the Precept (Seek & Kill) Latcher remains more defensive, and typically attacks those whom have attacked 1st (think REVENGE precept). When Equipping it's included Precept (Seek & Destroy) it takes a more aggressive roll actively Looking for enemies, and choosing enemies in cover, or around corners. It will NOT stray further than 15m from Clem-Frame at any time, unlike Vauban's little rollers. - Low Health ~ As it approaches Low health, it becomes comically suicidal, Angry, and does 15% more damage, Glows a bit red, and emits humerous "Angry" Beeps & Boops - 5% Health ~ Comes Screaming ' Screeeeeeeeeeeeeeeee' back to Clem-Frame, Hops on his back, to Reconstitute, and takes a random (10-30sec) period to return to battle - Cannot Die, however if Taking damage at 1% Health makes Screaming sound like a baby R2D2 from StarWars - Typically, even while attacking enemies, Latcher is slow to get enemy attention over other threats - Accidently rolling over a proximity mine, or being involved in any explosion sends the Latcher Flying in a random Direction, while humerously screaming before falling down again - Can be Modded with a blend of MOA / Sentient set of mods Armor: 330 Health: 400 Shields: None Speed: 1.5 Polarities ~ 4x Precept, 1x Naramon, 1x Vazarin Precept 01 - Seek and Kill ~ Seeks out nearby enemies, taking preference to targets who are in cover or crouching Precept 02 - (Purchasable w Steel Meridian) Flash Bang - Blastwave Crits will cause 8 sec Blindness to all enemies (can stack) Precept 03 - (Baro'Kiteer, 750 Ducats) Reconstitute - After 10kills, explodes violently, Heals you for 25% Hp, and Boosts armor by 25%, Cooldown to re-Deploy of 10sec. Armor Buff Lasts till Latcher Re-Deploys - Latcher Cannot use any weapons other than Blastwave - SOUND-Fx ~ Likely the same noises rollers make (Vauban) but perhaps in some kind of "cutified" or silly way. Beeps & Boops of curiousty while it rolls along - Notes ~ 'Latcher' is the Grineer Proper term, however could be simply renamed "MiniBall", "MiniRoller" or even "Marbles" Sentient Weapon : Blastwave - Uses Melee mods, only equippable by Latcher Sentient Companion - As the latcher rolls Near it's target, it Begins Blasting it's Attack, a Nova AOE of Damage - SOUND-Fx ~ Some kind of Vrrr'ing Plasmic Blasting ... and sort of mechanical/Transformers -- should sound cool and different - Attack Speed: 1.2 Critical Chance: 27% Critical Multiplier: 3x Status : 27% Range: 7.0 (Damage AOE bubble of effect, hits anything in range) Impact: 35 Blast: 55 Heat: 15 ABILITIES___________________________________________________ 01 - Deployable Barrier___________ - costs 35 energy - There's a small 0.5% chance when setting the Barrier down, it just explodes instead (Blast damage) and you and anything nearby is knockedDown - Drops a Grineer Barrier to take Cover From - Duplicates your Health/Armor - Can have 3x Barriers at rank 3 - Barriers can take enemy attention and divert Some attacks away from you - SOUND-Fx ~ Inflating Balloon & Deflating Balloon sounds (ingame already?) and Exploding Balloon - - Duration Raises #number of Barriers to a maximum of 6x - Efficiency has no effect - Range Makes larger Barriers - Strength raises Barrier Armor - Augment: Corpus Absorption Barrier - purchase via Perrin Sequence (Yes .. Awkward indeed haha) - Deploys like a taller Corpus Energy Barrier, It's Translucent shade is colored by your warframe's energy color - Taking significant damage (scaling per rank down, More than 5% at max rank) the barrier releases 25 Energy 02 - Jetpack / SmolderFade______________ - Grineer Tech is occasionally goofy, Both Jetpack & SmolderFade have a 0.5% chance of randomly exploding while in operation, hurting you mildly, likely getting attention of enemies, and causing other players to laugh very loudly and point at you. - NEGATIVE Range, under 85% -ALTERS- Jetpack to SMOLDERFade - As long as RANGE remains at 86% or higher, you will have JETPACK function - Both Jetpack & SmolderFade offer kind-of Melee Damage to enemies via Collision - Collision Damage = Your Armor Value. JETPACK-- - Drains 10 Energy / sec - Will Animate on his Back, Jetpack Flames + Very Smokey - Allows Archwing Style Flight, but far Crappier, and very clumsy, This is NOT razorwing aka Titania, not even close, but it's still flying nonetheless - When attempting just to Hover, it will slowly start veering slowly in one direction or other, requiring player upkeep & attention - Lurching motions that hold too much momentum for prolonged use, will take on too much momentum, and you won't be able to turn .. you will likely crash. - Intended to be almost funny to watch from co-players seeing you .. 