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  1. The wiki says 3 Hounds spawn naturally and a Sister can summon 3 extra per health bar. But I've never seen more than 3 Hounds in a mission. I killed two naturally spawned, then a Sister summoned one but no third natural one showed up. That happened twice today already. Seems you can't have more than 3 Hound murmurs in a mission? There are no extras?
  2. Hey sorry for the dumb question but when does the next rotation start? It'd be nice if they had a counter in game when it is gonna change. I was thinking it was every two weeks but don't remember where I heard that
  3. I've been getting really into modding, and I have a grasp on what all the damage types do. I still don't understand stat and crit, over looking at some "debates" over their differences and strengths and such; everybody seems to have a different story when it comes to answering this. I just really need an objective answer here, I feel like I'm hitting my head against a wall trying to research this.
  4. Does anyone else have a problem being about to read all the small text in the game? Like its gotten so small that sometimes I will have to take a picture and zoom in on what the writing says, LIke for mods and all that.
  5. So with the idea of the devs taking feedback every so slightly improved i thought it would be a good time to start this idea: As a veteran player I have had the perspective of teacher to many players, and i think everyone can agree that post tutorial player are completely baffled on what to do. In my eyes I feel like the game should improve post tutorial and here are a few of my ideas: 1. REWORK THE CODEX- I say rework the codex as it has little to no use in aiding players to a good extent. If I as a player want to find out certain mods I am forced to google it because the codex will identify any mods I do not have with "??????" which is not helpful at all. In my eyes make it that the codex will display all mod names, locations and drop chances as well as resource drop chances. 2. REWORKING THE MOD SYSTEM- I am not saying to rework mods in general but just to categorize/label them in a more efficient way such as adding a grouping for corrupt mods, drift mods, prime, mods which come in group boosting. 3. SIMPLIFY AND EXPLAIN HOW STATUS EFFECTS AND STATS WORK- In my experience of trying to understand what status effects did in my time especially with gas rework, impact buff, slash nerf it was hard trying to understand what effects did what. Adding the "alloy" and "ferrite" armor in the explanation of status effects does not help new players as well. To add more confusion to the masses we have weapons and melee with all these different status effects and numbers with very little insight on what they do properly. I have had mastery 20s, 30 and so many other players have no clue what combo count does. 4. GIVE ORDIS A USE MECHANIC WISE- We have all been there and done that with either turning off Ordis or lowering his dialogue que. He serves no purpose that to annoy the player and say corny and oversaturated puns/jokes that have gotten stale over 9 years. To add more pain Ordis is supposed to be our guide and yet his only purpose is to be muted. I suggest that after finishing Vor's prize, Ordis goes through a tutorial setting for each new mechanic we discover such as once we access our arsenal we get a run through of how it works. we open our warframes build we get a rundown and once we obtain market, mods, rivens, etc Ordis sits us down and schools us on how they work. Even fishing and mining has no tutorial it simply feels like walking with no goal in mind 5. MAKING CERTAIN ITEMS NONPURCHASIBLE- Why make quests and game modes for players to simply just invest plat into it to skip the process and exclude certain items out of the market. In my perspective railjack has 0 reason to be purchasable. Quest warframe should not be able to be bought before completing the quest especially since sumeris offers them. Dojo weapons as well as warframes should not be accessible in the market. Free world weapons should also not be in the market. Resources should not be able to be bought for plat 6. LOCKING ITEMS- I honestly think players become to over ambitious to scale to fast and too high. Players should not be able to access weapons/mods/warframes they have not reached. for example a player who has not unlocked arbitrations/ steel path should not be able to trade and recieve mods/items from said mode. Void Fissure missions should be mastery 5/8+ locked. prime items are nothing special and it should be incentive to farm true but to rush for it vs hoarding relics and cracking them after. 7. BEGGING SHOULD BE A COMM BAN OFFENSE- When i say begging I don't mean requesting for help/ advice so on. I am referring towards those who will ask for plat/ prime items/ mods for free especially those on Xbox "Looking For Group"(LFGs) begging for items. As well as trade banning players who are too giving and dropping all of these items on players who beg does not help players have fun or enjoy the grind of the game. I am aware that many players will think vastly different from me and will disagree with me but these are my genuine feelings/ideas about how i think fixing the game. Agree/ disagree please interact and share. I would like to enjoy and see many players POV or ideas
  6. yo, noob here. I know, kind of an odd question, but I've been sitting on some meso era relics and I wanna crack em' open. Some of them are radiant as well, and I've heard some people say that farming in a group is better. I just wanna know: 1. What do I type in recruitment chat? 2. When I crack open all my relics, do I leave or keep farming till everybody else finishes theirs? Most importantly: 3. WHERE do I farm relics?
  7. Anyone else who plays melee mostly notice anything different recently??? Ever since styanax has dropped I feel like my Forward tactical combo that is meant to close distance is not functioning properly.... Sometimes it will cause me to leap forward like its suppose to..... but a large amount of the time my guys performs the combo but basically only does a short hop (aka does NOT close distance to enemies. Im on ps4 so what im talking about is LT?+Forward + melee.
