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Found 2,481 results

  1. so im getting tired of the same thing over and over. how about a new event ? something to do other than the grind. starting to become old news. new frames arent enough. same grind get stale and when drop rates are bad and you cant get the things your after you loose interest fast. been playing your game 4 months and already to this point. hope you bring back some new content or events i haven't seen yet like Plague star!
  2. Phoenix Family, largest and most active clan family in warframe, 9000 members! Introduction: Welcome to the Phoenix Family the largest and most active clan family community in the warframe community. 6,000 member discord, 9,000 members in game. Phoenix Family was founded 3 years ago by Divinity, with the creation of Phoenix Dynasty. Phoenix Family is an activity clan, meaning we strive to be active and always keep our clan alive and growing everyday, to give our members a community to come on and play with any time of the day. All of our clans are at 950+ Active Members. We accept all types of players new and old and are always expanding! Most clans force you to compete in operations, we don't. We are all about activity, size and quality. We welcome all mastery ranks, we're a family not a company. Organized Discord server with over 6,000 members. Discord Voice chats always going on so you have someone to talk to. Clan Goal: Strive to be the most active and helpful community on warframe. To give our members a place to call home to be proud to be apart of the Phoenix Family. To help our members when they need help Clan discounts Active chats for our members to come on to Great leadership for our members Clan Achievements: Largest Clan Family in warframe Most Active Community in warframe Most Active Clan Discord in warframe Most Boosted warframe clan discord First Warframe Clan discord to hit 90 Boost Gold trophy in the last 2 events 17th place in Operation: Hostile Mergers - Phoenix Astra Richest Clan in Game First Warframe Clan discord to hit 50 boost and unlock all 3 discord perks Activity Rule: We are an activity clan meaning we strive to keep our community active You can be off for 7,10,15 days before we kick you from the clan this also depends on what branch you join You can ask for an invite back to the clan when you come back online Events: Survival, Defense and Fashion and orbiter events for: Plat, Primes, Arcanes and more Discord: 6,000+ members on Discord, would be 8,000+ but we purge super inactive players on discord unlike other clans to keep our discord not dead. -Discord Link: https://discord.gg/Phoenix -First warframe clan discord to hit 50 boost to receive all 3 discord perks -First warframe discord to hit 90 boost -Most Boosted Server for warframe -Most active clan discord in warframe always 1000+ members online active and helpful ( people actual use the voice channels) Ranking up: If you wish to not be apart of the staff just be active in the clan and you will get promoted Applications are released monthly for new staff members. Clan Rules: Be nice to fellow clan members Harassment, trolling, hate speech, and racism will not be tolerated. This may result in a kick or a ban without any further notice Please be mindful of channels in the discord and their uses! Failure to do so may result in a mute Do not spam Your nickname must not include racial remarks or use an excess amount of special characters, and must have a least some forum of regular English test in it Do not advertise other clans or discord servers in our discord or in game clan chat No political, religious, or controversial discussion If a staff members tells you to stop, stop. Do not post sketchy links in the discord Do not abuse/spam bot commands in the discord Do not beg for things Do not ignore/block staff members Emblems: Each clan has a different emblem color. Old Emblem: New emblem: Runaways & Runagates Alliance Runaways & Runagates alliances where founded by the Phoenix Family Home of the Phoenix family clans. ALL OF OUR CLANS YOU CAN APPLY FOR TO JOIN Phoenix Dynasty, Moon Clan, Founding Clan Founding clan of the Phoenix family Mastery Rank 0+, 950+ members, 10 day inactivity Head Warlord: Divinity Dojo: Sister Clan's: Phoenix Kings, Moon Clan, Sister Clan. Mastery Rank 0+, 950+ members, 15 days inactivity Head Warlord: DayLahCrooz Dojo: Phoenix Vanguards, Moon Clan, Sister Clan Mastery Rank 0+, 950+ members, 15 Day inactivity kick day Head Warlord: Qorha W Phoenix Paladins, Moon Clan, Sister Clan Mastery Rank 0+, 950+ members, 15 Day inactivity kick day Head Warlord: Luluno Dojo: Phoenix Titans, Moon Clan, Sister Clan Mastery Rank 0+, 950+ members, 15 Day inactivity kick day Head Warlord: Rise Dojo: Phoenix Sentinels, Moon Clan, Sister Clan Mastery Rank 0+, 950+ members, 15 Day inactivity kick day Head Warlord: Shiny Dojo: Phoenix Rangers, Moon Clan, Sister Clan Mastery Rank 0+, 950+ members, 10 Day inactivity kick day Head Warlord: Potatoes Phoenix Centurions, Moon Clan, Sister Clan Mastery Rank 0+, 900+ members, 10 Day inactivity kick day Head Warlord: Kanna Dojo: Phoenix Astra (Formerly known as Cosmic), Moon Clan, Sister Clan Mastery Rank 3+, 950+ Members, 7 Day inactivity kick day Head Warlord: Shai Please post your IGN, rank, region, and type of player: Casual or Competitive below if your interested in joining the Dynasty Family. Example: IGN: ImHeroic Rank: 27 Region: NA Type of Player: Competitive. Clan you prefer to join: Phoenix Dynasty Reminder: Please leave your current clan before asking to join so we can send you the invite as soon as possible!
