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Found 2,686 results

  1. Dojo

    Can we PLEASE get new rooms and more new items to add to our DOJO's. If you went into my dojo you would see why i'm ssssssssssssssoooooooooooooo........ Wanting more rooms and decorations my dojo is very HUGE and i still want to add more to make it bigger as i love to build stuff. Thanks and please HURRY :)
  2. I need heart Nyth and Cetus Wisps, theoretically one should be able to farm these together. So I used up a slot and built a Range Nova to speed up the farming for these. Hours and hours (probably only like 5 hours) later I've got a few wisps (averaging only like one and sometimes two a 20 minute run) and ONE Nyth drop. I have enough Sentirum to build anything, but not enough Nyth to build anything. I feel like the spawn rates for wisps are too low (for how much stuff needs them to be built) and that if Nyth is going to be this rare, it really shouldn't be required for anything (and certainly not for leveling up the Ostron faction). I might just be cranky because I feel like I have wasted A LOT of time trying to get these, but they should be available some other way (like they were during Plague Star). Possibly it would make sense to add the rare gems to the Top Tier Cetus Bounty. I could see running the bounties over and over, but endless loops on the Plains circling lakes and looking for wisps and for craftily hidden blue spots (yes, even with the orange circle and white box map overlay) is just soul sucking. My operator considers defecting and working for the Queens every time I find a shoreline growing Maprico tree. All in all, I don't feel the time it looks like I would need to invest to get a significant amount is worth it. It's frustrating and I need a break. I'll be back for my daily logins until the next update drops and I can finally make MR 25. Good luck Tenno.
  3. Okay, okay! Welcome Tenno and other random dudes out there! I am so sorry, this is kinda' a sneak peek thread since I was actually working on something special to celebrate my 1,000 Forum posts. I'll get back to that by next week. Anyways, let's get to what you came for... Zephyr, Zephyr, Zephyr. According to a certain Tenno, there's been about 620 Zephyr fix threads and counting. Not a great look for a Warframe. She's not the greatest in the world, and her problem is that she's more of a defense Frame that has nothing much to offer her team with low damage that has non-existent scaling... and a low amount of interactivity, as @Operative_Shifthas said. But you can check out his video on Zephyr if you wanna' hear more about it. I'm just gonna' cut to the chase, let's go over a Zephyr revisit, one that works, one that makes her cool, one that keeps her current (molecular) fan-base happy, and one that is just.... amazing. I've made a Zephyr revisit, or well... two Zephyr revisit threads before, both received kinda' well (though now I'm not too keen on the first), so you're also welcome to check out those, however, I strongly encourage you to just stay here for now, read along, and leave some of your own thoughts down below so we can get a nice discussion going on. If you're not into what I personally have to say, I also recommend you check out Zephyr Extraordinaire - @Thaylien and his posts on Zephyr. Without further ado, let's get into the revisit! _____________________________________________ The Zephyr Super-Awesome-Finishing Blow Revisit! Buckle up Tenno, no flight or ability changes in this thread! 1ST - Tail Wind - Tail Wind has a good jumping height, but not so good on the air-dashing side. It seems short and a bit clunky, and can also feel like she has lower movement potential than a Super Dash Excalibur. Tail Wind's damage is also pretty disappointing. So the boost side of this ability is fine, however, let's patch-up the air-dash. make a new non-static animation for Tail Wind's dash that also allows her to reload in the process. Tail Wind's damage scales with melee mods change damage type to blast damage on boost and impact damage on direct hit increase base damage to 400 during the dash allow for more fluent movement by allowing Zephyr to change her direction during the entire flight process of Tail Wind. what I mean by