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Found 1,417 results

  1. Umbra warframes [Discussion & Appreciation]

    Any news or anything on Umbra/khora, etc. new content?
  2. My thoughts on the Unvaulted relics

    my thoughts are honestly very simple: make a new bounty with only relic (both unvaulted and natural) rewards, then rotate them around that way. That would at least make players feel rewarded for their time.
  3. PoE Archwing Suggested Changes

    A few changes that would be nice as well as giving the Archwings more utility in the Plains: 1: Durability; Once Archwing Shields and health are depleted, Archwing is destroyed and Warframe falls back to the plains. As opposed to a few hits knocking the Warframe out of it. 2: Melee; Would be nice if it is the Archwing's melee weapon, but even the currently equipped melee weapon would be fine, if the logic is that the weapons are too heavy for use out of water or space. Currently the melee button drops you out of Archwing. Since you can't switch to Operator while in Archwing, why not bind, on Xbox One: LB+RB, to exit Archwing mode? 3: Airbrakes or Retro-thrusters! Could map it to Ascend and Descend, Xbox One: LB+A. It would definitely beat drifting 600 meters past your intended destination and smashing face first into objects. 4: Not just for the Plains, but just for Archwing in general, how about some kind of Evasive Maneuver? Like a simple Barrel Roll/Dash. Would be no different than rolling with a Warframe if it's mapped to double tap Ascend (LB), since the button to Ascend is the same as the crouch button which is double tapped to roll, so it would be instinctive to dodge. Whatcha think DE? I personally think it would make the Archwings more fun to use as well as make dealing with the Dargyns/Shielded Dargyns more bearable than running in circles trying to get behind it to have to shoot the pilot multiple times with the strongest weapon you have before either the pilot or the Dargyns falls out the sky, all while trying to accomplish the incursion/mission objective in the time limit imposed.
  4. As a suggestion, could the colour of the build bar change slightly when the object has completed construction. As it stands you guys are kind of ripping people off when they make a silly mistake, we think it has completed a build because it appears as though the build bar is all filled up, we double click, and we end up rushing something. I'm sure it would save your guys some money to make this change because it would reduce the amount of support tickets that get submitted about this issue.
  5. Ayuda con las armas

    Hola, ahora mismo mis armas son bastante malas y me gustaría saber cuales son las mejores para poder crearme, soy rango 5 ahora mismo. Gracias.
  6. fix prime drop

    please fix this like its isnt our fault with the connection when farming relics and we get kicked out of the squad and not get wht we desperately worked so hard to get [LIKE SERIOUSLY PLEASE FIX THIS]
  7. Akbolto Prime

    Hey everyone, I'm looking to buy an akbolto prime receiver, for it's worth in plat if necessary, I posted this here because I really want it lol and the market is dry, if you have one to sell, message me on Xbox at Young Boy HT. Lol just to give this a forum place, which is better akstiletto prime or the akbolto prime?
  8. Warframe has Loot Boxs!!!!

    Now that y'all have followed the click bait, lol, friends and I were discussing Warframe, and we realised that the game actually has loot boxes and has always had them!! The Dragon Mod packs! You pay with the premium currency (90 platinum), and you get some random mods. You pay for a random loot reward for which the odds of getting anything good are astronomically small. In Warframe's defence, I don't believe they realise what they are actually doing, they have been selling these Mod packs for years, before we all (including the developers) realised what a predatory practice this was. Back in the day these packs seemed very expensive, but fine. Now with what we have learned with Electronic Arts, Activision, etc, we all realise that this practice is not okay. I would like DE to remove the Dragon Mod packs, or alter the packs, so that you know exactly what you are going to get. I don't want our game to have loot boxes ever, lets get rid of them! Please comment, like and share so this post/idea gets under DEs radar. Thanks Tenno, keep fighting the good fight! P.S. Someone pointed out below that you can buy relic packs for 50p as well, are these loot boxes also? I'm not sure If they are, what do you guys and gals think? At the very least DE should reconsider those as well, just to make sure they feel comfortable selling them.
  9. Chat de juego suspendido

