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  1. Considering the years and years that this game has been around, and the amount of time and money has been invested into people's Warframe accounts, it's about time DE offered proper methods of securing users' accounts. I'd previously created a support ticket regarding this about a year ago, then life happened (to the world, ugh, COVID) and I ended up with a long hiatus from Warframe. Since TOTP is still not offered as a means to secure the account I've invested over 1800 hours into (and I'm in the "Dad 1st, gamer 2nd" crew; I have a friend with 8864 hours) along with more money than many entire AAA franchises, I'd really, really like y'all to offer means for me to keep my investment secure. Email is not a secure OTP delivery method. It is not tied to specific device and has weak security controls protecting that OTP access. Many people don't have MFA turned on for their email accounts -- assuming that the email service they use even has MFA. There is a high chance that they also used the same password for the email account. People reuse passwords because we're not machines. Also, passphrases are MUCH better. xkcd says it best: And while SMS TOTP codes are better than nothing, they are far from secure. NIST specifically recommends against SMS-based OTP. It would be best to offer TOTP instead. Free code exists to implement TOTP codes, Google's being the most commonly used that I've seen: https://github.com/wstrange/GoogleAuth If someone needs a fairly simple to follow guide with code included, here is a relatively easy to follow one I've seen (it references the GoogleAuth code as well) https://dzone.com/articles/enabling-two-factor-authentication-for-your-web-ap Thanks for the read, if you made it this far. Hopefully I'll see an option for TOTP codes soon.
  2. *This one uses automatic translation, so please forgive me if it is a little difficult to read. <>Feature Requests -Please let me send clan invites via the app. <>Effect -Can be invited to clan anytime, anywhere. -No need to worry if there are few recruits. -Keep newcomers motivated. <>UI -Since there is already a function to invite people to join a clan in the game, we will provide a similar function. -Create a separate tab for the invitation screen. -Copy-paste is possible for text input. <>Background I manage a clan, and I try to invite new players to join my clan whenever they arrive, regardless of what they are doing. I don't care what they are doing, I invite them to join my clan every time a new player arrives, because now they may move to another clan in less than a day. So, my life is full of mornings, nights, work, sleep, and I have to be on the game to send out invites for every application to join a clan. Some people may think that they can just assign another clan member to do it, but for a large clan or even a small clan, it becomes a huge burden. It may seem unnecessary as a feature because of cross-play, but it would be more useful if it were provided as a simpler feature. There have been several posts in the past, and I'm sure there's a demand for it, but I think it's been put on the back burner due to the low profile of this forum itself. Also, since there are so few clanmasters, the impact may seem small, but I think it is necessary for newbies/new clans. This is because many players give up due to the high difficulty of recruitment. This feature request is necessary to improve Dojo-QOL. <>Past articles https://forums.warframe.com/topic/1064363-nexus-app-limitations/ https://forums.warframe.com/topic/1220420-invite-to-clan-from-app/ https://forums.warframe.com/topic/1208578-clan-tool-in-the-mobile-app/ https://forums.warframe.com/topic/1150578-feature-request-clan-management-options/ https://forums.warframe.com/topic/1089496-app-incomplete-qol-suggestions/ The following is the original text in Japanese.(im JP player)
  3. It would be amazing to use the foundry while I'm farming random S#&amp;&#036;. Besides, I don't log off my pc, I'm always afk instead of closing the game, so it would be nice to, again, access foundry and use my resources more efficiently. Just tell Ordis to craft stuff remotely from within a mission, it's not that hard lore-wise. From a parity perspective, just check parity at servers instead of client and make flags for different types of apps. One bit worth of a flag (you're either in the game or the app), one of them can't go into missions, can't use most functionality outside of the orbiter, while the other can do everything normally. You can even encrypt it and validate that the user is using your app and not some 3rd party ones. It's a fair share of work and time sunk into it, but it would be a huge upgrade to the daily grind we do in your game.
  4. It'd be great to be able to subsume/infuse warframes and feed helminth through the mobile app. Helminth is kind of a foundry, in a way, after all. If we can start new items and collect items in foundry, subsuming warframes and infusing them on the go would match as well and go a long way in terms of QoL improvements, as subsuming takes a whole day.
  5. It be great if we could change mods on builds from apps for more on the go situations.
  6. We should be able to sell parts from our inventory. That way if we're short on credits to use the foundry. That would make it easier for using the app on the go.
  7. I started building all the parts last night and they don't show in the app foundry section, not in any category.
  8. We need the ability to view exalted weapon loadouts from the app. And not just the one currently equipped in arsenal but all of the frames you own.
