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  1. 当玩家进入生存模式时,激活警报选择生存时间,达到生存时间后逃生 怪物每分钟升级1级,到达时间后,不会获得氧气供应 当超过指定时间后将进入奖励时间 存活十分钟奖励时间为1分钟 奖励时间掉落率为100% When players enter the survival mode, activate the alarm to choose survival time, after reaching the survival time Monster upgrade level 1 per minute, after the time of arrival, will not get oxygen supply After more than a specified time will enter a reward For ten minutes for reward for 1 minute Reward time drop rate was 100%
  2. Tenno of the future When the Big Mouth module came out, I had more ways to make the game more interesting. The Big Mouth swallowed the armor to acquire a skill and learn it from other armors. Then this kind of gameplay can continue to be developed. For example, ordinary battle armor randomly unlocks 5 skills including passive, which will combine more skills Taking into account the characteristics of ordinary armor and prime, prime privileges can be given. For example, after sacrificing prime armor, you can choose 5 unobtained skills. Launched the S faction and I series weapon series. The feature is that it can be integrated with the armor. The sacrifice can be made after the weapon is full. After the sacrifice of the weapon, the armor part can be replaced with the appearance of the weapon (ps: new armor can be launched to promote this part) Launched the C faction and G faction weapon series, which can be integrated with mechas. After the weapons are full, they can be sacrificed. The sacrificed weapons can replace the mecha parts with the appearance of the weapon (the ability to open the replacement weapon) Launched 5 types of mechas, suitable for C faction and G faction weapons Conceive new armor skills here Tenno name: War Weapon Passive skills: ammunition charging War weapons cannot be equipped with ordinary equipment. War weapons can only be equipped with sacrificial weapons. The sacrificial weapons are replaced with body parts, and all weapons become energy consumption. After the weapons do not attack, the ammunition reserve of 5% is restored every 1 second. 1 Skill: Transformation switch War weapons can be replaced by sacrificed weapons as parts of the body at will in the battle. Consumption: life. Parts are randomly selected from the sacrificial arsenal for replacement, and the replacement time is affected by the continuous force. 2 Skill: Bone Bullet Production War weapons consume energy to swallow the enemy, and cast the enemy’s bones into ammunition. Consumption: Energy. It takes time to swallow the enemy, and the swallowing time is affected by intensity. 3 Skill: Reorganization War weapons throw body parts at the enemy and cause damage. When the target is a teammate, the teammate will be forced to reform. When the weapon is lost, you can no longer obtain the weapon from the sacrificial arsenal until the mission ends or the weapon is picked up. Consumption: Weapon The transformation strength of teammates will be affected by the strength of the skill, and the transformation time will be affected by the continuous force 4 Skill: Gourmet Feast War weapons recycle all enemy weapons into the body and undergo a complete transformation. During the transformation, you need to kill the enemy to gain progress. When the progress is full, the transformation is complete. When the transformation is completed, the weapon enters the full overload mode, and all enemies around the body are attacked in an indiscriminate range until the progress is 0. The recovery weapon is affected by the range, the damage is affected by the strength, and the attack range is affected by the range.