    Hola amigos espero y me puedan ayudar hace unas horas estaba jugando y pedí ayuda en el canal de reclutamiento y de alianza y mi clan después de unos minutos se puso que. Mi chat estaba suspendido e estado viendo que algunos pasaron por un mismo problema pero no se si hice algo malo o prohibido les agradecería si me podrían ayudar a encontrar la solución
  10. Okay first off inb4 "hurr Loki doesn't need a rework, nerd" Look, I know he doesn't NEED one. But isn't that kind of a problem in and of itself? I see all these Warframes, old and new, having their kits designed or redesigned around synergy and tactics and it all looks so... fun. But most of those frames desperately needed it, right? Frames like Zephyr, Hydroid, Ash, and Atlas all had something in their kits that were slightly or extremely problematic. But hey, Loki is perfect! He might be a little squishy, but he does invisible on a single button press longer than almost any other frame, gets a melee damage buff when he does, and can disarm and entire room of enemies easily. He can survive pretty much any mission type, he's extremely reliable and all you need for him are duration and range mods. But isn't he TOO perfect? Hasn't playing as him gotten kinda boring for anyone after all this time? He's been my main for my entire 1000 hours of playing this game and honestly... I just want to use him in a different way than I have for that entire time. SO HERE'S THE TYPE OF REWORK I'D LIKE TO SEE: Decoy: If placing a Decoy in the game environment is spawns as it normally would, however it draws more agro from enemies in a wider range. Range mods apply here, and Strength Mods augment it's health. The first change is that the more damage it takes, the more it contributes to a "Void Energy Pool" or something along those lines, that other abilities can utilize. The second change, is that it can now be cast on allies, and while it draws agro from enemies, it also grants them with an armor or shield buff equivalent to that of the Decoys stand alone health pool, or duration mods could adjust how long it lasts on targetted allies or enemies. It will also act as a "Node" for Loki's Teleport Switch Ability, and while active on an ally, Loki will switch places with said ally from anywhere, and the Decoy will be dismissed. Third Change is that it can be cast on an enemy, and works similarly to when cast on an ally, only it doesn't give them the buffs an ally would and just makes them a target that appears to "look like Loki". Another idea is the add more function to the Decoy. It would be nice if it added more like a Spectre and move around on its own, rather than standing in one place and being loud. Maybe it had the function of being able to perform a silent take-down, except instead of killing the enemy it takes down, it would make that enemy into a Decoy, thereby enacting the Third Change I suggested. Invisibility: There isn't too much I'd like to see change about this ability, other than how I think it should interact with other abilities. Within Decoy's suggested changes, I mentioned something called a "Void Energy Pool". I'm imagining it working something similar to Nidus' Infection levels, and for Loki it's tied to how much damage the Decoy target takes, where it be the standard Decoy, a Decoy Buffed ally, or a Decoy "Painted" enemy. The Damage the Decoy takes will feed into Loki's Void Pool and using the Energy of the Void Pool will adjust his Invisibility. The First Change is that Loki's Invis has a higher initial Energy Cost but is no longer time based. Instead, he uses Energy from the Void Pool he's built up to sustain his invisibility! While his invisibility is active it slowly sucks up the Void Energy. You can use Decoy to sustain it and refuel it, but once it runs out, you're back to square one. Efficiency mods can adjust how much energy is used on the initial cast as well as the "damage to void energy" ratio on the Decoy. Another Idea is for the Void Energy to have a sort of AoE applied to it. Like, for every 10 stocks of Void Energy Loki has stored, he gets 5 meters of radial invisibility that his allies can utilize if they walk nearby him, or a radiation procing AoE that enemies have a chance of being affected by, and the higher his stocks, the higher the chance of Procing radiation. Teleport Switch: I've never really understood the intended purpose of this ability. It might work well as a way to cover a buttload of distance very quickly, but using it on enemies seems really pointless, as the confusion effect never really seems to matter since the enemies will never see you in the first place. There's the augment "Safegaurd Switch" which grants it the type of utility i'm looking for with an ability like this, giving switched allies a few seconds of invulnerability, but i'd like to see it used for more hit and run style tactics. So along those lines The First Change i'd like to see is that the ability now cost Void Energy. Maybe if that Max of the Void Pool Loki can store is 30, then Teleport Switch cost 3 Void Stocks to cast. The Second Change would be that when casting it leaves behind a stationary Decoy that will not move and will not draw agro, but will function as a "Teleport Node", and after pressing the button a second time you switch places with the Decoy you left behind allowing it to get beat up by all the enemies you've alerted thus gaining you Void Energy stocks. The Third Change would be that if invisible upon teleporting to an enemy, it cast a short duration "surprise" stun to enemies in a short radius. This is just to avoid really powerful enemies Insta killing you upon jumping in. The ability can still be cast on allies like normal, but it also turns Decoy'd allies into Switch Nodes! So you can instantly switch places with any ally from anywhere, so long as they are a Decoy. The ability will still be affected by Range mods, duration mods can adjust the time of the stun. And last but not least Radial Disarm: This one is actually a pretty simply ability to adjust for the sake of fun. It could be left as is, but to match the adjustments suggested to the rest of this kit, here's what i'd add: First it can now be charged to up to three levels, each level taking slightly longer to fill than the last, and each level corresponds to 10 Stocks of Void Energy, up to Loki's max of Void Energy Stocks, for this example, 30. At Level 1: it cast the regular Radial Disarm At Level 2: It casts an AoE 100% radiation Proc as well as the regular Radial Disarm At Level 3: It not only Disarms all weapons, but makes them explode dealing flat damage, knockdown or Blind, and Procing radiation. So, you could store up all of your Void Energy Stocks, and blow them all at once to get the full effect of Radial Disarm, or use it at the lowest level to do the regular Disarm. And your typical ability mods would work as you'd expect them too. Duration changed the Proc time, Damage changes the damage of the intial explosion, Range changes the range of the cast, etc. These changes, while roughly thought through, I think would make Loki over all more fun to play while keeping him just as effective as he ever was, perhaps even more effective! Of course, if DE or any of you have better ideas than this, I'd LOVE to see them! I just feel like I want to play Loki in a different way I normally play him. (Press 2 to be Invincible!)
  11. suspendido el acceso al chat