  9. Dear DE, I've been playing online games for over 20 years and there is a consistent issue that raises it's head, one that did not used to addressable. That is the loud and vocal forum posters, vs. those that play the game religiously and almost never post on the forums. It is also impossible for we the player base to be able to tell the difference in who's posting like mad AND playing. As a free to play, DE has become a leader in the business, this of course has meant a constant need to develop new content for sale and a balancing act with fixing existing issues. It is very easy for we the players to see what's posted on the forums, sometime there is a large disconnect between different opinions in the community. When evaluating these, I'd like to recommend pulling the metrics on time played, amount of money spent on the game (while that might seem distasteful to some, DE has to make money to support the roughly 350 people employed there and stay in business), as well as number (and quality?) of posts to the forums. It's just an idea, which i hope is helpful. There are those that talk a lot but don't spend on the game and don't play, There those that talk and play lot but, but never spend a dime. Those talk - spend - and play. Those that just play and never spend and rarely say a word on the forums; and those that play like mad, spend a ton and rarely ever comment on the forums. All have an opinion, but how much weight is give to it should come down to combination of the three .... in my opinion. 😁 Keep it organic, just - be aware of who's talking, if that makes sense? Oh right.. forgot one, content creators? Not on my list, i know they are already on DE's so I don't have to address them. Love the game! And thanks to all the DE staff that keeps it great!
  10. Is it just me or is it a bit silly that the only way to contact DE is through a forum? We have an app for Warframe, it seems like it would make sense to have a function there where you can submit a ticket through there instead of having to go through this whole process which, to me, is a bit tedious having to login and verify my account yada yada.
  11. Would it be possible to input an all around in-game clock anywhere on the hub with the ability to easily toggle between local and GMT/UTC, also in the mobile app. This would really aid players in coordinating squads, especially on the international server(s), also keeping track and making the most out of their play time. If I'm not mistaken, I believe Warframe servers already run on GMT so this would help developers and players to be on the same page with regard to events, updates, etc. I don't assume to know how servers will be distributed come crossplay but this would help even more so then. I hope this is put into consideration. Thank you, have a nice one.
  12. The medallions display starts duplicating icons if you back out from the Syndicates tab and go look at them again. It doesn't trigger from going back to look the other Syndicates, but if you back out further than that and go back into the syndicates; it duplicates for every time that you do that. App version: PC 4.14.2.0 Cant seem to figure out how to add photos: https://www.dropbox.com/s/ee6kpnqc2zxrr9k/2021-08-09 13.08.39.png?dl=0 https://www.dropbox.com/s/upzzxlihkf8x39d/2021-08-09 13.08.23.png?dl=0 https://www.dropbox.com/s/co26okjs5p5rkzc/2021-08-08 23.57.02.png?dl=0
  13. Since we can see other weekly things like Nightwave, it would be nice to be able to see the Invigorations too
  14. Apparently it'll be a few decades before dear Ol' Baro will resurface from the Void for the next Tennocon. I'm... Not sure this is accurate. Also, you may want a bug report megathread for the Nexus App as well.
  15. Hello, I'm doing a survey for a untitled game on companion apps and how they affect your experience with the overall game. Ill leave a link to the survey here for you to participate. Thank you. https://www.userinterviews.com/projects/Rj9QyI0lmg/apply
  16. As I'm unsure how accounts are handled, but it'd be nice to be able to have both the companion app and game client logged in at the same time. Now, I know with the announcement at TennoCon of a mobile version of the game client coming, but for now it'd be nice to be able to say, use my foundry, while I'm in a mission. Of course, I'd not be able to claim what's crafted until returning to my orbiter. Seeing as the companion app does very little aside from a couple things, it seems odd to only be able to be logged in on one device at a time. A few games from Rockstar or Bungie, allow their companion apps to run along side their respective games without this odd limitation.
  17. I other players reached a certain point in Warframe, which made us stop playing and uninstall. Warframe is a top game, but something leaves a lot to be desired, the freedom of an open pvp without skill restrictions in open places like the plains, the game is very focused on attacking boots, this was never exciting, which hinders developers to apply the best system ever in this game? Should I purchase a subscription of thousands to prove it? "We want open pvp without skills restrictions"
  18. I was wondering if the void storms for the proxima is planned to be added in the app. I check the app for regular fissures to see what's currently up while I'm playing other games. would be neat if the void storms are added. thank you if u do. I love your work 😀😘
  19. I have an idea that it would be nice to see Darvo stuff through the Nexus App and receive push notifications whenever possible.