this is say if Zephyr boosts forwards, if she turns her camera around, she will turn around and dash in the opposite direction (a U-Turn) increase the base range of Tail Wind to 15 meters allow duration to scale better with Tail Wind (it feels a bit short for a demi-flight ability) 2ND - Dive Bomb - A disappointing ability to say the least, pretty cool on paper, but wow does it fail and absolutely flop in practice. Contains okay CC and almost non-existent damage for a damage ability. A slightly stronger ground slam with CC that is somehow not as good? change its damage allow it to scale with melee damage mods increase its damage to 400 at base +75 damage per meter in the air damage type is blast more mechanics! on ground impact, Zephyr lets out an expanding shockwave that expands over 3 seconds based on range + the dive height shockwave starts at ground slam damage and decreases by 25 damage per meter shockwave starts outside of ground slam range shockwave slightly ragdolls enemies Zephyr slams her feet into the ground, instead of her heckin' neck... allow players to aim where they want Dive Bomb to connect 3RD - Turbulence - DE... if you touch this ability... then make it better. Maybe something like visual touch-ups...? However, I do have two things to say... #fixthebugs slow units within Turbulence's range by 30% (hopefully that helps with the melee units ) synergies! casting Tail Wind while Turbulence is active doubles the range of Tail Wind casting Dive Bomb while Turbulence is active doubles the damage of Dive Bomb 4TH - Tornadoes - Unreliable, annoying, and non-interactive, I present to you Tornado! For starters, for the love of RNGesus, someone please explain to me why a wind elemental does MAGNETIC damage. I think that makes no sense at all, don't you? change this damage! 200 damage per second in the form of impact, puncture, and slash changing the elemental damage will add to the damage by 50%, not convert it absorbs damage in a 5 meter radius improve mechanics! Zephyr is the only entity able to alter Tornado damage damage multiplier is increased by 1 each third of the tornado's duration (power strength helps) - base multiplier starts at 1 charge up mechanics! stage 1 - creates 4 small tornadoes with 200 damage and 10 meter pull range fast speed stage 2 - creates 2 medium sized tornadoes with 350 damage and 20 meter pull range moderate speed stage 3 - creates 1 huge tornado with 500 damage per second and 30 meter pull range slow speed each charge stage costs 6 more energy damage types shall not be prioritized enemies cycle around the middle of the tornado give tornadoes actual AI to allow them to actively target enemies tornadoes spawn where you aim synergies! Dive Bombing into the Tornado will make it disperse, dealing double the damage of the tornado's current damage in double the area of pull Passive - Change? - There's been a hefty amount of debate as to whether or not Zephyr should get a change to her passive, many Tenno claiming that it makes her movement a bit clunky. So... we can make her a movement Frame, but let's not allow her base movement to completely outshine her abilities. I think that Zephyr's passive should give her a 40% evasion bonus in the air. It feels like it can work really well, what do you think? And that's about all. Please let me know your thoughts down below, I'd love to start up some discussion about our next Prime down below. Thanks for reading along Tenno!
  4. I'm looking for a few things and selling a few things. PM me if you are interested. ALL are prime (just gets tedious writing prime on all).Thing's I'm looking for (I can trade or buy them, let me know by PMing me):Hydroid (Sys, Neuro) Volt (Chassis, Neuro)Akbolto (Rec x2)Aklex (Link)Bronco (Barrel x2)I'm also looking for these (but to me they are as crucial as those listed above).Banshee (Chassis)Nekros (Neuro)Oberon (Sys) Saryn (Chassis) FOR TRADE or TO SELL:BratonLexFragorOrthos Steel Meridian Weapons/Warframe mods Red Veil Weapons/Warframe mods I'd really like to make Volt or Hydroid part of my mains.If you have some of these parts I'd be interested to trade or buy, if you are interested in some of the things I have for sale or trade let me know. Cheers!
  5. Rotate Dojo Rooms + Layout Clarity

