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Found 220 results

  1. Just throwing the idea out there. Self-Damage should be removed almost entirely. Most of the weapons that have it don't even have damage numbers worth One-Shotting ourselves over. I know some of you will say, "but there's Cautious Shot," no... giving up a mod slot means trading damage or crit or status ect, just so you can maybe survive. That doesn't really make sense. Take the Staticor for example. Remember when an attempt was made to add self-damage to that? Everyone lost their minds. That should be the same energy across the board. Removing Self-Damage isn't going to make us more OP. All that will change is we won't have to bullet jump for every shot or die when a team mate walks in front of us. Taking away self-damage from the Staticor didn't break the game. Now.. to address the builds/frames/players that don't necessarily need Self-Damage, but prefer to have the option: You ever play other games like Dark Souls. Certain weapons have mechanics that injure yourself so you can get your health down below 30% to activate damage or other buffs. Stuff like the Chaos Blade does self-damage without worry of killing yourself in a single hit. This is the only form of self-damage Warframe should have. The current system isn't worth the trouble. I feel like this would be an easy fix. Just to deactivate it across the board but leaving it on very few weapons and giving those Set Self-Damage Amounts that are not affected by mods. Last thing, Please Read DE: Removing self-damage is Not an excuse to nerf the weapons in question. I felt like that had to be said. In fact, some of those weapons probably would benefit from buffs to their aoe range and to their damage. P.S. Spear guns have a glitch where you can't launch them from an aim-glide or a wall-latch after consecutive throws (sometimes happens at random). They auto-launch after you land/let go of the wall into the direction you are currently facing. Usually results in death if you're using the Javlok. Thrown spear-guns tend to disappear if they hit a friendly target, and rarely, when passing through an enemy's head. They're gone, usually, for the duration of their charge. If you are not the host, the holstered reload mechanic of the Ferrox does not work. Similar to the ongoing issue where Life Strike does not work on the Skiajati unless you are the host. There is also a similar issue with the Javlok under similar conditions. Ferrox is not affected by Firestorm mod. Lenz blast sometimes occurring at the XYZ axis point of impact instead of at where ever the arrow is attached. Happens when the enemy is very mobile, such as the Dargyn.
  2. Operation: Plague Star has returned on all platforms until January 27 at 2:00PM ET! Attention Tenno! Ostron scouts have reported that the Plague Star has once again made impact on the Plains of Eidolon! Please review this handy guide and FAQ for all the info you need to conquer this returning Operation. As a friendly upfront update, your Operational Supply Standing from previous occurrences of Operation: Plague Star is still all intact. Operation: Plague Star Rally your Squad and defend the Plains of Eidolon! The infested boil that threatened the Plains is back, uglier and more putrid than before. Vay Hek possesses a toxin that can destroy the boil at the meteorite crash site, but he refuses to help. Steal his toxin and destroy the boil before the Infested make their way to Cetus. What You Need To Do Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued Operation Standing to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty! What You Need To Know The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! Nakak, the oddities vendor, represents the Operational Supply Syndicate for Operation: Plague Star! The Rewards Nakak holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more! Event Rewards! Much like the way we used a token system for the Ambulas Reborn event, we have taken that idea one step further. Reminder: Nakak, the oddities vendor, represents the Operational Supply Syndicate for Operation: Plague Star! Visit Nakak with earned standing to choose your Operation Rewards! Plague Star Specific: Eidolon Phylaxis: Equip to earn more standing and make the event harder levels! Infested Zaw Components Event Emblem Infested Zaw Exodia Returning: Ether Daggers Snipetron Fulmination Mod Sacrifice Mod Note on Relics in the Plague Star Bounty Drop Table: We have swapped the Equinox Prime Relics that were in rotation during the last run of Plague Star for Ash & Vauban Prime Relics! General: Cetus items are available for purchase with Operation Standing! Clan Scoring & Rewards: Infested Catalyst: Summon Hemocyte for rewards & a higher score! Defeating Hemocyte houses 6 Hunter Set Mods! Hunter Set Mods: Drop from the summoning of HEMOCYTES. Infested Catalyst are required for these! Hunter Adrenaline Hunter Command Hunter Munitions Hunter Recovery Hunter Synergy Hunter Track Once again, you will be able to use your Hemocyte Cystolith to build Operation trophies for your Dojo! As before, the required Cystolith costs will depend on the size of your Clan. The trophy costs for a Ghost Clan are as follows: Terracota 10, Bronze 25, Silver 50, Gold 100. Requirements for a Shadow Clan are x3, Storm Clans are