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  1. Hello Tenno, While the summer fun has just begun, the time has arrived to bid the Dog Days Ephemera goodbye. Later today on all platforms at 4 p.m. ET, we will be removing this Ephemera from player accounts. Have no fear, this summer time hit will return again when Dog Days comes back. Until then, stay cool, Tenno!
  2. TL;DR Please give the players who built the railjack and dry dock back in 2019 when it was still new a unique cosmetic skin for the railjack. We served as beta testers for the devs to realize that the task they had set forth for their player base was, in their own eyes, too monumental a task. And our compensation for achieving that was three rush repair drones. 😞 I know how this sounds, a bunch of entitlement and what not, but seriously, hear me out. I get that the game is still considered a beta, and I get that this is what can happen in betas, but I expected more from the devs. I built the railjack and dry dock back in 2019 when it was still new. It was pricey and cost a bunch of resources, ESPECIALLY for someone whose in a Ghost clan with a handful of friends who weren't really playing at the time. But I thought, "Hey, epic space battles sound awesome, so lets do this!" And I did! I invested the time and the patience and ground everything out. I even made it harder on myself (my own fault) by refusing to do railjack missions to get the railjack specific materials to build everything. Instead, I mined for them in the open world. If I was gonna play with the railjack, I was gonna grind it out the hard way and play with my own warship, gosh darn it. So, after SEVERAL days of effort, I finally built my brand new shiny warship, and oh my god it is AMAZING. I love the railjack and the space battles! (Just wanna point out real quick that even if I had done railjack missions to get the materials faster, the whole process still would have taken quite some time) So, why am I here? Well, the opening should have made that clear. The reworks for acquiring the railjack have made the effort I put in pointless. I worked hard for it, and feel cheated now that all that extra time and effort I put in has been boiled down to three single use consumables. Yes, I know we got a refund on the resources, but that doesn't refund my time or effort, and so I have refused to use them. I really don't like sounding entitled. Its cringe, and I am not ignorant to how difficult it is to make a video game, let alone a balanced video game experience. A unique cosmetic for our railjacks would at least give us that ability to show off that "Hey, I did that thing the devs thought was too hard." I love Warframe. I've been playing since 2013. Its one of my favorite games of all time. This is coming from a person who typically despises F2P games. Yet I see Warframe as the golden standard of the genre, or perhaps the exception to the rule that F2P games are purely designed out of greed and exploitation. I really doubt anything will come from this post. I know the hate this very well might generate against me, but I don't think I'm wrong about this.
  3. I`m really upset by this, this is something people have wanted for years and now DE is saying that they are not doing it. EX: https://www.youtube.com/watch?v=kNzIyUHUofg&t=417s I`m going to address what Pablo has said: “Basically, we don't want the operator to play the same as a warframe, because then what is the point of having both, right?” This comment is the reason why people think the way they do, have you forgotten that this is a “game”? what do you mean what’s the point? The point is that it would be fun. There are clear limits to things an operator can, and things a warframe can do. Even if they were to copy-paste the code, it would still be fundamentally different for operators, due to their lack of a modding system. Besides, there are already examples of 2 things basically being the same thing in warframe: https://www.youtube.com/watch?v=qJDWlH8n9qc&t=550s Gyre isn't the only theme copy warframe either, sevagoth-nekros, garuda-valkyr, yareli-hydroid, the list goes on. “We want you to feel one way when you're playing with your warframe and then when you switch to your operator, it should feel distinct in a way. “ Focus 2.0 literally did that, it focused mostly on the operator`s powers, making them good on their own. Having void blast made them able to defend themselves. (Which was removed for no reason) What`s the point of making melee switch to warframe when you can switch back by pressing the transference button? There is already a button that switchs you back into warframe, the transference button. IMO this was added as a sugar coating for not replacing void blast with anything at all. People are forced to play during much of the late game content, and yet operators do not have adequate tools to defend themselves still. Amps are operator's only source of damage, before the recent reward some schools at least had abilties that did damage but not anymore. Operators need a form of fallback like melee for when they're stuck in an orphix field of some kind, and out of amp power, especially if DE is going to force no warframe sections into gameplay. "I watch you on the scope sometimes you know. Some of those moves, I thought only a Dax could pull them off". This quote alone shows that operators are supposed to be capable of preforming sick combat manoeuvres The most we can do currently as operator mobility wise, is slam our head into the wall at mach 10 via void sling. Operator melee could offer alternate mobility options, similar to how most stances have a "gap closer" combo in them to add mobility. People aren’t asking for them to be like warframes, they just want them to play good to the point people actually want to play as the operator for them to have better control but as it stands now, these changes haven't really made people want to play them more for long periods of time on their own and the people that like the operators now like them less. If DE really didn't want operators to be like warframe, why give operators over 1,000 health which is more than most warframes can get with a maxed vitality mod. Saying "we don't want operators to function like warframes" and then making changes like this, completely invalidate