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[DE]Rebecca

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@[DE]Rebecca To save yourselves a lot of headache later on, make it a token system, 

So when you hit X days you get a Weapon/Mod/Etc token and you can exchange that later for the gear you want. 

Otherwise I will guarantee you will see massive dips in logins around periods when DE normally adds new items to the pools. Because people are going to wait it out rather than having to sit for another 100, 200 or 300 days if the "new thing" turns out to be interesting to them. 

With a token system they can pick it up now and decide what to do with it later and you will avoid those "well lets see what they add" drop offs. It also avoids a bunch of irrationally angry feedback from people who don't pay attention, hit their mark, get their thing and then find out that a cooler thing was added a few days after. Since at that point it becomes a matter of the player choosing to redeem the item and not the system forcing the player to redeem it NOW. 

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I've played a couple of games that have the same system of a set 30-day login reward rotation, with the 30-day being a "big" reward. Locking mods and weapons behind a login wall is stupid. Cosmetics and utilities like Forma, fine. But not things that are actually core parts of the game.

But maybe I'm biased because Guild Wars 2's login system is so perfect.

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13 minutes ago, Aesith said:

So if I understand this proposed change correctly: an almost three year long grind is becoming an almost three year long grind with plans to extend it out further and include choices? Because if so then this workshop is a slap to the face. It doesn't help out the people close to rewards when it gets released, it does nothing for people already with the rewards, and still keeps new players three years behind everyone else.


Let's say NewGuy5 finds the marvel that is Warframe the day after this change is implemented, he plays for a bit, asks around about builds or researches them on his own and discovers that [Primed Vigor] would be great for the build he has in mind. It's been three months (90 days) but that mod is still almost four more months away so he goes to trade for it but oh no he can't because some vocal people were scared about phantom accounts throwing the platinum economy out of whack. No big deal he figures, it's a fun game he'll just keep playing. Day 100 he gets the promotion he's been looking for and suddenly can't login in every day, with teh new workload he's lucky to login every other day. What should've been another 100 days now becomes 200 at best. He plays when he can and decides that [Primed Shred] would be great for his new favorite primary the [Zenith] ah but that'd be day 400 login if he grabbed [Primed Vigor] in the coming months or he could skip vigor for shred. And then an evergreen armor set is released for day 1100, which with his promotion is now 2000 days away or five and a half years if he can manage to login every other day, not play, just login like a chore.
So we've now made any reward past a few months time seemingly out of reach for anyone who can't or doesn't want to reliably login. This is true for the current system, and true for this proposed change regardless of the choices added. If we look at most other login reward systems (I'm going to use mobile games, in specific Monster Super League and Sdorica) we see that in the first example there's a 28 day login table, with each week being capped by a valuable reward such as eggs, evolution material, or premium currency ($3 worth) and the last week is materials unique to premium currency and events, however each day before that week is also moderately useful in its reward with about five missions worth of gold, food, or energy. Moving onto example two we see that it uses a consecutive login system that awards various currencies and materials in useful amounts (unfortunately I can't be more detailed as the previous and next day aren't viewable to my knowledge).


But Aesith, these are mobile games that are basically card games in disguise not a pc/console space-ninja-wizard-mercenary-pirate-spacekid simulator with pets and cards!
You're right however they work the same way any other free to play game does: customer retention. If every day's login is moderately useful then players are more likely to continually login and play and the more they play the more likely they become to make a purchase. If we take our 5 mission example then the proposed 300 endo at MR25 with 1000 logins becomes closer to 2000, the 2500 credit cache becomes about 30,000, the materials would similarly get multiplied by 5-20 depending on type. Granted this doesn't work perfectly with Warframe (materials in specific) but it makes great progress towards the login rewards feeling useful instead of just disappointing that it wasn't a milestone yet or a platinum discount. And no, 2000 endo or 30,000 credits isn't too much when you consider upgrading a single mod will take upwards of tens of thousands of endo and millions of credits depending on rank/rarity, that a rotation of Heiracon can drop 400 endo every other minute or just a rotation gives 25,000 credits if you immediately extract and takes less than five minutes (less than three with Volt or Nova).