    Howdy just simple pair of requests that I personally think would make clan dojo management a hell of a lot less headache inducing! 1. The ability to rotate rooms within your dojo: This would help alleviate a lot of frustration that results from the changing dynamic of a Dojo's layout and allow for a more dynamic dojo design rather than having to delete a room, wait, then rebuild the room just to change the orientation of a room when the layout of the dojo changes. It would also help in regards to Dojos that are building through the clan hall progression and run into the issue of trying to rotate (delete and rebuild) rooms that then have child dependencies placed upon them! 2. A simple UI element that appears at the start of your Dojo experience and is perhaps accessible from within the clan management that details the Parent/Child relationship and some recommendations for how to go about structuring your guild layout to avoid frustration down the line when people realize that they have buggered one room up and doomed all subsequent construction! 3. Allowing the people that are building rooms to see what rooms are obstructing the building of larger rooms. Whilst I acknowledge this can somewhat be alleviated by mental space imaging on the part of the builder it is however a feature that would be incredibly convenient to those of us that have trouble with the before mentioned technique for whatever reason. It would not need to be a persistent feature that is always active but perhaps as a little toggle button down in the bottom corner with the other UI buttons ? Just a couple of suggestions to make Dojo management a little more intuitive and new player friendly.
  6. Selling a few rivens