that statement. “So that's why we don't really want to have like a one-to-one match of how the gear works for your operator and for your warframe.” You don`t need to make them the same the only similarities would be they both can use melee weapons, however, the way it functions can be completely different. For example: -Operator melee is made of void energy, and therefore costs (X) energy to cast (Pressing 3 to summon melee weapon, as that ability slot hasn't been used yet) -Operator stances could be based around which focus school you have active, either having different chooseable existing stances, or new stances unique to operators. -Operator melee wouldn't be modable, and instead damage would scale based off health/shields/armor of the enemies struck, doing a solid constant amount of damage across the board. (Adjusted up or down depending on the type of enemy hit, nox, bombard, boss, lancer, etc) -Operator melee damage could alternatively work based off of your equipped amp, and all its arcanes. I could go on and on with ideas, but even with just these 4, melee for operators would be fundamentally different to warframe melee. You may say that it`s a waste of time but there are already quite of bit of stuff in the game that serves little to no purpose, lunaro, convlave, k-drives on yareli (maps aren't made for it), I would even say k-drives in general server no purpose, at least the moment you get an archwing. Having operator void melee however is something people have asked for years since their release, people will never stop asking for it, especially now that void blast is gone, and there is no longer anything in the way. This will not be a waste of time plus operators having operator melee will support the Naramon focus tree and will be the best focus school to use operator melee with. (which is now even less used since the recent rework) So PLEASE DE reconsider and give operators void melee weapons, it won`t be a waste of time.
  4. When we are in a mission and we are formaing Kuva/Tenet weapons and probably Mechs we get simple "Rank N" in the "pause screen" (press P for PC). Kuva/Tenet/Mechs gets exp even after max rank (e.g. 34). We don't know if we finished leveling kuva/tenet/mech or not. For Kuva/Tenet/Mech put "N forma" or "rank n/m" where "n" is current rank and "m" is max rank.
  5. I realize this is a going to be an unpopular opinion but I’m putting it out there anyway. Every day I see new players making their own clans and recruiting other new players, building up a clan takes time, resources and knowledge and most new players don’t know what they’re doing when making a new clan so they wind up wasting their time and resources. Making clan creation mastery locked at say MR5 gives a time buffer of at least 5 days that they have to get to know the game before being able to make a clan. I personally believe this will stop new players from potentially wasting resources on under developed clans that will likely become defunct, whether that is through building the clan key, building rooms/decor in the dojo before understanding the uses of a dojo, donating to clan vaults or funding research (if they even manage to get this far.)
  6. Hello. I´ll keep it as short as I can. During... whatever panel it was... I heard Pablo say that mag (alongside excalibur) was scheduled for a rework for the next update. I don´t think any more info was given so I´m just gonna say a few things. These are the usage stats for 2021: https://www.warframe.com/2021stats Mag is at 0.54% and used by mainly high mr players. She goes down even less to like 0.4 something if we switch to PC only. Wukong has been the top frame for over 2 years and is part of one of the most cringe synergies in the game (wuzarr/wubramma/wuogris) that essentially lets the user go afk and not even actually play Warframe. 10%+ usage rate in the 2021 stats which is more than double the 2nd frame on the list. And used by effectively all MRs. Wukong is just 1 example because there are so many frames above mag. How many wukongs do you see vs how many mags do you see? Usually at least 1 wukong per pub game and I can confidently count how many mags I see per week using 1 hand. Why am I saying this? If you intend to nerf Mag, a frame used by so little and few people while creatures like wukong exist, you are outright delusional. Yes, Mag is good, but nowhere near gamebreaking and overpowered. Mag has been one of the reasons I´ve been playing Warframe for long anyway, no frame feels the same as her to me, I don´t only play mag I play many other frames but Mag is (obviously) my main and most played. IF there´s something I´d rework I´d most certainly rework her borderline useless and incredibly outdated passive and just add some QoL like increase cast time on polarize by 30% for example. Alright that´s my little TED talk for now. 👋
  7. Press CTRL + F then type the title from contents. Contents: Movement Focus System Revisit Void Melee Weapons Operator Game-Modes Operator Cosmetics QOL, Bugs, Changes & Improvements What I want out of Duviri Paradox Also to see more ideas and discussions about this (starting from page 3) type VEXX-INFO to view them and follow this post to be updated on THURSDAYS or FRIDAYS. https://forums.warframe.com/topic/1261597-operators-the-improvements-the-tenno-needs/page/3/ On the last devstream someone asked a question about operator content, they didn`t say much but from their reaction it looks like we will finally (the operator lovers) getting some operator content. Since this is the case I want to give some ideas of what I would like to see them get. Movement Firstly, the operators should have better mobility than what we currently have. Here are some improvements; Sprint Speed: The operators should be able to run faster than the current speed they are at even with the passive of 30% sprint speed from the Naramon tree is still slow. The operators should at least get an extra 50% running speed to make them more usable. Also, if anyone knows how much sprint speed they have without any passives or arcanes please let me know. This is the operator`s sprint speed with the way-bound passive (mind step) which gives 30% sprint speed. The speed is roughly the same speed as a warframe jogging. This is the operator`s sprint speed with the tenno