  3. The bug still exists since my last thread i made and it was basically ignored. its about the good old Liberate the Camp part in Bounties. NO enemies spawn, even at the end when i need to kill remaining enemies, basically nobody of the enemies are around, since i wanted to get the bonus reward for the bounty i tried to kill most of them but because there were no enemies i was only able to see my percentage quickly going down to below 50%.
  4. It's happened a few times now, but I haven't been able to finish this mission successfully.. The first time the Carrier just bugs out in a random spot, leaving me unable to hit it, the second time there's no timer for defending the Carrier (after the engines are destroyed), though it keeps losing health due to enemy fire, and the third time there's no timer with the Carrier simply "bleeding out" indefinitely. I played the same mission the other day and it was fine, no idea what happened.
  5. Is anyone else having issues with standing? I was just out roaming PoE and grabbed myself 3 perfect condroc captures at 800 standing each. When I got back to Cetus, I got a whopping 800 standing (1/3 of what it should have been). I checked my daily standing and, sure enough, only 800 of my daily cap had been taken.
  6. Dear DE support, Unfortunately I lost all mission rewards from 52 minutes of relic survival. Apart from the hour wasted, I basically lost all the platinum I used to buy some of the relics, all the void traces that took me ages to get (much more than 52 minutes) in order to upgrade the relics, all the experience gained, all the rare items found and I'm extremely upset. The progress reward screen shows as I've gain the exp, but even that I didn't get as you can see in the tooltip and in the background on the second picture. Is there any way I can get back the rewards? Probably not but I still hope I'll be able to as I lost actual real funds here of purchased platinum. Thanks, Bar Harel
  7. I have just recently got back into Warframe after almost 4 years, and I am amazed how far the game has come. I now can see myself enjoying many hours in this game! One option that is a must have for me would be a cross hair toggle / hotkey, along with the HUD toggle hotkey and modular UI. I enjoy playing defense missions with the entire HUD turned off with the option provided in the settings menu, but other than defense missions I usually need some info on the screen like objective markers for survival and etc. I really am just trying to remove the cross hair and make the UI more simple, and I find it tedious to have to go the menu, find the setting, toggle it, apply the setting, and exit the menu each time to do so without any other options. I enjoy the added challenge and immersion that you get when playing without the cross hair and or HUD. I also find that most times I don't even need a cross hair in this game. In my opinion I think these should be standard options in all current games. I would love the option to choose what information you see in your HUD all together. If I could just have objective markers showing without anything else on the screen as an option that would be awesome for my preferences. I know this question has been asked in the past and there are other threads similar but I chose to make a new one describing exactly what I am looking forward to in Warframe, and I hope others in the community can understand and agree with me. Thanks for reading my extended post about a toggle key and a few simple options. Here is a picture from a different thread in the forum showing the idea I am talking about. The picture was posted because it was a glitch of some sort that may have been remedied.
  8. This thread will be used to house your feedback on the 6 new Disruption mode locations from Saint of Altra: Update 25.7.0. Each feature new Debuffs appropriate for their setting, varying difficult, and new rewards throughout! They can be found at the following locations: Grineer Settlement - Mars, Olympus Corpus Outpost - Neptune, Laomedeia Grineer Galleon - Sedna, Kelpie (Grineer) Grineer Galleon - Uranus, Ur (Infested) Grineer Kuva Fortress - Kuva Fortress, Tamu Lua - Lua, Apollo (Corpus) Before posting feedback on the expansion be sure to spend enough time in each of the new Disruption missions! Once you feel you have, and would like to share your thoughts, expand the spoilers below for a fast guide from a Dev side to write good, useful feedback. A well constructed and thought out post is the way to go! Need to report a bug? Visit the Saint Of Altra Bug Reporting megathread.