    Astilla: 192.9% Damage 110.6% Heat **400p Atterax: Slide attack has 52.5% chance to be crit hit 101.5% Melee damage -37% finisher damage **500p Detron: 85.5% Status duration 121.5% Multishot 191.5% Damage -35% damage to corpus ** 350p Detron: 33.7 damage to infested 90.9% multishot 38.9% reload speed **50p Prova- Unrolled slide crit chance dmg to infested electricity **10p Dehtat Unrolled 117 puncture 83 channeling efficiency - attack sped **20p Im open to offers/negotiation. Please leave offers in comments, thanks.
  7. Mesa farm

    So after some thought I've determined the best way to farm Mesa...... is to not farm Mesa..... Its actually far easier to farm prime parts and grind out the plat just to buy her from the market. Its not only faster and less rng based but you get the slot and reactor included with less effort put in and far less time grinding. Hell if you just farm derelict vaults that may even be faster then prime parts. Just curious if others find this off putting? To me it feels kind of dirty
  8. What bobben needs is some tweaks with his 1 and 2. Especially his 2. Tesla does almost no damage even with full STR. Solution: IMO I think that it should be apart of his bag of balls (in his 2nd ability so he can cycle through and select it).So basically his 1st ability is horrible. It isn't useful for anything. It does basically no damage and it has no cc because they have horrible status chance. I know it isn't for doing damage. Damage isn't what I and many other players want for him. We want his Tesla grenades to have 100% status. That's literally the solution. It would be a great addition to his kit because it just gives him a bit more of cc capability. He is a crowd control frame after all. I'd also like to see some kind of synergy between Tesla and Vortex but I havnt quite thought of an Idea. Ah let me address this. "It's a first ability it's supposed to be lack luster" "most first abilities are luck luster". Those are not an argument. No ability in the game should be unuseful or unusuable. His 2 is, um, lackluster and mostly useful but amusing. Bounce is useless (only useful for trolling that is) Trip laser doesn't even work sometimes. Concuss can be useful but... why should i use that instead of bastile or vortex? The only good (and kinda broken) thing about is 2 is shred. A full STR bobben can reduce 100% of grineer armor. Combine that with vortex and you can oneshot everything. Solution: So at first I was like..hey we should rework this ability! But then I was like no! I thought of this crazy cool idea where we would be able to construction new Ball tools for Vauban. DE could add different balls to the game for us to construct and they'd each do a different thing! We could replace a ball tool just like we replace emotes. It could be something amazing if DE decided to be creative. Bastille and vortex is what most of the vaubans use. These two are fine. I answer many other players would like the Reppeling Bastille augment to be fixed (many players post about it, how sometimes it doesn't repel enemies )
  9. New-ish player here, so I apologize if there's been something said about Diwata by the devs already, but to be brutally straightforward, why is Titania's Diwata so trash? There's no incentive at all to use it. It doesn't have the absurd raw damage output of the Dex Pixia (making channeling more than worthless), nor does it have the ability to use mods like Blood Rush or Body Count, and it lacks the status or crit to make use of Condition Overload or Berserker. And, as a last ditch effort to make it vaguely interesting, I tried Energy Channel as a kind of "use it every once in a while" and it was a bust. It can't even do finishers because it's archwing mode (even if you had some way to enable finishers). And then you've got Dex Pixia, which treats every enemy in the game like paper targets (especially with shotgun mods), and with the evasion and aggro swiping butterflies, it's basically a carnival shooting gallery with infinite ammo. Right now, I'm just working on getting that maximum duration and efficiency so I can breeze through as a gun toting pixie. It's hilarious and wonderful. Back to the point though... I'm vastly better off using a normal melee weapon, which is still a bad idea even with full Dust stacks (no way to reach 100% enemy accuracy reduction, afaik, or it'd be useful). Titania is super squishy, and passing AoE can be more than enough to end her in sorties, especially if I'm modding for maximum Dex Pixia goodness, which also puts her far away from the danger of passing AoE. I can certainly understand if there are coding issues, Razorwing is obviously coded as Archwing (you can get the archwing kills trophy in PoE by playing as Titania, fyi), but can Diwata at least have some kinds of better stats or interesting abilities? Like killing with a melee makes more butterflies? Or that butterflies aggro onto your melee target? Or a combo counter that doesn't reset while in razorwing? Or just straight up decent melee stats, ya know, something better than 5% crit and 10% status? So, tl:dr, but why is Diwata rarefied garbage? If you don't want us to use it, why even include it? Hell, I'd rather have "summon another butterfly" than the current melee. Shoot, that'd be kinda wicked too, flying around with a swarm of butterflies.
  10. MR15+ preferred, but will test anyone below that to be waived. Mic not required but at least have speakers activated for voice chat to hear. 14 day inactivity limit that can be extended past 30 days, depending, when given notice. Massive dojo that although incomplete, is due to the 100 room limit. All required & basic rooms already exist. Not yet elaborately decorated but will take input & suggestions. No clan emblem but hoping to have one. I'm an MR24 veteran player that joined May 2015 & knows & can help with just about anything in game.
  11. Wtb akbolto parts