  8. I know there's a lot of fuming over the updates, so right off the bat, I want to be clear that this isn't an angry rant. I'm just looking to understand. Discovering the Fulmin was a revelation for me in this game. Its crit and punch-through allowed it to actually make something of an impact, even when the rest of your squad was toting AOE primaries, without being an aim-free crutch itself. You could leap around and shoot enemies with your little electric shotgun, just like (I assume) the game meant you to. It provided a decent balance between being effective, but not too effective. So I'm somewhat confused as to why the Fulmin received the following changes along with other meta weapons in the new update: Increased Alt fire ammo requirement from 10 to 15. Primary Weapons with Ammo Regen Rates Overrides: Fulmin: From 30/s to 20/s More or less, I understand how these changes will affect the weapon's use. What I'm wondering is, why? My best inkling is that this was a pre-emptory strike before it gets exploited by the new Wukong behavior. If the twin bleeds through ammo, giving him a rechargeable weapon could emerge as a workaround. That's a fair concern, even if handing him a pre-nerf Fulmin is nowhere near as overpowered as the previous options were. Before I go devoting a fair amount of time and Formas into a new weapon, I'm curious if there's something I missed that made nerfing the Fulmin necessary. The better I understand the factors, the better I can choose which weapon(s) and mod(s) I should invest in. Thanks in advance.
  9. Been trying to remodel the dojo, remove alot of rooms that are useless. When I tried removing a room it said there's child components connecting so it can't delete and when it marks them it's rooms that I WANT or already connected before it. Is it a bug?
  10. will it make the kzarr usable ? is it worth getting over the none primed version ?
  11. Hi, I noticed it on my profile, my 'Tenet Flux Rifle' and 'Banshee Prime' have both stopped updating, coincidentally both at 59 million XP (59,610,681 & 59,998,685 respectively). They've been frozen like this for quite some time (months), through game updates and hotfixes, with optimizing & verifying game files, but nothing has changed their numbers. I use both frequently, though the Flux more so. I realise this has no real impact in the game other than a visual progress counter. Has anyone else come across this issue? Cheers )
  12. I did 10 Wolf Beacons on Earth & have zero Wolf Sledge parts drop (22/09/2022). Can someone verify drops from Wolf?
  13. A question came up today while farming Sevagoth in a group: Do the Void Storm rewards drop ONCE PER Void Storm mission, or ONCE PER round of relic unlocks? E.g. if I run an endless Void Storm mission and I do 4 rotations (AABC), would I get 4 Void Storm rewards, or just the 1? ETA: Also, while I'm at it: what's the fastest Void Storm missions to run for Sevagoth / Epitaph parts?
  14. so i started playing warframe with a buddy who ran me through alot of stuff, but they no longer play and now im kinda stuck and clueless on what to do , where to go, what to build, and use, just looking for someone who is willing to dedicate a little time to maybe helping out a new player, anything would be appreciated
  15. 兄弟们板子邮箱显示投到仓库里,但是我只有发射器怎么办啊
  16. I have been trying to complete all the Proxima nodes so that I can eventually farm Sevagoth and Epitath, but Railjack honestly seems substantially more difficult to me than Steel Path. While Steep Path is difficult given the current level I'm at in the game, I've yet to fail an SP mission, whereas I'm routinely failing the last few missions in Veil Proxima. I had to ask Recruitment and Alliance chats to get players to help me with the Orphix mission on Erato as I found that trying it solo was not only pretty much impossible for me. With that in mind, I need some advice on what I'm doing wrong / what I should do to succeed in RJ. 0. For starters, my Railjack is basically done. I watched The Kengineer's guides on the best turrets, components, and crewmen, and I have all the best / recommended stuff. The only real improvements I can make are to level up my Intrinsics (currently at 8 Tactical, 7 Pilot, 7 Gunnery, 6 Engineering, 7 Command). Otherwise, I only require a few % increases to the turrets and components via Valence Fusion (they're all near-max as it is), and my third crewman, who is 5 Pilot / 5 Repair, could probably be replaced with a 5 Gunner / 5 Repair crewman. In other words, unless the Kengineer is woefully incorrect about his recommendations, I don't think there's much I can do to improve the RJ. 1. Taking out Crewships is a complete pain in the ass. The way I usually do it is I take out their turrets, shields, and engines, and then I hop into the Artillery Cannon and blow it up. This is an incredibly tedious process and really pads out the mission. Is there a way to fire the artillery more easily while piloting? 2. To make matters worse, in the later (Corpus) Veil missions, the Crewships appear to be impossible to shoot down. They have a rotating shield that I have as yet been unable to remove. I have tried maneuvering around them and shooting the generators with the RJ, and I've also tried shooting the generators with my archwing, but there does not seem to be a way to take them down, and as such, I cannot get the Crewship to stop for long enough for me to destroy it with the artillery cannon. Getting one of the crew to pilot doesn't help, either, as they just fly away randomly and make it impossible to reliably fire the artillery cannon at the Crewship. Is there a way to take out the rotating shields of the Corpus Crewship? (Note: I do NOT have any of the Cheap Shot mods that ignore shields.) 3. Is there a way to direct my crewman pilot to attack a specific target (kind of like how you can tell WuKlone to attack a specific target)? 