speed buff from disruption. Look at the complete difference, this should be the operator`s base sprint speed. This is the operator`s ludicrous sprint speed with the tenno buff and from arcane cadence that gives you 90% sprint speed. With all those speed buffs this is how far the operator can jump. Jump Hight: Operators should either be able to do a double jump or holding the button should make them jump higher to make them be able to get to higher platforms. Wall Run: I would like to see them be able to perform parkour moves. Even though void dashing gets you to where you want to be faster sometimes it`s uncontrollable and it`s not fun but seeing the operator performing a wall run would be fun to watch and another alternative to get around places. Dodging/knockdown Recovery: Even through their dodge is sliding I think it should be dramatic like the knockdown recovery they have when shooting certain amps but instead work when enemies knock them down. Since they don`t have that much of survivability, this would be a very useful mechanic plus it would be fun to watch. Fly Kick/Slide Kick: Fly kicking is one of the most underused manoeuvres in warframe. Because warframes are powerful, a fly kick is underpowered but since operators are not as powerful as them, I think this move would be fitting for them. When they fly kick an enemy, they should receive a small ragdoll also, they should be able to do a slide kick (like in Ninja Gaiden) where the enemy should receive a knockdown. (combined with the slide we currently have) Edge Grab: Although operators can perform this, It`s not reliable. The only thing I’ll say is it needs to be more consistent for it to be useable. Chimera Prologue Dash: This feature in the prologue was fun, I`m hoping that we get this dash after we complete the new war quest. In the environment, there can be dash points where operators can dash to. (like in the amazing spider-man games web dash) If they added an operator game mode where it`s about stealth, this dash ability would be a perfect fit. Enemy Vaulting: Operators being able to do this makes them more versatile in getting an advantage on enemies. As for how it works, if the operator jumps onto an enemy, it will automatically vault them up into the air, holding the jump button will make them vault over them getting behind them. Running on ziplines: Watching them do this is fun however, once again, it`s doesn’t happen all the time which makes it unreliable. This needs a fix that makes it more consistent and when operators are on a zipline the should move faster and when jumping off, the should get a jump boost. If the operator can do this it will make them enjoyable to play and make moments like this satisfying. Focus System Revisit When this was introduced, I was hyped, it was a grind but I’m glad I got them all done that being said the issues I have with this is that they support the warframes more than the operators so the point of these changes is to make operators good on their own and not to be a tool for warframes. Some will be replaced with new abilities and some will switch places with another school. The focus of these changes is to improve and make them useable for both warframe and (most importantly) operator gameplay, also bold writing means changes. Here are changes based on focus 2.0 if your interested you can take a read. WHEN I FINISHEd WITH COMING UP WITH SOME IMPROVEMENTS FOR THE NEW FOCUS I WILL UPDATE IT SO KEEP AN EYE OUT BY FOLLOWING THE POST. Here are the abilities from focus 2.0 Focus 2.0 improvements Here is the link to all the focus schools and their abilities https://warframe.fandom.com/wiki/Focus Void Melee Weapons Since operators have void abilities, I think operators should be able to use melee weapons. This is something that I and other people have wanted to see happen. So, I’m going to talk about what I would like out of this when this happens. Usable weapons: Traits of melee weapon: You can use any melee weapon with the operators, however, using a certain weapon will give bonus stats for the weapon and the operator. Madurai: Zenurik: Naramon: Vazarin: Unairu Void Rage Void weapons have a gauge that can be filled up by killing enemies. When this happens, the operator is in a powerful state that increases melee damage, attack speed and amplify weapon bonuses. · Void rage will last one minute. · Upon activation, operator will scream in rage surrounded by an aura (operator`s energy colour) Visually the weapon is broken, then as the operator kills enemies it start to become whole and when it does you can activate void rage. Amplified bonuses: Madurai: Aerial attacks will ignite into flames instantly, reach up to 20m and will release three energy waves. Zenurik: Held enemies are affected by radiation and enemies shooting enemies held up will have their shots reflected at them knocking them down. Naramon: Enemies with a mark will be affected by gas damage and preforming an aerial attack will zip the operator towards enemies within 20m. Vazarin: Melee weapon range is increased to 15m and can hit through obstacles and walls. Unairu Slam attack AOE sends out a radial wave reaches 20m and affected enemies receive 30% reduced movement speed for 10 seconds. If operators were to use melee weapons, they would be fun a heck (especially with the Naramon focus school). Operator Game-Modes This is something that needs to happen, we have operators but we don`t have much that`s exclusive to them only. Since the operators are here, we need some operator only game-modes that can make use of their movement and abilities. This is a mission where you use operators that can benefit from warframe abilities however you can only use operators and the only thing your chosen warframe can do in the mission is sprint and cast abilities that can affect them. Effective warframes: Volt - 2nd 3rd Wisp - 1st Harrow - 2nd 3rd 4th These warframes provide useful buffs or abilities that operators can use while in the mission from ranging from damage to survivability. Here is a game-mode I came up with back in 2018 where it`s a mission with eight objectives and each of them evolves around the focus schools which means each of the focus schools are useful in each mission. New game-mode: Operation Havoc As for this part I’m not going to take credit for, I