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  1. Add Augment slots to Warframes/Weapons Adding it to Exilus mod is not necessary because it just make the situation worst. Just make a 3rd slot in next to it for Warframes. For Weapons make a 2nd slot for it.
  2. Not going to lie, I was a bit disappointed when I couldn't latch the new sister of parvos ephermeras onto my companions. Especially the robo ones.
  3. Tenno, Nuestra actualización de las «Hermanas de Parvos» se lanzó a principios de este mes, y fue seguida rápidamente por TennoCon 2021. Corregimos muchas cosas esenciales antes de celebrar nuestro evento, y hemos tenido tiempo suficiente para leer sus comentarios, revisar estadísticas y ver cómo los jugadores interactúan con todas las regiones de Próxima. Los comentarios han sido excelentes y tenemos la intención de hacer un cambio a las Holollaves corruptas. Cuando se trata de agregar nuevas vías de equipamiento en Warframe, nuestra intención siempre es lograr un equilibrio entre reconocer a todos los jugadores y "empezar desde 0" cuando son nuevos sistemas. En el caso de las armas de cuerpo a cuerpo Tenet y las Holollaves corruptas, hay dos cosas en juego: las rotaciones de inventario de 4 días y la adquisición de Holollaves corruptas. Debido a la rotación de 4 días, estamos de acuerdo en que la adquisición de Holollaves corruptas se puede aumentar para que los jugadores las puedan conseguir más fácilmente mientras juegan, y también conectarlos más con las Hermanas de Parvos. Cambios de Holollaves corruptas: En el último nodo de Railjack para hacer el enfrentamiento final contra una Hermana de Parvos, cada Hermana le dará a cada miembro del escuadrón 1 Holollave corrupta al final de la misión, ya sea que las derrotes o las conviertas. Esto significa que un escuadrón de 4 puede irse con 4 Holollaves corruptas para cada uno al completar la misión de enfrentamiento final. ¡Se aumentó la cantidad de hallazgo de las Holollaves corruptas en las Tormentas del Vacío! En las Tormentas del Vacío en Próxima Velo podrás obtener 10 (en vez de 6) esto con la finalidad de hacer que el contenido más difícil sea el más gratificante. Todo lo demás ha tenido un aumento en la cantidad por 1. ¡Nos vemos en las próximas semanas con estos cambios en todas las plataformas, tenno! ~🦋
  4. PSN Nightwave: Nora’s Choice Nightwave: Nora’s Choice launches today at 2pm ET! Greetings Dreamers, It’s time to tune into Nora’s latest program, Nightwave: Nora’s Choice, is coming to all platforms today at 2pm ET! Nora’s Choice brings back a slew of classic Nightwave Rewards while adding exclusive new items into the mix, like the Ride The Wave Glyph and the mesmerizing Waveform Ephemera. Take on Daily and Weekly Acts to earn Nora’s Choice Cred that you can redeem for exciting Customizations! Or choose to spend it on an assortment of other items that will give your Arsenal a healthy edge. General Nightwave Changes Added Harrow Crucis and Yareli Physalia Helmet Blueprints to the Nightwave Store rotation. Corrected the ‘Feed The Beast’ Nightwave Weekly Act to award the proper 4500 Standing. Changes: Increased Vastilok Punch Through from 1 to 1.3 and fixed it using the wrong (old) Combo Multiplier (i.e at 40 hits the multiplier will be 3.0 not 2.5). On-Call Sisters will no longer clone targets when using Soul Punch and said Shadow Clones no longer have drop tables, as this leads to exploitive gameplay. Hound Null Audit Precept now triggers more reliably. Previously it would only trigger if the current target was an Eximus, it will now target a nearby Eximus in range even if they aren't the current target. Changed how the /dnd Chat command functions to be a toggle, allowing either an Enabled or Disabled state, instead of always setting ‘Do Not Disturb’ mode to enabled. Before you would need to /normal to undo it. Updated respective Riven Challenge descriptions to indicate “Shield Restore consumables” as opposed to “Shield consumables”. Added Helminth Ability videos to the Helminth screen. Sister Hound’s Repo Audit Precept will no longer affect downed players. This fixes downed Clients losing their weapons for the rest of the mission after an enemy Sister Hound activates its Repo Audit. Fixes: Fixed the Steel Essence 5 minute despawn timer not functioning after you’ve moved a certain distance away. Fixed a game lock that would occur for newer accounts when trying to customize their Landing Craft. Fixed missing Context Action for the Chimera Quest if it’s initiated right after The Sacrifice Quest completion. Fixed a game hang/crash that could occur on the Clan interface. Fixed a game hang/crash that could occur on the Railjack Salvage menu. Fixed a game hang/crash that could occur on player Transmissions. Fixed a crash occurring when interacting with a dead Specter ‘Follow’ Context Action after a Host migration occured during a Sister Railjack showdown. Fixed case of Sister/Kuva Lich not spawning when using a Requiem Ultimatum, which also consumed the item. Fixed the "JOIN ANY CREW" button in the Railjack Star Chart allowing you to join a Kuva Lich or Sister showdown mission, which resulted in an error message if you do not have a proper Kuva Lich or Sister. Fixed (another case) Hosts keeping their goods after aborting the Lich showdown mission once their Lich has been Converted/Vanquished. Fixed not being able to swap Polarities on Sentinel weapons. Fixed Wisp Reservoirs not functioning while Yareli is on Merulina. Fixed Tenet Envoy missiles striking a Null bubble becoming stuck and orphaned in the air. Fixed Lavos' waist vials missing both their glass and contents. Fixed the Oull Requiem not being Chat Linkable or in the Codex. Fixed Hound Diversified Denial Precept showing a revive prompt on mini-Hounds for Clients. Fixed numerous Cambion Drift spawning issues: Fixed Enemy reinforcements would wander aimlessly instead of trying to storm you. Fixed Deimos Genetrix not spawning multiple waves of enemies or enemies at all. Fixed Deimos Tendril Drones spawning too frequently. Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. Fixed seeing custom Warframe Ability HUDs while playing Lunaro. Fixed outdated loading screen tips related to Parazon Mercy eligibility. Fixed a typo in the Elite Crewmates traits description of "Zekti" instead of "Zetki". Fixed a script error when Hacking with the Tactical Menu open. Fixed a script error that could occur when using Transference next to a Volt Electric Shield with the Transistor Shield Augment equipped.
  5. Mandatory mods Shouldn't be replace with other forms of damage that rely on fodder units kills , which damage has to ramp up each every time, if you don't kill a fodder unit with that small time remain it loses damage. If you're trying to replace damage mod for example like serration with arcanes. you should give those arcanes a base damage so it would be more convincing. Going against bosses those mods and arcanes have no real effect unless you kill fodder units. So we would have to rely on killing units and enjoy the boss games play. Plus you should rework some of the boss an improve the boss like the one Venus. Give the boss stages. Plus serration has 165 damage your Arcane deal 360 which isn't much. How about you give the Arcane at least base damage then it ramps I'm like the galvanized mods . Increase Arcane damage to 400. Give it base damage of 120. That goes the same for secondary arcanes. Or Improver modding ui!!!! To account for essential (mandatory) mods, elemental damages, and perks.