    Okay I need akbolto 2barrels 2 receivers but pls not over priced I won't pay anything over 90p for all 4 parts As yesterday few people wanted 260p for those 4 parts
  12. Lancalyst (vomvalyst variant)

  13. WTS some G rolls, just SOME.

    Daikyu 1: 700p https://imgur.com/yPTSwtW Daikyu 2: 700p https://imgur.com/asn3dja Daikyu 3: 700p https://imgur.com/eAYIYea Spira: 500p https://imgur.com/a/WniCo Angstrum: 600p SOLD https://imgur.com/a/kIGLV Arca Scisco: 800p https://imgur.com/6rncqrl Zenith: 350p https://imgur.com/LpFGaOD Ferrox: 700p https://imgur.com/FP0SkfT Tenora: 600p https://imgur.com/wRp2MmO Jat Kusar: 500p https://imgur.com/2n77WdF Latron: 500p https://imgur.com/TPGAbLD Ohma: 1000p https://imgur.com/GAjfOw3 Tonkor: 700p https://imgur.com/CfbyDqF So that's a lot of rivens. Some of them are g rolls some of them are close but for the most part i'd say they have some fair prices. Only reason why the ohma riven is so much is because of just how well it performs, especially with berserker. If you are interested pm me, i am flexible as long as the offers are fair. Have a nice day or night.
  14. PS4 Plains of Eidolon: Update 22.8.2 (In Cert!) We’re starting 2018 off strong with Plains of Eidolon Update 22.8.2! The build has been sent to cert and includes a hearty cup of additions, changes, and fixes from our mainline update (22.6.0) all the way up to Hotfix 22.8.2. And when we say hearty, we really mean chunky - Here’s a beefy list of things you can look forward to in this Update: 4 New Bounties: Ghoul Purge! Ghoul threats are on their way! New recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly. Ghoul Purge will introduce 7 new Grineer Ghoul Enemies and Variants. Focus 2.5: Focus Points and Brilliant Eidolon Shards will be refunded so that you can redistribute as you please. Shared Pool Capacity: You will be able to upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once. Node cost reduced: The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%. A handful of Zenurik, Varazin, Unairu, and Madurai Focus School ability changes! New Weapons and Cosmetics: CORINTH - Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies. GUNSEN - Lacerate attackers with two razor sharp warfans. New Stance (Fans): Slicing Feathers! Twirling acrobatic slashes with a refined touch! QUARTAKK - Annihilate targets with four simultaneous shots from this high-caliber Grineer rifle. STUBBA - Inflict rapid-fire bursts of pain with this Grineer submachine gun. MAGGOR SYANDANA - Victory over the Grineer, draped across your shoulders. MAGGOR ARMOR BUNDLE - Grineer plate, trophies from battle on the Plains of Eidolon. MAGGOR ASSAULT PACK - Make a devastating entrance with the Maggor Assault Pack. Includes the Quartakk quad-barrelled assault rifle and hard-hitting Stubba submachine gun, with matching Maggor armor and syandana. Invite Players to Your Orbiter and Customize your Personal Quarters! Warframe’s shared-world experience will expand to your Orbiter with the option to invite your friends to come aboard! To make room for your squad, the Orbiter will be expanded further by adding the new Personal Quarters, which includes: Vignettes Stencils Aquarium Warframe Display Somachord To receive the new Personal Quarters Segment Blueprint, you must complete The War Within. Players who have already completed the quest will receive the Blueprint automatically in their inbox. So if you haven’t completed the quest yet, now’s your chance to get a head start before the update goes live! New Trophies: Pest Control - Kill 100 Plains Beasts Master Angler - Catch 10 fish Plains Prospector - Unearth 100 Deposits from the Plains of Eidolon Gara Mass Vitrify changes* Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength. Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash. *Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. The above changes aim to stay consistent with Gara’s glass theme while also making Mass Vitrify more interactive. While some of you are already aware of these changes from the PC update, we urge you hold your feedback until after you’ve had a chance to test these new changes for yourself. Thank you! Volt Changes You will be able to swap to your primary weapon while holding Volt's Electric Shield, doing this will drop the Electric Shield. You can drop the Electric Shield as before to avoid switching to another weapon. Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter) And much more: Dynamic Weather in the Plains of Eidolon + Rain slider in the Plains of Eidolon Captura Scene! Exterminate, Assassinate, and Cache Recovery Incursions in the Plains of Eidolon Caves! Capacity split into 4 different areas (Transference Room, Helminth Infirmary, Personal Quarters, and everything in between) with a capacity of 1200 EACH to hold all your ship’s flair. New Orbiter Decorations including posable Warframe Articula, trees, planters, decorative toys for your Companions, and more! Objective UI and UX Improvements. New Operator Animations sets! Zenurik, Naramon, Unairu, Madurai, and Vazarin will have their own set of idle animations. Bait, Dye, and Pharoma changes and additions that includes a new custom Bait throwing animation, and a new squad benefitting Bait system. Sky Archwing deployable in Captura! Replay Bounties for Standing! Emotes in your Orbiter! Deep bows all around. Mirage's Hall of Mirrors casting animation changed to match the style of the Mirage Prime trailer! ….tons of fixes and changes! We will update this thread with information on the build status when we have it - thanks!
  15. WTS Arcane Avalon helmet