x10, Mountain Clans x30, and Moon Clans x100. Scoring Specifics: Please note that a default run earns 1000 Operational Syndicate Standing. Each used Infested Catalyst is worth an additional 250 (4 max). Each used Eidolon Phylaxis is worth an additional 250 (4 max). A Solo Player bringing 4 of each can earn 3000 independently, or a squad of 4 with one each can also earn 3000. FAQ: “How do I participate in Operation Plague Star?” Operation Plague Star can be accessed by speaking with Konzu in Cetus. The first Bounty listed in his menu will be “Operation Plague Star.” “Where do I turn in my Operational Supply?” Operational Supply earned from completing Operation Plague Star can be turned in to Nakak, Cetus’ oddities vendor by selecting “Operational Supply.” “Does my daily Standing cap affect my Operational Supply gain?” No, the Operational Supply earned in the event is not affected by your daily cap. “How do I summon Hemocyte to earn the Hunter Mod Set?” The Hemocyte enemy can be spawned by mixing the “Infested Catalyst” into the toxin during Stage 2 of the bounty. The “Infested Catalyst” can be crafted after Researching the reusable blueprint found in your Dojo’s Bio Lab. Make sure you equip it in your Gear tab! “How do I use the Eidolon Phylaxis to increase my Standing gain?” The Eidolon Phylaxis can be mixed into the toxin during stage 2 of the bounty to increase its lethality and increase your Standing gain. They can be crafted using a reusable blueprint available for purchase once you reach the “Collaborator” rank (rank 1) in the Operational Supply Syndicate. Make sure you equip it in your Gear tab! “Will I be able to build the Trophies for this Operation if I missed them the first time?” Yep! You will be able to build the Clan Trophies with your existing and newly earned Hemocyte Cystolith. “Are any items event exclusive?” Nope! Rewards in Operation Plague Star will return in future events. This means that the Infested Zaw parts will be re-obtainable in future events. “Can my Clan build a the Operation Trophies after the event ends?” Yes! You are able to craft the trophies indefinitely so long as you possess an adequate amount of the Hemocyte Cystolith. "Is my progress/rank in the Operational Supply Syndicate saved?" Yes, your rank in the Operational Supply Syndicate will be saved when the event ends and is carried forward. “Has my Operational Supply Standing been saved from the last Operation: Plague Star?” It has! We have decided to keep all player’s Operational Supply Standing fully intact form wherever they last left off in Operation: Plague Star! Thanks Tenno! Go splatter some Hemocyte guts around the Plains!
  3. I got the same bug on switch, except i already finished the mission. It was impossible to abort because goal was fulfilled and nothing was interactive anymore. So i couldn't return to dojo... Even my HUD was gone. I had to close the game. 😕
  4. Resulta que ayer estaba jugando en la aventura de la guerra interna, pero este no es el bug de repetir la aventura automáticamente, en la zona de las cuevas de hielo me sucedió que después de una cinemática la cámara se mueve a otra zona y se queda fija sin poder moverla, haciendo que reiniciar el juego y volver a reproducir la misma cinemática la cuál no se puede omitir, por favor, denme una solución más efectiva
  5. Plop les Tenno! Warframe célèbre l'Année du Rat avec un concours communautaire! Nous voulons voir votre sens du style pour ce Nouvel An Lunaire. Soyez créatifs! Votre look peut être inspiré de tout, allant de porte-bonheurs aux Pobbers. Comment participer: Créez un look Fashion correspondant au Nouvel An lunaire pour votre Warframe et soumettez une image dans ce topic pour qu'elle soit jugée. N'hésitez pas à inclure des détails sur ce qui a inspiré votre style! Nous vous recommandons d'utiliser l'outil Captura dans le jeu pour capturer la meilleure image possible! Prix: • 1ère place - Prime Access Ivara Prime! • 2e place - 1 000 Platinum • 3e place - 750 Platinum • 4e place - 500 Platinum • 5e place - 250 Platinum Règles: • Une participation par joueur • Vos participations doivent être des œuvres originales • Les entrées doivent être appropriées pour les forums de la communauté • Ne réservez pas vos places dans le topic du concours • Les entrées ne suivant pas ces règles seront disqualifiées Les gagnants seront choisis selon leur créativité, la composition de leur image et leur sens du style. Le concours commence maintenant et finira le 31 Janvier @ 12h CST! TOUS LES JOUEURS DE TOUTES LES PLATEFORMES PEUVENT PARTICIPER Bonne chance, Tenno!
  6. If anyone from DE sees this, please respond. I was just online when the hotfix dropped this morning (1/16/20) and now it tells everyone I'm offline when I'm not, and it will not let me send or receive invites or friend requests, and my friends list says zero people online when I'm literally looking at several of my friends' names in my clan chat window that are currently online. I'm on Switch, and I've restarted my Switch 4x now and it is not fixing it. This Empyrean update for the Switch has broken so many things. DE. PLEASE FIX THIS!
  7. So me and my friends are getting mail from ourselves. I got my first one when i was ready to mastery up to mr13 and have gotten three more since its quite annoying. There is no text and just your name.
