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  1. When you go to the clan vault in your dojo you can donate you personal credits and clan vaulted credits to the alliance vault and you can donate personal credits and personal resources and decorations to other individual clans in the alliance. So why is their no option to donate clan resources or clan credits to individual clans or donate clan resources to the alliance vault. This is definitely needed in order to improve the logistics in the alliance mechanic I also beleive the Aliance should get its own tab in the communications box where you can click on the individual clans and view their members and stats. This would be very helpful to many. Hopefully de incoperstes this into the game as well as more alliance and dojo features.
  2. As the title says, I believe that Umbra Forma or more specifically it’s acquisition needs to change. Now this topic pops up now and again in other places and in other forums not dedicated to the subject but I would honestly like to suggest and urge DE to change umbra forma acquisition methods. Now umbra forma has been around for awhile now and when it first came out we expected it to acquire it in a much more stable manner as we the community expected it to be a a key element with fighting upcoming sentient enemies because it came with a warframe who is supposed to be very good at fighting sentient enemies and several quests pointing us towards the New War and events with a lot of new and powerful sentient type enemies. However since it’s inception and implementation we the community have seen a scarcity of Umbra Forma ever since they first removed it from Sentient Caches. For those unlucky enough to have these rarely or never drop nor the time to have farm them at the time. Then we get them at every nightwave and then when Steel Path released we had a chance to buy them but only every eight weeks. Now the problem with the current acquisition system is that at the current time at writing this (sisters of parvos) there are 47 unique warframe me in-game not including primes. Considering that Umbral mods are direct upgrades to their base counterparts with the added effect of mitigating Sentient damage it stands to reason that these mods are meant to go on all these frames. To use these mods freely in most builds requires at least 2 umbra forma each. It would take us too long to acquire enough umbra forma because it’s either time gated or locked behind events like giveaways or one time milestones like true master. Now people have pointed out that these umbral mods are not necessary for builds so why change it? Well considering these mods are direct upgrades and would help many builds mitigate downsides like instead of blind rage I can use Umbral Intensify at max set with augur secrets and my build would have then have only a few percent less strength but then have increased health, armor, dams resistance to sentients, and the augur set bonus. Also the umbral mods are again DIRECT UPGRADES to mods that we would normally put on most warframes because many warframes benefit directly from more health and armor for survivability and more ability strength. Not to mention that we are heading for the New War possibly this year which means Sentients are gonna become more of a commonly encountered enemy than before and it would sure be helpful to have my warframes be able to actually resist them better. A few other issues I would like to point out is that we now have 4 types of forma and were allowed to buy aura forma and stance forma on a regular basis for far cheaper than umbra forma, it makes no logical sense why umbra forma needs to be harder to acquire since it can be used on warframes and weapons especially when they are probably going to add more Tau mods in the future liked they planned to when they first developed the Umbral Mod Set. Also they released Galvanized mods which are also upgrades to basic mods and have near the same costs and benefits but, aren’t limited to the Tau polarity. Honestly the Galvanized mods could have been a Tau polarity and then they would have had a more overt reason to increase Umbra Forma acquisition. Most of all I’m more so frustrated that after playing this game so long and investing so heavily into builds I look at my favorite warframes that use the base counterparts to the Umbral mods and wishing that I could use these Umbral mods because they would really benefit those warframes, but at the same time I look at all the warframes I built before the Umbral mods and wince at how much forma I have essentially wasted when I could have put an umbra forma there instead for those mods. I wish that there was an item that allowed us to scrape off our forma from warframes.
  3. PS4・PS5版での募集です。 クラン名:Quiet Nights(ムーンクラン) 【募集要項】 ・無言プレイ希望の方 ・ラボ目的の方 「入退室時等のあいさつがめんどくさいな…」 「クランに入りたいけどチャットはしたくない…」 上記を考えずに気軽に参加したい方向けです。 よって、クラン/DOJOチャット、VC、は他のクラン員の迷惑となりかねませんので、基本、使用しないでください。トレードは問題ありません。 なにかございましたら、Sentail1202までPSNメッセージをお願いします。 リサーチ拡張中の為、皆様のご負担のない範囲で素材提供のご協力を頂けますと幸いです。 DOJOデコレーター権限を付与していますので、内装はご自由に飾ってOKです。 (通行の妨げになるものは解体する可能性がありますのでご了承ください) 90日以上ログインされていない方は、クラン員招待の為、除名させていただく可能性がございます。 (再開された方は応募頂ければ再度招待します。) 応募はこちらのフォーム、またはPSNメッセージに書き込みください。 お待ちしております! フレンド招待の場合、気づかないことが多い為、上記方法でお願いします。 -----2021.7.20----- 応募の際は、既存のクランを抜けた後にしていただけますと、円滑に招待できますので、可能であればよろしくお願いします。 乾ドック完成しております! Yareli作成可能です!
