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  1. Not able to rank up in the red veil to level 5 exalted as I already have the Ivara prime chassis and credits but showing as if I don’t have the part when in my inventory it is there
  2. NIGHTWAVE: I got credit for getting 40 Headshot kills in a mission for a nightwave challenge. But on the summary screen I got 1 headshot for the entire mission (which was more believable than the 40 the way I was playing) ACHIEVEMENTS: Jugger-Not: I have killed countless juggernaughts on Cabrion Drift. never had any progress toward this. However I played an Infested Disruption mission on Uranus, and got credit for the achievement by killing juggernaut demolysts. Was definitely not on cambion drift. Strategic Development - I have completed all corpus railjack nodes including SoP final fight (40+times). Star chart progress shows 233/233 complete. No nodes blinking blue in railjack on any planet. Achievement shows missing 2 nodes (92%).
  3. Tenno of the future When the Big Mouth module came out, I had more ways to make the game more interesting. The Big Mouth swallowed the armor to acquire a skill and learn it from other armors. Then this kind of gameplay can continue to be developed. For example, ordinary battle armor randomly unlocks 5 skills including passive, which will combine more skills Taking into account the characteristics of ordinary armor and prime, prime privileges can be given. For example, after sacrificing prime armor, you can choose 5 unobtained skills. Launched the S faction and I series weapon series. The feature is that it can be integrated with the armor. The sacrifice can be made after the weapon is full. After the sacrifice of the weapon, the armor part can be replaced with the appearance of the weapon (ps: new armor can be launched to promote this part) Launched the C faction and G faction weapon series, which can be integrated with mechas. After the weapons are full, they can be sacrificed. The sacrificed weapons can replace the mecha parts with the appearance of the weapon (the ability to open the replacement weapon) Launched 5 types of mechas, suitable for C faction and G faction weapons Conceive new armor skills here Tenno name: War Weapon Passive skills: ammunition charging War weapons cannot be equipped with ordinary equipment. War weapons can only be equipped with sacrificial weapons. The sacrificial weapons are replaced with body parts, and all weapons become energy consumption. After the weapons do not attack, the ammunition reserve of 5% is restored every 1 second. 1 Skill: Transformation switch War weapons can be replaced by sacrificed weapons as parts of the body at will in the battle. Consumption: life. Parts are randomly selected from the sacrificial arsenal for replacement, and the replacement time is affected by the continuous force. 2 Skill: Bone Bullet Production War weapons consume energy to swallow the enemy, and cast the enemy’s bones into ammunition. Consumption: Energy. It takes time to swallow the enemy, and the swallowing time is affected by intensity. 3 Skill: Reorganization War weapons throw body parts at the enemy and cause damage. When the target is a teammate, the teammate will be forced to reform. When the weapon is lost, you can no longer obtain the weapon from the sacrificial arsenal until the mission ends or the weapon is picked up. Consumption: Weapon The transformation strength of teammates will be affected by the strength of the skill, and the transformation time will be affected by the continuous force 4 Skill: Gourmet Feast War weapons recycle all enemy weapons into the body and undergo a complete transformation. During the transformation, you need to kill the enemy to gain progress. When the progress is full, the transformation is complete. When the transformation is completed, the weapon enters the full overload mode, and all enemies around the body are attacked in an indiscriminate range until the progress is 0. The recovery weapon is affected by the range, the damage is affected by the strength, and the attack range is affected by the range.
  4. It's especially bad while flipping around what not. Even while simply running around, the wings tend to be stiff. I don't want invisible wings either. That's pointless. Jump animation - flap double jump animation - flap flip animation - tuck aim-glide animation - continued flapping How's that sound? EDIT: For situations like roll, simply recycle tuck.
