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  1. Name: Sovereign Passive: Sovereign and targets of, "submission" are immune to status effects. 1: Submission - Target enemy falls to your will and serves it's new lord fervently. Target ally receives boons for their loyalty to the king. Target receives percentage of your armor. Target deals bonus weapon damage to enemies that have damaged you or it. Affected target will follow Sovereign around and when Sovereign receives lethal damage target will sacrifice itself instead, negating the damage and applying a short period of immunity to Sovereign. (Credit: {PSN}Reaper330011) Range affects how strong the buffs the closer you get to Sovereign. Duration is duration Strength increases buffs Efficiency is efficiency Drain based but doesn't interfere with energy gain. (Similar to nidus link) 2: Prostrate - Enemies willpower is tested against Sovereign's via cone. Enemies have a chance to fall to their knees unable to move or attack. Range widens and lengthens the cone with diminishing returns. Does not pierce walls. Strength increases the chance and can hit 100 with very large amounts. Duration is duration Efficiency is efficiency Not drain based 3. Presence - Sovereign exudes his nobility. Release and maintain an aura around Sovereign that increases your Allie's defense and weakens the enemies offensive capability. Allies and objectives recieve less damage and gain a small boost to status resist within the aura. Enemies deal less damage and have a chance to be afflicted with fear while in the aura. Growing radius that caps at a certain point and drains more energy based on how big that radius is. Range affects radius Strength increases buff and debuff strength. Status buffs and debuffs do not scale other than with the effects of, "Thy Monument". Duration affects drain Efficiency affects drain and cast cost (Similar to gloom) 4: Thy Monument Sovereign erects his place on the world. Create a statue in your image with a large radius around it that buffs allies and debuffs enemies. Enemies deal even less damage while inside the aura Allies recieve even less damage. Further boosts the status effects of, "Presence" while the auras overlap. Range gives bigger radius Strength boosts buffs and debuffs Duration based, single cast cost Efficiency is efficiency Theory crafted this one with the desire for some sort of frame with Authority as a theme and I always loved the emperor-themed skins such as frost's.
  2. This happened with both Excalibur and Excalibur Umbra. Used Radial Blind/Howl then tried to Finish the enemy; Warframe just stood there looking at the enemy. Reloading Weapon context action is disabled. If I leave Reloading enabled, Warframe will just stand there and reload. Finisher does not work for Excalibur Umbra or Excalibur. Naramon Executing Dash has stopped working too.
  3. so i have had this idea for awhile, I'm a big fan of the artist Robert Venosa and i thought his aesthetic would suit a skin for Gara; or for a 'light' frame that alot of people have brought up ideas about. but i think the luminous water droplet crystalline effect would be a great look for Gara regardless his art style definitely suits warframes art style too feel free to share your thoughts :) here's some pictures to explain the concept better:
  4. Finishers seem broken for Radial Blind/Howl & Naramon's Executing Dash. Already posted in bugs, but wondering if anyone else can confirm please? Also, is it broken in PC and other platforms or just Xbox?
  5. So I just realized that the Stance Polarity (Unairu) on my Dakra Prime was swapped with a Madurai Mod Polarity and I didn't do it. When I tried swapping the two a "stance polarity cannot be swapped" error pops up. Has this happened to anyone else and can this be fixed? I'll update after the Dakra is maxed & I try to use Polarization.
  6. First the Galvanized mods and arcanes. In high level missions, they are technically only useful on meta/top and good tier weapons which can kill enemies quickly. The other weapons in low tier have too little, if any chance to gain the buff from "on kill" condition (and it means on kill with only that weapon). Which narrow down the weapons choice variability you want to widen. My suggestion is add another condition like a small chance on hit or so. So the lower tier weapons which take many hits to kill high lv enemies would have a chance to gain the buff (which they are exactly the weapons that need it) too. This also make you gain the buff (which I am sure you need it) in a boss fight without anything else around to kill. So the buff are not limited for only the already-good weapons in the time they don't even need and cannot be gained when you really need. When there is something supposed to make weapons better, nothing within its capability should be left behind by them, even a rivened Stug. Second, the glaives throwing. After you adjust the glaives throwing charge time with the reason "to prevent accidental throw" (which does not help much and I know you actually want to softly nerf glaives throwing), the glaives with throw-focus build does not affected much. They can still work fine (with roughtly the same charge speed as glaives without Heavy Attack Wind Up Speed mods before the adjustment) and can still be "accidentally" thrown like just before the adjustment. But all the damages go to the glaives without throw-focus build, the glaive with normal attack builds like Pathocyst. Without Heavy Attack Wind Up Speed mods, they take too painfully long to charge a throw, makes them lost their utility throw uses, destroy the uniqueness of glaive weapons unless with throw-focus build. The thing you want to nerf is not the glaives themselves, but it is the glaives with a specific build. My suggestion is fix the charge time to be like before the adjustment and, if you adjusted it because you want to nerf the throwing glaives, you can make it gets less (if any) effected from the Heavy Attack Wind Up Speed mods. So the glaives without throw-focus builds are still intact, saved from the nerf hammer. And you can still do the same effect on the glaive with throw-focus mods you want to nerf Hope DE and anyone read this will get my point
  7. This is for the 1 credit noggle called ‘NOGGLE STATUE - EXCALIBUR JADE’ I haven’t tried to buy one but it seems you can buy multiple of that noggle and I have over 25 million credits so the amount I can buy can be around 2.536537e+07 when I hit the max button. Not sure what this would do but I’m not going to try this out.
  8. Vermasplicer was nerfed from 5 to 3. The vermasplicer can't do head shots like the amprex , nukor, ignis, Phantasm or any other weapon that chains to targets while those weapons can. The issues is those weapons out deal it in damage. You went out of your way to nerf it like the nukor. At least you should have done 5 to 4 so can be distinct or improved it in another way. How come you nerfed vermasplicer when it Clearly has low dps. Aoe weapon are still better that those weapon. Nukor is still a better option than the vermasplicer dps wise. Thanks for diversity.
