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Found 52 results

  1. Update 23: The Sacrifice is live and brought with it many UI themes/changes AND 2 free Themes specifically designed with our visually impaired and color blind Tenno in mind: Equinox Theme (B&W theme) High Contrast Theme We have exactly 131 screens in Warframe that need an artistic pass to the new style. 8 are done and ready to go, here are some of the UI locations you can test these themes out in: Inventory menus Simulacrum Cetus Vendors Once you’ve had a chance to check them out for yourself, we’d love to get your feedback so that we can improve Warframe’s accessibility. Thank you and we hope you enjoy the update!
  2. Update 23: The Sacrifice is live on PC! We will be using this thread to home all of your general feedback on this update. Please keep your feedback constructive and detailed to the best of your ability, thank you! If you came across a bug in The Sacrifice update you'd like to report, please visit our bug report threads: [SPOILERS] [PC] Update 23: The Sacrifice Quest Bug Report Megathread [PC] Update 23: General Bug Report Megathread
  3. We will be using this thread to house your Update 23: The Sacrifice bug reports. Our resident bug master, [DE]Saske, will be monitoring this thread and relaying prevalent bugs to the DE team for fixes. With any update, we focus on fixing the priority issues first as soon as we can! Lower priority bugs that can be reproduced are logged to be fixed when we’ve squashed the monster bugs. Bug report guidelines: Be as detailed as possible! The more information we have on the issue, the better we can track down the cause. Provide steps on how to reproduce the bug that answer "How was I able to produce this bug, and can I do it again?" If possible, provide video and image of the reported issue. Be respectful - We understand bugs can be frustrating, but the better you can report the bug the better we can get to fixing it. Thank you!
  4. Welcome Tenno to the Umbra Discussion and Appreciation Thread [old V1 here ] Feel free to join the >>Discord Server<< >THE SACRIFICE QUEST GUIDE< >[warframe TS site link]< This Main Post contains items that have been discussed at length in the thread (old and new), items are condensed for quick access to allow those new to the content to quickly catch up on the basic topics discussed. Please review the content before posting, if your still unclear on some subjects please inquire Topics have been split and categorized in a section that can be opened via the spoiler button, so you can read its contents and sub section(s) at your convenience. Console players please note the topics can be spoiler heavy as can discussions Please Review the FAQ before Posting, also please note that all discussions should be treated as speculation and conjecture [FAQ:8/9/17][Read Before Posting] [Log&Index] [News] [Umbra Warframes] [Discussions ] [The Vault] [Misc ]
  5. The Virtual Cursor is live on XB1 and PS4 in Beasts of the Sanctuary: Update 22.20.6! To read the full dedicated Dev Workshop head on over to: https://forums.warframe.com/topic/962550-dev-workshop-upcoming-console-virtual-cursor-changes-d-pad-functionality-for-all-platforms/ [Expand spoiler below for changes] We will be closely monitoring your feedback/bug reports! These are some big changes, so we understand it will be quite jarring when you first get to moving around the UI. But with that said, we really do appreciate your constructive feedback so that we know where we can improve. If you are reporting a bug, provide screenshot/video where possible. Thank you for your time as Warframe continues to develop!
  6. Hello Tenno! If you are a PC Tenno that plays Warframe with a controller, we hope to hear from you about your experiences using the new virtual cursor UI setting! After giving the feature an extensive try, we'd love to hear your thoughts. Please use this feedback thread to provide your reactions/criticisms/suggestions for the new virtual cursor system introduced for controller/gamepad players in Beasts of the Sanctuary 22.20.0! Please provide videos/images where possible to support your feedback!