    hola me an suspendido el acceso al chat del juego quisiera saber si es permanente?
  12. WHAT happened to the Dual daggers??

    We need to talk about the Dual Daggers, like seriously. Why just why??? Weapons like the Sicarus Prime have gotten a massive buff because they were bad as hell, but why did DE ignore the Dual Daggers like more than a year? All the Dual Daggers are bad in this game or aren't at least not as good as other weapons, but why the hell does the Fang Prime have even worse stats than the normal version??? A primed weapon that is even weaker than a machete and that has an attack speed of just 1.00??. Machetes are extremely weak too,but they are even way better than the dual daggers. That's just disrespectful letting weapons like these in the game with the current stats they have right now. They should have be even completely removed from the game so bad are they,especially the Fang prime which is supposed to be good.
  13. Sharing Orbiter

    Hello Tenno's! I just find out with my friend that he can invite me to his Orbiter... then this brought to me as a idea: Is it just really cool that you can share your Orbiter with your friend and use everything... like the Personal Quarters and the Navigation.... FOR QUICK READERS! IN SHORT: Sharing your Orbiter (Landing Craft) with your friend as it is your main Orbiter Summary: Inviting your friend to your or he's Orbiter If you joined your friends Orbiter it will be your main Orbiter You can use everything like it is your Orbiter Having a personal Foundry (this must) Having a personal Navigation (possible to share but i think it is more useful to personal, maybe the Developers have a great idea!) Having a personal breeder (I think it wil be nice and funny having 2 walking pets around your Orbiter but still having a personal breeder) Having a personal Transference Room (this must) Having a personal Arsenal, include the please for the Sentinels (this must) Having a personal Syndicates (this must i think..) Having a personal Codex (this must) Having a personal Market (this must) Having a personal Conclave (this must i think... never used it...) Having a personal Mods(upgrader/seller) (this must i think) Having a personal 'Void Relics' (this must) Having a shared Helminth Infirmary (pretty weird xD) Having a shared Personal Quartes (i dont really know the facts and things that you can do in Personal Quarters but it will be funnier to share it) (Other things maybe shared or not... hangs of if it is possible) I hope the Developers of Warframe will like this idea! and take it serious! I hope other people will like this idea also too. Sincerely, DarknessWolf14 :D
  14. Stupidly difficult PoE riven