  6. Hola muy buenas gente , soy un nuevo jugador de Warframe y la verdad que me está gustando mucho el juego pero estoy teniendo problemas de Bugs uno era no poder customizar la nave pero con una actualización de ayer se arregló y otro que aún no puedo hacer nada es la ola creciente que pide de requisitos el segundo sueño y crear el céfalon de simaris para el railjack y toda la gente me dice se consigue en el dique seco del clan y que en la nueva actualización se consigue en el mercado. Bueno busque en el dojo en el mercado también repetí el segundo sueño para ver si se arreglaba y nada. Sigo sin poder hacer esa aventura por falta del céfalon y creo que es un bug
  7. Hola muy buenas gente , soy un nuevo jugador de Warframe y la verdad que me está gustando mucho el juego pero estoy teniendo problemas de Bugs uno era no poder customizar la nave pero con una actualización de ayer se arregló y otro que aún no puedo hacer nada es la ola creciente que pide de requisitos el segundo sueño y crear el céfalon de simaris para el railjack y toda la gente me dice se consigue en el dique seco del clan y que en la nueva actualización se consigue en el mercado. Bueno busque en el dojo en el mercado también repetí el segundo sueño para ver si se arreglaba y nada. Sigo sin poder hacer esa aventura por falta del céfalon y creo que es un bug
  8. Despite having the 1mil focus and the shaard i cant unbind the waybound node, all that happens when i press unbind is a small blue pointer flash at top left of screen. Beyond that nothing happens.
  9. DE - you have always posted it on the NEWS console on the bridge of the ship. NOTHING THERE! I had HUGE amounts of time invested and a TON of Nightwave Credits! Last entry is 8 days ago r.e. "Save 50% on the Initiate pack!" How can I redeem the TONS of Nightwave Credits that I had stored??? If nothing else, STOP DELETING THE STORE!!!! LEAVE THE STORE IN PLACE so we can ALWAYS redeem out hard-earned Nightwave Creds! This is REALLY BAD and makes me feel like I have wasted TONS of my time! DE - you listening? This is getting darn close to Deal-Breaker material. DONT MAKE PLAYERS FEEL LIKE THEY ARE WASTING THEIR TIME!!!
  10. After having installed the patch I went to Maroo's Bazar and the nightwave went live while I was there. I checked it and nothing was wrong so I returned to my orbiter and tuned off my console. After a couple of hours I logged again but I found that mostly all of this week's request from nightwave were automatically completed and I didn't get any reputation point from them. I tried to do one of them despite it saying it was "completed" but nothing happened and no reputation was given. So I am stuck with only 2 avaible nightwave request (one being a daily and the other a 7k points one) despite having tried to start the game once more and log out from my account. Could someone enlight me on what to do?
  11. Hello, I recently purchased a Xbox elite 2 controller and have over 100+ options for button combinations but warframe menu only allows you the controllers layout. Is it possible to add a few more slots for custom key binds please? I’d love to have my necramech/kdrive/archgun/fishing tool/mining tool/ spectres/energy pads etc key binded. Not a priority status but this quality of life would be awesome. Id love to see this implemented at some point in the near future. Hopefully my fellow Tenno appreciate this idea and help me get this in motion! Lol thanks for all the awesome content DE… keep up the great work!
  12. At the moment, I think the biggest issue with Yareli is that Merulina does more to limit players than it does to strengthen them. I'm going to divide this into 3 sections: Offense, Defense, and Mobility. Offense When you're on Merulina, you gain survivability, but you have to give up both your Primary and Melee weapons. This negates 2/3 of the player's options for how to deal damage, and means your only real means of offense is your Secondary Weapon. However, unlike other "alternate modes" such as Titania's Razorwing and Hildryn's Storm Aegis, when Yareli rides on Merulina, she does not have access to an exalted weapon, and thus she can run out of ammo. And if you do run out of ammo, it sucks to have to choose between your damage mitigation and your ability to deal damage. A list of potential solutions: Make Primary