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Found 31 results

  1. Greetings Tenno! As today’s Nekros & Oberon Prime Vault Hotfix on all platforms quickly approaches, we have a heads up regarding coming changes to a couple Vaulted Prime part rarities and their Ducat prices. In order to give you plenty of notice for these changes, we will not change these until next week at the earliest (February 18th week). The Ducat value of the following Vaulted Prime parts will be changed from 100 to 65: Nekros Prime Blueprint Oberon Prime Systems Previously these 2 Prime parts were Rare in older Relics, and have since been moved to Uncommon for their Prime Vault Relics. As Prime Vault opens and closes, we may see more of these Ducat value changes in the future to support the quantity shift. Our goal here is to provide you with advanced warning of these Ducat changes before integrating. As a result, this Ducat change will come in a Hotfix next week at the earliest on all Platforms. Thanks Tenno!
  2. Plop les Tenno! Nos partenaires d'infrastructures du tchat ont planifié une maintenance nécessaire à faire pour ces serveurs-ci sur PS4 le 23 février de 22h à 23h HE. Pendant ce temps-là il se pourrait qu'il y ait des interruptions de service. Nous vous tiendrons au courant une fois la maintenance terminée. Merci o/
  3. We have all been there: You are ready to start burning through void relics, but then you have to delay your team because you are not sure on which ones are "safe" to burn up (Safe being defined as a relic containing no vaulted prime parts in the loot pool). For people like me, It is not uncommon to have a stockpile of void relics that contain vaulted pieces. I like to be as efficient as possible when consuming void relics, and I really HATE it when I accidentally use an "INTACT" relic that has a vaulted part. Especially if the vaulted part is the rarest reward for the relic. This problem will also happen at the end of the mission. Someone in the lobby might chose a "Chroma Prime Systems" over a "Zephyr Prime Neuroptics" merely because it appears to be more rare. when in reality, the Zephyr part is much harder to drop because it is from a vaulted void relic. The solution: it would be AWESOME if there was a visual indicator that showed / warned the player if a reward was vaulted. Perhaps the name of the item should have the word "VAULTED" in parentheses added. Example: Trinity Prime Chasis (VAULTED) If this feature were to be added to the game, it would help players make a more-educated decision on their void relic reward - while also saving players like me a lot of time scrolling through the Warframe wiki; taking notes on all of the relics that are vaulted. Let me know what you guys think :)
  4. Hello PS4 Tenno! Our chat infrastructure partners have scheduled necessary maintenance for our PS4 chat servers on February 23rd at 10:00 PM - 11: 00 PM ET. During this time there may be chat service interruptions. We will update you once maintenance has completed. Thank you!
  5. So I've been playing Warframe for quite a long time ( since way back when, when it was pretty much brand new on console) and I've been a huge fan ever since. I don't normally post more than trade offers, but i thought i'd share my thoughts on this... So right from day one, when i first started, i loved Nekros. I always enjoy a well made Necromancer class, and my favourite ability, by far, has always been his Shades. now i did enjoy the duration based shades back in the day, but i felt it needed something more. back then though, when we had the Keys rather than relics, and the highest level enemies in the game began at around 40-50, the shades worked quite well, alongside desecrate . that said though, that was with a squad. Solo on the other hand was a bit of a mixed bag, and it didnt always pan out that way. When more frames and content were added, i still enjoyed running Nekros, though he wasn't quite end game worthy, he was a pretty good contender and also my go to for any farming that was needed. Then he got his rework, and i found the updated shades a bit too squishy compared to the old duration based ones, and I stopped using him for much more than farming, or messing around in mid to high difficulty missions. I found the best way to go, as I'm sure many have, was with a desecration build, rather than the shades. I felt that the change to the shades, namely the health loss per second, made the shades too costly to run constantly, even with desecrate and a energy cost reduction build, as micromanaging the shades is too costly, and trying keep a good squad alive takes way more energy and effort than it needs to. The constant health loss kills the shades faster than the enemies do generally, and in end game missions now, they arent viable. I'd like to make a suggestion about a few changes to Nekros's fourth ability and passive to make it a bit more long term viable, and give him a bit more of a fighting chance in the real end game stuff. (aka vs the tier 5 kuva lich and co) now this isnt aimed at completely changing him, (though permant shades would be awesome) I was thinking this: What if instead of the shades downtick being 3% health per second, it was changed to 5% health every 5 seconds (sounds a bit nastier right?) but then, we change Nekros's passive, just a little bit. Instead him receiving 5 health from every enemy that dies with in 15 metres, Change it to 5% health, (or a little bit less, as he doesn't really need more than 15-30 hp per kill) then additionally, have whenever Nekros gets health from a kill, or when an enemy dies within said distance, Nekros's Shades heal for, lets say, somewhere between 3 and 5% hp. Possibly even making his shades permanent with a cool down between summons and a higher enery cost than than the norm, say 150, would be viable option. currently Revenant's enthrall ability works almost the same, and is much cheaper and effective than shadows of the dead, especially in terms of sustainability and damage output from the enthralled minions. I feel just something small like that would make him a bit more viable towards the newer high difficulty content. I really enjoy using Nekros, but definitely needs a bit more viability in my opinion. if anyone has any other thoughts regarding the Shades and how they could be made more viable, please share! Then maybe, just maybe, Nekros will get a bit of an improvement in the near future!
  6. If someone would be kind enough to make a 2020 unvaulting schedule I would much appreciate it, really I just really want to know and mostly because I am obsessed with zephyr prime access (which I do not have) 🙏 thank you
  7. VIDEO OF ISSUE 👉 Watch Video Capture At least Ivara can still shoot Profit taker from here. --- EMPYREAN 27.1.0 This has happened several times so I decided to record the problem with OBS. This happens if you get onto K-Drive too close to the door or too soon after mission begins. I do not know how what the gate for this bug activating. Sometimes you will spawn into the Valis like this if other Squad members are on their own K-Drives. This bug locks you onto the K-drive. You are unable to move or drive the board. You are unable to get off. UI does not show up but you can use Warframe Abilities. /Unstuck does not work. Emotes do not work. Death might free you from this bug but since the mission was Profit Taker no enemies were nearby. You summon specters while stuck this way. I was able to tag to complete mission by using Ivara's Navigator from across the map. Also this crashes the game after mission is complete or Abort-Out.
  8. Bien le bonjour les Tenno! Maintenant que le correctif de la Prime Vault pour Nekros Prime et Oberon Prime est disponible sur toutes les plateformes, nous avons une information à partager concernant des changements pour quelques Parties Prime rares dans la Vault et leurs prix en Ducats. Afin de vous donner le temps de prendre en compte ces changements, nous ne les modifierons pas avant la semaine prochaine au plus tôt (semaine du 18 février). La valeur en Ducats des Parties Primes suivantes placées dans la Vault passera de 100 à 65: Schéma Nekros Prime Systèmes Oberon Prime Auparavant, ces ceux Parties Prime étaient Rares dans les Reliques plus anciennes, mais depuis sont devenues Inhabituelles pour leurs Reliques de Prime Vault. Il se peut que de nouvelles modifications au niveau des valeurs soient effectuées au rythme de l'ouverture des portes de la Prime Vault, pour soutenir le changement au niveau des quantités. Notre but ici est de vous avertir assez en avance de ces changements avant qu'ils ne soient intégrés. En conséquence, ce changement au niveau des valeurs en Ducats viendra dans un correctif la semaine prochaine au plus tôt et sur toutes les plateformes. Merci, Tenno!