  8. As much as Ash is my main frame, he needs to be looked at again. The 1st ability is only good with its augment. Augments should be used as an option and not coz the ability on its own is bad, the 2nd ability could benefit by having better cc and even through ppl say that his invisible is too short I have no issue with it, the 3rd ability has potential to be so much better just of the concept of teleportation alone and the 4th ability is terrible when it comes to activation speed, it`s too slow and other ppl can take your kills (even in low levels) and even more things that make it bad. Overall Ash is a contradiction to what DE wants ppl to do in this game.... PLAY AS A TEAM, that's why he needs to be looked at again and If I were to give him a re-visit, this is what I would do; Ash: · All abilities can be cast while on ziplines. 1st Ability: Shuriken This makes Ash more strategic by giving a choice of who he wants to kill and makes him better at killing single target enemies. 2nd Ability: Smoke Screen These improvement makes this ability strategic and you have more than one way to use the ability. 3rd Ability: Teleport These tweaks Ash`s 3rd ability will improve his teleporting abilities and gives him the option from focus enemy targeting to teleporting anywhere with less limitations. Before I get into bs here are the current problems with bs; 4th Ability: Blade Storm Why this logically makes blade storm better; · Ash`s bs is still slow when it comes to dps however, at lease because it`s an instant activation, he will at least get to the enemies 1st before any other frame`s damage ability does. · The current bs we have now made him absolutely useless in a team but with my changes, at least in a high-level mission he can kill more efficiently which in turn make the team less likely to get downed. · The choice of whether you want to be in the animations or not is much easier to pull off. The way it is now, if you use bs and you want to join the animation, but you have no energy you can’t join it even through it`s not meant to cost any energy to do so. · The indicator lets you know when you can use bs again. · Other people can take his kills while bs is still active which won`t matter coz of the amount of enemies he can kill. Since Ash doesn`t have any synergy (or any good ones) here are some that will improve his performance; Synergies There are some issues with Ash that need to be fixed My re-visit to Ash makes him strategic in missions, more effective in stealth gameplay, gives him better and useful synergies, makes him more of an efficient killer in the art of assassination and makes him have a use in a team. If you like my ideas please leave an upvote, hopefully DE can see this and make Ash way better than he is/was.
  9. My Twitch Prime says I own the loot already, even linked my Switch account. Keep getting bad request pop-up everytime I login. Kinda hoping I'd get the loot cause I keep closing the app and reopening, devs help! 😂
  10. Kuva hek Kuva marlok Kuva sobek Kuva strun Kuva gorgon Kuva twin rogga Kuva twin gremlins Kuva viper Kuva twin viper Kuva stug I want to more kuva Lich weapons in the near future and I can't wait
  11. Here are somethings that I will be discussing that I feel DE need to focus on. Also there is allot to read so if you can`t be asked to read all of it, just read a part that peaks your interest but if you do read all of it I will be very grateful. 1. New warframes, reworks and revisits 2. The state of warframe augments 3. Melee Stances Improvements 4. Nightwave 5. Game-modes 6. Improving existing content 7. Operators 8. The Kuva lich system 9. Syndicates 10. Worthwhile rewards 11. Unique Weapons Also here is the link of the post I did for last year. You can check to see if any of my points were addressed. New warframe, reworks and revisits When I think of the warframes that need a rework or a revisit I think of Valkyr and Banshee, when it comes to a revisit (imo) I think of Titania and Ash but I feel that Ash need to be looked at again coz comparing his revisit to oberon, it`s just isn’t a big deal. Of course, there are others but they are the ones I would like to get a look over. If I were to improve these frames, here is what I would do Banshee She is a stealth frame my idea is going improve on the concept and focus on changing enemy behaviour. Valkyr Titania I believe that she will get a revisit this year since her prime is coming out in March and she doesn`t have an augment for her 1st ability yet. Ash Even through ppl say that he is in a good place, he is not. Iv`e been saying for years that his bs was a prob since they showed it on the dev stream even the youtuber life of rio thinks his bs is a problem and that someone that is his main frame, It`s just funny now ppl are just realising how much of a prob bs really is. Ppl keep arguing saying that his damage is good but that's not my issue my issue is how slow his activation speed and that he has no use to the team and other problems on top of that plus his other abilities could be way better that it is. So if I were to improve all his abilities, here is what I would do. When it comes to new warframes, I would like to see another stealth frame since there is not a lot of them, a ghost frame, a robot frame, a genie frame a vampire frame. I don`t know why DE haven’t done this yet but I would love for them to do a warframe contest and the winner will have their frame in the game. Here is my version of a robot frame The state of warframe augments In my opinion augments should be used as a choice for people, an option to use in certain missions however with most augments this is not the case. There are seven types of augments; · They make the ability better and if taken off the ability is useless. · It`s should be a part of the warframe`s abilities or made into an ability. · They change how the ability works and gives players another option. · While the augment is good, it`s for the wrong warframe. · One is good for only type of mission vs one good for all missions. · They do the same thing for different warframes but nothing that stands out. · It`s bad/useless overall. I’m going to go through each point by giving some examples of these augments Point 1 Ash`s 1st ability augment seeking shuriken This is very useful because of the armour strip (mainly at high-levels) however the ability by itself is only good for low to mid-level enemies which means Ash`s 1st ability need to be improved. Here is what I would do to improve this ability; Point 2: Valkyr`s 4th ability augment hysterical assault I like this augment, this makes Valkyr pounce on enemies which makes sense since she has claws and she`s a raging killer. This to me is something that should be an ability for her, I would get rid of her