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Hello, we present ourselves: Fury13Fanatiikz Minautor We are currently both level 28, we started the game a couple of years ago (5 or 6 years). In view of our in-depth gaming experience, of having had the chance to experience the various changes to the game, we would like to have some visibility towards you in relation to our requests and that they be at least heard. We report our opinion, our points of view and propose solutions to major problems in the game that drag and grow over time. Easy-to-implement solutions that only involve readjustments without upsetting the game. Warframe to evolve well, a lot of positive points in spring, Fortuna, Plain of Eidolon, new mechanics, new Boss, rework, neat kinematics, and many others which prove that Warframe is far from being an ordinary free to play. But today we have a report, in addition to some quality update full of good intentions, big problems that we observe are more and more present, this mainly affects the End-game of the game and the Revaluation (of Prime, Teamwork, abandoned map, game mode, routes in infested maps, nothingness.) We will also highlight points to optimize, because these are small problems that over the years have not been solved when they are relatively simple to solve (for some). Over time, some additions have changed the meta of the game, we think particularly of the operator who is in our opinion one of the main players in the deterioration of the game, due to its misuse and also its disproportionate power assets. It even replaces certain Warframes. ________________________________________________________________________ Operator's nerve:: - Suppression of the invincibility of the nil mode all missions (except Eidolon). The Void mode provides invincibility that benefits End Game too much (greatly increases survivability during missions, even at high level). Systematic / excessive use to revive an ally without the fear of dying. Systematic / excessive use during significant damage received or even in the boss phase, reduces the interest of Warframe with defensive support. - Limiting Void Momentum to 1 with 15 second couldown in all missions. Abuse of momentum in repeated use to move faster, a lot of very powerful skill and reusable very quickly are linked to the momentum of nothingness. Proposal to change focus power which are too powerful. Nerve / Focus Change: - [ZENURIK] : Limitation on a mission (except Eidolon) « Energizing dash » 2 minute couldown (level 5: 5 energy / second for 30 seconds) « Energizing dash » is an extremely used ability, it quickly fills energy and therefore the utility of Energy Support Warframes is almost useless. - [VAZARIN] : Change « Mending Soul » Makes the operator invincible when resuscitating from ||| 30 sec level 3 ||| 45 sec level 2 ||| 60 sec level 1 ||| « Mending Soul » is a capacity originally which allows to resuscitate 4 allies per game without resuscitation duration, which can amount to 16 resuscitation for the team if each player uses it, to this we will add the 6 resuscitation (4 + 2 with the mysteries) per person, which makes 40 resuscitation without counting the manual resuscitation. - [MADURAI] : Limitation on a mission (except Eidolon) of « void strike » 250% max with 35 sec couldown (level 5: 12% additional cumulative damage per second for the next 8 attacks) « Void strike » there is not much to say except that this skill can kill anything, it is imperative to limit it. ________________________________________________________________________ Content revaluation: Here we will talk about the upgrading of Prime in the game, as well as the real level of players and purchases offered in the market. - Add a Skill Tree on Warframe Prime to give them a real advantage compared to their non-Prime equivalents. To unlock the skill tree the player will have to perform a difficult challenge. Can be performed solo only. The skill tree will be composed of several branches similar to those of the operator but obviously, much less strong. The improvements will be basic, but will make it possible to gain statistics of point of life, shield, armor and energy cumulative with the final statistics without being impacted by mods. The player will be able to recover +600 health point +600 shield +300 armor + 150 energy in total, as well as improvements related to each of the powers, such as for example a faster power launch speed, improved passive, and once completed, the skill tree gives access to a new location for augmentation mods with a hit in mod location of 0. -The system where Prime weapons have a small capacity (I am thinking in particular of Prime pyrana) should be highlighted and applied to all Prime weapons. - Add a level of power to the players, based on the mastery of these normal and Premium Warframes with their max skill trees. This level is a more representative index of the player, his power and his abilities. - Redesign of the Packs to buy in the shop (not Prime-access) In order to provide them with more attractiveness (rarer mods, more interesting accessories, including even statues filled for Endo and platiniums for better price) In summary, better value for money, because the content offered is often derisory at the price at which it is paid. -Also monitor the usage rate of certain Warframe (I think of Ash in particular) which, since they were nerfed, are never really used. The idea would be not to nerve all the other Warframes but to return to these nerves, so either to change power again where to make more powerful / efficient and comfortable the system in place, where then to return to the old system powers before the nerve) even if it means lowering its efficiency or power so that it adjusts to the level of others. Today we no longer have a lot of Warframe for managing a large mass of enemies, we only have globally Mesa which can manage a lot of enemies at the same time. Ash, ember is no longer relevant at this