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  1. INFORMATION This is a quick information tab, so you know what's going on in this guide. ------------------------------------------------------------------------------------------------------- Difficulty to Obtain: A number from one to five, about how hard it may be to get this frame. Please note that it's often RNG, which some people can get lucky with, and others don't. 1 = Almost free. From Excalibur to Nezha. 2 = Boss drops. From Rhino to Saryn. 3 = Quest. From Inaros to Mirage. 4 = Bounty drops. From Gara to Garuda. 5 = Oftentimes a grind. From Ash to Harrow. Prerequisites: This is what you have to do before you can even try to get the frame. For example, it will show a quest, or a planet you need to unlock. Acquisition: This is how you get the Warframe. it includes the place, percent chance, and what quest you may have to do. Tips: These are tips on how to acquire the Warframe. Place to try? Items to equip? etc... History: The year the Warframe released. ------------------------------------------------------------------------------------------------------- Note: Some Warframes do semi-require certain quests. For example, Chroma does require 'The Second Dream' and 'The War Within' quest (to unlock the planets he is on). However, for Prerequisites, I am only including things that are fully required. For Chroma, that would be Sedna unlocked and 'The New Strange' quest complete. Note: All text in this guide relating to anything past 'Chains of Harrow' quest will have spoiler text over it. That's it! Every Warframe will have a tab like what was above. The last tab in this guide is about Primes. It shows every unvaulted Prime, what's in access, what's next to vault, and even what the next Primed Warframe and weapons will be. This guide is also on Steam, if you'd rather look at it there. Good luck, Tenno! -Bubbha ASH Difficulty to Obtain: 5/5 Prerequisites: 'Rising Tides' quest and the empyrean location Pluto. Acquisition: Railjack, which is unlocked via the 'Rising Tides' quest. Your Railjack can be upgraded and modded to higher levels by just playing and unlocking Intrinsics and new mods. From Survival, Rotation A or Defense, Rotation A. He also drops from Railjack Exterminate and Volatile. He has an 13.33% chance for neuroptics, systems, and chassis in Survival and Defense, and 4.82%-4.88% in Exterminate and Volatile. Venus Proxima: Ash Systems Neptune Proxima: Ash Neuroptics Pluto Proxima: Ash Chassis His blueprint is found in the Market or as a daily login reward. Tips: I suggest doing Survival and just leveling your Necramechs to get those done, bring some low-level weapons, you know. Do some other things while you're at it because Survivals take a bit of time. Defense often takes longer because the Corpus get stuck (even with a speed-nova). History: Ash was released in 2012, as one of the original eight frames. ATLAS Difficulty to Obtain: 3/5 Prerequisites: 'The Jordas Golem' quest. Acquisition: His component blueprints are dropped from the boss the Jordas Golem on Eris. Atlas Systems: 22.56% Atlas Neuroptics: 38.72% Atlas Chassis: 38.72% His blueprint is found in the Market or as a daily login reward. Tips: I suggest using Amesha or Itzal. The boss really isn't that hard, just used a decent archgun and archwing. The quest takes about two days, most of it crafting, but really isn't that hard either. History: Atlas was released in 2015. BANSHEE Difficulty to Obtain: 1/5 Prerequisites: Be in a Clan. Acquisition: Her components are sold from the Tenno Lab in any clan that has her. Her blueprint is sold from the Tenno Lab in any clan that has her. Tips: No tips to give. History: Banshee was released in 2013. BARUUK Difficulty to Obtain: 4/5 Prerequisites: 'Vox Solaris' quest, Rank 5 with Solaris United, and Rank 3 with Vox Solaris. Acquisition: His component blueprints are sold by Little Duck for 5,000 Standing each at Hand Rank with Vox Solaris. His blueprint is sold by Little Duck for 5,000 Standing at Agent Rank with Vox Solaris. Tips: Run only Stage 1 of the bounties in Fortuna until you gather enough debt-bonds to Rank up to Rank 5. Once you hit Rank 5, do all four phases of the Profit-Taker and gather enough materials for Rank 3 with Vox Solaris. History: Baruuk was released in 2018. CALIBAN CHROMA Difficulty to Obtain: 3/5 Prerequisites: 'The New Strange' quest, Sedna unlocked, and be in a Clan. Acquisition: The component blueprints are received upon three different Junction completions. Chroma Systems: Pluto Junction Chroma Neuroptics: Uranus Junction Chroma Chassis: Neptune Junction His blueprint is gained after completion of 'The New Strange' quest. Tips: 'The New Strange' quest is required to even get to the Pluto Junction. Just by working on your Sol System you can unlock him. However, his systems do require Saryn's systems to build. This requires Sedna. While farming Saryn, you may get two systems. Use one for Saryn, and the other for Chroma. He also requires Ember Neuroptics (Saturn), Frost Chassis (Ceres), and Volt Neuroptics (Clan Dojo). History: Chroma was released in 2015. EMBER Difficulty to Obtain: 2/5 Prerequisites: Saturn unlocked. Acquisition: Her component blueprints are dropped by the boss Sargus Ruk on Saturn. Ember Systems: 22.56% Ember Neuroptics: 38.72% Ember Chassis: 38.72% Her blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Ember was released in 2012, as one of the original eight frames. EQUINOX Difficulty to Obtain: 2/5 Prerequisites: Uranus unlocked. Acquisition: Her component blueprints are dropped from the boss Tyl Regor on Uranus. Night Aspect: 11.28% Night Systems: 12.91% Night Neuroptics: 12.91% Night Chassis: 12.91% Day Aspect: 11.28% Day Systems: 12.91% Day Neuroptics: 12.91% Day Chassis: 12.91% Her blueprint is found in the Market or as a daily login reward. Tips: Get a team and turn your brain off. Just run the boss over and over until you finally get all eight parts. She has three blueprints, one is from the market, and the other two from the boss. All six component blueprints drop from Tyl Regor as well. History: Equinox was released in 2015. EXCALIBUR Difficulty to Obtain: 1/5 Prerequisites: 'Awakening' quest (if you chose him) or Mars unlocked Acquisition: In the 'Awakening' quest, you can gain Excalibur for free. A fully built Excalibur is sold from Teshin for 60,000 Conclave standing at Rank 5. His component blueprints drop from the boss Lieutenant Lech Kril on Mars. Excalibur Systems: 22.56% Excalibur Neuroptics: 38.72% Excalibur Chassis: 38.72% His blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Excalibur was released in 2012, as one of the original eight frames. FROST Difficulty to Obtain: 2/5 Prerequisites: Ceres unlocked. Acquisition: His component blueprints are dropped from the boss the dual boss of Captain Vor and Lech Kril on Ceres. Frost Systems: 22.56% Frost Neuroptics: 38.72% Frost Chassis: 