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  1. When you go to the clan vault in your dojo you can donate you personal credits and clan vaulted credits to the alliance vault and you can donate personal credits and personal resources and decorations to other individual clans in the alliance. So why is their no option to donate clan resources or clan credits to individual clans or donate clan resources to the alliance vault. This is definitely needed in order to improve the logistics in the alliance mechanic I also beleive the Aliance should get its own tab in the communications box where you can click on the individual clans and view their members and stats. This would be very helpful to many. Hopefully de incoperstes this into the game as well as more alliance and dojo features.
  2. I have never opened the Landing Craft/Customize since I started playing. I bought the Prisma Liset Skin from Baro today. When I went to this menu Esc/Equipment/Orbiter/LandingCraft/Customize, it just says Please Wait... I am unable to do anything at that point. The game soft locks. I cannot press escape, open up the trade chat, nothing. I can Alt+Enter to exit the game or use Task Manager to end it. I would show a screenshot, but I don't know how to send snippits or upload it. I'll try to be descriptive as possible. It shows the normal UI layout, my profile and "+" top left with LANDING CRAFT/CUSTOMIZE, my boosters credits and plat on the top right, chat on the bottom left, and in the middle is "Please Wait..." It's been like this for more than an hour already. Plus, my Warframe is holding up their hand, as if navigating through a menu. I hope this helps. ******************************************************************************************************************************************************************************************************* IMPORTANT UPDATE ******************************************************************************************************************************************************************************************************* I don't know how I didn't notice this sooner. I cannot find my Primsa Liset Skin or Prisma Mantis Skin that I bought from TennoCon Baro in my Inventory. I try to search them, but nothing. Also, when Baro was still around for TennoCon, I checked that the Prisma Liset Skin and Prisma Mantis Skin had a check mark on them, meaning I do have them, but they are not showing up in my inventory. I couldn't buy them again. Even then, I have never opened up Landing Craft/Customize before that. Everyone, please check if you even have your skins in your inventory. Guys, please make a post on the forum like mine so DE can see this.
  3. Clan Triglav : Dojo-Wettbewerb Gold-Gewinner Großer, vollständig dekorierter Clan Alle Blaupausen Erforscht Viele aktive Veteranen Neu-Spieler freundlich Architektenfreundlich Drei Clanregeln 150 Tage oder unendliche Mitgliedschaft PlayStation Clan Mit Sitz in mitteleuropäischen Zeitzonen. Meistens deutsch sprechend. Eines der Hauptziele unseres Clans ist es, unseren Mitgliedern einen entspannten Ort zu bieten. Alle Clan-Waffen werden Ihnen für Ihre Hilfe bei der Erforschung zukünftiger Projekte angeboten. Mit unseren super erfahrenen Spielern werst du dich als Veteran wie zu Hause fühlen & neue Spieler finden hilfreiche und erfahrene Kameraden fürs mittspielen. Unsere Dojo-Zimmer sind super gut organisiert und wunderschön eingerichtet, und ja, wir akzeptieren Architekten (Wir nehmen auch an Dojo-Events teil) Wir haben eine fünfmonatige Mitgliedschaft für neue Spieler, die zu einer unendlichen Mitgliedschaft aufgewertet werden kann. Mitglieder erhalten Zugang zu Forschung, nachdem sie die Clan-Regeln im Dojo gelesen haben, Bis dahin sind die Gäste und Rekruten. Kurz gesagt, die drei Regeln lauten: Faire handeln, Faire Hilfe geben und Eine friedliche Atmosphäre erhalten. Wir haben einen Discord-Server, wenn Sie einen brauchen, und wir sind Teil einer Allianz mit sechs Clans - United Players Für eine Einladung - Bitte sende eine Nachricht an PSN: Wolf_von_Saturn . Oder kontaktiere uns in unserem Discord https://discord.gg/m4EDTTh7uf