can`t remember who said but this person basically said that instead of gaining focus by putting lenses on warframes and weapons, it would be better to get focus by a specialised mission for operators that an NPC gives based on the focus school you are currently with. For example Madurai mission – exterminate all enemies (infested enemies) Naramon – mission – Infiltrate into a base and steel classifies intel on enemies` weaknesses and patrol routes. If it`s from a syndicate: Arbiters of Hexis – Complete challenges that will better your skills. Steel Meridian – Storm into the base, rescue prisoners and escort them to extraction (obviously more interesting than this) This will make getting focus more interesting and for the people that have done it already will get other rewards that only the people that have completed upgrading the focus schools will receive. Operators can also be used in conclave in fact I think they should replace warframe to give them a use. There could be a game-mode where you have to find 6 parts for you necromech, build it then you can use it to defeat you rivals. Here is how it works: Also their could be K-drive races where the gameplay is like mario karts. Here is a post I put up about how it works. If you have any ideas for operator only missions put them here. Operator Cosmetics I put up a post on the warframe forums and on reddit back in March last year asking if we could have the armour from the Erra quest and to my surprise a couple of months later the Bishamo armour is now purchasable from Teshin and now It my most favourite armour in the game. https://forums.warframe.com/topic/1176452-operators-please-let-us-have-this/ https://www.reddit.com/user/Vexx757/comments/fkpslu/operators_please_let_us_have_this/ But I’m not satisfied I WANT MORE! The crew members can wear armour pieces and syandanas if they can use them why can`t operators do the same thing? it would be sick if this was a thing. Here is a post that @(NSW)Gamer-Steve has put up about it. https://forums.warframe.com/topic/1212287-expanding-operator-customization/ I have an idea of armour pieces made out of resources. It could be a possible reward where you receive a blueprint and depending on what resources you use will determine the visual appearance like Argon Crystal Armour or Oxium Armour. There are three different visual versions of the (argon crystal) armour, adding more of the same resource will change its appearance. The point of this is that you can decide to choose two more appearance options if you don`t like the first look. When it comes to suits, I would like to see outfits like Egyptian armour, a sick Japanese outfit, a roman inspired armour even a trench coat look but the one thing I want to see them most is a suit with a HOOD, we technically have two but one covers the face and the other one when closed look like bloody Globox which looks weird. It would be sick to run around dodging and running with a hood. The possibilities are endless... It would also be sick if they could do something unique besides looking sick like preforming an action which will do something like the syandanas from the syndicates or for it to glow in the dark. Since we have armour that the dax wore I would like to see some syndicate themed suites (Arbiters), warframe themed suites (like an Ash suite) I would like to wear the Grinner armour in the footage from the cinematic shown at tennocon. I have even come up with my own holographic armour. If anyone has any cosmetics they want to see write them here. QOL, Bugs, Changes & Improvements There are some problems when using the operators plus somethings that could improve them as well so there needs to be some QOL/bugs/changes/improvements for them. If their is something that I haven`t mentioned please add it on the post also bold writting means bugs/issues. · There is a delay between pressing the button and operator crouching. · Companion mods like animal instinct should work while in operator form not just warframes. · Two arcanes can be installed on amps. · Include the A, B & C slots for amps to give option to change amps, colours, equip arcanes and lenses. · Include the ability to change the face of the operators in the slots of A, B & C. · Operators can ride on K-drives. · You can change operator visuals, focus trees and amps while in the simulacrum. · Give us the ability to customise the operator in captura. · Add an in-depth face customisation (nose length, eye width etc) and separate body sliders to change the length, width and height of the operators. · Add different voices for operators (from different ethnicities) and have a slider to manipulate the sound to make it unique to your operator. · Sentinels are invulnerable while you`re in operator mode. · If you extract with your operator, the operator is what you will see getting onto the ship. · You can open lockers and switch to synthesis scanner while moving. · If you have vacuum mod on your sentinel or companion and you are in your operator form, the operator should be able to pick up items. · You should be able to use operators in the relays. · Give operators new idle animations. · Make the cursor more visible on amps. · Make operators be able to use all emotes. · Give the ability to switch to scanner while running. · Remove the long delay between doing a hard landing and when you start moving again. · Make it where you are able to view the emotes while using operators on the menu screen. · Remove knockdown from amps and use the knockdown system for when they receive it from enemies. · Fix the bug where operators with black hair looks white when sitting at the back of the ship. · Fix the bug where the scaffold that`s on your amp is clipped into the amp. What I want out of Duviri Paradox Based on the trailer and from people talking I have concluded that it is an open world where the operators can go to like somewhat of a haven for them. Here is what I would like to see from this update: And that`s it I’m finally done, if there is anything I forget to add or you want out of the operators feel free to express them here and let’s have a discussion. If all these things were to be implemented it will make operators more than a tool for warframe and make them have a firm place in warframe to make doing things like this enjoyable.