current ability and replace it with this. This is what I would do to the 1st ability; Point 3: Mag`s 3rd ability augment counter pulse This is an augment I use on mag permanently, this augment jams enemy weapons and disables robotic enemies for a short duration which changes the ability from de-buffing enemies to that plus cc however there are times when and when not to use it. Using this in an interception is great because it stops enemies reaching the terminal though using it in a defence is not a good idea since you want enemies (with guns) to move out of cover and this mod will slow the progress of the mission. So, this is an augment when you have to use in the right situation however you still have the choice. Point 4: Inaros` 4th ability augment negation swarm This augment blocks status effects from affecting Inaros, draining a percentage of bonus armor for every status effect blocked. On paper, this is a very good augment unfortunately, Inaros doesn’t need it due to the fact it`s he has a lot of health and has more than one way to regenerate health. That being said in my opinion, this augment should have been made for Nova. Imagine if this was an augment for Nova`s 1st ability which consumes particles and the particles don`t seek out enemies, this will improve her 1st ability drastically by giving her survivability since she doesn’t have any unlike Inaros. Point 5: Ash`s 1st ability augment seeking shuriken VS Trinity`s 2nd ability augment vampire leech Even through Ash`s augment is useful in high-level missions if you`re playing low level missions, this augment is useless since there is no point in striping armour from weak enemies plus, it only works for enemies with armour. On the other hand, Trinity`s augment gives allies and herself over-shields which is useful no matter what level mission you are playing. Point 6: Ash`s seeking shuriken and Banshee`s sonic fracture Sonic fracture strips 70% armour for 8 seconds… and so does Ash`s augment. Even through both augments are good, there is no difference between the two augments which gives player no reason to pick on over the other. If I were to make a distanced difference between the two I would; Ash augment – Ash`s shurikens now strip enemies defences by 70% for 8 seconds. Banshee`s augment – Sonic Boom strips enemy armour and decreases enemy damage by 70% for 8 seconds. As you can see there is a difference between the two. Point 7: Valkyr`a 1st ability augment swing line This augment makes it to when the next cast while airborne will cost no energy, this is the most useless and pointless augment in the game since receiving parkour 2.0. If I had to make a prediction, I think Valkyr will receive a rework since DE know this augment is bad but they haven`t even made changes to it when they had the chance. On solution I can think of is whatever the warframe is lacking in, the augment should add to it. (Loki lacks damage so augment gives him that) If I had to come up with some augment for warframes here is what I would come up with; Improved: Banshee`s 3rd ability augment – Enemies affected are open to finishers. Each enemy killed by finishers gives banshee and team 100 armour (60% max) for 20 seconds. New: Titania`s 1st ability augment – Each enemy killed by Titania and allies will either regenerate 60 health or regenerate 10 energy for 5 seconds. Improved: Inaros` 4th ability augment – A full charge gives Inaros 200% power strength. Power strength and charges will decrease when taking damage. New: Wisp 1st ability augment – When picked up, Wisp and allies receive 20% damage reduction, (60 max) pods will deal damage to any enemy that steps in its radius. Vitality pod – fire damage, haste pod - toxin damage and shock – electric damage and you can combine them to change damage types. Improved: Loki`s 3rd ability augment – switching with allies grants them with invulnerability for 6 seconds while switch with enemies will give Loki 500% damage for 10 seconds. New: Gauss` 2nd ability augment – Enemies attacking Gauss will reflect 700 damage back at them having a 75% chance to receive viral procs. In order for augment to improve DE need to take these points into consideration. Melee Stances Improvements Key: Neutral Combo (melee attack) – nc Neutral Tactical Combo (block & attack) – ntc Forward Combo (forward attack) – fc Forward Tactical Combo (Forward, block & attack) – ftc Need New Combo – nnc Simple slash attacks - ssa Swords Iron Phoenix – ntc nnc Crimson Dervish – ntc nnc Dual Swords Crossing Snake - Swirling Tiger – ntc nnc Nikanas Tranquil Cleaver - stance I don’t like (sidl) Decicive Judgement – Blind Justice - vgc Two-Handed Nikanas Wise Razor – The three slashes and the end of the stance should be swapped with the jump spin being last in the combo. ntc nnc Daggers Pointed Wind – ntc nnc ftc nnc Homing fang – ntc nnc Dual Daggers Gnashing Payara – The nc is too slow and it should be the ntc and the nc nnc Sinking Talon – nc and nnc nnc Spinning Needle – The nc needs ssa, the ntc should not leave enemy suspended, the flip it use to have should be at the end of the ftc. Machetes Cyclone Kraken – The first hit in the nc is too slow and should have ssa, Fists Seismic Palm – The two hits from the fc should swap with the first hit from the nc. Fracturing Wing – The first two hits in the fc or the multi hits from the ftc should swap with the two hits from the nc making it have a simple punch attack. Gaia`s Tragedy - The nc should have simple punch attacks Sparring Grim Fury – ntc nnc vgc Brutal Tide – ntc nnc fc nnc Glaives Gleaming Talon – nc should be the ntc and nc nnc. Staves Clashing Forest - The nc should be the ntc and the nc nnc with simple bow hits. Flailing Branch – The nc should be the ntc and the nc nnc with simple bow hits. Polearms Shimmering Blight - ntc nnc with simple hits. Bleeding Willow – ntc nnc, the fc looks to similar to the nc and nnc. Scythes Reaping Spiral – The nc should be the ntc and nc nnc with ssa. vgc Stalking Fan – ntc nnc Heavy Blades Cleaving Whirlwind – Get rid of stagger from the fc and in add a new hit ant the end. vgc Tempo Royale – The nc should be the ntc and nc nnc with ssa. Claws Malicious Raptor – The two hits from the fc should swap places with the multi slashes in the middle of the nc. Swords and Shields Final Harbinger – The nc should swap places with the fc, in the ftc throwing the shield she swap places with the jump spin attack. Tonfas Gemini Cross – The first hit is too slow and should be replaces with ssa. Sovereign Outcast – At the beginning of the nc, it should have a new combo with simple hits. Gunblades Bullet Dance – When aiming and shooting with the ntc, the first enemies it hits should be locked on and keep getting hit even if your not aiming at it coz the way it