  9. Can we have the sounds of the fourth ability on Nidus Prime? 🙏 I think they would be a nice add to the prime version, the sounds of the trailer are superb❗ It would be nice too (for the people who buy tennogen) to have the animation in the arm when Nidus has the mutation! ¡THIS WAS FIXED!
  10. Opening my inbox today I received 400x Orokin Ducats but the email is weird...
  11. Now, there are a two things you can do DE. 1. Is to make another stance mod where the warframe is "only" riding the zaw through a mission and its killing enemies and only on command can you get off of the ghoulsaw. 2. Or you can straight up turn it into a k drive and make it have maybe the same speed as the k drive or something unique. But yea, it would make everyone very happy if it were optional 1 that i said. Because it would be not only a unique melee but can be the only melee that you can ride and kill at the same time. But yea, thx DE for everything else. Take care and thank you for reading this everyone.
  12. So i recently went back to get my second wisp frame from Ropalolyst. Got to the boss fight and either its been changed and i'm not aware or theres a bug where after you mount ole Ropa and get thrown back to the middle with it you lose both primary and secondary weapons. Only fix is to die to get your weapons back but it will happen for every mount so either die after every mount phase or use the xoris or redeemer to shoot the synovias or i guess use your operator amp but i can't see why this would have been changed to be this way, it makes it needlessly complex and awkward as all hell to simply kill 1 synovia. Please tell me i'm not crazy here and it is just bugging out. I've tried multiple weapons/frames/companion combos thinking it was some weird interaction but after a mount/ram into the reactor it happens every time. Also it won't let you use heavy weapon after the mount either, says "Item cannot be used" After 10 runs, with only the blueprint needed, i'm growing tired of a fight i once flew through causing me to 5 times longer because i'm limited to melee weapons or a mode i get locked out of randomly when the boss decides no operator for you. Can't imagine doing this as a first timer, would be horrible coming up against this as it is now.
  13. Hello Community, hello DE, i really like the new Ghoul Saw and want to use it alot BUT the rings/circle effect that occurrs with every single attack while moving forward is just annoying! It fills the whole screen. Pls@DE remove it completeley or change it to a less annoying effect or give the option to turn it off. Its is completeley overdone. Hopefully, Maledicus.
  14. These nerfs are getting out of control and need to stop. Here is why When you put countless forma and anywhere from hours to even days making the best build only for DE to say screw you and nerf it into the ground it begins to feel futile and like a waste of your time. Countless of my friends agree some are even quitting because the work they put into this game is just getting thrown away for no valid reason. Before anyone tries to white knight for DE know this, the nerfs serve no real purpose as they don’t balance anything all it does and force you to throw weapons you really like aside and constantly redo the same mind numbing process over and over again. If DE actually wanted to balance the game then they wouldn’t be doing something as lazy as nerfing our gear. The nerfs just make you feel like it’s not worth your time to make builds for weapons. It is not easy to make these builds that can wipe out level thousands it takes a lot of time, forma, and creativity; and every time they nerf stuff it’s nothing more than a giant middle finger. I don’t even bother trying to make builds anymore because it’s just hopeless.
  15. Ho un problema per quanto riguarda le due kitgun infested (Vermisplicer e Sporelacer) che nel codex della maestria dice che non le ho mai fatte e invece se le visualizzo direttamente da Vilcor dice che le ho padroneggiare Quindi non so se l'affinità me la data o no
  16. I truly believe that they should put an Auction house in the game there could be one at each relay and it would allow us to trade things much easier. I hear some people say the trading system is their least favorite part about the game
  17. Currently rolling shoot you like a bullet jump, even you are in "walking state". Rolling can control "uncontrollable" k-drive/Merulina better than bullet jump. At least at "walking state" (when you have Sprint turn off OR you don't hold your sprint button) you should roll instead. Rolling has other benefits of taking Rolling guard & reducing damage even farther (75%). On other hand we have amalgam mods that speed up rolling.
  18. XBOX Update 30.7: Nidus Prime & Plague Star Update 30.7: Nidus Prime & Plague Star is jam-packed with everything from PC Hotfix 30.5.1 to this Nidus Prime release and everything in between. The total download size is ~2 GB. Plague Star has returned and runs from Sept 8 at 2pm ET to Sept 30 at 2pm ET, Tenno! Watch the Nidus Prime Trailer here! Nidus Prime is here! Nidus Prime Access Get instant access to the Infested Prime Warframe and more today! Infest. Outlive. And ultimately, overrun your enemies with Nidus Prime Access! Nidus Prime combines Tenno technology with the grotesque resiliency of the Infested. Extract the Relics containing Nidus Prime Blueprints by playing Operation: Plague Star starting September 8 as well as the usual sources for Void Relics such as Relic Packs and Void Missions. Nidus Prime Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation. Features altered Mod polarities for greater customization. Strun Prime A classic shotgun design, embellished for the elite as only the Orokin could. Features altered Mod polarities for greater customization. Magnus Prime Orokin elegance meets formidable stopping power in this exquisite revolver. Features altered Mod polarities for greater customization. Exclusive Nidus Prime Glyphs Nidus Prime Accessories! Infested Orbiter Decorations: These encrusted surfaces and drooping growths give your Orbiter's interior the haunting atmosphere of an Infested derelict. Karnolyth Necramech Skin: Make your Necramech even more fearsome with this Skin, based on early experimental designs that employed outer casings of Infested bone and meat. Crinoid Prime Syandana: Beauty and dread combine in this unique Infested Syandana, alive with swaying gilded tentacles. 