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Found 579 results

  1. (PS4)Sekieu


    When the new nightwave will start?
  2. Before DE came up with the concept of a fat warframe I have come up with my version one and before we get Grendel and ppl start saying Grendel is better coz they played him or coz DE made it, without knowing the stats I want to know which ability ideas you like better and which one you would play? Here is the link to find out what Grendals abilities are; https://forums.warframe.com/topic/1134508-pc-coming-soon-the-old-blood/ And her is my version of a fat warframe; Barricade front back Passive: Increased immunity duration by 5 seconds This will include; · Starting a mission · After getting revived · Using rolling guard · Protective dash · Revived sentinels · Harrow`s 4th ability Health: 450 Shield: 225 Armour: 800 Energy: 150 Sprint Speed: 1.00 1st ability Turns into his sphere form to preform homing attacks on an enemy target. Energy: 25 Strength: Damage - 700 Range: 25 metres Impact range: 7 metres · Can be used in the air. · Can be used on the move. · If you continue to home in on enemies while you`re in the air, you will build up damage multiplier. The more you use it the more damage it does and the less energy it used. · If you hold the ability while you are in the air, you will be suspended in the air for 3 second. · When holding the ability, there will be an indicator showing the radius of impact when aiming. · When you hit an enemy, you will ricochet into the air in your humanoid form giving you a chance to successfully hit the enemy again. · Enemy hit will receive a small stagger. · Requires direct line of sight to a small part of the target to cast. 2nd ability He turns into his sphere form that rams into enemies. Each enemy hit will increase his and allies armour. Energy: 50 Strength: Armour per enemy hit – 10 Impact damage - 250 Movement speed – 50% Duration: 50 seconds Range: Impact radius – 10m Jump height – 4m · Can be cast in the air. · Can be cast on the move. · If you kill an enemy, you will get an extra 50 armour. · Hitting a wall while on the ground will cause you to ricochet off it. If in the air, you will ricochet back into the air. · Enemy hit will receive a small knockdown, enemies near the hit target will receive a small ragdoll. · Rushing by an enemy will cause a small ragdoll. · You can deactivate the ability to turning you back into your humanoid form. The duration of the ability will continue until it depletes, and you get to keep the armour you have accumulated however, you can no longer use the ability again and to stack up armour. · While in this form he has the ability to double jump. · In this state, he won`t be affected by laser trap doors. (Synergy) You can use your 1st ability in this form and will cause blast damage. 3rd Ability He produces armour on his body that reduces damage inflicted by nearby enemies for a short duration while also absorbing and storing up damage he is taking. Energy: 75 Strength: Damage reduction – 60% Stored damage gain – 400 Duration: 25 seconds · All types of damage can be absorbed. · Damage taken to shields will be stored up as status damage while health damage will be raw damage. · In this state, he won`t be affected by laser trap doors, magnetic doors, traps or status effects. · It can be cast in the air. (Synergy) The damage stacked up can be used on the 1st and 2nd ability. 4th Ability He spins around in his sphere form pulling enemies closer to him, then body slams the ground leaving enemies suspended in the air for a short duration. Energy: 100 Charge energy drain -10s Strength: Slam damage – 1000 Duration: 15 seconds Range: 20 meters · Holding the ability will increase the speed of enemies getting pulled towards him and the range by an extra 7m. · After the body slam, enemies are spreads out then are suspended in the air. · In the first stage of the ability, he is in his sphere form spinning round to pull enemies in. After that, he will body slam the ground in his humanoid form and will bounce back into the air. · You cannot move while using this ability. · This ability can be used in the air. (Synergy) The damage accumulated from the 3rd ability can be used to damage enemies, the status damage can strip the enemy’s defences, will deal double damage to infested and decreases sentients adaptability. (Synergy) While the enemies are suspended in the air, you can use your 1st ability to help you kill enemies and build up you`re damage.