  9. I have had this recurring bug for months, and makes trading quite difficult. When I click on a linked mod in any chat, only the portrait and one sentence of the mod actually shows, this leads to misconceptions and many issues, mainly regarding trading. This happens even when I am in an my orbiter or in a mission. I have posted in the forums time and time again on this bug, but yet it persists and no one else in my clan or my friends has this issue. Here is a clip of what I mean: https://medal.tv/clips/18002645/d1337gVg8tkG I hope you understand. EDIT: I have found the issue and it was when working with 1440p and legacy scaled ui, when it was scaled to base custom of 100, this was the result. https://i.imgur.com/YS25nNG.png Above is problematic for me because I don't want to feel like I am playing at 800x640. FURTHER EDITS: I have moved to custom Ui scaling and set it to 50, and this was the result: https://i.imgur.com/8rzA4Ln.png When I set to 75, I can see everything I need to but it is still not scaled to my resolution (2560x1440). I very much hope others have this issue so it can get resolved quickly.
  10. Starting Friday, January 31st the long awaited Fae Step Ephemera will be available for the first time as a new permanent Baro Ki’Teer offering (similar to the Sands of Inaros Quest Blueprint) on PS4, XB1, and Nintendo Switch. The Ephemera was initially released on PC last year as a reward for enabling 2FA - since that same 2FA setup is not possible on our end on consoles, Baro is swooping in to bring it to you. You can purchase the Fae Step Ephemera in all future Baro visits for 15 Ducats and 1k Credits. If you are a PC player and have yet to receive the Ephemera, simply enable 2FA to receive it in your inbox: https://www.warframe.com/2fa-faq January 30th Edit: We are also including the "In Mah Belly" Glyph in this weekend's Baro rotation as it was missed during the intended weekend on consoles.
  11. I was doing arbitrations with equinox and used a pure melee light attacks to clear through enemies. However i was one shotted, and by me tapping the A button for melee caused me to leave without reacting to what exactlyhappened? is there any way for me to claim my rewards from the near 30 minutes in arbitrations??
  12. So I was thinking that there could be this corpus heist that Tenno could do where Tenno would use a railjack to raid a corpus treasury ship and the objective is to disable the ships sensor array to temporary disable communications to call reinforcements and destroy the engines to stop the ship from escaping and after those objective are complete the Tenno board the ship to find the vault while against the time before the corpus realize something is wrong and send ships to investigate. When the Tenno find the vault in the ship they have to do something like a hijack mission with the vault and escort it to a hangar so the rail jack can pick up the vault, and the Tenno have to defend the railjack and the vault while the crew of the railjack load the vault onto the railjack then its mission complete. The rewards are a ton of credits obviously (maybe around 2million or 1.5million) and like maybe either resources , forma ect or blueprints to a new frame. and if you feel like it there could be a special tool like a drill you need to make in order to open the vault to get the loot from it. Or also, Tenno would have to do a revamped capture mission and the target reveals either the location or part of it like how the murmur system is. i think the flow of the mission should be smooth and should take about 20ish minutes and that raid can be done with one person also itll just be a little bit harder. i was thinking that if one person stays in the railjack the guy can hack into the corpus systems and give support to the other three members by hacking in to turrets, closing doorways of enemy ground forces to reduce the amount of fighting the team has to do, and maybe even hack into one Jackel unit. of course to do all this the team in the enemy treasury ship have to do a little defense of a security terminal in the ship. this is optional of course but i think itll be fun addition that adds a little flavor to the mission. I wanted to post this idea because I think the idea of railjack is amazing and I thought that this could be another method to make a lot of credits instead of the index, its more like a higher level player gameplay I hope you can use this in anyway.
  13. I was doing arbitrations with equinox and used a pure melee light attacks to clear through enemies. However i was one shotted, and by me tapping the A button for melee caused me to leave without reacting to what exactlyhappened? is there any way for me to claim my rewards from the near 30 minutes in arbitrations??
  14. Ok so I'm a weeb I'm mastery rank 4 I'm 13 also so uh if you wanna be friends with my lonely self Discord- mommy#6515 Psn-ohitsKirogi
  15. February 5th Update: Empyrean: Railjack + Kuva Lich Changes Update 27.1.0 is live! February 4th Update: With the update shipping on PS4 and XboxOne today, we want to make sure Nintenno are kept in-the-know. Here is what you can expect! In addition to the same Kuva Lich and Railjack changes other platforms received, we’ve included some big ticket Nintendo Switch-specific fixes in Empyrean: Railjack + Kuva Lich Changes Update 27.1.0. The team has been busy working on some remaining issues for future hotfixes and updates. Coming in Empyrean: Update 27.1: Fixed Pustrels being consumed instead of the intended Resources when crafting in the Dojo. This also fixes the issue of being unable to build anything in the Payload if you do not have any Pustrels as reported here: Fixed Railjack not loading in the Dry Dock as reported here: Known issues being prioritized for a fix in a future update: Blown out and generally all around broken environment assets in Railjack missions as reported here: Hard hit on FPS when being boarded in Railjack missions as seen live on our Nintendo @ 10 Switch stream: Matchmaking and network issues occurring when your Nintendo Switch resumes from sleep as reported here: We’ll continue to keep you posted here with any future updates! February 3rd Update: We have sent Update 27.1.0 to Cert! The total download size will be ~305 MB - which means we are still under the base memory allowance on Switch. We will keep you updated from here on what you can expect to come, but as a reminder again as mentioned below, we are optimistic for Switch to deploy alongside PC/PS4/XB1 but are aware that Cert may potentially delay this - we want you all to be prepared as well! We are actively building the first Nintendo Switch Update of 2020 to be sent to cert! This update includes the highly awaited Hotfix changes and fixes that were launched at the end of 2019 on PC, and the new hotness from the beginning of 2020! In other words, we’re bundling everything from PC Update 27.0.6 to 27.0.12.1 with the upcoming Kuva Lich update together for one big release! Once we have sent to Cert we will update this thread with the news and include the total download size so that you have time to prepare if needed. If you have read our Kuva Lich Changes Coming Soon™ PART 2 Dev Workshop you know that we are shipping the PC update next week so that we can do more testing. Since our original plan, as mentioned in last week’s PSA, was to send the build to Cert once PC has launched their Kuva Lich update, we’re here to assure you that we are still including it in the console build and launching soon, but with one key and exciting change! We are now planning a simultaneous launch of the console update with the PC Kuva Lich update. That said, our timeline for launch has not changed now that we are aiming for a platform-wide