Search the Community

Showing results for tags 'PS4'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General News & Information
    • Information Headquarters
    • Update & Build Notes
    • Developer Workshop
  • Feedback
    • Feedback Categories
  • Community
    • Livestreams & Contests
    • Players helping Players
    • General Discussion
    • TennoGen + Steam Workshop
    • Extras
  • Bug Reports
    • Xbox One & PS4 Bugs
    • PC Bugs
  • Trading & Recruitment
    • Clans
    • PC: Trading Post
    • Xbox One & PS4: Trading Post
  • International Forums
    • TÜRKÇE
    • 日本語
    • POLSKI
    • 한국어
  • 🍰 A Piece of Cake 🍰's Clan Details
  • 🍰 A Piece of Cake 🍰's Clan Forums
  • Omni Squad's Recruitment is high in demand!
  • TheSolarEmpire's Introduce yourselves
  • TheSolarEmpire's Off Topic/Memes


  • Community Events
  • Livestreams
  • Guides of the Lotus Events
  • TheSolarEmpire's Speed run Competitions
  • TheSolarEmpire's Marksmanship Tournaments
  • TheSolarEmpire's FashionShow
  • TheSolarEmpire's Organized Ops

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 1,730 results

  1. KamikazeKamanzi

    Option to vote kick players

    I feel as if this option is long overdo but I need this in my life and would like some feedback. There are times where myself and others are doing an objective like Eidolon hunting or doing sorties and there will be a player who decides to do nothing or go off to fish or mine ores while we do everything else. During eidolon fights they usually wait until we're finished and then come swoop in to take the loot. I know some of you are thinking to just abort and start over but sometimes we do not notice until it's too late. Coming across afk players or uncooperative ones are a bit of a pain and I do not like the idea of doing work for those that are not contributing. New players usually come in runs and say off the bat "I don't know what to do" for eidolon runs or kuva siphons and that is perfectly fine because I enjoy helping out new players. It's just the ones that are lazy and enjoy trolling are not needed. I guess the problem that could occur is that people will abuse the system by kicking out players that have low MR before they even get a chance to play. I see that being a thing in sorties and especially eidolon hunting so I guess it could backfire. I just want to see where everyone else stands on the option.
  2. Divine Order is a PS4 moon clan. ***Update: I am relieving recruiting duties to turbodart who is one of the officers/leaders of Divine Order.**** ------ We are currently recruiting Mastery Rank 3+ members. Fun facts about us: We house 900+ members, have 100% research, are very active in in-game events and host our very own clan contests. We have high activity amoung our officers and veterans and offer active trading and helpful resources within our chat. Members host LoR and JV runs on a daily basis. We also have our own discord! Divine Order has members from all over the world, many in NA east, Europe, Africa, and Australia. Aside from basic requirements, we do have very important rules: **there is a 7 day inactivity limit (exceptions for vacations and emergencies are applicable) **no begging **no asking for handouts **no spamming **no vulgar or sexual content, no racism, homophobic comments or discrimination against a particular sex. Additionally, there should not be any provoking or insensitive subjects. If you feel like this might be the next clan for you, or for any other questions, pm turbodart in game, forums, or psn. You may also contact these members for invites: xXElitexStevezXx dannholly Alpha__Female
  3. There are thousands of clans to choose from, pick one that you feel meets your needs best. This can be a challenging game to learn. Haveing a clan benefits most players, offering help, instruction, and through research, blueprints you can't get anywhere else. Take your time, find one that fits you, and it can enhance your gameplay. That being said, here is a little info about us to help you decide. We are a very active Storm (100) clan. We have been top 10 leaderboards in last 5 Events, we are a casual orientated clan, but have quality players who have always played strong when there is a challenge. We are a US based clan, but have many players from around the world. Including UK, Germany,Canada, and others. Our busiest times are app. 4pm to 1am CST US. With the large alliance there are always people on to form with. Our rules are pretty simple, no racism, sexism, or any other hateful 'ism you can think of. Don't random invite folks, ask first. Generally treat each other with respect. We have good people and wish to keep it that way. If you like the drama, this probably is Not where you want to be. We are female friendly, we will not tolerate abuse towards our female players. We are a proud member of Stalkers of Hunhow alliance, we will provide guidelines for alliance chat before you join. Alliance is over 60 clans, has a moderated chat tab, and very expierianced help available. We seek those who play often, it's not skill or MR we're after, it is people who love the game, want a good place to enjoy it. We have a strict 14 day no-play policy. We understand life happens, tell us ahead of time, we'll work with you if you need, It isn't personal, it keeps the clan alive. Members in good standing are always welcomed back if they leave or are removed. I can't promise you that you'll make friends here, or that you'll get everything you want, what you get depends alot on you, and what effort you're willing to put into it. Contact me by PsN or in game if we sound like a home you'd be intrested in. Link to SoH Alliance Page-》stalkers-of-hunhow-alliance《ps4/ Link to our Clan Page - Dorian-Hawkmoon - Warlord Averthane - Warlord
  4. (PS4)DirtyJester27