and Melee weapons work on Merulina. Undoubtedly a large technical challenge, but undoubtedly awesome. Give Merulina an exalted weapon that pairs great with Merulina. Probably a big lift as well, though surely not as big as making melee work on Merulina. Have Merulina provide infinite ammo for secondaries. The easy one! And honestly, since mobility on a K-drive is pretty wild, probably not as overpowered as it might sound. Have Merulina automatically have Ammo Mutation for secondaries. More hesitant about this solution since in theory I can imagine some users not wanting this? Defense In addition to losing access to weapons, Merulina prevents the player from using their Operator. Many players use the Operator Arcanes as their primary means of healing, but the Operator cannot be switched to while on Merulina. This means in order to access healing, Yareli has to disengage (and presumably later recast) her damage mitigation. The flow of performing this process is tedious (especially at higher levels for damage is coming in much faster) and the additional energy cost for a recast is a bummer. Other frames can swap to Operator without needing to recast their damage mitigation abilities, and Yareli's is hardly so amazing as to be worthy of a handicap. Suggested solution: Allow Operator swap when Yareli is on Merulina. I assume this would take some coding, but it would be a good fix. Mobility This is the area that is almost certainly the most subjective, so take this with a grain of salt; after all, some people love Zephyr's floaty jump, while other people hate it, and neither is "right". But for what it's worth, I love K-drives, I just think Merulina needs some special functionality if she's going to perform in non-open-world content, because in standard tilesets Yareli she seems to lose more mobility than she gains by using Merulina. Overall, my issue with Merulina is that it's very easy to lose momentum or even find yourself moving in the opposite direction you intended to. For example, when I'm racing through a room and Yareli jumps and hits the ceiling, depending on the angle of the ceiling's geometry Yareli will be accelerated backwards until I'm actually moving backwards instead of forwards. This is a real bummer because I feel out of control. And there's so much geometry to bump or get snagged on. I've never been reflected off of a surface while bullet jumping, and I would suggest that Merulina should work the same way. In regards to simply losing momentum, this is a complex one, because you can run into objects or walls that seem to leech your momentum. Which does make sense (an obstacle is in the way and you can't just go through it), but it's a problem on Merulina in a way that it's not when on-foot. If I come to a complete stop as a Warframe, a single bullet jump gets me to my max speed again immediately. Merulina has this problem where any slow-down means she'll need to accelerate again, which takes time. Honestly, I dont know what to do about this, but my best suggestion is to allow Merulina to keep momentum even if something is in her way. So if my aim is slightly off while going through a doorway and I end up spending a second sliding along the wall before actually going through the door, the instant I'm going through the door, give me back the momentum I had when I hit the wall (as long as my controller input suggests I still want to go in that direction). Suggestions: Merulina doesn't move in directions that the user isn't pressing. Merulina stores momentum when impacting obstacles to easily get back up to speed again. Thank you very much for taking the time to read my feedback!
  13. 指揮官的專精被動技能,已有100萬專精點數、閃亮的夜靈碎片,但怎麼點都無法解綁。是少了甚麼前置條件或是遇BUG了?