As for how I personally feel about this: my account is more than five years old and I have almost $2000 into Warframe. This is a game I love despite my average of one login a week over the age of my account. Changing the login grind from static rewards to choice rewards while still keeping the same time frames, no catch up mechanic, content locked behind almost three years of consecutively logging in day after day after day, and then saying it's more welcoming to new people? I feel that's insulting and that ultimately nothing changed about it, I'm still no closer to the login content, I'm still lacking two popular weapons and two popular mods, I'm still more than a year away from those things and by the time I have them am I still going to want to use them or will they have been overshadowed by the powercreep that happened during the time-gate? Sure not logging in every day is my fault, I can't contest that but in my defense when I'm only logging in to get a paltry 'reward' and not play, is that really something we want to strive for?

 

i am sad i can only upvote once, this is basicly everything what is wrong

Edited by plato13

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The problem is not mythical "prestige" - only pretentious twats care about that. Logging in is not an effort.

The problem that you have to spend 2 years to try out all the weapons, in the game where trying out cool weapons and frames, and finding something to your tastes is core feature and the main attraction. The "choice" solves nothing as you still have to wait 200 days more to try out the next gun and then 200 days again and so on. For many people it feels like it undermines the core aspect of the game they find fun - trying out new stuff.

Many people hoped the new login system would address that issue, but it didn't. It was worded like it would on initial release. That got people hyped up. It was revealed to not allowing for faster progression, but allow trading so that could alleviate the issue, albeit barely (as the prices surely would've been sky high) - that got people a bit less hyped up, but hopeful that a positive change would come.

And then this "fixed up version", that goes against everything people that cared about it  have hoped this system to be, is a total slap in the face.

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The daily reward system was already fundamentally wrong from the first day it came out. Now it is already too late to fix it without creating a strong backlash and resistance.

(And when I said fix I meant 'total overhaul')

Edited by BladeGrip

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Most people seem to disagree with all DE does to the Daily LogIn Rewards... I agree the System desperately needs changes. But criticism should be constructive, don't just say "CLEM it all!". Say what they could do to improve this stuff.

I agree that this can in some cases make people have to wait longer, but you just can't make changes that will always in every Situation sit well with everyone, that is not how opinions work. Theough i personally don't wait for some particular weapon from these LogIns, so i am not too emotional on this topic, but i totally loathe all this hate DE gets for changing this system.

Weapons and Primed Mods impact Gameplay directly, so i agree that these should be more widely available. Someone who looks at a Zenistar or Zenith and totally wants these Weapons and can't wait for them should be able to get this stuff without having to wait anothert 1-2 Years for this stuff. I think this change is necessary for the Community as a whole.

I also understand that Veterans need something to distinguish themselves from the newbies and having seen these new Weapons when being just a bit behind and waiting for them... let's say 300 days to finally get them and now see newer players get them so early would make me kinda salty as well.

So here is a Proposition: Do a system where those Weapons have Requirements to make them available as a LogIn reward. Want the Zenistar? You need to have killed an Eidolon solo, finished a 60min+ Survival, finished all Planets on the star chart. And maybe some MR Requirements? These are just some examples i could think of on the spot. Make the now lower tier LogIn weapons have lower Requirements. Maybe tie some stuff to the Plains, some to Endless Missions, Some to the new Elite Alerts? Just some thoughts for possible Requirements. You could do the same for Primed Mods. 

At the same times this would give those "Veterans" who just LogIn everyday to grab their free stuff some fodder for thought, some might even be required to play the game from time to time to unlock their upcoming stuff ;-P Logging in for 1 Minute every day doesn't make you a Veteran.

At the same time, i understand the need for longtime loyal Players to distinguish themselves from the newer players. And Cosmetics, Syandanas, Sigils, Armor Sets. Those do not directly impact gasmeplay. Just keep locking those behind a hefty time Requirements. Just keep that stuff at those high LogIn Requirements. These are stuff allowing people to show off their dedication to Warframe without keeping newer people from actual gameplay benefits and fun new mechanics that those weapons offer.

TL;DR Log higher tier Weapons / Mods behind "achievement-like" stuff to be available as rewards, keep cosmetics for the veterans to show off. No more real gameplay disadvantage to newbies, still exclusive rewards for Veterans.
 

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3 hours ago, Aesith said:

So if I understand this proposed change correctly: an almost three year long grind is becoming an almost three year long grind with plans to extend it out further and include choices? Because if so then this workshop is a slap to the face. It doesn't help out the people close to rewards when it gets released, it does nothing for people already with the rewards, and still keeps new players three years behind everyone else.


