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  1. so we all know now that yareli has survivablitiy worse then a bag of potatos in a high power blender. i tried doing a rank 2 Lich mission alone and because of the lack of fire power and ability power i cant even take down a level 65 Nox. so i have some idea's on how to make yareli more useful. 1. make it so yareli can use all types of weapons while on her second ability/Merulina. a. this would allow her to kill more eneimes more effectively. b. it would also allow her to get though higher level content easier and not leave in failures and making the player feel like they wasted there plat or/time on her 2. Merulina being able to use existing K-drive mods already sold by the Ventkids in fortuna. 3. allow Merulina to count as a K-drive for the k-drive races and seeing the locations for the races on the map 4. make her 3rd ablilty have more then three blades spining around. or/and make it so it can actually protect Merulina and Yareli by being able to deal damage enough to do a something against heavy gunners and higher tier enemies. these are some of the ideas i have for Yareli. i really want Yareli to be good, but at her current state and the content i am up against i cant bring myself to use her because she cant keep up with the level of the enemies.
  2. I honestly can’t remember the last time I saw someone using a simulor. That’s how unpopular it has become. Granted I do understand the main reason for the Nerf. At least I hope it was the main reason. People complaining that too many flashy orbs filling up the room. I had to tell one dude to make the energy color black just so it would be easier to see. Course not everybody used such common sense. Plus the trolls. But the nerf to me was too much. Like turning the galatine prime into a toothpick. And without completely changing the nerf, I do feel like one little change needs to be done to make the weapon more useful. The way the weapon works now is that when shooting multiple orbs, they merge into a vortex that pulls items into it. As of now you can only create a few of those vortexes before the little orbs stop merging. Problem with that is those little orbs don’t do a lot, and it’s very tedious trying to make the vortexes explode every time. So my suggestion is that there should be a change where you can only create up to like maybe 5 or so vortexes but any additional ones made will cause the earliest ones to explode. So let’s say 5 is the limit. If I create 5 vortexes, then go to create a sixth, the first vortex will explode, leaving only 5 remaining. Which will repeat. That way the simulor can do a decent amount of damage without flooding the rooms with giant flashy vortexes. Of course an additional option is too make them not so flashy. Things were just fine until DE decided to make them flashy. That’s all I’m suggesting. Shouldn’t be an issue. And being that the simulor has dropped drastically in popularity, definitely should be considered. I only know one guy who liked using the simulor. And he basically stopped playing warframe because of it. All them other nerfs annoyed him. Even some past nerfs to the simulor. This huge nerf finally ticked him off. But now the weapon is useless if not extra tedious, or both. I haven’t seen anybody trying to use the weapon since the nerf. There may be some here and there who use it long enough to gain MR. or they are newbies who haven’t discovered any of the currently superior weapons. For a group that wants the weapons to be balanced, why do y’all constantly nerf good weapons to the ground? The simulor wasn’t all that popular before the nerf. Most just hated seeing hundreds of vortexes flooding the rooms. As I just provided a simple solution, why completely nerf it to the ground? Heck some have completely buried the weapon at this point.
  3. I mean really, the auto fire mode does the same base damage as the Braton, has basically the same crit chance and a longer reload on top of that. The charge shot is also inconsistent in the range of the explosion, often failing to hit enemies standing right on top of each other, if the explosion is supposed to be 6m in radius then that is utterly impossible. It is basically worse than the Fulmin by a large degree (the next nearest gun it can compare to) despite being requiring 2 MR more to build. I'd seriously suggest buffing this gun ASAP, it doesn't need to be absurd, but at least make it not comparable to a freaking MR0 Braton in terms of stats.
  4. Mark anbarea and Railjack will fire its cannon every 2 or 3 seconds when enemies enter the area. Deals heavy damage to enemies and knocks back those who survive the blast. (Similar or same as Vauban's 3rd ability) OR (More challening to code) Enemies are shot with the side cannons that have been currently selected in your Railjack. Shots explode in small AoE every 0.5 seconds regardless of the chosen weapon.
  5. TENET DIPLOS: Increase the base status chance of Tenet Diplos from 14% to 20%. Double the current base ammo reserve pool of Tenet Diplos. Increase the current base fire rate of Tenet Diplos by around 60% (14~15.75 value as shown in-game with a Lethal Torrent mod installed). Change the Aim-Bot fire mode to the middle mouse button for firing the gun when aiming down sights to separate it from the normal aim-down-sights fire mode and also remove the 2 shots per target cap, seriously it's just stupid. The weapon itself is still weak on potential damage output and the slow as heck fire rate only makes it worse. Ammo efficiency is the by far one of the biggest issues this gun faces alongside its stupid aim-down-sight aim-bot mode. DO THE ABOVE FIXES AND THIS GUN WOULD BE SO MUCH BETTER TO USE. IT'S NOT THAT HARD DE. We're literally suggesting these hard-to-miss changes/fixes to you guys whom are the developers of this game.