  8. Hi, my name is Niv! So this is has been a gripe of mine for years, and frankly I'm tired of just sitting on the pile of hot coals. So.. player homes, or as close to it as we got. The orbiter, the drifter camp, and now also the dormizone. I bloody love these things, but they are all so unwieldy and split apart. I got some recommendations and ideas I believe would massively improve these aspects of gameplay. A: There should be a settings option to default to the operator instead of a warframe upon loading/entering their "home area", be it the Orbiter, Drifter Camp, or Dormizone. B: This is already somewhat implemented with the Drifter Camp, but we should be able to select the Dormizone as our default "home area" as well, especially considering that is literally what the Dormizone is. Additionally, the Dormizone should similarly give us a teleport pad or access point to all of our normal ship necessities. (ex: foundry, arsenal, navigation, helminth, etc) These two changes I feel would improve things massively in terms of passive gameplay. Hopefully I'm not alone in this~ Thanks for reading my idea dump/rant~
  9. I want to make a proposal to change the reactor rooms. Each reactor provides 25 units of energy. This volume is too small for modern dojos. After all, the maximum number of rooms that can be built in a dojo is 128. For example, 100 rooms have been built in my dojo, of which 17 are reactors. I had to give up two floors for them. I propose either to increase the energy intensity of the reactor or to add new reactor types for 50, 75, 100, 125 units of energy.
  10. I hate how rare potato blueprints are. It really kills the fun of new weapons and frames when I don’t have any made. I think their could be a way to make farming them much more acceptable and smoother without destroying the game. My idea is that open world weapon vendors like the zaw, the kitgun merchants, The Quills, Vox Solaris, and the Nechramech syndacites should sell them. I believe they should require at max standing with the syndicates and be purchase-able for 100,000 standing to buy a blueprint. Just so there is another method besides sortie, night-wave, gift of the lotus, and very rarely invasion battle pay. It also give more meaning to the standing of these factions and their activities after you max and buy everything they have. It’s just a thought and I’d like some additional feedback. I’m open minded to what y’all have to say.
  11. When will we be able to play cross save and cross play? I have spent many hours on my xbox account and bought a pc not to long ago and i cant get any of my stuff from xbox. Will we ever see cross save or cross platform? cross platform would also work for many players as a type of cross save replacement so we could just play with our friends on pc or console?
  12. Sometimes I want to know just how fast i'm moving with some Warframes, it would be really awesome if we get a speedometer that counts that for us. We can set the measuring system using Options, based on how people prefer miles per hour or kilometers per hour, etc etc. The speedometer stat can be placed right below the map indicator of our HUD.
  13. Let me start off by saying this. I am NOT a developer, and therefore I do not pretend to know what is and isn't possible when it comes to games. That being said, I have an idea that I would love to see added (if at all even possible). A market. Not the one we have, but a player driven market. Trade chat right now is rough. Everything goes by so fast it's so hard to get anything sold or to buy anything with so many people doing the same. So my proposition is simple. Let us post our items up in game, similar to how Escape From Tarkov has the flea market and Forza has the Auction House. Let's say I have a Gara Prime set, or a riven mod for a gun. I could go the Marketplace, and head to an auction page. There I could put the item up for sale at either a fixed price, or a starting bid, and it would be removed from my inventory. It stays up for 24hrs and I have to pay credits everytime I want to keep it up. Once it's sold, the player gets the item(s), and the platinum is sent to my inbox. This would free up space in our inventory, and let people easily browse everything that people are selling, without having to sit staring at trade chat for hours. Posts could be limited to avoid congestion (such as 5 sales up at once), and it would make scamming near impossible. What are everyone's thoughts on this?