90-Day Resource 90-Day and Affinity Boosters When Nidus Prime enters Prime Access, the following items will be entering the Prime Vault. Atlas Prime Tekko Prime Dethcube Prime With this Vaulting comes the shift of the following Syndicate Sacrifices: Replaced Arbiters of Hexis Sacrifice of Atlas Prime Systems with Titania Prime Helmet. Replaced Cephalon Suda Sacrifice of Atlas Prime Chassis with Inaros Prime Chassis. If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting. Riven Disposition Changes: As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here: Nidus Prime Access begins September 8 on PC, Xbox, PlayStation and Nintendo Switch. Prepare for the Infestation to take root in your Arsenal, Tenno. Purchase the packs through the in-game Market! PLAGUE STAR Plague Star has returned and runs from Sept 8 at 2pm ET to Sept 30 at 2pm ET, Tenno! “The Thrax Toxin! The Tenno maggots want my toxin! STOP THEM!” Vay Hek The infested boil that once threatened the Plains has grown back, uglier and more putrid than before. According to the Ostrons, Infested lifeforms are emerging from it. We need to act now before the Infested make their way to Cetus. Vay Hek possesses a toxin that can destroy the boil at the meteorite crash site, but he refuses to help. He sees it as a means to destroy Cetus and the Ostron colony. We need to get ahold of his toxin and destroy the boil before it becomes unstoppable. WHAT YOU NEED TO DO - Speak to Konzu in Cetus to begin running the Plague Star Bounty. - Complete the series of Bounty Missions, and you’ll earn Operational Supply Standing to shop for the Event Rewards. WHAT YOU NEED TO KNOW - The more Bounties you complete, the more standing you’ll earn toward the Operational Supply Syndicate! - Nakak, the oddities vendor, represents the Operational Supply Syndicate. - Operational Supply Syndicate Standing from the previous event has been carried forward! - The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the event difficulty by purchasing and mixing the Eidolon Phylaxis from Nakak into Vay Hek’s Toxin. EVENT REWARDS - Earn exciting Rewards in a variety of ways in this Operation: - Complete Konzu’s Bounty and earn Operational Supply Standing. Nidus Prime Relics can be found in these Bounties as well as in their normal areas. - Work together with your Clan during the event for Trophies and glory! Visit Nakak in Cetus to spend your Operational Supply Standing on these Potential Rewards: - Event Emblem - Show off your event participation with this meteor-themed Emblem. - Mods - Mod rewards include the Fulmination Mod and the Sacrifice Mod. - Infested Zaw Components - Modular pieces that can be used to create a gruesome Zaw. - Snipetron - High-quality Corpus sniper rifle that was previously retired from the game. - Infested Zaw Arcanes - New buffs to enhance your Zaw weapons. - Eidolon Phylaxis - Equip to earn more Standing and increase event difficulty. - NEW: Ghoulsaw & Butcher’s Revelry Stance! We have made the following changes and fixes for Plague Star: Made improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario. Hemocyte is now immune to looting abilities that often didn’t fully work due to how quickly the body despawns (Hydroid's Tentacle Swarm with Pilfering Swarm, Nekros' Desecrate etc). With the re-run of Plague Star, we are adding Nidus Prime’s Relics as in-world drops from the Hemocyte. This change was brought forth with this in mind, and the acquisition rate of this new Prime that could be influenced with loot abilities which is not a precedent we wish to set. With up to 4 Hemocytes that can spawn in the final stage it felt especially important to make this change. We fixed an issue where the Plague Star Bounty drone would automatically start without being hacked once the player was in its proximity. Fixed an issue where Nakak was talking to herself silently after you looked at the Offerings page. Fixed ability to ride on top of the Plague Star Infested boil with K-Drives (and other similar vehicles) which resulted in taking no damage. TENNO REINFORCEMENT: GHOULSAW The cruelest of weapons built for the crudest of Grineer soldiers. Rips through metal like flesh, and through flesh like day-old pudding. This first-of-its-kind Assault Saw can be yours today, Tenno! GHOULSAW REVELERY PACK Rip, tear, and rend with the nightmarish Ghoulsaw and Butcher’s Revelry Stance. *Obtain the Ghoulsaw from Nakak’s offerings in Plague Star or in the Market for Platinum. NEW MELEE STANCE: Butcher’s Revelry Rip and rend with this Assault Saw Stance. *Obtain Butcher’s Revelry from Nakak’s offerings in Plague Star. These items will be added to the game in a future Update after Plague Star Leaves! REVENANT MEPHISTO SKIN Embrace Revenant’s hybrid nature with a bold new form and dwell in the eternal twilight between realms. *Similar to the Ember Pyraxis Attachments, the Revenant Mephisto Skin has a removable Syandana (more so a cape in this scenario) that can be equipped on either normal Revenant or Revenant Mephisto Skin. This Syandana is Exclusive to Revenant just as other Deluxe Skins attachments are exclusive to them. Please note that the “energy beard” on the original Revenant Helmet gets removed when the Mephisto Syandana is equipped due to excessive clipping. One could say we had to clip the beard. ORISON TWO-HANDED NIKANA SKIN Take up a sacred duty and defend the treasures of the Void with this weapon skin. REVENANT MEPHISTO OPERATOR COLLECTION Take on a touch of the devil with these Revenant Mephisto Operator accessories. Includes the Revenant Mephisto Diadem, and Revenant Mephisto Mask. **Please note this is in the Market as a separate Collection as not to spoil things for those who want Mephisto who do not yet have The Second Dream or War Within complete. This follows the precedent from other Deluxe bundles (Zephyr Harrier, etc). REVENANT MEPHISTO COLLECTION Dwell in the eternal twilight with Revenant’s haunting Mephisto collection. Includes Revenant Mephisto Skin, Revenant Mephisto Helmet, and Orison Two-Handed Nikana Skin. YARELI CHANGES Yareli improvements are here, Tenno! We have 2 areas that are being buffed: Stats, and Utility. While many Tenno have hoped for more Stat buffs (which we have here!), the Utility Buffs are really something to behold for the usability or Merulina. We are introducing a foundational change to her movement: Merulina Dashing (tap Roll/Dash)! This can be executed in any direction and is effectively a new way to close gaps (or quickly retreat!) and alter the direction of Yareli aboard Merulina! This also enhances the way you can traverse vertically with responsive directional input while in the air. We’ve made a handy .gif to demonstrate just what we mean: Behold in .gif form: https://gfycat.com/impeccablenecessaryblacknorwegianelkhound What you see in this .gif is a vertical traversal that’s currently tough to do with Yareli. However, with the forward dash the momentum movement now allows for directional maneuvering. Then, we see Yareli Dash both Forward AND Back in the .gif, showing how you can certainly take advantage of this new movement tool! This is a change that’s best experienced in