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  1. We all lift together is a chain gang song and sleeping in the cold below is a sea shanty. What you want to see next as a genre for the next in game song?
  2. Call of the Tempestarii: Update 30.1.0 is in development for PlayStation 4 & 5, Xbox One, Xbox Series X|S, and Nintendo Switch! We’re including everything from PC Hotfix 29.10.5 to Update 30.1.0! We have also cherry picked fixes and changes from Hotfix 30.1.1. Meaning we’ve got an abundance of Railjack changes/fixes, and much more listed below coming your way. This thread and all other official Warframe channels will be updated with any additional relevant information and once we have a confirmed launch date. Let’s jump into what's coming, starting off with some exciting ne
  3. Trwają prace nad Aktualizacją Zew Tempestarii 30.1.0 dla PlasyStation 4 i 5, Xbox One, Xbox Series X|S, i Nintendo Switch! Aktualizacja będzie zawierać całą zawartość od Poprawki 29.10.5 na PC do Aktualizacji 30.1.0! Pojawią się również wybrane poprawki z Poprawki 30.1.1. Oznacza to, że nadchodzi cała masa poprawek/zmian i wiele więcej. Poniżej możecie zobaczyć listę nowości. Temat będzie na bieżąco aktualizowany dodatkowymi ważnymi informacjami oraz już niebawem pojawi się tutaj oficjalna data premiery. Przejdźmy do nowości zaczynając od ekscytujących Paczek TennoGen!
  4. Warframe update 30 brought alot of desired space combat, including volatile, defense, exterminate, all of these were amazing and verymuch needed to be added, but they forgot some glaring features. the Archwing. The Archwing was declared the damage was "normalized" and yet when I take the archwing into comparative regular missions the archwing does fine, but cant kill anything. it appears the archwing still has its "-90%" damage debuff as a means to dictate players chosen way to obtain of missions success. If a player wants to fly in the archwing to make kills that should be a valid way to
  5. Warning : Wall of text ahead. With the topic of the upcoming augments and companions being a hot topic at the moment. Now it’s a good time for me to give my version of companions 2.0. Companions as you all know are terrible in almost every scenario except a few outliers, They are maintenance heavy for such little gain, and too many band-aid solutions applied to them. Now the background is out the way, let’s start with the suggestions. 1. Companion maintenance are completely removed. No more DNA decay, no more loyalty. They only add unnecessary tedium for such little gain
  6. Today I want to discuss the Metaphor and Fragment of Hedonism that is Warframe’s Community. The utilitarian philosopher Henry Sidwig was first to note in The Methods of Ethics that the paradox of Hedonism is that pleasure cannot be acquired directly. Now this is my first point, Hedonism paradox is the ideology that TRUE pleasure cannot be acquired by striving for pleasure. Happiness is often imprecisely equated with pleasure. If, for whatever reason, one does equate happiness with pleasure, then the paradox of hedonism arises. When one aims solely towards pleasure itself, one's aim is frustrat
  7. Take to the skies and unleash the full power of the elements! Zephyr Prime and Chroma Prime return to the Origin System along with their signature Weapons and Customizations for a limited time. ZEPHYR AND CHROMA DUAL PRIME PACK 1200 Platinum Zephyr & Chroma Prime Warframes Tiberon Prime Kronen Prime Rubico Prime Gram Prime Impetus Prime Syandana Commodore Prime Suit Imugi Prime Armor Tibor Prime Armor Tibor Prime Gene-Masking Kit BONUS: Kavat Incubator Upgrade Segment and Kavat Starter Kit Zephyr
  8. 嵐を呼ぶ者テンペスタリ:TennoGen ホットフィックス 30.1.1 レールジャックに関する変更、修正点: • 海王星コーパスレールジャック防衛ミッションのローテーションBとCへNautilusの設計図とパーツを追加。 この変更は、エンドレスミッションを好むプレイヤーへ選択権を提供するために追加されました。 • 火災ハザードがレールジャック兵装に与える影響を変更。前方重砲とオードナンスは各ショットごとに2回チャージを要求する代わりに、半分の速度でロックオンするようになりました。 • 通常のタレットの仕様は変更されません。レールジャックに火炎ハザードのクールダウンは半分の速度になります。 • レールジャックはドリフト移動している間、ドリフト音響が再開されないように。 • レールジャックで操縦または銃砲アクションを使用するとき、ミッション進行状況を表すPを押せるように。 • 最大クルー数の33へ到達しているときにTickerからクルーメイトを雇おうとすると機能が失われる問題を修正。 • Void嵐ミッションでホストがコラプト化できる敵に遭遇していないと、クライアントがコラプト化した敵に遭遇しない問題を修正。 この問題はクライアントがクルーシップ、目標物、主力艦にいて、ホストがレールジャックに残っているときによく起こっていました。
  9. Ohé, ohé, Capitaine abandonnééééé....* Pouic, Tennos, et bienvenue dans ce nouveau quiz du Père Forma, organisé par la Taverne des événements. Le Père Forma a décidé de mettre les voiles, cap sur l’inconnu dans les Proximas ! Mais avant, il aura quelques questions à vous poser à ce sujet… Vous êtes un as de l’espace ? Le Railjack n’a plus de secrets pour vous ? Les Corpus sont vos amis ? Alors n’hésitez pas à participer ! Cet événement aura lieu sur PC, Xbox, PlayStation et Nintendo Switch, samedi 1er mai ! Comment cela va se passer ? L'événement se déroulera dans
  10. So I have had this thought for awhile now and it recently came up again once I unlocked the kuva karak. There are 3 different kayaks in the game. The kuva version is better but I like the look of the wraith version. DE could we have some way to unlock skins of the same weapon so long as as we have mastered them? This goes for weapons we have mastered that now have prime versions. We have that capability with warframe, why not weapons too?