    Hey, Honestly this helmet is an investment, should you decide to buy it i would defenitly recommend you to hold onto it and sell it on the umbra release since its price will skyrocket during the fresh umbra hype :P. unfortunatly i really need plat asap so i decided to let it go. It current value goes from 200p up to 300p, should plat be an issue i will consider trades too with fast selling items. Thanks for your time!
  16. Endara (Sentient Warframe Concept)

    Endara, the Sentient Killer Endara (pronounced En•dare•uh) is a female Sentient Warframe who's name is based around Emendare or the Latin root of amend, which means to adapt. Endara is meant to be a tank, but also high damage dealer, with some team support and a devstating nuke avility, but not one that clears rooms. She is functionality similar to Rhino. Mostly though, she is a good solo frame, but one that will not hold a team back, and will still perform relatively well with a squad. She is similar in some aspects to Chroma. I also came up with some lore for her as well. She would have a quest that would revolve around Hunhow, and the Old War. He would be seeking to uncover the buried secrets of the Orokin, who nearly developed a weapon that would of allowed the Tenno, to combat the Sentients with far greater efficiency. Endara would be referred as the "key" to their defeat in the questline. It would delve heavily into the Old War, at the very least provide more information that what we already know. Passive: Endara is immune to knockdowns and once Endara is affected by a status effect, she is immune to that status effect until either the mission ends or if she dies. (Wanted to help build upon her Sentient theme.) Health: 300 (450 at rank 30) Shields: 300 (450 at rank 30) Armor: 300 Energy: 100 (150 at rank 30) Sprint Speed: 1.00 First Ability: Enactment Endara charges up her weapons (melee included) with damage that she receives. Damage done to Endara is used to add damage to her next attacks. Once she hits an enemy with her weapon, the buff then activates a countdown of three seconds, in which the bonus damage will wear off, when the timer runs out. When the buff is counting down, she will not store damage done, and the bonus damage will apply to all damage done in the three second window. The bonus damage has no cap. During the countdown window, Endara has a 5% life steal. The base duration is 3 seconds. The amount of damage stored is equal to 50% of damage done Endara while Enactment is active, and the life steal is 4%. Neither are affected by power strength. The duration of the countdown can be increased by power duration. (For example, if a heavy gunner deals 5,000 damage to you then you shoot an enemy with your Soma Prime, each Soma Prime shot will have 2,500 damage added to each shot. It is not base damage just extra damage added to each shot in the countdown window, and the opening shot of the ability.) Second Ability: Respite Endara begins channeling the ability and becomes immobile unable to perform any other actions (similar to Scarab Armor on Inaros, but it does not drain health, nor energy it is just a flat activation cost, then requires build up of the damage reduction) and she gains more damage reduction the longer the ability is channeled. It cannot build up more damage reduction, past 90%. At base activation it grants 10% damage reduction for 20 seconds, and then every second after grants 1% more. So for example, if you activate the ability with base stats, then channel it for 40 seconds, then stop channeling it, you gain 50% damage reduction, and it will last 60 seconds. x% damage done to Endara while in this state heals Endara when she is done channeling the ability. The amount of damage reduction gained per second is affected by power strength, with about every 10% Power Strength granting 1% more damage reduction/sec. The base damage reduction however is NOT affected by power strength, or any other mods. The damage reduction cap is 90% The base heal rate is 4% of damage done to Endara and is NOT affected by power strength. The base duration is 20 seconds at max rank, and is affected by power duration. The number of seconds the ability is channeled for also increases the duration, however it is 1 second channeled=1 second duration gained. (Note If you channel to 90% damage reduction, the ability just adds more duration, not damage reduction, also damage reduction does apply to shields as well, and also the damage reduction does not go below 10% making negative power strength have no effects on the ability.) Third Ability: Wretched Endara activates an aura buff for herself and allies, providing bonus status chance for weapons. Applying different status procs while the buff is active increases base weapon critical chance, while also increasing certain damage types depending on The status type inflicted. So if you inflict a puncture proc, it will increase puncture damage on all weapons for the rest of The buff. The status chance is a base chance. At base the status chance buff is 25% and has no cap. The base critical chance buff is 5% base critical chance and stacks up higher based on number of different status effects that have been applied on enemies while the buff is active. So for example if you activate Wretched and then apply a puncture proc, a slash proc, and an impact proc, then you gain 15% bonus base critical chance for the rest of the duration, along with any further procs that are inflicted while active. The bonus damage type buff is capped at 50% for all damage types. The aura range at base is 25m, and is affected by power range. The duration is 20 seconds at base, and affected by power duration. The base status chance buff is 25%, and is increased by power strength. While the 5% critical base chance buff and 50% damage type buff is NOT. (Note the base critical chance and damagr type buff is dependent on each person, so if one teammate builds up say 20% bonus critical chance for themselves, it will not build it up for other squadmates. Requiring each player to inflict status chance themselves, to build up critical chance. Also the base critical chance applies to all equipped weapons. Any squadmates who leave the aura needs to rebuild their critical chance.) Fourth Ability: Destroyer of Worlds Endara absorbs enemy fire and attacks, multiplying it, then releasing it in a violent burst of damage killing all those around that stand in her way. It is a channeled ability, and drains x amount of energy/sec. Base blast radius is 7.5 m, and is affected by power range. The base damage is 1000, the multiplyer of enemy's damage at base is 6x, and is affected by power strength. The energy drain is affected by power efficiency, and power duration to a lesser degree. The ability merely drains energy a second, and does not work like Absorb, rather the ability is meant to be more devestating, and not defensive in any way. (The ability would have an animation very similar to the Sentients damage animation.) Augments: Rewarding Enactment: Enactment will not be activated upon firing an enemy, but rather it will be activated by pressing the first ability again, and when doing so it will provide 5% of the stored damage as healing to Endara and teammates. (Note this augment is meant so that Endara can build up the damage far higher than usual, allowing the player to have more control over when to use the ability instead of being forced to activate it whenever you deal damage.) Wretched Sorrows: Inflicting a status effect while under the effects of Wretched will restore 1% total health. Amount of health per status proc cannot be pushed up with power strength. (Note: Reapplying a status proc on an enemy will trigger the heal.) I would appreciate any feedback, and if possible at all, any concept art would be highly, highly appreciated. If not, I will try eventually make some of my own, I just know that it will be pretty bad though. Any feedback is also highly appreciated, namely in wether she seems balanced. Thank you.
  17. we are currently looking for new and active members to join our clan. all active players are welcome to join our ranks. we have a a ranking system, clan emblem, awesome dojo, labs, and even a discord server. right now we are small however i want to get us to 1000 members. we are willing to help beginners and there is no age or mastery rank requirement just chill awesome people
  18. Riven Mods Sale

    Arca Titron Ceramic Dagger Dehtat Embolist Flux Rifle Flux Rifle Lesion Lex Mutalist Cernos Mutalist Quanta Quanta Tonkor Twin Kohmak Stats: https://imgur.com/a/95zWl
  19. No requirement at all, none whatsoever. We have all labs fully constructed and a decent dojo but need more members to make it feel homey, so if you don't have anywhere to go feel free to give us a trial run. Pm me on PSN or on our Discord if you want to join, we may not have much but its what we call home. https://discord.gg/8fc8hkY
  20. Ps4plus todays Bonuspack plat not working