  5. 当玩家进入生存模式时,激活警报选择生存时间,达到生存时间后逃生 怪物每分钟升级1级,到达时间后,不会获得氧气供应 当超过指定时间后将进入奖励时间 存活十分钟奖励时间为1分钟 奖励时间掉落率为100% When players enter the survival mode, activate the alarm to choose survival time, after reaching the survival time Monster upgrade level 1 per minute, after the time of arrival, will not get oxygen supply After more than a specified time will enter a reward For ten minutes for reward for 1 minute Reward time drop rate was 100%
  6. 未来的TENNO 当大嘴模块出来后我有了更多让游戏变有趣的玩法,大嘴吞噬战甲获取一种技能,汲取给其他战甲,那么这种玩法可以继续开发下去 例如普通战甲随机解锁包含被动在内的5个技能,这样会组合出更多的技能搭配 考虑到普通战甲和prime的特性,可以给予prime特权,比如献祭prime 战甲后可以自主选择5个技能未获取的技能 推出S派系与I系武器系列,特性为可与战甲融合,武器满级后才可以献祭,献祭武器后可以将战甲部位替换为武器外观 (ps:可以推出新战甲来主推这个部分) 推出C派系,G派系武器系列,特性为可与机甲融合,武器满级后可以献祭,献祭的武器可以将机甲部位替换为武器外观(技能开启替换武器) 推出5种机甲,适配C派系,G派系武器 这里构思新战甲技能 Tenno 战甲名:战争兵器 被动技能:弹药充能 战争兵器无法装备普通装备,战争兵器只可以装备献祭的武器,献祭后的武器替换为身体部件,且所有武器变为能量消耗,武器不攻击后每1秒恢复5%弹药储备 1技能:改造切换 战争兵器可以在战斗中随意更换献祭的武器作为身体的部件 消耗:生命 在献祭的武器库中随机抽取部件替换,替换的时间受到持续力影响 2技能:骨弹生产 战争兵器消耗能量吞噬敌人,并将敌人的骨骼转化弹药抛洒 消耗:能量 吞噬敌人需要时间,吞噬时间收到强度影响 3技能:重整改造 战争兵器将身体部件丢向敌人,并造成伤害,当目标为队友时则强制改造队友,当武器丢掉后,你无法再从献祭武器库获取该武器,直到任务结束或捡起武器 消耗:武器 队友的改造强度会受到该技能的强度影响,改造时间受到持续力影响 4技能:饕餮盛宴 战争兵器将所有敌人的武器重新回收至身体中,并且进行完全改造,改造时需要击杀敌人来获取进度,当进度满时,改造完成 当改造完成后武器进入完全过载模式,对周身所有敌人进行无差别类范围攻击,直到进度为0 回收武器受到范围影响,伤害受到强度影响,攻击范围受到范围影响
  7. So far I can't see. Khora Urushu skin wouldn't glow at all on the Xbox and she has not glowed since the last 'two' updates or so. Even when I change colors. I was hoping anyone would share their stories and we could get some help fixing it.
  8. Not sure if this happening for everyone but i have a couple of friends who cannot complete their junction missions due to a bug. After defeating the specter the game tells them to extract instead of connecting the junction. The prompt to connect the junction is not showing up and just tells them to go to extraction. Hopefully this can get resolved because they cannot get to the war within quest without it .
  9. The staticor is and has always been a fun weapon too bad it looks like you got your hands stuck in pairs of pottery. Can we have a skin that make it like a inserted palm piece or make it really slender or even a small cuff. Would be awesome to make it appear you are shooting energy balls from your palms while looking styIish. I think it would also be cool if it had a augment mod to make it burst fire fully charged energy balls that shot until the magizine emptied but with less accuracy. I love that weapon but it needs some love.
  10. So I just realized that the Stance Polarity (Unairu) on my Dakra Prime was swapped with a Madurai Mod Polarity and I didn't do it. When I tried swapping the two a "stance polarity cannot be swapped" error pops up. Has this happened to anyone else and can this be fixed? I'll update after the Dakra is maxed & I try to use Polarization.
  11. So, my early issue has now deteriorated to the point that I can't even start up the game, and am getting error code 0x8007045d. I've tried uninstalling and reinstalling multiple times, and sometimes the game wouldn't even fully download before it started throwing errors. I even tried a factory reset, and it still didn't work. It's to the point that my Xbox won't even work properly while Warframe is installed. None of my other games is giving me this problem. Until and unless the problem is located and resolved, I am uninstalling Warframe. As mentioned before, my Xbox no longer functions properly while Warframe is present on my console.
