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Update / Hotfix 23.4.2 Operator Facial Accessories Color Tint


xD_1712
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Shrine of the Eidolon: Hotfix 22.12.5

Fixes:

  • Fixed an issue with Operator customization where changing the color of "Markings" changes the color of all "Facial Accessories".

 

 

This change was good but you forgot to add a Tertiary and Energy Color Slot to the Facial Accessories Tab so you can color for example on all the K'Teer Accessories the Primary and Secondary parts seperate and the metallics and energy which the latter was supposed to be controlled by the Operator Eye Glow that is not working either.

Spoiler

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And now with the upcoming Operator TennoGen Facial Accessories this is even more of an issue because of this: 

On 2018-08-16 at 8:16 PM, [DE]Syncrasis said:
  • Accessories only have two tintable channels: red channel and alpha channel. The rest will be untintable.
  • Emissive colour is controlled by the Operator’s Eye Glow.
Edited by xD_1712
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