    Dear DE PLEASE put Auction House in game

    Dear DE PLEASE put Auction House in game
  5. OuTlAwTACO229

    My Sexy Liset

    So after spending thousands of plat and a few hours of decorating everything perfectly, I think I can say I'm legitimately impressed with my liset decorations. If DE would allow us to exceed the "max cap" right now though that'd be great cuz then I could work on my operators room. But until then. This is my progress. Feel free to show your liset decorations down below. I'd love to see it.
  6. Hola amigos, busco gente activa que guste contribuir, el clan fue creado apenas la semana pasada pero ya tenemos 90% de las instalaciones y actualmente estamos haciendo las investigaciones, no tengo mucho que ofrecer más que un rango alto en el clan como fundadores y mi ayuda para lo que necesiten, gracias por su tiempo y espero puedan formar parte de este proyecto.
  7. Le Clan PS4 France Kubrow du Lotus, 950 joueurs actifs moyenne de 100 connectés simultanés en ce moment (07/2018) 103 millions de tués, plus de 5800 Teralysts capturés… Un Dojo magnifique... Nous attendons nos nouvelles recrues... Respect, un minimum actif, participation aux besoins du clan et c'est tout ! Jouez comme vous êtes ! Clan Gay&World friendly
  8. (PS4)Crackle2012