  7. OH HEY! If you haven’t finished The Sacrifice quest and don’t want to have the juicy bits spoiled (like that yogurt I left in the fridge for too long), TURN BACK NOW. Shield your eyes and hit that back button, we’ll see you here once you’ve finished if you have a bug to share with us. If you ran into a bug during the quest and would like to report it because you are fearless, this thread is all yours! That said, this thread will be used to house your Update 23: The Sacrifice bug reports. Our resident bug master, [DE]Saske, will be monitoring this thread and relaying prevalent bugs to the DE team for fixes. With any update, we focus on fixing the priority issues first as soon as we can! Lower priority bugs that can be reproduced are logged to be fixed when we’ve squashed the monster bugs. Bug report guidelines: Be as detailed as possible! The more information we have on the issue, the better we can track down the cause. Provide steps on how to reproduce the bug that answer "How was I able to produce this bug, and can I do it again?" If possible, provide video and image of the reported issue. Be respectful - We understand bugs can be frustrating, but the better you can report the bug the better we can get to fixing it. Thank you!
  8. Beasts of the Sanctuary: Sanctuary Onslaught Feedback Megathread Beasts of the Sanctuary is live on PC! We will be using this thread to home all of your feedback on the newest game mode "Sanctuary Onslaught"! Cephalon Simaris needs skilled hunters for a ruthless experiment. Enter the portal to test the limits of your power against the battle-hardened beasts of the Sanctuary. Work together to survive the odds and recover the remains of a shattered Warframe. Learn more about the gamemode in the official update thread. We encourage you to play Sanctuary Onslaught before providing feedback. Please be constructive and detailed to the best of your ability, thank you! If you came across a bug in the Beasts of the Sanctuary update you'd like to report, please visit our Beasts of the Sanctuary: Bug Report Megathread.
  9. And more changes have arrived in PC Hotfix 22.20.7 (with an added Miasma changes bonus)! Spores Drain occurs once per half second instead of continuous. Targets you cast Spores on directly will always spread on death. Targets affected by Miasma will always spread on death. Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them. Tone down Spore decaying blinking warning Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate. Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble. Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst. Miasma Increased sickness Duration by 1 second. Lowered Energy cost to 75. Decreased damage tick to 300. Thank you all for your thorough testing and constructive feedback. The bulbous pockets of corrosive popping goodness have been through the devs’ workshop and are here with some new changes! After you've had a chance to thoroughly test all of the changes to Spores below, we'd love to hear what you think! As always, please keep your feedback constructive and provide videos/images where possible. Spores can be re-cast while active and will no longer detonate all active Spores. Recasting on enemies will put new Spores on a target with a 20% decrease to its damage per second (scales with Ability Strength) for 50% of the Energy cost. Fixed inconsistent spreading ranges with Spores when killing an infected enemy by establishing a new base range of 16m across all spreading conditions. Removed spread on enemies that die to a Spore’s tick damage. Spores’ damage growth over time per Spore is now determined per enemy infected. And with it, a max limit of 10 infected enemies to maintain a max damage growth limit over time. To better explain this change and how it all breaks down, let’s compare: Was: Damage growth is determined per Spore, so 1 damage per Spore every second. For example, let’s say there are 5 enemies. You cast Spores on one of the enemies in that group. 3 Spores are now active on that enemy. Damaging that enemy with Toxic Lash disperses a single Spore to the surrounding 4 enemies for a grand total of 7 Spores (4 enemies with a single Spore + the 3 original Spores on cast). This maintains a damage growth of 7 damage every second. Now: Damage growth is determined per enemy infected, so 2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies*. So, using that same example, 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies would set the maximum damage growth at 20 every second. *The number of infected enemies is uncapped! You can infect more than 10 enemies, but the damage growth is dependent on that max. Damage per second will now “decay” (decrease over time) when no infected enemies remain. The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (scales with Duration mods). Decaying can be observed in the damage per second meter located above Saryn’s ability icons. Nullifying effects (including Data-Conduits) increases the decay by 30% per second. Curious about the details on how and why? Check out the Spores Revisited dev workshop! Known issues: Casting Spores on a target that is getting killed by a teammate removes all Spore damage.
  10. [DE]Danielle

    Share your Mandachord songs!