  4. ※7/29更新:2枠空きが出来ましたので募集再開。枠が埋まり次第締め切ります。 ・当クランは設備の利用、設計図の入手目的のプレイヤー用のクランです クランイベントやコミュニケーションを重視する方には不向きです。クランでのイベント参加、挨拶含めコミュニケーションは基本的にありません。 ソロもしくは固定のフレンドとプレイしている方が所属しています。 クラン所属人数が増えるのに比例して武器の研究開発や施設作成時に必要な素材が通常の10〜100倍までと非常に多くなるので、上限を30人とさせていただいています。 ・全ての設計図は解放済みです。(※現在入手不可能なイベント報酬のignis wraith設計図を除く) 研究や施設の作成時に必要な素材の提供はしなくて構いません。 ・最低限のマナーを守れる方なら特に参加条件はありません 最近始めた方や復帰された方でも参加を希望される方はお気軽に当トピックへコメントしてください。 確認し次第クランへの招待を送らせていただきます。 ・クラン除籍処分基準は、Warframeにて100日以上ログインが確認できない方を除籍処分の対象とさせて頂きます。 ログイン出来ない理由を伝えてもらえればもちろん対象外です。 マナーが悪い、悪質な行為等の理由でクランメンバーや他のプレイヤーからの苦情があれば未ログイン期間関係なしに除籍させていただきます。
  5. Would be awesome if the Strain Mod Set would get a little bit love with the release of Nidus Prime! I love Nidus maggots. These little cute critters! And i know that the strain set is not better on nidus than on other frames. But the maggots and that the strain set bases on the Helmnith Charger ist from style and mood reasons perfect for nidus. I love to play with this set. But sadly its incredible bad. Its truly a waste of 4 mod slots and you have to need the helmith charger, the problem is, he is not good and with this set he gets even worser. Thats very sad. It don't have to be a good set. It can be primarly a style set for more maggots. Thats cool. But please, al little bit more love, would be cool. Its such a pain for gameplay reasons to play with this set. And thats very sad, cause the idea is so adorable! Not only the idead with the magots, the idea that the helmith charger gives our nidus some help, that they work together! Its perfect! Obly a little buff, would help. Don't need to be good, would be cool, but there is no need, only that its not the worst idea ever to use this would help! Edit: Maybe that the strain maggots can explode with nidus 1, that they act like nidus maggots and can gain stacks for him? or a tweak at the % of the mod stats? Its one of my favorite sets in the entire game from the idea behind it. Please give this hidden gem some love!
  6. It was rough. Before I complain, I just wanna say that I love the short invulnerability you get when Marilina dies. Noice. It took r5 arcanes, galvanized mods, a riven, adaptaion, and more. Sounds good right? Wrong. I went out and forma frenzied kulstar, which was able to have a crit build with Yareli's passive. I tried to make her survivable on Marilina... She barely hangs in there. I was constantly dropping into operator form to survive fatal damage. "Why didn't you use a helminth ability? Why didn't you use a meta weapon?" BECAUSE I WANTED TO THINK THAT YARELI MIGHT HAVE EVEN ONE GOID ABILITY... Which would be her 1... Because it can stop a few enemies I guess... omg [edit] This was done in steel path.
  7. TENET DIPLOS: Increase the base status chance of Tenet Diplos from 14% to 20%. Double the current base ammo reserve pool of Tenet Diplos. Increase the current base fire rate of Tenet Diplos by around 60% (14~15.75 value as shown in-game with a Lethal Torrent mod installed). Change the Aim-Bot fire mode to the middle mouse button for firing the gun when aiming down sights to separate it from the normal aim-down-sights fire mode and also remove the 2 shots per target cap, seriously it's just stupid. The weapon itself is still weak on potential damage output and the slow as heck fire rate only makes it worse. Ammo efficiency is the by far one of the biggest issues this gun faces alongside its stupid aim-down-sight aim-bot mode. DO THE ABOVE FIXES AND THIS GUN WOULD BE SO MUCH BETTER TO USE. IT'S NOT THAT HARD DE. We're literally suggesting these hard-to-miss changes/fixes to you guys whom are the developers of this game.