release. Instead of waiting on PC to launch first, we are going to be building for Cert alongside PC’s testing so that we can have the most polished version of the Kuva Lich changes listed in Workshop. To avoid confusion, we are not extending the wait for our console Tenno who have been waiting patiently for the long-needed Railjack changes and fixes. PC was going to update this week, and consoles were promptly going to be sent to Cert following. The only difference now is that we are Certing without PC launching first! This is ambitious and we are optimistic for Switch to deploy alongside PC/PS4/XB1 but are aware that Cert may potentially delay this - we want you all to be prepared as well! The goal here is to improve our release timing across all platforms. We want to find ourselves back in a release rhythm that we can all be happy about - we don’t expect this to be perfect all the time, but we want to start 2020 off on a better foot! ----- The notes for this update are already 23 pages long (and that's without the PC Kuva Lich update!), so here’s just a preview of what you can expect: Console Specific Notes: Fixes towards Crewships spawning out of bounds in Raijack missions as reported here. A 7- Day Resource Booster will be delivered via Inbox message on login once the update is live as a thanks for your patience. We’re bringing some performance optimizations including but not limited to Railjack improvements and more. Full list will be posted with the official update thread! In case you missed the news - The Fae Step Ephemera is coming to consoles for the first time as a permanent Baro Offering. More info here. Railjack Controller Changes/Fixes: Refining in the Forge Bay will require you to press and hold the default button for 1 second instead of simply tapping it. This addresses accidental Refining due to mashing the button to open the Forge window. The ‘start’ button now closes the tactical menu instead of opening the top menu. Fixed inability to use any Piloting maneuvers due to binding conflicts, effectively ignoring callouts in Intrinsic details screen. Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading. Fixed Search box binding working even when the picker wasn't visible in the Avionics screen. Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen. Fixed the Sort menu not working in any of the Avionics screens. Fixed becoming stuck in the Avionics screen and having to restart the game. Fixed inability to exit the Avionic Grid Upgrade screen if you place your cursor over a Grid. Fixed inability to interact with Chat when viewing the Railjack Research screen. Switch Specific: We’re still making progress on the Motion Control function for Railjack flight! We want to be confident with its performance once we launch it, so it may or may not make this build depending on how we’re feeling with its current state. We’ll update you here once we have a better idea! February 3rd Update: We are launching this next update with the first version of the Motion Controls for Railjack. We'll continue to make improvements towards it for future updates, but we wanted to bring it to you sooner rather than later. Especially seeing as it is such a highly requested feature as we've seen in your comments here. ADDITIONS TennoGen Bundle XLIV: Our first TennoGen bundle of 2020 is coming down the line! It features Round 17 items from our talented creators. Jotunheim Syandana by Mz-3 Ivara Kuvael Huntress Skin + Helmet by Erneix Loki Jotunheim Skin + Helmet by Mz-3 Saryn Ion Skin + Helmet by Yatus Please note that it is the designers intention for the Saryn Ion Skin to not have an accent channel tint. Frost Hisame Skin + Helmet + Arm Armour by Malaya and AMO_17 Jotunheim's Spirit Oculus by Mz-3 Anomaly Shards: For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima! As mentioned in a previous hotfix, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at the end of every Sentient Anomaly POI you complete. Little Duck + Exotic Goods: Little Duck is no stranger to Exotic goods - an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods: Tenebrous Ephemera ALL Sentient Captura Scenes Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively. RAILJACK CHANGES The Great Reactor Buffings: Introducing global buffs for all Reactor types found in the wild. Any existing gear you have once the update is live will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change). Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20) Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40) Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70) Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25) Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50) Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100) Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10) Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30) Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50) With these changes, it’s important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board. Halved Fighter Armor: Enemy Fighters in Railjack have too much armor - meaning your Railjack weapons just don’t feel great in the time it takes to kill an enemy. All Fighter Armor values have been halved, with a slight boost in health for non-elites to compensate. Armor value changes: Flak: 300 to 150 Elite Flak: 350 to 175 Taktis: 250 to 125 Elite Taktis: 350 to 175 Cutter: 250 to 125 Elite Cutter: 300 to 150 Outrider: 800 to 300 Elite Outrider: 800 to 400 Health value changes: Flak health: 250 to 375 Taktis health: 200 to 300 Cutter health: 200 to 300 Our intent is to make Railjack weapons more effective on their own. As such, Rhino’s Roar and Saryn’s Toxic Lash will no longer unintentionally affect Railjack weapons and Avionics. Warframe abilities are not intended to increase the performance of the Railjack. Battle Avionics Changes All Battle Avionics will be potential drops from Elite fighters in Deep Space. Also, with new permanent markers on Avionics, you’ll now ensure none go unclaimed, because you’ll see them! Expand spoilers to see the full list! Weapon & Proc Adjustments: The idea of ‘one damage type to rule them all’ is one we want to avoid in Railjack’s early days. We are rebalancing aspects of certain Damage types to ensure there’s balanced choices. The Armor changes in conjunction with this means this is a combined effort of finding the right place for all damage types, not just one leader. Please bear with us as we navigate this particular space - with your help, hopefully everyone will get to put their favourites from their Arsenal to use! Expand spoilers to see the full list! Rush Repair Drone to be Removed from Market: We will be removing the option to buy the Rush Repair Drone in this update and leaving it only as a reward earned at the end of mission (no longer an in-world drop due to security concerns). We are doing this based on feedback that as a purchasing option it feels too unfair of an advantage. While it technically abides by our rule of ‘Pay for Time’, it bypasses a huge segment of the Railjack resource value. You can still pay to rush Repairs once you’ve contributed resources, but you can no longer outright bypass the entire experience by purchasing the item from the market. We will continue to use Rush Repair Drones as a reward - just not as a Market item. General Railjack Changes: Expand spoilers to see the full list! RAILJACK FIXES Expand spoilers to see the full list! General Changes: Expand spoilers to see the full list! General Fixes: The full (5 page and counting) list of changes will be posted in the official update thread, but here are some highlight fixes! Fixed the Quellor being unable to use Ammo Mutation Mods. Fixed the Quellor’s clip rendering behind the gun if reloading while aiming. Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal). Fixed the Shedu using the wrong weapon mesh when disarmed. Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc). Fixed an issue where the Shedu would get stuck after regenerating ammo. Fixed controller rumble persisting after you have stopped firing the Phage as reported here: https://forums.warframe.com/topic/1162805-phage-controller-vibration/