'Is that guy drunk? Can't fly to save his butt' .. why didn't he just use Titania for this mission? - Players that DO fly well will get praise from co-players ~ ' Wow that guy knows how to handle a ClemFrame!' .. Wow that player is really good! - Use it to Get to strategic Locations, or with difficulty take a sniper shot/Bow from Air - Can Use his Modified Propaganda Drone or Ammo Rain Abilities while in flight, but not Deployable Barrier - During This skills usage, Latcher will wait on your shoulder - Colliding with enemies at High Speed has the potential to do Huge Impact Damage, However You will take Some Health damage as well - SOUND-Fx ~ Sounds like a hilarious stuttering farting contraption with pops and empty moments and whining jets - - Duration, Efficiency & Strength contribute to Drop Energy Cost - Positive Range+ has No Effect - NEGATIVE Range, under 85% -ALTERS- Jetpack to SMOLDERFade - - Augment: JETPACK Augment: SMOKER - Purchase via Red Veil * Requires JETPACK - Jetpack release a HUGE amount of smoke while flying around, and enemies trying to shoot through the smoke experience LOS problems, and those caught within the smoke cannot aim at all and can accidently shoot at anything, including friendly units, Also Causes Radiation Damage 50/s, and can CRIT! (30% crit, 3.0 Multipler) however does not proc STATUS - Duration of each sequential smoke Puff (max ranks) 12seconds, Affected by Duration++ - Size of each smoke Puff(max ranks) 3m, Affected by Range++ - Damage affected by Strength++ - SMOLDERFade-- - Activation Cost 25 Energy, Drains 2% Armor/s to Maintain - Reverse Plasma & Engines upon Self, Sacrificing Armor rapidly while becoming a Blurry, Smoldering Pyro - Not traditional Invisibility, Best used in careful mid-range walk-arounds, or Close quarters Ambush-Chains - It still is invisibility and will compete vs Loki, Ivara, Ash etc -- People who min/max and argue about invisibility will include Clem-Frame on pros/cons - This is dangerous, risky Invisibility, but with possible huge Payoff - All forms of healing, regeneration, or health gain cease to work while SmolderFaded. - You cannot leave to Operator while SmolderFaded - Enemies within 10m have 35% Status chance to take a radiation Proc, RANGE mods don't affect the range - you will Walk like a Drunk, and unable to run. Only drunk walking + crouch-walking will work. It will be funny. Don't roll .. you will laugh as he flops down. - Your visual Appearance to other players will be a Disconnected series of Zappy electric horizontal Lines and Gassy appearance, and mostly faded - You the actual Player will have a Red Haze (or selected energy color) of 15%, and Occasional Static Like lines across your FOV - Approaching enemies too close (Less than > 3m) Enemies will sense the Heat, and rough image of you and attack regardless - 'Attack that gassy thing!' - Any stray bullets, or attack on you while SmolderFaded will unleash Blast & Radiation Explosion, causing you to fall, and potentially damaging enemies. - Running into Enemies will cause them severe, stacking Fire & Radiation Procs, but they'l be aware of your presence afterwards and attack you - Each Second being Used, your armor drops by 2%, steadily increasing in armor loss faster - Each Second being used, The potential Harm you can cause to enemies with collision will also rise (Scott would have to enumerate this right) - Armor loss /per sec is slowed by Duration++ - At total Armor Loss, You fall down (Blast Effect), are set aflame, and begin Burning to death, and SMOLDERFade needs to be deactivated - while on the ground burning to Death, you cannot move, and your Hps will rapidly drop, approaching zero, and you are visible to enemies, also players will not get a revive prompt when near you - If not deactivated in time when Burning to Death, you die. Other players point and laugh. There will be a MASSIVE Radiation + Blast Explosion on death, 25m Radius, 700 dmg - If deactivated before Burning to Death, your