  8. Hi all, I'm finally using the fourms on PC so hopefully all text won't look like a wall. Anyways, I want to talk about invigoration's and why I don't like them and why there are already too many systems in warframe currently. First off, Invigoration's are just easily forgettable that's kinda a fact with them. Like yea its nice to have a MASSIVE buff in lets say ability strength or melee on one frame but its so random that people end up just losing interest after awhile. BUT, Those who pay way too much attention to them and take the game way too seriously when it comes to Eidolon hunts and lets say Profit Taker. Might cause some social divide to those who want CERTAIN members of the party who has invigoration's on their frame and only want certain people to join. This is just my opinion but I genuinely think its stupid to value someone who has an invigoration over someone who doesn't and still is pretty damn good at what they're doing. I just genuinely feel invigoration just cause the people who care way too much about power to go F**king ballistic when they hear the guy doesn't have an invigoration. Now this is just a very small part of the community atm but it does concern me. Anyway moving on. It's just another system on another system- Invigoration's as we know are part of the helmith system which while it is cool. It makes bad frames irrelevant and good frames more relevant. Anyways, at this point we all know Warframe has way too much systems at this point. I feel DE is just making new systems for the sake of calling it content. But Warframe is becoming too cluttered with these systems in my opinion. My current opinion on Warframe right now- Now listen, I really do love this game but I have to criticize these systems because I genuinely feel they would either just add to the clutter and just be another system that people will forget about or abuse later when they find some wacky stuff and DE nerfs it to the ground and then it becomes truly forgotten. Listen I care about this game a lot and The New War looks really good and I really hope DE are gonna make the right changes and listen to their community moving forward. And now I'm gonna move on to my last point. Edit- A part of this section was removed. Listening to the wrong people in the community- I genuinely feel like the community is a mixed bag of good people who genuinely recommend some really good goddamn Ideas but also that part of the community that just really doesn't want the right choices in the game. Like for example, Someone could genuinely make a really good post and make a crap ton of valid points and not get his voice heard. While some guy who would whine about cosmetics and wanting a weapon to be nerfed gets listened too. Like sometimes these moments make me go "what the hell man". Because I feel like sometimes someone who whines about a gun being to strong gets listened too more than a guy with some good constructive criticism about a frame or something. Now, I just want to say this I'm not trying to make DE or the community look bad I'm just telling you the way I see it. Some people in the community I feel really just want to say things like "OMG PLZ NERF IT TWOO STRONG" just to screw it up. The tenet Tetra is a good example of this. We need stronger primaries and secondaries but overall we need a rehual of ALL THE GUNS STATS TO MAKE THAT HAPPEN. That is just my opinion but i genuinely feel if they were to do the right thing and fix everything. There will always be that one Person "OMG NERF EM ALL DE". Closing thoughts- Now I love this game and I just want it to succeed. And all the things I'm saying are just from the bottom of my heart and all I want is to at least help give some criticism of the game. I love this game and I love this community but I feel like certain choices these dev's did are just wrong. Now, I just wanna say this. If any of you read this I hope from the New War and onward this game can improve and show that it still has talent to succeed. But if they go down the wrong path again. I'm just quitting the game outright. Thank you for your time reading this. Edit- It seems some people have mistaken this post for me wanting to control how people play. Please note that is not the case, and if it seems like that I'm very sorry. All I'm just trying to do is criticize the state of Warframe atm. Please note I'm not trying to judge others too hard or seem like I have a vendetta against anyone. This is just coming from someone who has 1500+ hours from my Switch to PC playing this game and I'm just giving my thoughts.All I ask is don't be offended by them because I said something this is just my all thoughts and we are all entitled to what we think.
  9. Hey folks! So I'm sure you've all (or mostly all heard) the great news regarding Cross-Play and Cross-Save coming to Warframe later this year with the New War update. While we do not have all the details yet, this long requested feature is finally making its way to the game (and the moderators will no longer have to lock the monthly/weekly/daily thread asking about it). Folks on different platforms will be able to play together, and users will (presumably) be able to freely transfer their progress between platforms on a whim (or perhaps 'unify' different platform accounts in a similar fashion to some other games, like Destiny, where all linked platform accounts access a singular set of account data stored on DE's servers). I decided to re-create the megathread of yore (the one from 2018 with 69 pages) with some up-to-date info and a more relevant opening post. Please feel free to discuss and speculate on this upcoming feature here! Some of the major talking points popping up in the thread: Platinum between platforms - Will platinum be merged between platforms, or will platinum bought on one platform remain on that platform? (Think Silver from Destiny 2) Trading & Market Questions - Will players across platforms be able to trade with one another? Or will it be restricted to the platform a player is currently on? The market-scape between platforms is vastly different for platinum prices on some tradeable goods, and cross-save/cross-play may wind up balancing/equalizing prices across platforms TENNOGEN - A real hot topic, seeing as the method of implementation is radically different between PC and Console; will Tennogen skins transfer when moving between platforms? Will PC players be able to purchase Tennogen skins for platinum when playing on consoles? Platform exclusive cosmetics - Similar to Tennogen, will they transfer? In regards to the Obsidian/Jade skins, etc. Method of Cross-Save - Some players have expressed interest in a 'Merge' style of cross-save (where items from multiple platforms are merged/combined) versus more traditional style of 'Overwrite' style of cross-save (where the data of the 'master' account overwrites/overrides the linked accounts of other platforms--think Destiny 2). This thread will hopefully be able to start compiling some good sets of questions we can field to DE staff for upcoming devstreams. I for one am very eager to hear more about the manner in which cross-save and cross-play will be implemented. Update: Thanks to @xcrimsonlegendx for the update on goals for linking/merging/cross-saving accounts!