is now the ntc is cluncky and somewhat unusable however I still like the stance. Blade and Whips Defiled Snapdragon – The heavy attack should benefit from reach. Whips & Warfans Unfortunately I don’t own these weapons but if their improvement you think they should have, give you feedback. Exalted weapons Excalibur – In the last hit of the ntc, decrease the time spent in the animation after the last swing, make the heavy attack send out a wave. Valkyr – Get rid of the kicks from the fc and replace it with a new combo, make the heavy attack animation look like the animation from first heavy attack from the duel sword combo, when she blocks, make it visually put her arms in a x shape. Wukong – Put the spinning bow combo (last combo) at the end of the ftc. At the beginning of the nc add a some new combos with some simple bow hits. Make the second hit from the ftc lunge you further forward. There is nothing unique about Wukongs staff so make it to when the combo multi racks up, it will increase the range of the staff. Make the slam attack have the same visual animation from the last hit in the ntc. Baruuk – In the nc, make enemies stagger instead of pushing them back. Now Im going to list the combo stance that are very good and the stance that I don’t like and need to be looked at. Very good combos Vengful Revenant Swooping Falcon Carving Mantic Blind Justice Wise Razor Grim Fury Astral Twilight Twirling Spire Rendering Crane Eleventh Storm Combos I don`t like Tranquil Cleaver Gnashing Payara Gemini Cross Nightwave When it comes to nightwave I like how it gives me challenges for me to complete however there is still room for improvement so here is a list of things that can improve it. · If there`s a challenge I can`t or don`t want to complete, there is an option to choose scroll to choose a different challenge. For example, you don`t want to do the 3 forma challenge, you have the option to choose either build 3 items from the foundry, rank up 3 mods or rank up an arcane up to 3. · Players should be rewarded if you are able to complete all challenges OR if you get the total or over the number of standing. The reward could be more cred, 5000 standing or a double booster for standing from mini boss. · The mb should drop 100 standing in normal missions. · Cred should be increased to 100. · Standing gained should also add to affinity and focus standing. Much needed rewards Because of nightwave, there are some item we can no longer get with the nightwave system does not provide. Here are some rewards I feel need to be added to nightwave for players to purchase; · Argon crystals – Because you are purchasing them, they should last 1 week. (costs 30 wolf cred for 2) · Void traces – Even though you can get them from doing fissure missions, you receive between 6 and 30 (40 if you’re lucky) which means the number you receive from doing them is not consistent. (costs 15 wolf cred for 50) · Tellurium - This is a very rare resource that can only be farmed from kuva and Uranus tilesets. (costs 15 wolf cred for 5) · Kavat genetic codes – Having to go to the delict just to scan the wild kavats it tedious and it`s all the time you will receive them when scanning them. (costs 10 wolf cred for 5) Rewards Here is some reward I`d like to see come to nightwave; · Weapon skins · Nightwave stencil · Ornaments · Operator cosmetics · Armour pieces · Syandana (similar to syndicates) · Operator outfit · K-drive · Ship skin · New warframe and weapon mods · New weapons · New warframe (wishful thinking) · Exclusive warframe skins (all warframes can use) · Exclusive idel animations (all warframes can use) · Nora cosmetics (possibly) On thing I would like to see from nightwave is for it to get it`s own quest and maybe get to see nora`s Identity. Game modes We have lots of different types of game modes however I would like to see same that cater to different playstyles, a game mode where you don`t need to kill all the time, game modes where you are strictly doing that thing. Basically, to make new game modes around their different playstyles. Suggestions; · Croud control game mode · Stealth game modes · Area of effect game mode · Team support game mode · Warframe and operator tag team game mode I would be great if the operators had a gamemode of their own where all focus school have a use besides Madurai and Unairu for eidolon hunts Zenurik for everything. Also, DE need to go back to the current game modes they have and rework them. Here is a gamemode that I came up with for the operators. Improving existing content I’ve herd people say this and I agree, this year should focus on improving existing content things like enemy ai to change their behaviour, companions to give commands, conclave to make it appealing, damage 2.0 from enemy damage stealth gameplay and elemental damage, enemy level scaling and more. Operators Me personally I really like the operators However I feel like they still need more, they have been here since the second dream quest and I think it`s time DE should involve them more in the game. As much as I like the operators there is not a lot of reasons to just use the operators on their own. Here are some things that I would like to see from operators; Operator weapons Secondly since operators have void abilities, I think operators should be able to use melee weapons. This is something that I and other people have wanted to see happen. So, I’m going to talk about what I would like out of this when this happens. Usable weapons: Traits of melee weapon; · The melee weapons that operators use is made up of void energy that they can summon from within themselves (visually like excel 4th ability). · Since it`s pure void energy, they will operator energy colour. · Void weapons will work the same way as normal melee weapons. (moding, adding forma, levelling etc) · They can also use existing stance mods. · blocking incoming damage to give them survivability by giving operators 90% damage reduction. · Void damage will be included with the other stats. · When attacking an enemy, any bullets that stray near the enemy your attacking will reflect the damage back at the enemy that fired them. (the opposite to bullet attractor) · Using void weapons will use the same button as the one using void blast. To use void blast, you have to hold it instead of a press. · Operators can only benefit from the operator weapon passive if they have their signature weapon equipped in hand. · If the operators have their void melee weapon equipped while transferring into the warframe, the operator will have it equipped still when transferring out. · Operator can only preform melee finishers while in void mode. · Since this does mostly void damage, they are highly effective against sentient enemies. You can use any melee weapon with