38.72% His blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Frost was released in 2013. GARA Difficulty to Obtain: 4/5 Prerequisites: 'Saya's Vigil' quest. Acquisition: Her component blueprints are dropped from the bounties in Cetus, on Earth. She is dropped from Tier 1, 2, and 3 bounties, with the highest chances below: Gara Systems: 21.82% in Stage 3 Gara Neuroptics: 21.43% in Stage 3 Gara Chassis: 30.52% in Stage 4 Her blueprint is gained after completion of the 'Saya's Vigil' quest. Tips: The best way to farm her is to speed run bounties in Cetus, get to the Stage mentioned above, and reset by entering Cetus. History: Gara was released in 2017. GARUDA Difficulty to Obtain: 4/5 Prerequisites: 'Vox Solaris' quest. Acquisition: Her component blueprints are dropped from the bounties in Fortuna, on Venus. She is dropped from Tier 1, 2, and 3 bounties, with the highest chances below: Garuda Systems: 22.22% in Stage 3 Garuda Neuroptics: 25% in Stage 3 Garuda Chassis: 30.56% in Stage 4 Her blueprint is gained after completion of the 'Vox Solaris' quest. Tips: The best way to farm her is to speed run bounties in Fortuna, get to the Stage mentioned above, and reset by entering Fortuna. History: Garuda was released in 2018. GAUSS Difficulty to Obtain: 5/5 Prerequisites: Sedna unlocked. Acquisition: His component blueprints are dropped from the Disruption mission on Sedna, Kappa, at Rotation C. Gauss Systems: 7.84% Gauss Neuroptics: 7.84% Gauss Chassis: 7.84% His blueprint is found in the Market or as a daily login reward. Tips: Run Kappa and get all four Conduits for the first four rounds. If you do so, you can defend only one for the following rounds and still have Rotation C. Keep going until you get him or have to leave, and don't reset every four rounds since Rotation C sticks around. Save time by bringing good gear and staying till you unlock him. History: Gauss was released in 2019. GRENDEL Difficulty to Obtain: 5/5 Prerequisites: All nodes completed. Acquisition: His component blueprints are dropped from the three exclusive Europa missions unlocked from the Arbitration Honor vendor in Relays, which cost 25 Vitus Essence each. The items are called Grendel Part Locators. These exclusive missions have a 100% drop rate of his parts; however, they are highly difficult and call upon skill instead of blowing stuff up. All mods are disabled, along with your Operator, Gear items, and Focus abilities. These are the missions you must complete: Grendel Systems Locator: 800 Cryotic Excavation Grendel Neuroptics Locator: 20-minute Survival Grendel Chassis Locator: 10-wave Defense His blueprint is found in the Market or as a daily login reward. Tips: For the above information, that's if you're doing it yourself. You can also pair with someone who already has a Grendel Part Locator, and it will not cost you anything. Thus, you can farm him without settings foot in Arbitrations at all. Keep an eye on Recruiting channel, if you don't want to spend time in Arbitrations. It's a good idea to have a team, anyways, including Warframes like Frost or Limbo to protect the objectives and Trinity or Harrow for healing. History: Grendel was released in 2019. GYRE HARROW Difficulty to Obtain: 5/5 Prerequisites: 'Chains of Harrow' quest. Acquisition: His component blueprints are dropped from four different spots: Harrow Systems: 15% from Rotation C and 6% from Rotation B Defection missions Harrow Neuroptics: 16.67% from Rotation A and 12% from rotation C on the Spy Mission Pago, Kuva Fortress Harrow Systems and Neuroptics: 12% from Rotation C on the Kuva Survival Mission Taveuni, Kuva Fortress Harrow Chassis: 3% chance to drop from Void Fissure enemies His blueprint is gained for completion of the 'Chains of Harrow' quest. Tips: For his systems, get a good team and rush the Defection on Phobos. For his neuroptics, just run the Spy missions a couple times with a decent stealth frame. For the chassis, you should have a couple hundred by now if you are farming his other parts. If you need Kuva, then just run the Kuva Survival to Rotation C a couple times. History: Harrow was released in 2017. HILDRYN Difficulty to Obtain: 4/5 Prerequisites: 'Vox Solaris' quest, Rank 5 with Solaris United, and Rank 2 with Vox Solaris. Acquisition: Her component blueprints are dropped from the Exploiter Orb boss on the Orb Vallis, Venus. Start it by talking to Little Duck in the backroom. Hildryn Systems: 22.56% Hildryn Neuroptics: 38.72% Hildryn Chassis: 38.72% Her blueprint is sold by Little Duck for 5,000 Standing at Agent Rank with Vox Solaris. Tips: Get a couple teammates and an hour or two spare, and just go at the Orb. Grab your rewards before the Orb explodes once you kill it. History: Hildryn was released in 2019. HYDROID Difficulty to Obtain: 2/5 Prerequisites: Mastery Rank 5 Acquisition: His component blueprints are dropped from the boss Counselor Vay Hek on Earth. Hydroid Systems: 22.56% Hydroid Neuroptics: 38.72% Hydroid Chassis: 38.72% His blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Hydroid was released in 2014. INAROS Difficulty to Obtain: 3/5 Prerequisites: 'Sands of Inaros' quest. Acquisition: His component blueprints are gained from the 'Sands of Inaros' quest. His blueprint is gained from the 'Sands of Inaros' quest. Tips: During 'Sands of Inaros', when you begin fighting kavats, I suggest scanning thing (and having a Resource Booster, if possible) so you're grind for Smeeta, Vasca, and Adarza kavats later on will be easier. Also, if you want to complete your Codex, bring a Helios to scan the boss near the end, or scan it yourself because the quest is not replayable. History: Inaros was released in 2016. IVARA Difficulty to Obtain: 5/5 Prerequisites: Uranus unlocked. Acquisition: Her component blueprints are gained via Spy missions- Tier 1, 2, 3, Lua, or Railjack count. Ivara Systems: 10% from Tier 1, 12% from Venus Proxima Ivara Neuroptics: 7.52% from Tier 3, 12% from Pluto Proxima Ivara Chassis: 5.64% from Tier 2, 7.37% from Lua, 12% from Neptune Proxima Her blueprint is found from Tier 3 spy at 7.52% or from Veil Proxima at 12%. Tips: I suggest doing Tier 1 and Tier 3 spies for related parts, and Neptune Proxima for Ivara's Chassis. Also, for reference, Tier 1 means the planets from Earth to Phobos, Tier 2 means Ceres to Saturn, and Tier 3 means Uranus to Sedna. Proxima are Railjack locations, and Lua is unlocked after 'The Second Dream' quest. History: Ivara was released in 2015. KHORA Difficulty to Obtain: 5/5 Prerequisites: 'The New Strange' quest. Acquisition: Her component blueprints are dropped from the Sanctuary Onslaught mission. Khora Systems: 11.28% from Rotation C Khora Neuroptics: 9.09% from Rotation B Khora Chassis: 8.33% from Rotation A Her blueprint is gained from Rotation C Sanctuary Onslaught with an 11.28% drop chance. Tips: Join Sanctuary Onslaught with a couple others and play until you complete Zone 8. If you happen to obtain