  14. Using translator: Here I have about 200 relics, how can I quickly understand which of them are currently available in rotation, and which are in volt? Don't you think that it's extremely inconvenient to sit on a mission and sort through 3 pages of names with one-by-one checking through TAB? Maybe DE will add an icon Will on the image of the item or next to the name? if this relic or equipment is in Voult? А теперь по русски, может ДЕ добавят иконку хранилища на предметы которые сейчас не доступны для получения и находятся в хранилище? Я устал копаться в своих сотнях реликвиях на миссии нажимая на каждую кнопкой ТАБ что бы посмотреть, а не солью ли я сейчас реликвию которая находится в хранилище с рандомными людьми? Очень раздражает, что такая простая вещь как информация о доступности реликвии, находится за двумя мини барьерами.
  15. More specifically, can the shoulder/trigger buttons be opened up for rebinding an ability to? For example: Ability Menu bound to L and Ability 1 bound to ZR, so an aimed ranged attack like Valkyr's hookshot or Ember's fireball becomes L + ZR on Switch. Currently, it's hard to aim an ability, stay on the move, and press/hold the ability button at the same time, just because of the combination of buttons used. Basically, I need my thumbs on the control sticks and therefore can't use them for "face buttons" (ABXY, or arrow buttons) when activating an ability. It makes aimed ranged abilities feel clunky and awkward to use. I'm sure this isn't unique to Switch, affects other players on console and PC players who use a controller.
  16. Warframe has been live for almost a full decade now, and in that time, we've seen small various changes to how trading in-game works. However, the current system has you rely on one of two things, camp in trade chat all day hoping to finally buy or sell what you need or use a 3rd part website in the form of warframe market. The problem therin lies, most console players do not use warframe market, and as such rely on being forced to suffer through trade chat for as long as it takes to buy or sell their items. As many of you know, sitting in trade chat means you cannot actually play the game. Personally, I like playing warframe, and my idea of playing is not camping trade chat for hours trying to sell an item. This is why I believe Warframe would majorily benefit from an in-game marketplace, where players can list items they want to sell and essentially forget about it so they can actually play the game. For the buyer end, a search function to look up what you want, see what it's listed for, and pm/purchase. Do not get me wrong, I love Warframe alot, but the trading system has got to be one of the worst I've seen in any mmorpg that has a trading mechanic.
  17. Hi there, it is more then STRONGLY REQUIRED to add a GLOBAL or simply Warframe independent Syndicates Sigil System for Standings with the "selected" Syndicate! 👍 it's awful to switch Syndicate Sigils on 30+ different Warframes if you want another Syndicate Sigil... 👎 ESPECIALLY as they are locked behind 10+ clicks and time consuming animations in the Arsenal to switch from Warframe to Warframe?! 🤮 The whole Procedure to just switch a Syndicate for my Lodaout Slots (with actually 27 different Frames) will take a lot of time AND it is also very Boring on the other Hand! But then there are ALL other missing Warframes i don't play actually and it annoys me if i see after a Mission my "current" Syndicate lost 30k or more Standing just because of a stupid Sigil that is locked behind 10+ clicks... 🤬 Also it would be nice to have an Extra Volume control for "incoming Whisper Volume" to not miss Trades anymore especially if the Game runs in Background... And it runs A LOT in Background! 🤣 greetings
  18. During the Tennocon relay and the current cross platform Baro, I've done a lot of farming for parts to sell, but I've also picked up a number of things I actually want to keep. IMO it would make selling items for ducats much easier if it were possible to mark prime parts with a 'protected' option when visiting Baro and when viewing prime parts in inventory, so that the things that get listed when trading for ducats at a relay are definitely things we want to get rid of. We could basically visit Baro, then go over our list quickly and just click 'sell all' without needing to think too hard about it. We can mark prime parts we've collected maybe hours, days or weeks in advance if we know we do not want to sell those items yet. To streamline the process, we could even mark ALL the items belonging to a set as 'do not sell' before we ever collect them, instead of needing to collect each part first (or make it an option available to the main blueprint, at the very least, to protect any of the parts in that set from being sold). The relay trade screens would have an option like 'do / do not display protected items' which would allow a person to decide for themselves if they wanted to show those protected prime parts, and maybe sell some of them which are not particularly rare, all without having to even leave the ducat trade screen. A system like this means that a person can come back after a break from playing Warframe; maybe it's a weekend and there is a Baro relay, so they are going through the big list of prime parts they have but they have no idea what things they actually want to keep or sell. The 'protected' list helps to remind them very quickly of what projects they might have been working towards, but it doesn't deny them the opportunity to sell some parts that don't interest them anymore, and sell them to make new purchases that might be available for that weekend only if they don't have time to farm. Since they already have items to sell, they've already put in time and effort, and will need to put in time again if they ever want to get them back. It's a trade off they can decide to make.