    Greetings fellow Tenno! With the recent addition of plains of eidolon riven challenges, I thought it would make riven challenges are more fun experience. However, I got a stupid riven, requiring me to kill 14 Dargyns (those flying grineer ships) With a bow while sliding. Killing them is not difficult, however, finding them is a pain in the ***. I literally took more than 3 hours with my friend as zephyr, flying around the plains just to get them to spawn. And they only spawn in sets of two and sometimes, its so infuriating to see those not meant to be in combat just despawn in front of me, like what the hell, I strongly believe that this riven challenge needs to be reworked because 14 Dargyns are just a pain in *** compared to capturing 6 fishes with a fishing spear without missing ==. IT SHOULDN'T TAKE 3 HOURS. Either increase the spawn rate of Dargyns which I think its a good idea since they pose as a challenge for beginners or just reduce the number of Dargyns to like 4-6.
  15. Ear piercing head ache inducing tone

    In the Orokin Derelict Extrerminate mission I noticed a very high pitched squealing noice accompanying the ambient noises of the level. I attempted to go to options to adjust sound so that particular sound would stop. None of the options seemed to work. This is making those missions nearly unplayable for me. Could you Please consider adding an option to tonedown the ambient sounds of the game? I really love this game and it would really be nice to be able to do all the content without needing to mute my TV. Muting kills the emmersion of the game and makes me a dead tenno when I can't hear gunfire. Thank you in advance for considering my request.
  16. After completing the war within and Harrow quest line I still never received the blueprint. I also replayed the war within quest line this morning hoping that I’d get it and yet again no messages or anything.
  17. Zaws

    Just a idea with zaws, could there be a way they could be upgraded say you want change the grip and or link but the strike is one of the plague strikes. I should have got more then one set of each that's my fault. Also maybe bring them back in Hoks inventory but only obtainable as kin status.
  18. Just Wow

    Just wow, the words even escape me. Now not only was it a pain in the tukus, but now it's a pain in the tukus 1000x. Mission has 3 stages...you do the mission 100x you get maybe 5 relics(G2 lith)...Now I get on this morning only to find they increased the reward pool (10 or 12 other items) and added an old relic to the mix, pushed the new one to the bottom. Way to kill the appeal. Bounties are already too boring. Guess it's time to take a break till shrine of eidolon on console.
  19. Forja

    Boa tarde, Tennos. Prazer em conhecer vocês, sou novo por aqui. Gostaria de saber se há como desfazer/desmontar um item depois dele ter sido feito. Meu irmão colocou as peças do Loki e Ember pra fazer, porém a luz acabou por quase 24h, sem dar tempo de cancelar. Eu ia vender essas peças, mas me disseram que não havia como desmontar... Por favor, se houver como, me avisem. Obrigado!
  20. Revenge and Ambush

