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  1. Yesterday, I was standing rank 4 with Arbiters of Hexis. Today I logged in, and I'm rank -2. I don't understand, do the archon missions affects standing? I have not done any syndicate missions or anything like this to warrant such a big jump down.
  2. I don't know what else to call four unrelated unresolved bugs, but here it is. 1. Reload while holstered mods and possibly other gold-rarity mods aren't working. Video shows I cannot enter Recruit Conditioning, which is the only instance in Conclave where this should occur. [First bug fixed] 2. I heard while in lobby from another player that shield break SFX isn't working. He's been streaming Conclave frequently, so I'll take his word for it. [likely not present anymore?] 3. Melee damage numbers are wildly off-kilter. Dual Keres, for example, can oneshot slide-attack in the air quickly enough to catch passerby Tenno with no counter. [Finally fixed!] 4. Nova's "Antimatter Mine" augment's mines disappear shortly after cast. [also fixed] Nova's mines can also proc radiation on her if they are laid in a previous life, she dies, and then she walks within range of her old mine. They may also do damage (difficult to confirm). And there you have it. When you guys have time, we'd really appreciate having some of these looked at, as they do affect the gameplay experience of Conclave. The latter two are also very exploitable by players looking to circumvent the challenge that is Conclave, and can lead to reputation farming. From SilverBones's official bug megathreads: "USE THIS FORMAT TO SUBMIT YOUR BUGS! TYPE: [Launcher, In-Game, Chat, etc.] DESCRIPTION: [Tell us what you were doing when the bug occurred. Details here are helpful] VISUAL: [This is where you would add your screenshot or video] REPRODUCTION: [Tell us how we can replicate this bug, if known] EXPECTED RESULT: [Tell us what you think should have happened, ex: “I should have drawn my weapon”] OBSERVED RESULT: [What actually happened, ex: “I went into a T-Pose”] REPRODUCTION RATE: [How often it happens when you try to reproduce it, ex: “It only happens half the time / when I am crouching / when using Hydroid.”]"
  3. Last updated October 6th, 2022 (Hotfix 32.0.11) A list of Codex Bugs, scans from Quests that you can't replay, and Old enemies that got removed. If I'm mistaken somewhere, feel free to correct me. (Google sheet of tables below) UI bugs and other inconsistencies Minor visual bugs/typos and inconsistencies in the Codex Missing Codex Entry: Missing codex scans from some enemies that have a droptable on warframe.com/droptables , and a few others. (incomplete list) But in my opinion could stay hidden mostly to not clutter the codex page too much. Being able to reach 100% completion is the main reason of this bugreport.
  4. Really damn annoying after trying out various low magazine capacity builds and using magazine capacity mods to fix the ammo issue. There is no reason to think that this would be intended and as such should be classified as a bug to get fixed ASAP. Don't think any further information is needed but if it is please let me know.
  5. TLDR: All sources of melee (maybe other weapons) duration (Lavos pasive from Duration, Lasting string for melee status duration) calculate valeus from 6 seconds. It should be calculate like this: Melee status duration (6 seconds for most weapons, 12 seconds for Slaytra) * (100% + Status duration) * Frame specific (e.g. Lavos') So for example Slaytra with 12 seconds slash duration, with Lasting string (110% duration) & Lavos 300% should have duration of: 12 * (100% + 110%) * 300% = 25.2 * 300% = 75.6 (or just 75 Now it's: 12s + ~6s + (200%*6s) = ~24s I have tested it with Limbo (any frame that doesn't change melee in any way), Lavos (with 324% Status duration), Prisma skana (just weapon that I can proc slash, not strong) and Slaytra (double slash duration). Prisma skana: Slaytra: As you can see difference between 2 weapons is ~6 seconds but should be much bigger.