  12. When I sit Nidus prime on helminth and try to invigorate him with his buff a message appears that I need to have Nidus equipped...so that's it
  13. Ever since new nidus update I cant research cephaloncy keeps saying I need railjack
  14. Name: Sovereign Passive: Sovereign and targets of, "submission" are immune to status effects. 1: Submission - Target enemy falls to your will and serves it's new lord fervently. Target ally receives boons for their loyalty to the king. Target receives percentage of your armor. Target deals bonus weapon damage to enemies that have damaged you or it. Affected target will follow Sovereign around and when Sovereign receives lethal damage target will sacrifice itself instead, negating the damage and applying a short period of immunity to Sovereign. (Credit: {PSN}Reaper330011) Range affects how strong the buffs the closer you get to Sovereign. Duration is duration Strength increases buffs Efficiency is efficiency Drain based but doesn't interfere with energy gain. (Similar to nidus link) 2: Prostrate - Enemies willpower is tested against Sovereign's via cone. Enemies have a chance to fall to their knees unable to move or attack. Range widens and lengthens the cone with diminishing returns. Does not pierce walls. Strength increases the chance and can hit 100 with very large amounts. Duration is duration Efficiency is efficiency Not drain based 3. Presence - Sovereign exudes his nobility. Release and maintain an aura around Sovereign that increases your Allie's defense and weakens the enemies offensive capability. Allies and objectives recieve less damage and gain a small boost to status resist within the aura. Enemies deal less damage and have a chance to be afflicted with fear while in the aura. Growing radius that caps at a certain point and drains more energy based on how big that radius is. Range affects radius Strength increases buff and debuff strength. Status buffs and debuffs do not scale other than with the effects of, "Thy Monument". Duration affects drain Efficiency affects drain and cast cost (Similar to gloom) 4: Thy Monument Sovereign erects his place on the world. Create a statue in your image with a large radius around it that buffs allies and debuffs enemies. Enemies deal even less damage while inside the aura Allies recieve even less damage. Further boosts the status effects of, "Presence" while the auras overlap. Range gives bigger radius Strength boosts buffs and debuffs Duration based, single cast cost Efficiency is efficiency Theory crafted this one with the desire for some sort of frame with Authority as a theme and I always loved the emperor-themed skins such as frost's.
  15. I am experiencing repeated and constant crashed while playing the game, whether playing solo, or via matchmaking, regardless of mission type or location. This is occurring multiple times per day, and I am often unable to start the game back up afterward without restarting my console. I have uninstalled and reinstalled the game 3 times this month, but the issue persists. I have never experienced these issues to this extent or this frequency before, and I am at a loss as to what to do.