    Console & PC Controller / Gamepad Suggestions

    Ayyyoooo Tenno!!! This thread is mainly for players that play on console, or for PC players that happen to use a game pad / controller! If by chance some suggestions are thrown in by PC players, they are more than welcome! I'd love to see some controller QoL for KB and Mouse / Steam Controllers as well! This thread is the result of me playing a LOT of Warframe on both Console (PS4) -- and PC over the past two years or so. There are, and always will be some disparity between the controls for any given game on a Controller vs a Keyboard and Mouse, however my goal is to collect as much feedback as possible, with the help of everyone, and hopefully close the gap in controller functionality on Warframe for PC vs Warframe on Consoles! (or at the very least, get controllers some QoL upgrades!) With that said, I'll just hop right to it! ------------------------------------------ The following Layout is what I like to call "All Thumbs" - Thank you to (PS4)Sreza for this picture!. He is also the one who turned me on to this entire way of thinking when playing Warframe on console. Please note: There are two main goals with this layout 1. To have all the abilities on the D - Pad (which helps greatly with the "hold to charge / use and tap to swap abilities) such as Ivara's Quiver or Inaros' Scarab Swarm & Devour. 2. To have everything in a place, so that you have to take your thumbs off of the controller as LITTLE as possible at any given time to perform any sort of parkour maneuver / jump / roll etc.... because it just simply "doesn't feel 100% like Warframe" unless you have full control of your Slide, Crouch, and Jump buttons readily available while maintaining control over both your movement (left joystick), and your aim / look (Right Joystick) For the above lay out, there are several things to note: Jump is on R3, and yes it is insanely hard to get used to, but I promise you, if you force yourself to try it this way or, alternatively, putting jump on R1 for a week or two, you will not go back. I would prefer to have R1 as my jump key, but then that forces me to put Melee/ quick melee on R3 - as I cannot deal with melee being on Triangle, Square, Circle, or X. The absolute best way to melee in Warframe, is to have attacks alligned to camera turned "ON" (also a toggle in the options) This makes it so that, you aim your melee with your right joystick, just as you would a gun. In regards to the above two bullet points: The reason that we do this, is there are some combo's on certain stances that require you to hold "back" while pressing the melee button. & Unless allign attacks to camera is toggled "On", your character is most likely always going to turn backwards and whiff whatever you are wanting to hit for that particular swing. All abilities are readily available on the D pad for "tapping to switch, or Hold to use" -- Note that Context action is also the Reload Button via the options menu toggle for that Crouch is set to "toggle" - but that's purely preference with this load out, however it does allow you to do a "super roll" of sorts. (See below later in the thread, as I plan on demonstrating this with a video on PC and then again on Console.) - but a quick explanation of how to do this, would be to sprint forward, hold crouch to slide and then VERY quickly tap to roll while you still have momentum going from the slide. (This is not possible currently unless crouch is set to toggle, and even when performed with precise timing, it is "not" the same as hitting Roll + Crouch at the same time on PC) -- which sends you "very far" and it is extremely useful in almost all situations Last but not least, one MAJOR inconsistency is fixed when using the above layout by simply swapping Melee Channel and Block to L2 and R2, respectively. This allows you to use L2 for aim gliding whether you are using a Gun, or going all out Melee. Other small up-sides of this lay out: Using Archwing Super boost by pressing R3 -- allowing you full control while boosting. (It is normally X) Having Gear slots Hotkeyed No need for a power menu button at all with this layout, or the "use ability" button. Also please note that Power E = Focus ability, and is bound to swipe "up" on the D pad. Downsides: No room for the "reverse camera" or "shoulder swap bind" Hard to get used to because of Jump being on R3. --------------------------- Layout 2 -- Which I will just call "Default / Custom" because it is simply the "new" controller defaults, but switched around a little bit. -- Huge thanks to (PS4)Viggorrah for providing me with this pic! This is most often what I see when I look at someone else's custom controller -- give or take a bind here or there. Up-sides: Being able to use 2ndary fire while aiming by pressing R3 Context action and reload are separate, which results in less accidental deaths because you decided to "reload" using context action beside a void laser, which.... probably downed your entire squad if you have my luck. Not having to re-train your brain to use something other than X to Jump Something that these two customizations have in common that I would like to point out: -Neither of them use the Power Menu Button Why? - Because the power menu button cancels you out of whatever you are doing whether it be aiming down sights, charging a weapon, or even wall latching / aim gliding. Suffice to say, most players that have played Warframe as long as I have on console end up veering away from the power menu button because of this. Downsides: No shoulder swap bind (AKA: Reverse Camera in the options) Not as great for freedom of movement while aiming, as you need thumbs "off" joysticks more often. ------------------------------------------ FINALLY, we are at the entire reason for this post. I have tackled what seemed somewhat impossible, and taken the Xbox 1 controller, which has the least amount of buttons available to it, and decided to make a layout which I would use all the time, while at the same time accomplishing several QoL changes! See the proposed Layout Here: Main things to note about the above lay out: To be clear - I would not suggest the above as a default layout -- I would suggest everything except I would swap the function of the A button and R1 as defaults, simply because I know most people probably are too used to jump being on A to change. Regarding having jump on a shoulder button or R3 -- (I was stubborn at first, but now that I've changed, I won't ever go back -- I can't stress the difference it has made!) - To be honest, it's not something you are going to know that you are missing out on movement wise, unless you have played Warframe with a Keyboard and mouse. Obviously the Ps4 and Steam controllers would have more leniency with where they can put things and how many different things can be bound. However, I felt that when proposing a QoL change, the best course of action would be to do the best I could with the least amount of buttons possible. Oversights / other notes regarding the above controller layout: When making it, I overlooked and forgot to add the "place mark / waypoint" -- so I would suggest putting that on "left on the D-pad". I have separated roll and crouch/slide, as this is causing more "funky" things to happen than I care to think about right now, but here they are: 1. Cannot perform a "roll" in Arch-wing (Yes you can roll by turning quickly, but that is not what I am talking about- I am talking about being able to literally dodge missiles etc... while Aiming down sights by rolling left or right by pressing "Roll") 2. Have to toggle sprint to perform a "roll" while in abilities such as Atlas' Stonegaze or Chroma's Fire breath as opposed to just pressing "roll" 3. Even if Crouch is set to Toggle in Options, you cannot toggle crouch on a zipline, which seriously hurts their functionality as you are not free to aim and shoot while sliding across a zip-line. (this IS possible on PC with toggle crouch "on") 4. You cannot do the "super roll" that I've mentioned earlier in the post as efficiently due to not being able to pressing Roll and Crouch to slide at the same exact time. (Will insert Video's here ASAP) No direct bind for focus ability -- just activated / deactivated by pressing 2 shoulder buttons at the same time, or both joystick (Seems fine?) Tap to switch through abilities but hold to use that ability, or inverse that and hold to switch and tap to use (bound to Right on the D-pad) then have the "use ability" button work the exact same way for Ivara's quiver / Inaros Scarab Swarm / Devour / Vaubans Traps etc.... I've squashed Toggle Melee channel in with context action AND reload as this is the only way I was able to fit everything. I don't see how this would cause any conflict, however, since you can't reload a melee weapon, and you can't channel a gun. Separated Quick Melee and "All out Melee" -- Replaced "fire gun" with "all out melee" on R2 depending on if you are in melee / holding a gun -After taking a good second, third, and fourth look at the above layout, here are some things I would change in hindsight. -put Jump / Archwing thrusters on A -Shoulder swap on R3 -Use ability on D pad UP -Remove the funkiness I have on R3 -Move Quick melee / Melee together back on R1 -Melee channel back up to R2 with "fire gun" -Possibly Context action + reload also includes "secondary fire"? -- Secondary fire if applicable and ADS'd -- reload when not applicable / not ADS'd? ---------------------------------------------------- Note: I've put hours and hours if not days, or maybe even entire "weeks" of thought into the above, and over 2 years of playing Warframe on PC and Console as my #1 hobby in order to come up with the above suggestions and notice all the differences with controls in the game. Now, what I want to know is --- What do YOU guys (The entire Warframe community) think!? -PC players that use controllers, I WANT TO HEAR FROM YOU TOO!! -- If you have and use a steam controller layout that you think is awesome, or you have problems with - please post them here! -XB1 & PS4 players -- do you like the controls how they currently are? is there anything else you would suggest or change!? Would you change things at all? Please, let me know! Warframe is one of the more, if not the most "controller intensive" games I have played as far as how many things are possible / bindable simply because it is so movement and Ninja / Parkour oriented, and has so many different, awesome aspects to it. The game is absolutely amazing with the current controller configurations, but I believe it "can" be made better! -- do you? What would you suggest!? Please feel free to post ANY opinions / suggestions here! Thank you everyone! :-)
  9. Legendary Cyclones Are Recruiting Again Hi, I am Panther039 (John) and I have been running a clan for a while now. We have some very good players who are happy to help other Tenno to reach the goals needed. We are looking for Tenno to join us in the fight. I am Mastery Rank 22 (Silver Tiger) and have been playing for 2200+ hours & Growing. All research has been done bar the Hema and any Tenno can join and feel free to help us make this clan as good as it can be. Mastery Rank 1, 2, 3 etc it doesn’t matter; we can help all of you become better at the game as long as you want it. All we ask is that you enjoy yourself and along the way, you will gain knowledge, builds and maybe Prime items from time to time. At the moment we are looking for members who will in time help us to run the clan and eventually train new Tenno in our ways. We don’t ask for hundreds of kills or participate in everything, all we ask is to be respectful to each other and trust your leaders. Along the way, we will give you advice on weapons and Warframes that will aid you to become better and you may make some good friends too. Can you make a difference and join the Legendary Cyclones. Thank you to everybody who shows an interest. Add your IGN (In Game Name) and I Panther039 send you an invite so you can join us. You can send a message to me to get an invite to the Legendary Cyclones. Remember panther039 For An invite