  14. The Teza is a secondary weapon and is classified as a Sniper Rifle. What I almost never see in this game is a straight up utility weapon. Most weapons aim for crit builds or status builds and the meta is Viral with Slash. The Teza challenges this concept in that you would not build it for crit or status, but utility only. Still interested? The Teza would have low stats across the board, making it seem like a dull weapon. Stats: Trigger-Type: Semi-Auto Ammo-Type: Sniper Projectile-Type: Projectile Noise-Level: Silent Fire-Rate: 0.85 Accuracy: 100 Magazine Size: 5 Ammo Maximum: 20 Reload Time: 2.0 Damage: 50 Impact: 20 Puncture: 30 Status Chance: 7% Crit Chance: 3% Crit Damage: 2.0x Again, this seems weak and pointless, yes? Well, when fired into an enemy, it generates a tether that will link the targeted enemy to up to 4 enemies within 5m of the targeted enemy. Each tethered enemy, including the targeted enemy, will slow all tethered enemies by 10%. What this means is that if you hit a target and gain the full +4 tether then you will have chained 5 enemies together, reducing their movement and action speed by 50%. This effect will remain until all enemies of the tether are killed. If you chain 5 enemies together and kill 1, the effect is reduced back to as if you only have 4 enemies chained together, because you do, so the slow effect would reduce to 40%. Headshots will double the total enemies chained to 10, this meaning including your targeted enemy it will chain up to 9 surrounding enemies for a total of 10. This will also increase the tether range to 7m. This also means that by chaining more enemies together, you increase the slow effect up to a total of 95%. With an ammo max of 20 and up to 10 enemies tethered per shot, you can slow up to 200 enemies by 95% before running dry, use any ammo conversion mod and you are golden for the long haul. Additionally, here comes the utility. Since the stats are low, crit and status are low you would want to use utility mods only such as Ammo Max, Ammo Capacity, Reload Speed, Projectile Speed, Fire Rate, etc... These utility mods would shine on this weapon. Holster Speed would be great because once you have the enemies locked down, switch to your primary and unleash Hell. Yes, gloom can be used for this and much better, however, not everyone has access to gloom, or the helminth system, or knows how to build properly for gloom so this gives a weapon alternative that is unique to any other weapon out there. Furthermore, I know I said you wouldn't want to build for status, but this weapon has one more thing going for it. Status and crit have a chance to proc for each enemy within the tether, so if you chain 5 enemies together then the 7% status chance has a chance to proc 5 times. If you do proc a status, it is shared amongst the tethered enemies, so a single proc will equal up to 5 enemies effected, or 10 depending on whether or not you landed a headshot and were able to chain the max amount of enemies due to proximity. So, if you have a couple mod slots open after applying your utility mods, slap a couple status mods in there such as the dual stat mods to also gain an element and add a bit of armor stripping with fire, or give their health a debuff with viral etc... This opens up the possibility of status as an additional utility and since the procs are shared amongst the enemies and you are given numerous chances per single shot, the low base status chance is not as bad as it originally seemed, but still low enough to keep this weapon as a utility weapon. Consider this: Pin down some enemies with a body shot. Take advantage of their slow for a headshot and increase the chain. Keep shooting chained enemies to tether to more enemies and thus increase your chance for status procs among all the chained enemies. A single shot can chain up to 10 enemies but the chain can grow indefinitely. The Teza, a secondary sniper used not to kill, but to capture and pin down your prey.
  15. As you can see in the screenshot Kuva Grattler has only 2 percent more crit chance and double magazine size but even reload time is worse than regular grattler and you can see the damage diffrence between them in the screen shot as well. Something like that happened in Kuva Ogriss to when it first came out, I think it has 4 percent more crit chance and way lower damage compare to original after a feedback shower on the forums luckily devs understood what is wrong with that weapon and change it to current state. So in grattler's stiuation even max elemental bonus is very un significant compare to this huge damage diffrence cause even max elemental bonus is not that much cause it is scaling from base damage and it is only 60 percent elemental damage, double magazine size doesn't cut the deal either cause it is only kinda faster than the original weapon (grattler has a wind up mechanic like soma so at the end they have both same fire rate) so as long as it doesn't has the