  4. ¡Los streams de comunidad se reanudarán el 3 de agosto! Tenno: ¡Ha sido una semana emocionante, y mañana nos espera más TennoCon 2021! Como mencionamos en la publicación de los Twitch drops de Las Hermanas de Parvos, esta semana no tendremos streams de comunidad. Tras la TennoCon, haremos una breve pausa en nuestros streams para que nuestro equipo descanse un poco. Nuestros streams habituales de comunidad volverán el 3 de agosto a las 4 p. m. ET. Mientras tanto, pueden disfrutar de los Twitch drops en las siguientes campañas: • Hermanas de Parvos (del 8 al 16 de julio) • TennoCon 2021 (17 de julio) en https://www.warframe.com/tennocon • ¡Tenno Skoom! ¡Semana temática Grineer! (del 19 al 26 de julio) • Estatua tambaleante: Lancer • Grineer articulado • Juguete de mascota armadura Grineer • Juguete de mascota tecnología Grineer • Glóbulo Kuva • ¡Alabado sea el Vacío! ¡Semana temática de los Corpus! ( del 26 al 30 de julio) • Armario Corpus vintage • Corpus articulado • Estatua tambaleante: Auditor • Decoración de caja de polímeros • Estatua tambaleante: Alad V Cuando regresen los streams, volveremos con los Twitch drops habituales que se reciben viendo los streams de comunidad. Recordatorio de Twitch drops 2.0 de Warframe: Si no participaste en nuestras campañas de Twitch drops, es importante que te asegures de haber seguido los pasos descritos en una publicación anterior nuestra donde explicamos como puedes obtener los drops. ¡Esperamos que sigas apoyando a otros tenno y creadores de contenido oficiales durante nuestro descanso! Actualización: ¡Tenno Skoom, alabado sea el Vacío! Se han revelado las cajas de sorpresas. Estos drops estarán disponibles a partir de las 12 a. M. ET de la fecha de inicio y finalizarán a las 11:59 p. M. ET de la fecha de finalización de cada campaña.
  5. The Tenet Diplos are an excellent weapon overall, powerful and fun to use. The only down-side to this weapon is the lock-on feature; it sounds fun in theory, but is actually a detriment to the weapon in practice because of the way it is implemented. For context, when a player wielding the Diplos is aiming down sights, the weapon will lock onto any creatures that the player’s reticule passes over. When the player presses the trigger while the weapon is locked on, it fires two shots per locked-on target which home in on their targets, and then loses its target lock. It also loses all target locks if the player stops aiming down sights. The weapon will not lock-on while the player is firing. The problems here are: * The lock on indicators are shown on the targets’ heads, but the shots the weapon fires do not actually home in on their heads, they home in on their center of mass. Therefore the homing shots rarely get headshots. * The homing shots consume twice as much ammo as normal shots, but do not appear to do any additional damage. * The weapon’s trigger normally operates in full-auto, but when the weapon has a lock it switches to semi-automatic. That is, pressing and holding the trigger when you have a lock does not fire continuously, it fires the same two shots per target as it would if you simply tapped the trigger. * Because the weapon loses its locks when you fire, you cannot tap the trigger to fire at the same targets repeatedly; if your first seeking shots do not kill the target, you must lock onto it again. * Because the lock-on feature activates when we aim down sights, it often occurs when we do not intend it to. The only way to fire this weapon at full-auto while aiming is to aim _away_ from your target, hold the trigger to start firing, and then move your aim onto your intended target. This is needlessly cumbersome. So, to summarize, the lock-on feature seems designed to get a bunch of one-shot kills all at once, but because it doesn’t do more damage and doesn’t target heads, it can’t accomplish this against high-level enemies. Because it doesn’t allow automatic firing while locked on, at high enemy levels the lock-on shots actually kill enemies more _slowly_ than the normal firing mode. And because the lock-on mode is activated by aiming, we often activate the lock-on mode unintentionally and it is difficulty to use the weapon for precise automatic fire. To fix this, I suggest the following changes: 1) Alter the lock-on feature so that it is not activated by aiming and instead is toggled on and off with the alt-fire button, as it is with the Sepulcrum. 2) Either alter the weapon so that when it has a target lock, it still fires at full auto and does not lose its lock until the target dies or the player deactivates lock-on mode, or fix the homing so that it correctly homes in on the heads of its targets. * If you choose to let it fire at full auto, I also suggest that you move the lock-on indicators to the target’s center of mass, to correctly indicate to the player where the shots will be going. * If you choose to fix the homing so that it targets heads, I also suggest that you increase the amount of damage each homing shot deals. The weapon can fire almost 10 shots per second, but against a single target it usually takes more than a second to acquire a lock, fire, reacquire a lock, and fire again, which makes the per-target fire rate closer to 2 shots per second. Therefore, I think that doubling the damage dealt by the homing shots would make sense. Maybe double the ammo consumption of homing shots as well, to balance this benefit.