the operators however, using a certain weapon will give bonus stats for the weapon and the operator. Void Rage Void weapons have a gauge that can be filled up by killing enemies. When this happens, the operator is in a powerful state that increases melee damage, attack speed, 60% damage reduction and amplify weapon bonuses. · Void rage will last one minute. · Upon activation, operator will scream in rage surrounded by an aura (operator`s energy colour) Amplified bonuses: Madurai: Aerial attacks will ignite into flames instantly, reach up to 20m and will release three energy waves. Zenurik: Held enemies are affected by radiation and enemies shooting enemies held up will have their shots reflected at them. Naramon: Enemies with a mark will be affected by gas damage and preforming an aerial attack will zip the operator towards enemies within 20m. Vazarin: Melee weapon range is increased to 15m and can hit through obstacles and walls. Unairu Slam attack AOE range reaches 20m and affected enemies receive 30% reduced movement speed for 10 seconds. I also think that are some problems when using the operators plus somethings that could improve them as well so there needs to be some QOL/bugs/changes/improvements for them. The kuva lich system Here are some ideas that I think can improve the kuva lich system. Another add-on to the kuva lich system After defeating 3 liches, you will receive a message from the main boss. In any of the locations where the boss has influence, you will have to seek out three thralls for the coordinates to the location of its ship which you will have to use your railjack to reach him. First you will have to defeat the enemy fleet attacking you then when you board the bosses ship the mission will either be an exterminate, sabotage or spy. In these missions, you will also have to search for thralls (using the codex scanner) to figure out the combination to defeat the boss, there is also an option to free some prisoners that will fight for you. In the sabotage mission, you have to destroying the ship by finding its power source while spy missions are you stealing information on the boss’s weaknesses to exploit. If you fail to defeat the main boss, it will level up increasing the difficulty however if you defeat it you will receive; If these ideas were to be implemented, I feel that it will drastically improve this game mode for the better. Syndicates Since DE talked about looking at the main six syndicates, I would like to add to that by giving some ideas I have for the syndicates; Missions · Instead of the lotus taking to you in missions, the leaders of the syndicates it talking to you instead. · Some enemies of the syndicate could appear (like the emissary enemies or enemies in the harrow quest) to defeat you, it you defeat them they will drop a medallion and give you some extra standing. (maybe a new reward) · When you complete all three syndicate missions there is a bonus mission where you have to assassinate a boss (or mini boss) that’s the enemy of that syndicate and when completed, you will get bonus standing and some unique rewards. This could somewhat relate to the kuva lich system. (nemesis system) · Operators can also be used to assist in defeating the boss. · Each syndicate operatives can revive you once per mission. · In the void, there is a treasure room when sometime will have a medallion in but you can`t get access to it because the doors won’t open. Either make the doors open every time or don’t put medallions in that area. · In the larger tilesets (the void, Earth, Uranus) finding the medallions are tedious and time consuming. A suggestion would be to put the medallions in close proximity to each other so players won`t have to run across the whole map to find them. · Instead of showing the medallions on the map as a treasure, show it as a medallion so players can identify them on the map. · Add one universal medallion in each mission. · Make medallions appear in defence and interception missions will 8 in the tileset. Syndicate Items At tennocon,DE said that they were going to add some new items to the main six syndicates. Here are some things I would like to see from them; When it comes to new items, there hasn’t been any besides warframe mods. Items I would like to see with the syndicates; · Warframe armour pieces with a perk. · More weapon mods · Stance mods · Weapon skins · K-drives cosmetics · Ship skins · Syndicate exclusive operator cosmetics (outfits) I would like to see a syndicate that is based around the operators only where there are operator exclusive missions and using a regalia on them in random missions to gain standing. Operator reward offerings: · Operator melee weapons · Operator armour with perks · Amps/skins · Stance mods · Arcanes · Hairstyles · Operator exclusive regalias I think that there should not be a cap tied to your mastery rank of how much standing you get in a day. If people want to keep on getting standing, they should be able to do so. I like that the syndicates have been in quests, steel meridian have been involved in a tactical alert and the arbiters have their own game mode However, steel meridian and the arbiters haven’t had their own quests yet and I would like to see more of the syndicates in the game. Worthwhile rewards Most of the time people do a mission to get the rewards because of how grindy this game is. I pretty much will only do a mission if I get something out of it and I`m sure it`s like that for most people. However, I feel like DE is being stingy on their rewards and how much of it you can get, ontop of that WE DON`T NEED ENDO AND CREDITS IN THE REWARD TABLES ANYMORE. We have arbitrations that give high endo and we have index that gives lodes of credits we literally don’t need reward tables have credits and endo anymore. Rewards we actually want in the reward drop table; Unique Weapons There is a lot of weapons in this game and they have interesting abilities, but I would like to see DE develop more unique weapons. I’m not talking about weapons with a secondary fire or melee weapons with a perform an action and receive a buff ability (even though they are unique), I’m talking about weapons outside of those things. Examples of this are the dark split-sword where you can use either use duel sword stances or heavy blade stances and the gaza machete that has synergy with djinn which can give corrosive to each other. DE can take examples of hybrid weapons from RWBY, they have a wide range of hybrid weapons or the 10 commandments sword in rave master. Here are some random examples of unique/hybrid weapons I would like to see in the game. If DE focuses on these things, it will be a step in the right direction. If there is something, I missed or specific topic you want to talk about, put them down.