fire rate of the regular imperator this damage ratio won't work either. So what should we do to make this weapon be endurable to farm (cause if you are not lucky enough to get 59 percent elemental bonus on first try, you may try to get the weapon even 6-7 times at worst and one nemesis even in current state might take nearly one hour time ) Like in the example of the Kuva Ogriss give Kuva Grattler the same damage of the regular grattler or make the crit chance of the weapon 50 percent with at least 2.5 crit damage , cause these weapon should be the ultimate upgreads for regular variants and nearly all of them are fitting that purpose so no need to make same mistake on kuva ogriss on kuva grattler and make the weapon endurable to max out or even farm for players to decide spend their valuable times. Have a nice day
  16. Hello Tennos! I am Paul. I am passionate about and committed to designing High-quality emblems for clans to showcase their pride, honor their heritage and recruit more loyal members. Almost all my previous clients are satisfied with the quality of work I am able to produce for their clans. Now, my need for more reach and exposure has led me to create this thread in hopes to offer my skillset to those needing a real face lift for their clan to show true love for their group and increase the number of loyal clan members in the future. Unlike many other clan emblem design services out there, which typically focuses on bulk collaborations, my service dovetails nicely with proud, passionate and committed clan warlords who are serious about having a high-quality emblem designed for their clan. My focus is on the end result which will surely reflect the meaning and core values of the clans that I get to work with, thus both visually appealing and contextually appropriate. My old thread (placed in the wrong Section, thus prompting me to create this new thread) has been featured by the awesome tenno HolyIcon in his extremely helpful thread [Guide] How Not To Emblem: A Cautionary Tale Here are some of the works I was able to produce working with amazing warlords: --------------------------------------------------------------------------- *** FOLLOW ME *** Instagram (@Povo.844) DeviantArt (@Povo844) Artstation (@Povo844) Discord (@Paulvo#7045) --------------------------------------------------------------------------- Your Body My Disease - Owner: VenerealNidus The Tenno High Council - Owner: spaceageGecko Grind Don't Stop - Owner: fradarjo Dudes with Guns - Owner: Sixanto Nezha Prime Glyph - Povo844 Death at Will - Owner: Gabriel Herrera Neon Light Empire - Owner: Voljaras Swarzeblade Clan - Warlord: Michael Yanz Golden Harbingers - Owner: Strouff99 yoRHa Initiative Parttime Hero Dragon - Owner: Malicore LOrdre des Arcanes - Owner: Atsushii Shrouded - Owner: Relentless_Adapt Guardians of Lohk - Owner: Asterlohk Will of the Iron Lotus - Owner: Zodd Hunhow Acolytes Clan - Warlord: Ives Jessy La lance et le Bouclier Clan - Warlord: Narwaiin Jacklestar - Owner: Jacklestar Wraith of a God Clan - Warlord: er474 New Scoria Clan - Warlord: Mercy 99 Ronin (Redesign/ Revamp) - Owner: Michael Gods of the Orokin Clan - Warlords: Aaron, Blade and Anthony Doom Slayer Roman - Owner: ThatDoomGuy Ex Nihilo Resurgemus Alliance - Warlord: Rappy-Prime Orokin Acies - Owner: Victor Macklin Guardians of Nexus - Owner: Tracie Ordan Karris - Owner: Chris Moore Children of Clem - Owner: Sirhhaos Warden Wolf - Owner: Warden Menphina Raven - Owner: Vahsrin Tree of 7 Elements - Owner: Swagmiku Golden Tenno - Owner: James Conte Children of the Galaxy - Warlord: TheGreatKing Arsonistic - Owner: Miguel CE Mikany Magic - Owner: Shin Mel N Synthwave - Owner: Ribben The 4 Horsemen - Owner: Weedle 442nd Mech Brigade - Owner: Bcom The Orokin Vault - Warlord: CoYoFroYo Lethal Reunion Clan - Warlord: LK-4T4 Cephalon Prometheus Clan - Warlord: lakshan Old Wolves of the Void Clan - Warlord: plasmite13 Seraphim Sol Clan - Warlord: Apocalypto Space Ninja Clan - Warlord: GOOBER__LORD Amethyst Spirits Clan - Warlord: Spot Legion of Knights Clan - Warlord: SOULFEEDER45 Vileblood Predators Clan - Warlord: Gaute Pure Instinct Clan - Warlord: iSnowyXD DeathsMinions Clan - Warlord: JoshuaVargas The Wizard Coalition Clan - Warlord: Woodrow2021 B3WB Clan - Warlord: Wolf-2458 Task Force Dagger Patch - Owner: Ethan