  3. As much as Ash is my main frame, I think he needs to be looked at again. The 1st ability is only good with its augment. Augments should be used as an option and not coz the ability on its own is bad, the 2nd ability could benefit by having better cc and even through ppl say that his invisible is too short I have no issue with it, the 3rd ability has potential to be so much better just of the concept of teleportation alone and the 4th ability is terrible when it comes to activation speed, it`s too slow and other ppl can take your kills (even in low levels) and even more things that make it bad. Overall Ash is a contradiction to what DE wants ppl to do in this game.... PLAY AS A TEAM, that's why he needs to be looked at again and If I were to give him a re-visit, this is what I would do; Ash: · All abilities can be cast while on a zipline. 1st Ability: · If enemy is killed in one hit it is considered as a stealth kill. · Holding the ability will make both shurikens target the enemy you`re aiming at dealing double slash damage and adds critical damage based on what mods you have equipped on your melee weapon. · The more health the enemy loses, the slower the enemy moves when bleeding out. · When the enemy stops bleeding, it will go back to its normal movement speed. 2nd Ability: · Increase the cast stun duration to 4 sec. · The smoke left behind will last for 10 seconds. · Enemies that enter the smoke will have a 6 sec stun duration and are 40% more susceptible to damage. · All stun durations cannot be increased by duration mods. · Increase smoke cloud radius by 7m · Smoke cloud`s radius can be increased by range mods. · The stun and the smoke damage buff will also work on bosses. · When Ash is invisible, the apparitions from bs are also invisible. There are now new ways you can use this ability; · You can use it next to a dangerously high-levelled enemy to stun it and kill it with ease. · You can use it to block enemies in doorways. Since the smoke affect duration is 6 seconds and the smoke lasts 10 seconds, enemies will be stuck for a total of 12 seconds. · If you mod for less duration and more range, it will turn it into a better cc ability. 3rd Ability: · Holding the ability will give Ash certain mobility buffs. Teleporting in the air will give him sprint speed, bullet-jump before teleporting will give him increased bullet-jumping distance and sliding before teleporting will give him maneuverer speed. · The buffs start at 5% however, multiple used can increase them up to its maximum of 25%. · All buffs will have a duration of 20 seconds. · These buffs are not affected by strength and duration mods. · Holding the ability while on the ground will make ash kick the enemy across the room causing a small ragdoll (visual animation is the same) · You can teleport through windows if there are allies, npcs, enemies or objects with a health bar on the other side of it. · You are able to teleport to enemies in the air. · After teleporting in the air, preforming melee attacks will keep him in the air. (if DE decides to add aerial combos to melee 3.0) 4th Ability: · When activating the ability, it will start instantly. · Pressing the ability will bring you into the animation while holding the ability will send clones out to kill instead of you. · If you want to jump out of bs, press the ability again and the clones will continue to kill enemies. · Enemies that are red can be killed by players. · There is no limit to how many enemies he can kill within the radius of the enemy he`s aiming at. · An indicator is shown of the number of enemies that are going to be killed by bs. Why this logically makes blade storm better; Interactive blade storm animation Since Ash doesn`t have any synergy (or any good ones) here are some that will improve his performance; Synergies Smoke Screen + Shuriken, Teleport & Blade Storm: · If you use any ability while you`re invisible, enemy bodies will disappear. · The energy cost will also be cut down by half. · Using you 1st, 3rd and 4th abilities on the smoke victim will increase the damage dealt to the enemy. Shuriken + Teleport: · Using the 1st ability on an enemy will show their health bar through walls longer, making you able to teleport to them as long as they are continually receiving bleeding ticks. Since DE is getting rid of the combo multiplier, here is a solution to building up damage. Shuriken + Blade Storm: To increase the damage of bs you must use shuriken. As long as enemies continuously keep receiving bleeding ticks, your damage will increase over time with no limit. · Enemies need to be alive and bleeding from the 1st ability for bs to build up damage. · If no enemies are affected by slash, you will have five seconds before the damage is lost. · If the five seconds is up, the stored-up damage will decay overtime instead of disappearing completely. · There will be an indicator showing the amount of damage you are accumulating and the amount of time you have left. · If you get downed, the timer won`t start until you are revived. Fixes: · Make Ash be able to teleport in and out of the same grates instead of just one direction. · Sometime ash is glitched and stabbing the air and he is unseen when using