  16. so i have had this idea for awhile, I'm a big fan of the artist Robert Venosa and i thought his aesthetic would suit a skin for Gara; or for a 'light' frame that alot of people have brought up ideas about. but i think the luminous water droplet crystalline effect would be a great look for Gara regardless his art style definitely suits warframes art style too feel free to share your thoughts :) here's some pictures to explain the concept better:
  17. gamertag is Efren 4K Good player buen jugador :D
  18. First the Galvanized mods and arcanes. In high level missions, they are technically only useful on meta/top and good tier weapons which can kill enemies quickly. The other weapons in low tier have too little, if any chance to gain the buff from "on kill" condition (and it means on kill with only that weapon). Which narrow down the weapons choice variability you want to widen. My suggestion is add another condition like a small chance on hit or so. So the lower tier weapons which take many hits to kill high lv enemies would have a chance to gain the buff (which they are exactly the weapons that need it) too. This also make you gain the buff (which I am sure you need it) in a boss fight without anything else around to kill. So the buff are not limited for only the already-good weapons in the time they don't even need and cannot be gained when you really need. When there is something supposed to make weapons better, nothing within its capability should be left behind by them, even a rivened Stug. Second, the glaives throwing. After you adjust the glaives throwing charge time with the reason "to prevent accidental throw" (which does not help much and I know you actually want to softly nerf glaives throwing), the glaives with throw-focus build does not affected much. They can still work fine (with roughtly the same charge speed as glaives without Heavy Attack Wind Up Speed mods before the adjustment) and can still be "accidentally" thrown like just before the adjustment. But all the damages go to the glaives without throw-focus build, the glaive with normal attack builds like Pathocyst. Without Heavy Attack Wind Up Speed mods, they take too painfully long to charge a throw, makes them lost their utility throw uses, destroy the uniqueness of glaive weapons unless with throw-focus build. The thing you want to nerf is not the glaives themselves, but it is the glaives with a specific build. My suggestion is fix the charge time to be like before the adjustment and, if you adjusted it because you want to nerf the throwing glaives, you can make it gets less (if any) effected from the Heavy Attack Wind Up Speed mods. So the glaives without throw-focus builds are still intact, saved from the nerf hammer. And you can still do the same effect on the glaive with throw-focus mods you want to nerf Hope DE and anyone read this will get my point
  19. Vermasplicer was nerfed from 5 to 3. The vermasplicer can't do head shots like the amprex , nukor, ignis, Phantasm or any other weapon that chains to targets while those weapons can. The issues is those weapons out deal it in damage. You went out of your way to nerf it like the nukor. At least you should have done 5 to 4 so can be distinct or improved it in another way. How come you nerfed vermasplicer when it Clearly has low dps. Aoe weapon are still better that those weapon. Nukor is still a better option than the vermasplicer dps wise. Thanks for diversity.
  20. Can we have the sounds of the fourth ability on Nidus Prime? 🙏 I think they would be a nice add to the prime version, the sounds of the trailer are superb❗ It would be nice too (for the people who buy tennogen) to have the animation in the arm when Nidus has the mutation! ¡THIS WAS FIXED!
  21. Got the Zenith Coin. Finish the Capture Mission on Pluto. Start a new mission also on Pluto in space ship tile set. Go to nightmare kill 25 floaters. Wait for 15 mins. Still no Sister of Parvos. Rinse and repeat. No dice. Been trying about 6-7 times. Completed all the Quests.
  22. Como se observa en los enlaces siguientes, en el Chat del comercio de Maroo, puse "alguién tiene un chasis de Ivara", pero se ve que el Algoritmo del Juego, eso lo detecta como que intento vender un codigo, y no es asi. Si ni tan siquiera puedo preguntar en un lugar específico, que objetivo tiene el Bazar el Maroo?? Podria llegar a pensar que DE me esta pillando mania, primero un toque por escribir en español, y ahora por solicitar un chasis de Ivara. Los Bugs algunos son graciosos, y aunque pueden ser molestos, se soportan pero un algoritmo mal compuesto, es muy molesto y pueden quitarte las ganas de jugar. Por suerte, no he sido baneado, ya hubiera sido impresionante. Cefalon Bernie en Chat de Bazar de Maroo Cefalon Bernie abriendo privado
  23. How many times have you been left stumped trying to upgrade those pesky hard to find Arcanes? How many times have you given up trying to find the same arcane 21 times?? Well look no more, this new revolutionary idea called "Arcane essence" will solve all your arcane problems! Baseically you would obtain said item by simply dissolving any useless arcanes (similar to dissolving Mods for endo). Upgrading arcanes couldn't be as easy, all you would do is add the arcane essence with credits on your desired arcane then BOOM instant level up. For the tenno that disagree and say it would make the upgrading arcanes part "way too easy" I have the solution for you too, "Arcane essence" would be split into different groups depending on the rarity of the arcane thus allowing the player to still grind for the desired arcane they can dissolve while also making the process of upgrading said arcane a 100 times easier since you wouldnt have to constantly look for the same arcane to lvl it up. (This idea is a work in progress so any helpful comments as to make this actually work would be amazing!).
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