    TennoGen For Consoles

    I was wondering will consoles get the rest of TennoGen 12 like the Chroma Grax Skin and the Mag Ferro Skin along with other things I'm probably missing I am thankful for this beautiful game and i still don't know how to end messages well.
  11. Active storm clan with primarily veteran players looking to recruit new active members mastery rank 10+ add me on ps4 / in-game and send me a message for an invitation to the clan. All research in dojo is complete and up to date. Large 24 clan alliance with discord and occasional competitive platinum events. Hierarchies are mastery rank based.
  12. me and someone i met in cetus were bouncing ideas on titania, here's what we think. 2/3 should merge, lantern enemies shouldn't float away, then on explosion, it makes 10 enemies have 10 % chance each to drop a buff, and she magnets them at a 10m radius 3 should then be razorwings out of flight, meaning they camp in a radius where you cast and attack enemies that step inside the radius. holding 1 uses it on self, instead of target location. in archwing 2/3 change, 2 will be an evade type move, which has a short cooldown, to not be OP, but can be held to boost like a faster sprint, and releases a few razorwings for a short duration on dash, 3 will resummon missing razorwings and buff them if you hold when 3 is out and THEN you shrink, they should come to you but affect a smaller radius while the radius follows you. the sword should jump you to enemies a bit farther away than it does now when you swing. i hope you guys over at digital extremes accept these suggestions, cheers see ya some other time. 😄
  13. (PS4)deathblazer101

    Conclave reversion

    CAN YALL BRING THE CONCLAVE BACK TO THE OLD'N DAYS?!. no seriously though, how it is now is a shame to how it used to be.. bring conclave rateing back, and take away the loadout restrictions you have now. I liked being able to go all out.
  14. Starting July 12, link your Warframe and Twitch Prime accounts and receive exclusive goodies on all platforms! Amazon Prime day is July 16, but from July 12 to August 12 at 2 p.m. ET, you can redeem the Spektaka Liset Skin and Spektaka Color Palette to customize your Landing Craft and Arsenal! You can claim your items with your Twitch Prime membership --just make sure your Warframe and Twitch Prime accounts are linked. Also, don’t forget about the Trinity Prime Bundle! Match your new Liset Skin and Color Palette with a vital Support Warframe and matching Syandana!
  15. (PS4)phazonman