  6. Well, this is mostly a fashionframe related gripe really. Warframes, weapons, sentinels, can all be customized to any color you have unlocked in the color scheme, and yet companions such as Kubrows, Kavats and their variants have their separate gene kit color system, but the colors are way too limited. There's no way to preview the colors of the gene masking kit on your companion before purchasing or obtaining them either, which is a shame. The square fur patch often doesn't show how it would actually look on your companion, unlike warframes, sentinels or weapons where you can preview colors of schemes you haven't obtained yet, and see for yourself how it would look on them. Even the default collar for Kubrows let you set the primary, secondary colors and such, but doesn't actually change its grey color, only the emissive portion actually changes. I understand DE probably makes a lot of money from platinum spent on the gene masking kits, going at 50 each, and not giving the option to preview likely means purchasing kits for one color that you think would look good but might end up not matching after all, but only realizing that after purchasing it. I've been looking for a specific color, and off-white light yellow tone, but the only color closest to that is Atrox Kubrow Gene Masking Kit, offered free to players in 2015. I only started playing on 2019, and it's been 6 years since then with no other way to obtain it either. What's really insane is the lack of color choices compared to everything else in the game, to the point you have to look at a gene kit offered 6 years ago for something as simple as an off white light yellow hue.
  7. During the Q&A in the dev panel, Pablo said he would much rather work on new content rather than fix old stuff, and as such no additional Warframe reworks are pending. I can understand wanting to add things to the game, and yes, please, give us more. But there are a lot of things that really do need to be addressed, and I hate the idea of have 47 Warframes with at least half of them having either a wasted ability or just a really weak kit. Don't get me wrong, there are almost no frames that I would say are broken to the point of needed a total overhaul, and the community definitely tends to be very shortsighted with new releases (Yareli's being dragged through the mud right now, but I'm confident she's going to get some bumps in power). There are also some core mechanics in the game that honestly do need a bit of a once-over. Note: Pablo's responsible for a ton of my favorite parts of this game, like Nezha and Wukong's reworks, as well as Nullifiers. Yes, I think Nullifiers are a good addition. ...Except when I'm playing max range Limbo. Warframes: We all have at least one frame that we think needs a little love. Mesa needs a new 1. Excalibur's 1 needs to be retuned for Melee 3.0. Garuda is basically a Valkyr rework, and she has her own problems like blood ball management and a fun bug if you cast her 1 too fast. Grendel is Grendel. Hydroid is about as effective at killing enemies as slapping them with noodles. Obviously, some players love these frames as they are, but with the Helminth system came a chance for us to get a look at what abilities players thought were better being replaced with something wholesale, and it really does feel like a band-aid approach. I think a good once-over of every frame would do some good. Not even big changes, for some it would literally just be tweaking AOE/aiming and shifting some numbers and scaling around. And for Void's sake, we really should be able to recast buffs while they're active, rather than having to have a ton of mods thrown at us to allow them to be recast. Convenience is rarely worth a mod slot. Weapons: I like the idea of the Galvanized mods, as they introduce what's basically a combo counter to a lot of weapons, but again, this was a faster solution in the place of a more thorough one, especially when paired with arcanes. I think mechanically the new primary and secondary arcanes are tuned just fine, but I do feel as though a lot of the problem is the systemic failure that is the damage system. There is practically no reason to run viral/fire outside of very specific circumstances. Meanwhile, gas and magnetic have almost no real utility outside of basically two enemy types, even though gas is probably one of the most fun status effects. Magnetic, however, has no utility outside of shielded enemies, which are almost non-existent outside of the Corpus, and toxin ignores shields anyway. Seriously, what is the point of having magnetic damage outside of semi-scripted fights like Profit Taker? To make matters worse, there are twelve flavors of enemy resistance types with thirteen types of damage (excluding "object" enemies like Blunts and True and Void damage types, which have no resistances), and a lot of the damage vs resistance matchups don't really make sense. Why does poisonous gas do less damage to living flesh and more damage to infested flesh? Why does electricity do less damage to alloy armor, despite metals being conductive (generally)? And then there's another problem. Primaries: There are, realistically, six categories of primary weapons: automatic rifles, semi-automatic rifles, sniper rifles, shotguns, launchers, and bows, along with a few oddballs lumped into other categories like the Phage, Phantasma, and Ignis. Tuning-wise however, there are almost no situations where you would want to use a