  16. Hello Switch, XB1, and PS4 Tenno! With Empyrean live on all consoles, the question at the forefront has been “where are all those Railjack changes and fixes?”. For those of you who do not frequent our live streams and have missed our updates there, we’re here to give you an idea of what our plans are for the first major console update of 2020. We are aiming to send a build to Cert that includes the first PC content drop of the year (a predominantly Kuva Lich QOL update!), the many PC hotfixes deployed this year, and those that did not make it into the Empyrean build on consoles at the end of 2019. We know the wait has already been long on getting the many highly anticipated QOL changes and fixes that are pending for Railjack. Your frustration is certainly valid, especially with persistent issues such as the Shedu jamming bug. Since most of the changes/bug fixes touch on and intersect with code that is required to be submitted to Cert for approval (which is why the list of Railjack fixes for console hotfixes has been small so far), the goal with this all-in-one build is to avoid potential delays related to having two back-to-back Cert builds awaiting approval. That said, while we await the launch of PC’s Kuva Lich update, we are using this time to put some focus on the following console specific items: Investigating some well-needed console performance optimizations (including Railjack) across some of the more notoriously choppy areas. Investigating a handful of Railjack issues specific to Nintendo Switch - [DE]Helen has been replying in report threads if you wish to track the status! As a thank you for your patience for what has already been a lengthy wait on Railjack QOL, when the update goes live you will receive an inbox message on login containing a 7-Day Resource Booster. With all the great economy changes coming, we hope this gives you that extra push in your Railjack progress - something we feel is well deserved! January 29th Update: If you have read our Kuva Lich Changes Coming Soon™ PART 2 Dev Workshop you know that we are shipping the PC update next week so that we can do more testing. Since our original plan, as mentioned above, was to send the build to Cert once PC has launched their Kuva Lich update, we’re here to assure you that we are still including it in the console build and launching soon, but with one key and exciting change! We are now planning a simultaneous launch of the console update with the PC Kuva Lich update. That said, our timeline for launch has not changed now that we are aiming for a platform-wide release. Instead of waiting on PC to launch first, we are going to be building for Cert alongside PC’s testing so that we can have the most polished version of the Kuva Lich changes listed in Workshop. To avoid confusion, we are not extending the wait for our console Tenno who have been waiting patiently for the long-needed Railjack changes and fixes. PC was going to update this week, and consoles were promptly going to be sent to Cert following. The only difference now is that we are Certing without PC launching first! The goal here is to improve our release timing across all platforms. We want to find ourselves back in a release rhythm that we can all be happy about - we don’t expect this to be perfect all the time, but we want to start 2020 off on a better foot! February 4th Update: EEmpyrean: Railjack + Kuva Lich Changes Update 27.1.0 is live on PS4 and XB1! A successful simultaneous deploy alongside PC starts off our year Updates for our console Tenno. For our Nintendo Switch Tenno, we mentioned there was a possibility that we are unable to launch at the same time due to Cert but we will continue you updated in the Status Thread! In the meantime, we have posted the latest for Switch news and what you can expect while we wait for Cert approval: https://forums.warframe.com/topic/1164976-switch-update-271-status-in-cert/page/2/?tab=comments#comment-11352487
  17. February 4th Update: Surprise! Empyrean: Railjack + Kuva Lich Changes Update 27.1.0 is live: February 3rd Update: We have sent Update 27.1.0 to Cert! The total download size will be 1.36 GB - We also managed to do some remastering for this update and have managed to reduce the overall size of Warframe on PS4 by a whopping 3 GB! Unlike other remasters we've done in the past, you will not be required to re-download Warframe to accept the remastered version. We will keep you updated from here on what you can expect to come. We are actively building the first PS4 Update of 2020 to be sent to cert! This update includes the highly awaited Hotfix changes and fixes that were launched at the end of 2019 on PC, and the new hotness from the beginning of 2020! In other words, we’re bundling everything from PC Update 27.0.6 to 27.0.12.1 with the upcoming Kuva Lich update together for one big release! Once we have sent to Cert we will update this thread with the news and include the total download size so that you have time to prepare if needed. If you have read our Kuva Lich Changes Coming Soon™ PART 2 Dev Workshop you know that we are shipping the PC update next week so that we can do more testing. Since our original plan, as mentioned in last week’s PSA, was to send the build to Cert once PC has launched their Kuva Lich update, we’re here to assure you that we are still including it in the console build and launching soon, but with one key and exciting change! We are now planning a simultaneous launch of the console update with the PC Kuva Lich update. That said, our timeline for launch has not changed now that we are aiming for a platform-wide release. Instead of waiting on PC to launch first, we are going to be building for Cert alongside PC’s testing so that we can have the most polished version of the Kuva Lich changes listed in Workshop. To avoid confusion, we are not extending the wait for our console Tenno who have been waiting patiently for the long-needed Railjack changes and fixes. PC was going to update this week, and consoles were promptly going to be sent to Cert following. The only difference now is that we are Certing without PC launching first! The goal here is to improve our release timing across all platforms. We want to find ourselves back in a release rhythm that we can all be happy about - we don’t expect this to be perfect all the time, but we want to start 2020 off on a better foot! ----- The notes for this update are already 23 pages long (and that's without the PC Kuva Lich update!), so here’s just a preview of what you can expect: Console Specific Notes: Fixes towards Crewships spawning out of bounds in Raijack missions as reported here. A 7- Day Resource Booster will be delivered via Inbox message on login once the update is live as a thanks for your patience. We’re bringing some performance optimizations including but not limited to Railjack improvements and more. Full list will be posted with the official update thread! In case you missed the news - The Fae Step Ephemera is coming to consoles for the first time as a permanent Baro Offering. More info here. Railjack Controller Changes/Fixes: Refining in the Forge Bay will require you to press and hold the default button for 1 second instead of simply tapping it. This addresses accidental Refining due to mashing the button to open the Forge window. The ‘start’ button now closes the tactical menu instead of opening the top menu. Fixed inability to use any Piloting maneuvers due to binding conflicts, effectively ignoring callouts in Intrinsic details screen. Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading. Fixed Search box binding working even when the picker wasn't visible in the Avionics screen. Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen. Fixed the Sort menu not working in any of the Avionics screens. Fixed becoming stuck in the Avionics screen and having to restart the game. Fixed inability to exit the Avionic Grid Upgrade screen if you place your cursor over a Grid. Fixed inability to interact with Chat when viewing the Railjack Research screen. ADDITIONS TennoGen Bundle XLIV: Our first TennoGen bundle of 2020 is coming down the line! It features Round 17 items from our talented creators. Jotunheim Syandana by Mz-3 Ivara Kuvael Huntress Skin + Helmet by Erneix Loki Jotunheim Skin + Helmet by Mz-3 Saryn Ion Skin + Helmet by Yatus Please note that it is the designers intention for the Saryn Ion Skin to not have an accent channel tint. Frost Hisame Skin + Helmet + Arm Armour by Malaya and AMO_17 Jotunheim's Spirit Oculus by Mz-3 Anomaly Shards: For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima! As mentioned in a previous hotfix, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at the end of every Sentient Anomaly POI you complete. Little Duck + Exotic Goods: Little Duck is no stranger to Exotic goods - an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods: Tenebrous Ephemera ALL Sentient Captura Scenes Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively. RAILJACK CHANGES The Great Reactor Buffings: Introducing global buffs for all Reactor types found in the wild. Any existing gear you have once the update is live will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change). Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20) Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40) Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70) Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25) Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50) Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100) Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10) Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30) Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50) With these changes, it’s important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board. Halved Fighter Armor: Enemy Fighters in Railjack have too much armor - meaning your Railjack weapons just don’t feel great in the time it takes to kill an enemy. All Fighter Armor values have been halved, with a slight boost in health for non-elites to compensate. Armor value changes: Flak: 300 to 150 Elite Flak: 350 to 175 Taktis: 250 to 125 Elite Taktis: 350 to 175 Cutter: 250 to 125 Elite Cutter: 300 to 150 Outrider: 800 to 300 Elite Outrider: 800 to 400 Health value changes: Flak health: 250 to 375 Taktis health: 200 to 300 Cutter health: 200 to 300 Our intent is to make Railjack weapons more effective on their own. As such, Rhino’s Roar and Saryn’s Toxic Lash will no longer unintentionally affect Railjack weapons and Avionics. Warframe abilities are not intended to increase the performance of the Railjack. Battle Avionics Changes All Battle Avionics will be potential drops from Elite fighters in Deep Space. Also, with new permanent markers on Avionics, you’ll now ensure none go unclaimed, because you’ll see them! Expand spoilers to see the full list! Weapon & Proc Adjustments: The idea of ‘one damage type to rule them all’ is one we want to avoid in Railjack’s early days. We are rebalancing aspects of certain Damage types to ensure there’s balanced choices. The Armor changes in conjunction with this means this is a combined effort of finding the right place for all damage types, not just one leader. Please bear with us as we navigate this particular space - with your help, hopefully everyone will get to put their favourites from their Arsenal to use! Expand spoilers to see the full list! Rush Repair Drone to be Removed from Market: We will be removing the option to buy the Rush Repair Drone in this update and leaving it only as a reward earned at the end of mission (no longer an in-world drop due to security concerns). We are doing this based on feedback that as a purchasing option it feels too unfair of an advantage. While it technically abides by our rule of ‘Pay for Time’, it bypasses a huge segment of the Railjack resource value. You can still pay to rush Repairs once you’ve contributed resources, but you can no longer outright bypass the entire experience by purchasing the item from the market. We will continue to use Rush Repair Drones as a reward - just not as a Market item. General Railjack Changes: Expand spoilers to see the full list! RAILJACK FIXES Expand spoilers to see the full list! General Changes: Expand spoilers to see the full list! General Fixes: The full (5 page and counting) list of changes will be posted in the official update thread, but here are some highlight fixes! Fixed the Quellor being unable to use Ammo Mutation Mods. Fixed the Quellor’s clip rendering behind the gun if reloading while aiming. Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal). Fixed the Shedu using the wrong weapon mesh when disarmed. Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc). Fixed an issue where the Shedu would get stuck after regenerating ammo. Fixed controller rumble persisting after you have stopped firing the Phage as reported here: https://forums.warframe.com/topic/1162805-phage-controller-vibration/
  18. February 4th Update: Surprise! Empyrean: Railjack + Kuva Lich Changes Update 27.1.0 is live: February 3rd Update: We have sent Update 27.1.0 to Cert! The total download size will be ~500 MB. We will keep you updated from here on what you can expect to come. We are actively building the first Xbox One Update of 2020 to be sent to cert! This update includes the highly awaited Hotfix changes and fixes that were launched at the end of 2019 on PC, and the new hotness from the beginning of 2020! In other words, we’re bundling everything from PC Update 27.0.6 to 27.0.12.1 with the upcoming Kuva Lich update together for one big release! Once we have sent to Cert we will update this thread with the news and include the total download size so that you have time to prepare if needed. If you have read our Kuva Lich Changes Coming Soon™ PART 2 Dev Workshop you know that we are shipping the PC update next week so that we can do more testing. Since our original plan, as mentioned in last week’s PSA, was to send the build to Cert once PC has launched their Kuva Lich update, we’re here to assure you that we are still including it in the console build and launching soon, but with one key and exciting change! We are now planning a simultaneous launch of the console update with the PC Kuva Lich update. That said, our timeline for launch has not changed now that we are aiming for a platform-wide release. Instead of waiting on PC to launch first, we are going to be building for Cert alongside PC’s testing so that we can have the most polished version of the Kuva Lich changes listed in Workshop. To avoid confusion, we are not extending the wait for our console Tenno who have been waiting patiently for the long-needed Railjack changes and fixes. PC was going to update this week, and consoles were promptly going to be sent to Cert following. The only difference now is that we are Certing without PC launching first! The goal here is to improve our release timing across all platforms. We want to find ourselves back in a release rhythm that we can all