bs due to camera angle. · Make the “clones” look like him (like wukong`s 1st ability) instead of looking like a hologram. · When blade storm is done, Ash doesn’t appear at the same place he started at but instead is teleported in a different location. Loki is on of those frames ppl say that don`t need to be looked at but imo, he needs a look over. Only 2 out of 4 of his abilities are being used, the 1st ability is just a couple of seconds of a distraction until its destroyed plus Wisp and Saryn does it better and the 3rd ability gets it into more danger if you switch with enemies. Here is what I would do to improve his abilities; Loki: 1st ability: · After cast, it`s immune to damage for five seconds while absorbing damage however, the five seconds of immunity doesn’t start until it gets attacked. Depending on the damage stored it will be converted into health for more survivability. · Holding the ability will make the decoy mobile within a 10m radius which can be increased by range mods. · When shooting, enemies will be affected by an impact proc making them stagger. · There is a 50% chance of it to proc blast damage knocking enemies down, if this happens, enemies within a 30m radius will prioritise the decoy as a dangerous threat increasing threat levels for seven seconds. (threat levels higher than interception and defence targets) · It will use whatever primary or secondary weapon Loki is currently using. 2nd ability: · When you shoot your weapon at a certain point, enemies will seek out the location of the surface where the bullet hit. · (Synergy) An enemy you kill while invisible will give the 1st ability 40% critical chance to and 3.0 critical damage for 15 seconds. 3rd ability: · After switching with the enemy, loki will be invulnerable for three second while the enemy will receive a radiation proc. · Loki is always be facing the enemy he`s switches with. · If he teleports into a group of enemies, they will receive a knock down in a 10m radius however, this only works if you`re not invisible. · If you have a melee weapon equipped while doing so, enemies will take slide attack damage from melee weapon. · If an enemy is killed by it, Loki will receive 70% critical chance and status chance increase on weapons for 15 seconds. · (Synergy) If you decide to switch places with the decoy, you and the decoy will knock down enemies within a 15m radius. 4th ability: · Holding the ability will make enemies weapons explode dealing 1000 blast damage and knocking them down. This can be increased by strength mods. · This will deactivate infested eximus for 20 seconds. · (Synergy) If you use this after receiving critical and status chance from teleporting to an ally, the critical chance status chance will carry over to enemies affected by blast increasing its damage. I think if these change were implemented they will drastically improve their usefulness and most importantly... make them fun to play. So I ask, if these changes were implemented would you play these frames? or would it make you want to play them?
  4. I've been in my clan for years now and when i go to the Warframe Website and go to my profile it says i'm not part of a clan and when i look up my clan name it doesn't show up as a existing clan, but when i log into the game my clan is there and i'm a member so i was wondering if anyone has any idea on what is going on?
  5. I need someone to trade with me who has plat
  6. PS4 Hotfix: Atlas Prime Embody the herculean strength of the mountain with Atlas Prime. This titanic warrior comes with the Tekko Prime, the Dethcube Prime Sentinel and more! Get the newest Prime gear with Atlas Prime Access and Prime Accessories! Check out the newest Prime gear with Atlas Prime Access and Prime Accessories in the in-game Market! New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption. A 3-Day Mod Drop Chance Booster has been added in the following places: Baro Ki'Teer to his offerings over several visits during Atlas Prime Access In place of the Sortie Credit Booster reward. Mirage Prime, Kogake Prime, and Akbolto Prime have entered the Vault! With this Vaulting comes the shift of the following Syndicate Sacrifice: Replaced Arbiters of Hexis Syndicate Sacrifice of Mirage Prime Systems for the Equinox Prime Neuroptics. With the addition of this new Prime Access comes the next wave of Riven Disposition changes! Please read our Dev Workshop post for all the changes: Warframe Looting Ability Changes: Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity: Loot while alive: Ivara Loot petrified: Atlas Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times. Loot corpse: Nekros, Chesa These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: Fixes: Fixed inability to install Umbral Forma unless multiple other Forma are available. *Please note that you will see a handful of Gauss changes are live on PC with their Atlas Prime Update. These require Consoles to enter Cert and will come with the next Console Update - thanks! HOTFIXES October 2nd: Hotfix #1 Changes: Atlas Prime’s Tectonics rock wall now has a Primed appearance! Atlas Prime’s Rumblers will maintain their Primed appearance even if another Atlas Skin is equipped on him. The only exception is if the Atlas Karst Skin is equipped, as it has Rumblers of its own. Fixes: Fixed Atlas Prime missing from the Codex. Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings. October 16th: Hotfix #2 Nightwave Changes: The following Acts for future Nightwaves have been changed based on player feedback: Removed the ‘Guild a Modular’ Act. The ‘Polarized’ Act has changed from 3 Forma to 1 Forma. The ‘Grove Guardian’ Act has changed from killing 3 Silver Grove Specters to 1. Optimizations: Minor performance improvements when killing Infested Crawlers. Changes: Swapped a duplicate Axi P2 Relic in numerous Interception mission drop tables with the correct Axi A6 Relic. Swapped duplicate Relics on Rotation A of some Interception missions and replaced with correct Relics (Neo Z3 and Neo C1). October 18th: Hotfix #3 Behind-the-scenes changes for the upcoming Nightwave: Intermission and something spooky! Missed Change: Disruption Relic Reward Changes: Based on some great player feedback we’ve shifted Relic types around per Rotation for some Disruption nodes to better balance the reward vs length of time you’re dedicating to the mission: Sedna/Kelpie Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics, replacing Neo Relics *Uranus/Ur Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Removed Axi Relics from Rotation C Rewards, it now only has Neo Relics Added Neo C1 Relic to Rotation B and Rotation C rewards Lua/Apollo Rotation A Rewards now drop Neo Relics, replacing Lith Relics Rotation B Rewards now drop Axi Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics, replacing Neo Relics Jupiter/Ganymede Rotation A Rewards now drop Meso Relics, replacing Lith Relics Rotation B Rewards now drop Neo Relics, replacing Meso Relics Rotation C Rewards now drop Axi Relics only, Meso Relics have been removed Mars/Olympus Removed duplicate Lith Relic from Rotation A Rewards Rotation B Rewards now drop Lith Relics, replacing Meso Relics Rotation C Rewards now drop Meso Relics, replacing Neo Relics
  7. Gain instant access to PlayStation-exclusive content, Platinum and Boosters with this brand-new Obsidian collection! Obsidian Corvus Collection Look to the skies with the exclusive Obsidian Corvus Syandana and Sigil. Slash through your prey with the Nikana and the exclusive Obsidian Nikana Skin. Includes: 300 Platinum Obsidian Corvus Syandana Obsidian Corvus Sigil Nikana Melee Weapon Nikana Obsidian Skin 7-Day Affinity and Credit Boosters This pack is available on: North and South America: August 7 Europe and Australia: August 8 East Asia: August 9 Japan: August 9 The Obsidian Corvus Collection may only be purchased once per account and is only available for a limited time. Don’t miss out!
  8. PS4版での募集です。 クラン名:Quiet Nights(マウンテンクラン) 【募集要項】 ・無言プレイ希望の方 ・ラボ目的の方 「入退室時等のあいさつがめんどくさいな…」 「クランに入りたいけどチャットはしたくない…」 上記を考えずに気軽に参加したい方向けです。 よって、クラン/DOJOチャット、VC、は他のクラン員の迷惑となりかねませんので、 基本、使用しないでください。 なにかございましたら、Sentail1202までPSNメッセージをお願いします。 ラボ建設中の為、皆様のご負担のない範疇で素材提供のご協力をお願いします。 DOJOデコレーター権限を付与していますので、内装はご自由に飾ってOKです。 (通行の妨げになるものは解体する可能性がありますのでご了承ください) 一ヶ月以上ログインされていない方は、除名させていただきます。 (再開された方は応募頂ければ再度招待します。) 応募はこちらのフォーム、またはPSNメッセージに書き込みください。 お待ちしております! -----2019.10.18----- 応募の際は、既存のクランを抜けた後にしていただけますと、円滑に招待できますので、可能であればよろしくお願いします。
  9. Just wanted to say that the Clan UI needs the little "Edit Text" box, just like in the friends list. It would be a lot easier to keep track if someone will be off for a long time so that the clan moderators can see and can also add/edit text next to peoples names if they are notified by the person. I was thinking maybe you can add in an additional role for the moderators so that only members with the permission of a moderator can add/edit the text? It would help out a bit instead of keeping track on discord or a peace of paper
  10. I would like to say that I have played Warframe for about 6 years (MR27) and absolutely love the game and greatly appreciate the work of Digital Extremes. The option of allowing players to “leave squad” and finish any mission by themselves, if they so choose (much like is offered on Eidolon Plain and Orb Valis), will allow players to complete more missions without adversely effecting their overall stats. I recognize "abort mission" is available, but that affects overall stats as "missions quit." I recognize this is probably no easy feat and much easier to wish for than it is to execute. The reason for this is I typically solo EVERYTHING, but occasionally like to play with a group. For a game like Warframe it is productive for the game and for the player base if MR27 players help out players with less experience, and it also demonstrates to novice players how far and how extreme abilities can progress when players are willing to put in the time and effort. However, about 10% of random players I encounter start missions and then find a safe hiding spot and go AFK. If they don’t care to play, I don’t understand why they start the mission; and I don’t like to carry those individuals because it encourages a lazy and absent player base. I don’t care how many times I have to revive players as long as they are putting forth a modicum of effort toward the mission goal. Thank you for your time and consideration.