your hands, but it is certainly a huge improvement for navigating all of Warframes tilesets! We have also made some changes to general Merulina movement by allowing for shorter jumps, and reducing overall jump charge time. Yareli Stat Changes: We’ve made some Stat changes to Yareli’s abilities as well. These are buffs across the board, and details are as follows: Sea Snares: Increase seek speed by about 60% and slightly increase bubble visibility to better register your casts. Aquablades: Increase range by just about 25% Increase damage and duration by 50% RipTide: Bigger is better. The bigger we Rip, the more enemies, the better scaling, and so on! Increase radius by 25% Yareli Fixes: Fixed the Financial Stress debuff not being removed after Yareli scores in The Index while riding Merulina. Fixed inability to use a Cipher while riding Merulina. Fixed Yareli’s Passive bonus to Pistol Critical Chance not applying to Clients. Fixed shared Affinity not being attributed to player weapons while riding Merulina as Yareli. Fixed numerous AoE enemy attacks not affecting Yareli when riding Merulina. Fixed missing weapon rank UI when switching to Merulina with Primary weapon equipped. Fixed picking up Rifle Ammo for an empty Primary while riding Merulina equipping said Primary weapon. Fixed an issue where Yareli players boarding Merulina would have their flashlight color (activated when in dark areas like caves) permanently adopt Yareli’s first energy color. Fixed a script error that occurs when completing a Mastery Rank test while riding Yareli’s Merulina. Corrupted Holokey Changes: In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete! Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1. Additions: Added Paracesis Sheath Orbiter decoration! Inspired by the conversation had with its original creator (Kaz) during TennoCon 2021’s Art Panel. It can now be purchased from Cephalon Simaris after completing the Chimera Prologue Quest. Added the Deimos and Sisters of Parvos Achievements! Jugger-Not Kill 5 Juggernauts in Cambion Drift. Forbidden Fruit Collect 50 Ganglion from Haptic Frond. Bug Out Ride Ride 20 Velocipods. Kill It With Fire Burn 100 Infested pods. Squad Goals Attain Command Rank 10 Meeting Adjourned Acquire all Sisters of Parvos Weapons Strategic Development Complete all Corpus Proxima Railjack Nodes Kuva Lich/Sister Changes & Fixes: Reduced the time between Grineer Kuva Thrall spawns, so that the time to get all 10 to spawn is more in line with the time it takes to get all 3 Corpus Hounds to spawn. Changed Sister Candidate waypoint icon to be the Sister icon instead of the Treasurer (Granum Crown) icon. Fixed a progression stopper in the Sister showdown fight due to the Sister’s Hound not spawning if the Host player died and went AFK after entering the Capital Ship. Fixed an issue where a Kuva Lich with the ‘Ensnare’ ability could potentially prevent the context action for execution from appearing if the ability was cast prior to being weakened. Fixed not receiving the Sisterhood Sigil after Converting or the Sisterhood Emblem after Vanquishing a Sister of Parvos. Upon login those missing their respective Sisterhood Sigil/Emblem will receive them. Fixed Rhino’s Rhino Stomp perpetually stunning both Kuva Liches and Sisters of Parvos. Fixed issue where fusing two partially ranked Kuva or Tenet weapons together appeared to increase the rank of your weapon. This was a UI / display only, as the Valence fusion does not increase a weapon rank. Now, the weapon rank does not increase from fusion and the UI does not incorrectly show that it has. Fixed an issue in Crew Command where Liches would appear as Grineer Heavy Gunners in the Railjack UI. It now shows the Kuva Lich or Sisters of Parvos badge icons where it previously showed Grineer Heavy Gunners to represent this Crew member. Fixed unlocalized Kuva Lich Inbox messages. Fixed Kuva Lich names appearing as part of the Ephemera name in Kuva Lich Inbox messages. Customization Changes for Select Attachments: ‘None’ Option For a long time now we’ve had a precedent with a handful of Warframe Skins where the “None” option for Attachments (and sometimes Syandanas) was removed if certain Skins, Primes, etc were equipped. This applied to Warframes such as Ember Prime/Pyraxis Skin, Frost, Mag Prime, Oberon, Volt, etc. We now usher in a new “None” era! All Warframes and Warframe Skins that previously did not have the ‘None’ option will have a “None” Attachment or Syandana option, giving you even MORE customization flexibility. This means you can remove details such as any attachments on Ember Pyraxis, Mag Prime, the list goes on and on! In addition, Banshee, Frost and Oberon's default Shoulder Armor can now be equipped on Prime versions of the Warframe. This also fixes a long-standing bug where a Warframe that has no default Shoulders Attachments (let's say, Excalibur) and had nothing equipped there, if you clicked on "left arm" then it would auto-select the first shoulder armor in your owned list. Changes: Ambassador Component Blueprints have a chance to drop from Aurax Atloc Raknoids. The main Blueprint can now be attained as a Rotation C reward from any Corpus Railjack Survival mission. After engaging with Community Feedback, we noticed that obtaining the Ambassador parts was a tough combination of playing the same mission in 4 different locations with some difficult RNG. The Ambassador components have also been moved to an enemy that was without a drop table! Every Aurax Atloc Raknoid has a 15% to drop any component Blueprints for the Ambassador Enemies typically only drop Weapon Blueprints or component Blueprints which is why the Ambassador components were given individual Blueprints Tweaked Zephyr’s Airburst pull vacuum to lift enemies up a bit off the ground so they aren't dragging their butts. Plus updated the FX to go along with it! Zephyr’s Airburst was intended to pull enemies in like Vortex for a short duration, but was spawning exactly where the projectile hit, resulting in being inside the floor. We fixed it by making the vortex spawn a bit above the floor and in the process gave it an FX pass to communicate better what was happening. Added ‘Missing Requirements’ context information to Ergo Glast’s shop in the Relays. Made the following changes to the Saxum Mod set: The cooldown will now appear in the HUD. Removed fall-off damage and increased the range to 4/8/12 metres. Increased the knockback to enemies caught closer to the impact while heavily staggering enemies within range but further away from the explosion. Also fixed issues with the Saxum mod set bonus not matching the in-game description: Lifted enemies explode on death and deal up to 30% of their max health as Impact damage. Reduced Riven challenge condition for "Kill X enemies with headshots