be happy about - we don’t expect this to be perfect all the time, but we want to start 2020 off on a better foot! ----- The notes for this update are already 23 pages long (and that's without the PC Kuva Lich update!), so here’s just a preview of what you can expect: Console Specific Notes: Fixes towards Crewships spawning out of bounds in Raijack missions as reported here. A 7- Day Resource Booster will be delivered via Inbox message on login once the update is live as a thanks for your patience. We’re bringing some performance optimizations including but not limited to Railjack improvements and more. Full list will be posted with the official update thread! In case you missed the news - The Fae Step Ephemera is coming to consoles for the first time as a permanent Baro Offering. More info here. Railjack Controller Changes/Fixes: Refining in the Forge Bay will require you to press and hold the default button for 1 second instead of simply tapping it. This addresses accidental Refining due to mashing the button to open the Forge window. The ‘start’ button now closes the tactical menu instead of opening the top menu. Fixed inability to use any Piloting maneuvers due to binding conflicts, effectively ignoring callouts in Intrinsic details screen. Fixed the Upgrade screen for Avionics in the Dry Dock missing button callouts for Upgrading. Fixed Search box binding working even when the picker wasn't visible in the Avionics screen. Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen. Fixed the Sort menu not working in any of the Avionics screens. Fixed becoming stuck in the Avionics screen and having to restart the game. Fixed inability to exit the Avionic Grid Upgrade screen if you place your cursor over a Grid. Fixed inability to interact with Chat when viewing the Railjack Research screen. ADDITIONS TennoGen Bundle XLIV: Our first TennoGen bundle of 2020 is coming down the line! It features Round 17 items from our talented creators. Jotunheim Syandana by Mz-3 Ivara Kuvael Huntress Skin + Helmet by Erneix Loki Jotunheim Skin + Helmet by Mz-3 Saryn Ion Skin + Helmet by Yatus Please note that it is the designers intention for the Saryn Ion Skin to not have an accent channel tint. Frost Hisame Skin + Helmet + Arm Armour by Malaya and AMO_17 Jotunheim's Spirit Oculus by Mz-3 Anomaly Shards: For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima! As mentioned in a previous hotfix, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at the end of every Sentient Anomaly POI you complete. Little Duck + Exotic Goods: Little Duck is no stranger to Exotic goods - an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods: Tenebrous Ephemera ALL Sentient Captura Scenes Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively. RAILJACK CHANGES The Great Reactor Buffings: Introducing global buffs for all Reactor types found in the wild. Any existing gear you have once the update is live will simply be adjusted for Avionics capacity, which will automatically be a buff in all cases (note: the Vidar III’s range has been compressed significantly from a 30 -100 range to the new 90 -100 range, but we will not give you lower adjustments if you had a Vidar III Reactor with Avionics capacity values in the 90 -100 range before this change). Lavan Reactor Mk I: Avionic Capacity now 20 to 30 (from 10 to 20) Lavan Reactor Mk II: Avionic Capacity now 50 to 60 (from 10 to 40) Lavan Reactor Mk III: Avionic Capacity now 80 to 90 (from 20 to 70) Vidar Reactor Mk I: Avionic Capacity now 30 to 40 (from 10 to 25) Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50) Vidar Reactor Mk III: Avionic Capacity now 90 to 100 (from 30 to 100) Zetki Reactor Mk I: Avionic Capacity now 10 to 20 (from 5 to 10) Zetki Reactor Mk II: Avionic Capacity now 40 to 50 (from 5 to 30) Zetki Reactor Mk III: Avionic Capacity now 70 to 80 (from 10 to 50) With these changes, it’s important to note how we got from Point A to B. When initially setting up the Avionics values of these rewards, we did not forsee the depth of the frustration the ranges caused, but in hindsight we should have. Thanks to your feedback, we are able to confidently make broad and major buffs across the board. Halved Fighter Armor: Enemy Fighters in Railjack have too much armor - meaning your Railjack weapons just don’t feel great in the time it takes to kill an enemy. All Fighter Armor values have been halved, with a slight boost in health for non-elites to compensate. Armor value changes: Flak: 300 to 150 Elite Flak: 350 to 175 Taktis: 250 to 125 Elite Taktis: 350 to 175 Cutter: 250 to 125 Elite Cutter: 300 to 150 Outrider: 800 to 300 Elite Outrider: 800 to 400 Health value changes: Flak health: 250 to 375 Taktis health: 200 to 300 Cutter health: 200 to 300 Our intent is to make Railjack weapons more effective on their own. As such, Rhino’s Roar and Saryn’s Toxic Lash will no longer unintentionally affect Railjack weapons and Avionics. Warframe abilities are not intended to increase the performance of the Railjack. Battle Avionics Changes All Battle Avionics will be potential drops from Elite fighters in Deep Space. Also, with new permanent markers on Avionics, you’ll now ensure none go unclaimed, because you’ll see them! Expand spoilers to see the full list! Weapon & Proc Adjustments: The idea of ‘one damage type to rule them all’ is one we want to avoid in Railjack’s early days. We are rebalancing aspects of certain Damage types to ensure there’s balanced choices. The Armor changes in conjunction with this means this is a combined effort of finding the right place for all damage types, not just one leader. Please bear with us as we navigate this particular space - with your help, hopefully everyone will get to put their favourites from their Arsenal to use! Expand spoilers to see the full list! Rush Repair Drone to be Removed from Market: We will be removing the option to buy the Rush Repair Drone in this update and leaving it only as a reward earned at the end of mission (no longer an in-world drop due to security concerns). We are doing this based on feedback that as a purchasing option it feels too unfair of an advantage. While it technically abides by our rule of ‘Pay for Time’, it bypasses a huge segment of the Railjack resource value. You can still pay to rush Repairs once you’ve contributed resources, but you can no longer outright bypass the entire experience by purchasing the item from the market. We will continue to use Rush Repair Drones as a reward - just not as a Market item. General Railjack Changes: Expand spoilers to see the full list! RAILJACK FIXES Expand spoilers to see the full list! General Changes: Expand spoilers to see the full list! General Fixes: The full (5 page and counting) list of changes will be posted in the official update thread, but here are some highlight fixes! Fixed the Quellor being unable to use Ammo Mutation Mods. Fixed the Quellor’s clip rendering behind the gun if reloading while aiming. Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal). Fixed the Shedu using the wrong weapon mesh when disarmed. Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc). Fixed an issue where the Shedu would get stuck after regenerating ammo. Fixed controller rumble persisting after you have stopped firing the Phage as reported here: https://forums.warframe.com/topic/1162805-phage-controller-vibration/