Riley Warframe Community Discord Glyph Contest Entry Ruin's of Atonement Clan - Warlord: Kikuko_Senpai Team Exodus Clan - Warlord: DarkS0laris Summer Court Clan - Warlord: Nebryose Voidlight Armaments Clan - Warlord: Dracovision The VoidExiled Clan - Warlord: Atlantic575 The Nidus Syndicate Clan - Warlord: lCB2019l Vengeful Vipers Clan - Warlord: WalkingBio Shadow Morningstars Clan - Warlord: DMC4_Dante13 Sanguine Seraphim Clan - Warlord: Ragnarok Justicars of Sol Clan - Warlord: babygoestoChin F0X HOUND: SPECIAL FORCES Clan - Warlord: Anastasia Galaxy Brawlers Alliance - Warlord: DarkenPrime Ophidian Clan - Warlord: xNakshx Black Sky Alliance - Warlord: Anonymys Children of Lotus Clan - Warlord: MrPotatoHead357 Children of Lotus Clan - Warlord: MrPotatoHead357 (Alternative Option) Umbruh Clan - Warlord: expelled_angel Crimson Shadow Knights Clan - Warlord: Synchro122 (Alternative Option) The Ashen Knights Clan - Warlord: Sethrox100 Trigger Warning Clan - Warlord: Whitewasher2 Rageing Tennoids Clan - Warlord: MrPotatoHead357 Tactica Imperialis Clan- Warlord: Agent M3tallion Venatores of Mars - Warlord: Raidershogunate Team Rose Family - Owner: Winelover213 Moth Airlines Clan - Warlord: DamagingMoth47 Hope to proudly showcase your clan's emblem as my next portfolio piece! Inquiry Method: In order for me to best serve you and your clan, I only ask of you a few things: Reach me through any way convenient for you: Discord: Paulvo#7045 Email: paulvo.844@gmail.com Instagram: povo.844 Forum Message To save time for both parties, in your inquiry, please include the form below with all information filled in: Once I receive your inquiry, we can discuss further then. Note: Since our potential project will be an art commission project that takes real work hours to complete, my payment method is Paypal. It is beneficial to note that you commission me for the project, you get my 100% effort and time in real life to create that good-quality emblem you and your clan deserve. To kickstart our project, a down-payment ought to be made. (as a token of commitment from both parties). My mission is to come up with a high-quality emblem that truly represents your clan and its core values, for your clan to wear and showcase to all Tennos out there. I am committed to the delivery of good end results, and I hope to receive your commitment and respect upon our collaboration. Looking forward to hearing from and serving you, Tenno!
  17. When i do a mission my myself i earn legit zero affinity I can still get affinity from other plays but not myself
  18. I'd like to sell: Nikana Visi-acricta unrolled rank 8 MR16 Hek Sati-acripha 2 rolls rank 8 MR9 Message me.
  19. I am just curious if I am the only one thinking this. In my time loving this game I made the transition from my console account to a fresh PC account, I grinded ALOT of new gear and pushed myself to re-establish my old position where I was at on the console edition of the game. Now with cross save in the works, I am wondering if there may be a chance to merge accounts. I would adore having access to my console arsenal on my PC account, some of the weapons I didn't grind for a second time since I wanted to try something different, or the frames I didn't feel up to grinding the platinum for. I really think this would be a nice edition along side the Cross Save/ Cross play development. What does everyone else think?
  20. Olá gostaria de dizer que eu acho que ficaria bom se colocasse pra poder abrir reliquea no steel patch ficaria bom pra nois jogadores farmariamos arcano steel essence abririamos reliqueas e ainda farmariamos o recurso do planeta
  21. Petition to make the Dog Day Ephemera permanent in the game.
  22. I'm not sure how difficult it is to include some more weapons to be affected by Excalibur's Passive (since I'm no computer whiz). But being a huge Excalibur fan and player of his frame, I think all sword type weapons should be included. Heavy Blades such as Tatsu, Galatine, Gram, Vitrica, etc. I mean, Dual Cleavers count...and those are technically axes. Excalibur is supposed to be a master swordsman...so let's make it seem so. There are plenty of patches that affect melee weapons and gameplay, so I think it's due time we gave his passive another look over. Just a thought!
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