    warframe has room for improvement

    i'll be honest warframe is a game that have lot's of potential(the biggest i've ever seen) so it'll be fun if the developpers showed a little bit of inhibition instead of putting whatever they want in the game and ruin that potential. that being said there's room for improvement survival mission: the concept of survival mission is fun, you have to survive for a certain amount of time while preserving your life support system afterward you can go to extraction. the only improvements i would recommend here is simple: once the time reach zero the player could be given the option of either leaving or continue(similar to defense missions) if the player choose to leave the alarm desactivate and the life support system goes back on allowing the player to go to extraction without being worried about the life support reaching zero(i suggest this because on a survival mission when i had to go to extraction the symbol on the map gived me false informations wich doomed me and that is pretty unfair), if the player decide to stay another timer appear and the player has to survive until the end of it wich will grant him more reward, the more they stay the bigger the reward will be(it's pretty much a high risk, high reward way to get stuff) the only round necessary to complete the mission would be the first one the others should be on only optionnal(see that? it's called having inhibition) being able to loose ennemies: i like the stealth aspect of warframe what i find dumb however is that ennemies will alway know where you are after they spotted you even if you hide. the player should be able to loose ennemies by hiding from them, doing so will cause the ennemies to go to the last place they saw the player and look for him for a moment, if they don't find the player after a certain amount of time they'll stop looking for him.
  16. THE SACRIFICE: UPDATE 23 Well Tenno, it’s here… and we can’t thank you enough. Who would have thought that we’d be launching our third cinematic quest. With the ambitious goal of telling Warframe’s story in a way we had never done before, The Second Dream started it all. The moments you shared with us while playing through the quest is a memory all of us at Digital Extremes will never forget. So we thought… wow, we did it… Can we do it again? And so it was, we burned heaps of midnight oil to launch The War Within and experience the roller coaster of feels with you all over again. Witnessing your reaction to THE SACRIFICE teaser we showed at TennoCon last year is an emotion we can’t quite put into words. We’re pretty sure you guys shook the convention center and the internet. So we’re absolutely ecstatic that you can now continue your journey as Tenno in the Warframe universe in this new quest. From all of us at Digital Extremes, thank you for sharing Warframe with us. This once small but growing studio in London, Ontario couldn’t have done any of this without your extraordinary support, Tenno. We hope that you have enjoyed the ride so far. We look forward to seeing what Warframe has in store for all of us as we look toward the future. THE SACRIFICE QUEST The Apostasy Prologue left a memento from the Lotus lingering in the Orbiter, calling back to the moment Ballas extended his hand to her. As they faded beyond grasp, nothing but fragmented transmissions from her remained. Now, a foreboding vision leads the Tenno to hunt for a savage Warframe. Will you unmask the truth in this mind-bending new chapter of the cinematic storyline? THE SACRIFICE will bring you closer to uncovering what has fallen into shadow. THE SACRIFICE Quest is available after completing The Second Dream, The War Within, Chains of Harrow and the Apostasy Prologue, and will be available in your Codex upon login. Bring your best Warframe and Operator loadouts to face the challenges that await you in THE SACRIFICE. THE SACRIFICE TWITCH DROPS CAMPAIGN (begins after TennoCon 2018!) As promised, we are re-running the Twitch Drops Campaign for our console Tenno who have been patient and strategically avoiding spoilers. Now that the update is live, we want to remind you that the campaign will be a bit delayed to launch due to TennoCon 2018. We will have an official launch time to share at a later date. We will be posting a new thread when the Campaign goes live with all of the information you need to earn your Twitch Drops. You can expect the same rewards earned the same way as noted in our updated campaign: NEW COSMETICS Umbra Armor Eclipse the darkness of Umbra with this Armor Set for any Warframe. Umbra Companion Armor Embody the height of companion Fashion Frame with new Umbra-themed Kubrow and Kavat Armor Sets. Operator Cosmetics Outfit your Operators with these golden-age Customizations. Umbra In Action Glyph He’s mad but he’s also cute in chibi form. The Sacrifice Collection Cast a long shadow with these Umbra and Dax items [beware of spoilers!] Dax Syandana Worn in battle and ceremony at late-Orokin Dax, this Syandana was seen as a symbol of power to all in the empire. And more to be discovered upon completing THE SACRIFICE quest! TOWSUN COLLECTION II Plains living is tough living, Tenno, especially in the sweltering summer. Channel the Ostron spirit of resilience with the Towsun Collection II. This collection includes: Quartakk Towsun Skin Stubba Towsun Skin Maggor Towsun Armor Maggor Towsun Syandana Visit the Market to get this scorching-hot Collection for 180 Platinum now! VITRUVIAN GLYPH PACK: Ashwat Glyph Vanva Glyph Kulam Glyph Nila Glyph Samat Glyph Each Glyph is available individually for 20 Platinum or as a bundle for 80 Platinum in the Market! MODDABLE ‘EXALTED’ WEAPONS! Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too! If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal: Excalibur/Prime’s Exalted Blade We gave the Blade a partial physical design (hilt) so that you can customize its appearance (Energy color is still determined by Excalibur’s)! Ivara’s Artemis Bow If you own or purchase the Ivara Obsidian skin from Renown Pack XI, you will automatically receive the Obsidian bow skin to equip on Ivara’s Artemis bow. Mesa’s Regulators If you own or purchase the Mesa Presidio Skin, you will automatically receive the Presidio Regulators skin to equip onto Mesa’s Regulators. Titania’s Dex Pixia and Diwata Increased Titania’s Diwata damage to 200, Critical Chance to 20% and Critical Multiplier to 2x. Titania’s Dex Pixia now uses Secondary Mods! You can read more on that in the dedicated Dev Workshop on the official Warframe Forums. Valkyr/Prime’s Talons No customizing since her Talons’ design is all Energy-based! Wukong’s Iron Staff Exalted Weapons work in the following ways: They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability. All Exalted weapons use the Mod classes expected for the class of weapon. Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos! While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari). Riven Mods are not generated for Exalted Weapons. NEW UI THEMES AND UI CHANGES! Currently, we have exactly 131 screens in Warframe that need an artistic pass to the new style. 8 are done and ready to go - they're here today! There are 10 themes to choose from (default or purchased themes) for the screens we have completed, and all subsequent screens will inherit whatever UI theme you've chosen. From the default free themes we have 2 specifically tailored for our visually impaired and color blind Tenno: the “Equinox Theme” (B&W theme) and the “High Contrast Theme”! Customize your UI! To change your UI theme, go to your Interface Options and select “UI Customization”: From the default free themes we have 2 specifically tailored for our visually impaired and color blind Tenno: the “Equinox Theme” (B&W theme) and the “High Contrast Theme”! Backgrounds: Equinox Background Legacy Background Vitruvian Background UI sounds: Chose from “Legacy” and “Vitruvian” options. Please see our Developer Workshop for more information: UI/CURSOR CHANGES & FIXES Since the virtual cursor launched on console in Update 22.20.6, several hotfixes have gone live that included priority fixes and changes based on your feedback. However, several other changes/fixes required us to go through the cert process as they affected code. Now that The Sacrifice is here, we can deliver them! Below is a list of those changes/fixes + those from 22.20.7 - Update 23. Improvements to overall better D-Pad navigation accuracy. Improvements to D-Pad functionality across many menus, including chat. Improvements to sliders in the Options when using the D-Pad. Added a toggle for showing ‘Item labels’ on Inventory items in the Interface Options! Added a "DEFAULT" sort option in the Syndicate Offerings screen. This sorts the Offerings alongside their partners (Warframe Augments, Syndicate Weapons, Captura Scenes, etc). Flipped Blueprint Icons so that Affinity Icon is on the top right. ‘REUSABLE BLUEPRINT’ label is now displayed on appropriate Recipes. Replaced the ‘OWNED’ text on UI Themes with a cleaner checkmark Icon. Replaced the tiny ‘1’ Icon in the Syndicate Offerings screen to also be a cleaner checkmark Icon. Increased the size of Star Chart node hitzones. Improved visibility of Arcane Rank indication icons due to large white text field on the Trading screen. Removed ability to use the D-Pad in the Arsenal to hover over the current Warframe Abilities since selecting them does nothing. Fixed cursor speed being noticeably slower in certain menus when selecting right and down directions. Fixed being unable to select linked bundles in market descriptions using D-Pad. Fixed hovering over certain Mods in the Syndicate Offerings screen not displaying their description correctly. Fixed cursor highlighting invisible items in the Syndicate Offerings screen when using the D-Pad. Fixed only the first player in the Invite Player screen being selectable with the D-Pad. Fixed cursor moving and selecting Chat when trying to change Matchmaking options with the D-Pad. Fixed category switch on some screens when hovering over a category button. Fixed cursor moving to an arbitrary spot in the Inventory Sort Options drop down. Fixed cursor automatically snapping to a button on the right side of the screen if a menu is open. Fixed being unable to rotate your Operator while customizing when your cursor is hovering over the item menu. Fixed being unable to rotate your Operator at all after fast traveling to the Transference room from “Operator” in the pause menu. Fixed the "Enter" callout button missing from the Lunaro Practice Mode, which made it appear that the Practice Mode could not be activated. Fixed button to send Amp Slots as a gift not actually sending the gift. Fixed loss of functionality after accessing Navigation, opening matchmaking and then pressing "back". Fixed inability to confirm error prompt when the connection to the Host has been lost. Fixed some Syndicate weapon Icons using their original variant as opposed to the Syndicate version. Fixed camera being set incorrectly when viewing the Mods screen in the Dojo. Fixed ‘help text’ such as in the Tutorial and Vor's Prize being visible from the back side. Fixed a long game hang when pressing the ‘Invite Friend’ button. Fixed Destreza Prime missing its Icon. Fixed inability to select/equip any Mods until exiting the Upgrade screen upon dismissing the error prompt for Mods also equipped on a Sentinel Weapon. Fixed pressing the Upgrade quick button can resulting in a different weapon to be selected on the Upgrade screen. Fixed Gear items being skipped over when using the D-Pad to select Gear items in the Arsenal. Fixed inability to select the ‘Default Colors’ option when using the D-Pad. Fixed having 2 visible cursors on the Advanced Plains Map. Fixed inability to select all Relic Refinement buttons even though they are appearing/functioning correctly. Fixed edge case where squad UI could become unresponsive after a squad member leaves the session. Fixed there being no option to purchase Amp Slots in the Inventory screen under the Amp tab. Fixed being unable to back out of the Clan Permissions screen. Fixed the mini map overlapping the Trade item selection screen in Maroo’s Bazaar. Fixed the Gear wheel remaining on screen if you had it open when extraction triggered. Fixed a loss of functionality after cancelling a Dojo trade and attempting to leave the Dojo. Fixed incorrect icons displaying for the Push/Pull option in Decoration mode. Fixed clicking a locked Exilus Slot and canceling the purchase prompt locking the UI on the “Please Wait” screen. Fixed the Gear wheel overlapping the pause menu UI. Fixed loss of functionality if you attempted to customize Gear items or Emotes by pressing Enter after hovering over it in the Arsenal. Fixed not being able to close the Decoration Placement Bindings screen. Fixed the Enter button not functioning when attempting to sell or dissolve Mods. Fixed incorrect binding prompts in the initial Tutorial. Fixed the ‘View