  10. Just making this post half an hour into waiting for a party member to figure out how to board the galleon so I can fight my lich. All these changes to "make the Lich process faster"? I could have killed a second one and maybe a third in the time it's taken me to catch up my railjack and wait for other people to figure out how all these needlessly complicated and undocumented mechanics work. It feels really bad having to do all this extra stuff to access content that I already had access to before, in addition to this additional step being highly unintuitive. I don't care that it connects Railjack to other game content, I can't even DO the content at this point. This singular change is nothing but disruptive to the lich process and extremely frustrating. Please take this into consideration.
  11. Waves, I'm decorator for one of the very old clan out there. I'm in the process of doing entire new wing for my Dojo 20+ rooms. This plan also included Starlight Market and whole theme around it as main central area. But as my Starlight Market finished building and I went to check the room panel there was no option to make this very room as "Spawn Room". So please DE please add this feature for us. It could be one of the coolest rooms out there and no way to make as main room.
  12. Tenno, 观看 Warframe 社区直播,与社区团队一起来聊聊天、玩游戏!为了替代我们的传统直播,社区团队的成员会在我们安排的定期时间于家中直播。 记得驻足和其他 Tenno 一起来和我们聊聊天! 在 twitch.tv/warframe 上观看 30 分钟来获得本周的 Twitch 掉落奖励!本周,所有直播都掉落禁卫 Teshin 盲盒: 禁卫肖像 禁卫的三线琴 Teshin 雕像 5 个钢铁精华 Teshin 浮印 Nintendo Switch 平台的 Tenno 若想要观看直播,可以通过 Nintendo eShop 免费安装 YouTube 应用在便携式设备上观看。我们直播时,请访问 Warframe YouTube 频道!
  13. 皆さん、こんにちは。 Warframeコミュニティチームと一緒にゲームプレイを楽しもう! スタジオから配信していたストリームの代わりに、DEのコミュニティースタッフは自宅から生放送をお届けします。(日本時間火曜日の配信は、カナダの祝日のためお休みです。) 生配信に参加して、Warframeを楽しむ世界各国からのテンノと交流しよう! 各配信を30分以上視聴して、Twitchドロップを入手しよう。 この週の配信では「Teshin the Dax! グラブバッグ」をお届けします。 Teshin the Dax! グラブバッグ • DAX 肖像画 • DAX'S SHAWZIN • TESHINの像 • スティール・エッセンス 五つ • TESHIN グリフ Nintendo Switch版Warframeをご利用のテンノは、Nintendo e-ショップからYouTubeアプリをダウンロードするとSwitch本体から視聴することもできます。  
  14. Clan Triglav : Dojo-Wettbewerb Gold-Gewinner Großer, vollständig dekorierter Clan Alle Blaupausen Erforscht Viele aktive Veteranen Neu-Spieler freundlich Architektenfreundlich Drei Clanregeln 150 Tage oder unendliche Mitgliedschaft PlayStation Clan Mit Sitz in mitteleuropäischen Zeitzonen. Meistens deutsch sprechend. Eines der Hauptziele unseres Clans ist es, unseren Mitgliedern einen entspannten Ort zu bieten. Alle Clan-Waffen werden Ihnen für Ihre Hilfe bei der Erforschung zukünftiger Projekte angeboten. Mit unseren super erfahrenen Spielern werst du dich als Veteran wie zu Hause fühlen & neue Spieler finden hilfreiche und erfahrene Kameraden fürs mittspielen. Unsere Dojo-Zimmer sind super gut organisiert und wunderschön eingerichtet, und ja, wir akzeptieren Architekten (Wir nehmen auch an Dojo-Events teil) Wir haben eine fünfmonatige Mitgliedschaft für neue Spieler, die zu einer unendlichen Mitgliedschaft aufgewertet werden kann. Mitglieder erhalten Zugang zu Forschung, nachdem sie die Clan-Regeln im Dojo gelesen haben, Bis dahin sind die Gäste und Rekruten. Kurz gesagt, die drei Regeln lauten: Faire handeln, Faire Hilfe geben und Eine friedliche Atmosphäre erhalten. Wir haben einen Discord-Server, wenn Sie einen brauchen, und wir sind Teil einer Allianz mit sechs Clans - United Players Für eine Einladung - Bitte sende eine Nachricht an PSN: Wolf_von_Saturn . Oder kontaktiere uns in unserem Discord https://discord.gg/m4EDTTh7uf
  15. During the Q&A in the dev panel, Pablo said he would much rather work on new content rather than fix old stuff, and as such no additional Warframe reworks are pending. I can understand wanting to add things to the game, and yes, please, give us more. But there are a lot of things that really do need to be addressed, and I hate the idea of have 47 Warframes with at least half of them having either a wasted ability or just a really weak kit. Don't get me wrong, there are almost no frames that I would say are broken to the point of needed a total overhaul, and the community definitely tends to be very shortsighted with new releases (Yareli's being dragged through the mud right now, but I'm confident she's going to get some bumps in power). There are also some core mechanics in the game that honestly do need a bit of a once-over. Note: Pablo's responsible for a ton of my favorite parts of this game, like Nezha and Wukong's reworks, as well as Nullifiers. Yes, I think Nullifiers are a good addition. ...Except when I'm playing max range Limbo. Warframes: We all have at least one frame that we think needs a little love. Mesa needs a new 1. Excalibur's 1 needs to