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  1. Welcome to Another Devstream Overview #164 News Game Development Warframes Misc
  2. It works with Grendel but he does not need it since he armour strips them. Saryn Toxic lash doesn't seem to work. Which warframe benfits from this mod. And since we are on the topic of Archon mods. Which order should I get them in? For example I went for archon vitality first and then archon stretch. Since heat proc is busted on Lavos, decent on protea and okey on Ember. Stretch is godlike on Gyre and decent on volt. Of course, this can be good on other warframe that need that regen by subsuming Gyre and having Coil horizon to proc the archon stretch.
  3. As of Veilbreaker, Operator power colors and that crystal visor eyepiece are back to their default colors and ignoring any customization. Just like that time the orbiter did the same for a few versions.
  4. So this is a problem I encountered while back and it still hasn't gotten fixed. I went back time and time again and the option still isn't there, you simply can't equip the Eye-patches Kahl was given 'access' to. For some references: As you can see, the area you are supposed to see the [Equip] Button there is nothing. I'm not sure about other people, but at least for me it's been broken since day 1. And since a new update is coming out, thought you might want to know to see if it can't be fixed. https://imgur.com/W51eIRB
  5. in-case you didn't see the dev-stream, the things they talked about. 1/Her ultimate is going to be Push to suck enemies in and it will keep them grouped then you have to press it again to make it explode !! 2/her passive is going to give a bit more leeway in how it sticks so it wont fall off the second you stop moving! I got to add a selfish request (do not confuse this part for one of the official changes) please just make her #2 press for DR hold for DR and k-drive and I will main Yareli! most situations NEED the DR not all of them need the k-drive anyway thoughts on the rework ? I think her passive maybe should have done this all along, the grouping make her more viable at aoe stuff, will she see more play ?
  6. When playing as the Drifter, going in to edit appearance, there is a visual bug that appears when using the Umbra Blindfold and the Drifter cut 037. The bug appears like streaks of red light hovering over the blindfold and the hair respectively.
  7. I'm not sure if this is the right place to post this, but when trying to enter missions, I've had the game freeze fairly often. I saw on the forums that it may be related to using Drifter's Camp. Everything seemed fine after swapping to Orbiter. However, I still cannot load into Plains of Eidolon. I've tried directly and through the gate in Cetus. Every time, the game freezes when loading in and has to be force closed. Any ideas what might be causing it?
  8. As you can see in the video i posted in Warframe reddit ( the video : https://www.reddit.com/r/Warframe/comments/xqpvtc/kahl_mission_bug/) i completed whole mission with all challenges completed after finish quest game didn't let me leave the mission area i even tried to leave with abort mission ( you can also see this in video ) i tried to unstuck i tried everything then i closed game and i lost all of my quest progress and i don't want to finish it all over again i already sent a ticket about this and i really hope noone else encounters this bug it is the reason i am also posting here I didn't write Kahl's name in the title because it might be spoiler !
  9. So, we have Kahl's garrison. After (almost) every mission we level it up and get new NPCs in there. Question: why? What's the point of everyone besides Chipper as the new stuff vendor? Do they just sit there purely for decor? Maybe you could add at least some functionality to them? You know, make Drifter's camp something more than just a skin for an orbiter. Like maybe Ostron guy could process the fish from all the open worlds at once for you, or that corpus dude could manufacture kitguns and zaws for us? Or maybe give them something new, preferably tied to Kahl's missions, like his arsenal customization, different mission modifiers, maybe once-per-mission buffs for Kahl that you buy with resources?
  10. Revenant Prime got confirmed in Devstream 164 banner. Here's the banner edited for clearer brightness/contrast, showing the Prime's design: Personally, I'm a fan already.
  11. Because I did well the entire mission. Then I faced the wolf he threw his hammer towards me, I got dragged with the hammer and died instantly. Then I played it again, this time the wolf charge me and did his whirlwind ability and also got dragged me with his wind ability and died instantly again. I had minions /brothers but even then I was struggling to kill him, way too tanky and way to easy to kill you. How am I suppose to dodge something that moves so fast and so tanky?