  19. I used to play the game a long time ago, back when it was mostly just star map and that was about it. I left the game for years, life and all that stuff. I tried to come back to the game just this year and found a complicated warren of a game. For the players that kept up with the game it probably isn't a problem. But as a returning player, new to the current experience, I can say it is nearly impossible to figure out the game. Its very difficult to know where to go, what to do, how to get things to move on to the next things, etc. I recently saw an article stating the number of players in the game is dropping. I can guarantee the reason for this is there aren't many new players that stick around. I love the game play itself, but with the current level of confusion I wont be playing any time soon. I refuse to spend more time on fan forums trying to figure out what to do than actually doing it. Hopefully, the developers will make some changes to help new players get acclimated to not only the systems but also maybe a few more breadcrumbs to follow. To those old players that would flame my post for requesting the game be "dumbed down", just know, this might be the reason this game fades into obscurity, like so many other What's-That-Game-Called from the past.
  20. First, a little background. I've been a long-time fan and player of Warframe, back when Excalibur Prime was still available to dedicated Founders. Heck, I even have one in my inventory to prove it! After years of investing both time and money into Warframe, it's always been a relief to see that with a little grind, everything with a functional purpose can be obtained in game. And even if there was something cosmetic you couldn't obtain through in-game currency alone, the very fair market system allowed me to get my hands on enough platinum to grab something shiny that I'd been eyeballing in the market for some time. Warframe served as the ideal live service model to which I compare all other free-to-play games and I believe DE deserves a lot of respect for the integrity they've maintained over the years. For this, I've felt no remorse for supporting DE's efforts! That said, fast forward to 2022 where Twitch is now a big-time conduit for serving up information to your expansive fanbase. As someone who isn't much for signing up for a plethora of social media platforms, I was totally fine watching Devstreams and other Warframe content on Youtube. Cue Twitch Drops - your solution to artificially dragging those who would otherwise have no interest into watching your streams on Twitch. At first, most of what you released through drops was either cosmetic or consumable so the FOMO (Fear Of Missing Out) was something you could neglect. You'd still have just enough of an itch to tune in once in awhile and bolster your grind. This was... fine. Left the slightest, bitter aftertaste in my mouth, but worst case scenario, I miss something that I could farm for in an hour or two. No big deal! However, with Tennocon 2022 releasing actual functional content (I'm pointing at you, Vericres) that cannot be obtained in game otherwise, that bitter taste is now impossible to ignore. Why do I feel this way? I watched the entire stream and only missed out on the content because I didn't click "Claim" within 24 hours of receiving the drop!!! Granted, I know what you're thinking - that mistake was on me. But for someone who only uses Twitch to follow Warframe and gain access to the occasional exclusive reward, I'm not familiar with Twitch's functional changes. For example, Twitch Drops 2.0 and the timed exclusivity that came with it was a complete shocker for me. I still have old unclaimed drops from other streams sitting in my inventory from just last year! I assumed this would be the same for Tennocon 2022. Imagine my surprise that after watching the entirety of Tennocon's scheduled content, I leave the stream with nothing!!! And it's not just me. After a quick google search, you can add my story to the plentiful tales from people who: ... had a Twitch Drop not work at all ... didn't receive their drop until they filed a support ticket ... needed to stay up at ungodly hours of the night due to a vastly offset timezone difference ... missed out on exclusive timed content because they hadn't been checking the Warframe forums regularly The list goes on. Thanks to this reliance on Twitch Drops for views, you have a veritable source of frustration for players who honestly just want to show support and get some loot in the process. We were perfectly content playing the game to obtain our loot. Now, we have to be socially adept as well? Let me get this straight - you want me to stop playing your game to tune into a media platform just to earn stuff for your game? It really feels... backwards. What's my point? Twitch Drops are messy and force artificial exclusivity on content just for views - as such, its use on exclusive items should be treated with the same level of respect as the rest of your business model. I know you want to bring people to your social media platforms and I get that it's tough. But for the sake of the numerous people like me out there who lost out on some loot because of some missed fine print, can you at least stick to only dropping consumables and otherwise obtainable items? Not everyone appreciates having to follow multiple social media accounts just to avoid missing out on exclusive content! DE, we're already playing and loving your game. Don't exclude players for not living and breathing Warframe 24/7! --- Quick Edit - Some messages call out the fact that the dropped Tennocon weapon Vericres will probably come back at a future date. And I totally get it! Baro will likely stock it in the next several cycles. But that really isn't the issue. For me, it's the manipulation factor - players shouldn't feel the need to read up on how to sign up on 2 different sites, link accounts, schedule events on their calendar, and make sure they follow all the steps just to earn exclusive (or in this case timed exclusive) content. I don't want DE to compensate me for not claiming my reward. I'd rather they just discontinue the Twitch Drop practice altogether for timed exclusive content. It's just frustrating and tiring and based on what I've seen from other forums, I know I'm not alone in this.