Conclave Mods’ button not functioning. But our job is not done! We will continue to work on improving the cursor controls and behavior with the new UI. Thank you for your feedback as we do so! DOJO ADDITIONS & CHANGES We've added some much-requested items to Clan & Dojo management to make decorating and contributing much easier! A new ‘DECORATOR’ Role has been added to Dojo hierarchies! This role will allow the player to place/remove Decorations and change room colors/lighting, but without the ability the destroy/build rooms. Added a ‘Contribute All’ button for Dojo room/Decoration Resource contributions, and Dojo Research contribution. Added a ‘Reset’ button to the Obstacle Course to clear all Decorations. General Additions: Onkko has acquired new offerings! Trade Quills Standing for Landing Craft Decorations like Glowing Sentient Cores, Eidolon Relics, and more! Plus, acquire the Onkko's Cave Scene for your Captura desires. Old Man Sumbaat also has new offerings for the Tenno! Visit him in Cetus to trade Ostron Standing for everything from decorative fruit baskets, to baskets of spices, to... boots? Now your Orbiter can look (and smell) a little more like Cetus! Ask and you shall receive! That closet full of Cetus Boots can now be crafted into a Boot Trophy from Fisher Hai Luk’s Offerings. We hope they haven’t been festering any fungal growth in the meantime.... Added some sparkle to Octavia and Saryn’s Abilities with the new GPU Particle system. GPU particles have been added to Volt’s Idle animation. GPU particles have been added to unique weapon Mod death FX like Acid Shells, Thermagnetic Shells, Vulcan Blitz, etc. Added a description to Captura Scenes that you own: “Explore this scene with access to advanced camera controls and visual settings”. Limbo Stasis Changes: Limbo's Stasis has been changed to make it more cooperative! Now, Stasis only stops time for Enemies. Limbo's Gear and all Ally Gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods. TennoGen Round 12 - Remaining Items delayed As you know, in Update 22.20.6 we released TennoGen Bundle XXVI that included the Syandanas from TennoGen Round 12. After that bundle was released, we informed you that the remaining items will be launched in updates to come. However, due to strict deadlines and the amount of work/resources required to get a build out to Cert this quickly, the remaining TennoGen Round 12 items will be released in a later update. That will include the Warframe skins, Gara Alt Helmet, and Lympharis Polearm Skin. We thank you for your understanding as we wanted to get The Sacrifice to you as soon as humanly possible. General Changes: Doubled the maximum amount of 'Loadout' slots you can purchase with Platinum (now 20 max)! Optimized Foundry operations considerably for people with a lot of Inventory. Doubled the Tower White Pigment drop chance and reduced the Pigment quantity to 5. For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity. Increased Saryn’s Miasma duration to 6 seconds. Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients! Removed ability to place personal Decorations in the Dojo Obstacle Course as intended. Replaced the Bounty Level 40-60 Relic with a Axi O3. This fixes Bounty Level 40-60 Rotation B having the same Lith V5 Relic as Level 10-30. In an effort to make Excavation Fissures more enjoyable and successful, we've increased the Void Fissures spawn rates depending on how many Excavators are deployed! The Recruitment Chat channel can now be accessed while in the Dojo! Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release. Teralyst, Gantulyst, and Hydrolyst no longer have regenerated Shields immediately after teleporting from being stuck. Slightly lowered the Battalyst and Conculyst's base health from 1300 to 1150. Slightly reduced the Battalyst's projectile damage. You can now include “&” in your Zaw weapon Entitling. Following what we started in the previous update, we’ve made thousands more micro-optimizations to hundreds of scripts, including Warframe Powers, Precepts, Enemy Logic, Weapon Behaviors, Game-Modes, and the UI. Ancient and Scorpion grappling hooks no longer go through Gara’s Mass Vitrify wall. Moved Cetus Wisp and Maprico Tree spawn points a bit further away from water volumes in the NW corner of the Plains for gathering ease. After the Target is captured in Capture missions, the level alert levels will automatically turn off after 1 minute, and enemy spawns will stop after 2 minutes. Stunning or knocking down Conculysts during their whirlwind ability and Battalysts during their omnidirectional laser ability now cancels the ability. Removed the “Max Enemy Count Reached” message from Simulacrum enemy selector when first opening it and selecting enemies. It will now only appear when you attempt to spawn enemies and there isn't enough space. It will also no longer clear your previous selection when it happens to be over the limit when you first open it. Punch Through Mods no longer affect the Zenith’s Alternate Fire deployable disc. GPU particles are now part of melee slam sparks by default. Updated “Show Friend Invite Notifications” in your Gameplay options to “Show Friend Request Notifications” and “Receive Friend Invites From” to “Receive Friend Requests From”. Changed the player marker to now attach to the body part that you were looking at, so it can be used to mark a specific Teralyst weak point, for instance. Also improved the behaviour when attempting to mark an enemy that was close to your marked world position. Improved Decoration Placement camera collision. Updated some of the structures in the Corpus Gas City tileset. Operator Hoods will appear open and Masks removed when they are involved in a cut scene. Specters will now attempt to fight/fire their weapons even when cloak. Removed the Defence Cryopod from the Grineer Shipyard Interception tileset. Removed unobtainable Plains of Eidolon Lore Fragments in the Codex. Specters can no longer trigger Operator Virtuous Arcanes. Updated the description for Banshee’s Sound Quake Augment to “Forgoes channeling to create a shockwave that deals 20x damage at the epicenter, gradually weakening as it expands out". Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons. General audio polish for Sanctuary Onslaught. Tweaked the lighting of Ember’s Fireblast ability to reduce visual clutter. Optimized HUD code slightly. Optimized Frame Rate slightly in Defection missions. Fixes: July 6 Hotfix #1: Quest spoiler below!!
  17. (PS4)DelianeBR