Armor meltdown will gradually reverse (visible with Buff icon) - Reactivating Smolderfade while your Armor meltdown is recovering .. will cause it decay once again, but faster without having had a chance to cool off - Any contact with COLD in any way (Have a Frost Buddy? ) stepping into cold on the Floor .. playing on Venus etc, Will greatly aid Armor Recovery - SOUND-Fx ~ Should have a Crackling Flame, but electronic .. radio like Droning.. that rises in pitch and starts becoming near unbearble to listen to anyone nearby as approaching 1% armor - - Duration - Reduces Armor Drain % from 2% to eventually 0.5% /s - Efficiency - Reduces the Clumsiness of walking - Range - * More Negative Range ~ Reduces your attention getting Heat Radius, from 3m to less - Strength - Reduces the ramping Speed of Armor Drain, So the Drain eventually remains more linear, rather than ramping up - - Augment: Core Plasma Whip - Purchase via New Loka * Requires SMOLDERfade - Holding (melee) for 3sec, Charges Up a useable Plasma Whip into existence, that is Fueled By a 12% armor cost - Once created, Tap (melee) to attack, costing 2 Energy to use. Will NOT Break Invisibility - Killing enemies recovers 1% armor - Appearance is quite Basic, looking like a crackling, flaming Whip in 1 hand, dangling to the ground - colored by energy color - SoundFX ~ Crackling Flame & Whip like sounds - Useful when not equipped with silenced weapons, and managing Armor-Economy, well suited towards Infested enemies Attack Speed: 0.9 Critical Chance: 33% Critical Multiplier: 5x Status : 19% Range: 4.5m Slash: 90 Heat: 90 03 - Modified Propaganda Drone___________________ - 75 Energy - on release, Drone cancels all Alarms, and Hangs around you Briefly (Animation of a huge sonar Wave and Whooping sound) - This will also cancel enemy suspicion of finding bodies, or having heard gunfire of any kind. - while Flying along with you, You and Nearby Warframes have 35% increased Reload Speed, and Damage - As long as you don't Attack (excluding your Latcher acting on its own) Drone remains following you, and the BUFF holds - You (and only you) gradually gain an Armor Buff, 1% per second, that will later Fade at 1% per second - When you attack - Drone Flys towards the 1st enemy, emitting Propaganda (Creating a Diversion, 12seconds are rank3), and this causes enemies to completely ignore you and reset their behavior to an un-Alert State, and While the Drone continues to randomly move generally away from you, the enemies will slowly walk in the direction of the Drone before they lose interest. During this Time, any enemy that Dies inside 2 seconds will not avert, or alert other enemies who've taken interest in the Drone. - After it's Diversion The Drone Dissipates, falling to the ground as an Armor buff, Which can be used in forestalling Armor Drain from SmolderFade - Damage & Reload Buff Remains Active until Drone Finishes its Diversion Time - SOUND-Fx ~ Loud Whoops and Radio Pulsing like sounds .. mostly like the existing Propaganda Drones have - - NOTE ~ If used directly next to a Security Access, will instantly Solve it, however the Drone will be Expended - - - And if will Make you untraceable (think Ivara's Augment) by all lasers / cameras for 12seconds, rank3 (Diversion time) - - Duration - Increases How Long the Drone Creates a Diversion - Efficiency - Reduces the energy Cost - Range - Increases the Movement Speed of the Drone (Base: 1.0) - Strength - Increases Reload & Damage Buff power - Augment: They All Will Follow - Purchase via Cephalon SUDA - The Drone no longer grants the Buff, but will still cancel/unlock securities, Nor does it dissipate into an Armor Buff - The Drone immediately Flys forward, this time with a continuous sonic pulse attracting more enemies and will take enemies much further, and they will follow much faster, the result being enemies are much much further away from you than without the Augment. At the end (12sec diversion duration) MPD will MASS-scan everything nearby (Cephalon SUDA rep+) , all the enemies it has rallied, all objects into a huge singular scan concluding in a Large 325 Dmg Magnetic Explosion. Enemies Will repattern their Patrols to the new area they've been lead to 04 - Ammo Rain_____________________________ - 150 Energy, Charge 1sec & Release to Activate - Tap to Change