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Found 77 results

  1. The alt-fire throw on the Javlok gets 0 benefit from Multishot. Having it not actually throw multiple projectiles is understandable, but the problem is more than that. First, the Arsenal actually shows the damage and status chance of the Throw being increased by Multishot, when it in fact is not affected at all. In addition to that, I would expect Multishot to at least increase the damage of the Javlok Throw the same way beam weapons are affected, but it isn't. Multishot does literally nothing for it. I've tested this extensively, and the actual damage dealt against enemies is identical with or without Multishot. The Javlok has pretty sub-par stats already, but not being able to leverage Multishot at all on throws makes it significantly weaker than it already would be.
  2. I was trading for an Odonata Prime set and the set checkboxes didn't show up when they added the BP like it does for trading other prime sets.
  3. Whenever i load into a mission with a squad (and this happens only with a squad),i try to skip the loading-in animation where the ships zoom past the screen and warframes come down from the ceiling and i cant skip it for some reason,i used to be able to do so. I don't really remember where this started happening but if you could please look into it i would really appreciate it,Thank you :D
  4. So when I try to move around mods on my archgun for non-archwing missions, the area where the stats are supposed to be are blank. Not sure if this has been reported yet.
  5. When Atlas Prime has the cyst his head goes missing in warframe selection screen. EDIT: Its not the cyst his head just goes missing in that screen its a bug.
  6. Upon returning from a mission, opening a market/mod link, look link, config link, etc.causes a loss of functionality, making you unable to do anything and force you to restart your game.
  7. Проблема заключается в следующем: почему Ивара? - Информация после завершения квеста.
  8. When selecting a helmet that comes with a skin, pressing square to preview and backing changes the name of the skin equipped to the one previewed If the above bug is performed and you change helmet, skin will change to the default skin for that warframe The same two bugs can be done vice versa (preview skin changes name of helmet to helmet of the skin previewed and changing skin after that will force helmet to become the default helmet for that warframe) Equipping Dullahan Mask and then unequipping it with make the helmet slot say "dullahan mask" and change the appearance of the equipped helmet to the default helmet of the respective warframe When changing a cosmetic item and you have nothing selected, if previewed and then backed out the cosmetic item will appear to have been selected instead of going back to nothing (doesn't work for for cosmetic slots for warframes were the "nothing" slot is a unique armor to that warframe (e.g. volt, oberon, banshee, frost, hydroid, khora, and any deluxes/tennogen that come with default armor). If the cosmetic is owned the cosmetic will stay equipped, if unowned then it will be unequipped upon changing warframes or leaving the arsenal. This bug applies to; all armor pieces, ephemeras, auxiliaries, syandanas, sigils, and emblems.
  9. Hello coaster100 ps4 here. New stuff is not showing up in the foundry. I cannot find my [oŕthos prime blade]. The duckut station station shows 4 of them 4 sale. It started (I think) 3 days ago Thanks
  10. Hello coaster100 ps4 here. New stuff is not showing up in the foundry. I cannot find my [oŕthos prime blade]. The duckut station station shows 4 of them 4 sale. It started (I think) 3 days ago Thanks
  11. I´ve noticed, that stacking efficiency on Hildryn higher than the 175% limit, actually make a difference in shieldconsumption per second. The problem is the Formula behind it, which depends on duration too. It tries to equally weight the two stats (placing only fleeting expertise in a mod slot, doesn´t change consumption at all). This problem occurs only with negative duration, to be honest, and i have no unleveled fleeting expertise to check, if u can hit the 175% and get the minimal required shieldcosts per second, which would perfectly hit the limit in the UI.
  12. Since the release of the Zealoid Prelate assassination, I am no longer getting recovered weekly challenges and am stuck on rank 25. I was hoping to complete tier 30 this weekend while I have time to play.