  12. I dont know how to tell but, when i play void relic, i cant find any relic that contain Zhephyr Prime BP. Its already going to the vault? cause some chasis, system and neuroptics still there. This is bug or just me cant find it. Thx
  13. Nintendo Switch finally received the Keyboard auto-complete dictionary. As a player that primarily plays docked with a keyboard I find it to be extremely distracting. Not only because it takes up additional screen real-estate, but also because of the way it is currently implemented. In it's current state, an incomplete word is highlighted and this highlight has focus and pressing [Enter] first accepts the spelling of the word instead of sending the typed message to the game. This means physical keyboard users have to press [Enter] twice to send a message to the game, unless they first press [Space] at the end of the last word, though this still equates to two key presses to submit. Please give us the option to disable the auto-complete dictionary on the Switch On-Screen Keyboard.
  14. Current bugs: - Catching the new Kavats in the plains can get you spawned under the map, where you fall forever. (Also you are under the map during the extraction sequence of the cats) - When you put the switch into sleep mode (standby) while the game is running the next time you continue playing matchmaking is an issue because the ping rises past 1000. - *Empyrean* Sometimes the contrast goes crazy. Everything is either bright or black. You have to restart the Switch to fix this. Restarting the game doesn't change it. (Probably some ram issue) - *Empyrean* The Railjack can glitch into Objects and Asteroids... Either add /unstuck for Railjack or fix the collision detection. - *Empyrean* Sometimes the Railjack is not loading in the Dojo for the host. - *Empyrean* Sometimes all icons, mission goals, interaction prompts etc. are missing and you have to close the game. (Even abort mission doesn't work because it says "mission already accomplished") - *Empyrean* Sometimes weapons, cloaks, etc. stay stuck in mid air or stick to the side gun/ ship control. - *Empyrean* Performance is really bad when the ship is boarded or many fighters attack the railjack. It never feels like stable 30fps. (Probably Cpu or Ram releated) - *Empyrean* Resolution can also take quite a hit. The lowest scenario is in the dojo when the full railjack is on screen. (But it wasn't in rising tide) (Lower polygons models could fix this.) - *Empyrean* Archwing weapons and flight have serious problems: Experimental flight is gone, Melee weapons are unusable now because you dont "jump" to the targets anymore and their range is way to short to hit anything without it. Thr Projectile speed/ travel distance of fire Weapons is way to low to hit anything. Either the enemy fighters are too fast (faster than projectiles) or to far away. The Damage is also way too low and enemies to strong. It is currently impossible to survive in space in railjack missions. -Some textures seem to be loaded at their lowest presets and never get better. Especially skyboxes in front of spaceship windows, but also the saturn skybox in empyrean or some ground/ snow textures in orb vallis. - Particle effects are now little flat squares instead of glowing points. - Alad V is going crazy... Sometimes he's stuck in it's idle position until he dies, then all the icons/ text etc. on screen are red, then his healt bar is displayed directly when the mission starts (and sometimes it's red too)... But sometimes he behaves as intended. - Sometimes in Disruption missions the progress or at least it's hud presentation does get stuck. - When crashing against something with your hoverboard you often ragdoll/ glitch through walls/ the ground of the map. - The framerate in while fighting the Profit Taker is bad. -Since the old blood the framerate with 3 or 4 players/ lots of enemies is sometimes really bad... I don't know if it has to do with specific Warframes or enemies. But the same mission with the same number of players can also run smoothly the next time you play it. - Players experience log in/ starting problems after "the old blood" - update... maybe corrupted files ? Reinstalling fixes it, checking for corrupted files in the Switch system settings could fix it too. -?Since Jovian Concord it seems impossible to modify your market whislist - the option to add or remove items seems to be missing. -?Lua and the Kuva Fortress can sometimes be seen from within the ship, even when you never went there yet. (it's a big spoiler !) -Pro Controller motion controls are not very responsive. On the contrary split joycons work great. Maybe just increase sensitivity or add separate options for joycons/ pro controller. Suggestions: ~ Add a lotus message explaining what to do when the light flickers to spawn the kuva larvling. (Like with the Juggernauts) ~ Add an unstuck button in game options or a feature to warp to another player. (Many people don't know you can unstuck via the chat, so they either try to get out for 10 minutes or leave) ~ Maybe save recources by using lower polygons enemy and/or object models, so that the max. resolution can be higher. ~Maybe offer the option to download less compressed assets for better quality and shorter loading times. (For those who use an sd card.) -Like the HD texture pack in Grid Autosport. I imagine the blackscreens before loading have to do with the compression. ~Maybe use the cpu boost mode to shorten the loading times ? ~ Use Gyro as a pointer in the Menus ? ~ Add Offline Mode ? ~ Add Crossaves ? Fixed bugs: + The gyro drift is gone !!!!! + You can now catch flying animals as a client too. They aren't stuck in the air anymore. + The black screens before loading and the pink boxes instead of bushes that where in the game since the Jovian Concord are gone. +Voice-chat works now with USB headsets and via usb controllers. +Switching back and forth to Operator modes does not lock abilities anymore. +The Archwing Launcher does not stuck you into the ground anymore. + The Lightning bug that was present in some dojo garden rooms is fixed. +Energy & Color Bugs seem to be gone. +Operator faces and hair are normal again. +The player marker on the minimap is back. +Animal captures and mining are possible again. (Tracks and Spots are visible) +Crashes in Orb Vallis seem to be finally gone. +There is a working preview for the operator voice in the character editor. +The framerate is back where it was before the jovian concord (or even better ?) +Ambient Occlusion and Volumetric Lightning are back ! + Nightwave works again, but we had two weeks of really slow progress because of the bugs.