    The 100 plat you get shows in your inventury. But as soon as you want to buy something in the Market(or trade) its not there. Moderators please fix.
  21. I recommend that Simaris SIMULACRUM be renewed with a wide area with earth aspect, I hope this message is well received, thank you.
  22. Free Booster parcel 2

    Guys in the free booster 2 from ps4+ was 100 plat. However its shows in your total plat, but as soon as you wanna trade or buy something its not there anymore. Restarting game doesn,t work either
  23. We are group of 4 players our dojo has 99% research finished mostly must of have to work so we are not always on but I am mostly on we would like try to get a alliance with anyone really as long as there are no hard rules and no pressure pm me here if anyone is interested
  24. Ps4 + members get Free Plat!!

    https://imgur.com/a/pCebX I just got 100 plat. Two, 3 day boosters. Plus more. Very nice
  25. [IN-GAME DYNAMIC MARKET]

    SO I'm a new player to War frame, and I must say everyday I'm learning something new. One thing that annoys me is always being broke of platinum and credits. I checked out the trade chat in-game and its just complete chaos in my opinion even with filters and what not it is still a pain to find someone to buy or sell and you still have to communicate with them and meet them to complete the trade. All this pain for a new comer is unspeakable considering a new comer probably wouldn't be selling rare items at all, but items averaging at 2-6 platinum per at best. So therefore I propose a new system that's added to navigation since you receive notifications there where you can buy and sell items with other players as simple as by clicking your mouse. No need to wait for replies, no need to communicate, no need for confusion on meetups, no need for being unable to sell items to a person that's not of the required Mastery Rank, no need to go through A LOT of pain for LITTLE platinum amounts. So find below Illustrations of how I would imagine this system to perform. Please keep in mind this is just a rough sketch. Interface: This will be where you choose to Buy or Sell through your navigation toolbar. It has the icon of a sack on the left. Want To Sell: In the navigation, once you choose to sell a window will appear with a direct link to your inventory and you get to select one item from your inventory to sell. You then decide on the currency and price of your item and register the item in to the market system. By registering an item you remove it from your inventory and enter it in to the market database where you can either edit it's price or remove it completely from the database later on. Want To Buy: When you select the "Want To Buy" feature in the navigation, you then get to search for what ever item you want to buy and what currency you are interested to buy it for. Once you find an item of interest, all you have to do is click on "BUY" where the system will add the chosen item to your inventory and deduct the cost from you instantaneously. (An idea to make things faster with the system that's already implemented in War Frame is using promo codes or similar functions, so once an item is registered with a price, it receives a code. Once its been bought successfully it's as if that promo code was redeemed. Just a thought.) I know some players would give negative feedback such as "This idea is a copy of Warframe.market" *Annoying Noob voice* so let me tell you why this is not in the list below: 1. This idea allows the buying and selling of Prime and NON PRIME items. (Non prime items are very useful for new players, low level players, and ALL players who wish to find any items to Mastery Rank up on) (Also for Non Prime items, I propose the ability to buy and sell resources from player to player and non prime item components, normal common mods, etc...) 2. Warframe.market helps you find buyers and sellers for mainly prime items, but it adds to the steps you need to take to complete a transaction, which is time consuming and inefficient. 3. Warframe.market will not take items from your inventory and register them as illustrated. Nor will it take payment from buyers. It is just a middle man for an already painful system. 4. Warframe.market is not related to Warframe.com and therefore not merged completely with either their database nor their game itself. Idea regulations: For this whole idea buying or selling for credits is debatable and up to the admins. Keeping it limited to platinum is a good idea to increase the market cap of platinum and its circulation. But adding credits will aid in the idea that War Frame is not "Pay to Play" and will encourage the diversity of currencies especially since you mainly gain Credits from playing the game itself. And this will definetly help new comers. I propose a sales tax of 1-3% of any transaction for players to be able to use this feature. Also if this idea proves worthy, I would like full credit for this idea. Please comment below to start a poll on weather this idea is worth it for you or not. http://www.easypolls.net/poll.html?p=5a5f1712e4b01f86f877561a Regards, SuperZeft