semi-auto over an auto rifle. For example, assuming you have perfect timing (or just assign mouse-wheel down) you can fire a Latron Prime 4 times per second, with each shot at a base of 90 damage. A Tenora (classique) will spool up to doing 11 shots per second at 40 damage. The Latron Prime has lower crit chance and higher crit damage and status chance, but you're way more likely to have a Tenora crit, and having almost 3 times the fire rate means a higher probability of status effects. Both are dwarfed by the sheer destructive power of the Cedo, which not only has innate Condition Overload, but also an AOE that spreads a TON of status. It's an automatic shotgun, and probably the best weapon in the game, which is why it makes sense to lock it behind a long rep grind. However, all of these are MR 8 weapons. I understand that older weapons aren't going to be as highly tuned as more recent ones. However, there really should be more consistency among the relationship between fire rate and damage per shot. A more math-savvy Tenno could probably do proper DPS graph of what a mag dump would look like for each weapon, but I think most of us would rather run explosives anyway. Modding: Warframes, and I'd argue melee weapons, have a ton of wiggle room in modding. Primaries and secondaries are basically "build hybrid crit/status with Viral/fire." If the point of having eight mod slots is the give players the freedom to have a unique weapon instead of a tech tree, then that design has failed. Every now and then you get a weird outlier of a weapon like the Tiberon Prime that can be modded towards any one of its strengths. But unless you're in very late game or running Chroma, there's almost never a reason not to add base damage or multishot to weapons. My opinion on Multishot has always been that it's a glorified, upgraded version of crit chance, and many Warframe youtubers basically repeat the mantra of one or two "free mod slots" or "preference slots," meaning the ones not devoted to damage, multishot, viral, and crit. The most fun weapons I've ever built were a set of max fire rate Twin Vipers and a max magazine Carmine Penta (the Grenade Scythe), but there's absolutely no reason to ever use them, and in most situations they're unusable. On one hand, weapons level like Warframes, so it would make sense for a weapon's power to scale with level, but on the other hand, that would also mean a lot of homogenization of weapons. ...Honestly I'm not sure how to tackle this. Player Feedback: Why is there no in-game way for players to give feedback on new content? A simple rating box that you can access if you've done the requisite task would be great! A great example would be Yareli. The forums have made it very clear (myself included) that she has some serious problems. But to make your voice heard, you need to go to the forums, and because all of the feedback is being done in a massive batch, a lot of it gets lost. While I'll admit a lot of players are really optimistic about some changes (someone basically suggested a full rework of Merulina to be a whale, like... lol wut), there is a ton of requests that are really reasonable that will probably be lost to the ether. Not to mention the simple problem of "how many players post of the forums?" Just some buttons in game that integrate with the game's data would be fantastic. It would also be cool to have a wider access to some beta features to see what's coming down the pipeline. I love the Tennocon relays, and I think it would be awesome to have them in game for every dev-stream. I don't know what that would look like from a back-end perspective, but it would be a way more positive experience to hang out in a relay with fellow tenno rather than try and comprehend Twitch chat from literally everywhere on Earth. I know this was a long, rambling post. I'm not meaning to be like "rawrgh Pablo bad." I honestly think he's one of the coolest figures in gaming right now, being an extremely active player in a game he's developing. I just thought that particular line rubbed me a little the wrong way. To quote Shuri from Black Panther: "Just because something works doesn't mean it can't be improved." I mean, I wouldn't have put thousands of hours into a game I don't love. But there are some things that I feel really deserve some polish and love.
  8. Compared to Cambion Drift, Orb Vallis feels boring and less interesting imo. I don't mind the bounties, I'm talking mostly about the activities like fishing, mining and farming environment resources. Mining can be buggy sometimes (dots not appearing or animal companions getting on the way), but on Vallis specifically they're rare compared to the other landscapes, mostly found inside caves or near their entrances. Fishing can also be annoying, with short 6min warm cycle and ocasional bug where the lure+dye being thrown on the hotspots not spawning any fish at all. Resource caches are usually found inside caves or near the outposts. On the other hand, Cambion Drift is quite the opposite, in most caves or any part of the surface area, you can easily farm environment resources, fish and mine at the same time, you can get bonuse drops on Requiem Obellisks while you're at it. Fishing here is definetely less frustrating, you can easily respawn them by just walking a little bit and returning to the hotspot. That's just how I feel about Orb Vallis atm. What are your thoughts on the state of the landscape after the release of Cambion Drift?