  6. Exodia contagion got nerf -> it cannot shoot 2nd shot. This makes gameplay slower. Can't you at least do one (maybe 2) of those things: - requires only single jump or bullet jump like Vitrica - every next shot deals less damage but can still proc status (e.g. stun enemies). So with Aerial Ace that resets your jumps you may shoot like 7/8 times but for example it deals 1/N damage. For example: => 1st shot = 1/1 -> 100% damage => 2nd shot = 1/2 -> 50% damage => 3rd shot = 1/3 -> 33% damage => 8th shot = 1/8 -> 12% damage
  7. Logo quando comprei a yareli e li suas habilidades, achei interessante pois sua proposta de usar o kdrive matando os inimigos em quanto suas habilidades de curta distância mantem a mobilidade, me deixou bem feliz. Porem a felicidade acaba ai, o warframe apresenta varios problemas que o torna inviável e contraditório, vou citar por habilidades cada um de seus problemas: Sea snares: de todas essas e que funciona melhor, porem ela alem de dar controle nos inimigos não faz muita coisa e logo é a mais provavel a ser substituída por alguma habilidade do helmith. Merulina: de fato a habilidade mais controversa do warframe, sua proposta e usar a secundaria, em quanto ela reduz o dano e mantem sua passiva ativa, porem como pilhas de arcanos e mods galvanizados somem quando oo kdrive e destruido ou quando saimos logo por que eu usaria a habilidade? , Sem contar que não á a possibilidade de usar habilidades do helmint em cima do kdrive que é uma condição de sobrevivência do personagem, em quanto a titânia compartilha de uma jogabilidade alternativa pode usar habilidades do helmint no razorwing, se odeiam tanto o helmint assim não o adicionassem ao jogo. Aquablades: habilidade fantástica do controle de perto e mantém sua mobilidade porem ela tem um dano muito baixo, simplesmente não vale apena usar essa habilidade sem a merulina. Riptide: a pior habilidade do warframe, não encaixa com uma proposta de jogabilidade dele, seu dano e baixíssimo e não tem nem um adicional bom, não comba com as outras habilidades e seu controle não vale a pena. Espero que melhorem os pontos citados por que atualmente a yareli não vale o espaço de warframe que gastamos com ela.
  8. El final de Onda Nocturna: Intermedio 3 ¡Saludos Soñadores! En TennoCon 2021 anunciamos que Onda Nocturna: Intermedio 3 llegaba a su fin el 28 de julio a las 2 pm ET. Cuando haya concluido Onda Nocturna: Intermedio 3, habrá una transición a «Onda nocturna: La elección de Nora». Esto trae de vuelta algunas de las recompensas favoritas de Nora, pero también presenta el nuevo glifo exclusivo de Yareli en acción y el Efímero de Forma de Onda por primera vez. Puedes empezar con «Onda nocturna: La elección de Nora» a partir del 4 de agosto a las 2 pm ET. ¡La protección doble continúa! Las recompensas de Intermedio a veces son una repetición de la serie anterior de Onda Nocturna, y aunque los jugadores más nuevos pueden deleitarse con algunos de estos nuevos elementos, ¡queríamos agregar una forma de que aún sea gratificante para los Soñadores que regresan! Logramos esto al otorgar una recompensa de 50 créditos en lugar de un componente anterior. Esto no se aplica a componentes como ranuras para warframe o componentes consumibles (como una Forma), sino más bien a componentes únicos de propiedad, como los cosméticos anteriores de Onda Nocturna. ¿Próximos cambios? Como lo mencionamos en nuestra publicación anterior, cambiamos nuestro enfoque en Onda Nocturna para desarrollar «La Nueva Guerra» y más allá en Warframe. Onda Nocturna es un camino regular y confiable donde los tenno de todos los niveles de experiencia pueden obtener recompensas. ¡Juega y obtén cosas geniales! Continuar con «Onda nocturna: La elección de Nora» nos permitirá asegurarnos de darle a «La Nueva Guerra» la atención que se merece. Nuestro objetivo de tener un lanzamiento simultáneo en todas las plataformas sigue siendo el mismo.