  11. The screenshake toggle in the options does not work for the Mausolon archwing gun. I can't use this weapon because it is giving me extreme motion sickness from the excessive screen shake that happens when you fire it. I am using it with the Necramech Voidrig.
  12. We’ve been getting alerts or some other method of obtain the “in action” glyph for new frames. Where’s the one for Sevagoth?
  13. Can you make the operators be able to wear the Grinner armour in the footage from the cinematic shown at tennocon. It would be sick if the operators could wear this, please make this be a thing. I have even come up with my own holographic armour for the operators.
  14. I can’t seem too revive MR point for the Balla, it’s maxed ranked gilded and I’ve even tried too forms still doesn’t show up as completed when I’m viewing ‘show profile’
  15. Now that there is a new water based warframe in the works, and we have sevagoth as the new pirate warframe, hydroid is getting more and more "obsolete" hence why i made this topic, here i will voice MY idea on how to bring hydroid more up-to-date. The general idea is to make him more focused on being an actual danger to his enemies, instead of a mild annoyance. 1. his passive needs a change, from having a ~50% chance of spawning a tentacle that has the same amount of usability as the STUG but with magnetic damage, let's change that into hydroid summoning a crew member (akin to
  16. Im not an artist so I don't have any flashy photos for you to skim through as you get an idea of this frame but hold on, maybe you'll read something you may find interesting in. This is a concept for a frame unlike any in the game, one that provides a fully customary Combat experience that doesn't rely on changing and tweaking from the ship, Enkidu is his name and weaponry and warfare are where he excels so let's get into it ? Enkidu's passive is "bestowed" Enkidu has a blade at all times, independent of his chosen melee weapon, this blade is not exalted but al
  17. Requirements for the quest are: Eres Junction: done the junction and all other prerequisites to unlock the quest, but its still blurred. Also Did assassination for Atlas parts, during the archwing part, it freezes and no squad member or me can move. I can’t progress if these things aren’t fixed. I would love some feedback on how to fix this or if this is an ongoing thing for others as well.
  18. Unite with fellow Tenno from across the Origin System on July 17 for TennoCon 2021! Join the festivities from home during this fully-digital, all-day event as we look back on Warframe’s past — and take a sneak peek at spectacular things to come. TENNOCON 2021 DIGITAL PACK Get exclusive in-game Customizations with the TennoCon 2021 Digital Pack! Special thanks to Warframe Creator Sillfix for the amazing original artwork featured in this year’s Ship Display. The TennoCon 2021 Digital Pack includes: TennoCon 2021 Armor Set TennoCon 2021 Ephemera TennoCon 202
  19. Hi DE, So, I've been playing WF across both PS and PC, for a good while now. Always on controller (that's just how I roll, as I play my games from the sofa). That introduces obvious limitations, many of which I can make better as I'm using an Elite controller. However, in almost every case the "improvement" can only happen by sacrificing some form of functionality (remapping buttons and removing certain functions). Ofc not ideal. But it is my choice to play with controller on PC. It's however not really a choice on consoles. The problem? Not enough buttons. The fix?
  20. Please, PLEASE make the Aim Glide like it is when you are unarmed with no melee or guns, so it is like that all the time (zoomed out much further)!! I was so excited about it after running out of bullets in the Gifts of the Lotus pistol only mission!
  21. Converted Kuva Liches as we all agree upon are terrible. As a randomly spawned ally after a player enter bleedout they don’t do much damage, mostly terrible abilities because they are designed mostly dealing with Tenno, and the limited spawn duration. As crew, they are restrained to the defender role and they cannot be modded so they fall short in high level compared to regular crew. I understand that DE doesn’t want Kuva Liches to be better crewmates that it made regular crew irrelevant. I am here to change that without stepping into that territory. Now onto my suggestions : 1. In missio
  22. Please stop putting in alternate dodge animations the only ones it works on so far is Limbo and Titania mainly because the skeleton is kept upright and it’s dodge length is and animation speed are the same with the regular roll this does not and almost has never worked on protea and it’s what killed Sevagoth for me aside from is clunky abilities. so I see y’all working on a new frame that surfs everywhere and I swear to god if we do not get a way to turn off animations for certain frames like how we can invert press and hold abilities... I’ll be honest I’m gonna lose my S#&&a
  23. (Couldn't find a very specific category within Feedback; Not a problem) The title might sum it up in short, but I had a chance to sit down and think on this earlier today. I'd like to hear everyone's thoughts on these changes / additions for both Necramechs. Especially @[DE]Rebecca & @[DE]Bear (If you have time!), I wanted to get this out in the open as soon as I could, before too long after the Operation was out. These are some changes that may even eliminate the need for bringing back some of those forms of healing for Necramechs (If there is no justification for doing so that is; It
  24. These are various ideas that I thought of for future updates (Even smaller updates possibly!), so I hope both players & DE staff like what they find. Many of these are relatively straightforward! I have this organized based on somewhat broad categories: Customization, Single / dual wielding weapons & combat, Gear, & Misc.. Each section will have various points and context for how the things could be implemented (Ultimately up to DE as to how, etc.), and will be concise & to the point. Notice (08-18-2020): The "Reason for edit" section ran out of room, so I'm thinking of
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