  9. The Teza is a secondary weapon and is classified as a Sniper Rifle. What I almost never see in this game is a straight up utility weapon. Most weapons aim for crit builds or status builds and the meta is Viral with Slash. The Teza challenges this concept in that you would not build it for crit or status, but utility only. Still interested? The Teza would have low stats across the board, making it seem like a dull weapon. Stats: Trigger-Type: Semi-Auto Ammo-Type: Sniper Projectile-Type: Projectile Noise-Level: Silent Fire-Rate: 0.85 Accuracy: 100 Magazine Size: 5 Ammo Maximum: 20 Reload Time: 2.0 Damage: 50 Impact: 20 Puncture: 30 Status Chance: 7% Crit Chance: 3% Crit Damage: 2.0x Again, this seems weak and pointless, yes? Well, when fired into an enemy, it generates a tether that will link the targeted enemy to up to 4 enemies within 5m of the targeted enemy. Each tethered enemy, including the targeted enemy, will slow all tethered enemies by 10%. What this means is that if you hit a target and gain the full +4 tether then you will have chained 5 enemies together, reducing their movement and action speed by 50%. This effect will remain until all enemies of the tether are killed. If you chain 5 enemies together and kill 1, the effect is reduced back to as if you only have 4 enemies chained together, because you do, so the slow effect would reduce to 40%. Headshots will double the total enemies chained to 10, this meaning including your targeted enemy it will chain up to 9 surrounding enemies for a total of 10. This will also increase the tether range to 7m. This also means that by chaining more enemies together, you increase the slow effect up to a total of 95%. With an ammo max of 20 and up to 10 enemies tethered per shot, you can slow up to 200 enemies by 95% before running dry, use any ammo conversion mod and you are golden for the long haul. Additionally, here comes the utility. Since the stats are low, crit and status are low you would want to use utility mods only such as Ammo Max, Ammo Capacity, Reload Speed, Projectile Speed, Fire Rate, etc... These utility mods would shine on this weapon. Holster Speed would be great because once you have the enemies locked down, switch to your primary and unleash Hell. Yes, gloom can be used for this and much better, however, not everyone has access to gloom, or the helminth system, or knows how to build properly for gloom so this gives a weapon alternative that is unique to any other weapon out there. Furthermore, I know I said you wouldn't want to build for status, but this weapon has one more thing going for it. Status and crit have a chance to proc for each enemy within the tether, so if you chain 5 enemies together then the 7% status chance has a chance to proc 5 times. If you do proc a status, it is shared amongst the tethered enemies, so a single proc will equal up to 5 enemies effected, or 10 depending on whether or not you landed a headshot and were able to chain the max amount of enemies due to proximity. So, if you have a couple mod slots open after applying your utility mods, slap a couple status mods in there such as the dual stat mods to also gain an element and add a bit of armor stripping with fire, or give their health a debuff with viral etc... This opens up the possibility of status as an additional utility and since the procs are shared amongst the enemies and you are given numerous chances per single shot, the low base status chance is not as bad as it originally seemed, but still low enough to keep this weapon as a utility weapon. Consider this: Pin down some enemies with a body shot. Take advantage of their slow for a headshot and increase the chain. Keep shooting chained enemies to tether to more enemies and thus increase your chance for status procs among all the chained enemies. A single shot can chain up to 10 enemies but the chain can grow indefinitely. The Teza, a secondary sniper used not to kill, but to capture and pin down your prey.
  10. Народ такая фигня. Убил уже 30 сестер и выпала всего одна эфема. Шанс выпадения 20%! С 10 сестер должно выпасть минимум 2 эфемы так точно. Что за фигня?? У меня у одного так?
  11. It would be great to be able to try out any warframes and weapons that we don't yet own, and test out mod configurations, being able to set our own levels for them and forma in slots, maybe even helminth an ability if you have the segment unlocked, within a simulation such as in the Simulacrum. This would allow us to test mod combinations and weapons/warframes before farming for or purchasing them, and testing different combinations against simulations of enemies. I think this would also benefit DE as it would show what certain warframes or weapons have to offer and increase desire to obtain them, while we as consumers and players would have a better idea of what we are purchasing or farming for, and plan out builds better. There are third party sites that do DPS calculations of given mod configurations, but an ingame way to test out the builds would be great.