be retuned for Melee 3.0. Garuda is basically a Valkyr rework, and she has her own problems like blood ball management and a fun bug if you cast her 1 too fast. Grendel is Grendel. Hydroid is about as effective at killing enemies as slapping them with noodles. Obviously, some players love these frames as they are, but with the Helminth system came a chance for us to get a look at what abilities players thought were better being replaced with something wholesale, and it really does feel like a band-aid approach. I think a good once-over of every frame would do some good. Not even big changes, for some it would literally just be tweaking AOE/aiming and shifting some numbers and scaling around. And for Void's sake, we really should be able to recast buffs while they're active, rather than having to have a ton of mods thrown at us to allow them to be recast. Convenience is rarely worth a mod slot. Weapons: I like the idea of the Galvanized mods, as they introduce what's basically a combo counter to a lot of weapons, but again, this was a faster solution in the place of a more thorough one, especially when paired with arcanes. I think mechanically the new primary and secondary arcanes are tuned just fine, but I do feel as though a lot of the problem is the systemic failure that is the damage system. There is practically no reason to run viral/fire outside of very specific circumstances. Meanwhile, gas and magnetic have almost no real utility outside of basically two enemy types, even though gas is probably one of the most fun status effects. Magnetic, however, has no utility outside of shielded enemies, which are almost non-existent outside of the Corpus, and toxin ignores shields anyway. Seriously, what is the point of having magnetic damage outside of semi-scripted fights like Profit Taker? To make matters worse, there are twelve flavors of enemy resistance types with thirteen types of damage (excluding "object" enemies like Blunts and True and Void damage types, which have no resistances), and a lot of the damage vs resistance matchups don't really make sense. Why does poisonous gas do less damage to living flesh and more damage to infested flesh? Why does electricity do less damage to alloy armor, despite metals being conductive (generally)? And then there's another problem. Primaries: There are, realistically, six categories of primary weapons: automatic rifles, semi-automatic rifles, sniper rifles, shotguns, launchers, and bows, along with a few oddballs lumped into other categories like the Phage, Phantasma, and Ignis. Tuning-wise however, there are almost no situations where you would want to use a semi-auto over an auto rifle. For example, assuming you have perfect timing (or just assign mouse-wheel down) you can fire a Latron Prime 4 times per second, with each shot at a base of 90 damage. A Tenora (classique) will spool up to doing 11 shots per second at 40 damage. The Latron Prime has lower crit chance and higher crit damage and status chance, but you're way more likely to have a Tenora crit, and having almost 3 times the fire rate means a higher probability of status effects. Both are dwarfed by the sheer destructive power of the Cedo, which not only has innate Condition Overload, but also an AOE that spreads a TON of status. It's an automatic shotgun, and probably the best weapon in the game, which is why it makes sense to lock it behind a long rep grind. However, all of these are MR 8 weapons. I understand that older weapons aren't going to be as highly tuned as more recent ones. However, there really should be more consistency among the relationship between fire rate and damage per shot. A more math-savvy Tenno could probably do proper DPS graph of what a mag dump would look like for each weapon, but I think most of us would rather run explosives anyway. Modding: Warframes, and I'd argue melee weapons, have a ton of wiggle room in modding. Primaries and secondaries are basically "build hybrid crit/status with Viral/fire." If the point of having eight mod slots is the give players the freedom to have a unique weapon instead of a tech tree, then that design has failed. Every now and then you get a weird outlier of a weapon like the Tiberon Prime that can be modded towards any one of its strengths. But unless you're in very late game or running Chroma, there's almost never a reason not to add base damage or multishot to weapons. My opinion on Multishot has always been that it's a glorified, upgraded version of crit chance, and many Warframe youtubers basically repeat the mantra of one or two "free mod slots" or "preference slots," meaning the ones not devoted to damage, multishot, viral, and crit. The