  9. Can we just get the test be able to take it, then help out our friends who are struggling with it. It seems unfair that when a community as big and great as this one is, doesnt get to share there knowledge with newer players because the creators are changing things. This not only frustrates newer players but also older ones as well, as they cant help out. Please stop messing with every little thing that becomes easy for new players because methods are posted on streaming services. Like youtube, twitch, mixer, etc.
  10. Hi Warframe comunity My Names Abek and i´m a freelance artist and warframe player 2k+ hours, i started a series of Warframe fanarts that depict Frames as humans and the possible reason they where chosen to be twisted into our frames for there preferences in battle by the longarmcrew (Orokin) i will do this for all warframes 3 are already done and more to come! So if you are interrested in them take a look and might share or comment on them. The prints are up for sale and i´m usually open for commissions.
  11. When I switch to vehicle mode in the arsenal, it shows the incorrect loadout name at the top of the page. When I click on that, it brings me to a blank menu with "My Hildryn Loadout" at the top right, despite me not having a loadout by that name nor the Hildryn warframe herself. Once I'm at this menu, the only thing that works is chat. I can't click on anything, and ESC does nothing. The only way to get out of it is to alt f4 or end task from the task manager.
  12. This still isn't fixed. Last night I my Fulmin and Vasto was snatched and couldn't retrieve them anymore, even dying/reviving won't get them back I don't know if this video and screenshot would make sense The video I recorded: The screenshot my friend took: he can see my weapons in the corridor but on my screen there's nothing
  13. I'm not messing with ya. Without any additional standing from events or enemies such as the Zealots or the Saturn Six convicts it will likely be impossible to reach rank 60 during NW Intermission II. First of all, what we know. You can only currently get 43500 standing per week. (7000 from dailies, 22500 from Weeklies, 14000 from Elite Weeklies) > Given that Nightwave only lasts up to 13 weeks (as far as we know) we can only reach 565,500 of the necessary 600,000 standing for level 60. Google Sheet w/ The Calculations We have 3 outcomes here: This Nightwave will last 14 weeks and we'll end up with a grand total of 609,000 standing. DE will launch some sort of event to allow us to get that last 34500 standing we need to reach rank 60. DE will leave us to wallow in our [Despair] as we cry over how we can't reach rank 60. Dear DE, Please for the love of Clem make it possible for us to get enough standing for rank 60. There's no point in even making prestige ranks that we can't reach (;-; ) Edit: I'm seeing comments on people choosing not to do or not being able to do all the Nightwave challenges for various reasons. I'm writing this post from the perspective of a mega completionist with 1700 hours of playtime. If I don't 100% something in Warframe it really bothers me.
  14. So I hopped on Warframe today to do Sortie as I do nearly every day. After 1st laggy mission and second quite quick mission, I wanted to start the 3rd one, but the group I was in didnt want to accept the new mission, so I left the squad and then started mission myself, just to see myself load with 4 other players, for 5 players total. We all loaded at spawn so its not like I loaded already into the game and no one had any idea how it happened, all I did was just start a mission and I was already seeing other 4 people loading. Can't insert images from URL for some reason, so here is a link: https://imgur.com/a/3fquAWm
  15. I performed 4 acts: 2 daily, 2 weekly and I was only 6500 reputation night wave file:///C:/Program Files (x86)/Steam/userdata/432199707/760/remote/230410/screenshots/20191022195854_1.jpg
  16. Immortal Exiles - Rank 10 - Mountain clan open recruitment again. We are cozy, laid back and semi-competitive clan, one of most active mountain clan in pc platform, we are forever mountain because we believe in quality not in quantities, max 300 members is best for interact each other and help each others. Our focus is to grow as a strong warframe community and striving to be one of most active clan. We have all dojo lab items researched. very friendly and helpful members, huge number veteran players from most of all the busiest time zone. Our Dojo and all rooms are awesome, huge and beautiful decorated with nice colors. We are part of the huge and very active V alliance. We are an International clan, Members from around the globe, we are open for all players no matter what country or cultures, Always 30 to 60 members online in 24/7 hrs. We have a very organized discord server, with warframe alerts, cetus day/night alerts, price checks, builds, warframe news and update ect; 1) Mastery Rank 6 or above. 2) Discord required, (mic optional) 3) Participant in clan events 4) Be active. 1. 7 days for members are mastery rank from 0 - 6. 2. 10 days for all members with clan less than one month or clan rank below Deadly Ninja. 3. 14 days for those with clan more than 1 months or clan rank Deadly Ninja. 4. 21 days for clan rank Fearless leader and above ranks. 5. You can leave a vacation note in discord if you have a real life need. 6. Maximum additional total day can be allowed is 21 days when submit a vacation note. 30 days for high clan rank members. If you interested to join with us leave a reply below this post with your: 1) In-game name: 2) Mastery Rank: 3) Region: 4) Type of Player: Or send me a friend request with a note in game to -IE-DragonZero- Or you can apply online here: ImmortalExiles.clanwebsite.com/recruitment We are not following this recruiting applications anymore since new Clan forum started by DE. Clan forum links: https://forums.warframe.com/clubs/350-immortal-exiles/
  17. Hworth

    A Bug from archgun

    Hi, DE. I want to report this problem from archwing weapon of mine. When I click to put a gravimag to larkspur after that I click the action this happen. And my selection of previous mods are now back to mod collections. It drives me crazy.. It means my archgun has a problem and I hoped you see this problem.
