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  1. Recently been leveling amps. In the mission complete screen it doesn't have a section for Operator Kills. I am unsure if there are sections for archgun, archmelee, and necramech. These breakdown of kills can help players see what they are primarily using amongst other things.
  2. Just noticed that the PS5 originally supported a third-party keyboard and mouse. I've tried and found it usable in the PS version of WF, but still there are some problems as follows: 1. the UI would not change to adopt the keyboard, which can get confusing while you are using keyboard but staring at circles and triangles and do not know which key represents which bottom; 2. the keyboard layout cannot be changed. As the whole UI would not change to adopt keyboard, there is no keyboard setting in the option thus only some default keys can be triggered like aim and shoot or melee attack. With the above being mentioned, is it possible to have it supported in the near future?
  3. I just recently finished unbinding all schools passive ways & I'm trying to equip all 10 & only had enough room to equip 7 of the 10 & need 25 more storage to equip the other 3 however what's the total amount needed to max out the pool?? I'm currently at 87 storage. Thanks
  4. Fan Art Grinner "Judgment of Queens" Pile Bunker Thanks!! https://www.artstation.com/artwork/eaGzK6
  5. en tant que console j'a eu vent d'un des dernier ajout du jeux sur pc a propos de séparateurs de millier dans les dégats je trouve ceci plus simple a distinguer les grand en terme de dégâts et plus esthétique merci de votre compréhension !
  6. If hadn’t been thought of, yall don’t game fr, but this would be a good crossover for this game, but idk what they’ll do for her weapon because theres different projectiles for it
  7. I compiled a massive list of a bunch of suggestions floating around in the Workshop thread that got randomly locked -_- added a few I saw in Yareli's feedback megathread (that DE hasn't commented in at all) as well, but I don't feel like plundering 20+ pages for suggestions that might be redundant to what I've already gathered 😅 So what do we have as suggestions for each ability again, if we're practically unanimously in agreement that simple number buffs aren't enough for any of these abilities to shine? Note, this is just me recounting all of mine, and other player's, weaknesses and solutions observed/proposed for these abilities. Let me know if I've forgotten anyone's major problem-observations or solution-recommendations from this thread! I hope DE listens to at least one of us a bit! Shoring up one ability the right way can help other abilities work better and make her kit feel much more cohesive! I don't expect all of these to get implemented, I just want a grab bag of them implemented! Over 80 options to choose from, DE could just choose the best or the easiest to implement, we've already done a bunch of the brainstorming for them. I'd settle for them saying "After New War we'll review", but this silence is AGGRAVATING to me. Passive SeaSnares Merulina Aquablades Riptide Tenno, please let me know if I've missed any other glaring problems with how Yareli currently feels to play, and/or any additional unique solutions/additions to her kit to make her more viable and fun across a variety of levels and mission types. DE, please consider either implementing some of the easiest options present ASAP (so that your newest Warframe isn't a terrible option to play with for New War, and in general for the entire time leading up to it), or at least let us know that you plan on implementing some more comprehensive fixes to her kit after New War drops. Not fixing her, and not talking about when you'll do so, imo, is kinda unacceptable.
  8. My first prime warframe was Wukong. He is a reliable pick for almost any mission type, and his cloud walker ability makes movement fast, and fun. However, he kind of got ruined for me when it came out that literally everyone plays him consistently since his kit got reworked. Now that I'm more experienced with different mods and warframes, I've found myself migrating from Wukong to Titania. She has greater maneuverability, being able to actually fly on her own, but her playstyle just doesn't feel as polished and quick as Wukong's. She is suppose to be the fairy queen but her kit is just what would happen if Tinkerbell had automatic pistols. Titania's interaction with her Razorflies while in razor wing mode is basically none existent. They are suppose to at least be distractions and can kill weaker enemies for us, but as they are now are just a brief existence snuffed out by an eximus units sneeze. Now to get our minions back we have to stop firing and go in and out of Razorwing mode. Then if we want to summon the rest of our troops we have to cycle through and extract two barely half decent buffs and two barely buffs. Instead of cycling and extracting buffs, the four additional razor flies will be summoned by killing enemies under the effects of either Spellbind or Lantern. This will also be how we can replenish our stock of Razorflies up to ten. She is the only frame with two exalted weapons. However the Dex Pixia are by far the superior weapon, leaving many players to not even bother with the Diwata at all. As stated earlier Titania has no interaction with her Razorflies, and players have no reason to swing the Diwata or even care about those flies. I propose that enemies struck by the Diwata are given a Monarch mark. The Mark summons all active Razorflies to swarm the target gaining 20% movement and damage bonus for eight seconds, until the targets death, or another target is struck. This is unaffected by mods, and the duration can be refreshed with subsequent melee strikes. Even if the target dies from the strike the flies will still be summoned to that spot. The last big thing I want to address if her Tribute ability. This ability is trying to do to many things and not doing any of them particularly well, plus it's chore to cast. What we care about is Thorns and Dust, but the Full Moon buff is nice to have. With Gloom being in the helminth system we can safely get rid of the entangle buff. Now we turn these buffs into one that lasts for 90 seconds, unaffected by duration mods and refreshed by recasting. The damage reduction, reflection, and evasion will be affected by power strength up to let's say 75%, and Full Moon will be a flat 100% stat bonus to Razorflies and companions in range. The range should also be affected by mods starting at 25m. A few minor things. Razorflies never inflict status ailments, though this may be by design. Also if they could have some kind of scaling health or damage that would be great, and the Diwata can use some better stats. Also where the melee stance combo should be, can we instead make that a menu that shows how our modding affects our flies. I feel these changes would make her more fun and dynamic to play. Though she is kind of a niche frame and may never see Wukong's popularity I would like to see her and other frames get more playtime. Please let me know what you think.