most fun weapons I've ever built were a set of max fire rate Twin Vipers and a max magazine Carmine Penta (the Grenade Scythe), but there's absolutely no reason to ever use them, and in most situations they're unusable. On one hand, weapons level like Warframes, so it would make sense for a weapon's power to scale with level, but on the other hand, that would also mean a lot of homogenization of weapons. ...Honestly I'm not sure how to tackle this. Player Feedback: Why is there no in-game way for players to give feedback on new content? A simple rating box that you can access if you've done the requisite task would be great! A great example would be Yareli. The forums have made it very clear (myself included) that she has some serious problems. But to make your voice heard, you need to go to the forums, and because all of the feedback is being done in a massive batch, a lot of it gets lost. While I'll admit a lot of players are really optimistic about some changes (someone basically suggested a full rework of Merulina to be a whale, like... lol wut), there is a ton of requests that are really reasonable that will probably be lost to the ether. Not to mention the simple problem of "how many players post of the forums?" Just some buttons in game that integrate with the game's data would be fantastic. It would also be cool to have a wider access to some beta features to see what's coming down the pipeline. I love the Tennocon relays, and I think it would be awesome to have them in game for every dev-stream. I don't know what that would look like from a back-end perspective, but it would be a way more positive experience to hang out in a relay with fellow tenno rather than try and comprehend Twitch chat from literally everywhere on Earth. I know this was a long, rambling post. I'm not meaning to be like "rawrgh Pablo bad." I honestly think he's one of the coolest figures in gaming right now, being an extremely active player in a game he's developing. I just thought that particular line rubbed me a little the wrong way. To quote Shuri from Black Panther: "Just because something works doesn't mean it can't be improved." I mean, I wouldn't have put thousands of hours into a game I don't love. But there are some things that I feel really deserve some polish and love.
  16. 梦回者们好! 在 TennoCon 2021 上,我们宣布《午夜电波:间歇 3》将于美东时间 7 月 28 日下午2点(北京时间 7 月 29 日凌晨 2 点)结束。 当《午夜电波:间歇 3》结束后,将过渡到《午夜电波:Nora 的抉择》。这将会带来了Nora 最喜欢的一些奖励,但也首次引入了全新独家的 Yareli 战斗姿态浮印和波形幻纹。你可以在美东时间 8 月 4 日下午 2 点(北京时间 8 月 5 日凌晨 2 点)开始收听《Nora 的抉择》。 重复内容的保险! 间歇奖励有时会重复之前的午夜电波系列,虽然新玩家可能会乐于获得其中的一些新物品,但我们希望增加一种方式,让回归的梦回者们仍能获得奖励!我们将给已经拥有的物品换为 50 币的奖励来达到这个目的。这并不适用于战甲槽位或消耗品(如 Forma),而是适用于已拥有,独特的物品,比如之前午夜电波的装饰品。 即将到来的改动? 正如我们在之前文章中提到的:https://forums.warframe.com/topic/1247630-nightwave-intermission-iii-is-now-live/,我们将重点从午夜电波转移到开发《新纪之战》和 Warframe 中的其他内容。午夜电波是给那些有全等级经验 Tenno 的一个定期和可靠的奖励追踪。游玩并获得很酷的东西!接下来进入《Nora 的抉择》将使我们能够确保给《新纪之战》以应有的关注。我们在全平台上同时发布的目标是仍然不变的。
  17. So basically that’s it, why converted Sister abandons her Hound? It’s not something game breaking, but it ruins my immersion and roleplaying, especially considering how much immersion was added with that “Formal notice of partnership” . So even if Sister will have less stats compared to Lich in exchange for hound that would be fair. And anyway it would be nice to see Hound following Sister on Railjack, and hound with its mobility will be very good defender (not that ramslads are problem, but still). What do you think about it?
  18. Take to the skies and unleash the full power of the elements! Zephyr Prime and Chroma Prime return to the Origin System along with their signature Weapons and Customizations for a limited time. ZEPHYR AND CHROMA DUAL PRIME PACK 1200 Platinum Zephyr & Chroma Prime Warframes Tiberon Prime Kronen Prime Rubico Prime Gram Prime Impetus Prime Syandana Commodore Prime Suit Imugi Prime Armor Tibor Prime Armor Tibor Prime Gene-Masking Kit BONUS: Kavat Incubator Upgrade Segment and Kavat Starter Kit Zephyr & Chroma Prime Glyphs ZEPHYR PRIME PACK 400 Platinum Zephyr Prime Warframe Tiberon Prime Kronen Prime Commodore Prime Suit Tibor Prime Armor Tibor Prime Gene-Masking Kit BONUS: Kavat Incubator Upgrade Segment and Kavat Starter Kit Zephyr Prime Glyphs CHROMA PRIME PACK 400 Platinum Chroma Prime Warframe Rubico Prime Gram Prime Impetus Prime Syandana Imugi Prime Armor Chroma Prime Glyphs ZEPHYR PRIME ACCESSORIES PACK 200 Platinum Commodore Prime Suit Tibor Prime Armor Tibor Prime Gene-Masking Kit BONUS: Kavat Incubator Upgrade Segment and Kavat Starter Kit CHROMA PRIME ACCESSORIES PACK 200 Platinum Impetus Prime Syandana Imugi Prime Armor The Prime Vault opens April 27 at 2 p.m. ET on all platforms!