  6. I'm pledged to New Loka and at end of mission I see additions to standing in New Loka (pledged) and Perrin (allied), but not loss of standing from Steel Meridian (opposed). There is no Steel Meridian entry in the end-of-mission UI splash, just New Loka and Perrin. I believe this is a UI issue as the standing is being removed from Steel Meridian as during the past few days I have dropped from lvl5 to lvl4 in Steel Meridian at the syndicate console without spending any standing, just from loss of standing as a syndicate opposed to my pledge syndicate. This has, iirc, been an issue since the syndicate pledge system was recently introduced. I was seeing Steel Meridian standing reduction on the end-of-mission splash screen when we had the sigil system. (FWIW - I am doing a 4 active syndicate juggle act: NL, RV, TPS, SM).
  7. As the title says, only 4 of Kompressa's bubbles can explode, even if you have a lot of multishot modded. This results in the weapon being much weaker against single targets and also making the high spread worthless against multiple targets, as most bubbles will simply only deal the impact damage (2) and not deal the explosion damage (42). I doubt that it is intentional, as it affects the weapon's performance in a very noticeable way. The following video shows a Kompressa modded for 11.2 total multishot (Barrel Diffusion + Lethal Torrent). As is visible, the initial impacts deal damage properly, but only 4 explosions occur per shot. also +1 to the "please give us a warframe and weapon bug reporting subsection/tag" counter
  8. Revenant Prime Chassis (Bronze) is showing as 65 Ducats, Revenant Prime Systems (Silver) is showing as 15 Ducats Tatsu Prime Handle (Gold) is showing at 15 Ducats, Tatsu Prime Blueprint (Bronze) is showing as 45 Ducats Phantasma Prime Stock + Barrel (Gold) - 15 Ducats, Phantasma Prime Blueprint (Silver) - 15 Ducats i know some drops can exist in 2 groups at once but there's only one relic for each part right now and these values do not match the regular bronze/silver/gold values
  9. Well it was there one minute and then just wanished... have no idea why...
  10. I've noticed that if we disable "Cross Platform Play" it will kill the Recruitment Channel. This is obviously from last hotfix related to cross play test.
  11. I collected all the syndicates, all the resources to continue, and the "unclaimed reward" button is displayed for me, instead of the "rank up" button, and I can't even click on it. what is the reason? restarted the game, still the same problem I don't know how to post screenshots here, so I uploaded the screenshot to Google Drive. https://drive.google.com/file/d/1AKRYJWuczQskueCaaIoOtT_kah9OqFf1/view?usp=sharing
  12. I have managed to get Innodem stuck in evolution I because I cannot complete evolution II for the weapon being 10/6. I have no clear memory of when this happened but I specualte that it must have happened during time when connection became unstable due host migration or my connection having a hiccup. If I enter a mission with the weapon equipped I get the "challenge complete, go to get the weapon evolved" prompt. I report late because I thought the issue would fix itself and I even made a support ticket that is now 12 days old without a response so I thought I could just re-craft the weapon. Unfortunately it seems evolution mission progress is shared with all of the instances of the weapon so fresh from the foundry unraked innodem is also stuck being 10/6.
  13. I equip javlok with Galvanized Chamber, no matter how much the multishot stacks, it will not affect the damage, but the stacks will affect the Juggernaut's damage reduction Calculations.
  14. I can't send text to people. I dont see names in half of my chats. This goes on through missions and even when I close the game. I have made video visual showing this as well. I want the bug fixing team just get the chat fixed for ps4 users not just me. I'll link a video of this not working correctly.
  15. This is only a visual bug, gameplay performance is unaffected. If you build up stacks, like gun arcanes or galvanized mods, the stack timer will start. When the timer is ticking down, entering your operator will cause the icon of the buff to be set to what it was when you transferred out minus one second. For example, if your primary deadhead timer was at 16.5 seconds, the new timer will be at 15.5 seconds. This persists throughout all stacks until a new one is gained. So if the level of your primary merciless is 9 stacks and is at 3.3 seconds, the decreased timer will cause every stack to have the 2.3 seconds. Stacks under one second will disappear entirely. The stack icon returns to the normal amount and timer when a new stack is gained.