  11. In my opinion augments should be used as a choice for people, an option to use in certain missions however with most augments this is not the case. There are seven types of augments; · They make the ability better and if taken off the ability is useless. · It`s should be a part of the warframe`s abilities or made into an ability. · They change how the ability works and gives players another option. · While the augment is good, it`s for the wrong warframe. · One is good for only type of mission vs one good for all missions. · They do the same thing for different warframes but nothing that stands out. · It`s bad/useless overall. I’m going to go through each point by giving some examples of these augments Point 1 Ash`s 1st ability augment seeking shuriken This is very useful because of the armour strip (mainly at high-levels) however the ability by itself is only good for low to mid-level enemies which means Ash`s 1st ability need to be improved. Here is what I would do to improve this ability; Point 2: Valkyr`s 4th ability augment hysterical assault I like this augment, this makes Valkyr pounce on enemies which makes sense since she has claws and she`s a raging killer. This to me is something that should be an ability for her, I would get rid of her current ability and replace it with this. This is what I would do to the 1st ability; Point 3: Mag`s 3rd ability augment counter pulse This is an augment I use on mag permanently, this augment jams enemy weapons and disables robotic enemies for a short duration which changes the ability from de-buffing enemies to that plus cc however there are times when and when not to use it. Using this in an interception is great because it stops enemies reaching the terminal though using it in a defence is not a good idea since you want enemies (with guns) to move out of cover and this mod will slow the progress of the mission. So, this is an augment when you have to use in the right situation however you still have the choice. Point 4: Inaros` 4th ability augment negation swarm This augment blocks status effects from affecting Inaros, draining a percentage of bonus armor for every status effect blocked. On paper, this is a very good augment unfortunately, Inaros doesn’t need it due to the fact it`s he has a lot of health and has more than one way to regenerate health. That being said in my opinion, this augment should have been made for Nova. Imagine if this was an augment for Nova`s 1st ability which consumes particles and the particles don`t seek out enemies, this will improve her 1st ability drastically by giving her survivability since she doesn’t have any unlike Inaros. Point 5: Ash`s 1st ability augment seeking shuriken VS Trinity`s 2nd ability augment vampire leech Even through Ash`s augment is useful in high-level missions if you`re playing low level missions, this augment is useless since there is no point in striping armour from weak enemies plus, it only works for enemies with armour. On the other hand, Trinity`s augment gives allies and herself over-shields which is useful no matter what level mission you are playing. Point 6: Ash`s seeking shuriken and Banshee`s sonic fracture Sonic fracture strips 70% armour for 8 seconds… and so does Ash`s augment. Even through both augments are good, there is no difference between the two augments which gives player no reason to pick on over the other. If I were to make a distanced difference between the two I would; Ash augment – Ash`s shurikens now strip enemies defences by 70% for 8 seconds. Banshee`s augment – Sonic Boom strips enemy armour and decreases enemy damage by 70% for 8 seconds. As you can see there is a difference between the two. Point 7: Valkyr`a 1st ability augment swing line This augment makes it to when the next cast while airborne will cost no energy, this is the most useless and pointless augment in the game since receiving parkour 2.0. If I had to make a prediction, I think Valkyr will receive a rework since DE know this augment is bad but they haven`t even made changes to it when they had the chance. On solution I can think of is whatever the warframe is lacking in, the augment should add to it. (Loki lacks damage so augment gives him that) If I had to come up with some augment for warframes here is what I would come up with; Improved: Banshee`s 3rd ability augment – Enemies affected are open to finishers. Each enemy killed by finishers gives banshee and team 100 armour (60% max) for 20 seconds. New: Titania`s 1st ability augment – Each enemy killed by Titania and allies will either regenerate 60 health or regenerate 10 energy for 5 seconds. Improved: Inaros` 4th ability augment – A full charge gives Inaros 200% power strength. Power strength and charges will decrease when taking damage. New: Wisp 1st ability augment – When picked up, Wisp and allies receive 20% damage reduction, (60 max) pods will deal damage to any enemy that steps in its radius. Vitality pod – fire damage, haste pod - toxin damage and shock – electric damage and you can combine them to change damage types. Improved: Loki`s 3rd ability augment – switching with allies grants them with invulnerability for 6 seconds while switch with enemies will give Loki 500% damage for 10 seconds. New: Gauss` 2nd ability augment – Enemies attacking Gauss will reflect 700 damage back at them having a 75% chance to receive viral procs. In order for augment to improve DE need to take these points into consideration.