  9. We have a lot of fantasy content in the form of warframes such as a dragon frame/god frame /banshee frame and wukong frame all of which in one way or another connect to the idea of supernatural entities or greek mythology so the idea of a werewolf/lycan frame is not out of the question and could easily fit into the community because alot of people can connect to seeing themselves as a lone wolf or a hunter and this can fit into the orokin making a frame to hunt down thier sentient prey. And somehow make it to were the fourth ability can transform the war frame into a mechanical wolf were you have thermal vision or highlight enemies causing you to have red glowing eyes with a speed buff because you are now on all four legs with a higher jump and wall bounce along with a exalted claws as your weapon. REPOST IF YOU CAN AGREE OR RELATE
  10. So I completed all recovered Nightwave missions assuming it would bring me to rank 30 Nightwave so I could get the two umbra forma before they are gone. However, when I completed the last recovered missions, no more missions started popping up which makes me think that it could be locked to a certain amount of standing per reset day? I'd figured since it ends on the 28th that there would be PLENTY of missions to grind so I could get there, so why are they not showing up anymore?
  11. This mod would be a nice addition to drift mods, maybe a new puzzle on Lua or it can drop from Lua spy mission or maybe in Lua disruption mission. Maybe +12% or +15% ability duration and maybe +15% magazine capacity (when the mod is maxed)?
  12. 我是一名warframe的萌新9段,刚开始接触这个游戏是去年,那时候刚注册steam发现这款免费的游戏,后来发现我同事也玩这个也给我讲了关于这个游戏很的事。比如:这个游戏挺良心的啊不用花钱的等等。刚开始很无聊除了跑图就是跑图但看见朋友的操作和特效真的很赞然后每次下班就去网吧开黑。渐渐喜欢了这款游戏,也是由于工作压力大打打砍砍放松放松。两个字很爽,刚开始真的什么都不懂一个开放式用的飞机好几天不知道怎么做出来滑板也没装打赏金任务刷那个材料就靠腿跑,手都真的按废了。渐渐的玩到了9段,这个月16号充了网费之后第二次上线突然发现验证码怎么还没发过来然后又等有又问,然而结果 哎 后来几天都去还是一样的 去问那些主播发了好久弹幕才回复不清楚他玩的tmd是国服,在群里发言也没得到太大的关注到现在心真的凉了。也不想说了好累 。什么新闻公告也没有也不解决也不怎么样怎么样,就我这些登不了的在这里逼逼,没问题的人处于事不关己 高高挂起的心态大家都没意识到事情的严重性和团结性可能是我这样的认为吧。我想今天玩个游戏让我登进去吧,求求你们了。
  13. I recently ran a Railjack Orphix mission, and noticed that I got Railjack engine parts as a reward and not arcanes. So I took a look at the mission reward tables. The rewards for this mission type are bad - ridiculously bad. For all four Orphix missions nodes, the rewards for both rotations A and B consist entirely of Railjack parts, relics, and Endo; only rotation C contains Arcanes. Since the Orphix mission type delivers a reward for every third Orphix, and the reward rotation follows the standard AABC pattern, this means you need to kill 12 Orphix to get one arcane. The arcanes which do drop on rotation C are still weighted according to their rarity, so gathering a complete set of anything requires a truly stupid amount of time. To illustrate this last point, let's consider some examples. Arcane Nullifier is a common arcane on the Venus drop table. The formula to calculate the expected number of trials to reach a certain number of successes is N / P, where N is the number of successes and P is the drop chance. We need 15 successes, and the drop rate is 10.34%, so our expected number of trials is 15 / 0.1034 = 145. That is to say, on average, a player would need to run the Venus Orphix mission through rotation C one hundred fourty-five times to get a complete set of Arcane Nullifier. For Arcane Grace, which is a rare drop on the Veil drop table, the drop chance is 1.41%, so the expected number of runs is 15 / 0.0141 = 1064 - over a thousand runs to get a complete set. This is absolutely, inexcusably ridiculous. By comparison, each of the Eidolons guarantees an Arcane drop, they don't require you to have a Railjack or a Necramech, and they don't require you to do an extra busy-work bonus mission (i.e. the Railjack part of the Orphix mission) just to get the opportunity to fight them. The reward tables for this mission should be changed. They should not include any Endo, or Railjack parts, or Relics; they should not include anything other than Arcanes. To decide which arcanes they should drop, take the Teralyst's Arcane drop table, divide it into four groups, and assign each of those groups to rotation A for one of the four Orphix missions. Do the same thing with the Gantulyst's Arcane drop table for rotation B, and the Hydrolyst's Arcane drop table for rotation C. Yes, this is much faster and more targeted than the Eidolon farm; that is reasonable, given that the Orphix missions require the player to also invest in both a Railjack and a Necramech. The investment required to do Orphix missions is higher than it is for Eidolons, and the rewards for doing them should therefore also be higher.