  12. PS4・PS5版での募集です。 クラン名:Quiet Nights(ムーンクラン) 【募集要項】 ・無言プレイ希望の方 ・ラボ目的の方 「入退室時等のあいさつがめんどくさいな…」 「クランに入りたいけどチャットはしたくない…」 上記を考えずに気軽に参加したい方向けです。 よって、クラン/DOJOチャット、VC、は他のクラン員の迷惑となりかねませんので、基本、使用しないでください。トレードは問題ありません。 なにかございましたら、Sentail1202までPSNメッセージをお願いします。 リサーチ拡張中の為、皆様のご負担のない範囲で素材提供のご協力を頂けますと幸いです。 DOJOデコレーター権限を付与していますので、内装はご自由に飾ってOKです。 (通行の妨げになるものは解体する可能性がありますのでご了承ください) 90日以上ログインされていない方は、クラン員招待の為、除名させていただく可能性がございます。 (再開された方は応募頂ければ再度招待します。) 応募はこちらのフォーム、またはPSNメッセージに書き込みください。 お待ちしております! フレンド招待の場合、気づかないことが多い為、上記方法でお願いします。 -----2021.7.20----- 応募の際は、既存のクランを抜けた後にしていただけますと、円滑に招待できますので、可能であればよろしくお願いします。 乾ドック完成しております! Yareli作成可能です!
  13. I other players reached a certain point in Warframe, which made us stop playing and uninstall. Warframe is a top game, but something leaves a lot to be desired, the freedom of an open pvp without skill restrictions in open places like the plains, the game is very focused on attacking boots, this was never exciting, which hinders developers to apply the best system ever in this game? Should I purchase a subscription of thousands to prove it? "We want open pvp without skills restrictions"
  14. Hey Tenno! We are mostly back online across the board for now, except for in-game Chat service. (If that changes we’ll let you know). We wanted to give you a quick post-mortem of what happened this time around, and assurance that any stability issues will not prevent you from getting the day’s rewards. We’ll treat that right. The servers began to have issues when we combined our massive rise in concurrent users with several calls to action (account management, game access). There will always be the root “but shouldn’t you have expected that?” and the answer is we did, and based everything off 5 years of experience and data patterns. Yet - you still overwhelmed it in sheer numbers, Tenno! Free stuff is powerful. We have things in place to keep operational and will update threads as needed. The important thing is for everyone to be aware we are working on this, and we will treat you all right if connectivity issues persist. Please continue to enjoy the show at twitch.tv/warframe. Cheers ! Update: In-game Chat is back on all platforms. Update 2 (17:18 eastern time): We are monitoring some issues at the moment Tenno. As mentioned before we will treat you all right if connectivity issues persist.
  15. It was rough. Before I complain, I just wanna say that I love the short invulnerability you get when Marilina dies. Noice. It took r5 arcanes, galvanized mods, a riven, adaptaion, and more. Sounds good right? Wrong. I went out and forma frenzied kulstar, which was able to have a crit build with Yareli's passive. I tried to make her survivable on Marilina... She barely hangs in there. I was constantly dropping into operator form to survive fatal damage. "Why didn't you use a helminth ability? Why didn't you use a meta weapon?" BECAUSE I WANTED TO THINK THAT YARELI MIGHT HAVE EVEN ONE GOID ABILITY... Which would be her 1... Because it can stop a few enemies I guess... omg [edit] This was done in steel path.
  16. Remove "Life Support" timers, keep countdown for mission extraction and rewards--BUT set reward countdown to 3 minute intervals, to better match Relic Capture mission efficiency and progress enemy strength more quickly. No change to Acolyte's 5 minute spawn timer. Make Survival more about surviving and less about kills-per-second-lootframe-cheesing!