Ammo Type (Sniper, Shotgun, Rifle, Pistol, Arrows) - Rains down Ammo of the Selected Type at Targeted Area - Animation ~ As the Ammo drops, they appear as visually larger Ammo Bullets, and Boxes / clips / magazines for better readability - All players benefit getting free Ammo of the Type while standing within the rain - Players will incur 15% friendly damage while entering the Rain 1x time - During Ammo Rain, Latcher will wait on your shoulder - SOUND-Fx ~ Depending on Ammo Type, the Appropriate kind of metallic clanking and spattering sounds - - Radius (Rank3) 20m - Duration (Rank3) 12 seconds - Damage 100, damage type dependant on Ammo Used, Scales w Enemy level like other warframe skills - Status 35% Sniper Ammo ~ Puncture Shotgun Ammo ~ Blast, can proc Blast-Knockdown to anyone Rifle Ammo ~ Impact Pistol Ammo ~ Slash Arrows ~ Impale Enemies 5sec, 50% Puncture Damage - - Duration - Increases the Duration - Efficiency - Increases the amount of Ammo Recovery to friendly warframes - Range - Increases the effect radius - Strength - Increases the Damage and Status Chance% - - - Augment: Clem's Rage - Purchase from Darvo's Shop, randomly when he offers it during a daily sale, or as random Drop on Clem Mission - For the duration of Ammo Rain: - Wield Exalted Twin Grakata, Much Like Pistol: Twin Grakatas, with 15% better Stats - With this Augment Present, The Arsenal Includes Twin Grakatas in an Exalted Weapons Tab. - During Ammo Rain, You will Phantom-Shoot At random Enemies while both being able to shoot the Grakatas - It will look super cool - When Not shooting, you will periodically Hold the Grakata's High Up, and Hear Clem yelling "Grakata!!" Which will cause Nearby Enemies to hesitate for a moment - You will have a Red Ribbon Hanging from you much like Clem, and Gain 2% health with every Kill - Your Posture will change to a more aggressive stance for the Duration - Clem's Rage will continue for 5 seconds After Ammo Rain finishes, Affected by Duration - You can swap weapons to cancel Clem's Rage, but now it's Cancelled. Consider wisely. - Unlike real Grakatas: Exalted has a one size renewable Magazine ~ 333 Rounds, Reloads at 11 Bullets/sec -- Reload speed improved by Efficiency Strength Raises Damage Range Raise Magazine Size All ammo / clipsize / Magazine mods in this exalted weapons have no effect (Propose DE dis-includes them for potential selection in modding) - - If your regularly equipped Pistols are Also 'Twin Grakatas' They will have 35% improved reload Speed,and Clip & Magazine sizes -
  20. Zephyr is good at a lot of things, such as: Her fashion frame looks cool, its hard to mess up. She's fast, and good at speed running She's good at crowd control. She's good at dragging her face across the ground and ceilings She's also good at standing by the objective in Hydron runs, watching Saryn kill everything. Zephyr is a cool frame, and has some cool concepts to where if they were fully realized, she could probably be one of the coolest frames in the game, I have a few ideas for a Zephyr rework which I think would make her much better, especially in the late game. Sadly this wont have any numbers or calcs in it, so if DE see's this then that's on them. 😞 The goal of this rework is to make Zephyr more consistent and easier to control, while also giving her more versatility and synergy with her abilities, as well as introduce new concepts that work well with different mods and setups. Passive: She falls 35% slower and moves faster while airborn. (New) While Zephyr is in the air, she gradually gets ability strength which ends when she hits the ground. Ability 1: Zephyr shoots off by tapping the button and holding a direction. When ability is held Zephyr will charge up a jump and hover in the air. When Zephyr shoots towards the ground, she will do a nose dive and damage surrounding enemies. (New) Increase the angle in which the nose dive effect is activated, (New) While Zephyr is hovering in the air, there will be a tornado similar to her 4 ability drawing enemies in under her, gradually increasing in damage due to her passive. (New) Zephyr is able to move around the tornado she is floating on. (New) If cast and held while Turbulence (Ability 3) is active, and during a bullet jump, Zephyr will shoot through the air like a drill, tunneling through enemies, damaging