  18. This thread will be used to house your feedback on Phase 1 of the Melee Revisit! No one knows the power of their Arsenal better than the Tenno - your adaptability and skill with the blade will be tested, and as we continue these changes, we rely on your feedback! Here’s what has changed: Let The Gun & Blade Flow Swap between your gun and melee at the press of a button, no holstering required! Combos can be executed and resumed between movement and more. Blocking is now automatic in melee mode when aiming at an attacking enemy. Your stance combos may have changed, check out the Stance interface! Death From Above A Tenno is a master of aerial tactics - now you can better target enemies on the ground with deadly and responsive aimed ground slams. Effects Upgrades We've done a complete overall of all Melee Effects! Hit animations, elemental effects and slam attacks: making melee look as good as it feels! More to Come Fundamentally, we aim to upgrade Melee. This is Phase 1. Expand the spoilers below for more details on the changes: FEEDBACK GUIDELINES Before posting feedback on Phase 1 of the Melee Revisit be sure to spend enough time with her in different missions! Once you feel you have handle on what she’s all about, and would like to share your thoughts, here is a fast guide from a Dev side to write good, useful feedback. A well constructed and thought out post is the way to go! 1. Keep it simple Write simple, directed points about the topic you feel strongly about. Remember to be constructive and to the point. 2. Back it up Support your points with concrete points. X has better stats than Y. This ability is less useful when considering X. Provide in-game situational evidence or a solid foundation for your argument to rest upon. 3. Be polite The best feedback occurs when two people discuss opposing viewpoints to find a constructive middle ground. Discussion is a natural part of feedback! Ensuring that it is polite and without personal attacks is key. We’re far less inclined to listen to feedback filled with personal attacks and rude speech. We are all trying our best! The Forums can be an amazing tool when used correctly. We look forward to hearing your thoughts on Phase 1 of the Melee Revisit! EDIT AS OF 8/26/19: Greetings Tenno! In brief, we owe you an update on Melee changes. Last Devstream had one remark about something maybe making it into Gauss’s Mainline, but this is no longer the case. You can see the clip here: as stated by Steve on Devstream #130. We wanted to give you some insight into our process and why this decision was made. The melee “beast” is a large one to tackle, and while we could add in some minor changes, the knock-on effects to other aspects of melee (such as Stances, blocking, Mods, Augments) may cause more issues than improvements. Frankly, we need to look at the system more holistically and make decisions based on thorough testing, and re-works of the varying components involved. Those reworks are not going to make it into the system before our up and coming mainline update, and while we would have loved for these changes to make it sooner rather than later, we simply need more time to implement these changes to the expansive collection of melee systems in place. What we can say with certainty is that your concerns have been heard, and they are at the forefront of our minds when we consider alterations. The changes to quick-melee, how channeling and blocking are affected all the way to how Valkyr’s power set has felt the knock-on effects of blocking changes. As we are sure you can understand, this transition will be much more complicated than the transition from Melee 1.0 to 2.0, and we want it to be the best that it can be. Thank you for your patience and understanding, and we hope you enjoy all that the Mainline Update has to offer when it reaches you at supersonic speeds!