Khora's Systems and blueprint before the others, then cut it down to Zone 6 or to Zone 4 if you only need her chassis. Also, for reference, every two Zones is a Rotation. The Rotation for this mission is AABC, meaning Zones 2 and 4 are A, Zone 6 is B, and Zone 8 is C. History: Khora was released in 2018. LAVOS Difficulty to Obtain: 1/5 Prerequisites: 'Heart of Deimos' quest and Rank 3 with Entrati. Acquisition: His component blueprints are sold by Father for 5,000 Standing each at Acquaintance Rank with Entrati. His blueprint is sold by Father for 5,000 Standing at Associate Rank with Entrati. Tips: Lavos' total Standing cost is 20,000. History: Lavos was released in 2020. LIMBO Difficulty to Obtain: 3/5 Prerequisites: 'The Limbo Theorem' quest. Acquisition: His component blueprints are gained from 'The Limbo Theorem' quest. His blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Limbo was released in 2014. LOKI Difficulty to Obtain: 2/5 Prerequisites: Neptune unlocked. Acquisition: His component blueprints are dropped from the Hyena Pack boss. Loki Systems: 22.56% Loki Neuroptics: 38.72% Loki Chassis: 38.72% His blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Loki was released in 2012, as one of the original eight frames. MAG Difficulty to Obtain: 1/5 Prerequisites: 'Awakening' quest or Phobos unlocked. Acquisition: In the 'Awakening' quest, you can gain Mag for free. A fully built Mag is sold from Teshin for 60,000 Conclave standing at Rank 5. Her component blueprints are dropped from the Sergeant boss. Mag Systems: 22.56% Mag Neuroptics: 38.72% Mag Chassis: 38.72% Her blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Mag was released in 2012, as one of the original eight frames. MESA Difficulty to Obtain: 3/5 Prerequisites: 'Patient Zero' quest. Acquisition: Her component blueprints are dropped from the Infected Alad V boss on Eris, which costs one Mutalist Alad V Coordinate per fight, which are obtained from Invasions. Mesa Systems: 22.56% Mesa Neuroptics: 38.72% Mesa Chassis: 38.72% Her blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Mesa was released in 2014. MIRAGE Difficulty to Obtain: 3/5 Prerequisites: 'Hidden Messages' quest and Sedna unlocked. Acquisition: Her component blueprints are gained from the 'Hidden Messages' quest. Her blueprint is found in the Market or as a daily login reward. Tips: If you are seeking the Riddle answers in the 'Hidden Messages' quest, here you are. Riddle one is Olympus, Mars. Riddle two is Calypso, Saturn. Riddle three is Charybdis, Sedna. History: Mirage was released in 2014. NEKROS Difficulty to Obtain: 2/5 Prerequisites: Deimos unlocked. Acquisition: His component blueprints are dropped from the boss Lephantis on Deimos. Nekros Systems: 33.33% Nekros Neuroptics: 33.33% Nekros Chassis: 33.33% His blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Nekros was released in 2013. NEZHA Difficulty to Obtain: 1/5 Prerequisites: Be in a Clan. Acquisition: His components are sold from the Tenno Lab in any clan that has him. His blueprint is sold from the Tenno Lab in any clan that has him. Tips: No tips to give. History: Nezha was released in 2015. NIDUS Difficulty to Obtain: 5/5 Prerequisites: 'The Glast Gambit' quest. Acquisition: His component blueprints are dropped from the Infested Salvage mission on Eris. Nidus Systems: 14.29% on Rotation C Nidus Neuroptics: 14.29% on Rotation C Nidus Chassis: 14.29% on Rotation C His blueprint is gained from completion of 'The Glast Gambit' quest. Tips: During the quest, you will need a good amount of Credits. The Index is not locked by this quest, do farm up a couple million credits from it or from the Profit-Taker. The Infested Salvage mission is highly boring solo, do bring a team if possible. History: Nidus was released in 2016. NOVA Difficulty to Obtain: 2/5 Prerequisites: Europa unlocked. Acquisition: Her component blueprints are dropped from the Raptor boss on Europa. Nova Systems: 22.56% Nova Neuroptics: 38.72% Nova Chassis: 38.72% Her blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Nova was released in 2013. NYX Difficulty to Obtain: 2/5 Prerequisites: None. Acquisition: Her component blueprints are dropped from the boss Phorid in Infested Invasions. Nyx Systems: 22.56% Nyx Neuroptics: 38.72% Nyx Chassis: 38.72% Her blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Nyx was released in 2013. OBERON Difficulty to Obtain: 5/5 Prerequisites: Saturn Proxima unlocked. Acquisition: His component blueprints are dropped from the Point of Interests located in two Railjack Proximas, Earth in Saturn. Complete double objectives (like Skirmishes) to have a chance at dropping him. Oberon Systems: 10% from Earth Proxima Point of Interest Oberon Neuroptics: 10% from Earth Proxima Point of Interest Oberon Chassis: 10% from Saturn Proxima Point of Interest His blueprint is found in the Market or as a daily login reward. Tips: Just by doing missions in the two mentioned locations above you may be able to get him. Especially if you stick to doing Point of Interests every Empyrean mission as well. History: Oberon was released in 2013. OCTAVIA Difficulty to Obtain: 5/5 Prerequisites: 'Octavia's Anthem' quest. Acquisition: Her component blueprints are dropped from three separate locations. Octavia Systems: 22.56% from Rotation A resource caches on Lua Octavia Neuroptics: 22.56% from Rotation C survival on Deimos Octavia Chassis: 100% from the Music Puzzle on Lua Her blueprint is gained from completion of the 'Octavia's Anthem' quest. Tips: For her systems, just search around in the Exterminate on Lua and find one cache, then extract. For her neuroptics, run a usual survival on Deimos to 20 minutes, and end it. For her chassis, the Music Puzzle is a rare room on Lua that requires you to listen to a couple notes and then repeat it. If you are watching and listening, there should be no problems. History: Octavia was released in 2017. PROTEA Difficulty to Obtain: 5/5 Prerequisites: 'The Deadlock Protocol' quest. Acquisition: Her component blueprints are dropped from all three tiers of Granum Void. Protea Systems: 11.11% from Granum Void (Nightmare) Rotation C Protea Neuroptics: 11.11% from Granum Void (Normal) Rotation C Protea Chassis: 11.11% from Granum Void (Extended) Rotation C Her blueprint is gained from completion of 'The Deadlock Protocol' quest. Tips: For Protea's Neuroptics, you should use Granum Crowns on a Corpus ship tileset (Phobos's Capture is a good one). For Protea's Chassis, you should use Exemplar Granum Crowns on the same tileset. For Protea's Systems, you should use Zenith Granum Crowns on the same tileset (Pluto's Capture is a good one). History: Protea was released in 2020. REVENANT Difficulty to Obtain: 4/5 Prerequisites: 'Mask of the Revenant' quest. Acquisition: His component blueprints are dropped from the bounties in Cetus. Below are the highest chances. Revenant Systems: 21.95% in Stage 5 Revenant Neuroptics: 