  12. Show and tell. What are you bolting the shards on? Most op build wins 1 internet cookie.
  13. Всем привет! Есть тут еще кто живой? Го перетрем за новинки игры, вон на реддите уже десяток тредов про Кахла и новый стаф, а тут будто вымерли все. Только что вот пробежал прополз прощупал носом всю небольшую новую миссию за Кахла и чето как-то ммэ... Как новый режим достаточно интересно, не все ж скакать по картам, как белки под коксом, аннигилируя все живое левой пяткой, надо и земли понюхать. Что-то новое, имеет право на существование, хотя я бы куда больше обрадовался миссиям для операторов, а то все еще не понятно куда мы качаем наших школьников. Как стелс... а никак стелс. Помнится не раз уже сетовали про то, что это не ДЕ не могут в стелс, это инвизеры имба. Ну вот тут ни инвиза, ни паркура, ни безднутных школьников, а чето стелс все равно не стелсится. Бегаешь по карте, топочешь тяжелым сапожищем по железному полу и всем до лампочки. Я минуты три стоял и рассматривал камеру с рогатым шлемом, логично предположив, что это же камера, а значит щас она меня спалит. Но как быть, если она смотрит на консоль, открывающую единственный путь? Оказалось, что промытые нармерцы настолько мозги растеряли от вуали, что раскидали по карте камеры, не умеющие поднимать тревогу, а висящие там чисто для нашего удобства. Не, ну это уважаемо, конечно, но как они такие тупые еще сами не передохли? Ну и, конечно, получение наград не за саму миссию, а только за дополнительные задачи, придуманные строго по методичке "Как довести игрока до исступления сбором 200 перьев по всей карте" - это тихий ужас просто! Я раз надцать оббежал всю карту вдоль и поперек, нашел штук десять трупов гренок, из которых лутаемых было только три. Зато шесть из пяти вуалей и все части богомеркого к-драйва, что дало копейки. Еще и профукал награду за прохождение без смертей, пока очередной круг нарезал. Отдельный респект геймдизу, отвечавшему за эту миссию, хочется выдать за способ попадания на рельсы! Я не знаю, может расположение ящиков на карте рандомно генерируемое и мне просто не повезло, но никаких ящиков, позволявших хоть близко оказаться к запрыгиванию на эти рельсы у меня не было. Единственный варик попасть туда - глитч с подбрасыванием Кахла слишком высоко при запрыгивании на какой-то объект. Так я об какие-то перила раза с надцатого залетел на балкон, как на батуте Вобана. К слову, в комнате на втором уровне мне упорно показывало какую-то белую отметку прямо надо мной, но никакого варианта попасть так высоко на карте не было и близко. А в вентиляции была стена лазеров, которую ничем нельзя отключить и, соответственно, попасть за нее. Что это было вообще? Где эти инструменты Чиппера лежат? Какого меня кинули на гренки? Эти вопросы будут будить меня по ночам. Скорее всего, это все, как обычно, будет допилено, упрощено, пофикшено и т.д. и т.п., но чет пока эта миссия больше вызвала раздражения, чем дала вздохнуть свежего воздуха от нового геймплея. Если они каждый раз планируют придумывать Кахлу что-то новое, то это каждый раз, видимо, будет так криво. Чет как-то может рейды лучше вернуть? Они хоть проверены и обкатаны уже сто раз. Отдельно порадовал магазин Чиппера. Думал, что хоть там я отведу душу. попускаю слюни на будущие новшества в своем арсенале. Ага щаз! Можно ли было придумать мод более убогий, чем то же самое Растяжение на 45%, только на 7 вместимости больше, зато с восстановлением аж целых двух единиц энергии в секунду в течение пяти секунд аж целым скольки? Трем фреймам? Ну это надо фармить однозначно! 10, блин, энергии кэшбеком за применение способности ценой вместимости почти фуловой обтекаемости. Какой гений это придумал? Мод на силу все еще не осмелились апнуть выше 30%, чтобы от него вообще был смысл. Типа, лол, обычное усиление еще кто-то ставит, чтобы выкатывать его "улучшенную" версию? Да она же по вместимости равна умбра версии, которая сильнее в полтора раза. Это просто смех сквозь слезы! Ей богу, докинули бы оружке еще по два слота и продолжали бы пилить всякие ситуативные моды под определенную оружку, типа того мода на Тайберон от Норы или модов Отца Энтрати. Ну они хоть выглядят, как какая-то вариативность билдов. Остается только надеяться, что они не собираются расширить линейку этого карнавала невиданной щедрости до набора новых модов под каждого фрейма по отдельности. Ввели бы просто обмен эндо на осколки архонтов - это был бы куда более эффективный способ вытянуть из олдов их накопления. Кстати про осколки. Чет вот я сделал сегмент архонтовый, сажусь фреймом на стульчак, выбираю осколок, а вставить его нельзя. Что с ним делать то? И как это вообще работает? Надо для каждого фрейма по пять осколков нафармить или их как-то перевтыкать можно? Бафы выглядят люто прям, это типа насовсем, до вынимания осколков, или как с бафами Гельминта - на недельку побалдеть? Кто уже успел потестить? А то, как обычно, запихнули в игру очередную НЕХ, ни тебе объяснений лорных, ни инструкции по применению, сиди, тыкайся, тестируй.
  14. You almost did well by giving us the oppertunity this week to Backtrack for the collectibles. The only detail you guys forgot is the fact that Most collectibles are hidden under destructable objects And you took away our Army men that can destroy these things Im fuming for week 3 in a row, I really dont like these mission. Not one single bit And i hate that i have to do Grineer Frame for an extra Archon shard every Week/Biweekly This isn't the content, Please learn. Please listen We give you all the answers All you gotta is listen. Oh and another quick tip Dont put damn collectibles on the Extract Point Thanks.