  19. So let's say heavy enemies like bombards "super" heavy ammo. Okay. Let's also say there's a super projectile obtainable for each weapon class that uses super ammo. Yes? Now let's say that each bow can shoot a super arrow, each semi-auto can shoot a super bullet, a super mag for automatics, and something like that for all the primary and secondary weapons. The super arrow, for example, would be the same across all bows. You can simply save it when you get it and fire it when you feel the time is right. Same goes for the others. And the super rounds are the exacts same stats and power level across their respective weapon classes. This means that Lato's super shot would be the same as Opticor's. Affected by mods. I can see super-shot mods that impact the damage, ammo efficiency, and so on being a great addition to the woozy ranged weapon stats. And perhaps weaker weapons could get higher super shot stats rather than giving it all the same damage. I think it's cool. Issues: Aside from making a few warframe abilities redundant, I can an issue on controllers where it would be hard to find a button/s to bind this to. Not to say it's impossible to implement. Benefits: This system could potentially work wonders in making all guns use-able. Balance for lack of a better word. It would also just be satisfying to have a mega-shot. It's just cool I think. Makes builds more interesting. I know everyone's gonna roll up and just S#&$ on this like all of my ideas, but most of the things I suggest kind of manifest in the game one way or another. And I'm NOT such a big fat ego to think that DE actually reads my posts, but it happens nevertheless. So I'm cool to just get the idea out in the open.
  20. 鋼の道のりに関する変更+修正点 • エンドレス系のミッションでない場合(特に妨害ミッションの場合)、最大で3体のアコライトが出現し、出現する度にレベルが上がるように。 • これは鋼の道のり妨害ミッションでのAFKアコライト出現に関する問題対処の為の変更です。 • 特定の距離を離れた後、スティール・エッセンスの5分間の消滅タイマーが正しく機能しない問題を修正。 効率変更 • サーバー側のIPv6プレイヤーのデータベーストラフィックを最適化。 変更点 • Vastilokの貫通距離を1から1.3へ上げ、コンボ倍率の表示が変更前のものである問題を修正。 • K-ドライブ、YareliのMerulinaに乗りながら転移を行えるように。  • 注:オペレーターモードでK-ドライブには乗れません。 • 呼び出したシスターはSoul Punchなどでターゲットをクローンせず、クローンからアイテムをドロップしないように。 • ハウンドのNull Auditプリセプトをトリガーしやすいように変更。 以前まではターゲットがエクシマスである場合のみ発動し、変更後は範囲内にエクシマスがいる場合発動するようになります。 • 「/dnd」チャットコマンドの仕様をトグル式に変更し、有効化・無効化を任意でできるように。 (変更前は「/normal」コマンドでのみ無効化可能) • Riven解放チャレンジでシールド回復アイテムに関する記述を変更。 • Helminth画面にHelminthアビリティ映像を追加。 • シスターハウンドのRepo Auditプリセプトはダウン中のプレイヤーをターゲットしないように。  • これによりダウン中の非ホストプレイヤーがRepo Auditによって武器を失わないように。 修正点 • Galvanized MODで得られる状態異常によるダメージボーナスが複数の武器で適用されない問題を修正。  • 後日、Catchmoonの確定衝撃効果との相互作用に関する問題も修正されます。 • 新規アカウントでランディングクラフトをカスタマイズした場合発生するゲームフリーズを修正。 • VoidrigのGuard Mode中に倒された場合発生するクラッシュを修正。 • キメラプロローグクエストをサクリファイスクエスト直後に開始した場合コンテキストアクションが表示されない問題を修正。 • クラン管理画面で発生するフリーズ・クラッシュを修正。 • レールジャック残骸画面で発生するフリーズ・クラッシュを修正。 • 通信シーンで発生するフリーズ・クラッシュを修正。 • シスターレールジャックでの決戦でホスト移行が発生し倒されたスペクターにコンテキストアクションを使用した場合発生するクラッシュを修正。 • 稀に発生するHelminth活性化を使用できない問題を修正。 • レクイエム・アルティメイタムを使用しギアが消費されシスター・リッチが出現しない問題を修正。 • レールジャック星系マップで「クルーに参加」ボタンからリッチ・シスター決戦ミッションに参加できる問題を修正。 • 決戦ミッションでリッチを抹殺・転向しミッションを中止すると、ホストがすべての報酬を手に入れられる問題を修正。 • センチネル武器の極性を入れ替えられない問題を修正。 • YareliがMerulinaに乗っている間、複数のアビリティが正しく機能しない問題を修正:  • Ash Smoke Shadow 増強  • Baruuk Desolate Hands  • Ivara Cloak Arrow  • Mesa Shooting Gallery  • Oberon Hallowed Ground  • Octavia Metronome  • Protea Grenade Fan  • Titania Tribute  • Wisp Reservoirs • Tenet Envoyのミサイルがナリファイアバリアに当たった場合空中で停止しスタックする問題を修正。 • Oull Requiem MODがチャットとコーデックスでリンクできない問題を修正。 • 非ホスト時ハウンドのDiversified Denialプリセプトがミニハウンドの蘇生プロンプトを表示する問題を修正。 • カンビオン荒地での出現ポイントに関する問題を修正:  • 敵の援軍がプレイヤーを追わず彷徨う問題を修正。  • ダイモス ジェネトリクスが敵を正しく出現させない問題を修正。  • ダイモス テンドリルドローンの出現頻度が高すぎる問題を修正。 • Helminthクブロウの幼体の表示が正しくない問題を修正。 • LunaroでカスタマイズしたWARFRAMEアビリティHUDが表示される問題を修正。 • ミッション結果画面で、結果画面が表示されてからミッションタイムがカウントされる問題を修正。 • ロード画面ヒントでParazon Mercyに関するヒントが以前の仕様を指す問題を修正。 • エリートクルーメイトの説明欄にある「Zetki」表記の誤字を修正。 • 戦術メニューからハッキングを行った場合のスクリプトエラーを修正。 • VoltでTransistor Shield増強MODを装着し、Electric Shield発動中に転移を行った場合発生するスクリプトエラーを修正。