    Conduct your very own symphony, Tenno. Octavia’s abilities are powered by the Mandachord, a formidable tool used to mix Melody, Bass, and Percussion into a harmony of destruction. Compose a song before entering the battle by going to your Arsenal, selecting the Appearance tab, and hitting the “Mandachord” button. Once you have completed your song, use this thread to share it with the community! Need some help getting started on your first compositions? Check out our Guide on how to use the Mandachard: If you come across any bugs please post them here: https://forums.warframe.com/topic/776647-update-20-bug-report-megathread/
  11. Тэнно! В связи с тем, что многие из вас не утруждают себя просмотром хотя бы пары страниц ветки форума и не пользуются поиском, была создана эта тема. Эта тема будет служить аналогом Темы для мелких вопросов, только относительно технических проблем с соединением/обновлением/подключением к отрядам. Другие темы, созданные в этом разделе о вышеуказанных проблемах будут скрываться без предупреждения. ПРАВИЛА ТЕМЫ Если вы не можете зайти в свой профиль в игре, то попробуйте следующее: Проверьте раскладку - в игре нет индикации выбранного языка, поэтому будьте просто внимательны. Проверьте, не включён ли CapsLock. Проверьте, можете ли вы зайти на https://warframe.com/ и зайти в свой профиль через браузер Internet Explorer. Убедитесь, что вводите правильную пару логин-пароль, попробуйте восстановить пароль. Проверьте привязанную к аккаунту почту - возможно там вас будет ждать письмо с просьбой подтвердить вход с вашего устройства и IP-адреса. Если вышеперечисленное не помогает, то попробуйте шаги, описанные ниже. При возникновении проблем с соединением/обновлением/подключением к отрядам нужно первым делом проверить следующее: В настройках лаунчера игры (ни в коем случае не в Steam!) выполните Проверку Кэша Загрузки, а затем Оптимизацию. Это может занять некоторое время. В настройках антивируса/брандмауэра/сетевого экрана/любой другой программы, отвечающей за контроль соединения с интернетом проверить, не блокирует ли эта программа подключение лаунчера/клиента игры к интернету. Добавьте игру в исключения вышеперечисленных программ. Попробуйте отключить вышеперечисленные программы. С помощью браузера Internet Explorer зайти на https://warframe.com/ и зайти в свой профиль, после чего попробовать зайти в игру. Так же, в Свойствах Браузера Internet Explorer на вкладке Дополнительно, проверить наличие галочки около TLS 1.0 - она должна стоять. При наличии роутера и динамического IP перезагрузить роутер, чтобы получить другой IP. Внимание: в некоторых случаях роутер нужно подержать выключенным вплоть до 15 минут, чтобы закрылась сессия подключения у провайдера. Изменить в Настройках в игре используемые порты. Очистить кэш DNS. Чтобы сделать это, нажмите сочетание клавиш Win+R, ввести в открывшееся окно cmd.exe и нажать Ok, в запустившейся командной строке ввести команду ipconfig /flushdns и нажать Enter. Зайти в Web-интерфейс вашего роутера (192.168.0.1 или 192.168.1.1 - стандартные варианты, подробнее смотрите в инструкции к вашему роутеру) и выполните перенаправление портов, указанных в настройках игры на IP вашего компьютера в сети вашего домашнего роутера. Как выполнить - смотрите инструкцию к вашему роутеру. В случае, если у вас нет роутера, позвоните своему провайдеру и попросите сделать перенаправление необходимых портов на ваш IP. В качестве дополнительного варианта, вы можете заказать у вашего провайдера услугу по предоставлению внешнего/"белого" IP. Зачастую у провайдеров такой IP является статичным. Проверьте настройки времени - что установленное время совпадает с временем часового пояса. Если ничего не помогает, то использовать прокси или vpn и обратиться в Службу Поддержки. Если после Обновления 23 вы не можете докачать само обновление из-за всплывающей в конце обновления ошибки, включите VPN и попробуйте перезапустить обновление. Проблему должно решить. Так же иногда провайдер может по каким-то причинам блокировать доступ к официальному сайту игры. В таком случае вам необходимо обратиться в службу поддержки вашего провайдера с вопросом о том, почему вы не можете получить доступ к данному ресурсу. Тема будет в дальнейшем дополняться.