4. When I had players help me in the Orphix mission, we had a full squad. They kept telling me to go to the objective while we were under constant fire from several Crewships. I didn't want to go because I was trying to take out the crewships, as leaving our ship empty would just get it destroyed. Or so I thought. It did not. However, when I play Solo, if I leave no one to pilot the ship, it'll get wasted by the enemy ships while I am away on mission. Am I doing something wrong in this case, or is the game de facto designed to punish you for playing solo? What happens if we don't have a full squad? 5. In the penultimate Corpus Veil mission, my entire crew was killed off in the first minute of the game (while I was piloting). Not sure how this happened when all three are armed with my best three weapons (Acceltra, Amprex, Ignis Wraith). I have heard players say that kitted-out crewman are way better at dealing with boarders than a Lich, but there must be more to it than just handing them the best weapons. What am I missing here? Am I supposed to dump a ton of points into Endurance / Combat instead of Gunnery / Repair? Bear in mind I only have Level 7 Command, so I do not have access to the (allegedly) stronger Level 10 crewman from Ticker yet. 6. In the case where crewman die in the mission, is there a way to "resurrect" them, or are they lost until the next mission? If they all die mid-mission, do I just abort and start over? Railjack seems like it should be a lot of fun, and it's certainly a change of pace from regular Warframe, but by far it has been the most god-awfully frustrating experience in the game so far (worse than even the absolutely ridiculous Quills / Amp grind after finishing The War Within). Any advice to actually make this game mode more fun would be greatly appreciated.
  17. Are you able to change the Clan Showcase in The Clan Statistics? Just a simple question is all I'm wondering.
  18. Hey, I just recently unlocked Steel Path, and am in need of a few pointers. Mainly about damage. I have Revenant, so he works amazingly and I have yet to die in SP. I used to use Kuva Zarr, and it was easy to oneshot all enemies. But, after ammo nerfs, it has been quite a struggle. I tried using Nataruk, and I am only able to one-shot enemies on a headshot, if I have a couple stacks on G Chamber. Yet, against eximus/heavier units, it takes quite a few hits in the face to kill them. My current build is: G chamber; Cryo Rounds; Infected Clip; Critical Delay; Vital Sense; Hunter Munitions. I am waiting for Primed Cryo Rounds and Primed Bane Of Grineer to come around in Baro's inv, but still haven't gotten them. With those mods, I assume I would be able to 1-2 shot all enemies I encounter in a mission, other than Acolytes. But my KPS is soooo bad. I have to aim, charge shot, and release for every enemy. Also my melee and build on it are terrible so thats useless. Tl;DR: I am MR 10, and need a good melee and a good primary that have good kills per second in SP.
  19. I don't know if it's me being unable to find a proper configuration or just a limit of the available options, but can you guys on PS4/5 aim properly with Guard Mode? And if so, what are your settings? Since Guard Mode doesn't have an aiming zoom, the option about analog sensitivity while aiming gets ignored, and it uses the sensitivity option for looking around normally (and, I don't know for you, but for me the look-around sensitivity is above half the bar, while the aiming sensitivity is nearly at minimum to have the best precision aiming I can get)... so when you're in Guard Mode every little touch to the analog moves the reticule way too much. Is there a way to counter that without having to constantly change the settings (which is unthinkable in a fast-paced game like this), or should it be reported to make a request in the hopes that, even if it doesn't zoom, you can use the sensitivity for aim mode while using that ability?
  20. Just started farming Corrupted Holokeys for the Tenet Melee while waiting for the New Archon to drop. From all of the four, which one should I grab and focus building first? And what base element is the best for them? TIA
  21. ok had the thumper 3/4 of th way down then gun disappears and all I have is his sword , that was impossible tryed F key to switch wepons no go so after an hour of running around fight off spawn ALT -F4 not likening this at all what happen to his gun? or is their another way to switch wepons ?
  22. Hi all, doing new kahl mission with thumper, get all way to thumper and kill it, then green icon, no other ones? Come back to kahl no credit for anything??? any info??? done 3 times, talked to blue girl followed markers kill thumper (no parts dropped) green marker leave. Games says mission complete. come back kalh nothing????
  23. So I got a lich today that has a... very interesting name. Is it possible to have it changed / removed? It has the N word spelled correctly as part of its name. I might be overthinking this, but I make content and it has me freaking out a little bit. I went to make a ticket and for the life of me have no idea what topic to put this under. None of them make sense or seem to be correct. Should I just file a ticket under something random?
  24. I finally defeated my first Kuva Lich today and... I thought you got the Kuva Lich's weapon for defeating them in the final fight, regardless of your choice to kill or convert them upon winning? (I'm feeling a bit ripped-off, but if it turns out you only get the weapon for killing them, then at least it wasn't a weapon I was very invested in getting.) Alternately, do I have a problem I should make noise at DE over? Drop a support ticket?
  25. I have an Epitaph Riven that I was going to try and fit in but I'm not sure what mod I should replace, and what stats would be optimal on the Riven if any. Thanks for any help, cheers!
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