10.20% in Stage 5 Revenant Chassis: 19.05% in Stage 5 His blueprint is gained from completion of the 'Mask of the Revenant' quest. Tips: For maximum efficiency, just do Cetus bounties until Stage 5 with the bonus reward. The bonus reward counts are another Stage 5 completion, so you practically double your chances. History: Revenant was released in 2018. RHINO Difficulty to Obtain: 2/5 Prerequisites: Venus unlocked. Acquisition: His component blueprints are dropped from the boss Jackal on Venus. Rhino Systems: 22.56% Rhino Neuroptics: 38.72% Rhino Chassis: 38.72% His blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Rhino was released in 2012, as one of the original eight frames. SARYN Difficulty to Obtain: 2/5 Prerequisites: Sedna unlocked. Acquisition: Her component blueprints are dropped from the boss Kela De Thaym on Sedna. Saryn Systems: 22.56% Saryn Neuroptics: 38.72% Saryn Chassis: 38.72% Her blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Saryn was released in 2013. SEVAGOTH Difficulty to Obtain: 5/5 Prerequisites: 'Call of the Tempestarii' quest. Acquisition: His component blueprints are dropped from the Void Storm missions in the Veil Proxima, Neptune Proxima, and Pluto Proxima. Sevagoth Systems: 10% from Veil and Pluto, and 9.76% from Neptune Sevagoth Neuroptics: 10% from Veil and Pluto, and 9.76% from Neptune Sevagoth Chassis: 10% from Veil and Pluto, and 9.76% from Neptune His blueprint is gained from completion of the 'Call of the Tempestarii' quest. Tips: No tips to give. History: Sevagoth was released in 2021. STYANAX TITANIA Difficulty to Obtain: 3/5 Prerequisites: 'The Silver Grove' quest. Acquisition: Her component blueprints are gained from completion of 'The Silver Grove' quest. Her blueprint is gained from completion of 'The Silver Grove' quest. Tips: No tips to give. History: Titania was released in 2016. TRINITY Difficulty to Obtain: 2/5 Prerequisites: Pluto unlocked. Acquisition: Her component blueprints are dropped from the boss Frohd Bek and his Ambulas on Pluto. Trinity Systems: 22.56% Trinity Neuroptics: 38.72% Trinity Chassis: 38.72% Her blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Trinity was released in 2012, as one of the eight original frames. VALKYR Difficulty to Obtain: 2/5 Prerequisites: Jupiter unlocked. Acquisition: Her component blueprints are dropped from the boss Alad V on Jupiter. Valkyr Systems: 22.56% Valkyr Neuroptics: 38.72% Valkyr Chassis: 38.72% Her blueprint is found in the Market or as a daily login reward. Tips: Take out the Zanuka first, since it heals Alad V whenever he gets low on Health Points. History: Valkyr was released in 2013. VAUBAN Difficulty to Obtain: 1/5 Prerequisites: None. Acquisition: His component blueprints are sold by Nora Night in the current Nightwave Season for 25 Nightwave Creds each. His blueprint is found in the Market or as a daily login reward. Tips: No tips to give. History: Vauban was released in 2013. VOLT Difficulty to Obtain: 1/5 Prerequisites: 'Awakening' quest or be in a Clan. Acquisition: In the 'Awakening' quest, you can gain Volt for free. A fully built Volt is sold from Teshin for 60,000 Conclave standing at Rank 5. His components are sold from the Tenno Lab in any clan that has him. His blueprint is sold from the Tenno Lab in any clan that has him. Tips: No tips to give. History: Volt was released in 2012, as one of the original eight frames. WISP Difficulty to Obtain: 2/5 Prerequisites: 'Chimera Prologue' quest. Acquisition: Her component blueprints are dropped from the boss the Ropalolyst on Jupiter. Wisp Systems: 25.81% Wisp Neuroptics: 25.81% Wisp Chassis: 25.81% Her blueprint is dropped from the boss the Ropalolyst on Jupiter at a 22.56% chance. Tips: The Ropalolyst boss is hard first try, but once you get it, it's not hard. Start by travelling the 1,000 meters to the boss fight. Once you begin the fight, head to one of the three electric towers on the left, right, or forward sides. Let the Ropalolyst try to shoot you and instead shoot the tower. Take out it's shields with your Amp, and then Interact with it and fly it into the electric tower. Repeat three times, then kill. History: Wisp was released in 2019. WUKONG Difficulty to Obtain: 1/5 Prerequisites: Be in a Clan. Acquisition: His components are sold from the Tenno Lab in any clan that has his. His blueprint is sold from the Tenno Lab in any clan that has his. Tips: No tips to give. History: Wukong was released in 2015. XAKU Difficulty to Obtain: 4/5 Prerequisites: 'Heart of Deimos' quest and Rank 5 with Solaris United. Acquisition: Their component blueprints are dropped from the bounties in the Necralisk on Deimos. Xaku Systems: 10% from Stage 5 Xaku Neuroptics: 10% from Stage 5 Xaku Chassis: 13.04% from Stage 5 Their blueprint is gained from completion of the 'Heart of Deimos' quest. Tips: Complete the bounties to Stage 5 and get the bonus. The bonus reward counts as another Stage 5 completion, so you practically have double chance to get the parts you need. Xaku also requires Gyromag Systems, which are from Vox Solaris and require Rank 5 with Solaris United in Fortuna, Venus. History: Xaku was released in 2020. YARELI Difficulty to Obtain: 3/5 Prerequisites: 'The Waverider' quest. Acquisition: Her components are sold from the Ventkids Bashlab in any clan that has her. Her blueprint is gained from completion of 'The Waverider' quest. Tips: No tips to give. History: Yareli was released in 2021. ZEPHYR Difficulty to Obtain: 1/5 Prerequisites: Be in a Clan. Acquisition: Her components are sold from the Tenno Lab in any clan that has her. Her blueprint is sold from the Tenno Lab in any clan that has her. Tips: No tips to give. History: Zephyr was released in 2014. PRIME WARFRAMES AND WEAPONS Before We Begin: This section does not display the best way to get each Prime. Just so you don't get too confused, every single one is from the same source. Open relics in Void Fissure missions to get Prime parts. New relics can only be obtained in missions for Unvaulted Primes. Vaulted ones do not drop in missions, but their parts and relics can be traded. There are three ways to get each Prime: -Farming relics and opening them; only Unvaulted. -Buying relics and opening them or buying their parts and building them. -From rare Twitch drops, certain Primes are available whenever DE feels like giving them. Now that's out of the way, enjoy! Prime Releases: Gara Prime (Released spring 2021) with Astilla Prime and Volnus Prime Garuda Prime (Released spring 2022) with Corvas Prime and Nagantaka Prime Harrow Prime (Released winter 2021) with Knell Prime and Scourge Prime Khora Prime* (Released summer 2022) with Dual Keres Prime* and Hystrix Prime* Nezha Prime** (Released autumn 2020) with Guandao Prime** and Zakti Prime** Nidus Prime (Released autumn 2021) with Magnus Prime and Strun Prime Octavia Prime (Released spring 2021) with Pandero Prime and Tenora Prime * Khora