  19. Before DE came up with the concept of a fat warframe I have come up with my version one and before we get Grendel and ppl start saying Grendel is better coz they played him or coz DE made it, without knowing the stats I want to know which ability ideas you like better and which one you would play? Here is the link to find out what Grendals abilities are; https://forums.warframe.com/topic/1134508-pc-coming-soon-the-old-blood/ And her is my version of a fat warframe; Barricade front back Passive: Increased immunity duration by 5 seconds This will include; · Starting a mission · After getting revived · Using rolling guard · Protective dash · Revived sentinels · Harrow`s 4th ability Health: 450 Shield: 225 Armour: 800 Energy: 150 Sprint Speed: 1.00 1st ability Turns into his sphere form to preform homing attacks on an enemy target. Energy: 25 Strength: Damage - 700 Range: 25 metres Impact range: 7 metres · Can be used in the air. · Can be used on the move. · If you continue to home in on enemies while you`re in the air, you will build up damage multiplier. The more you use it the more damage it does and the less energy it used. · If you hold the ability while you are in the air, you will be suspended in the air for 3 second. · When holding the ability, there will be an indicator showing the radius of impact when aiming. · When you hit an enemy, you will ricochet into the air in your humanoid form giving you a chance to successfully hit the enemy again. · Enemy hit will receive a small stagger. · Requires direct line of sight to a small part of the target to cast. 2nd ability He turns into his sphere form that rams into enemies. Each enemy hit will increase his and allies armour. Energy: 50 Strength: Armour per enemy hit – 10 Impact damage - 250 Movement speed – 50% Duration: 50 seconds Range: Impact radius – 10m Jump height – 4m · Can be cast in the air. · Can be cast on the move. · If you kill an enemy, you will get an extra 50 armour. · Hitting a wall while on the ground will cause you to ricochet off it. If in the air, you will ricochet back into the air. · Enemy hit will receive a small knockdown, enemies near the hit target will receive a small ragdoll. · Rushing by an enemy will cause a small ragdoll. · You can deactivate the ability to turning you back into your humanoid form. The duration of the ability will continue until it depletes, and you get to keep the armour you have accumulated however, you can no longer use the ability again and to stack up armour. · While in this form he has the ability to double jump. · In this state, he won`t be affected by laser trap doors. (Synergy) You can use your 1st ability in this form and will cause blast damage. 3rd Ability He produces armour on his body that reduces damage inflicted by nearby enemies for a short duration while also absorbing and storing up damage he is taking. Energy: 75 Strength: Damage reduction – 60% Stored damage gain – 400 Duration: 25 seconds · All types of damage can be absorbed. · Damage taken to shields will be stored up as status damage while health damage will be raw damage. · In this state, he won`t be affected by laser trap doors, magnetic doors, traps or status effects. · It can be cast in the air. (Synergy) The damage stacked up can be used on the 1st and 2nd ability. 4th Ability He spins around in his sphere form pulling enemies closer to him, then body slams the ground leaving enemies suspended in the air for a short duration. Energy: 100 Charge energy drain -10s Strength: Slam damage – 1000 Duration: 15 seconds Range: 20 meters · Holding the ability will increase the speed of enemies getting pulled towards him and the range by an extra 7m. · After the body slam, enemies are spreads out then are suspended in the air. · In the first stage of the ability, he is in his sphere form spinning round to pull enemies in. After that, he will body slam the ground in his humanoid form and will bounce back into the air. · You cannot move while using this ability. · This ability can be used in the air. (Synergy) The damage accumulated from the 3rd ability can be used to damage enemies, the status damage can strip the enemy’s defences, will deal double damage to infested and decreases sentients adaptability. (Synergy) While the enemies are suspended in the air, you can use your 1st ability to help you kill enemies and build up you`re damage.
