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  1. So the dog days ephemera is gone from ps4 even tho I had it before
  2. Nidus not opening Helminth door
  3. Not sure which update changed this but I've come across this bug twice this week in the Lua Music Room. I would always stand at the panel that begins the note sequence and angle the view down so that I can see all the other two note balconies so that I can see the whole sequence without moving the camera. In both times that I've come across the Music Room this week, the camera view would snap to a straight ahead view as soon as I activate the panel which takes the other note balconies out of view. Now, by the time I can tilt the camera back down to see where the sequence starts, it has already moved onto the second note forcing me to have to completely guess which pad had the first note.
  4. This is for the 1 credit noggle called ‘NOGGLE STATUE - EXCALIBUR JADE’ I haven’t tried to buy one but it seems you can buy multiple of that noggle and I have over 25 million credits so the amount I can buy can be around 2.536537e+07 when I hit the max button. Not sure what this would do but I’m not going to try this out.
  5. Akbronco only has ~3.14% status chance while Bronco has ~9.43% status chance.
  6. this was present before the update and its really frustrating. if u want to get out of the pilot seat, it auto mounts u back in it and have to dismount twice. same with forward artillery. its really annoying and disruptive. hope it gets fixed
  7. I made a clan after leaving another and the clans logo/rank I left keeps getting merged with mine whenever I link my clan tag in the recruitment channel
  8. Bug to fix: Mod Equilibrium can't be linked on PS4 chat as [Equilibrium]
  9. The Perrin Sequence still requires the Atlas Prime Chassis as sacrifice, despite the fact you replaced the ones for Hexis and Suda. Please fix.
  10. i am mr11, the basmu needs a mr of 11 i was trying to get the basmu blueprint because yes and i get into a trade it then says partner locked what? suddenly i cant re-enter my parteners dojo anymore is anybody else getting this or know how to fix this, i just want my basmu :(
  11. All this week I was using my Mutalist Cernos. Loved that bow. Forma'ed it a couple of times,added my catalyst,all the good stuff. A few days ago I couldn't find it in my arsenal anymore. Same happened with my zaw plague kripath(logged on after maybe 6 months,realized it was gone.) I ignored this because I figured maybe I got rid of it and forgot? But I've been on for 2 weeks now and I know for a fact that I have not sold ANYTHING from my arsenal. Is this a bug? How can I get it back? I have another one making but I don't want this happening again. Does the lich steal weapons now?
  12. The Strategic Development achievement isn't being rewarded even though I've completed every corpus proxima node (including sister of parvos fight). I just completed every single one today as well to see if I missed out on any.
  13. Everytime ive come out of hysteria in some missions i’ve died instantly.
  14. The Zymos has a unique interaction with critical mods, in that they apply once to the initial projectile and a second time to the seeker projectiles spawned when you headshot an enemy. When using Galvanized Crosshairs, the critical chance to the initial shot is applied when aiming, as usual. The critical chance to the seeker projectiles, however, is only applied if the player is still aiming later, when the initial shot explodes into the seekers. Essentially, this means that the player has to keep aiming for one full second after firing in order to obtain the full benefit of the mod. This, of course, dramatically decreases movement speed, which can be a death sentence in high level content. It also just feels a bit silly to continue to aim when I have no intention of firing another shot. I've mainly run into this in Solo mode in Steel Path survival. Before making this, however, I verified that I could reproduce it in the Simulacrum, as I imagine it's easier to reproduce / test fixes there. Steps to reproduce: 1. Enter the Citadel Simulacrum. 2. Equip Zymos. 3. Equip Hornet Strike, Barrel Diffusion, Primed Pistol Gambit, Primed Target Cracker, and Galvanized Crosshairs. 4. Spawn 14 Corrupted Butchers and 1 Corrupted Heavy Gunner, level 120. 5. Use the butchers to gain the 5 stacks on Galvanized Crosshairs. In my testing, the following steps reached the full 5 stacks ten times out of ten. Proceed to the group of 8 butchers in the back of the Simulacrum. Aim and headshot one of the butchers. The seeker projectiles will headshot the rest. Immediately proceed to the second group of 6 butchers to the right, and repeat. 6. Before losing the 5 stacks of Galvanized Crosshairs, proceed to the left of the Simulacrum, aim, and headshot the corrupted heavy gunner. Immediately release aim. 7. Observe the seeker projectiles as they strike the corrupted heavy gunner. Any critical hits that occur will be yellow. 8. Kill all enemies with the console and repeat steps 4 through 6. This time, do not release aim after the headshot on the corrupted heavy gunner. 9. Observe the seeker projectiles again. This time, orange critical hits will appear. You obviously don't need this specific build for the error to occur. I selected it mainly to make it visually obvious that the critical chance truly does differ between the two scenarios. The correct critical chance on the seeker projectiles is (0.05 * (1 + 1.87 + 3.2) * (1 + 1.87 + 3.2)) = 1.84, or 184%. I believe that, in the case where you stop aiming after firing, the critical chance is (0.05 * (1 + 1.87 + 3.2) * (1 + 1.87)) = 0.87, or 87%, but all I can say for sure is that it is less than 100%.