  3. 未来的TENNO 当大嘴模块出来后我有了更多让游戏变有趣的玩法,大嘴吞噬战甲获取一种技能,汲取给其他战甲,那么这种玩法可以继续开发下去 例如普通战甲随机解锁包含被动在内的5个技能,这样会组合出更多的技能搭配 考虑到普通战甲和prime的特性,可以给予prime特权,比如献祭prime 战甲后可以自主选择5个技能未获取的技能 推出S派系与I系武器系列,特性为可与战甲融合,武器满级后才可以献祭,献祭武器后可以将战甲部位替换为武器外观 (ps:可以推出新战甲来主推这个部分) 推出C派系,G派系武器系列,特性为可与机甲融合,武器满级后可以献祭,献祭的武器可以将机甲部位替换为武器外观(技能开启替换武器) 推出5种机甲,适配C派系,G派系武器 这里构思新战甲技能 Tenno 战甲名:战争兵器 被动技能:弹药充能 战争兵器无法装备普通装备,战争兵器只可以装备献祭的武器,献祭后的武器替换为身体部件,且所有武器变为能量消耗,武器不攻击后每1秒恢复5%弹药储备 1技能:改造切换 战争兵器可以在战斗中随意更换献祭的武器作为身体的部件 消耗:生命 在献祭的武器库中随机抽取部件替换,替换的时间受到持续力影响 2技能:骨弹生产 战争兵器消耗能量吞噬敌人,并将敌人的骨骼转化弹药抛洒 消耗:能量 吞噬敌人需要时间,吞噬时间收到强度影响 3技能:重整改造 战争兵器将身体部件丢向敌人,并造成伤害,当目标为队友时则强制改造队友,当武器丢掉后,你无法再从献祭武器库获取该武器,直到任务结束或捡起武器 消耗:武器 队友的改造强度会受到该技能的强度影响,改造时间受到持续力影响 4技能:饕餮盛宴 战争兵器将所有敌人的武器重新回收至身体中,并且进行完全改造,改造时需要击杀敌人来获取进度,当进度满时,改造完成 当改造完成后武器进入完全过载模式,对周身所有敌人进行无差别类范围攻击,直到进度为0 回收武器受到范围影响,伤害受到强度影响,攻击范围受到范围影响
  4. Hello Tennos! I am Paul. I am passionate about and committed to designing High-quality emblems for clans to showcase their pride, honor their heritage and recruit more loyal members. Almost all my previous clients are satisfied with the quality of work I am able to produce for their clans. Now, my need for more reach and exposure has led me to create this thread in hopes to offer my skillset to those needing a real face lift for their clan to show true love for their group and increase the number of loyal clan members in the future. Unlike many other clan emblem design services out there, which typically focuses on bulk collaborations, my service dovetails nicely with proud, passionate and committed clan warlords who are serious about having a high-quality emblem designed for their clan. My focus is on the end result which will surely reflect the meaning and core values of the clans that I get to work with, thus both visually appealing and contextually appropriate. My old thread (placed in the wrong Section, thus prompting me to create this new thread) has been featured by the awesome tenno HolyIcon in his extremely helpful thread [Guide] How Not To Emblem: A Cautionary Tale Here are some of the works I was able to produce working with amazing warlords: --------------------------------------------------------------------------- *** FOLLOW ME *** Instagram (@Povo.844) DeviantArt (@Povo844) Artstation (@Povo844) Discord (@Paulvo#7045) --------------------------------------------------------------------------- Warden Mjolnir - Owner: Warden The Hive of Hera - Owners: VoxHera + Ju Promethean Fire - Owner: JQMac Morrigan's Crows - Owner: Mechelle The Eyes of ERRA - Owner: Brandon B The Guests of the Lighthouse - Owner: BigRedLeadHead The Pukish Rogues - Owner: GuessedTea Your Body My Disease - Owner: Incongruous Knights of the Last Oath - Owner: PostWarTacos The Tenno High Council - Owner: spaceageGecko Grind Don't Stop - Owner: FrankVonTank562 Dudes with Guns - Owner: Sixanto Nezha Prime Glyph - Povo844 Death at Will - Owner: Gabriel Herrera Neon Light Empire - Owner: Voljaras Swarzeblade Clan - Warlord: Michael Yanz Golden Harbingers - Owner: Strouff99 yoRHa Initiative Parttime Hero Dragon - Owner: Malicore LOrdre des Arcanes - Owner: Atsushii Shrouded - Owner: Relentless_Adapt Guardians of Lohk - Owner: Asterlohk Will of the Iron Lotus - Owner: Zodd Hunhow Acolytes Clan - Warlord: Ives Jessy La lance et le Bouclier Clan - Warlord: Narwaiin Jacklestar - Owner: Jacklestar Wraith of a God Clan - Warlord: er474 New Scoria Clan - Warlord: Mercy 99 Ronin (Redesign/ Revamp) - Owner: Michael Gods of the Orokin Clan - Warlords: Aaron, Blade and Anthony Doom Slayer Roman - Owner: ThatDoomGuy Zoe Ovadeline - Owner: Shinymelanie Ex Nihilo Resurgemus Alliance - Warlord: Rappy-Prime Orokin Acies - Owner: Victor Macklin Dances with Kubrows - Owner: Dixie Guardians of Nexus - Owner: Tracie Ordan Karris - Owner: Chris Moore Children of Clem - Owner: Sirhhaos Warden Wolf - Owner: Warden Menphina Raven - Owner: Vahsrin Tree of 7 Elements - Owner: Swagmiku Children of the Galaxy - Warlord: TheGreatKing Mikany Magic - Owner: Shin Mel N Synthwave - Owner: Ribben The 4 Horsemen - Owner: Weedle 442nd Mech Brigade - Owner: Bcom The Orokin Vault - Warlord: CoYoFroYo Lethal Reunion Clan - Warlord: LK-4T4 Cephalon Prometheus Clan - Warlord: lakshan Old Wolves of the Void Clan - Warlord: plasmite13 Seraphim Sol Clan - Warlord: Apocalypto Space Ninja Clan - Warlord: GOOBER__LORD Amethyst Spirits Clan - Warlord: Spot Legion of Knights Clan - Warlord: SOULFEEDER45 Vileblood Predators Clan - Warlord: Gaute Pure Instinct Clan - Warlord: iSnowyXD DeathsMinions Clan - Warlord: JoshuaVargas B3WB Clan - Warlord: Wolf-2458 Task Force Dagger Patch - Owner: Ethan Riley Warframe Community Discord Glyph Contest Entry Ruin's of Atonement Clan - Warlord: Kikuko_Senpai Team Exodus Clan - Warlord: DarkS0laris Summer Court Clan - Warlord: Nebryose Voidlight Armaments Clan - Warlord: Dracovision The VoidExiled Clan - Warlord: Atlantic575 The Nidus Syndicate Clan - Warlord: lCB2019l Vengeful Vipers Clan - Warlord: WalkingBio Shadow Morningstars Clan - Warlord: DMC4_Dante13 Sanguine Seraphim Clan - Warlord: Ragnarok Justicars of Sol Clan - Warlord: babygoestoChin F0X HOUND: SPECIAL FORCES Clan - Warlord: Anastasia Ophidian Clan - Warlord: xNakshx Black Sky Alliance - Warlord: Anonymys Children of Lotus Clan - Warlord: MrPotatoHead357 Children of Lotus Clan - Warlord: MrPotatoHead357 (Alternative Option) Umbruh Clan - Warlord: expelled_angel The Ashen Knights Clan - Warlord: Sethrox100 Trigger Warning Clan - Warlord: Whitewasher2 Rageing Tennoids Clan - Warlord: MrPotatoHead357 Tactica Imperialis Clan- Warlord: Agent M3tallion Venatores of Mars - Warlord: Raidershogunate Team Rose Family - Owner: Winelover213 Moth Airlines Clan - Warlord: DamagingMoth47 Hope to proudly showcase your clan's emblem as my next portfolio piece! Inquiry Method: In order for me to best serve you and your clan, I only ask of you a few things: Reach me through any way convenient for you: Discord: Paulvo#7045 Facebook: https://www.facebook.com/phumblev Instagram: povo.844 Forum Message To save time for both parties, in your inquiry, please include the form below with all information filled in: Once I receive your inquiry, we can discuss further then. Note: Since our potential project will be an art commission project that takes real work hours to complete, my payment method is Paypal. It is beneficial to note that you commission me for the project, you get my 100% effort and time in real life to create that good-quality emblem you and your clan deserve. To kickstart our project, a down-payment ought to be made. (as a token of commitment from both parties). My mission is to come up with a high-quality emblem that truly represents your clan and its core values, for your clan to wear and showcase to all Tennos out there. I am committed to the delivery of good end results, and I hope to receive your commitment and respect upon our collaboration. Looking forward to hearing from and serving you, Tenno!
  5. Топ клан {Fox Smirk} набирает тенно от 18 лет. У нас вы всегда найдете с кем поиграть, большой, общительный клан, тусовка поднята практически 24/7. Состав: 95 активных игроков, средний возраст - 25 лет. Поможем и объясним все азы новичку, опытный игрок найдет КП для похода на эйдолонскую тройку, пауков, сталь, релики и тд. Нам нужны именно активные игроки, если ты заходишь в игру хотя бы раз в неделю и любишь пообщаться в тусовке - ты тот кто нам нужен 😎 Для вступления написать в псн сообщения new-huhu, либо напрямую в игру. После того как напишите свой ник, в течении непродолжительного времени придет приглашение в клан.
  6. As long as I've played this game I've noticed that the drop pools have little to no reward such as getting a control module as the rare reward in a plains bounty, or getting a vitality mod at the 70 minute mark in kuva fortress survival, needless to say that i already picked about a hundred vitality mods off of enemies I killed in that one mission alone. So i want to know: will we ever see a rewarding drop pool outside of arbitration.