  12. Witam serdecznie. Jak w temacie zniknął mi Saryn Prime mam w ekwipunku tylko hełm po nim przy którym jest napisane ze nie posiadam tego bohatera. Widnieje na moim profilu jako moja postać z ranga i nie mam jej w ekwipunku. Co w takiej sytuacji mam zrobić? Proszę o konkretne wskazówki. Uprzedzam nie mam go w Ekwipunku. Pozdrawiam serdecznie
  13. Sellin some Low-Midrange riven mods. My prices might not be the best but theyre not the worst either xD -Aklex- 67 heat 86 multishot 103 cc -28 infested 600p "Ear Grape for the Win!" -Amprex- 59 toxin 64 elec 95 cc -34 zoom 950p "Lord of Cinder and Corrosion" -Amprex- 153 dmg 78 ms -17 ammo max 700p "No crit but still lit" -Balla- 107 cc 119 cd -57 slash "Havent decided yet so throw an offer!" -Dokhrahm- 106 elec 114 cc -61 finisher 600p "Greatsword? Nah ill just pickup my trusty Corvian Greatscythe" -Dread- 92.2 sc 94.7 ms 203 dmg -87 projectile speed 200p "perfect example of a suicidal negative" -Dual ichor- 101 sc 176 dmg 94 cd -36 grineer 500p "Float like a butterfly, sting like an infested bee" -Galatine- 54 cd 36 speed -20 sc 300p "old is gold, orokin gold that is." -Lecta- 50 cd 51 ccslide -13 speed 300p "Extra! Extra! Getcher credits right here!" -Paris- 200 cc 119 sc 220 dmg -54 reload 600p "actually works pretty well as a hybrid build" -Reaper prime- 246 dmg 184 slash -31 corpus 400p "the reaper cometh" -Redeemer- 118 cd 122 cc -75 finisher 550p "unorthodox yet exquisite" -Sicarus- 318 dmg 133 cd -30 reload 700p "noisy cricket v2.0" -Silva and aegis- 89 sc 78 cold 141 dmg -36 infested "Same as balla, gimme an offer!" -Synapse- 196 dmg 112 sc 191 cc -46 corpus 750p "No Questions Asked" -Tipedo- 156 cc 179 range -27 grineer 600 "For ma bois out there liking it big" -Venka- 101 dmg 56 cd -27 finisher 500p "Who said you need an adamantium plated skeleton" Dm here or psn if interested. Get 100p off per 1000 pl! Wanna trade? Dont hesitate to offer! Im always down to trade for good rivens for my youtube builds. Especially godly rolls of non meta weapons. Just one condition though.... Please make sure it has a negative! (I have no-neg trauma due to.... Reasons) Thank You Very Much! Regards. AliXar.S
  14. Tell us of your Warframe-related dreams here in this thread, anything from last night or from the last few days ago. Nightmares, too... In my dream, I can faintly recall myself being in my personal quarters, seeing a toy train track banding around the vignette podium, while the Man in the Wall is watching the train move. After he disappears, I can hear him humming ominously throughout the room. I don't know if this holds any significance in the game, or if the Man in the Wall actually likes trains...