    Every time we kill a boss; depending on the faction is: grinner, corpus or other. We will obtain a brand similar to the one that Stalker gives us. Named "Revenge for (" Name of boss killed ")" The Revenge system would become interesting and its amplitude would be of significant scales. When it is activated. Whatever the mission, the boss killed previously, will appear to be this very high level and with a damage bonus and special troops to accompany him. Depending on what damage we kill or how we have killed the boss, he will be immune or too resistant to being killed in the same way as he was previously. At the same time, depending on the faction, the support troops of the boss, would have 100% chance to affect the tenno or warframe with effects of states or even carry special weapons that reduce mobility very high, these can be magnetizing pieces that prevent jumping but allow the warframe to move but too forcefully. What would be interesting in this way is a coupling feature, that is, each time a boss is killed, or several of them, if and only if those bosses are of the same faction. These would have a higher probability of appearing simultaneously in the mission, whether 1 or 2 or all players have the boss mark killed, and that this is of the same faction. Example: Vor, General Sargas Ruk and Lieutenant Lech Kril could appear on the same mission in preparation for Vengeance. This would be an Ambush The Vengeance and Ambush system would not end there, since for the open world map. An ambush would be a real challenge. There would be two paths, depending on our actions, or on the way in which we have murdered them. The boss would have 3 options: kill us, destroy process in a mission or capture us. TWO PATHS Die or Lose If we die we can revive, but to do so we would be penalized because if we have not defeated even the boss. It would add a resistance to the boss of how not to be hurt. A failed attempt means that the enemy learned how to resist your attacks. Losing or being captured. The mission tends to fail. Being captured will have 2 roads. Be killed or be used. With this, a new scenario would be born. For the entertainment of the masses of the solar system. In a space where there is only hate for Tenno, being captured could mean death directly or caused by the fight. If it is the second, maps are born as "Battle Coliseum" or "Hall of Resistance" and "Labyrinth" Everyone will have the same goal, KILL YOU. In the first you will have to resist waves of enemies with selected weapons, that is, if you were in the beginning to the mission with rifles, pistols and mele; The punishment of the Coliseum would be to survive waves using 1 of the weapons you carried. Energy will be a key factor, in the Coliseum or Hall of Resistance, the strongest will not win, but the most astute. The energy will be too absent. Because everyone wants to see you dead, nobody will help you. In the case of the labyrinth, we will face the challenge of surviving and reaching the end. Using our parkour cunning, and our response skills. Once we pass the 1st challenge whatever the map that has touched us. Ordis would contact us to make an escape. The escape will consist in choosing your game mode. YOU ARE FREE to see how to make this part. Either by being stealthy or being like Rambo. This part of the mission can only be completed and exit the extraction point once you recover all your arsenal.
  21. Revenge and Ambush

    Everytime we kill a boss; depending on the faction is: grinner, corpus or other. We will obtain a brand similar to the one that Stalker gives us. Named "Revenge for (" Name of boss killed ")" The Revenge system would become interesting and its amplitude would be of significant scales. When it is activated. Whatever the mission, the boss killed previously, will appear to be this very high level and with a damage bonus and special troops to accompany him. Depending on what damage we kill or how we have killed the boss, he will be immune or too resistant to being killed in the same way as he was previously. At the same time, depending on the faction, the support troops of the boss, would have 100% chance to affect the tenno or warframe with effects of states or even carry special weapons that reduce mobility very high, these can be magnetizing pieces that prevent jumping but allow the warframe to move but too forcefully. What would be interesting in this way is a coupling feature, that is, each time a boss is killed, or several of them, if and only if those bosses are of the same faction. These would have a higher probability of appearing simultaneously in the mission, whether 1 or 2 or all players have the boss mark killed, and that this is of the same faction. Example: Vor, General Sargas Ruk and Lieutenant Lech Kril could appear on the same mission in preparation for Vengeance. This would be an Ambush The Vengeance and Ambush system would not end there, since for the open world map. An ambush would be a real challenge. There would be two paths, depending on our actions, or on the way in which we have murdered them. The boss would have 3 options: kill us, destroy process in a mission or capture us. TWO PATHS Die or Lose If we die we can revive, but to do so we would be penalized because if we have not defeated even the boss. It would add a resistance to the boss of how not to be hurt. A failed attempt means that the enemy learned how to resist your attacks. Losing or being captured. The mission tends to fail. Being captured will have 2 roads. Be killed or be used. With this, a new scenario would be born. For the entertainment of the masses of the solar system. In a space where there is only hate for Tenno, being captured could mean death directly or caused by the fight. If it is the second, maps are born as "Battle Coliseum" or "Hall of Resistance" and "Labyrinth" Everyone will have the same goal, KILL YOU. In the first you will have to resist waves of enemies with selected weapons, that is, if you were in the beginning to the mission with rifles, pistols and mele; The punishment of the Coliseum would be to survive waves using 1 of the weapons you carried. Energy will be a key factor, in the Coliseum or Hall of Resistance, the strongest will not win, but the most astute. The energy will be too absent. Because everyone wants to see you dead, nobody will help you. In the case of the labyrinth, we will face the challenge of surviving and reaching the end. Using our parkour cunning, and our response skills. Once we pass the 1st challenge whatever the map that has touched us. Ordis would contact us to make an escape. The escape will consist in choosing your game mode. YOU ARE FREE to see how to make this part. Either by being stealthy or being like Rambo. This part of the mission can only be completed and exit the extraction point once you recover all your arsenal. Sorry for my english.
  22. Atlas Rework