  12. northerner95

    Tenno save peaceful people

    I thought about how to make our Tenno decisions new and interesting mechanics of gameplay. Tenno in the solar system are fighting in essence with the oppressors: the militarists of grineer and the imperialists of the corps. But in Yeager's almost nowhere shown how these fractions affect the lives of the civilian population of the solar system. We have an open area-the Plains of Eidolon. So why not pay attention to this aspect of the history of the game in this place. I propose the following scenarios with different scenarios. The choice of the player option will depend on his way: rage and anger, justice and balance, or passivity and humility. On the plains we find a mother who lost her child. She's asking Tenno for help. And then there is a variation of the event: 1 Tenno refuses to help (passivity and humility) or Tenno agrees to help (rage and anger); 2 Child hiding in cave (40% probability) / child captured by Grineer (30% probability) / Child found dead (30%); 3 If the child is alive, Tenno can either return it to his mother, or sell the Greener (rage and anger) / If child is dead, then Tenno can or to return and to tell mothers (justice and balance), or destroy closest camp Grineer (passivity and humility). 1 Tenno receives a message from the Steel Meridian, who are surrounded by Grineer; 2 Tenno help the rebels (rage and anger) or help grineer kill them for the award (passivity and humility); 3 If Tenno saves the rebels, they betray him the reward: Tenno can refuse and get a reputation as a syndicate (justice and balance) or take the money (passion and humility). 1 Tenno finds a wounded fisherman. He talks about how Grineer captures civilians for his experiments; 2 Tenno can either refuse a rescue operation (passivity and humility) or agree (rage and anger); 3 enno can save civilians by killing all the soldiers (age and anger) or secretly withdraw people and military base (justice and balance) / Tenno can help Grineer deliver civilians to the spacecraft while returning the fugitives special harpoon, which works on the principle of fishing harpoon (passivity and humility) for the award. These events will occur randomly on the map of the plains. The reward for them will be the reputation and progress of the Tenno way. Players will be able to feel that they are really saving lives, and not just arrange genocide for genocide in the Solar system. According to history, hostile factions can create at least as many soldiers through cloning, but the lives of ordinary people will not return.
  13. Beasts of the Sanctuary: Bug Report Megathread We will be using this thread to house your Beasts of the Sanctuary bug reports. [DE]Saske will be monitoring this thread and relaying prevalent bugs where needed. Bug report guidelines: Be as detailed as possible! The more information we have on the issue, the better we can track down the cause. Provide steps on how to reproduce the bug that answer "How was I able to produce this bug, and can I do it again?" If possible, provide video and image of the reported issue. Be respectful - We understand bugs can be frustrating, but the better you can report the bug the better we can get to fixing it. As always, we appreciate the time you give to improve Warframe! Known issues: Placeholder Amp parts showing up at Quill Onkko Sanctuary Onslaught UI is displayed in host's language Supra Vandal and Peculiar Mods are not tradeable. Low Infested spawns in Onslaught Derelict tile (Floor 13 & 17) Deadlock in the new game mode Post perma white screen Script Error when trying to trade a Peculiar Mod. First Onslaught Portal not spawning A portal in a deeper zone doesn't show up if someone disconnected and rejoined Some Zone only spawning Drudge, Ancient Healers Perma Invincibility in SO Efficiency ticking down while the portal spawns Multiple crashes related to Sanctuary Onslaught. Please post your WAR # in this thread! Low Spawns in certain tiles Unstuck doesn't work properly Operator being unable to slide Venari's high damage in conclave Venari spawning in Archwing
  14. Avg015

    Void Trader sindicate

    Hey DE, first of all, we love you guys! I was talking to my clanmates, (divine eagles on pc) and we thought of something: What if Baro Ki'Teer had a sindicate of his own? Instead of points, it would count the amount of ducats spent, to reach new rankings(titles), and the higher the ranking, the better he treats you. Also, we would get a weekly mission to retrieve the void goods, on the week he doesn't come, kind like a sortie, three hard missions to get the things for him. It could be implemented as an mr 15+ journey where Baro tells us that he needs our help, and ask us to get the "good stuff" for him. Pleaaaaaaaaaaaaaase make it happen. by the way im a brazilian and the clan is also brazilian, sorry if i made any mistakes. with love, by your aways loyal tenno, Avg015 Dreylord Sething Lendastico Meldinn Coringamalol
  15. After testing in the Simulacrum, I have confirmed that Magus Nourish does not regenerate Umbra's health while transferred. Magus Vigor also has no affect on the Operator's health. After hearing from many other players I've learned their Arcanes don't work either. Another issue with Umbra is that if he takes too much damage while as the Operator, you get spiked with static and get pulled back into Umbra. This makes hacking terminals/reviving other players inhigh levels missions as the Operator a real issue.
