Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Medi-Ray animation bugged on Excalibur Umbra


calliph0re
 Share

Recommended Posts

The green pulses created by Medi-Ray don't disappear when my health fills up and/or when the ability ends if I go into Operator mode during the effect, causing them to linger for the entirety of the mission. Here's a screenshot:

ASQ1S8f.jpg

As you can see, there's no green ray projected by my sentinel, and my health is full, but my Excalibur Umbra is still flashing green. So far, I've only been able to fix it by dying. It's made me come up with a separate mod configuration on my Carrier Prime that doesn't include Medi-Ray just so I can use it with Umbra without having this eyesore, I forgot to do that on Helios though, hence the screenshot.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...