  15. Khal employs the simplest collision which is none because you can just walk right though him Chipper is solid, you can bump into him and stand on his head, normal everyday collision. The unnamed? Ostron is a little different, can't walk though him into or even jump over, he has a collision box seemingly as high as the sky for some reason. The corpus guy on the chair, this one is odd, you can stand on his chair, bump into his left side, walk into his back stand on his head teabag him if you like but walk into his right side or front the game physically pushes you back.... ? finally the borg queen looking one has the same collision as chipper I can only wonder the design reasons why every one of them has a different kind of collision.
  16. I was freeing Grineer's 3rd brother when something went wrong, and instead of Grineer's soldier, a soldier from the Corps appeared. WTF? :D Just look at this screenshot! Welcome to the family, brother!
  17. I've noticed recently that my loading times have increased since the update. I already did the thing with the download cache and everything and it was soooooo long. Then i thought that maybe its because of the camp. I tested it by Starting the game, selecting the Orbiter again and still had the long loading times, then i restarted the game and the loading times were "normal" again, or WAY shorter. I then switched back to the camp and the loading times were still "normal". Restarted the game again and tried it one more time and the loading times were long again. If i have to i could make a video and upload it somewhere so you guys can see it, just tell me.
  18. The space mom mentions that pazuul is at the service of the lords of TAU the great beasts, could it be that in TAU the sentients have colonized the entire system and they want to conquer the origin system with the veils of narmer ballas and erra they were just a puppet of the sentient mother Could the REAL sentient army invade the origin system in the future once again? Or maybe this time the Wally void army will be the ones to invade, and we have to side with all factions again? And maybe have that war, be an ACTUAL war, and not a 5hr quest
  19. Tried fighting the Wolf of Saturn Six in the Khal mission. Everything was going well, and I almost had him, but he got me and when I respawned, he is completely and always invincible. I thought I could hit him with the Narmer veil breaker but no dice. Subsequent player deaths do not restore the Wolf's ability to become damaged. Had to abort the mission.
  20. The time has never been better to revive pvp in this way. The mode is where there are a bunch of grineer ( or whatever enemy faction) players trying to kill 1 Tenno. There are a few rounds. The player to either kill or do substantial damage to the Tenno gets to be the Tenno in the next round. If the Tenno kills all the enemies, they get to stay Tenno in the following round. Only players who have gone multiple rounds without being Tenno in previous matches are elgible to be selected as Tenno in the first round. This way everyone gets their chance to play as Tenno AND as faction enemies. Through whatever rank/scaore system, winning as Tenno would garner PVE mods and cosmetics. Winning as faction enemies would give rewards not only faction enemy cosmetics (also for kahl), but also PVP conclave mods for the Tenno - through whatever balancing system DE elects to implement. The framework for playing as, and costomizing grineer and corpus exist in the game, so I think that it's a good time for this for of PVP.
  21. When equipping certain sigils such as the Stalker and Zanuka sigils, some operator headpieces start glowing on the right side of the face (notably the Umbra Blindfold). When reproducing, note that oftentimes the glow does not take effect immediately, however any loading screen tends to update it. Visual settings are all at max on the enhanced graphics mode. Using an Nvidia RTX series GPU. A video I found of this issue:
  22. Suggestion - Add a toggleable option to remove the messed up cables/wires, ceiling drips and puddles inside the Orbiter (Not to be confused with our Landing Craft detached from said Orbiter) Since Khal's Garrison now is located on Drifter Camp, this should be a lovely option to add during these Veilbreaker hotfixes, specially if you want your Orbiter with the same appearance state of the one outside Earth. Trigger - after finishing the New War Quest, it does make sense having this option appear on our Setting menu's or from a UI Menu inside the Orbiter. Reasoning: Some Tenno might like it and some other's don't - this toggle solves that as a matter of preference. In the end, it's more of an annoying visual inconvenience, not that important. I do still hope this reaches out, though (note: I also know that this can be solved with decoration blocking the view of said visual fx, but having to gain standing and/or plat to make that a solution, shouldn't be a motive to grind in the first place.)
  23. When looking at the navigation console in your orbiter, you can see the locked nightwave challenges as normal. In the nightwave menu, I cannot see the 'complete 3 void armageddon missions', yet I walked up to navigation and saw the mission text. Could potentially be bad for spoilers?
  24. I'm just stuck here can't /unstuck, had to restart
  25. Originally I got stuck out accidently and found it impossible to get back in, falling out of the map ended up failing the mission. The second time I broke out of the map so that I could backtrack for a tag I missed, as I really don't want to do the mission again. I never found it and will never find it, but I did explore some cool unused areas and worked out how to get out and back into the map hahahaha. My guess as to why this is here? I believe this map was most likely made first before the corpus map, its awful design compared to the corpus map kind of shows that in itself. I think this map entirely was a concept that was never finished properly. I'm not here to give criticism though, I'm enjoying the Kahl mini series. I just hope it goes somewhere. Its also possible that the map will be reused in the future and this areas existence is intentional. Enjoy the screenshots below of unseen content. Sorry if this breaks some kind of rule, I just thought this was cool and I mean no ill intent. I must also note that most of the hitboxes are broken within that area, and it appears very unfinished. It has been noted that this is likely re-used from-
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