  7. Since update i can't play because a black square un te screen ... I try unistalling they Game and install again ....
  8. Please please please can the Necramech grind be fixed?! I’m finally getting around to this after being absent for a while; as I understand it DE have “fixed” the iso vaults by not making you have to grind through tiers 1&2, that’s a good change. However, requiring you to get 4 drops from the mechs where 2 of them are around a 3.5% chance?! I’m sorry but that’s absolute BS for content that takes 15-20 mins to run (I’m mostly a solo player). You want us to engage with Railiack yes? That’s basically what I want to do, but I’m stuck on the first Orphix mission because it’s only really do-able solo with a mech. I understand that there are fallen mechs in-mission but I’ve run it many times and can’t find a single one hence needing to build my mech. Just make the parts purchasable for 20 T3 Orikin Matrices from Loid. That’s a good amount of grind but allows players an out when they’ve spent a WEEK grinding the iso vaults and not getting the one part they need to just build one basic mech. I doubt I’ll ever build anything beyond the Void Rig because there’s no way I’m gonna do this any more than I have to; MR be Damned!! ; ) In principal the iso vaults are good content but now I LOATH them. The level feels about right for grinding the standing from the guaranteed drops but ye Gods getting the broken parts (or rather not getting the parts) with no other way to get them is just awful. I’ve got over 600 hours in Warframe so I’m no stranger to RNG being punishing at times but usually it’s all good because the moment-to-moment gameplay is fantastic so boo hoo; I’ve got to play this fun game some more to get what I’m after…. But the iso vaults? It’s just not content that repeatable enough to warrant such low drop chances of resources that are needed to craft a key tool that’s intrinsic to unlocking other content. If you want to keep the grind level the same because future content reasons then just give us a quest or something to yield one initial mech. It’s how everything else seems to function for essential tools so why not do it here? I’ve never felt the need to rant about any of the grind in WF because it’s either a damn good time regardless or it’s not a barrier to access another large chunk of the game. This is the first time I’ve had to throw my hands up and admit; it’s just not fun.
  9. The staticor is and has always been a fun weapon too bad it looks like you got your hands stuck in pairs of pottery. Can we have a skin that make it like a inserted palm piece or make it really slender or even a small cuff. Would be awesome to make it appear you are shooting energy balls from your palms while looking styIish. I think it would also be cool if it had a augment mod to make it burst fire fully charged energy balls that shot until the magizine emptied but with less accuracy. I love that weapon but it needs some love.
  10. Hi guys, I’m new to the game I’ve played for 9hrs and I’m trying to do the archwing thing but I need a clan, so I’m asking to join one here
  11. Llevo ya varios días, intentando hacer las incursiones en PS4, resulta que tengo todo el mapa desbloqueado, pero, le doy a hacer la incursión y un mensajito muy majo de "Tienes que desbloquear esta misión primero en el mapa" aparece al pincharle en la misión 😒. Hago la misión en normal sin ser incursión, y magia, sigue diciendo lo mismo "desbloqueala primero"... Borré el juego, lo volví a bajar, y tachan, siguen diciendo lo mismo "haz la misión primero" 😁 y no, no tiene nada que ver el camino del acero y tal... Si quiera puedo jugar las incursiones por un magnifico bug 😁 Me trolearon con los drops de la tennocon, diciéndome que mi cuenta no está vinculada, siendo que si que lo estaba, y que mas suerte la próxima vez...no he cambiado nada y los drops de ver los directos me llegan perfectamente xD Ahora este maravilloso bug de no puedo hacer incursiones XD bravo...se puede ver como la mision OLIMPO (MARTE) está desbloqueada...
  12. I love making new Zaws and Kitguns, but since my first kitgun I've always wanted to make my own bow and it seems like something that would work in Cetus as I can see the locals using bows rather than guns. They would just need a grip, string, and limbs to be made much like the Paris prime.
  14. Hi I’m returning to Warframe after a year of not playing . I’m a MR 16. Now that I have a ps5 I want to get back in, I need a really good clan. Not too big though. Thanks
  15. Greetings Given the Waveform Ephemera is the unique Rank 30 Nightwave reward and only worth 1 credit, I assume it's not intended to be sellable. However, it currently is.