  20. As much as Ash is my main frame, I think he needs to be looked at again. The 1st ability is only good with its augment. Augments should be used as an option and not coz the ability on its own is bad, the 2nd ability could benefit by having better cc and even through ppl say that his invisible is too short I have no issue with it, the 3rd ability has potential to be so much better just of the concept of teleportation alone and the 4th ability is terrible when it comes to activation speed, it`s too slow and other ppl can take your kills (even in low levels) and even more things that make it bad. Overall Ash is a contradiction to what DE wants ppl to do in this game.... PLAY AS A TEAM, that's why he needs to be looked at again and If I were to give him a re-visit, this is what I would do; Ash: · All abilities can be cast while on a zipline. 1st Ability: · If enemy is killed in one hit it is considered as a stealth kill. · Holding the ability will make both shurikens target the enemy you`re aiming at dealing double slash damage and adds critical damage based on what mods you have equipped on your melee weapon. · The more health the enemy loses, the slower the enemy moves when bleeding out. · When the enemy stops bleeding, it will go back to its normal movement speed. 2nd Ability: · Increase the cast stun duration to 4 sec. · The smoke left behind will last for 10 seconds. · Enemies that enter the smoke will have a 6 sec stun duration and are 40% more susceptible to damage. · All stun durations cannot be increased by duration mods. · Increase smoke cloud radius by 7m · Smoke cloud`s radius can be increased by range mods. · The stun and the smoke damage buff will also work on bosses. · When Ash is invisible, the apparitions from bs are also invisible. There are now new ways you can use this ability; · You can use it next to a dangerously high-levelled enemy to stun it and kill it with ease. · You can use it to block enemies in doorways. Since the smoke affect duration is 6 seconds and the smoke lasts 10 seconds, enemies will be stuck for a total of 12 seconds. · If you mod for less duration and more range, it will turn it into a better cc ability. 3rd Ability: · Holding the ability will give Ash certain mobility buffs. Teleporting in the air will give him sprint speed, bullet-jump before teleporting will give him increased bullet-jumping distance and sliding before teleporting will give him maneuverer speed. · The buffs start at 5% however, multiple used can increase them up to its maximum of 25%. · All buffs will have a duration of 20 seconds. · These buffs are not affected by strength and duration mods. · Holding the ability while on the ground will make ash kick the enemy across the room causing a small ragdoll (visual animation is the same) · You can teleport through windows if there are allies, npcs, enemies or objects with a health bar on the other side of it. · You are able to teleport to enemies in the air. · After teleporting in the air, preforming melee attacks will keep him in the air. (if DE decides to add aerial combos to melee 3.0) 4th Ability: · When activating the ability, it will start instantly. · Pressing the ability will bring you into the animation while holding the ability will send clones out to kill instead of you. · If you want to jump out of bs, press the ability again and the clones will continue to kill enemies. · Enemies that are red can be killed by players. · There is no limit to how many enemies he can kill within the radius of the enemy he`s aiming at. · An indicator is shown of the number of enemies that are going to be killed by bs. Why this logically makes blade storm better; Interactive blade storm animation Since Ash doesn`t have any synergy (or any good ones) here are some that will improve his performance; Synergies Smoke Screen + Shuriken, Teleport & Blade Storm: · If you use any ability while you`re invisible, enemy bodies will disappear. · The energy cost will also be cut down by half. · Using you 1st, 3rd and 4th abilities on the smoke victim will increase the damage dealt to the enemy. Shuriken + Teleport: · Using the 1st ability on an enemy will show their health bar through walls longer, making you able to teleport to them as long as they are continually receiving bleeding ticks. Since DE is getting rid of the combo multiplier, here is a solution to building up damage. Shuriken + Blade Storm: To increase the damage of bs you must use shuriken. As long as enemies continuously keep receiving bleeding ticks, your damage will increase over time with no limit. · Enemies need to be alive and bleeding from the 1st ability for bs to build up damage. · If no enemies are affected by slash, you will have five seconds before the damage is lost. · If the five seconds is up, the stored-up damage will decay overtime instead of disappearing completely. · There will be an indicator showing the amount of damage you are accumulating and the amount of time you have left. · If you get downed, the timer won`t start until you are revived. Fixes: · Make Ash be able to teleport in and out of the same grates instead of just one direction. · Sometime ash is glitched and stabbing the air and he is unseen when using bs due to camera angle. · Make the “clones” look like him (like wukong`s 1st ability) instead of looking like a hologram. · When blade storm is done, Ash doesn’t appear at the same place he started at but instead is teleported in a different location. Loki is on of those frames ppl say that don`t need to be looked at but imo, he needs a look over. Only 2 out of 4 of his abilities are being used, the 1st ability is just a couple of seconds of a distraction