  16. (PS4)Valarkhin

    Auto scroll with D Pad

    Hi, Can we had an autoscroll with pop up lilsts? I mean for the Loadout selection for example, scrolling with the Right stick is a waste of time. In a more general way, right stick allow you to do the same things the previous UI did but slower.
  17. Beasts of the Sanctuary: General Feedback Megathread Beasts of the Sanctuary is live on PC! We will be using this thread to home all of your general feedback on this update. If you have feedback on any of the following specific topics visit their megathreads by clicking on the links: New Warframe "Khora" Feedback New Weapons Feedback New Endless Gamemode "Sanctuary Onslaught" Feeback Please keep your feedback constructive and detailed to the best of your ability, thank you! If you came across a bug in the Beasts of the Sanctuary update you'd like to report, please visit our Beasts of the Sanctuary Bug Report Megathread.
  18. https://www.warframe.com/thesacrifice?utm_source=twitter&amp;utm_medium=social-post&amp;utm_campaign=update-major-0318
  19. Captura is here!! This new photobooth mode will excite your deepest fashion frame desires. Use this megathread to show off screenshots of your Warframes in all of their customized glory! Looking to access Captura? Here’s how! Head to the Arsenal and select your Warframe Appearance tab. There you will see a new button titled Captura on the bottom right. Upon launching Captura, you can select the Corpus Ship Maintenance, Grineer Galleon Cargo, or Infested Ship Hologram scene. From there you can spawn in enemies, slow down, or speed up time and compose a stunning photograph. Add more depth to your composition with dozens of filters, special effects and graphic options. If you have any bugs to report please post them here: https://forums.warframe.com/topic/776647-update-20-bug-report-megathread/ Thank you! We hope you enjoy the Update :)
  20. Hello Tenno! GPU Particles are here! We encourage all PC players to get out there and try out the capabilities of this awesome new system for themselves! What colors look best? Which abilities have the most pop? We want to hear your thoughts on the new particle system once you've had a chance to try it out for yourself! Please use this thread to share your feedback/criticisms/suggestions for the new GPU Particle system coming to Warframe with Beasts of the Sanctuary 22.20.0! Please provide picture/video examples to help support your feedback and remember that actual gameplay experience is always preferable to intense Simulacrum testing. Get out there and get LUDICROUS.