  16. The cross-platform play setting in options currently bugs the chat out by separating users who have the option enabled/disabled. I imagine this counts as a bug as the option to cross-play right now is not working and is only in testing phase. Many people switched this option to off to prevent errors that they were getting. Enabling and Disabling switches IRC servers and essentially people of the same platform are being separated by this. This persists on ALL chat channels (region, Q&A etc.) Here's an example exactly explaining why this is an issue: EU Region Chat with cross-play ON (note the long scroll-bar indicating the MANY people available in chat and also note the first IGN) EU Region Chat with cross-play OFF The screens are taken at the exact same time IRC channels that are accessed: #G_EN_EU #G_EN_EU_WIN DE pls fix
  17. Not sure if this is the right spot but I'm running into an issue where I catch 1 fish then I'm unable to move or attack until some thing knocks me down or I die I thought it was my end at first but icue is detecting my keyboard and I can type outside of the game the only keys that work is chat and escape and it's making it difficult because I need stuff from deimos and I can't get it
  18. when scrolling clan roster the page seems to reset. When i scroll down then stop the page starts from the top, to fix this i have to back out of that page and push start go to communications than clan then roster. This is very frustrating when i need to send messages to clan members. Thank you!
  19. The sprint toggle gets turned off whenever Kahl interacts with things like consoles or terminals. This happens both in the Veilbreaker quest and the Break Narmer mission. Sprint should stay toggled on and not toggled off every time you interact with something. Expected (with all other missions, including Warframe and Operator): 1) Turn sprint toggle on 2) Interact with console 3) After hacking, etc. the console, the sprint toggle is still turned on. What happens instead (with Kahl missions): 1) Turn spring toggle on 2) Interact with console 3) After hacking, etc. the console, the game turns off sprint so that you have to toggle it back on to go back to sprint mode.
  20. After the last update, my damage numbers are not displayed correctly. Instead of having understandable numbers like "120 000", "25 000", I have a lot of visual damages displayed like a multiplication. For example, "20*700" or "79*160". Damage example I put all my settings back to default, I have uninstalled and reinstalled Warframe and my damage numbers are still displayed like this. Can you tell me how to change the display to have real numbers please ? These numbers are unreadable and it is very difficult to know if we make more damage by replacing certain mods etc and it's very annoying.
  21. So it has been a while since this bug has appeared a handful of times for me , dont have any photo evidence but here it is how it goes. You forma a frame or weapon and you get stuck on that screen , cant exit nor esc or nothing. Plus if you alt f4 , only way to exit from this screen , you loose all the other modded frame/weapon configs so they are empty when you come back. Workaround: you can share your build in any chat , say region ,trade , clan , whatever , and apply on the current config you are on so you can get unstuck. This bug as far as i can tell cannot be replicated reliably and happens in simulacrum , orbiter , relays ...
  22. Valkyr Carnivex Deluxe Skin appears to have three "zippers" shifting/phasing through her model in motion, and idle animations. They do seem to try and stay "surfaced" whenever the idle animation reaches a static position, but whenever motioning starts, so does the phasing. These zippers have a glowing texture to them and are fairly noticeable in a lot of the environs and tilesets in-game, as they blink in and out of view during most of gameplay. One zipper is situated a little bit below her sternum and two others on each of her hamstrings, underneath the buttocks. Perhaps with the release of Revenant Prime, and most probably the inevitable hotfixes- could this minor cosmetic be corrected? With the "zipper-assets" given a sort of a kinetic quality to them, so when they collide with the body of the Warframe, they wouldn't phase inside her torso and thighs. Apologies for using the incorrect Tags and most probably vague/incorrect terminology around 3D modeling! I am not sure how to access the proper Tags, and lack the privy for the (esoteric) craft of 3D modeling :' )
  23. Half of the time, when Magnetize is being cast, Mag does the animation but the skill does not take effect. I cannot replicate it at will but it's happening often enough to be aggravating.
  24. It says that an Amber Archon shard is supposed to offer a 15% sprint speed according to the patchnotes but that it not listed as one of its perks
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