  16. ¥目前10級風暴氏族,可以收100人,收滿人才會開放建造下一階段!¥ 氏族名稱:First dream 1.研發建造:目前為100%,等待遊戲繼續更新出新東西才能繼續建造;顏料、銳捷號也已完成。 2.收人條件:基本上不限制,但禮貌是重點,邀請隊伍一定要事先說明理由,不得隨意亂邀請!!常上線最好。 3.上線時間:平日晚上上線人數比較多,週末就不一定了。 4.群組相關:First Dream 氏族 5.歡迎新手或回鍋玩家一起加入,可以私訊我,或在底下留言留上PSN。 6.氏族道場尚未建設完畢,積極建設中,熱情招募道場建築師,發揮想像力盡情建設,材料有專人貢獻免煩惱!! 7.氏族也在積極招募聯盟,歡迎氏族一起來聯盟,壯大交易市場! 8.無論新手、老手、還是回鍋玩家,只要有任務需求,都可以在氏族/聯盟頻道發文,不要不要不要直接邀請,至少請先問過,感謝配合。 9.氏族/聯盟頻道,可以任意發文發問,也可以喊交易物品,價錢買賣雙方決定即可。 ##加入氏族後,第一件事,請製作氏族鑰匙,製作完成即可進入氏族道場!## ##通訊-氏族-進入氏族,第一次點選,即可拿到鑰匙藍圖。##
  17. I fell in love with her design at first sight!!
  18. Helminth invigorate does not work on Nidus prime it says it is not Nidus
  19. The previous two times i have killed the stalker it hasn't dropped any blueprints ive been trying to get the blueprint for war
  20. Ghoulsaw: Cambios en Fiesta del carnicero ¡Holi tenno! ~🦋 La primera sierra de asalto de su tipo está en tus manos. Ghoulsaw lleva poco menos de una semana y cone esta arma nuestra último mod de guardia para armas cuerpo a cuerpo: Fiesta del carnicero. Estamos mejorando algunos combos para este mod. Más poder para todos los tenno que son unos maestros al hacer combos. Combo Ira de Rictus Se agregó que el estado de cortante siempre se aplicara en el segundo golpe Se incremento el multiplicador de daño de 2 a 3 del tercer ataque Se incremento el multiplicador de daño de 3 a 4 del cuarto ataque Combo Agarra y Desgarra Se incremento el multiplicador de daño del segundo golpe en el ataque de 1 a 2 Se incremento el multiplicador de daño del segundo golpe en el ataque de 2 a 3 Combo de Reciprocador Se incremento el multiplicador de daño de los primeros dos golpes en el primer ataque de 0.5 a 1 Se incremento el multiplicador de daño del cuarto golpe en el primer ataque de 1 a 2 Se agregó la probabilidad de estado cortante siempre se aplicara al tercer golpe en el segundo ataque Se incremento el multiplicador de daño del golpe final en el segundo ataque de 3 a 4 Esto significa que a medida que vayas haciendo combos para todo lo relacionado con el arma Ghoulsaw, estarás causando más y más daño. Queríamos aumentar la letalidad de todas las cosas de Ghoulsaw después de leer sus comentarios, ¡y sentimos que los combos en sí mismos eran el mejor lugar para mejorar una gran cantidad de números para fomentar el uso de toda la gama de movimientos! Esto también lo hace que encaje muy bien para cosas en el futuro, así que otras armas de esta clase que compartan este mod de guardia podrán tener estas características de poder básico. ¡Espera estas mejoras de esta serie de combo en una próxima revisión!
  21. Name: Sovereign Passive: Sovereign and targets of, "submission" are immune to status effects. 1: Submission - Target enemy falls to your will and serves it's new lord fervently. Target ally receives boons for their loyalty to the king. Target receives percentage of your armor. Target deals bonus weapon damage to enemies that have damaged you or it. Affected target will follow Sovereign around and when Sovereign receives lethal damage target will sacrifice itself instead, negating the damage and applying a short period of immunity to Sovereign. (Credit: {PSN}Reaper330011) Range affects how strong the buffs the closer you get to Sovereign. Duration is duration Strength increases buffs Efficiency is efficiency Drain based but doesn't interfere with energy gain. (Similar to nidus link) 2: Prostrate - Enemies willpower is tested against Sovereign's via cone. Enemies have a chance to fall to their knees unable to move or attack. Range widens and lengthens the cone with diminishing returns. Does not pierce walls. Strength increases the chance and can hit 100 with very large amounts. Duration is duration Efficiency is efficiency Not drain based 3. Presence - Sovereign exudes his nobility. Release and maintain an aura around Sovereign that increases your Allie's defense and weakens the enemies offensive capability. Allies and objectives recieve less damage and gain a small boost to status resist within the aura. Enemies deal less damage and have a chance to be afflicted with fear while in the aura. Growing radius that caps at a certain point and drains more energy based on how big that radius is. Range affects radius Strength increases buff and debuff strength. Status buffs and debuffs do not scale other than with the effects of, "Thy Monument". Duration affects drain Efficiency affects drain and cast cost (Similar to gloom) 4: Thy Monument Sovereign erects his place on the world. Create a statue in your image with a large radius around it that buffs allies and debuffs enemies. Enemies deal even less damage while inside the aura Allies recieve even less damage. Further boosts the status effects of, "Presence" while the auras overlap. Range gives bigger radius Strength boosts buffs and debuffs Duration based, single cast cost Efficiency is efficiency Theory crafted this one with the desire for some sort of frame with Authority as a theme and I always loved the emperor-themed skins such as frost's.