  17. 鋼の道のりに関する変更+修正点 • エンドレス系のミッションでない場合(特に妨害ミッションの場合)、最大で3体のアコライトが出現し、出現する度にレベルが上がるように。 • これは鋼の道のり妨害ミッションでのAFKアコライト出現に関する問題対処の為の変更です。 • 特定の距離を離れた後、スティール・エッセンスの5分間の消滅タイマーが正しく機能しない問題を修正。 効率変更 • サーバー側のIPv6プレイヤーのデータベーストラフィックを最適化。 変更点 • Vastilokの貫通距離を1から1.3へ上げ、コンボ倍率の表示が変更前のものである問題を修正。 • K-ドライブ、YareliのMerulinaに乗りながら転移を行えるように。  • 注:オペレーターモードでK-ドライブには乗れません。 • 呼び出したシスターはSoul Punchなどでターゲットをクローンせず、クローンからアイテムをドロップしないように。 • ハウンドのNull Auditプリセプトをトリガーしやすいように変更。 以前まではターゲットがエクシマスである場合のみ発動し、変更後は範囲内にエクシマスがいる場合発動するようになります。 • 「/dnd」チャットコマンドの仕様をトグル式に変更し、有効化・無効化を任意でできるように。 (変更前は「/normal」コマンドでのみ無効化可能) • Riven解放チャレンジでシールド回復アイテムに関する記述を変更。 • Helminth画面にHelminthアビリティ映像を追加。 • シスターハウンドのRepo Auditプリセプトはダウン中のプレイヤーをターゲットしないように。  • これによりダウン中の非ホストプレイヤーがRepo Auditによって武器を失わないように。 修正点 • Galvanized MODで得られる状態異常によるダメージボーナスが複数の武器で適用されない問題を修正。  • 後日、Catchmoonの確定衝撃効果との相互作用に関する問題も修正されます。 • 新規アカウントでランディングクラフトをカスタマイズした場合発生するゲームフリーズを修正。 • VoidrigのGuard Mode中に倒された場合発生するクラッシュを修正。 • キメラプロローグクエストをサクリファイスクエスト直後に開始した場合コンテキストアクションが表示されない問題を修正。 • クラン管理画面で発生するフリーズ・クラッシュを修正。 • レールジャック残骸画面で発生するフリーズ・クラッシュを修正。 • 通信シーンで発生するフリーズ・クラッシュを修正。 • シスターレールジャックでの決戦でホスト移行が発生し倒されたスペクターにコンテキストアクションを使用した場合発生するクラッシュを修正。 • 稀に発生するHelminth活性化を使用できない問題を修正。 • レクイエム・アルティメイタムを使用しギアが消費されシスター・リッチが出現しない問題を修正。 • レールジャック星系マップで「クルーに参加」ボタンからリッチ・シスター決戦ミッションに参加できる問題を修正。 • 決戦ミッションでリッチを抹殺・転向しミッションを中止すると、ホストがすべての報酬を手に入れられる問題を修正。 • センチネル武器の極性を入れ替えられない問題を修正。 • YareliがMerulinaに乗っている間、複数のアビリティが正しく機能しない問題を修正:  • Ash Smoke Shadow 増強  • Baruuk Desolate Hands  • Ivara Cloak Arrow  • Mesa Shooting Gallery  • Oberon Hallowed Ground  • Octavia Metronome  • Protea Grenade Fan  • Titania Tribute  • Wisp Reservoirs • Tenet Envoyのミサイルがナリファイアバリアに当たった場合空中で停止しスタックする問題を修正。 • Oull Requiem MODがチャットとコーデックスでリンクできない問題を修正。 • 非ホスト時ハウンドのDiversified Denialプリセプトがミニハウンドの蘇生プロンプトを表示する問題を修正。 • カンビオン荒地での出現ポイントに関する問題を修正:  • 敵の援軍がプレイヤーを追わず彷徨う問題を修正。  • ダイモス ジェネトリクスが敵を正しく出現させない問題を修正。  • ダイモス テンドリルドローンの出現頻度が高すぎる問題を修正。 • Helminthクブロウの幼体の表示が正しくない問題を修正。 • LunaroでカスタマイズしたWARFRAMEアビリティHUDが表示される問題を修正。 • ミッション結果画面で、結果画面が表示されてからミッションタイムがカウントされる問題を修正。 • ロード画面ヒントでParazon Mercyに関するヒントが以前の仕様を指す問題を修正。 • エリートクルーメイトの説明欄にある「Zetki」表記の誤字を修正。 • 戦術メニューからハッキングを行った場合のスクリプトエラーを修正。 • VoltでTransistor Shield増強MODを装着し、Electric Shield発動中に転移を行った場合発生するスクリプトエラーを修正。
  18. 我是一名warframe的萌新9段,刚开始接触这个游戏是去年,那时候刚注册steam发现这款免费的游戏,后来发现我同事也玩这个也给我讲了关于这个游戏很的事。比如:这个游戏挺良心的啊不用花钱的等等。刚开始很无聊除了跑图就是跑图但看见朋友的操作和特效真的很赞然后每次下班就去网吧开黑。渐渐喜欢了这款游戏,也是由于工作压力大打打砍砍放松放松。两个字很爽,刚开始真的什么都不懂一个开放式用的飞机好几天不知道怎么做出来滑板也没装打赏金任务刷那个材料就靠腿跑,手都真的按废了。渐渐的玩到了9段,这个月16号充了网费之后第二次上线突然发现验证码怎么还没发过来然后又等有又问,然而结果 哎 后来几天都去还是一样的 去问那些主播发了好久弹幕才回复不清楚他玩的tmd是国服,在群里发言也没得到太大的关注到现在心真的凉了。也不想说了好累 。什么新闻公告也没有也不解决也不怎么样怎么样,就我这些登不了的在这里逼逼,没问题的人处于事不关己 高高挂起的心态大家都没意识到事情的严重性和团结性可能是我这样的认为吧。我想今天玩个游戏让我登进去吧,求求你们了。
  19. I decided to write this topic because I have been spending more than a day to get Kuva Karak with the status effect of Heat. Larvling or Candidate now spawns with a random weapon every time, with reps. Some players I know also spend too much time getting the weapons they need, more than one day. And here is my suggestion: make the Larvling or Candidate weapon random from the list of all available weapons, but each time an unnecessary weapon is found, it will be added to a certain list of those already found. After that, the next weapon will