  9. I just upgraded to Atlas Prime and noticed his Idle animation returns to none during missions. They work in the DOJO and Orbiter but not missions. I tried Uninstalling /Reinstalling, Swapping warframe and even unequipping/equipping other Idle animations. Nothing seems to work. *Update: I tested a new weapon type claws; He had some animation but, it is the neutral animation. He had the Atlas Agile that was equipped, not sure this is limited to this prime but Base Atlas has animations.
  10. Please add the option to Merulina to mod it. If regular missions brake with this then just enable them in Open Worlds. K-Drive races are so much better with her new Dash movement and not being able to be dismounted on rocks. But the biggest hinderance is the lack of double jump height to get to race gates in the air and on high obsticles. That Merulina is not moddable is so weird to me as Yareli is the queen of K-Drives but loses out to regular K-Drives in such an vital part of K-Drives (like jump height and speed). So many do not play her in regular missions because of multiple reasons but if she can't even excel at her own discipline this is just sad.
  11. Bonjour, Je voudrais voir si plusieurs sont dans le cas que moi où il est impossible de finir la quête au niveau où il faut vaincre chroma, aucun dialogue ne se fait pour dire qu'il faut utiliser le scan de synthèse (le scanner ne produit rien du tout si on le fait sans) sur lui au moment de son apparition. Avez-vous aussi ce problème car a part attendre un correctif impossible de la finir.
  12. I have a Bubonico and a Shedu I've added a set number of reload speed mods to make this happen ( With a Riven Mod ) and as of the Plague Star patch I'm no longer able to fire infinitely? Granted I have a down time of like 1 second between shots It does not feel the same in comparison to no down time at all. Can this issue be addressed and fixed? As I pretty much prioritize the battery reload weapons specially for this purpose.
  13. I wish there would be more ranking lists: For example: one for credits/ richest player on that plattform, one for most kills and so on...like all things you could see in your stats just to see where you are...if you wish To... Would be cool to hear some other opinions about that. Thanks and have a nice week.
  14. 鉴于PS5目前已经原生支持键鼠,能否引入键鼠的UI以适配? 目前尝试,键鼠连接后可以自动识别,并且可以用PC的键位触发大部分操作。但整体UI界面并不会因连接键鼠而变成了类似PC的界面,也无法对按键布局和键位设置进行修改。 建议如上,望请考虑!
  15. What if we can have two ephemera on at the same time,think of the possibility with that,we can limit it to warfarme that have at least 1 forma,and DE if you see this some how please add this in I honestly think this a amazing idea
  16. Any Chance of adding this feature to other consoles other than just Switch? With practice its a fantastic gap closer to mouse aim on console.
  17. so since i started playing warframe, around the nova prime access years ago, i have primarily used nova. not prime, just nova...62.5% used.... the bubblegum crisis aesthetic just got me over the years i have thought of a couple of small changes that i think should be made to her kit. the suggested changes are to antimatter drop and teleport and i don't want augments, just two added hold cast input mechanics 1st up... antimatter drop... hold/toggle cast option: briefly hold input instead of tap input.... nova holds the antimatter orb in her outstretched hand, absorbing bullets until she either lets go of it (tap input) or it blasts forward like vegetas final flash (hold cast again) [edit] while holding the antimatter orb, after the damage cap has been reached, energy is consumed per absorbed damage, like nyx's bubble and the output scales further until it auto casts the forward blast i am also implying that the augment antimatter absorb be removed from the game entirely, and that antimatter drop behave as if that augment was permanently equipped... (damage cap is damage cap) this ability change would allow antimatter drop so be used both defensively and as a short range attack similar to ember and volt. 2nd... teleport hold cast input option: briefly hold input instead of tap input.... nova teleports, to the extent of her power range, leaving the portal behind her i'm always missing my own casts midair unless they're angled down this ability change would allow nova to drift to her maximum potential. i'd also really like if novas conclave augment antimatter mine was allowed in pve not just conclave i've honestly sat on these ideas for quite awhile, so let me know what you think... interestingly, my suggested changes, would look exactly like the images on the augments antimatter drop and escape velocity also both of these augments seem to be pointless mod slot wastes that have been removed from novas kit molecular fission seems more like an 'augment' kudos to whoever thought of that idea
  18. Ok so Baro is selling the Vastilok this week on PC only. As I was playing on PC when this was a Twitch drop (before cross save was announced) I was happy to see this so I can get it on my PS4 account, the one with hundreds of hours of play time. Except I can't. Yet, at least. So I'm wondering will the Vastilok be available to console players or is this now a PC only thing?