  20. It would be nice to be able to schedule multiple builds of the same repeatable blueprint. Without this ability, it's sometimes pretty frustrating to sit and click stuff, effectively being rate-limited by the speed of UI animations. For example: By the time I click through the list to claim built stuff and schedule another build - items at the top are already finished. And the whole process is very tedious - I have to click one item, wait for the UI to update (until then, no clicks are coming through at all), click "build", click "ok", wait again, then move on to the next item. This is not limited to the mobile app, in-game UI suffers from the very same issue - building stuff is rate-limited by UI animation delays between each interaction.
  21. I've been collecting a long list of ideas over a long time playing the game and using the companion app, and thought I might as well dump it somewhere before I forget or otherwise don't document it somewhere, each idea will fall under a subheading to keep it somewhat tidy and organised. Companion App: 1) Give us the ability to change out our mods in our builds via the app while we're out and about, or not playing the game, while this isn't super necessary with third party sites giving us build ideas, and being able to copy links from in-game chat from other players, messing about with stats and min-maxing builds on the fly is something I'd definitely spend a lot of time doing if it were added as a feature. 2) Update the pet/companion preview on the app to reflect our actual pet/companion, while it would potentially take up more computational power on DE's part, I assume rendering a 2D picture with added filters/combinations of genes wouldn't be too demanding on lower end phones and devices, so we can show fello Tenno IRL our cool Kubrows and forma-congested Kavats. 3) Add a function to the pet page to replace the feeding/interacting menu, essentially it would be an resource collector that allows you to collect small amounts of credits via your pet, much like the resource collectors function on the different planets. User Interface (UI): 1) Many players get confused as to what their early goals should be, or more specifically, what weapons or frames they can use at their current mastery rank, a tooltip/hint or Tutorial even to tell players they can visit their clan Dojo to get blueprints from their labs, or visit the Market to copy blueprints for credits would help alleviate this and leave less friction between newer players and old having to explain to them how or where they can go, or relying on third party sites or YouTube tutorials. 2) I'd like to suggest an alternative to the current options we have in terms of switching between party/squad modes, instead of having Invite Only, I'd like to suggest renaming it to "Squad Mode", "Recruiting Mode" or similar, geared more towards solving a common matchmaking problem where conflicts of interest between players happen, instead of filling your squad with random people who might leave early, you're incentivised to create a squad and communicate what your goal is, and essentially it would be Invite only so that one random person doesn't join only to leave 5 minutes into a long Survival run with your friends. 3) While there is a tooltip for Junctions and planet nodes giving mastery, I'd like to suggest that another tooltip be added into the pool for newer players geared more towards incentivising them to complete their planets and junctions to unlock later quests and rewards, while the Codex has a collection of requirements for each quest, there is no prompt to check it, and available quests won't show up on the alert bar unless started, I feel this would streamline how players approach the game instead of relying on others to Taxi/take them to nodes or planets they've not progressed through proper. Void Relics: 1) While we have a specific Module for viewing our collected relics, and records in the Codex that tell us where to find them, currently there is no indication to the player whether or not these relics are Vaulted, that is, removed from the current relic rotation. A symbol or icon added to relics that aren't in rotation in the game's drop tables would allow people to properly choose what relics they'd like to use on a Fissure, and maybe save others for radiant share groups. 2) Some relics in rotation have Forma as an Uncommon reward, while it does fill out their drop tables, I don't feel it belongs as an Uncommon reward, as such, perma unvaulted prime parts would be the better alternative for these relics, though it wouldn't necessarily affect much, it would provide a better reward than a blueprint that's given in every other common reward, but not substancial enough to upset the value of some relics. Gameplay/Mission: 1) During Railjack missions, while you are given the option of quitting after completing a mission, you cannot currently quit out of a mission in-progress, given the recent changes to how you keep rewards from completed missions, I feel this should be changed as some players are quite literally held hostage for the duration of the mission unless they specifically exit the game via Alt-F4 or other methods, and is not like how any other mission functions in terms of being allowed to leave. 2) Certain warframes, or parts of warframes can only be obtained by staying until a specific rotation during specific nodes on the star chart, for instance, Octavia, Gauss, Khora etc, most people have to refer to third party sites to figure out exactly what round a part has a chance to drop from, or checking the long-forgotten update notes, or asking in general chat "where octavia", there's no in-game guide for what these rotations mean on any of the mission's descriptions in the Codex, so I feel a description should be added to these pages to clear up details without having to refer to outside material. I may update this post if more ideas come to mind.
  22. It would be cool if you could buy stuff on the Warframe marketplace on the Warframe mobile app
  23. Could we option to not get message that requires paid content (e.g. amazon stuffs that requires your credit card) or at least say it in the message?
  24. The Codex in the main game has the Lich/Sister section in it, and I would appreciate having a way to look at my Liches and Sisters through the companion app.
  25. Mastery Rank 30 also shows "Grand Master" instead of "True Master".
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