from at least 100m away" to 75m away. Changed the sorting of items on the End Of Mission screen to better reflect importance, including Steel Essence, Riven Slivers, Granum Crowns, Built Forma, Orokin Cells, Corrupted Holokeys, built Prime parts, War Hilt, Requiem Ultimatums, Exilus Adapters, Drop Chance Boosters, Scintillant, and built Railjack Components. Harrow Neuroptic Blueprints can now be obtained from the first vault in Pago, and as a Rotation C reward from Taveuni on the Kuva Fortress. Mod and Relic rewards have been swapped on Pago, and drop rates increased slightly. Harrow Systems Blueprints drop rates on Defection missions have been increased slightly, and added as a Rotation C reward from Taveuni on the Kuva Fortress. In response to community feedback on farming for Harrow, we revisited the process for obtaining his components. We are making it easier to obtain Harrow Neuroptic Blueprints, and Harrow Systems Blueprints, from the locations outlined above. Removed Intensify from the mid-tier Defection rewards. We found that Intensify was an unnecessary addition to Defection rewards, and therefore skewed the chances of receiving other rewards, hence it’s removal. Octavia’s Mandachord option has been moved into the top Arsenal menu, under the Parazon option. The Mandachord is a very important piece of equipment for Octavia’s abilities - having it buried and not as readily accessible was not ideal considering that it is key to her performance. It is now much easier to find it and create a tune of destruction! Added scrollbar to Index result screen. Syndicate Medallion trade in screens have been given the UI theme treatment. Added ‘Insufficient Funds’ context information to the Syndicate offerings ‘Confirm Purchase’ panel. Improved NPC zipline usage in the Gas City tileset. Their parkour skills were just a bit too weak. A warning for unowned Landing Craft Skins will now appear when attempting to purchase a skin for a Landing Craft type they do not own. Increased visibility of control panels for extendable-bridges in some major corridors in the Corpus Gas City tileset. We’ve changed the underlying code of our UI for future proofing, but you shouldn't notice anything just yet. If you come across anything janky please let us know! Adjusted Chroma Elemental Ward stat display to be more accurate (uses % display for Health/Shield/Armor/reload/holster buffs). Improved the tent textures in the Plains of Eidolon. Adjusted the Brachiolyst ragdoll animation to make it more natural looking. Updated Foundry preview images for Scorched Beacon and Chroma Mark Blueprints (for The New Strange Quest), which were appearing as low resolution images. Changed the timing of the Sentient’s damage pulse & weapon reattach to occur at a specific time within the animation rather than at the end. Previously, destroying both arms on Sentients would cause them to drop weapons. Sentients no longer drop anything when arms are destroyed but will instead regenerate them. This regeneration causes a damage pulse that has been modified to occur during the animation rather than at the end. Reduced the damage and overall range of the Ortholyst Sentient’s long ranged barrage cluster projectiles. Revenant's Danse Macabre ability now deals finisher damage against inanimate objects instead of adopting a damage type based on the target. It still does adaptive damage and applies adaptive status effects against enemies. Prior to this change, Danse Macabre was allowing Revenant to solve Operator-required puzzles, which is clearly not intended. Removed the ability to collect duplicate Ephemeras. Ephemeras now abide by the “one per person” rule that other cosmetic items follow. And thus clearing out the unnecessary inventory clutter. A script will run upon first login after updating to remove existing duplicates. Updated to K-Drive and Merulina riding so that the rider's aim end point matches the vehicle’s aim end point. This addresses cases of moving in unintended directions. Updated the Dojo room HUD title to have more of a Vitruvian theme! Updated the Menu UI in the Personal Quarters to reflect a Vitruvian theme! Fish Tank, Articula, etc! Upon login, those that received the unintended Shotgun Riven Mod for Kitguns via GOTL Alert will have their Riven corrected to a proper Pistol Kitgun Riven Mod. Please note that this does not change the Challenge or any Cycling you have already done. Reworded the Viral Quills description to decrease it’s unnecessary length. Reworded the ‘Vault Looter’ Nightwave Act to clarify that it’s for the Dragon Key Vaults, not the Isolation Vaults. Players under Mastery Rank 2 will no longer see the ‘Update History’ messages upon login, as this information may be overwhelming as they begin their Warframe journey. Tweaked the compression of Cursors so they look better at mid-sizes, although this unfortunately makes them not as sharp when scaled to max. Trying to find a happy middle ground! Optimizations: Made systemic micro-optimizations to engine and level loading. Made a micro-optimization to level loading and streaming. Made a micro-optimization to UI rendering. Made a micro-optimization to Depth of Field rendering. Made micro-optimizations to the fog rendering. Made some systemic micro-optimizations to memory footprint. Made systemic micro-optimizations to shadow rendering on all platforms. Made some micro-optimizations to particle-system rendering. Made micro-optimizations to rendering on all platforms. Made systemic micro-optimizations for all platforms. Steel Path Changes + Exploit Fixes: For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn. This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions. Fixed very rare case of an inability to use a Helminth Invigoration. Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy. Fixed numerous abilities not functioning while Yareli is on Merulina. Ash Smoke Shadow Augment Baruuk Desolate Hands Ivara Cloak Arrow Mesa Shooting Gallery Oberon Hallowed Ground Octavia Metronome Protea Shield grenades Titania Tribute Wisp Reservoirs The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues. Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries. Xbox Specific Notes: Fixed players on different generations of Xbox being unable to matchmake. Fixed an issue where the numbers above some of the doors in the Corpus Gas City tileset were flickering. Fixed an issue where during Plague Star the destroyed head of Lephantis would reappear after a host migration. Fixed an issue where if you have not seen the Privacy Policy prompt before and you load in, then you see “Searching for previous session” indefinitely. Fixes: Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech, Fixed a crash that could occur if a Client player aborted after a Host migration in a Defense mission. Fixed a crash when attempting to Valence Fusion a Talyn Armament. Fixed Ember’s Immolation HUD meter not functioning after dying/Reviving until you Operator Transference. Fixed replacing a Prime Blueprint on the Trading screen not always updating the Ducat value correctly. Fixed incorrect animal subspecies appearing in Cambion Drift if you used a Pheromone. Fixed Sprag missing her jetpack animation movements. Fixed the unrepaired "Scrap" version of an Armament also shown as Equipped in the list for the same slot. Fixed Inaros’ Scarab Swarm HUD still showing up after switching Warframes in the Simulacrum. Fixed Dragon Key UI/HUD not updating after swapping them in your Gear in the Simulacrum. Fixed the Eros Wings Ephemera clipping with certain parts of the ESC menu. Fixed a few Quest prerequisite texts missing the respective location. Fixed background of Clan Hierarchy screen being shrunk when using Menu Scale. Fixed the Dojo Room selection sometimes not having some Rooms available for selection. Fixed Dojo Room message and name font being very dark. Fixed the Tab menu and End Of Mission screen in Conclave Annihilation not displaying player names or their scores (Oro, kills, deaths). Fixed the Waverider Comic showing duplicate challenges after re-reading pages. Fixed multiple issues with the Saxum Mod set: Fixed the “Lifted enemies explode on death” effect not working when the full set is equipped. Fixed non-melee attacks to proc the effect. Fixed the effect from triggering on non-lifted enemies. Fixed the damage type to correctly deal Impact damage. Fixed a “buff” icon appearing in the HUD on activation. Miscellaneous fixes for proc inconsistencies and stacking issues with other mods. Fixed Helminth Kubrow puppy appearing as a default Kubrow and not a Helminth variant. Fixed the total number of owned decorations not including the amount placed on the Orbiter, as per https://forums.warframe.com/topic/1273753-clicking-linked-item-doesnt-show-correct-quantity-owned/ Fixed rounding error for Helminth Invigoration costs that could prevent an account from Invigorating in rare circumstances. Fixed Grineer Scorpions not doing their full melee combo. Fixed Necramech Slot pricing in Foundry appearing differently than it does in the in-game Market. Fixed Oberon’s Smite VFX color not reflecting the player’s custom color choice. Fixed the end-of-mission screen in Railjack not displaying the correct mission time. Fixed not being able to pause during a Lunaro match. Fixed textures on Mirage breaking in Simulacrum while changing to a Deluxe skin after using Mirage’s Eclipse. Fixed the Tenet Envoy's guided rockets being unable to pass through Volt's Shield and Gara's Vitrify. Fixed Railjack Crew Pilots searching for objectives multiple times per second, causing some pretty dizzy passengers. Fixed the Transmission Color Pallette and Liset Athari Skin not rewarding Nora’s Choice Creds from Duplicate Protection. Fixed clip issues with the Zundi Pistol Skin when used with Mesa’s Idle Animation. Fixed the Landing Craft exit looking dark when evacuating during Corpus Outpost missions. Fixed the Waveform Ephemera incorrectly appearing behind your Warframe in the Arsenal. Fixed incorrect spacing in Ordis’ subtitles during the ‘Octavia’s Anthem’ Quest. Fixed Elite Crew Members with the “Heal all teammates for 1000 Health when this crew member drops below 30% Health” trait not triggering their ability when conditions are met. Fixed an issue with bonus Affinity not being granted after a successful Railjack Defense mission. Fixed AI Fighters in Railjack losing focus on the player in certain situations, and flying outside the detection range of the player. Fixed a script error related to being the Operator in the Cetus tunnel. Fixed a hole in the Grineer Settlement tileset. Fixed a bug that would cause the Railjack to become stuck in an ice mine while in the Neptune Proxima. Fixed a script error related to Protea getting on a K-Drive. Fixed an issue where the Mods section would not load sometimes when configuring the Railjack Plexus from the Dry Dock console. Fixed an issue where Titania’s Razorwing was unable to deal damage to Nullifier-type Corpus Capture targets. Fixed an issue with Void Storm Survival missions sometimes not rewarding Void Traces when unlocking 2 or more Relics. Fixed an issue where the floor in Cetus would disappear when viewed from a large distance. Fixed an issue where the Auto Swap On Empty function was not swapping weapons for Clients. Fixed an issue with a misaligned glass window pane in the Corpus Gas City tileset. Fixed an issue where the pedestal for the cyst of a regressed Helminth Charger would retract into the floor when opening and closing the Arsenal. Fixed Titania being able to get out of bounds with entering/exiting Razorwing. Fixed an issue where some colour customization code intended for the Railjack’s emplacements would cause a player’s Warframe to appear in its default skin and colour scheme. Fixed an issue where Affinity was not retained after completing a mission in the Plains of Eidolon, returning to Cetus, and then going on a mission again. Fixed an issue where Clients would get disconnected when entering the Arsenal in the Simulacrum while having the same Warframe as the Host. Fixed an issue where the Tenet Agendus hammer was not being held properly in a Warframe’s hand if it is the only weapon equipped. Fixed Titania being unable to descend while in Razorwing form, after being propelled by the gaiser plants in Deimos. Fixed an issue where certain Warframe animations would prevent an enemy from being susceptible to Parazon finishers. Fixed a script error related to loading Railjack Crew members when a Client tries to join a session. Fixed a script error related to Rhino’s Iron Skin. Fixed a script error related to Revenant's abilities. Fixed an issue with dual wielding a Glaive/Pistol as Titania before activating Razorwing enabling permanent slide attacks when using quick melee. Fixed inability to use Stance Forma or Umbra Forma on the Dark Split-Sword. Fixed an issue where if a player completed a mission and then waited in their Orbiter for the next mission then the time spent waiting was counted into the mission time. Fixed a script error related to Mesa’s Shooting Gallery. Fixed an issue where a mid-mission Host migration on Exterminate missions allowed Clients to progress the kill count while waiting for a new Host. Fixed Dargyn Pilots in the Simulacrum having randomized levels once they drop from their destroyed Tusk Dargyns. Fixed an issue with an infinite loading screen for Hosts leaving Railjack Defense missions. Fixed the Electricity Status Effects from the Synergized Prospectus Hound Precept mod arcing to players close to the enemy targeted and dealing friendly fire damage. Fixed an issue where while completing Void Storm missions, collecting 10 Void Traces while in the Necramech without entering your Warframe does not open the Relic. Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning. Fixed ‘Previous Power’ binding option in Railjack controls appearing as ‘Switch Secondary’. Fixed Nezha's Divine Spear's deactivation sounds triggering on enemy deaths. Fixed Aurax Raknoids leaving behind an invisible blockage on death. Fixed being able to equip Umbra Forma to Sisters of Parvos Hound weapons. (They can’t equip Umbra mods so this was just a trap for the unwary) Fixed being unable to target Dargyn pilots that have fallen out of a Dargyn. Fixed an issue with Archwing where if you bullet jump and equip Archwing mid-air then you will constantly float up. Fixed a harmless script error that would occur when directly loading into the Orb Vallis. Fixed an issue where if you bullet jump with Revenant and then cast Danse Macabre his head would appear broken. Fixed an issue where you could not select a Warframe at the start of the game. Fixed performance issues when using Thermal Sunder as Titania after casting Razorwing as Host. Fixed an issue where when playing an Index mission and using Transference would allow the Warframe to regain maximum Shields without being affected by Financial Stress. Fixed an issue with a tooltip not having the appropriate offset during mission selection. Fixed Grineer Crewship gunner HUD reticle appearing stretched. Fixed wonky spawn points for certain loot containers in the Orokin Tower tileset. Rifling for couch change is not the way of the Tenno. Fixed Bursas being hackable before disabling them. Fixed an issue where using Void mode to sneak past Sentient enemies in Octavia’s Anthem would prevent Ordis’ transmission from triggering and stopping progress. Fixed animals spawning underground in Plains of Eidolon caves. Fixed Dargyn Pilots spawning in caves. Fixed Landing Craft skins applying to crafts across the board after customizing in the appearance options, creating some very odd visual results. Fixed hangar doors in the Grineer Galleon tileset sometimes missing collisions. Fixed an issue where the Railjack’s left gun is partially or completely invisible when at the Dry Dock. Fixed an issue with Silencing Mods not reducing some sounds properly. Fixed an issue with the UI where the View Mission Progress menu and the End of Mission results menu displayed incorrect Affinity values if a weapon gained multiple ranks in a mission. Fixed a visual FX performance issue that occured upon dying. Fixed a Client bug causing the moving laser wall to stutter irregularly inside Corpus Ship Vault E. Fixed unhelpful waypoints attaching themselves to consoles that are environment only and not interactable in Orb Vallis Bounty Spy missions. Fixed players clipping through Rampart when disembarking where they first entered, regardless of player rotation. Fixed a pop in the Heavy Blade animation loop that would occur in the left hand. Fixed UI locking in place while camera relocates after dying in the Simulacrum Arsenal Mod window. Fixed Lavos and Hildryn being able to roll Energy-based Invigorations (Energy Max + 200% and Energy Regen +2) as the Warframes do not use Energy. Fixed Tannukai Longsword Skin clipping into ground while idling. Fixed missing lighter on player when in high areas around the Clan Dojo Hall. Fixed Orbiter lights behind Codex not changing to desired colour. Fixed an inability to move in the Call of the Tempestarii M3 mission after opening the Main Menu after completing the "Cold Below" section. Fixed enemies not spawning in Grineer Sealab Defense. Fixed Reload Speed Mods affecting the Shedu's ammo regeneration delay. Battery cannot begin regenerating if the weapon is between shots. Fixed a spot-load when an On-Call Crew member is deployed with a Kitgun equipped. Fixed a spot-load when a player joins your Orbiter. Fixed the Tenet Diplos not unlocking the Meeting Adjourned achievement. Fixed the Kill It With Fire achievement not applying to the Deimos Genetrix. Fixed ability to Chat Link and Apply a Mod config with a negative capacity. Fixed the Ride The Wave poster icon texture looking stretched. Fixed the Mastery Rank Up UI mentioning “Daily Focus Limit” before players have unlocked Focus. Fixed the Friends List showing a white box for the Legendary icon if you haven't already witnessed it. Fixed Dargyn Pilot not being paused in the Simulacrum when “Pause AI” is enabled and the Pilot has been removed from the Dargyn. Fixed Chat header icons becoming stuck on screen. Fixed a flickering light during The War Within Quest. Fixed in-game Challenge progress pop-ups appearing when notifications are disabled. Fixed issue where regressing the age of a pet would not unequip its armor. Fixed issue where Parazon marker would appear above converted Corpus Liches or SIsters of Parvos’ head when selecting crew the Railjack Crew page. Fixed issue where Buzlok’s fire homing would cause no damage. Fixed a visual issue with the Zundi Pistol skin. Fixed UI issue with Railjack Crew Command where players could be prompted to “Assign Role” to Converted Kuva Liches and Sisters of Parvos, despite them being limited to the Defender role. Fixed an issue where the Railjack Skills Bar from the Crew Page in the Dry Dock was not updating after Crew is swapped. Fixed an issue with the flashlight not working as intended when on vehicles such as K-Drives. Fixed an issue with the snow shader losing accuracy in specific areas of a level Fixed an issue where the FX energy of the Tenet Agendus was not affected by custom color chosen. Fixed an issue related to Mastery Rank 24 test: this test provides you a non-upgraded, default amp and removes any arcanes.If the player died and respawned, they would have their personal, upgraded amp and any arcanes equipped available to use in the test, making the test easier than intended. Respawning no longer brings the player’s amp and arcanes into the test. Fixed issue where upper-body animations and finisher animations blended into each other, creating undesired visuals. Fixed an issue where assigning a Lich to “On Call” would overwrite a Lich crewmate’s displayed stats. Lich crewmates’ stats now stay consistent. Fixed a puzzle on Lua Spy missions (Pavlov) that was unintentionally unsolvable. Fixed an issue with trees clipping at a long view distance in the Plains of Eidolon. Fixed a particle system issue that caused some elements of Apostasy Prologue to turn bright red. Fixed a Look Linked Kavat appearing to have 2 tails. Fixed The Night Hunter Syandana's wings not retracting for Client players. Fixed inability to view the large version of an owned Glyph. Fixed the “Speak to Konzu” objective text when first entering Cetus not being capitalized. Fixed a script error when casting Bonewidow’s Shield Maiden ability. Fixed a script error when casting Rhino’s Roar ability. Fixed a script error when casting Khora’s Strangledome. Fixed inability to Chat Link Primed Magazine Warp. Fixed inability to Trade Primed Magazine Warp. Fixed a crash that could occur if you died on a K-Drive. Fixed a script error occurring when viewing the Lich screen under poor network conditions. Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time. Fixed a variety of crashes that would occur on shutdown. Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa. Fixed issues with some Helminth Invigorations not being applicable. Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues. Fixed a rare crash that could occur when warping out of a Railjack mission. Fixed a crash that could occur when using the Enhanced Renderer. Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host. Fixed Rivens not being generated for the Cadus. After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus. Fixed issues with some Helminth Invigorations not being applicable. Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina. Fixed Headshots dealing double damage if it bleeds over from Shields to Health. Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level. Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node. Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive. Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations. Fixed a crash occurring when dying while in Voidrig Guard Mode. Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears. You can now use Transference while on a K-Drive or when Yareli is using Merulina. Worth noting that this doesn’t allow Operators to use K-Drives. Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons. One outlier to be fixed is the interaction with the Catchmoon’s guaranteed Impact proc. Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc. Fixed the ability to reach locations where enemies cannot damage you by using Hydroid’s Undertow. Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest. Fixed another case of having a Helminth Invigoration fail. Fixed loss of functionality from using Transference while mounting a K-Drive. Fixed Buzlok Alt Fire homing causing most shots to deal no damage. Fixed a game hitch when loading into a Dedicated Server Conclave game. Fixed several inconsistencies with the Prime Toggle and Immortal Skins equipped on Prime Warframes. Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level. Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node.
  19. XBOX Nidus Prime & Plague Star: Hotfix #1 Changes: Removed the Ghoulsaw from Conclave eligibility. Fixes: Fixed the Transmission that plays when an Ally Kuva Lich/Sister spawns not actually showing the correct Adversary for Clients. This also could result in a big spot-load. Fixed missing up/down arrows to show Helminths appetites. Fixed Nidus Prime’s body appearing incomplete when applied to the Mastery Rank 30 Blessing Relay statue. Fixed Nidus Prime missing half his body when mounted in a Railjack Turret. Fixed seeing double swords in Revenant Mephisto diorama. Fixed color customizations not applying to the Vitrica. Fixed numerous script errors when encountering the Jordas Golem. Fixed a script error when casting Nidus’ Ravenous with Insatiable Augment equipped. Fixed script error when an Infested Leaper dies mid-leap. Fixed script error when Grineer Powerfists die during the cast animation of their ground pound. Fixed script error that could occur if a Sentient enemy was killed during its arm-regeneration animation. Missed Change note: Sentients taking Status Effects is now intentional. In preparation for The New War, we’ve been looking into polishing up and tweaking Sentients in general; this includes the new glowing visual effects on some of them that you may have noticed! Sentients don’t only adapt, they may even evolve as well... Previously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!
  20. inspired by the nuxia from for honor, and the bloodrayne games, i have a concept idea for new gunblade hybrid tonfas dual hookswords, with explosive flak/flameburst launchers i realise that they would need new animations to use gunblade stances with a weapon in each hand alternatively they could use tonfa stances, with blocking disabled, traded for an aim down sight input
  21. Opened the game after the update to find that Vitrica's colors are gone and is stuck as an ugly gray model.
  22. There is a problem with TAA in Warframe that causes moving pixels to shift around on animated meshes from what I'm guessing is incorrect motion vectors/some bug in the shader. This can be observed by turning on TAA and watching your frame or in the Focus menu, your Operator's face closely. Unfortunately, this is also present in the new Octavia Prime trailer at the end. Look closely at Octavia and you'll see the pixels on her shift around as she animates. The video compression may make it less clear, which is why I recommend that you just see for yourself in-game. I have tagged this thread with every platform as this affects all of them.
  23. Today I’ve noticed that, when using Vortex, the combo multiplier doesn’t increase and, instead, it decays if I have some stacks. I’m attaching a video for better context. [Video] EDIT: after further investigation I can say the issue occurs with the Stropha. I’ve tried using Redeemer Prime and the combo multiplier increases as it should.
  24. Se você joga warframe em português já deve ter percebido algumas traduções estranhas que foram adicionadas na ultima atualização Não é de agora que vem trazendo essas traduções estranhas Já traduziram outras coisas assim também como os arcanos, os mods de railjack e até os mobs inimigos Seria melhor traduzirem apenas as descrições e não os nomes já que traduzi-los não ira melhorar em nada o entendimento, pelo contrario Se um avançado que conhece os nomes em inglês for explicar pra um iniciante que conhece os nomes em inglês Se alguém que joga em português quiser fazer uma troca com alguém que joga em português Se alguém que joga em português for pesquisar algo na wiki em situações assim pode acabar atrapalhando os players além de que essas traduções também são literais demais como se realmente tivessem sido feitas no google tradutor Eu espero que esse post chegue nos tradutores e que possam voltar com como era antes era muito melhor e desde que mudaram o nome dos mobs eu só vejo gente reclamando disso Desde já agradeço @MaestroLima@[DE]Phil@[DE]Tiago
  25. Doesn't matter ba whole lot to me as I long grinded him, made him again for helminth, and now using his Prime But if bthe goal of putting him in RJ mission was making getting Ash easier, it kinda did the opposite
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