and displacing them. While doing this, Zephyr will rapidly drain energy for as long as she drills. This ability can be steered. Ability 2: Zephyr throws out a blast of wind that does area of effect damage. Ability costs less when hovering. Casting on a tornado makes the tornado larger. (New) Casting on a tornado buffs the tornado consistently with its damage. This can be stacked. (New) If cast while turbulence is active, the damage will be added onto her 3rd ability, damaging enemies that get close. Ability 3: Turbulence stops enemy projectiles from hitting Zephyr. (New) Enemies who come within Turbulence's range will be slowed Ability 4: Zephyr sends out 4 tornadoes that pick up enemies and damage them over time. Shooting the tornadoes will damage all enemies inside, and tornadoes will absorb the element it absorbs the most. Zephyr can control the tornadoes by aiming in, moving them in the direction she is aiming. (New) Zephyr can jump on top of her tornadoes, hopping from one to the other. When she is on top of one, she can move it just as she would with her first ability. (New) Forcing 2 tornadoes to merge will cause them to double in size and damage. Combos: (Falling Winds) Using her first ability, she can surf on her tornado and pick up enemies, then when she wants to, she can nose dive downwards, dealing damage to all gathered enemies, and displacing them. (Ballistic Bullet) If Zephyr casts her third ability, then her 2nd ability, then her first in that order, the drilling effect will do extra damage. Since she is bullet jumping, bullet jumping enhancing mods will also make this combo stronger. (Tornado Hopping) Zephyr can jump from tornado to tornado, giving them an element of damage if she has element augment mods on. Jumping from tornado to tornado will allow her to stack the ability strength passive, gradually making them stronger the more they are active. She can also force tornadoes to merge by driving them into one another (I make Nezha mains cry) By combining her 2nd and third ability, running into enemies will slow and damage them equal to the strength of Zephyr's 2nd ability. Augment Mods: Ability 1: When Equipped, Zephyr can activate and hold in the air to hover mid air from a higher angle Ability 2: Zephyr will shoot out a slash of wind with infinite punch through. This will also have an element based on energy color similar to Chroma. Ability 3: This ability will store up damage that Zephyr would have taken. If this ability is cast again while it's active, it will explode in the area around Zephyr, and displace enemies. Ability 4: Tornadoes will move faster and will grow over time, drawing more enemies in over a larger area Final Thoughts: I personally think that reworking Zephyr in this way, obviously with some tweaking, that she would be a much cooler frame to play, with a much better place in the meta. While this way would give her more of a learning curve, it provides a new way to play the game, while also being really impactful. With the first ability, bullet jump is something always used, but turning it into an attack ability seems very innovative and would be overall cool to see, and by mixing multiple abilities and playing to Zephyr's strength, she could easily one shot high level enemies in quick succession by going from tornado to tornado, constantly casting them to keep a powerful zone to herself.
  21. DEV NOTE: Because so much is changing by design with THE OLD BLOOD, we want to be clear on how we’re handling your feedback. The majority of week 1-2 Hotfixes will speak to feedback. We want to combine feedback and stats together to iterate. To be a part of the feedback conversation please be constructive and clear (expand the spoilers below for a guide on how to write feedback), and most importantly, patient. There’s nothing wrong with first reactions - but relearning takes time. We are especially interested in feedback from players who have taken time to understand The Old Blood. Thank you! This thread will be used to house your feedback on Vauban and Ember’s revisiting from The Old Blood: Update 26. EMBER REVISITED Expand the spoilers below for the full list of changes for Ember: VAUBAN REVISITED Expand the spoilers below for the full list of changes for Vauban: Need to report a bug? Visit the THE OLD BLOOD Bug Report Megathread.