  19. Hola. Esta es la primera vez que publico en los foros. No sé si esta es la forma correcta de hacerlo, pero espero que alguien lo lea. Intentaré ser breve. Hace días, "DE" mencionó que estaba pensando en cambiar el sistema Kuva Lich, así que pensé que era un buen momento para publicar mi idea de cómo podría ser su versión final. Pensé en esto ya que el sistema Kuva Lich actual tiene varias fallas y termina siendo aburrido. Entre esas fallas se encuentran las muertes obligatorias, la "agricultura" excesiva y la repetición constante. Pero el problema que considero más grande es que el sistema crea jefes, no "némesis". Esto se debe a algo simple. Si no hacemos nada, los Kuva Liches tampoco. A su vez, la solución que "DE" pretende implementar no parece correcta. Ya que solo hace algo menos tedioso que debería ser divertido. Así que traté de pensar en un sistema más orgánico, divertido y menos tedioso. Esta es mi idea: Inicio del sistema: actualmente tenemos que buscar un Liche para crearlo. Es otra cosa para reunir. Para esto, propongo que los gusanos Kuva salgan en cualquier misión Grinner con mayor probabilidad. Esto incluye fisuras de vacío, enfrentamientos contra Corpus, incluso en las llanuras de Eidolon. (Obviamente, excepto por arbitrajes, santuario, etc. Y solo después de desbloquear el sistema como antes.) Para las armas, propongo que no sepas qué arma tendrá el Kuva Lich, pero que hay un recurso que te permite vender tu Kuva Lich sin tener que convertirlo. (Podría haber varias formas de lograr esto, pero creo que se entiende el punto) Kuva Liches Hunters: esta es la mayor diferencia entre un jefe y un "enemigo". Propongo que los Kuva Liches puedan venir a cazarnos en cualquier misión como Stalker, pero con un sistema diferente. Es decir: Al principio, el Kuva Lich enviaría escuadrones para cazarnos. Eliminar escuadrones aumenta el nivel de ira del Lich. Cuando el nivel de ira alcanza un punto, el Kuva Lich vendrá en persona. Solo al salir de su territorio, se debilitaría. Un Lich debilitado nos daría más información cuando lo enfrentamos. Esto se agregaría al sistema que ya tenemos. Es decir, podemos continuar yendo a su territorio para buscarlo. Pero ya no sería la única forma de obtener susurros. A continuación lo explico mejor. Cómo funciona la propagación del Kuva Liche: propongo que el Liche sea un dictador Grinner muy poderoso, con la capacidad de doblegar a otros Grinners y conquistar territorios. Con el tiempo, el dominio Kuva Liche se expande solo. (Si ve que no nos conectamos durante mucho tiempo, dejará de conquistar, para evitar dejar de jugar durante una semana, regrese y vea todo rojo) Esto nos permitiría ver cómo en las misiones bordean el dominio de la Kuva Liche, las otras facciones luchan contra el ejército de los Liche. Podríamos ayudar a evitar esto. Esto sería como "Plague Inc", donde el dominio Kuva Liche es un virus, y lo curamos. Esto implica que si recuperamos un sector, eventualmente puede infectarse nuevamente. (El tiempo que lleva volver a infectarse disminuye dependiendo de cuántas misiones fronterizas estén infectadas. Es decir, si recuperamos un sector rodeado, sería dominado después de horas, lo que dificultaría la recuperación de un planeta entero, por ejemplo ) Esto también implica que cuanto más territorio tenga el Kuva Liche, más escuadrones puede enviar para matarnos, y más recursos puede sacarnos en cada misión de su territorio, o en aquellos que envía a sus escuadrones. Cómo funciona Kuva Liche: Propongo que los Lich puedan aprender de nosotros, como nosotros lo hacemos de ellos. Es decir, cuando recibimos susurros, el Lich también gana habilidades del Warframe con el que obtuvimos los susurros. Estas habilidades se suman a las que ya tiene el Kuva Lich. (Al conocer un réquiem completo, el Lich obtiene algunas habilidades del Warframe con el que obtuvimos el último susurro). A su vez, aumenta el poder del Liche. Cuanto más poder, más rápido se extiende y recupera territorios. Esto implica un "medidor de información" que el Lich incorporaría. Enfrentamientos contra el Kuva Lich: Aquí es donde propongo cambiar más. En primer lugar, que el Liche puede venir a cazarnos. Tenemos 3 réquiems en el parazón. Propongo que cuando fallan con un réquiem, rotan entre ellos. Es decir, si fallamos 3 veces, el Kuva Lich nos mata. (Si fallamos el primero, el Parazon gira. El segundo réquiem se convierte en el primero. El primero se convierte en el último y así sucesivamente. Si con el nuevo réquiem tenemos éxito, aún tendremos dos oportunidades más. Si fallamos nuevamente, el Parazon lo hará. rotar, pero solo nos queda una oportunidad). A su vez, si adivinamos los 3 réquiems, obtendríamos las coordenadas para matar al Lich. Una vez allí, no solo tendríamos que conocer el réquiem y su orden, sino también cómo usarlo. (Aquí sería interesante algo así como un "evento de tiempo rápido" para cada réquiem) Subditos del Kuva Lich: Es simple, que el Lich los envía a matarnos en un pelotón. El capitán de este escuadrón lleva los susurros. (Debería ser un enemigo fuerte. Un Nox Eximus o algo así) Pero al matarlo también compartimos nuestra información con el liche, haciéndolo un poco más fuerte. Nivel Kuva Lich: Esto seguirá siendo el mismo. Cuando los 3 réquiems fallan, el Lich nos mata. (Con más de una rodilla si es posible). Si nos mata, obtiene mucha información y sube de nivel automáticamente. En cambio, cuando recibe información a través de sus escuadrones, la acumula como experiencia. Cuando alcance un cierto umbral de información, suba de nivel y obtenga una de nuestras habilidades. Kuva Lich Allies: Aquí una idea interesante. Como dije, mi idea es que el lich se propague solo, y más rápido cuanto más fuerte sea. Pero, ¿y si pudiéramos decirle a nuestro aliado Kuva Lich que defienda un territorio? Si dijera que Kuva Lich era un virus, los nuestros serían anticuerpos. Primero tendríamos que terminar una misión tomada por el Lich, luego desplegar nuestro Lich para evitar que el primero recupere el sector. Ganar una misión que raya en el dominio de nuestro Lich, haría que esta también pueda defenderla. Pero aquí está el problema. Después de mucho tiempo, nuestro Lich perdería. Si no le ordenamos que se fuera, moriría y perderíamos el Lich. Propongo que solo podamos desplegar un liche por planeta, por lo que no es tan injusto. A su vez, no podemos desplegar un Lich donde otro ha muerto recientemente. Además, si el enemigo Lich mata al nuestro, se vuelve más fuerte. A su vez, nuestro Lich podría controlar enemigos, para crear su propio ejército en nuestro nombre. Lo mismo se aplica cuando los Lich parecen ayudarnos, que al entrar controlan de 4 a 5 enemigos y nos ayudan durante la misión. Kuva Lich Errante: esta es puramente mi idea. ¿Qué pasa si cuando matamos a un Liche, realmente no muere? Se convierte en un cazador muy poderoso y loco. Como era el lobo. Pero sin la capacidad de controlar a los enemigos, estaría solo. Esto se crearía matando a un Lich que duró mucho tiempo y se hizo muy fuerte al absorber varias habilidades de Warframes. En lugar de matarlo, solo lo reiniciaríamos. Y guardamos su arma. Lo que produciría un Lich trastornado, que deambula por el sistema sin un arma en busca de matarnos. Tendría un comportamiento errático, atacando solo cuerpo a cuerpo como si estuviera infectado. Perdería la capacidad de controlar enemigos, por lo que no podría adquirir sectores ni robar recursos. Bueno, esta es mi idea. Espero que al menos alguien lo lea. No hablo inglés, por lo que sería difícil defenderlo. Pero si te gustó, compártelo donde puedas. Sería un sueño que al menos DE lo leyera. Gracias por leer.
  20. Fae Path Ephemera was only available for PC players after they activate 2FA in their warframe account so in a way it was a PC exclusive ephemera but I get it, even console players wanted to get it hence they can now buy the ephemera from Baro (after 31st Jan, 2020 update) it's a permanent item in Baro like Sands of Inaros bp. So we, PC players can also expect to get the Obsidian Ephemera (ps4 exclusive I guess) somehow.. Maybe make it available in Baro's store itself.