Prime, Dual Keres Prime, and Hystrix Prime are currently in Prime Access ** Nezha Prime, Guandao Prime, and Zakti Prime are next to be vaulted. Prime Resurgence: Equinox Prime (Released spring 2019) with Stradavar Prime and Tipedo Prime Wukong Prime (Released summer 2019) with Ninkondi Prime and Zhuge Prime Note: The Prime Resurgence began September 14th and will end November 3rd to be replaced by Saryn Prime (Nikana Prime, Spira Prime) and Valkyr Prime (Cernos Prime, Venka Prime). Permanent Primes: Nyx Prime (Released autumn 2014) with Hikou Prime and Scindo Prime Valkyr Prime (Released autumn 2016) with Cernos Prime and Venka Prime Note: Permanent Primes are currently only available from Railjack, along with their weapons. Baro Ki'Teer Exclusive Primes: Aklex Prime, Akvasto Prime, and Vasto Prime Volt Prime (Released spring 2015) with Odonata Prime Note: Baro Ki'Teer comes every two weeks but does not always have relics for above Primes. Vaulted Primes: Ash Prime (Released summer 2015) with Carrier Prime and Vectis Prime Atlas Prime (Released autumn 2019) with Dethcube Prime and Tekko Prime Banshee Prime (Released spring 2017) with Euphona Prime and Helios Prime Chroma Prime (Released autumn 2018) with Gram Prime and Rubico Prime Ember Prime (Released autumn 2013) with Glaive Prime and Sicarus Prime Excalibur Prime* (Released winter 2012) with Lato Prime* and Skana Prime* Frost Prime (Released spring 2013) with Latron Prime and Reaper Prime Hydroid Prime (Released summer 2017) with Ballistica Prime and Nami Skyla Prime Inaros Prime (Released summer 2020) with Karyst Prime and Panthera Prime Ivara Prime (Released winter 2019) with Aksomati Prime and Baza Prime Limbo Prime (Released summer 2018) with Destreza Prime and Pyrana Prime Loki Prime (Released summer 2014) with Bo Prime and Wyrm Prime Mag Prime (Released autumn 2013) with Boar Prime and Dakra Prime Mesa Prime (Released winter 2018) with Akjagara Prime and Redeemer Prime Mirage Prime (Released winter 2017) with Akbolto Prime and Kogake Prime Nekros Prime (Released summer 2016) with Galatine Prime and Tigris Prime Nova Prime (Released winter 2014) with Soma Prime and Vasto Prime** Oberon Prime (Released spring 2017) with Silva & Aegis Prime and Sybaris Prime Rhino Prime (Released spring 2014) with Ankyros Prime and Boltor Prime Saryn Prime (Released spring 2016) with Nikana Prime and Spira Prime Titania Prime (Released spring 2020) with Corinth Prime and Pangolin Prime Trinity Prime (Released autumn 2015) with Dual Kamas Prime and Kavasa Prime Collar*** Vauban Prime (Released spring 2016) with Akstilleto Prime and Fragor Prime Volt Prime** (Released spring 2015) with Odonata Prime** Zephyr Prime (Released spring 2018) with Kronen Prime and Tiberon Prime Note: All above frames and weapons' parts can be traded, however not obtained via drops. * Excalibur Prime, Lato Prime, and Skana Prime are for Founder's only. Not tradeable, either. These three items do not show up in your Profile unless you have them. ** These items are available from Baro Ki'Teer. *** Kavasa Prime Collar does not show up in your Profile and is not able to be mastered. Expected Primes Baruuk Prime (Expected 2022) with Cobra & Crane Prime Caliban Prime (Expected 2025) with Venato Prime Gauss Prime (Expected 2023) with Acceltra Prime and Akarius Prime Grendel Prime (Expected 2023) with Masseter Prime Gyre Prime (Expected 2025) with Alternox Prime Hildryn Prime (Expected 2023) with Larkspur Prime Lavos Prime (Expected 2024) with Cedo Prime Protea Prime (Expected 2024) with Velox Prime Revenant Prime (Expected 2022) with Phantasma Prime and Tatsu Prime Sevagoth Prime (Expected 2024) with Epitaph Prime Styanax Prime (Expected 2025) with Afentis Prime Xaku Prime (Expected 2024) with Quassus Prime Yareli Prime (Expected 2025) with Kompressa Prime Unnamed Werewolf Frame Prime* (Expected 2026) Wisp Prime (Expected 2023) with Fulmin Prime The below lists are in order of release. This one will be if Xaku is considered 'female' as a Prime. Revenant Prime (Expected autumn 2022) with Phantasma Prime and Tatsu Prime Baruuk Prime (Expected winter 2022) with Cobra & Crane Prime Hildryn Prime (Expected spring 2023) with Larkspur Prime Wisp Prime (Expected summer 2023) with Fulmin Prime Gauss Prime (Expected autumn 2023) with Acceltra Prime and Akarius Prime Grendel Prime (Expected winter 2023) with Masseter Prime Protea Prime (Expected spring 2024) with Velox Prime Xaku Prime (Expected summer 2024) with Quassus Prime Lavos Prime (Expected autumn 2024) with Cedo Prime Sevagoth Prime (Expected winter 2024) with Epitaph Prime Yareli Prime (Expected spring 2025) with Kompressa Prime Gyre Prime (Expected summer 2025) with Alternox Prime Caliban Prime (Expected autumn 2025) with Venato Prime Styanax Prime (Expected winter 2025) with Afentis Prime Unnamed Werewolf Frame Prime* (Expected spring 2026) This one will be if Xaku is considered 'in between male and female' as a Prime. Revenant Prime (Expected autumn 2022) with Phantasma Prime and Tatsu Prime Baruuk Prime (Expected winter 2022) with Cobra & Crane Prime Hildryn Prime (Expected spring 2023) with Larkspur Prime Wisp Prime (Expected summer 2023) with Fulmin Prime Gauss Prime (Expected autumn 2023) with Acceltra Prime and Akarius Prime Grendel Prime (Expected winter 2023) with Masseter Prime Protea Prime (Expected spring 2024) with Velox Prime Yareli Prime (Expected summer 2024) with Kompressa Prime Xaku Prime (Expected autumn 2024) with Quassus Prime Lavos Prime (Expected winter 2024) with Cedo Prime Sevagoth Prime (Expected spring 2025) with Epitaph Prime Gyre Prime (Expected summer 2025) with Alternox Prime Unnamed Werewolf Frame Prime* (Expected autumn 2025) Caliban Prime (Expected winter 2025) with Venato Prime Styanax Prime (Expected spring 2026) with Afentis Prime Note: Prime releases are often two males, then two females. These lists are showing that; however, the order could swap. For example, Revenant and Baruuk could swap places. However, Baruuk and Hildryn have a very small chance to swap places. Note: All above with a single Prime weapon will most likely receive another Prime weapon, however it is currently unnamed. I only put their signature weapons above, since those have been Primed in the past. * These Warframes currently do not exist yet but have been announced. THE END Thank you for sticking around to the end! I hope you found this guide useful, and I plan to do much more with it in the future. Now, I am so very sorry, but I have to do what EVERY content creator... EVERY guide maker does. I really am sorry. Like, honestly, I am. If you found it useful, leave a like. If you have any ideas on how I can improve this guide, leave a comment. And if you SUPER loved this guide and want me to sign something for you with my name on it, don't ask. Because I won't do that. -Bubbha P.S: Find me ingame as @BubbhaPrime or send me a DM on the forums for any questions.