  22. Good parts: - Forward + block => hits enemies while riding, this kind of thing what probably some stances missing (e.g. forward + block of Bullet dance). I like riding on neutral speed. - Block => has nice range, number of hits - Back finisher -> pretty gory, - Attack after Slam attack is pretty nice. We don't have to roll to cancel animation. Bad parts: 1. Forward, Standing and maybe Block combo a little is slow compared to Forward+Block combo. Buff speed a little of those 3 combos. 2. Forward combo looks the same. Without knowing when combo ends I tend to just spam melee key. It hasn't happened with any melee! Either: - make animation longer (e.g. by repeating) that lasts e.g. 20-30 seconds. We can cancel animations by rolling so it's not a problem. I prefer this option. - hold melee key to continuously attack - this is what some people want so it might be an option instead - swap forward and standing combo 3. Block combo forces you to stay in one place for a long time. Let it move (maybe little bit slower than frame's speed). 4. Finishers are too long. Enemy is death already (Inaros sand creatures appears on death) but animations still plays. Make them finish at enemy death. 5. Forward + block combo has not very responsive camera. While you are sliding/riding it's ok (it just lags a little). However at the end of riding camera won't follow melee too much. You can have melee at one corner of the screen while you are facing another one. It's hard to hit enemies that are not in front of you. Either - make make melee move faster like camera - or somehow lock camera (cannot move) 6. Forward + block combo sometimes deals very small damage while enemy you are slamming and you are stuck on enemy. The enemy might have very small damage. Is it slam radius fall off damage? If yes maybe increase it? 7. Heavy attack is very slow and it locks you in one place. Suggestions: - make it much faster - let us move - add some effect that stuns (e.g. electricity) or pull enemies in. I prefer this. 8. While not bad, Block + forward could be better. It could be similar to Forward combo: - start combo (going forward with block you press & hold melee key). You can release any key except melee key, When you release melee key it triggers slam attack - you start doing combo (going forward with block you press melee key). Frame will start to continuously ride Ghoulsaw. You can release all keys. After you press melee key again it will finish riding and execute another attack in combo (this weird slam attack). I think this is how Ghoulsaw's slam attack works. Combos names (if some one doesn't know):
  23. so i have had this idea for awhile, I'm a big fan of the artist Robert Venosa and i thought his aesthetic would suit a skin for Gara; or for a 'light' frame that alot of people have brought up ideas about. but i think the luminous water droplet crystalline effect would be a great look for Gara regardless his art style definitely suits warframes art style too feel free to share your thoughts :) here's some pictures to explain the concept better:
  24. Not sure which update changed this but I've come across this bug twice this week in the Lua Music Room. I would always stand at the panel that begins the note sequence and angle the view down so that I can see all the other two note balconies so that I can see the whole sequence without moving the camera. In both times that I've come across the Music Room this week, the camera view would snap to a straight ahead view as soon as I activate the panel which takes the other note balconies out of view. Now, by the time I can tilt the camera back down to see where the sequence starts, it has already moved onto the second note forcing me to have to completely guess which pad had the first note.
  25. Ok so my railjack got stuck with zetki engines in them permanently while I was searching through my wreckages a long time ago and I still haven’t been able to remove them, they don’t interfere with the stats or anything and I can still equip other engines but they are always just there and they just sort of bug me because they overlap whatever engine I have equipped This is a link to a screenshot I took of it when it happened I put the sigma engines on and the zetki engines just overlap them https://drive.google.com/file/d/1rGDTUhrTAgtpYbfaie_VOPD3w-MYt65d/view?usp=drivesdk If anyone knows how to fix this please let me know
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