  21. "This... is Saryn. Elusive and deadly." ... Only now, she's even more elusive and deadlier. The poison queen has made her second debut into the hall of revisited Warframes in Beasts of the Sanctuary: Update 22.20.0! We hope you enjoy experimenting with her changes. We will be watching closely for your first impressions. As always, we appreciate your constructive feedback and encourage you to thoroughly play with the rework before sharing your thoughts. Please provide videos/images where possible when you do! Interesting in hearing the devs perspective on the changes? Check out the official Saryn Revisited 2.0 Dev Workshop! For ability changes, read on in the spoilers below: Also providing the FAQ list that was originally posted in the workshop here, and will continue to update it as questions pop up: Known issues: Spore counter in the UI disappearing if you swap to your Operator and back as Client. Spore counter in the UI remaining when switching to Operator. Casting Spores on an enemy that dies during the animation locks the ability from being recast until you die. Spores not doing damage while in Operator but damage continuing to increase over time. Spores breaking when entering the Onslaught Conduit while Spores is active. Above bugs have been fixed in Hotfix 22.20.2 ^ [Came back to life] Script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage). Fixed in Hotfix 22.20.3 ^ Friday, May 18th Note: Hey guys! Wanted to pop in before us Canadians head out on a long weekend (Victoria Day on Monday woop woop). Thank you for all of your feedback so far, we've got lots of great notes on your first impressions. Looking forward to reading more of your thoughts as a weekend of Saryn playing is upon us!
  22. Beasts of the Sanctuary: Khora Feedback Megathread Beasts of the Sanctuary is live on PC! We will be using this thread to home your feedback on the newest Warframe Khora! Expand the spoiler below to read about her abilities: We encourage you to play with Khora before providing feedback. Please be constructive and detailed to the best of your ability, thank you! If you came across a bug in the Beasts of the Sanctuary update you'd like to report, please visit our Beasts of the Sanctuary Bug Report Megathread.
  23. The abilities (I know they're WIP, but here's my feedback) take toooooo much time to set up. You look at frames like Harrow, Valkyr, Nidus (stacking) etc that have to compete with teammates to keep up or gain buffs. This pseudo cooperative design seems to increase as time goes on: How many enemies can Vlad (or ash for that matter) mark in the time it takes an ally to outright kill a horde? I'm just looking for things like: Nidus getting fraction of stacks if allies kill enemies affected by Larvae Valkyr getting a fraction of duration increase for Eternal War if allies are affected and kill with a melee. Harrow's allies getting kills in range triggering a fractioned version of thurible. I.e: Something is better than nothing.
  24. While I agree that it is a bit early to give feedback on a not yet released Warframe, this post concerns not only Vlad. It's much rather about the design philosophy behind it. There's absolutely no niche for marking abilities that require living enemies and don't immediately go bonkers (such as spores). Khora is another example for this issue: DE is introducing Warframes that are completely obsolete in the plains, at eidolon hunt and in sanctuary onslaught due to their design. Vlads set seems to be based around marking and cursing enemies, not only taking way too long to do so (in his WIP state) but also not really adding anything by doing so. It's a mechanic that is of no importance in a gmae where you: 1. Have to kill large numbers of enemies quickly and eficiently 2. Have to kill off enemies to proceed (defense, expterminate, onslaught) 3. Have to deal extreme amounts of damage on a single target (eidolons, bosses) 4. Have to protect your team with a high damage resistance, heal or complete invincibility (Harrow, trin, oberon, chroma) 5. Have to defend a perimeter (All def missions) 6. Have to be stealthy (Spy or rescue) A frame that needs to set up single enemies without an immediate reward that justifies its casting time doesn't have that much of a bright future. Right now Warframes gameplay is too fast and we have too many ways of disposing of a large amount of enemies even with guns-only. Vlad won't be able to damage eidolons or help an eidolon team, he won't be able to quickly kill enemies in the sanctuary and he also won't give nearly as much CC or mind control as nyx, he won't even be able to kill enemies on a dropship on the plains. Khora's strangledome needs you to actually lure/pull (another too slow marking skill) enemies in, inaros' devour marking is too slow, there's a lot of other examples for this kind of set-up requirement. An example of well-executed setup would be Nidus for me. While not being able to hit aerial targets or up ledges with his first ability, the second ability offers the possibility to balance out for this lack of flexibility. While not a great single-target damage dealer you can still play survival for several hours, be perma-invincible or simply provide incredibly fast CC and support heal.
  25. I used to be able to take volt into corpus sorties and keep up damage wise with the old mag. Now I can't even clear a room in a t2-t3 tower with his ult ;/ Please tell me i'm not the only one. =======