  15. Anyone know any warframe youtubers who mainly play on PS4? Also anyone know any representatives from high end clans on PS4?
  16. Guten Tag, ich habe eine kleine Frage an euch Tennos. Ich habe Mitte des Jahres das Event verpasst und frage mich wann es wieder vorkommt, da es auf PC bereits 3 oder 4 mal war und auf PS4 nur ein einziges mal. Ich frage mich da nur warum wir dieses Event nicht auch so oft bekommen? Und was ist mit den Event für die igris whrith ist ? Das gab es ja nur 1 mal in 5 oder 6 Jahren :D würde mich über antworten freuen die mich weiter bringen :) auf Trollerei von irgendwelchen Kids oder Idioten werde ich gar nicht erst reagieren oder drauf ein gehen, davon haben wir ja bei warframe verdammt viele.
  17. Chromatic Blade and/or Condition Overload... that's pretty much it. Unless willing to make several compromises with your companion (making a stat stick) or sticking to the meta Exalted Blade's build variations seem very limited. If you're not doing high level missions, it doesn't really matter, but I feel like for the sake of higher level content exalted Blade should be looked at. Wukong's Staff seems to have a lot more freedom when it comes to builds. You're more likely to make it your own and tailor it to yourself. I don't get that with exalted Blade. What finally made me decide to make a post here though, is Sacrificial Steel. Without one or both those mods I mentioned in the beginning, Exalted Blade's damage output is sub par. I've tried dozens of builds and this sword of light is in no way a Crit weapon. It can't even benefit from Blood Rush like the Skiajati which has similar Critical Chance and Damage multiplier, and honestly Blood Rush is the Skiajati's saving grace if you try to make a crit build. It just feels like Sacrificial Steel highlighted the fact that exalted Blade can not be a stand alone crit weapon. What makes it worse, I applied the same build from my EB onto other melee weapons and somehow they performed better??? EB has stat numbers upwards in the Tens of Thousands but gets outclassed by my Skiajati or a random Zaw? I don't understand. I'm genuinely hoping this gets looked into. Even if it comes down to allowing blood rush so long as chromatic Blade and condition overload isn't equipped. It just doesn't add up. Edit: I'm fully aware of the stat stick methods but it seems like a compromise. Rather bring my Kubrow or a useful sentinel than subject my companion to being a mere placeholder buff for my weapon. I also know of the meta builds. Quite easy to replicate. Cuts through enemies like butter no matter the level.
  18. Hey I have a problem finding nitain extract
  19. Okay, new to the forums, bare with me... What's the point of the Sacrificial mods on the Exalted Blade (mostly Sacrificial Steel). I've tried dozens of varying configurations, but Exalted Blade does not seem like it's a viable crit weapon at all. It feels like without Chromatic Blade, Condition Overload or Both, a crit build just won't hold up against enemies. Worse yet, Blood Rush can not be equipped on it. So again, "why?" Compare Exalted Blade to the Skiajati which has similar Critical Chance and Critical Damage with the mods equipped. The Skiajati's saving grace in a crit build is Blood Rush. Without it, it's viable up to maybe level 50 enemies at best. LSS: On Non-Chromatic Blade/Condition Overload builds, Blood Rush should be allowed on Exalted Blade. In fact, I bet this is a problem on most exalted weapons. Would like to hear your thoughts on it. I'd like a Furious Javelin build with Critical Exalted Blade be viable.