  19. First the Galvanized mods and arcanes. In high level missions, they are technically only useful on meta/top and good tier weapons which can kill enemies quickly. The other weapons in low tier have too little, if any chance to gain the buff from "on kill" condition (and it means on kill with only that weapon). Which narrow down the weapons choice variability you want to widen. My suggestion is add another condition like a small chance on hit or so. So the lower tier weapons which take many hits to kill high lv enemies would have a chance to gain the buff (which they are exactly the weapons that need it) too. This also make you gain the buff (which I am sure you need it) in a boss fight without anything else around to kill. So the buff are not limited for only the already-good weapons in the time they don't even need and cannot be gained when you really need. When there is something supposed to make weapons better, nothing within its capability should be left behind by them, even a rivened Stug. Second, the glaives throwing. After you adjust the glaives throwing charge time with the reason "to prevent accidental throw" (which does not help much and I know you actually want to softly nerf glaives throwing), the glaives with throw-focus build does not affected much. They can still work fine (with roughtly the same charge speed as glaives without Heavy Attack Wind Up Speed mods before the adjustment) and can still be "accidentally" thrown like just before the adjustment. But all the damages go to the glaives without throw-focus build, the glaive with normal attack builds like Pathocyst. Without Heavy Attack Wind Up Speed mods, they take too painfully long to charge a throw, makes them lost their utility throw uses, destroy the uniqueness of glaive weapons unless with throw-focus build. The thing you want to nerf is not the glaives themselves, but it is the glaives with a specific build. My suggestion is fix the charge time to be like before the adjustment and, if you adjusted it because you want to nerf the throwing glaives, you can make it gets less (if any) effected from the Heavy Attack Wind Up Speed mods. So the glaives without throw-focus builds are still intact, saved from the nerf hammer. And you can still do the same effect on the glaive with throw-focus mods you want to nerf Hope DE and anyone read this will get my point
  20. ¥目前10級風暴氏族,可以收100人,收滿人才會開放建造下一階段!¥ 氏族名稱:First dream 1.研發建造:目前為100%,等待遊戲繼續更新出新東西才能繼續建造;顏料、銳捷號也已完成。 2.收人條件:基本上不限制,但禮貌是重點,邀請隊伍一定要事先說明理由,不得隨意亂邀請!!常上線最好。 3.上線時間:平日晚上上線人數比較多,週末就不一定了。 4.群組相關:First Dream 氏族 5.歡迎新手或回鍋玩家一起加入,可以私訊我,或在底下留言留上PSN。 6.氏族道場尚未建設完畢,積極建設中,熱情招募道場建築師,發揮想像力盡情建設,材料有專人貢獻免煩惱!! 7.氏族也在積極招募聯盟,歡迎氏族一起來聯盟,壯大交易市場! 8.無論新手、老手、還是回鍋玩家,只要有任務需求,都可以在氏族/聯盟頻道發文,不要不要不要直接邀請,至少請先問過,感謝配合。 9.氏族/聯盟頻道,可以任意發文發問,也可以喊交易物品,價錢買賣雙方決定即可。 ##加入氏族後,第一件事,請製作氏族鑰匙,製作完成即可進入氏族道場!## ##通訊-氏族-進入氏族,第一次點選,即可拿到鑰匙藍圖。##
  21. With the newest Plague Star update, PS5 has recieved several new trophies. Most of them unlocked automatically the moment I started the game. 2 of them, however, didn't. "Meeting adjourned" and "Strategic Development". Basically it says I have to obtain a sister of parvos weapon and finish every node in the corpus proxima. I did both of these things. I have killed every corpus lich and obtained every weapon. I have finished railjack starchart. Yet, it didn't count towards the trophy. To clarify - I did all of these things PRIOR to the update. However I also did more things that unlocked properly so I don't know why these two in particular didn't unlock. I'm a huge completionist and it bothers me a lot.
  22. This. I know that aiming with your weapon makes the wings disappear so you can see, but i don't actually ever aim in this game, and you can't see nothing not aiming. Second problem: the wings are too big for the orbiter and will clip most of the time when near a wall. So why not make so that the wings are closed when you stay on the ground and open only when you are in the air while jumping? It would make shooting without aiming a lot easier because you would be able to ACTUALLY SEE SOMETHING and they will not occupy so much space on screen (i have max fov and they still take a large portion of the screen).
  23. just three arch weapon ideas that i had recently the first is bonewidows exalted melee as an option for archmelee while in archwing the second is being allowed to deploy archwing loadouts while using archwing in free roam environments (at least the gravmag if not melee also) and the third idea i had is... and tbh i think its a great one... can we carry ambulas's main beam cannon as an archgun? as a craftable weapon that you can craft by farming pieces from ambulas
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