  2. It seems like everything would be better if all three mechanics were simply not in the game.
  3. The time has never been better to revive pvp in this way. The mode is where there are a bunch of grineer ( or whatever enemy faction) players trying to kill 1 Tenno. There are a few rounds. The player to either kill or do substantial damage to the Tenno gets to be the Tenno in the next round. If the Tenno kills all the enemies, they get to stay Tenno in the following round. Only players who have gone multiple rounds without being Tenno in previous matches are elgible to be selected as Tenno in the first round. This way everyone gets their chance to play as Tenno AND as faction enemies. Through whatever rank/scaore system, winning as Tenno would garner PVE mods and cosmetics. Winning as faction enemies would give rewards not only faction enemy cosmetics (also for kahl), but also PVP conclave mods for the Tenno - through whatever balancing system DE elects to implement. The framework for playing as, and costomizing grineer and corpus exist in the game, so I think that it's a good time for this for of PVP.
  4. The damage mag's magnetize does on a per tick basis during its duration is significantly decreased when someone else is hosting the mission. When playing as host I can ramp the damage my magnetize does incredibly quickly but when not playing as host I have like 1000 times less damage, and that doesn't really feel like an exaggeration. The build I play runs breach surge in place of polarize, and I'm bringing that up because that's part of why the magnetize damage scales so high so fast, just in case it isn't just the magnetize that's potentially bugged.
  5. I'm a graphic designer. I mainly do line art and photoshop projects. I've done commissions before, including Warframe logos. If you're looking for a clan logo, hmu. My discord is Sc0rpi0nsPoison #3186. I provided an example of some vector-style emblems I've done for mutuals, but I've done more detailed work as well. Prices are negotiable.
  6. (XBOX) Veilbreaker: Hotfix #6 Break Narmer Changes & Fixes Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus. Adjusted the visual FX on the Deacon mask beam. Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. Veilbreaker Quest Changes: Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. Fixed a visual issue of two individual Map tiles not connecting properly. Changes: Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels. You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before this Hotfix! Fixes: Fixed cases of overlapping text in the Syndicate ‘pledge’ screen. Fixed the Hespar neutral attack triggering many unintended Status effects. Fixed the Dojo Legend UI not disappearing when making the HUD disappear. Fixed Railjack side turrets camera rotation being off. Fixed Amar’s Howl not removing Waypoints for Client. Made a potential fix towards clients losing Ui after extracting the shard from an Archon.
  7. With new management in place, and new modern design conventions, Ember's rework NEEDS to be looked at again. She has horrific anti-synergy that completely brutalizes my ability to enjoy her and, I believe has no place in this game. Where else is a frame actively punished by their own kit for doing exactly what that frame should want to be doing? Ember should be REWARDED for having high heat, not PUNISHED. Why actively sabotage her kit like this? Forget rewarding her, just stop hurting her. No increasing energy cost on Immolation, just a normal channeled ability that requires heat build up before it's a halfway usable defense ability, and remove Fire Blast taking away your defense every time you use it. From there, any other changes are just side tangents, such as making Heat drain over time instead of build over time and you want to keep turning up the heat similar to Garuda wanting to maintain kills for her passive. She's already ridiculously energy hungry by default without this energy crippling garbage, Ember wants you to spam her 3 and her 4, so arguably her 2 shouldn't even drain energy and should instead just be something more like Gyre's 3, but instead of kills it's about Heat procs to maintain a Duration rather than maintaining a channel.
  8. 1. Make all non-aoe projectiles have infinite body punch through. 2. Change all punch through mods to include the ability for non-aoe projectiles to bounce between targets, plus the original punch through effect. Weapons with built in punch through have punch through stat doubled and new ricochet effect added with the same range (in meter) as new punch through value. Projectiles will only ricochet to targets in range of the initial directly damaged target, (range is determined by punch through range). Ricochets do not require line of sight. Projectile will bounce in a random direction if no target in range. Each time a projectile ricochets to a new target it deals less damage, (works like melee follow through). Ricochets can bounce until they fall below zero damage which then they will despawn. New mod stats: •Shred: +30% fire rate +2.4(meters) ricochet targeting +2.4 punch through •Primed Shred: +55% fire rate +4.4(meters) ricochet targeting +4.4 punch through •Metal Auger: +4.2(meters) ricochet targeting +4.2 punch through •Seeking Force: +4.2(meters) ricochet targeting +4.2 punch through •Seeking Fury: +30% reload speed +2.2(meters) ricochet targeting +2.2 punch through •Seeker: +4.2(meters) ricochet targeting +4.2 punch through •Rivers: +X(meters) ricochet targeting +X punch through •Thrown melee punch through mods are unaffected. •Capacity drain for punch through mods could be increased for balance. Rivens drain should not change. 3. Things that could be broken: •Mesa 4th ability •Zenith alt mode
  9. What if the rotation in chippers shop includes a guaranteed taoforged shard every 4 weeks after it completes its blue-yellow-red rotation. Maybe even one of our choosing? I know everyone is upset about how long it will take to get there favorite frames all taoforged sharded up but I think this would be a good middle ground and for all we know could be the case! Guess we'll find out in a few weeks
  10. I think i speak for all who have played Gyre when i say she needs a rework, i see she has a problem with energy regen, survivability and crowd control and i think i have some solutions: 1. she needs energy regen similar to Harrow´s or much more energy efficiency since she casts habilities all the time, also faster animations would be the cherry on top 2.she needs some kind of survivability function on her habilities (health regen or overshields maybe) 3. her 1st hability would be much better if it was like Protea´s 1st in terms of crowd control and the amount of times you can cast it there are probably some other things im missing but at leats this is a start, and i dont think its an exaggerated buff, at least it sounds reasonable in my mind also, her powers currently work decently on regular star chart content but she is can only be farmed by people who already finished the star chart, so i think she should be the kind of warframe that you take to steel path peace.