until its destroyed plus Wisp and Saryn does it better and the 3rd ability gets it into more danger if you switch with enemies. Here is what I would do to improve his abilities; Loki: 1st ability: · After cast, it`s immune to damage for five seconds while absorbing damage however, the five seconds of immunity doesn’t start until it gets attacked. Depending on the damage stored it will be converted into health for more survivability. · Holding the ability will make the decoy mobile within a 10m radius which can be increased by range mods. · When shooting, enemies will be affected by an impact proc making them stagger. · There is a 50% chance of it to proc blast damage knocking enemies down, if this happens, enemies within a 30m radius will prioritise the decoy as a dangerous threat increasing threat levels for seven seconds. (threat levels higher than interception and defence targets) · It will use whatever primary or secondary weapon Loki is currently using. 2nd ability: · When you shoot your weapon at a certain point, enemies will seek out the location of the surface where the bullet hit. · (Synergy) An enemy you kill while invisible will give the 1st ability 40% critical chance to and 3.0 critical damage for 15 seconds. 3rd ability: · After switching with the enemy, loki will be invulnerable for three second while the enemy will receive a radiation proc. · Loki is always be facing the enemy he`s switches with. · If he teleports into a group of enemies, they will receive a knock down in a 10m radius however, this only works if you`re not invisible. · If you have a melee weapon equipped while doing so, enemies will take slide attack damage from melee weapon. · If an enemy is killed by it, Loki will receive 70% critical chance and status chance increase on weapons for 15 seconds. · (Synergy) If you decide to switch places with the decoy, you and the decoy will knock down enemies within a 15m radius. 4th ability: · Holding the ability will make enemies weapons explode dealing 1000 blast damage and knocking them down. This can be increased by strength mods. · This will deactivate infested eximus for 20 seconds. · (Synergy) If you use this after receiving critical and status chance from teleporting to an ally, the critical chance status chance will carry over to enemies affected by blast increasing its damage. I think if these change were implemented they will drastically improve their usefulness and most importantly... make them fun to play. So I ask, if these changes were implemented would you play these frames? or would it make you want to play them?
  21. So, I was doing the Ropalolyst. Did entire boss fight. At the very end, during "head to extraction," I have no head to extract with. And I am stuck in invisible operator mode. I'm invincible so can't die from falling, can't open ANY menus. So no typing unstuck, or ever hitting quit. Had to tab out and close the game externally. This occurred when I killed the Ropalolyst in Operator mode, I was in Void mode when I hit the kill switch on it. It's possible I was hit or Void mode dropped right as I hit the button, which would have normally just killed my Operator, but instead caused the bug. Or being in Operator mode in general?
  22. -Shadow Isles- is taking in new members! We don't have any requirements to join, so all players are welcome to join us! We have a well decorated dojo, all research is done (not counting dojo colors), we currently are at 100+ members and working towards getting to 300 members. Our discord has active friendly people, we do occasional giveaways, and have plans to start making events once we get bigger. We have a discord if you wish to join it and ask us any questions: https://discord.gg/bK4qcJx (case sensitive) If you wish to join us, simply leave a reply below with your IGN and Mastery Rank and I will send you an invite as soon as I can. Alternatively you are welcome to join our discord and ask for an invite there as well, but replying to this thread will keep it alive and make it more visible to more Warframe players so we would appreciate that as well. Our Dojo: P.S. This is a casual clan, so we won't be tryhards, doesn't mean tryhards are not welcome! We aim to also have a drama and toxic free clan so keep that in mind. Our clan and discord has rules we expect you to follow upon joining to keep things in order. Our clan will have a 15 day inactivity kick, that way we keep the clan active, but kicked members due to inactivity can always ask for a re-invite. Clan was established on 3rd of September of 2019 by Ghost_of_Olympus with the help of RuSSeN., I hope you join us and have a good time.
  23. but its stuck under ground and i dont know if its a mod or the rare scimitar part. https://www.youtube.com/watch?v=Tj5SOXASPXo
  24. I don't know if this is a known issue for PC (I couldn't find any other topics for it, but there was a thread for PS4 of a similar bug), but I played several rounds of Disruption on Lua and didn't get any relics or other rotation rewards from completing them at all - only drops from enemies. During the mission, the UI was stuck showing Round 1 as if none of the conduits were activated. There weren't any major connectivity issues during the mission (other than this, assuming it is a connectivity issue), and I didn't ask if the squadmate i was with (who was the host) had the same problem. I was only moderately inconvenienced by this bug as I was just trying to get some relics, but I feel like it needs addressing regardless. No relics in the item reward screen, can provide additional screenshots of the reward list if necessary
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