  14. Mission complete photo. I finished a defense in Railjack and even though the mission was a success and the mission complete screen popped up, none of the rewards were saved. Both my nova and my mech lost their levels as well. /:
  15. Hello, This post is about limitations on what becomes a prime warframe. -Personally, I don’t care for prime warfrmaes as much as others, I have nearly all of the frames and I still use a regular Valkyr and a regular astilla because I have formed them, I like them the way they are at this time and I don’t see enough of an improvement to switch to the prime versions at this time. -So with this noted I don’t believe that you should prime every warframe. Some of them I am fine with like valk, frost, rhino, yarelli, even chroma because to get them there is no specific mission type you need to do. (of course, this reasoning excludes chroma because you do quests and as a result you get him). But warframes like inaros, nidus, khora, Grendel, hilddryn, ivara, and protea where you have to do a specific mission type to hunt them, and it takes some effort I think you should just leave them alone and not prime them because you then get rid of the experience of hunting for a specific frame that you can’t just buy from others as you can with prime frames. I do realize that this means that people might be annoyed trying to get these frames, but I think it makes it more desirable to the player; for example, when I was hunting for ivara it took me days to get all her parts, but it made me want to use her more because I hunted for her. so for newer players they won’t have this happen because they might just buy ivara prime parts from others and only go after ivara because they are a rank 29 trying to get to rank 30. Also, you get rid of the reason to do those specific mission types. -I would also like to see in the future a frame that you can’t buy, and you must hunt for. What I mean by this is that currently anyone could go out buy platinum and buy any warframe from the market or can go out and buy whatever prime frame is active from the market for real money. And you can’t rush the building of their parts/main print. So having a unique frame where you can’t buy it and can’t rush the construction would be cool. Thank you for your time roxydog1
  16. Wir suchen aktuell eine Deutschsprachige Alli, welche aus primär erwachsenen Spielern bestehen sollte. Was ihr über uns wissen solltet: - Geist Clan hat noch Platz für aktive Ü20 Mitglieder die aktiv und regelmäßig spielen - HS sollte vorhanden sein und man sollte sich auch mal in Partys blicken lassen um sich besser Kennenzulernen - Party für Clan so wie eine Allianz Party - Discord, sowie Allianz-Partner Discord ist vorhanden und sollte genutzt werden - Clan Emblem (wie im Thread) - Dojo komplett erfoscht und alles gebaut - Bei Interesse, per PSN oder auch gern Discord anschreiben (VinterasBote#6675) Ein paar Worte zum Clan: Wir suchen aktive erwachsene Spieler, die am liebsten langfristig bei Warframe aktiv sind, ob ihr neu oder schon lange dabei, seid spielt erstmal keine Rolle. Ihr solltet also Spaß am Spiel haben und auch mal bereit sein euch gegenseitig zu helfen, sei es beim Questen, Boss erlegen, Lichs jagten etc… Ein sozialer Umgang sollte selbstverständlich sein, also kein „betteln“, beleidigen etc. Ihr sollt euch in der Gemeinschaft wohlfühlen und Spaß haben. Solltet ihr es bis hier geschafft haben und Interesse haben, schreibt mich an.
  17. The gun is amazing but the ALT mode interferes with aiming and just haults usage of the gun. It should be removed or edited to have continuous fire rather than just a shot that does absolutely nothing to enemies.
  18. It builds slower than other weapons by a mile. I think the highest I could get it to was 3X. The damage seems like it’s decent but I don’t see how it’s benefitting from mods like that are based on combo counter. Unless I’m missing something? I’m still relatively new to the game so maybe this is just a thing on some weapons but I thought I would mention it here if anyone has any insight.