  11. This was used as a visual indicator of whether or not her most important buff was up. It's important for fashion, too. The community requested a toggle en masse, and DE responded by...ignoring that and just removing the feature altogether. I understand that you are understaffed - it makes sense, believe me - but I believe Tencent/DE has the resources to make this happen. Please implement this much-requested feature, and maybe even expand it to cover other Warframes. One suggestion along those lines is Rhino's iron skin effect. It would make a lot of players happy to see this improvement! Past discussion on this:
  12. Is there a way to know which frame has which shard(s) without taking them one-by-one into Helminth? I can't find a way that it's listed currently. It's not a problem now because there's only 2 per player yet, but if it's not listed it will cause confusion in the future Edit: nevermind. Ignore this whole thing. I saw it immediately after posting. It's in the bottom right of the sharded-frame's arsenal for anyone else missing it
  13. I have my abilities on the dpad, if I put them on to the paddles would i be able to change what was on the dpad or would i just end up with abilities on the dpad and the paddles? Cheers..
  14. I'm only interested in the blue variant and it just sits there waiting 🥺
  15. First. A change I think would be really good for new players but wouldn't really effect more experienced players would be to retire energy siphon and rejuvenation and make all Warframes passively Regen health and energy. It's been a minute since I was a new player but it was really the only thing I didn't like about Warframe but that was when nekros was the new kid on the block and I had to wait til I got lucky enough to be online when the alert mission that awarded energy siphon popped up, now days we got all sorts of choices to manage energy but a brand new player may not give the game the time to find out about these options before they loose interest so being able to stay alive and cast abilities more often as a new player may help them stick around and fall in love with the game. Second. Primed/r10 aura mods I know, I remember when they tried doing r10 steel charge and quickly changed there minds and had to hand out some legendary cores to those who maxed them already. But that was a long time ago and the game has changed a lot! I don't necessarily want a linear buff to a mod, like growing power goes from +25% power strength for 6 seconds to + 46% ( or 50 if you just wanna round up I guess) power strength for 11 seconds for the primed version. I wouldn't be mad if they did that but I think I would prefer something like. + 30% power strength on status effect for 10 seconds but also have 1 or two additional effects like +15% ability efficiency for 5 seconds on critical hit or +30% duration after kill. Obviously I'm just throwing random stats and triggers out there but you get the general idea. And to keep it balanced maybe make it to where auras don't stack, encouraging people to bring different auras in a squad. Too my knowledge it's not like the old days when everyone ran cp so enemies didn't have armor. It doesn't seem to matter what you run anymore as growing power and breif respite seem like the only good ones to run, the benefit from the others seem too minor or easily replaced elsewhere in your build like loot radar being substituted by animal instinct. The biggest reason I could see de holding off on this and iirc it's why the changed there minds before about it is mod capacity, since auras double whatever the mod cost is and the minimum it would be is 11 so that would be 22 extra mod capacity you would have if it's in the correct polarity on a level 30 potatoed frame 82 mod capacity so the need for forma would go down and I doubt DE wants that understandably so there a business after all. So maybe these could have the umbral polarity? Requiring either a aura forma or umbra forma to get the full mod capacity out of it. Anyways sorry for the babbling explanation of an idea I had while at work wishing I was home playing games haha
  16. good job In front of the gate: Left side of market close to the gate: Near spawn:
  17. Survival missions have a pretty addictive history in Warframe. Allot of the more Veteran players can probably recall countless long survival runs that went on for hours. It's historically been the mode that build for and test themselves on. The chill hangout bros have loved to sit around in survival mission, just chillin'. I also recall survival being the most played mission type for years, but I could be mistaken. Survival missions are a gameplay sandbox where you can do things your way, which is appealing to good number of players as well. My suggestion would be to expand survival missions with more things that the player can choose to do. For example, there could be terminals that get marked on the map every five minutes and the player can choose to go do the miniature mobile defense if they want. Or a miniature interception. Really a mini version of almost eny objective type would fit nicely into the survival sandbox. Kuva survival proved that this can be done and be succeful, especially if there are additional rewards to be earned through the addional dynamics and activities added to the mission. This helps to discourage AFK gameplay as the player can potentially earn rewards much faster by doing to optional objectives constantly. Beyond purely mechanics, I would like to see more situations than just life support. Variety in this way would greatly help to make every mission feel unique. Maybe in the first five minutes, they release radiation or infestation spores that the life support prevents, the spores already being a thing. Maybe the enemy is planting void related things on the map and you have to activate those like life support in order to prevent reality from getting messed up in the place. And of course, regular life supprt gets its five minutes runs in here and there. ALSO, it would be cool if the lone operative was actually raiding the ship and not just mentioned lol. Overall, I think that survival has a ton of potential. I also want there to be railjack survival missions + necramech possabilities.
  18. Invert is well selected but the default ability is triggered. Tested on Protea, Wisp, Xaku.
  19. This change makes the game look uglier. It is bad enough your beautiful lighting changes to the game make half of the particle effects appear almost invisible but did you need to make the weapon swapping look broken like it is missing animations? It looks like something I would've seen on Steam Greenlight. I don't get why this is even an issue are people so sadly impatient that they can't afford to wait two seconds to swap weapons? Please add an option to revert this change for those who actually didn't ask to have their gameplay changed. Please and thank you. Maybe next time make it an option out of the gate instead of forcing us to play how you THINK we should, DE. You should know better by now. Don't go the way of Anakin and get burned by everyone, please. Please please please DE I will marry this game's code if you do this. Sorry for coming off a little mad or disrespectful it just frustrates me that my gameplay keeps changing in directions I don't like without any asking or means to retain the more preferred gameplay loop. That isn't cash. :( I didn't build up 6020+ hours playing just to have you take all the fun away in favour of streamlining the game more than it really needs to be. Also idc about the AOE changes they were kind of unwarranted but you should've just instabanned accounts that are caught AFKing instead of changing integral parts of the game because Lessers abused it.