be randomly selected, which is NOT in the list of those already found. For example: we found the first Kuva Hek, if we skip it, then it is added to the list of already found ones, and then when searching for Larvling it will not have a Kuva Hek until the remaining 18 weapons are found. Further in a circle, adding each unnecessary weapon to the list of already found, until it is filled with each weapon from the 19 available Kuva weapons. At the end, when the list of already found is full, it will be released and will start filling from the beginning. Such a system will definitely simplify finding the right weapon, even if you have to find another 36 weapons to get what you want.
  20. Hey folks! So I'm sure you've all (or mostly all heard) the great news regarding Cross-Play and Cross-Save coming to Warframe later this year with the New War update. While we do not have all the details yet, this long requested feature is finally making its way to the game (and the moderators will no longer have to lock the monthly/weekly/daily thread asking about it). Folks on different platforms will be able to play together, and users will (presumably) be able to freely transfer their progress between platforms on a whim (or perhaps 'unify' different platform accounts in a similar fashion to some other games, like Destiny, where all linked platform accounts access a singular set of account data stored on DE's servers). I decided to re-create the megathread of yore (the one from 2018 with 69 pages) with some up-to-date info and a more relevant opening post. Please feel free to discuss and speculate on this upcoming feature here! Some of the major talking points popping up in the thread: Platinum between platforms - Will platinum be merged between platforms, or will platinum bought on one platform remain on that platform? (Think Silver from Destiny 2) Trading & Market Questions - Will players across platforms be able to trade with one another? Or will it be restricted to the platform a player is currently on? The market-scape between platforms is vastly different for platinum prices on some tradeable goods, and cross-save/cross-play may wind up balancing/equalizing prices across platforms TENNOGEN - A real hot topic, seeing as the method of implementation is radically different between PC and Console; will Tennogen skins transfer when moving between platforms? Will PC players be able to purchase Tennogen skins for platinum when playing on consoles? Platform exclusive cosmetics - Similar to Tennogen, will they transfer? In regards to the Obsidian/Jade skins, etc. Method of Cross-Save - Some players have expressed interest in a 'Merge' style of cross-save (where items from multiple platforms are merged/combined) versus more traditional style of 'Overwrite' style of cross-save (where the data of the 'master' account overwrites/overrides the linked accounts of other platforms--think Destiny 2). This thread will hopefully be able to start compiling some good sets of questions we can field to DE staff for upcoming devstreams. I for one am very eager to hear more about the manner in which cross-save and cross-play will be implemented. Update: Thanks to @xcrimsonlegendx for the update on goals for linking/merging/cross-saving accounts!