  13. I've had an issue occurring since the beginning of May from the PoE update. I've only seen this occur in PoE. Basically, enemies that have an armored (purple) health bar, I see no progress on that bar. On hit, I can see the hits and the bar does briefly show a change-- but not permanently. I.E. On Eidolons, I can't see which Synovia is/has taken damage. On Thumper, I can't see him take damage whosoever - my indicator is his leg panels becoming inactive. Below is a short video of the Eidolon error on the Teralyst.
  14. While in the back room selecting a mission from the profit taker heist list my party disbanded. The mission vote was canceled and I was kicked out of the menu, but not to free movement. I could make party changes and talk in chat, but esc didn't open the menu and I was unable to move.
  15. I dont know it has been fixed or not but i am still missing the option to edit my holster style on nikana type weapons.
  16. There is no star that appears to add or remove them from wishlist.
  17. No matter what I do I cant get shawzin codes to be pasted into the text box.
  18. Today after the hot fix , i have seen some problem with my foundry . The time of the crafting item stay the same whenever i check it while it is still normal in the warframe app . I can't claim my finished item and have to log out to claim it in the app . Please help
  19. Recently just after the latest patch foundry is acting weird. Attaching the snapshot taken.
  20. Several of the items in my foundry have incorrect build times and progress bars. This persists even after reloading the game. Note: the nidus chassis had been building for something like an hour already in the first image and for a couple hours in the second one.
  21. I discovered, that you can equip a Locked Arch-Gun in the Heavy-weapon slot without the need for a Gyromag (or Catalyst). Step 1: Select a Loadout slot to pull this off. Step 2: Click on "Randomize equipment". Result: One of your Archwing Weapons will randomly be equiped in your heavy weapon slot and completly bypasses the need for a Gyromag. You however cannot use the weapon as it displays the message "WEAPON LOCKED" when attempting to deploy it in mission. Not sure if this is relevant, but something that struck me as odd.
  22. U.25.4 + Dog Days Hotflix - Bugs identified in Bold indicate their impairments on gameplay, necessitating attention. - Entries in strikethrough indicate bugs that have been resolved in latent mainline updates/hotflixes.
  23. When in my Shawzin sometimes I’ll miss and click the ZL bumper when meaning to click the L bumper and it boots me out of the Shawzin. Also my Banshee Prime isn’t holding the instrument correctly when playing. The orientation bug of the Shawzin seems to be on the Nelumbo and the plain Shawzin. This isn’t game breaking but I thought I’d report it 🙂 IGN: Jul702 Thank you.
  24. Hello everyone, I'm here today to show you an issue (Can't say it is a new bug or the feature I used was a very helpful bug), I will appreciate your attention reading my post I record some videos using the Captura tool like this one: https://youtu.be/FwPSV5vhFkg But now I don't know if I can make more videos if we don't change the actual Captura, the process to record videos on Captura is a lot harder and time consuming than before... Let's start naming some things before we go to the problem: Captura has these menus: G Menu: https://imgur.com/hFYERMi Advanced Menu: https://imgur.com/GhaTUx5 Camera control menu: https://imgur.com/lCU72tE now to the issue... Before (I was able to do this like 3 months ago, now when i checked I can't) We could set a sequence of cameras in diferent positions and speeds etc in the Camera Menu, go back to G Menu, and the camera sequence was still playing, so we could stop or continue time when we wanted, leave the G Menu to set a new pose, and the Camera sequence would be still running in the G menu. Now when you set the Camera sequence and go back to the G Menu the camera sequence will stop moving, you'll have to set the camera positions in the Camera Menu and run the sequence, the you'll have to go the end of the Advanced Menu to start or stop time and go back to the cinematic mod in the Camera Menu to start recording. My suggestion: make a shortcut to play or stop the camera sequence in the G Menu, since this menu is the fastest way to change poses, stop or continue time, hide UI, etc. Another shortcut in the G Menu to access the Camera control menu, this is just a QoL change, to make it faster for us If not possible at least make the camera sequence to keep running in the G Menu, how it was before, the way it is now is impossible to create something sine we have to do alot of steps to record a single clip Thank you for reading everything until now, I tried to be clear as possible and maybe I said something wrong because I don't speak english very well, fell free to question anything you may don't understand
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