  20. Finally, finished new quests after almost 2 year break from Warframe and caught myself on a thought that I liked more slow paced gameplay of Kahl, Veso and Teshin. And as it seems, I am not alone with this. But why? Why when we got our Warframes back during 3rd act of New War story, gameplay yet again feels as hollow as it was drained out all of interesting stuff. So is it the fact that we played not OP Warframes but, at least not so buffed, characters? Also seen the new update discussion and thought to start a discussion. Just to speak with people about the game I really like and understand what others think too. Recently there was a discussion about AOE and Wukong nerfs which resembles current state of nuke-meta aka press 4 to delete the room etc. As someone pointed, and I think very precise, people are mad about nerfs because the main goal of building up warframe and as it follows to play high lvl content is to make your build as efficient as possible therefore as deadly to a horde of enemies as the doom slayer to the demons. And it is very obvious that people going to be mad for devs that take their hard efforts and devaluing them. Totally understandable. On the other hand, many people are complaining about archon being just a dmg sponge. And that is a little paradox. The enemies can't be anything but dmg sponges because the whole gameplay revolves around nuking everything. But not like it is impossible to make a nice boss or enemies with a grind MMO like Warframe. For example: Diablo series, Path of Exile, and, IMO the one that is much closer to Warframe, PAYDAY 2. Those games have very similar to Warframe's core gameplay principles. Yet, still, we cannot agree: Do we want the horde killing game or more slow paced gameplay with challenges and interesting mechanics? And here I see Warframe as a Frankenstein of a kind. Its main gameplay is about killing thousands of mobs, but there is no other motivation for this rather than "just to feel OP" as the opposite PAYDAY 2 that has interesting missions and gimmicks, and it doesn't have interesting enemies to fight nor challenges to accomplish. The game feels like have an identity disorder, which leads to piles of abandoned and never revised content. Does anybody remember that this game has a leaderboard? I think that the answer lies in the past of DE and the games they have created before. To be more precise: Dark Sector and Unreal Tournament. If you somebody doesn't know, then a quick summary about those two games: Unreal Tournament - FPS released back in 1999 that had huge success. Its main features and advantages were a very dynamic gameplay, plenty of game regimes and some interesting gimmicks in the multiplayer. Sounds familiar? Dark Sector - 3rd person shooter released in 2008 with main story and tactical slow paced gameplay with covers like in Gears of War, Deus Ex: HR, etc. And, as mentioned by developers themselves in the documentary, is practically the original Warframe. What can we get from this little brief in history? Matter of interpretation mostly, but, from my perspective, I see that all these years DE developed a game with the dynamic of Unreal Tournament while keeping in head the design principles of Dark Sector. You might point that when the game warframe has been released in 2013 it was a lot like dark sector, and you would be actually right. But as the time passed DE started to use more and more of their experience that they've got from developing of UT which made Warframe as a game much more appealing to the masses, attracting more and more players each update. Until the year 2015, when the Second Dream came out. Forgive me as I can get a little bit sentimental about it. When my friends and I first saw it, we had our jaws dropped. That moment we understood that this game can be much more than just "go there, kill mobs". It has a story. Where is the story, there are emotions which we can invest, multiply and then cherish in our most fond memories. I think it was an attempt to revive the original warframe, that has been abandoned in 2008, to fill Warframe's universe with meaning and story as it was intended before. And maybe that was the moment when everything started to crumble, little by little. After this DE started to create imo almost two separate games at the same time: Warframe as a dynamic F2P looter shooter and Warframe as a game with its own narration, story, universe and gameplay features. And it can be noticed, because most of the updates that considered "above good" are the ones with the story and which, by an invisible hand of Profit, strips players from their powers or don't require committing a genocide: The Second Dream's last segment, War Within (which came out right after TSD), Chains of Harrow (which didn't really require from the player to kill many enemies) and The Sacrifice, etc. So, the more DE, pushed the "story" updates, the more players get excited by the perspectives and scope of the possible future of the game. And that's when the gameplay started to turning more and more into the beast that we know today. With the release of Plains of Eidolon in 2017 the online player counter nearly DOUBLED from 25-30k to 45-50k. Also, that is the time when Warframe get its hype train in media and, as I think, it overwhelmed DE, because after this it was a nonstop hype-monorail for each update. And removed raids were overlooked by most of the casual playerbase. October 2017 61,908.8 +24,880.7 +67.19% 121,377 September 2017 37,028.1 -2,939.3 -7.35% 58,608 August 2017 39,967.4 +965.2 +2.47% 55,743 July 2017 39,002.2 +13,100.1 +50.58% 58,314 June 2017 25,902.0 -1,879.2 -6.76% 51,423 May 2017 27,781.2 -2,795.2 -9.14% 47,732 April 2017 30,576.4 -147.3 -0.48% 50,822 Then Tennocon 2018 happened, and I think most will agree that they were blown by the Fortuna/Railjack/New War update, which have been reinforced even more by TC 2019 with its Empyrean/Old Blood/Duviri presentation. But now we all know how it all ended. By this point we have not just a couple but a whole stack of abandoned mechanics, gimmicks, concepts and items. And the "outdated" frames are the most vivid example of the game's chaotic state. Those like Limbo, Nyx, Frost, Hydroid, Inaros, Atlas, etc. They've been designed for a different game at all, which is not modern Warframe. All this mess cannot be solved by a couple of reworks and patching, though it will be only "patching", treating the symptoms but not the problem itself. That's why I think Steve started a new project. To make a new, fresh start with a new game - Soulframe, but until its release, we're stuck with Warframe. So, concluding what I've said: I think we need to choose which "Warframe" we want to play. Do we want to play a fast-paced horde looter shooter with OP frames and pursuit of numbers? To proceed with chaos that we have now, with constant confrontation on every nerf and decreased digit? Or Do we want to play more slow-paced challenging and more substantial and meaningful gameplay like it was intended from the start? Abandon all the power creep stuff and start anew with more meaningful and compelling gameplay. From my choice of words, it is obvious what I prefer, but what about you people?
  21. Seriously, DE where is my Equinox immortal skin? You skipped over here and have created immortal skins for many other frames that have come after. Next you're going to tell me that she won't get a voidshell skin. Oh, you're tearing me apart DE! T_T
  22. It's essentially that he, and possibly other Archons as of writing, are not very ctive boss fights. If I may look at DE directly: Your bosses would be considerably more engaging, entertaining, and challanging as a result if gave these bosses great mobility. Any enemy who you want to be a challenge should be able to compete with the player in parkour and movement speed. These enemies should keep ramping up the pressure through whatever means to deliver a great deal of intensity in the battle. Mobility enhances whatever they do by increase player interaction. As convenient as it was for me to stand there with my squad and shoot at him for a while, I would much rather have a fight that I can relish. There should be merit to it and its rewards rather than being an idle artillery slog. Best of luck in future changes.
  23. Once I've completed the set amount of points to rank up, when I click on nightwave I don't get any notification to say I have completed a tier or to say I have earned something off the reward tier
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