Let's say NewGuy5 finds the marvel that is Warframe the day after this change is implemented, he plays for a bit, asks around about builds or researches them on his own and discovers that [Primed Vigor] would be great for the build he has in mind. It's been three months (90 days) but that mod is still almost four more months away so he goes to trade for it but oh no he can't because some vocal people were scared about phantom accounts throwing the platinum economy out of whack. No big deal he figures, it's a fun game he'll just keep playing. Day 100 he gets the promotion he's been looking for and suddenly can't login in every day, with teh new workload he's lucky to login every other day. What should've been another 100 days now becomes 200 at best. He plays when he can and decides that [Primed Shred] would be great for his new favorite primary the [Zenith] ah but that'd be day 400 login if he grabbed [Primed Vigor] in the coming months or he could skip vigor for shred. And then an evergreen armor set is released for day 1100, which with his promotion is now 2000 days away or five and a half years if he can manage to login every other day, not play, just login like a chore.
So we've now made any reward past a few months time seemingly out of reach for anyone who can't or doesn't want to reliably login. This is true for the current system, and true for this proposed change regardless of the choices added. If we look at most other login reward systems (I'm going to use mobile games, in specific Monster Super League and Sdorica) we see that in the first example there's a 28 day login table, with each week being capped by a valuable reward such as eggs, evolution material, or premium currency ($3 worth) and the last week is materials unique to premium currency and events, however each day before that week is also moderately useful in its reward with about five missions worth of gold, food, or energy. Moving onto example two we see that it uses a consecutive login system that awards various currencies and materials in useful amounts (unfortunately I can't be more detailed as the previous and next day aren't viewable to my knowledge).


But Aesith, these are mobile games that are basically card games in disguise not a pc/console space-ninja-wizard-mercenary-pirate-spacekid simulator with pets and cards!
You're right however they work the same way any other free to play game does: customer retention. If every day's login is moderately useful then players are more likely to continually login and play and the more they play the more likely they become to make a purchase. If we take our 5 mission example then the proposed 300 endo at MR25 with 1000 logins becomes closer to 2000, the 2500 credit cache becomes about 30,000, the materials would similarly get multiplied by 5-20 depending on type. Granted this doesn't work perfectly with Warframe (materials in specific) but it makes great progress towards the login rewards feeling useful instead of just disappointing that it wasn't a milestone yet or a platinum discount. And no, 2000 endo or 30,000 credits isn't too much when you consider upgrading a single mod will take upwards of tens of thousands of endo and millions of credits depending on rank/rarity, that a rotation of Heiracon can drop 400 endo every other minute or just a rotation gives 25,000 credits if you immediately extract and takes less than five minutes (less than three with Volt or Nova).

As for how I personally feel about this: my account is more than five years old and I have almost $2000 into Warframe. This is a game I love despite my average of one login a week over the age of my account. Changing the login grind from static rewards to choice rewards while still keeping the same time frames, no catch up mechanic, content locked behind almost three years of consecutively logging in day after day after day, and then saying it's more welcoming to new people? I feel that's insulting and that ultimately nothing changed about it, I'm still no closer to the login content, I'm still lacking two popular weapons and two popular mods, I'm still more than a year away from those things and by the time I have them am I still going to want to use them or will they have been overshadowed by the powercreep that happened during the time-gate? Sure not logging in every day is my fault, I can't contest that but in my defense when I'm only logging in to get a paltry 'reward' and not play, is that really something we want to strive for?

You've captured my feelings on the matter pretty well.

I've always more or less written off login rewards in this game. It's nice to get the occasional 50-75% plat discount, and I'll probably get something I'll actually use (so far it's either mastery fodder for me or I just don't use it) some day, but I kind of just.. don't care. 900+ days is simply not going to happen, even if I play for another five years. And by then hundreds more days and several more mods/weapons will have stacked up. Hell, I'd opt out of login rewards altogether if it were possible, because it's just discouraging and annoying to be reminded of the stuff I will never have the option to get.

Any changes to this system that don't fix that problem aren't worth much to me. Yeah, it's kind of nice to get a mod I'll get a bit more use out of, when I eventually get another primed mod, but who knows when that will even happen. I wouldn't call it a slap in the face, because as I said I already don't play for the login rewards. It's just kind of sad.. it's like they're trying to make the login rewards less grindy but can't commit to a real change for fear of making "veterans" cry, and it's not even working because half of them are crying anyway.