  21. With the updates to eximus behaviours boarding parties in railjack, especially Veil Proxima have become death sentences for AI crew. While for players the eximus allow a decent amount of counter play and we are able to dodge their attacks the AI simply doesn't. AI Crew cannot properly target guardian eximus which prevents them from killing normal boarders, they will not move out of the energy and health leach pools, they do not dodge out of the way of blitz eximus, they cannot roll into fire eximus dispelling their attack, they will walk right through electric eximus orbs, they will let a toxic eximus hug them to death. I don't have good solutions outside of revamping AI to respond to the dangers of eximus properly, granting them immunity from eximus powers, or preventing boarding parties from spawning eximus but something needs to change I have to teleport back to my ship whenever I get boarded or see one of the crew go down because without fail there's 2 or more eximus strutting around murdering them.
  22. Not long ago there was Q&A for China where Pablo answered some questions, and one of them was a question regarding Operators and melee weapons. The answer given by him was a no, as it would make them too similar to Warframes and there would be no point in having both: https://www.youtube.com/watch?v=kNzIyUHUofg&t=417s My issue with this answer is that it is overlooking all the differences between them, and it contradicts the changes made to Operator this patch cycle which gave them even more similarities to Warframes... Such as shields/gate and actual abilities, and amps have functionally been no different to using ranged weapons on Warfames. When it comes to melee, the way mobility is handled between Operator and Warframes alone would leave it feeling significantly different, unlike amps vs ranged weapons. Melee weapons could also have simply shared the same downtime as amps do, as it could have easily been an extension of amps; even giving up an alt-fire mode to swap between ranged and melee modes. Regardless, the point would be the same point as to why anything else exists in the first place, for fun or enjoyment. Why do Necramechs exist? Following the logic, they're the same as Warframes... but then they are not. Their movement and associated restrictions still leaves them feeling drastically different. Why did Archwings exist? Why did Railjack have to exist? We even have actually less useful equipment such as K-Drives that are outclassed by Archwings for their given content, and the ability to teleport; even some Warframes/builds are significantly better. Yet, those were added despite being MR fodder and enjoyable to a small group. I would like to know what other people think, and how would they like melee for Operators to function if they could have it done their way.
  23. This happens every time a new prime is released, fissures become absolutely miserable. Players show up and cycle in and out (potentially the host, leaving you in migration purgatory) to the inevitable [expiative deleted] who waits till the mission objective is completed to ditch you leaving the mission purposefully locked and everyone who stays out on at least 1/4 of the potential reward pool. In the case of simple leaving: UI Obfuscation: If a player leaves say 3(?) fissure missions within 30(?) minutes their UI will only display other players relics as ???? for the next 5 (in game?) hours In the case of leaving after the mission is locked/completed: Regardless of trace count, the player who left would have their relic consumed and receive whatever the game RNGd for them from their offering. Meanwhile the rest of the group would have the selection of all four potential relic rewards as if the player had remained in the mission. I went over several iterations and this was both the most diplomatic and least exploitable of them. I feel like those are two relatively reasonable methods of dealing with the revolving quagmire of misery that accompanies new primes/unvaultings. Another idea would be to keep track of fissure missions abandoned over some period of time and set up smart matchmaking system that prioritized matching habitual leavers with other habitual leavers. Until some sort of reset point, at which they are allowed back in the general pool. In any case thank you for attending my Tennotalk
  24. The cost to rush a build needs to be more dynamic. Keep the full cost you have now but instead of only reducing it at the half way mark have it reduce with every 2 percent. Hardly any one will spend 28 pl for 3h left on a frame build. But If you have an hour before work to play and it only costs like 5-8pl Id pay that to get to play the new frame a bit. From a business stand point places where the plat chain stops is necessary to keep people buying plat this would give a way to get a little rather than none.
  25. It was a delight to showcase stellar Clan Dojos during TennoCon last year. This year, we look forward to more in the TennoCon 2022 Dojo Showcase! This year’s Dojos will be incorporated into the Community Art Show. [DE]Helen will host, guiding TennoCon viewers through 10 beautiful Dojos in a series of 2-minute tours. All past Featured Dojo Contest and Star Chart Dojo Showcase winners are eligible to submit their Dojo for consideration. Either the Founding Warlord or the Architect who submitted a winning Dojo will receive an in-game inbox message from the Warframe Community Team between today and Friday, May 13. That inbox message will contain all the details your Clan needs to submit. Spring 2022 Featured Dojo Contest winners will also be eligible. The contest runs May 6 - 19 with winners announced Thursday, May 26. Those winners will receive an inbox message on Friday, May 27! Eligible Clans have until 11:59 PM ET on June 16, 2022 to submit their Dojos. We look forward to highlighting Dojos again this year during TennoCon! From careful details to massive landscapes, your creative ideas are a treasured part of the Warframe community.
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