  21. Today's sortie was void with second mission interception+radiation hazards. These spawn clouds that enable friendly fire, and we had the map with the perfect symmetry with B being in the center. I was playing nova so my 4 can slow enemies down, and the perfect spot was B. As host, I got there to my surprise that there was a radiation exactly centered on B. I stood on the light post which counts as B without being in the radiation. I used my 4 and periodically refreshed it. Then comes this dude who spawns near me. He wasn't spawned in the cloud, but he wanted to take B likely for the same geometric reason because he was also nova. He immediately noticed after 5 seconds I wasn't moving from the light post and he eventually got procced by both radiation and my nova's 4. I watched him because typically everyone picks a site and guards it, and hes in my site. He ground slams his heavy blade into me and kills me. I asked him "wtf dude?" he blames me for proccing him with my 4. We argued. Eventually he is convinced I chose to procc him with my 4 and that me dying by his sword was my own fault. I gave him a taste of his own medicine out of spite. He dies in 1 shot. This helps support my argument that I didnt choose to slow him, but I did choose to shoot him because it was my choice to walk into radiation. He calls me a hypocrit, and im fine with that since I actually did choose to take return the favor. He then chooses to walk into clouds again. Of course this escalated. And I did half the escalating when I demoed the clouds proccing friendly fire and shooting him. He would occasionally sneak over from the direction I wasnt facing to steal some radiation. (This is not how the game works btw, we can pan the view without turning our warframes). I spotted him, so I keep my 18 second interval of molecular prime always on back-to-back in case he chooses to go in. He does, but I don't do anything yet. He shoots my nova which had quick thinking equipped and 18 null stars actively protecting. The stagger effect, which pushed me off my light post and into safety probably saved me. I return 1 shot. BANG! He dies. Of course nobody in the team will resurrect him this time, and I doubt anyone would walk into the radiation cloud after that demonstration. When he respawned, he does the same thing; raining continuous fire towards me while standing in the clouds waiting for the procc, except this time he was activating those laser terminals, which killed a rhino on our team. I had to keep shooting him. It was really annoying that at this point we were fighting a rogue nova than actually capturing towers. I had to keep shooting him because he simply wont stay out of the clouds and simply wont stop player killing. He doesn't even realize that my nova's 4 will constantly give me the advantage. He loses his last revive and leaves the room. Good riddance! What transpired was the slowest interception mission ever, with 2 towers capped, and 2 players constantly fighting. The radiation cloud was the source of it. I don't blame people for being clumsy, misinformed, or lacking experience in the game. It had to be the way he was intentionally trying to abuse the radiation clouds that really fueled my determination to shoot him first in this western showdown. I don't want to always watch my back in hopes that a trickster doesn't shoot me down for laughs and giggles. I really hope DE reworks radiation so that affects players so shooting allies returns 100% of the damage to themselves so there's really no reason why they want to shoot allies. This player found radiation proccs in its current state to be a buff and was obviously trying to abuse it. That's all I have to say
  22. Bien le bonjour, Tenno sur consoles! Avec "Empyrée" disponible sur toutes les plateformes, la question qui se pose maintenant est "Où sont tous les changements et toutes les corrections pour Railjack?" Pour ceux ne fréquentant pas souvent nos diffusions en direct et qui ont manqué nos notes de mises à jour, nous sommes là pour vous donner une idée de nos plans pour la première mise à jour majeure de 2020 pour consoles. Nous prévoyons d'envoyer une version en Cert et qui inclura le contenu publié sur PC en ce début d'année (qui concernait principalement les Liches Kuva et des améliorations à ce sujet), les nombreux correctifs déjà déployés ainsi que ceux qui n'ont pas pu sortir fin 2019. Nous savons que l'attente a été longue pour les nombreux changements anticipés ainsi que pour les corrections pour Railjack. Votre frustration est certainement compréhensible, en particulier avec les erreurs persistantes telles que l'enrayage du Shedu. Vu que la plupart des changements / corrections de bugs touchent au code requis pour la soumission à la Cert (ce qui explique pourquoi il n'y a eu jusqu'à maintenant qu'un petit nombre de correctifs pour consoles), le but avec cette version tout-en-un est maintenant d'éviter les délais potentiels liés à la création de deux versions Certs à la suite en attente d'approbation. Cela dit, pendant que nous attendons la sortie de la mise à jour concernant les Liches Kuva sur PC, nous utilisons ce temps pour nous concentrer sur ces éléments spécifiques aux consoles: Optimisations des performances consoles (y compris pour Railjack) en cours d'enquête dans les zones en souffrant le plus. Problèmes spécifiques à la Nintendo Switch également en cours d'enquête - [DE]Helen a répondu dans les topics de rapport de bugs, si vous voulez les suivre! En guise de remerciement pour votre patience pour ce qui a déjà été une longue attente sur les changements QOL de Railjack, vous recevrez un message contenant un Booster de ressources de 7 jours lors de votre connexion en jeu une fois la mise à jour sortie. Avec les grands changements au niveau de l'économie en jeu, nous espérons que cela vous donnera un petit boost pour votre progression en mode Railjack - ce qui est bien mérité!
  23. Hi all - some feedback has come in about the Wolf of Saturn Six as a miniboss. The Wolf of Saturn Six is the one that does the hunting. So when you're hunting for him... he doesn't always appear.… We’re getting the Wolf out to howl more as we head into the later weeks of Nightwave Series I. The Wolf's spawn rate will be increased across all four platforms to 4%, and for missions that are level 20+ it will be increased to 6%. One of the major exceptions is that he doesn't spawn in Open Worlds, so keep that in mind. Note that the end of Nightwave Series I does not mean the end of the Wolf of Saturn Six appearances - he'll still be around! We also have much-requested clarity for everyone: The earliest date we will end Nightwave Series I is May 15th. Cheers and happy hunting.. and remember... this isn't over yet and it is the Wolf who hunts you...! EDIT: These changes are live as of posting! New spawn rates are already implemented across all four platforms
  24. Original notes Nerfed Cryophon damage by 60% All enemies buffed - now have higher EHP due to the health buffs over-weighing the armor nerfs Nerfed particle procs by 90% Incendiary "buff" not applied- still does 1 damage per tic Removed Rush Drones from Market AND IN-GAME Security Concerns? What excuse is this? Removed ability to keep intrinsics on abort - so if your mission bugs out you lose them Removed ability to farm additional intrinsics once a hard cap of 4092 Intrinsics is reached - so you just lose them automatically - you cannot store them for upcoming Command Skill No changes to RNG stats or resource costs No changes or fixes to Rank 10 Perks being broken/useless No buffs to non-Amesha Archwings No buffs to non-Cyngas weapons
  25. Plop les Tenno! Voici un rappel des différentes Récompenses que vous pouvez récupérer en ce moment! *Récompense: Statuette Noggle - Mag Itzal - 13 décembre à 19h15 HE - 17 décembre à 14:00 HE Regardez pendant 30 minutes consécutives Regardez n'importe quelle chaîne dans la catégorie Warframe Une seule Récompense par compte Dispo seulement sur Twitch *Récompense: Affiche Exploration - 17 décembre à 14h15 HE - 21 décembre à 15:00 HE Regardez pendant 30 minutes consécutives Regardez n'importe quelle chaîne dans la catégorie Warframe Une seule Récompense par compte Dispo seulement sur Twitch NOTE: Lors du Prime Time du 19 décembre de 19h à 20h ET, l'Affiche d'Exploration sera indisponible en raison de la réactivation de la Récompense Glaxion Vandal! Nous allons distribuer une nouvelle fois le Glaxion Vandal pour ceux ne l'ayant pas déjà reçu via l'émission Prime Time #273 sur Twitch, ce jeudi 19 décembre entre 19h et 20h HE (ce qui fait vendredi 20 de 1h à 2h du matin, heure de Paris). L'événement durant les Game Awards s'était terminé plus tôt que prévu, du coup nous le relançons une fois de plus! Comme d'habitude, assurez-vous bien de regarder l'émission directement depuis la chaîne Warframe officielle pendant 30mn consécutives, et n'oubliez pas de bien vérifier que vos comptes soient liés! NOTE: ceux ayant déjà reçu cette Récompense ne pourront pas l'obtenir une nouvelle fois.
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