    Our own name to Venari

    It would be nice if we could choose a name for our Khora’s Venari.
  18. (PS4)jaegerbombtastic

    WTS unrolled Guandao riven

    Selling for 750 platinum or best offer. Negotiations can be done on here or PM (preferred). If you aren’t interested please don’t post. Thank you!
  19. Oni, the Ogre Frame Oni is an ogre themed warframe based around the old folklores of ogres being able to eat anything, including people. Oni is a thank frame that feeds off enemies to build up power and gain buffs. Appearance: Oni is a fairly large male warframe, with horns and spikes covering parts of his body. On Oni's stomach is a mouth like segment of armor that covers a small void warp hole. Along Oni's back and limbs are a series of elongated lines that work as vents when using abilities. The link is to a rough sketch of Oni I made after posting the idea on the forums. Here is a more final version of the warframe done by XhiroKhai on deviantart. Lore "Oni hungers for battle. Let him feast on all those who oppose you tenno." -Lotus *Quest coming soon* Basic quest line will involve exploring the void and finding old research notes on a warframe that uses small wormholes to send matter to and from the void. For completing the quest, the player will receive a blueprint of Oni and will now be able to get his component blueprints. All of Oni's component blueprints drop from corrupted enemies. Stats Armor- 300 Health- 150 (450 max rank) Shields- 100 (300 max rank) Energy- 100 (150 max rank) Sprint speed- 0.9 Abilities Passive- Digest: Oni has a gauge that measures how full his void stomach is. The gauge fills from 0-100. As the gauge fills Oni gains buffs according to its fullness. For each 10 stacks Oni gains 15% extra armor and 20% extra health (Max 150% armor and 200% health). Stacks drain at a 1 stack every 1.5 seconds and heals health at a rate of 5 health per stack. 1- Consumption: Cost 20 energy to cast then drains 5 energy per second. The void warp hole on Oni's stomach is opened and will pull in any enemy projectiles that enter a 1.8/2.2/2.6/3 meter vertical radius in front of Oni. Enemies can be consumed as well if they are under 15% health. Each projectile that is consumed grants 1 stack, enemies grant 5 stacks. While using this ability, Oni's movement speed is reduced by 25%. Any enemies that linger within the range of Consumption will take 50/75/100/125 damage per second. 2- Regurgitate: Costs 15 stacks to cast. Oni's void mouth opens and leaks a void infused slime in a 10/13/16/20 meter radius. Enemies that are caught in this area take corrosive damage 150/200/250/300 per second with a 100% status chance and are slowed by 25%. Allies that stand in the AOE gain an armor bonus of 100 and regen health at a rate of 3 per second. Allies only gain these buffs while in standing in the area of effect. This ability lasts 10/15/20/25 seconds. 3- Scattered Slam: Costs 40 energy to cast. Oni summons his exalted mace and slams it into the ground. All enemies caught in a radius of 6/8/10/12 meters are knocked downed and stunned for 3/4/5/6 seconds. The impact deals of the mace deals 200/350/500/650 damage. Can be charged up to deal extra damage. All enemies caught within range of this ability are marked with a cross over their heads, when consumed they grant 8 stacks and can be consumed at 20% health. 4- Carnage: Costs 30 energy to cast and drains 5 energy per second. Oni summons his exalted mace (similar to the maces Ogres are depicted with in old Japanese art). Oni's stomach opens and his vents release energy. In this state Oni gains increased movement speed of 45%. Kills in this form grant 1 stack. Oni is immune to status effects in this state and can't be knocked down. Working on stats for the exalted weapon now that they require there own mods. Working on an alternate helmet and weapons to be included with Oni. Looking for any and all input on my concept. Thank for viewing. 🙂

    Down with the Cursor

    I really want to see how many people on consoles want this cursor gone.
  21. Hello, I'm looking for Teralyst hunters to farm Sentient Core. Please let me know if you're in, we'll meet in the plains. See you !
  22. (PS4)Kubbes

    Cherche joueurs pour chasser du Teralyst

    Bonjour à tous, Je ne sais pas si je poste au bon endroit, mais je tente le coup. Je cherche des joueurs avec qui je pourrais chasser le Teralyst. Le but est de rassembler des coeurs de sentients pour la réputation des plumes. Ceux qui souhaite m'accompagner peuvent se faire connaître, on se fera une chasse prochainement. Merci à tous et à bientôt dans les plaines ! PS : je ne cherche pas de clan 😉
  23. The Virtual Cursor is live on XB1 and PS4 in Beasts of the Sanctuary: Update 22.20.6! To read the full dedicated Dev Workshop head on over to: [Expand spoiler below for changes] We will be closely monitoring your feedback/bug reports! These are some big changes, so we understand it will be quite jarring when you first get to moving around the UI. But with that said, we really do appreciate your constructive feedback so that we know where we can improve. If you are reporting a bug, provide screenshot/video where possible. Thank you for your time as Warframe continues to develop!
  24. one thing you shold remove from the game and the inventory in bad and you have to pay 20 or 12 platinium to be able to have more space you already make money with akin,syandanas and many orther accessories and you pay to have more space in the iventory is very bad
  25. Glavenusaur

    Promo codes!

    Editing this post with every other codes I find from here on out. This includes codes generously given by posters within this thread and others all within this forum. Here's are a list of all the promotional codes i have found for the game so far. They contain two weapons (with their own free slots) some Glyphs, and a Syandana, If anyone knows of anymore, please feel free to share them here so that the rest of us can know, you can claim them through this website here, enjoy! Glyph codes and the Syandana (still dont know which of these codes is for the Syandana yet): Warframe May not work MCIK works HOMIINVOCADO works KINGGOTHALION May not work PROFESSORBROMAN May not work ADMIRALBAHROO works BIKEMAN May not work SUMMIT1G May not work SP00NERISM May not work IFLYNN works TACTICALPOTATO works MOGAMU works SKILLUP works ORIGINALWICKEDFUN works MCGAMERCZ works TVSBOH works BRICKY works N00BLSHOWTEK works r/warframe works New codes: TOTALN3WB works (added in memory of Totaln3wb, who passed on the 4th of july 2018) BWANA works LILLEXI works BROZIME works INEXPENSIVEGAMER works LYNXARIA May not work STRIPPIN works Other codes: FN6B-8RML-MLH6-GM2N - (vectis sniper rifle with free slot and a catalyst pre-installed) Expired FREESWORD - (Heat sword with free slot and a catalyst pre-installed) works OLDFRIEND - (3 days affinity booster along with an old orokin tea set) works Special thanks to rfreug and to Indemon and everyone in this thread for letting me know about these codes, you guys are awesome!