  15. When trying to enter the helminth room as nidus prime, the mutation stacks appearance changes but the door remains closed. Door still opens as expected for base nidus.
  16. Assim que início o jogo, fica com a metade da tela tampada por um quadrado preto.
  17. These two bugs seem totally unrelated but I figured I would throw them into the same post for ease of finding them. 1) The angle for Melee Ground Slam attacks seems to be wonky now. You no longer dive in the direction you are facing when initiating a dive, but rather you dive more downwards than the angle would imply. In order to dive further distances therefore, you need to essentially overcorrect your angle by aiming higher than your target for your dive, making it really hard to dive at enemies you want to land directly on. Consequently, this also means you can't dive as far as you could due to not being able to reach the maximum dive angle anymore since looking straight forward causes aerial melee attacks, not dives. 2) The icon for what I believe is Arcane Precision is bugged, and twice as large as normal. Not sure why, but I guess weird stuff happens. That's all I got for now. Been really enjoying the return of Plague Star though!
  18. I confirmed that the switch version did not show the tiredness of the Helmins food (green and red arrows). (Google translate)
  19. Today I’ve noticed that, when using Vortex, the combo multiplier doesn’t increase and, instead, it decays if I have some stacks. I’m attaching a video for better context. [Video] EDIT: after further investigation I can say the issue occurs with the Stropha. I’ve tried using Redeemer Prime and the combo multiplier increases as it should.
  20. Bug triggered pre-Plaguestar at least a couple times, but is readily apparent in Plaguestar missions. Occurs in any mission one can spawn Necramechs it appears. This bug locks the user in the Necramech after a quick swap. (From Warframe>Operator>Necramech in this case) Game will prompt: "Skill in Use" when trying to utilize any skills or attempting to switch back to Operator/Warframe. Game will prevent tool menu from activating. Has occurred on Railjack (Orphix missions a couple times) and a Volatile mission. Most commonly happens in Open Worlds. User may not open menus. User cannot use chat box. Damage appears to be nullified or not displayed when this bug occurs. Aiming reticule will sometimes end up slightly off center from where shots are firing, but shortly after damage will resume displaying. Helios was actively scanning through mission, but appeared to take no damage while this bug occurred, attaching to my Necramech's position in some cases. Nekros had Desecrate active when at all possible. I had died once standing on the Boil prior to getting stuck. In Plaguestar mission, prevented other users from leaving as extraction pulled me in my necramech to the exit, but did not allow entry into the hallway. (With a mini teleport backwards.) Shortly after running into the entryhall a few times while spamming switch button, I was able to switch to operator, but not back into Nekros. This finally allowed extraction.
  21. Game threw multiple errors this morning. Just got done power cycling the switch, error checking the game files, and redownloading after an error was found. 90 minute download :shrug: It finished reinstalling and... Boom. Same error. Game gets to initial loading / build notes splash screen and then errors out. Anyone else? Edit: I did it all again and there's a new error: 2002-2046 Can devs update the installer so people don't have to download an update as soon as they install it?
  22. Hello, Today I notice incosistency the riven stats when I link it on chat. See the image below. On Link: On Mods Inventory: Please fix this issue. Thanks
  23. I've had suspicions for some time that Condrocs were bugged in terms of when you can actually tranq them. Sevagoth and Gloom allowed me to get right on top of them and pump tranq darts directly into their faces with impunity. One was already spooked from Grineer and me killing the Grineer and was going into the taking flight animations when I began darting them. I tranq'd it 3 times in the face, nothing. It was still moving at almost no speed as it was taking off and I pumped like 9 more darts into it as it was flying away at 5% speed. It eventually got out of my Gloom range and took off like a rocket. You 100% cannot tranq a Condroc after it has begun to flee. I guess as a consolation prize the bird will sleep well tonight.
  24. I have event credit booster and 1 d credit booster from daily rewards and tried to get some credits on index, but after finished mission tvice see only regular return of credits, Two boosters doesnt work
  25. This is some bull. I refined a Lith P4 relic to get the equinox prime BP to drop and it did so, cause me and this guy zzikrryy selected it. We then head to extraction and left, but upon leaving we got nothing. No relic reward, no affinity, no resources, no nothing! Now I'm pissed and I only got one relic left that not even rng could save. Tf is going on?
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