  22. It seems almost like De is just trying for a quick money grab with all these changes, I stopped playing for about a year after gara was released becouse I thought it was unfair the we just spent 1000p or more buying ember prime just so they could nerf it to nothingness, and multiple other examples like buying rivens at a high price for one purpose and then after a few months of platinum movement that new riven becomes worthless, my opinion is that warframe is getting pushed towards all the new players and they are leaving us old school players to suffer, wewho have been with warframe since the get go, and shown our loyalty. I'm new in a sense too Im only a Mr20 right now but I can imagine the pain of others that have spent 50,000+ platinum on rivens just to have them worth nothing coz of a "rework", this melee 3.0 is an absolute joke! If you have negative slash for a slash melee it's a God roll and if it's got +300% dmg it ain't worth s**t... It makes absolutely no sense now and goes against every forum of logic, for example. I built up paying for rivens and rerolling them to build the perfect build, 50,000+ heavy strike dmg with 85% status chance. It was 1 shoting a lot of higher tier enemies. Now it takes 50x strikes to take out a lvl 100 heavy gunner, I've seen a reaper with 2,000 heavy strike dmg 1 shot them, it's only times 5 crit so that's 10,000 dmg at most.... But yet does 50x the dmg of my awesome zaw. No logic and no sense other then to make all these players want to spend money on plat to get the new "craze". It was a great farming game with pay for time adaptivity, but De is blatantly screwing over anyone that has played for long periods and know there stuff. In favour of anyone in a more financially gifted situation, I don't generaly buy plat so I don't expect them to pay much mind to this if any, but there is so many problems and glitches and bugs now coz they are rushing stuff even more then needed, I believe it's a great cash grab, but not a great way to keep your gamers happy, and this game relies on the old school ppl like us. There's ppl that have played for years on Mr3 coz they never knew how to mastery rank up? There's a whole ordinance of ppl that would have left just coz of the confusion. I'd like to hear feed back on that but if you just want to say something stupid like "but I like it now coz everything is cheap" your only saying that coz your new and need to buy or farm Everything, once you have all the basic stuff it starts to get hard (every think except the Mr tests lol there only hard between mr15-19 then it's a five second run for all after that) so if your buying it's good for it to be cheap but if you have to farm and sell stuff to get plat coz your poor like I am, it is stupidity all around, people just make up there own prices now in no way has it any relevance to its difficulty to aqquire, its an absolute joke and these problems should be looked at and dealt with, I remember warframe being great, now the only reason I play it is becouse of all the time and effort I put in. The rail jack is so hard to Max coz they know once you finish it all you stop playing (generally) so they add it to be a whole other game but instead of it being long with a great story they just made it boring and made it take so long to get anywhere that basically you feel like your playing a different game...
  23. Since the new year and these patches it become impossible to play Railjack or Eidolon plain. If I play alone, I have no problems but when I play with a team event if I am the host I have too much latency. I had remark that my usual latency in classic mission was 60ms and now more than 80ms but in railjack or Eidolon plain I is around 270 to 320ms.The game become unplayable. During a mission; I used to be disbanded from the team and finally I finish it alone. I thought it was a problem in my side but I have seen that the host used to be disbanded from teams too often. Others players report me some similar problem before I enter the mission. So, I report you my problem. I hope this issue will trigger an analyze or alert in DE side.
  24. Empyrean: Railjack Mission and Difficulty Feedback Megathread Use this megathread to post all of your mission-based feedback for Railjack. This can include enemies, the mission mode itself, difficulty level and anything that falls into the mission modes overall. Please remember to keep your feedback civil, constructive and succinct. It doesn’t help us find issues or know what you enjoy if you do not explain clearly what you do or do not like, why you do or do not like it, and what you would like to see differently if you dislike a system. Have fun, and let us know what you think!
  25. So I was thinking that there could be this corpus heist that Tenno could do where Tenno would use a railjack to raid a corpus treasury ship and the objective is to disable the ships sensor array to temporary disable communications to call reinforcements and destroy the engines to stop the ship from escaping and after those objective are complete the Tenno board the ship to find the vault while against the time before the corpus realize something is wrong and send ships to investigate. When the Tenno find the vault in the ship they have to do something like a hijack mission with the vault and escort it to a hangar so the rail jack can pick up the vault, and the Tenno have to defend the railjack and the vault while the crew of the railjack load the vault onto the railjack then its mission complete. The rewards are a ton of credits obviously (maybe around 2million or 1.5million) and like maybe either resources , forma ect or blueprints to a new frame. and if you feel like it there could be a special tool like a drill you need to make in order to open the vault to get the loot from it. Or also, Tenno would have to do a revamped capture mission and the target reveals either the location or part of it like how the murmur system is. i think the flow of the mission should be smooth and should take about 20ish minutes and that raid can be done with one person also itll just be a little bit harder. i was thinking that if one person stays in the railjack the guy can hack into the corpus systems and give support to the other three members by hacking in to turrets, closing doorways of enemy ground forces to reduce the amount of fighting the team has to do, and maybe even hack into one Jackel unit. of course to do all this the team in the enemy treasury ship have to do a little defense of a security terminal in the ship. this is optional of course but i think itll be fun addition that adds a little flavor to the mission. I wanted to post this idea because I think the idea of railjack is amazing and I thought that this could be another method to make a lot of credits instead of the index, its more like a higher level player gameplay I hope you can use this in anyway.
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