  19. I killed my kuva lich ( Conto Lott ) to get Kuva Quartakk but he stuck in the mission and I couldn't get my weapon or do anything then I quit the mission and didn't receive anything but still got the kuva lich without any red missions
  20. Hey Guys, I had a rework idea for Valkyr. I just want to get the community's thoughts on this and maybe pick some brains in the process...Stats (Max Rank):Health: 475Shield: 200Armor: 825Energy: 275Sprint Speed: 1.15Passive- Cat-like Reflexes: Valkyr's parkour is enhanced so that bullet jumps are faster and cover a significantly increased distance, especially the upward bullet jump. Knockdown recovery is faster, and long drops have no touchdown delay.1st: Deep Claw: Pounce at an enemy and sink long, sharp claws into them, stunning them and delivering a slash status. Press and hold to launch into a 6 hit combo and slash said enemy repeatedly before knocking them back. Every subsequent scratch will impart a separate, stacking slash status, causing enemies to bleed profusely. Every enemy that looks at their bleeding comrade will be terrified. - Damage: 350 + 3% total enemy hp per hit- Range: 30m2nd: Brutal Roar: Sound out a mighty roar that intimidates enemies and increases the agility and resilience of allies, spurning them to action. Enemies within earshot will have their accuracy sharply lowered and allies will gain increased attack speed and a damage reduction that reduces in effectiveness with every ally that is affected. - Accuracy reduction: -85% - Attack speed Increase: +30%- Damage Reduction: 85% (per ally affected: 75/70/65%) Capped at 90/85/80/75% per ally affected- Range: 45m- Duration: 13.6 seconds3rd: Tail Spin: Summon a large, long and ethereal tail and quadrupedally spin around with great swiftness, slamming the tail into all enemies in range. Inflicts knockdown. Leaves behind a circular well of void energy that slow enemies by up to 85% while standing on it, doing damage over time before exploding on a quick delay time of 4 seconds. Using Brutal Roar while standing in the well will cause the roar to send out a wave of energy pulled straight from the well, slowing everything in a cone going forward by up to 85%. This weakens the accuracy debuff proportionate to the strength of the slow.-Tail damage: 850- Slow Strength: 55%-Explosion Damage: 1250 +8% total enemy hp -Brutal Roar Wave Range: 45m and 135 degrees -Brutal Roar Wave Duration: 15.6 secondsWell duration: 10 secondsTail Spin Range: 20m4th: Vicious Mangle: A set of claws on the hands and feet that deeply lacerate enemies with frightening ferocity and swiftness.-Weapon stance would be great if it had forced slash statuses in multiple places in the combos. ---Using Deep Claw while this is active will mark that enemy permanently and when Vicious Mangle is deactivated, all marked enemies will transfer 6% of their total hp to Felinis and all allies in affinity range. (The enemy only loses 6% total hp but all allied warframes receive 6% of that enemy's total hp as health)Slash: 245Crit Chance: 30%Crit Multiplier: 2.2xStatus Chance: 35%Attack Speed: 1.25********If you made it this far, thanks for reading! Constructive Criticism welcome and appreciated. Leave your thoughts and opinions on it if you feel so inclined!********
  21. Also, YAY we can finally see events in the point of view of generic Crewmen and Lancers! Hope this is a thing going forward. I've love to play as a Scorpion or Manic. Still, I feel like it'd be better if you were accompanied by a squad of AI controlled Lancers and Ballistas so it's not just one generic Lancer mowing down all the Sentients, even if weaker ones. Although with S#&$ going down like that you'd think they'd deploy a few Liches
  22. Then the question arose. Even 2. I play on pc, and I have a mouse, "rival 500." And she has a vibration. And also, on PS5, there is a new joystick. Is it possible, somehow, to pick up a "signal" from the game about vibration, like Dualshok 5. Further, our problems, but the signal can come from the game somewhere? I would send this signal to the mouse, or maybe to Dualshok 4, or maybe to Dualshok 5, if I buy, and so on, but to a PC.
  23. ¥目前10級風暴氏族,可以收100人,收滿人才會開放建造下一階段!¥ 氏族名稱:First dream 1.研發建造:目前為100%,等待遊戲繼續更新出新東西才能繼續建造;顏料、銳捷號也已完成。 2.收人條件:基本上不限制,但禮貌是重點,邀請隊伍一定要事先說明理由,不得隨意亂邀請!!常上線最好。 3.上線時間:平日晚上上線人數比較多,週末就不一定了。 4.群組相關:First Dream 氏族 5.歡迎新手或回鍋玩家一起加入,可以私訊我,或在底下留言留上PSN。 6.氏族道場尚未建設完畢,積極建設中,熱情招募道場建築師,發揮想像力盡情建設,材料有專人貢獻免煩惱!! 7.氏族也在積極招募聯盟,歡迎氏族一起來聯盟,壯大交易市場! 8.無論新手、老手、還是回鍋玩家,只要有任務需求,都可以在氏族/聯盟頻道發文,不要不要不要直接邀請,至少請先問過,感謝配合。 9.氏族/聯盟頻道,可以任意發文發問,也可以喊交易物品,價錢買賣雙方決定即可。 ##加入氏族後,第一件事,請製作氏族鑰匙,製作完成即可進入氏族道場!## ##通訊-氏族-進入氏族,第一次點選,即可拿到鑰匙藍圖。##
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