  20. Hello Tenno!! I had this idea for a project for the longest time and just now gathered the resources to form an actual product. I need help from as many of you as possible and everyone that contributes and gets in will be credited! Essentially, I was watching the latest cinematic trailer from Tennocon, and while I found it gorgeous and absolutely incredible- one of my favorite all-time trailers, in fact- it (understandably) didn't contain any gameplay or show off what the game truly had to offer. That's why I want to work on something to the best of my abilities... I aim to create a community-made trailer for Warframe!! I won't say too much about it, as I want to surprise as many people as possible, assuming it gets any recognition at all. But to get straight to the point, it's impossible for me to create a COMMUNITY-made trailer on my own. I want to show off my favorite two frames (Octavia and Trinity Prime), but despite my relatively large collection, I can't (and shouldn't) represent every single frame or use purely my own clips for this project. As such, I'd like to request clips from you, the Tenno! I want to not only represent every single frame in this trailer, but also the awesomeness in the community itself. Guidelines go as follows: 1. The clip can be almost anything you want it to be! A cool cinematic clip you made, trickshots, something that shows off a frame's ability, or even just some random cool clip of you bullet jumping through a hallway (although I can't promise to accept 300 bullet jumping clips lol), 2. Leave the duration of the clips at about a 10-15 second maximum. It's going to take a long time to download these to begin with, it's going to be a lot more painful if I have to trim almost every single one. 3. I want to show off every single frame, so if you have multiple favorite clips as different frames, feel free to drop them here. Just don't send so many that it's overwhelming! 4. Your clip can either be in the form of a YouTube video or in a trustworthy file sharing site for convenient downloading, like Google Drive. 5. It's preferred for music to be off as I'd like to use the game's sound effects and voice lines for a less blank effect. If there is music or off-putting sounds in your clip, such as voice chat or audio from a mic, the clip is likely to be muted if I put it in. 8. Please include how you'd like me to credit you! It's likely that I'll just end up using your username, but if you'd prefer a specific name or would rather shoutout any social media, let me know to put that instead! 9. Try to avoid spoilers, I may accept operator footage but I want to welcome new players to make their own discoveries. 10. The deadline is either going to be at the end of October or sometime mid-September, it depends on the amount of clips I can gather. I hope this topic picks up! I encourage anybody interested to share this thread around. I'm super hyped to put this together, even if this thread becomes a ghost town and I have to make the whole thing on my own XD. Show us what you can do, Tenno!!!
  21. Clan veterano, cerca alleanza attiva (davvero attiva) su ps4. Se qualcuno vuole invitarmi invii messaggio su psn. Grazie
  22. Twisted Casuals : Age 21+ : Rank 10 : Mountain Clan : Discord - No MR Requirement : Beautiful Dojo We're a Mountain Clan with 100+ members, full research (minus ignis wraith but we have blueprints to give out) We're not looking for a huge amount of players - we're looking for quality over quantity. There's 3 things we look for in players >Age 21+ >Active >Social Futureheadz Alliance : Age 18+ : Discord Any clans who are 18+ and are interested in joining our alliance feel free to get in touch and we can talk about it 🙂 Contact : Message me here, in game or via PSN and you should get a reply fairly rapidly 😎
  23. -------------------------------->>> https://www.warframe.com/es/community/partners#partnerIndex <<<------------------------- Echa un vistazo a la lista completa de los Socios de Warframe, que incluye a creadores de contenido en YouTube, Mixer y Twitch. !Lista Completa de la mayoria de Glifos que puedes conseguir, Asociados a Warframe! !streamlabs, streamelements suscripciones con twitch, youtube, patreon, mixer... !si encuentran algun error, diferente o simplemente no existe, pueden comentarlo para editar el post! >>> Puedes activar los codigos desde la Tienda en el juego ó desde la pagina de Warframe <<< -------------------------------->>> https://www.warframe.com/es/promocode <<<--------------------------------- NOTA: >>> Algunos Asociados, pueden estar "Inactivos ó su Glifo retirado del Juego <<< >>> Los siguientes Codigos solo pueden activarse una vez! Algunos codigos son Temporales y solo funcionan cada cierto tiempo <<< NOTA: >>> Introducir demasiadas veces un codigo invalido puede bloquear vuestra IP en la pagina <<< >>> si esto sucede se arregla a los pocos minutos, solo os bloquea el acceso a la pagina de Warframe, no afecta al juego <<< >>>>> Glyphs Partners (Waves)(Rondas) <<<<< >>>>> Partners Codigos Globales <<<<< >>>>> Comunidad Warframe <<<<<
  24. Why must we be at a disadvantage when equipped with an arcane helmet? I think that arcane helmets should not take up an arcane slot. They should be a bonus for those who have collected, and spent hours grinding for them back in the day. This is something I think about every time that I put my Loki on to go and do a spy/rescue mission. I would have to think that I'm not the only one who feels the same about this. Let me know what you guys think! Also, I would love to hear from the DEs if they read this!
  25. Cuz Nightwave Just Ended 13 Oct 2019, what do you think about Next NightWave?
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