  21. PSN Sisters of Parvos: Hotfix #5 A quick and small hotfix post-TennoCon 2021! We hope you enjoy the day’s events. Fixes: Fixed Nightwave Cred Offerings not appearing.
  22. 希望能加入体感射击。改善体验。没有体感的射击手感非常难受。
  23. ¡Los streams de comunidad se reanudarán el 3 de agosto! Tenno: ¡Ha sido una semana emocionante, y mañana nos espera más TennoCon 2021! Como mencionamos en la publicación de los Twitch drops de Las Hermanas de Parvos, esta semana no tendremos streams de comunidad. Tras la TennoCon, haremos una breve pausa en nuestros streams para que nuestro equipo descanse un poco. Nuestros streams habituales de comunidad volverán el 3 de agosto a las 4 p. m. ET. Mientras tanto, pueden disfrutar de los Twitch drops en las siguientes campañas: • Hermanas de Parvos (del 8 al 16 de julio) • TennoCon 2021 (17 de julio) en https://www.warframe.com/tennocon • ¡Tenno Skoom! ¡Semana temática Grineer! (del 19 al 26 de julio) • Estatua tambaleante: Lancer • Grineer articulado • Juguete de mascota armadura Grineer • Juguete de mascota tecnología Grineer • Glóbulo Kuva • ¡Alabado sea el Vacío! ¡Semana temática de los Corpus! ( del 26 al 30 de julio) • Armario Corpus vintage • Corpus articulado • Estatua tambaleante: Auditor • Decoración de caja de polímeros • Estatua tambaleante: Alad V Cuando regresen los streams, volveremos con los Twitch drops habituales que se reciben viendo los streams de comunidad. Recordatorio de Twitch drops 2.0 de Warframe: Si no participaste en nuestras campañas de Twitch drops, es importante que te asegures de haber seguido los pasos descritos en una publicación anterior nuestra donde explicamos como puedes obtener los drops. ¡Esperamos que sigas apoyando a otros tenno y creadores de contenido oficiales durante nuestro descanso! Actualización: ¡Tenno Skoom, alabado sea el Vacío! Se han revelado las cajas de sorpresas. Estos drops estarán disponibles a partir de las 12 a. M. ET de la fecha de inicio y finalizarán a las 11:59 p. M. ET de la fecha de finalización de cada campaña.
  24. No sé si sea un bug o simplemente mala suerte pero he pasado días sin ver una sola vez el rifle de flujo al momento de crear una hermana de Parvos, llevo ya 4 sistemas de Protea, pero el rifle de flujo no aparece nunca, ya es molesto tener qué farmear las coronas Zenith para que nunca salga el arma que intento conseguir. Alguien sabe algo al respecto?
  25. Exodia contagion got nerf -> it cannot shoot 2nd shot. This makes gameplay slower. Can't you at least do one (maybe 2) of those things: - requires only single jump or bullet jump like Vitrica - every next shot deals less damage but can still proc status (e.g. stun enemies). So with Aerial Ace that resets your jumps you may shoot like 7/8 times but for example it deals 1/N damage. For example: => 1st shot = 1/1 -> 100% damage => 2nd shot = 1/2 -> 50% damage => 3rd shot = 1/3 -> 33% damage => 8th shot = 1/8 -> 12% damage
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