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I hope the new armour set will not be obtainable within the first 100 days milestone. Would prefer the player be eligible to get it at least  the 500 milestone or even further.

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I have 650th day for now and i aimed 700th day and Sigma&Octantis Weapon Reward.So how can i get this reward

Edited by BeratKaragoz

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To be honest, I feel like these proposed changes are missing the actual problem with the login reward system entirely and are instead so focused on delivering some sort of compromise between the two extremes (newer players/players with multiple years logged in) that they end up being, to be blunt, a half baked solution that tries to give something for everyone but ultimately just ends up making everyone unhappy.

From my point of view, if a game has a login reward system that requires players to log in for X amount of years to get actual gameplay affecting rewards (mods/weapons) then that system is extremely flawed and becomes more and more detrimental the further we get in Warframes lifespan and the more of said rewards are added in. In my opinion these things have no place in the login reward system or at very least they should be frontloaded in it while the higher tiers should contain more of proper cosmetic rewards (armors, syandanas etc.)

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i know you guys are very busy trying to balance this but as a console tenno at around login day 880  i have a few questions.  first is if this system is on console before i get to day 1000 which is likely, what do i get to pick for day 1000 since i already have all the mods from the system? second can i get the lodestar armor past day 1000? cause 1100 is the first time i might be able to get it if it is still available after day 1000. i do not mind if i have to wait another hundred days for it i just want to make sure it is possible to get instead of not being able to get it ever.

Edited by (XB1)sparky516
typo

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Most simple solution......Take the weapons from login rewards and add them to the market.  If people want them, they can buy them or they can wait.  Isn't that what F2P is all about anyway?  Maybe make the mods available from Baro?

Also, don't add any more.  Keep new login rewards as cosmetics, boosters, discounts, etc........

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The simplest solution is to just let players pick whatever they want every 50th login. DE can keep adding items to the pool but at least players would never be more than 50 logins from obtaining it. For special milestones certain items get added to the pool but players can always choose not to pick them or to pick them later. This would keep certain items and cosmetics as exclusive rewards but would still allow players to pick whichever reward they want. Did I miss something or is this not the simplest and best solution for everyone?

Edited by (PS4)Hiero_Glyph

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Hmmmm imma keep this short and simple so its easy to read

I agree with the reward scaling, that was a good move.

to the issues with the milestone rewards.

instead of locking prime mods and weapons in the login milestone reward, why dont you guys just reward it at certain MR? In example: warframe player can unlock the zenistar at MR X and then unlock the primed shred at MR X so on and so on. So people can instead work for the rewards they want instead of waiting and logging in for soo long to get these items. And keeping the sigils, caches, and cosmetics in the login reward systems so players who login on consistently have an edge in terms of cosmetics than those who login every once in a while only.

 

re post or like whatever idk the forum system if u think its a good idea XD

 

~hope it helps~

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So... for those of us who JUST hit a specific milestone, what do we get? 

Example: I just hit 400. I got primed vigor. Under the new system, I would have been allowed to grab primed shred, which I want a lot more. How will DE address this?

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Why not have it be the 50 day system people expected? At 50 days you get three choices: weapon, mod, cosmetics.

And have each one on a linear progression path. This way it still locks out latest weapons/mods unless you have the previous ones, and keeps them in that 'statis tier' people seem to like.

ie. Someone with latest armor would prove they've logged in enough days to get all other cosmetics, but whether they spend a year getting other stuff or 200 days going for cosmetics wouldn't matter, as it's up to the user to decide what path they'd prefer.

Let us get the crappy 'resource bundles' per 25 days, this way each month you get a 'congrats! Halfway there!' milestone.

 

Just my 2 cents. At 600 days now, over 1200 hours in game, mr25.

Let new players have choice, it's that freedom I absolutely loved about this game at the start.

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This feels like a lateral move, not really addressing the issue for new players. I'm near the current rewards and I want it to be easier for my clan mates.

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On 2018-08-21 at 10:58 AM, [DE]Rebecca said:

Milestones:

For Daily Tribute milestone rewards, we’ve divided them into three separate categories that will appear at the intervals listed below:
 

1. Sigils and Resources. Days 50, 150, 250, etc.

Includes packs like Sigil, Forma and Orokin Reactor. All existing packs will be an option for these intervals.
Includes evergreen packs like 3 x Riven Mod and we are considering adding 3 x Forma.