level, and Equinox is quite restrictive to play. -The Christmas, Halloween, Birthday Events must be reviewed, there are only 3 small missions to do which are carried out in less than an hour, which are often the same as the last two or 3 years, this is simply no longer possible, this system must be refurbished. -Replace raids, even if it is only during Events. -Make more connectivity between things. Interconnection. For example the Nothingness of Granum will only be used to obtain the weapons and the Warframe, after which we will never go back, and if it allowed us to obtain something essential from another system put in place in the game that is really used to him. Like the system of relics obtained in normal missions in order to access the Prime. The archwing should also be better used, although it is used enough now in Openworlds or Railjack. What I mean by that is that it is almost useless to have several Archwing and to raise them level 30. (As well as their weapons). We will not comment on Railjack being aware that the work is still in progress (but we really hope that the system will be linked to clan wars, solar rails, and Openworlds (Fortuna and Cetus) ________________________________________________________________________Optimization: - Addition of a sales hotel in addition to the chat exchange to sell items, bonuses, mods, relics... - Possibility in click to change a chat from one language to another without going through the launcher. (In order to be able to change the exchange server) - Detailed information on the damage mechanics (Elementals, Critics, Statutes, combos etc....) from the arsenal in order to help new players to know how to do damage, we have found many players who do not know how to combine the right mods to be effective. - Rebalancing of rank restrictions on weapons. Some weapons are accessible from the first levels when they are relatively powerful, and on the contrary others which are accessible much later when they are less powerful than some already unlocked. - The stalker and boss (the Sergeant, Phorid, and all the old bosses) are not powerful enough or even imposing, to be bosses, it would therefore be necessary to re-work on that. -The bosses (and stalker) in general have no interesting loot (compared to the Eidolon or the Orbis) - Ayatan statue guaranteed during a journey through the Void and Orokin wreck. (Otherwise what are they for?) - Crack system only in the void like the requiem which are only in the kuva fortress. -The energy, vitality, ammo, shield squad Kit system should be nerve with a 1 minute couldown per person. (as in the steel path) - Access to the simulacrum from the ship -Add a shortcut key when hacking so that you can use a one-touch decoder rather than selecting the option with the mouse. ________________________________________________________________________ Steel Path : -Increase enemy damage by 250% including boss, as it is clearly not difficult levels for the End Game -Create more prestigious loots on bosses, additional compulsory loot (1 random Ayatan status) of resources, credits and a big affinity package. (Like an Orbis reward but therefore boosted, or as said before, a boosted Boss reward.) -The rewards that Teshin offers should be reviewed, they are not enough "motivating" to push us to redo the solar map. Maybe add Forma Umbra as a reward. Also add a weapon or two as well as Warframe customization sets. -In mission reward add the vault relics instead of leaving the same type of relics as in normal mode. -Why not do a Hunting for Eidolon on a steel path with big rewards. Thanks for reading
As hobby developer I understand the difficulty, security implications and headaches the mobile app could become. After reading several topics on the requested features by my fellow tenno, their reasoning and seeing the paid/ unpaid competitions companion app capabilities, i ask why this isn't something being explored? I propose that you allow a few tenno from each platforms' community, with the correct skillset, to donate their time voluntarily in the effort of realizing the companion app to its full potential (with confidentiality agreements if need be). The staff that is currently maintaining the app could test and verify all changes, reducing the workload some of the additional features may place on them. Like Linux, warframe has a strong community of dedicated and trustworthy people willing and able to assist in making warframe the gaming community to emulate. Like Linux, the community can assist in improvements for areas that are secondary in nature but could improve game experience. I may not be of the skillset required, though i hope to achieve that level shortly, and may only be able to contribute with this suggestion. I am hoping that you seriously consider the proposal, as you did with the implementation of partners in twitch. I keep a tablet by me, especially during the twitch streams. The idea of constant map access, to find that stubborn well hidden cache, eidolon tracking (lore trips) while in game... chat (text or voice) with others in a random group or friends/clan... orbiter decoration of existing items... view and edit orbiter/warframe apparence... Lich view and stats.... mod and loadout configuration for frames/weapons.... viewing arbitration listing.... possibly even navigation view and selection, all while in game. Growth and expansion are exciting prospects to consider, for the community as well as the game. Ps. I love what you've done with warframe so far, even being a noob to the community, and can't wait to see how you improve it in ps5.
Bonjour, j'ai un problème sur warframe je ne peut même plus faire d'échange cela me dit que je suis bannie avec un certain temps sauf que plus le temps passe plus le temps augmente au debut j'étais à 280 heures et maintenant je me retrouve a plus de 300 heures alors que je n'avais pas fait grand chose je me suis juste prit un ban de chat alliance de 1h donc bon que faire........