  21. Não recebi meu loki prime assisti a live por 2 horas na twich tv e não recebi o Loki.
  22. Sup DE I have concerns about the Tenet Lavia and the Tenet Grigori, according to your notes the Granum attache system pauses combo timer right? Isn´t this the same as the Xoris you know that glaive that you kill because the infinite combo duration. Would you please explain how this system works because this looks like the Xoris drama again and I don´t want to waste my time and resources on a weapon that is going to be nerf
  23. ※8/1更新:枠に空きが出来ましたので募集再開。枠が埋まり次第締め切ります。残り1枠 ・当クランは設備の利用、設計図の入手目的のプレイヤー用のクランです クランイベントやコミュニケーションを重視する方には不向きです。クランでのイベント参加、挨拶含めコミュニケーションは基本的にありません。 ソロもしくは固定のフレンドとプレイしている方が所属しています。 クラン所属人数が増えるのに比例して武器の研究開発や施設作成時に必要な素材が通常の10〜100倍までと非常に多くなるので、上限を30人とさせていただいています。 ・全ての設計図は解放済みです。(※現在入手不可能なイベント報酬のignis wraith設計図を除く) 研究や施設の作成時に必要な素材の提供はしなくて構いません。 ・最低限のマナーを守れる方なら特に参加条件はありません 最近始めた方や復帰された方でも参加を希望される方はお気軽に当トピックへコメントしてください。 確認し次第クランへの招待を送らせていただきます。 ・クラン除籍処分基準は、Warframeにて100日以上ログインが確認できない方を除籍処分の対象とさせて頂きます。 ログイン出来ない理由を伝えてもらえればもちろん対象外です。 マナーが悪い、悪質な行為等の理由でクランメンバーや他のプレイヤーからの苦情があれば未ログイン期間関係なしに除籍させていただきます。
  24. When you go to the clan vault in your dojo you can donate you personal credits and clan vaulted credits to the alliance vault and you can donate personal credits and personal resources and decorations to other individual clans in the alliance. So why is their no option to donate clan resources or clan credits to individual clans or donate clan resources to the alliance vault. This is definitely needed in order to improve the logistics in the alliance mechanic I also beleive the Aliance should get its own tab in the communications box where you can click on the individual clans and view their members and stats. This would be very helpful to many. Hopefully de incoperstes this into the game as well as more alliance and dojo features.
  25. As the title says, I believe that Umbra Forma or more specifically it’s acquisition needs to change. Now this topic pops up now and again in other places and in other forums not dedicated to the subject but I would honestly like to suggest and urge DE to change umbra forma acquisition methods. Now umbra forma has been around for awhile now and when it first came out we expected it to acquire it in a much more stable manner as we the community expected it to be a a key element with fighting upcoming sentient enemies because it came with a warframe who is supposed to be very good at fighting sentient enemies and several quests pointing us towards the New War and events with a lot of new and powerful sentient type enemies. However since it’s inception and implementation we the community have seen a scarcity of Umbra Forma ever since they first removed it from Sentient Caches. For those unlucky enough to have these rarely or never drop nor the time to have farm them at the time. Then we get them at every nightwave and then when Steel Path released we had a chance to buy them but only every eight weeks. Now the problem with the current acquisition system is that at the current time at writing this (sisters of parvos) there are 47 unique warframe me in-game not including primes. Considering that Umbral mods are direct upgrades to their base counterparts with the added effect of mitigating Sentient damage it stands to reason that these mods are meant to go on all these frames. To use these mods freely in most builds requires at least 2 umbra forma each. It would take us too long to acquire enough umbra forma because it’s either time gated or locked behind events like giveaways or one time milestones like true master. Now people have pointed out that these umbral mods are not necessary for builds so why change it? Well considering these mods are direct upgrades and would help many builds mitigate downsides like instead of blind rage I can use Umbral Intensify at max set with augur secrets and my build would have then have only a few percent less strength but then have increased health, armor, dams resistance to sentients, and the augur set bonus. Also the umbral mods are again DIRECT UPGRADES to mods that we would normally put on most warframes because many warframes benefit directly from more health and armor for survivability and more ability strength. Not to mention that we are heading for the New War possibly this year which means Sentients are gonna become more of a commonly encountered enemy than before and it would sure be helpful to have my warframes be able to actually resist them better. A few other issues I would like to point out is that we now have 4 types of forma and were allowed to buy aura forma and stance forma on a regular basis for far cheaper than umbra forma, it makes no logical sense why umbra forma needs to be harder to acquire since it can be used on warframes and weapons especially when they are probably going to add more Tau mods in the future liked they planned to when they first developed the Umbral Mod Set. Also they released Galvanized mods which are also upgrades to basic mods and have near the same costs and benefits but, aren’t limited to the Tau polarity. Honestly the Galvanized mods could have been a Tau polarity and then they would have had a more overt reason to increase Umbra Forma acquisition. Most of all I’m more so frustrated that after playing this game so long and investing so heavily into builds I look at my favorite warframes that use the base counterparts to the Umbral mods and wishing that I could use these Umbral mods because they would really benefit those warframes, but at the same time I look at all the warframes I built before the Umbral mods and wince at how much forma I have essentially wasted when I could have put an umbra forma there instead for those mods. I wish that there was an item that allowed us to scrape off our forma from warframes.
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