2. Primed Mods. Days 100, 300, 500, etc. 200, 400, 600, etc.

All existing Primed Mods will be an option for these intervals.

3. Weapons and Equipment. Days 200, 400, 600, etc. 100, 300, 500, etc.

This includes the Azima, Zenistar, etc. But also includes the Lodestar Syandana and the upcoming Lodestar Armor Set!

Make it a coin system.

Everyday a player logs in they get a coin in addition to their daily tribute(1a).
These coins can than be redeemed for items that are in the land mark rewards list.
The amount of coins required for each item will be separated into tiers like so.

1. Sigils and Resources 50 coins
2. Primed Mods 100 coins
3. Weapons and Equipment 200 coins

Naturally once the coins are spent the player starts back from zero but are allowed to immediate start earning coins for their next item of choice.
i.e. Prime mod > Prime mod 200 coins 
                        or
      Prime Mod > Weapon 300 coins

The strengths of this system are simple. This will allows the player to focus on the items they want guaranteeing each day they log in will feel more rewarding over time while damping the effects of missing a single log in day. this also makes getting land mark rewards seem more realistic to all players. While no longer making new items feel completely irrelevant to the casual player.
 

Additional notes.

1a. If this new log in system is implemented the number of days a player has already logged in already should converted into coins.
 

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Just gonna drop this thought: if a vast majority of players believe that this new system will somehow make it that you would have to wait longer for the item that you are about to unlock, introduce a one use system where when someone logs in for the first time after the changes deploy they can pick any one milestone reward to attain. That way, if you were, for example, close to unlocking the Zenistar and the new system increased your wait time, you'd be given the opportunity to pick it (along with anything else) on the first login you make after the changes, eliminating any unnecessary wait time. Most of the arguments I see are just based on having to wait an extra 100 days for such and such item after the new system goes live. I know you recently tweaked the milestones a bit to reflect that criticism, but I'd say this would be a good option if people are still wary. It'd be like the times you gave out free forma when a weapon or warframe got drastically changed so we could switch our polarities.

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20 hours ago, gewimat said:

Hope they don´t make the Weapons and Mods tradable, but is there any Plan to really reward People that already have like 900 Days or more( 3 Riven and Forma doesn´t look like a good reward for playing over 2 Years)?

Like give a special Cosmetic Item or anything exclusive to those that reach 1000 Days to show how long they have been supporting this great game 😉

1. They did update the original post, and they originally stated that trading would not be a thing for these login milestone rewards.

2. currently, there is the Lodestone Armor set to release on login day 1000. But once this new login system is implemented, anyone who reaches day 100 has the chance to select the armor. Also, in order to get all the log in weapons/gear, it will still take people 1100 days.

Day 100 - Azima

Day 300 - Zenistar

Day 500 - Zenith

Day 700 - Sigma & Octantis

Day 900 - Lodstone Syandana

Day 1100 - Lodestone Armor

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13 minutes ago, R34LM said:

Just gonna drop this thought: if a vast majority of players believe that this new system will somehow make it that you would have to wait longer for the item that you are about to unlock, introduce a one use system where when someone logs in for the first time after the changes deploy they can pick any one milestone reward to attain. That way, if you were, for example, close to unlocking the Zenistar and the new system increased your wait time, you'd be given the opportunity to pick it (along with anything else) on the first login you make after the changes, eliminating any unnecessary wait time. Most of the arguments I see are just based on having to wait an extra 100 days for such and such item after the new system goes live. I know you recently tweaked the milestones a bit to reflect that criticism, but I'd say this would be a good option if people are still wary. It'd be like the times you gave out free forma when a weapon or warframe got drastically changed so we could switch our polarities.

They edited the original post yesterday. Anyone close to a weapon milestone (like me at 450 days) will still be on track to a weapon milestone if the change is implemented before they reach the milestone.

Weapons and gear are now on Odd-Hundred days, while Primed Mods are on Even-Hundred days.

However, to get all the weapons and gear in the new system, it will take you 1100 login days. 2.74 years.