    You guys (DE) got so close with the Atlas Rework, the rubble idea was interesting but finally allows him to live up to his rocky self, but they missed something super important and it's ridiculous they haven't done it already. TAKE THE DURATION OFF OF THE RUMBLERS. Seriously, atlas would be so much better if these dudes could get past half health without just falling apart. Mine specifically have about 20,000 health, but never get killed in sorties except by a stupid timer.
  23. So, I like ember (I specifically play with the prime) and there's nothing more fun than running T1 exterminated with world on fire active, but quite frankly, I hate it when other people do that. Yes I know I'm a Hippocrate lol but seriously WoF is kind of ridiculous at low levels, and makes it hard to keep up with the frame that's doing it. DE's upcoming changes to ember include gradually doubling the damage, doubling the energy cost, but cutting the range in half. I think this will allow it to better function in higher levels, but reducing the range is gonna hurt. So what do you guys think about these changes? For better? For worse?
  24. First off, I would just like to say that this is all of my own personal opinion. Of course everybody is entitled to their own opinion and it's not my place to say what is fact and what's not. The thing I can't get past however, is why are so many people upset about how strong the Tigris prime is? I can understand how players would get upset about the fact that the Tigris prime is a pure upgrade over the sancti, but arguably requires more work to acquire. This is not an issue for me, as I'm not affiliated with New Loka, but I can see how this may be an issue for those who are. Regardless of which requires more work, the Tigris Prime is still not "easy" to acquire. I have only just recently become Mr13 and acquired the Tigris, and I'll tell you it took a hell of alot of grinding and using crappy mastery fodder. The Tigris prime is a weapon that requires hundreds of hours of gameplay and experience before this weapon can be assembled. There are those who bought it along with the prime access, but that day is far behind us, and now requires a grind worth noting. The sancti is unfortunately locked at Mr12, and in my personal opinion, should be lowered (or the Tigris prime increased) in terms of MR. The Tigris prime is op. Let's be honest, 100% status is godamn ridiculous on that thing. The Sancti is a fantastic shotgun, but not quite it's prime counterpart. I concur that instead of nerfing the hell out of the Tigris prime, why not simply increase its mastery rank requirement? I believe that 15 or 16 is a reasonable and warranted requirement, while leaving the sancti at 12 (potentially 11). The Tigris prime doesn't need a nerf, it just needs to be less accessible to the general population. This gun should require work and dedication, and should not be so close in level to the sancti. I hate the term "power creep" but its unfortunately evident here, as I can say for myself I will likely never chase after the sancti due to possessing the Tigris prime. However a simple fix is possible, with just increasing the MR requirement of the Tigris prime. Thanks for reading, and try not to show too much salt in the comments. That's the main reason i quit playing Destiny :p.
  25. As the title states. I think it will add a bit more 'replay value' while addressing 'older content,' and generally just gives some reason/incentive to return to certain missions or planet nodes. Example: Challenges/Achievements: (w/ rewards?!) - Antibiotic: Kill 1,000,000 Infested (Reward: 4 Mutagen Samples) - "It was that Easy": Kill Sortie Vay Hek in 2 minutes (Reward: 4 Detonite Injectors) - Clem! - Complete lv 40+ Defense mission without Clem going down. (Twin Grakata BP + 10 Clem Specter BP) In addition to adding time completion/record in exterminate or capture (since most of the time players will be blazing through the tile set anyways...might as well add a time record for speed runners).