  15. As might know warframe current chat ban is sudden no warnings, i think it would be better to change this and add a warning to it too, like if u got a warning and then proceeded to continue your behavior then u should get whatever ban then u deserve it. this warning could be something as simple as a inbox message so it should be pretty easy to implement too.
  16. So i was thinking about warframe at work and it occurred to me how utterly useless most passives are. but one specifically stuck out at me. now i have mostly used Rhino since i started with Rhino prime at 14.3% of my usage base Rhino still in second with 8.2% usage and zepher prime tailing in third at 5.0% usage. for those who dont remember Rhinos passive is a ground pound slam dealeio after a long fall. basically the same as the heavy impact mod. most maps simply dont have room for making the high jumps to allow for long falls. and even if they did is it really that useful an ability? i couldnt tell you the last time i actually found the slam down usefull. my idea is simply. make his charge a passive. make it like an actual rhinos run. make players use the sprint function that is so rarely used instead of the slide jump combo. Instead of a dash attack knocking down foes make it a headlong charge the player controls. give it knockdown but reduce player turn rate while charging. let sprint mods effect it would be great to. since i love Iron Cladcharge and would hate to lose it make it so that brief moment of invulnerability after casting iron skin is where the charge gathers its bonus with enemys hit. haven't had any real ideas as to what to put in place of charge but im sure there are many forum users with some. Thanks for reading and any attempts to help make sure someone in DE sees this are greatly appreciated..
  17. When I interact with the Forge on the railjack, sometimes (I have not figured out how to reproduce this, but it has happened thrice now) my entire UI just disappears, and i cannot get it back. I cannot see target ships, no RJ turret overlay, health, or even the minimap where hazards are in. There simply is no HUD anymore, and it can only be fixed by leaving the mission.
  18. After Empyrean update my Equinox run with Wisp animation, even if she has her own noble one. The rest of animations is OK, but when running she does like Wisp.
  19. Swazdo Lah, Tenno! The intent of this thread is a place to share your personal exploits as a railjack captain/crewmember. I have a particular epic tale that I will share in the next post and I look forward to reading your exploits and learning what I can to enrich my own future adventures. 😁
  20. Huge matchmaking issues since the old blood update. joining active nodes like Helene and having no one join your squad, Failure to join sessions, long wait times when selecting a node while "looking for squad" only to launch solo or join a squad and then have "session unavailable". Others not joining your active session seems to be "fixed" by completely restarting the switch but that does not solve the issues when trying to join a currently active squad.
  21. Pardon, as I know this isn't the biggest bug but thought I'd bring it up since I didn't know if anyone else was having the same issue. With the release of the Zato Collection for Excalibur the other day I immediately noticed that the skin has some problems with its emissions affecting its lighting. I can't find a way to properly link some images apologies, but the issue comes from the lack of color and emission coming off from the patches decorating the skin's arm and waist, the beads around the waist, as well as the interior mask of the helmet itself, and the sugatra beads that come in the collection. Where in versions of the PC the skin glows and gives off a feint lighting the switch version appears to not have any of that. Even with brighter colors the areas only appear as dark and dull looking at the moment.
  22. I keep having the same problem since last update in regards to my completed railjack. Once I travel to dojo and select fast travel no matter what I do unless its closing and restarting my game my railjack will refuse to appear in our dry dock room. Since our spawning area in our dojo is 2 floors down from our railjack room I thought it would be convenient to fast travel to the room but everytime I do i get no chance to even board it. This issue has persisted to outside of leaving missions too; I'll complete or fail a railjack mission, get transported back to dojo, and my ship will be gone again. Once i try to access railjack missions through the navigation menu it will also not do anything, forcing me to restart the game to do even one mission. I thought this would be an issue someone else would have in my clan but apparently I'm the only one with this issue.
  23. As much as I love Warframe, I don’t ever do anything in the PvP (conclave). I find it enjoyable but no one really plays it. I think the game suffers in the PvP aspect of the game because of how fast paced the gameplay is. It’s pretty difficult to hit people sometimes if everyone is just bulletjumping around like maniacs. I think a good PvP idea that won’t take away from the fast gameplay is making a MOBA style PvP or some sort of indirect PvP. For example like 3 players have to escort some grineer or corpus troops down different lanes like in a regular MOBA but maybe throw in like a mini interception or excavation mission on the side for buffs. Or a different idea would be a squad would not actually fight another squad of Tenno but they are racing each other to complete a certain objective. Any thoughts or any knowledge of something like this in development?
  24. Hello, some times when i load into a railjack mission my h.u.d. will not display the reticle around ships but will display the reticle around turrets. the mission objectives will to be on screen and when i try to abort it says " can not abort mission, mission already complete" even though i just started the mission. this has happen when i was squaded up on another tenno railjack and on my own railjack.
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