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I am a little concerned about how you guys will/wont be treating current players. Currently older players are being forced to stick with what was the set milestones were while new players will be able to choose from the available options. for example a player at 100 days wont be forced to take the azima, while a player with 300 days will be forced to have the azima along with being stuck with primed fury. currently the current players are just being told to deal with it while new players coming in will have an advantage. now while on paper this sounds like it is not an issue, with the thinking that both players will still receive the rewards at the same rate and the player with more time will still have more items even though they did not get a choice in what they got, they still HAVE more. But what you would be missing out on with this thought process is, is that Warframe is in an overall very good position, but this was not the case 2 years ago. The game has progressed quite a bit since then and the players who have only started playing in the last couple of months are benefiting from older players who have stuck around and supported the game. while new players are getting the polished game along with the advantage on the login rewards system. Thus you end up actually punishing the older players instead of supporting them and thanking them for their time. In other words you end up treating players who have stuck around worse than new players.

Summary I guess to sum it up, what im saying is that I feel like players who have been supporting the game for a long time are being treated worse than players who have just joined. Now, don't worry, I didn't come with out any solutions.

Option 1 My first thought was to give players with less than 300 days but more than 200 days a free second choice at primed mods and players with more than 300 days a choice at a weapon and a primed mod. However this would still hurt the players with more than 900 days in the game as they would already have all the primed mods and weapons.

Option 2 which i like more is to create and give all current players who currently have the weapons a new skin for eacg weapon that would be unobtainable to anyone who did not have the weapon on the release of the new system. What this accomplishes is that older players would still get to feel like they earned something really special for sticking with the game while not giving them anything that is locking new players out of a portion of the game .

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25 minutes ago, Venatorio said:

So... for those of us who JUST hit a specific milestone, what do we get? 

Example: I just hit 400. I got primed vigor. Under the new system, I would have been allowed to grab primed shred, which I want a lot more. How will DE address this?

They won't. You have to wait till day 600 to get the next Primed Mod milestone.

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2 minutes ago, Janyte said:

I am a little concerned about how you guys will/wont be treating current players. Currently older players are being forced to stick with what was the set milestones were while new players will be able to choose from the available options. for example a player at 100 days wont be forced to take the azima, while a player with 300 days will be forced to have the azima along with being stuck with primed fury. currently the current players are just being told to deal with it while new players coming in will have an advantage. now while on paper this sounds like it is not an issue, with the thinking that both players will still receive the rewards at the same rate and the player with more time will still have more items even though they did not get a choice in what they got, they still HAVE more. But what you would be missing out on with this thought process is, is that Warframe is in an overall very good position, but this was not the case 2 years ago. The game has progressed quite a bit since then and the players who have only started playing in the last couple of months are benefiting from older players who have stuck around and supported the game. while new players are getting the polished game along with the advantage on the login rewards system. Thus you end up actually punishing the older players instead of supporting them and thanking them for their time. In other words you end up treating players who have stuck around worse than new players.

Summary I guess to sum it up, what im saying is that I feel like players who have been supporting the game for a long time are being treated worse than players who have just joined. Now, don't worry, I didn't come with out any solutions.

Option 1 My first thought was to give players with less than 300 days but more than 200 days a free second choice at primed mods and players with more than 300 days a choice at a weapon and a primed mod. However this would still hurt the players with more than 900 days in the game as they would already have all the primed mods and weapons.

Option 2 which i like more is to create and give all current players who currently have the weapons a new skin for eacg weapon that would be unobtainable to anyone who did not have the weapon on the release of the new system. What this accomplishes is that older players would still get to feel like they earned something really special for sticking with the game while not giving them anything that is locking new players out of a portion of the game .

While I can agree that people who have stuck with the game long enough to accumulate the 1000 days within the next two weeks are getting shafted, i dont think giving people in the 200-300 range a second grab is wise.

In both systems, day 100 gets you a weapon, day 200 gets your a mod, and day 300 gets you a second weapon. The only downside is the new system gives you a choice (not sure how the choices are determined).

I like the skin idea, but it should still be available to everyone. Currently in WF there is nothing for people who have completed massive systems in the game. No emblems, sigils or glyphs. They could easily make one of each for the following completions:

Complete the Star Chart

Complete a Focus School (without other way bounds)

Complete All Focus Schools (Including way bounds)

Eidolon Hunter Emblems based on how many of each eidolon you've hunted (3 tiers each ex: 10, 100, 1000)

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